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iCCup Monthly Map Pool - October - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 21 Next All
FunnelC4kes
Profile Joined July 2010
Ireland462 Posts
October 01 2010 04:14 GMT
#301
sungsu crossing and valhalla look particularly exciting!

Very, very nicely done!
Scholar. Shaman. Starcraft Enthusiast.
Boundless
Profile Joined July 2010
Canada588 Posts
October 01 2010 04:21 GMT
#302
Awesome! Good to see some of the classic maps back in the game, like Match Point and Fighting Spirit...

No Python? =D
"Sin shall not be your master, because you are not under law, but under grace." - Romans 6:14
Whole
Profile Blog Joined May 2010
United States6046 Posts
October 01 2010 04:54 GMT
#303
I would do anything to have some type of league/ladder ran with these maps. Even if we would have to manually report wins on a website or something...it would be soooo worth it.
MrGrieves-
Profile Joined September 2010
Canada23 Posts
October 01 2010 05:26 GMT
#304
Oh man some of these look so awesome. I wish I could play these on ladder.
Fa1nT
Profile Joined September 2010
United States3423 Posts
October 01 2010 05:28 GMT
#305
How would we go about getting blizzard to use better maps like these?
Rokk
Profile Joined March 2010
United States425 Posts
October 01 2010 06:12 GMT
#306
On October 01 2010 12:45 RoKetha wrote:
Some (okay all) of these maps look great, but the limitations of bnet 0.2 are really kicking in here. I've been sitting in an open lobby for Enigma for ten minutes on NA and no one has joined. There's no way to invite random players into the game and no way to show that I'm looking for a game.

I don't really know how any good map is supposed to catch on when it's automatically placed behind something like 4 pages of Blizzard maps and 5 more pages of random junk.


Welcome to Battle Net 2.0! I think your best bet is to just play the iccup maps with friends. At least until chat channels in 1.2 (hopefully).
SilverPotato
Profile Joined July 2010
United States560 Posts
October 01 2010 13:48 GMT
#307
Will some of these remakes get Xel'Naga or LoS blockers (Match Point)? Or are they trying to be more like the originals?
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
Bommes
Profile Joined June 2010
Germany1226 Posts
October 01 2010 14:07 GMT
#308
On October 01 2010 04:33 SoL[9] wrote:
I would like to see a practice partner thread but only for ICCup maps and other aways to spread this maps.
Ty <3



100% this
Sixes
Profile Joined July 2010
Canada1123 Posts
October 01 2010 14:27 GMT
#309
On October 01 2010 11:57 iCCup.Diamond wrote:
So Blizz is going to remove every map besides Metalopolis???


I am ok with their leaving Xel Naga as well. As long as I get my vetos back from Kulas, LT and whatever my offending map of the day is (I rotate between Steppes, DQ and BS because they all annoy me).

Really liked the Daily and the posts from Bashiok give some hope too (if not necessarily that they are using these, at least they are aware theirs aren't adequate).
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
October 01 2010 16:27 GMT
#310
Why are there 9 mineral patches in the main on match point? This gives the advantage to 1 base strats, dont like
Besides that, love you guys for doing this, hope these get used in more tourneys
no dude, the question
SilverPotato
Profile Joined July 2010
United States560 Posts
October 01 2010 18:07 GMT
#311
On October 02 2010 01:27 ZaaaaaM wrote:
Why are there 9 mineral patches in the main on match point? This gives the advantage to 1 base strats, dont like
Besides that, love you guys for doing this, hope these get used in more tourneys

I think that's the point. Trying to pull off a one base on match point with only 8 mineral patches would be near impossible to do. So it seems adding the 9th patch unrestrictes the options players have.
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 01 2010 19:42 GMT
#312
On October 02 2010 01:27 ZaaaaaM wrote:
Why are there 9 mineral patches in the main on match point? This gives the advantage to 1 base strats, dont like
Besides that, love you guys for doing this, hope these get used in more tourneys


It's more of a testing thing. Remeber BW had less mineral patches than were found to be optimal (I think all Blizz maps had 7 but I could be off on that number).

We have seen no super abusive one base strats however due to the long rush distance.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Gont
Profile Joined March 2010
Germany239 Posts
October 01 2010 19:47 GMT
#313
btw why is there no iCCup ladder? Does blizzard forbid it? imo it would be awesome to have a ladder with simple elo ranking and an automatchmaking system on the page...ofc u would have to report games and stuff but i would still love it and prefer it over sc2 ladder
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 01 2010 19:54 GMT
#314
On October 01 2010 14:28 Fa1nT wrote:
How would we go about getting blizzard to use better maps like these?


One way might be to introduce them in a slightly less antagonistic way than "Blizzard's map pool is horribly imba garbage".
whatsgrackalackin420
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 01 2010 19:55 GMT
#315
On October 02 2010 04:54 kojinshugi wrote:
Show nested quote +
On October 01 2010 14:28 Fa1nT wrote:
How would we go about getting blizzard to use better maps like these?


One way might be to introduce them in a slightly less antagonistic way than "Blizzard's map pool is horribly imba garbage".


The thing is Blizzard has said the same thing in different words. They have admitted that the current maps are iirc "not a level playing field". It's true.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 01 2010 20:09 GMT
#316
On October 02 2010 04:55 iCCup.Diamond wrote:
Show nested quote +
On October 02 2010 04:54 kojinshugi wrote:
On October 01 2010 14:28 Fa1nT wrote:
How would we go about getting blizzard to use better maps like these?


One way might be to introduce them in a slightly less antagonistic way than "Blizzard's map pool is horribly imba garbage".


The thing is Blizzard has said the same thing in different words. They have admitted that the current maps are iirc "not a level playing field". It's true.


I'm sure they did, but the original post is just a little too soap-boxy for its own good, imho.

Also maps with no-gas expos and no Xel'naga towers seem a bit too much. I'm reluctant to accept that maps are imbalanced just because people say so. I mean, very few people like Desert Oasis, but I'd be interested to see what the per-map w/l ratio is.

A lot of this might be a vocal core of BW veterans being reluctant to change. The no-gas expos and no-towers maps certainly point towards that hypothesis, and I seriously doubt Blizzard will take kindly to that sort of stuff, not least of all because it interferes with their own balancing (more gas-hungry races will be at a disadvantage, and races with fewer methods of passive map vision).

I'm not trying to be a contrarian, I just don't think it behooves an official announcement like this to adopt the sort of all caps tones of a balance complaint thread.

(P.S. before anyone says anything, yes, I think the Lost Temple cliff heavily favors terran, I'm not insane )
whatsgrackalackin420
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
Last Edited: 2010-10-01 20:13:08
October 01 2010 20:12 GMT
#317
Nice map selections.
As for other good Blizz maps,
Crossfire is fun.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Energin
Profile Joined August 2010
Canada89 Posts
October 01 2010 21:36 GMT
#318
I was linked this from somewhere else, what I see mostly in here is people saying stuff like "oh these are so awesome!" without any real feedback. It's cool that people appreciate other people's work, but here's a differing opinion.

The best one of those for tournament competition is God's Garden. Most of the rest are cliff/chokepoint fests.

I mean look at Fighting Spirit, a protoss could win with just sentry/colossus/phoenix against any opponent.
Match Point = "Siege Tanks + dropships lolololololol" Not to mention needing a roadmap for your units to move 8 hexes diagonally across the map from bottom left towards top right.
Orbital Divide has exactly the same kind of problems, way too little open space not broken up by some kind of map tomfoolery.
Sandshorn Mists is what I imagine Steppes of War would look like if it could reproduce asexually and then morph together with its offspring into an even bigger map of the same.
Sungsu Crossing again has too many cliffs and too little open space.
On second look I don't have a problem with Valhalla, that looks good.
Enigma looks mainly okay as well.

Fighting Spirit, Match Point, Orbital Divide, Sandshorn Mists and Sungsu Crossing all have some serious problems.
Enigma, Valhalla and God's Garden all look decent enough for competition.
timrikwideue!
Channel56k
Profile Joined June 2010
United States413 Posts
October 01 2010 23:22 GMT
#319
On October 02 2010 06:36 Energin wrote:
I was linked this from somewhere else, what I see mostly in here is people saying stuff like "oh these are so awesome!" without any real feedback. It's cool that people appreciate other people's work, but here's a differing opinion.

The best one of those for tournament competition is God's Garden. Most of the rest are cliff/chokepoint fests.

I mean look at Fighting Spirit, a protoss could win with just sentry/colossus/phoenix against any opponent.
Match Point = "Siege Tanks + dropships lolololololol" Not to mention needing a roadmap for your units to move 8 hexes diagonally across the map from bottom left towards top right.
Orbital Divide has exactly the same kind of problems, way too little open space not broken up by some kind of map tomfoolery.
Sandshorn Mists is what I imagine Steppes of War would look like if it could reproduce asexually and then morph together with its offspring into an even bigger map of the same.
Sungsu Crossing again has too many cliffs and too little open space.
On second look I don't have a problem with Valhalla, that looks good.
Enigma looks mainly okay as well.

Fighting Spirit, Match Point, Orbital Divide, Sandshorn Mists and Sungsu Crossing all have some serious problems.
Enigma, Valhalla and God's Garden all look decent enough for competition.


To start a lot of your comments dont really mean much. Not because i say they dont mean much, but im not sure what "[a map that has] reproduc(ed) asexually and then morph(ed) together with its offspring into an even bigger map of the same" is really saying.

The only thing Sanshorn Mists has in common with Steppes of War is a tileset. If you disagree, maybe you could be more specific.

I also fail to see how the design of Fighting Spirit makes colossus/sentry/pheonix the only thing a protoss needs to win against "any" opponent. Your "any" might cover a little more ground than your intending. I am also unaware as to how the terrian, as open as it is on such a big map as fighting spirit, makes the combination of units you suggest the best choice for a protoss.

The lack of open space in Orbital Divide was addressed in last weeks IMS and a new image should be up tonight. Your right about that one.

We welcome criticism, in fact we need it. Its no mystery to me that a lot of my maps would be crap if the community had not stepped in. If you want to talk balance, lets do it, but your funny man speech doesn't communicate much of anything well.
"Do yourself a favor, and don't listen to me."
Uncultured
Profile Joined September 2010
United States1340 Posts
October 02 2010 00:32 GMT
#320
The protoss who manages to get phoenix, sentries and colossus is going to win anyways, because he's got all the gas geysers on the map.
Don't you rage when you lose too? -FruitDealer
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