Very, very nicely done!
iCCup Monthly Map Pool - October - Page 16
Forum Index > SC2 General |
FunnelC4kes
Ireland462 Posts
Very, very nicely done! | ||
Boundless
Canada588 Posts
No Python? =D | ||
Whole
United States6046 Posts
| ||
MrGrieves-
Canada23 Posts
![]() | ||
Fa1nT
United States3423 Posts
| ||
Rokk
United States425 Posts
On October 01 2010 12:45 RoKetha wrote: Some (okay all) of these maps look great, but the limitations of bnet 0.2 are really kicking in here. I've been sitting in an open lobby for Enigma for ten minutes on NA and no one has joined. There's no way to invite random players into the game and no way to show that I'm looking for a game. I don't really know how any good map is supposed to catch on when it's automatically placed behind something like 4 pages of Blizzard maps and 5 more pages of random junk. Welcome to Battle Net 2.0! I think your best bet is to just play the iccup maps with friends. At least until chat channels in 1.2 (hopefully). | ||
SilverPotato
United States560 Posts
| ||
Bommes
Germany1226 Posts
On October 01 2010 04:33 SoL[9] wrote: I would like to see a practice partner thread but only for ICCup maps and other aways to spread this maps. Ty <3 100% this | ||
Sixes
Canada1123 Posts
On October 01 2010 11:57 iCCup.Diamond wrote: So Blizz is going to remove every map besides Metalopolis??? ![]() I am ok with their leaving Xel Naga as well. As long as I get my vetos back from Kulas, LT and whatever my offending map of the day is (I rotate between Steppes, DQ and BS because they all annoy me). Really liked the Daily and the posts from Bashiok give some hope too (if not necessarily that they are using these, at least they are aware theirs aren't adequate). | ||
ZaaaaaM
Netherlands1828 Posts
![]() Besides that, love you guys for doing this, hope these get used in more tourneys | ||
SilverPotato
United States560 Posts
On October 02 2010 01:27 ZaaaaaM wrote: Why are there 9 mineral patches in the main on match point? This gives the advantage to 1 base strats, dont like ![]() Besides that, love you guys for doing this, hope these get used in more tourneys I think that's the point. Trying to pull off a one base on match point with only 8 mineral patches would be near impossible to do. So it seems adding the 9th patch unrestrictes the options players have. | ||
Diamond
United States10796 Posts
On October 02 2010 01:27 ZaaaaaM wrote: Why are there 9 mineral patches in the main on match point? This gives the advantage to 1 base strats, dont like ![]() Besides that, love you guys for doing this, hope these get used in more tourneys It's more of a testing thing. Remeber BW had less mineral patches than were found to be optimal (I think all Blizz maps had 7 but I could be off on that number). We have seen no super abusive one base strats however due to the long rush distance. | ||
Gont
Germany239 Posts
| ||
kojinshugi
Estonia2559 Posts
On October 01 2010 14:28 Fa1nT wrote: How would we go about getting blizzard to use better maps like these? One way might be to introduce them in a slightly less antagonistic way than "Blizzard's map pool is horribly imba garbage". | ||
Diamond
United States10796 Posts
On October 02 2010 04:54 kojinshugi wrote: One way might be to introduce them in a slightly less antagonistic way than "Blizzard's map pool is horribly imba garbage". The thing is Blizzard has said the same thing in different words. They have admitted that the current maps are iirc "not a level playing field". It's true. | ||
kojinshugi
Estonia2559 Posts
On October 02 2010 04:55 iCCup.Diamond wrote: The thing is Blizzard has said the same thing in different words. They have admitted that the current maps are iirc "not a level playing field". It's true. I'm sure they did, but the original post is just a little too soap-boxy for its own good, imho. Also maps with no-gas expos and no Xel'naga towers seem a bit too much. I'm reluctant to accept that maps are imbalanced just because people say so. I mean, very few people like Desert Oasis, but I'd be interested to see what the per-map w/l ratio is. A lot of this might be a vocal core of BW veterans being reluctant to change. The no-gas expos and no-towers maps certainly point towards that hypothesis, and I seriously doubt Blizzard will take kindly to that sort of stuff, not least of all because it interferes with their own balancing (more gas-hungry races will be at a disadvantage, and races with fewer methods of passive map vision). I'm not trying to be a contrarian, I just don't think it behooves an official announcement like this to adopt the sort of all caps tones of a balance complaint thread. (P.S. before anyone says anything, yes, I think the Lost Temple cliff heavily favors terran, I'm not insane ![]() | ||
Trozz
Canada3453 Posts
As for other good Blizz maps, Crossfire is fun. | ||
Energin
Canada89 Posts
The best one of those for tournament competition is God's Garden. Most of the rest are cliff/chokepoint fests. I mean look at Fighting Spirit, a protoss could win with just sentry/colossus/phoenix against any opponent. Match Point = "Siege Tanks + dropships lolololololol" Not to mention needing a roadmap for your units to move 8 hexes diagonally across the map from bottom left towards top right. Orbital Divide has exactly the same kind of problems, way too little open space not broken up by some kind of map tomfoolery. Sandshorn Mists is what I imagine Steppes of War would look like if it could reproduce asexually and then morph together with its offspring into an even bigger map of the same. Sungsu Crossing again has too many cliffs and too little open space. On second look I don't have a problem with Valhalla, that looks good. Enigma looks mainly okay as well. Fighting Spirit, Match Point, Orbital Divide, Sandshorn Mists and Sungsu Crossing all have some serious problems. Enigma, Valhalla and God's Garden all look decent enough for competition. | ||
Channel56k
United States413 Posts
On October 02 2010 06:36 Energin wrote: I was linked this from somewhere else, what I see mostly in here is people saying stuff like "oh these are so awesome!" without any real feedback. It's cool that people appreciate other people's work, but here's a differing opinion. The best one of those for tournament competition is God's Garden. Most of the rest are cliff/chokepoint fests. I mean look at Fighting Spirit, a protoss could win with just sentry/colossus/phoenix against any opponent. Match Point = "Siege Tanks + dropships lolololololol" Not to mention needing a roadmap for your units to move 8 hexes diagonally across the map from bottom left towards top right. Orbital Divide has exactly the same kind of problems, way too little open space not broken up by some kind of map tomfoolery. Sandshorn Mists is what I imagine Steppes of War would look like if it could reproduce asexually and then morph together with its offspring into an even bigger map of the same. Sungsu Crossing again has too many cliffs and too little open space. On second look I don't have a problem with Valhalla, that looks good. Enigma looks mainly okay as well. Fighting Spirit, Match Point, Orbital Divide, Sandshorn Mists and Sungsu Crossing all have some serious problems. Enigma, Valhalla and God's Garden all look decent enough for competition. To start a lot of your comments dont really mean much. Not because i say they dont mean much, but im not sure what "[a map that has] reproduc(ed) asexually and then morph(ed) together with its offspring into an even bigger map of the same" is really saying. The only thing Sanshorn Mists has in common with Steppes of War is a tileset. If you disagree, maybe you could be more specific. I also fail to see how the design of Fighting Spirit makes colossus/sentry/pheonix the only thing a protoss needs to win against "any" opponent. Your "any" might cover a little more ground than your intending. I am also unaware as to how the terrian, as open as it is on such a big map as fighting spirit, makes the combination of units you suggest the best choice for a protoss. The lack of open space in Orbital Divide was addressed in last weeks IMS and a new image should be up tonight. Your right about that one. We welcome criticism, in fact we need it. Its no mystery to me that a lot of my maps would be crap if the community had not stepped in. If you want to talk balance, lets do it, but your funny man speech doesn't communicate much of anything well. | ||
Uncultured
United States1340 Posts
![]() | ||
| ||