And I say that as a T player..
Patch 1.1 Is Coming 09.22 - Page 14
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Senx
Sweden5901 Posts
And I say that as a T player.. | ||
Anther
United States87 Posts
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Koukalaka
United Kingdom80 Posts
On September 18 2010 22:44 Anther wrote: On battle.net and in SC2 News it says the patch is going to be released between 5am - 11am PDT on September 21st. US = Tuesday, along with normal World of Warcraft maintenance. EU = Wednesday, along with normal World of Warcraft maintenance. | ||
noD
2230 Posts
edit: ovie speed etc ... | ||
SilentCrono
United States1420 Posts
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TBO
Germany1350 Posts
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lololol
5198 Posts
On September 18 2010 23:06 SilentCrono wrote: i'm gonna miss destroying an entire base in 5 seconds with some tanks ![]() They deal the same damage vs armored, doh. | ||
Stripes
Australia57 Posts
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Bibdy
United States3481 Posts
Either sit around waiting years for Blizzard to make the changes you want to see, or suck it up, do your best and improve your game in areas that go beyond balance. | ||
SilentCrono
United States1420 Posts
On September 18 2010 23:09 TBO wrote: tanks won't be weaker vs buildings as they are armored. ah, i see. | ||
kickinhead
Switzerland2069 Posts
On September 18 2010 22:56 noD wrote: That rumor balance changes was just a rumor then ? edit: ovie speed etc ... we dk that yet.... On September 18 2010 22:36 Senx wrote: Going to be intresting to see the marauders rushes vs P after the added zealot buildtime + warpgate cooldown :s And I say that as a T player.. T is too strong early vs P as it is, but P is stronger later on, so I guess we'll see Toss1-basing till templers are out - gonna be pretty stupid if u ask me.... ^^' | ||
Grummler
Germany743 Posts
On September 18 2010 23:09 lololol wrote: They deal the same damage vs armored, doh. And they already deal more dmg to buildings unsieged, double doh. | ||
mierin
United States4943 Posts
On September 18 2010 23:43 Grummler wrote: And they already deal more dmg to buildings unsieged, double doh. Haha, this whole exchange was pretty funny. | ||
ChApFoU
France2982 Posts
On September 18 2010 17:47 Chaosvuistje wrote: Actually, Ultra' s are used quite a bit. Its just very hard to get to that stage of the game. And yes, they were really really strong. They tore everything mech a new one, and the only counter to lots of ultra' s would be metric tons of marauders with 3 attack upgrades. Once you lose your forces as terran, you almost don't have a chance to come back if there are more than 4 ultra' s pummeling at your buildings. As much as I like winning the game when I have more than 11 ultra' s on the field, I don't really like "I WIN" buttons like that. Well it can be argued broodlords kinda works like that too : if they catch you pants down it's over. Anyway maybe that was just me but in like 100 ladder games played and 20 VODs watched I havent seen a single ultra and the only time I used them myself I got steamrolled by a protoss who didn't even have immortals T_T (well I was a bit down in unit count but I at least expected to do some decent dmg ...) | ||
lovewithlea
168 Posts
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Jaug
Sweden249 Posts
On September 19 2010 00:32 lovewithlea wrote: i bet my golden ass that this patch won't include more than stated in the SR Q_Q I think this will be the case, standard. | ||
hijt
106 Posts
On September 19 2010 00:32 lovewithlea wrote: i bet my golden ass that this patch won't include more than stated in the SR Q_Q what do i need to get a golden ass? | ||
Seam
United States1093 Posts
A golden toilet, duh. Can't wait for the patch :3 | ||
AssuredVacancy
United States1167 Posts
On September 19 2010 00:15 ChApFoU wrote: Well it can be argued broodlords kinda works like that too : if they catch you pants down it's over. Anyway maybe that was just me but in like 100 ladder games played and 20 VODs watched I havent seen a single ultra and the only time I used them myself I got steamrolled by a protoss who didn't even have immortals T_T (well I was a bit down in unit count but I at least expected to do some decent dmg ...) It's because Ultras and Broodlords are the only cost effective unit zerg has. Terran is not used to seeing units not evaporating immediately and actually fighting back, so they think they're imbalanced. | ||
NeonFlare
Finland1307 Posts
Probably have to win some "sit-longest-on-ant-hill" tournaments, similar to how progamers have to win to get their golden mouse. I'm anticipating some interesting changes from the patch, hopefully they don't have to go and backtrack much by reverting some values due these. | ||
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