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Patch 1.1 Is Coming 09.22 - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 37 Next All
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-09-18 13:36:40
September 18 2010 13:36 GMT
#261
Going to be intresting to see the marauders rushes vs P after the added zealot buildtime + warpgate cooldown :s

And I say that as a T player..
"trash micro but win - its marine" MC commentary during HSC 4
Anther
Profile Joined March 2010
United States87 Posts
Last Edited: 2010-09-18 13:44:53
September 18 2010 13:44 GMT
#262
On battle.net and in SC2 News it says the patch is going to be released between 5am - 11am PDT on September 21st.
Koukalaka
Profile Joined August 2010
United Kingdom80 Posts
September 18 2010 13:55 GMT
#263
On September 18 2010 22:44 Anther wrote:
On battle.net and in SC2 News it says the patch is going to be released between 5am - 11am PDT on September 21st.

US = Tuesday, along with normal World of Warcraft maintenance.
EU = Wednesday, along with normal World of Warcraft maintenance.
noD
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2010-09-18 14:00:51
September 18 2010 13:56 GMT
#264
That rumor balance changes was just a rumor then ?
edit: ovie speed etc ...
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
September 18 2010 14:06 GMT
#265
i'm gonna miss destroying an entire base in 5 seconds with some tanks
♞ Your soul will forever be lost in the void of a horse. ♞
TBO
Profile Joined September 2009
Germany1350 Posts
September 18 2010 14:09 GMT
#266
tanks won't be weaker vs buildings as they are armored.
lololol
Profile Joined February 2006
5198 Posts
September 18 2010 14:09 GMT
#267
On September 18 2010 23:06 SilentCrono wrote:
i'm gonna miss destroying an entire base in 5 seconds with some tanks


They deal the same damage vs armored, doh.
I'll call Nada.
Stripes
Profile Joined May 2010
Australia57 Posts
September 18 2010 14:20 GMT
#268
zealots vs tanks though, is going to be a whole diff story..
Bibdy
Profile Joined March 2010
United States3481 Posts
September 18 2010 14:26 GMT
#269
As always you have the same choice:

Either sit around waiting years for Blizzard to make the changes you want to see, or suck it up, do your best and improve your game in areas that go beyond balance.
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
September 18 2010 14:35 GMT
#270
On September 18 2010 23:09 TBO wrote:
tanks won't be weaker vs buildings as they are armored.


ah, i see.
♞ Your soul will forever be lost in the void of a horse. ♞
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2010-09-18 14:44:05
September 18 2010 14:40 GMT
#271
On September 18 2010 22:56 noD wrote:
That rumor balance changes was just a rumor then ?
edit: ovie speed etc ...


we dk that yet....

On September 18 2010 22:36 Senx wrote:
Going to be intresting to see the marauders rushes vs P after the added zealot buildtime + warpgate cooldown :s

And I say that as a T player..


T is too strong early vs P as it is, but P is stronger later on, so I guess we'll see Toss1-basing till templers are out - gonna be pretty stupid if u ask me.... ^^'
https://soundcloud.com/thesamplethief
Grummler
Profile Joined May 2010
Germany743 Posts
Last Edited: 2010-09-18 14:45:16
September 18 2010 14:43 GMT
#272
On September 18 2010 23:09 lololol wrote:
Show nested quote +
On September 18 2010 23:06 SilentCrono wrote:
i'm gonna miss destroying an entire base in 5 seconds with some tanks


They deal the same damage vs armored, doh.


And they already deal more dmg to buildings unsieged, double doh.
workers, supply, money, workers, supply, money, workers, ...
mierin
Profile Joined August 2010
United States4943 Posts
September 18 2010 14:51 GMT
#273
On September 18 2010 23:43 Grummler wrote:
Show nested quote +
On September 18 2010 23:09 lololol wrote:
On September 18 2010 23:06 SilentCrono wrote:
i'm gonna miss destroying an entire base in 5 seconds with some tanks


They deal the same damage vs armored, doh.


And they already deal more dmg to buildings unsieged, double doh.


Haha, this whole exchange was pretty funny.
JD, Stork, Calm, Hyuk Fighting!
ChApFoU
Profile Blog Joined July 2004
France2983 Posts
September 18 2010 15:15 GMT
#274
On September 18 2010 17:47 Chaosvuistje wrote:
Show nested quote +
On September 18 2010 17:40 ChApFoU wrote:
Not that I want to beat a dead horse, but I still don't get that Ultra nerf. They were already the most underused zerg unit and Blizz wants us to believe they were OP ? If you're going to reduce their dmg vs armored at least increase their speed ...

And as many of you I'm anxious about the chat channels, Blizz said they would implement it in the first patch but I feel they are trying to screw us over


Actually, Ultra' s are used quite a bit. Its just very hard to get to that stage of the game. And yes, they were really really strong.
They tore everything mech a new one, and the only counter to lots of ultra' s would be metric tons of marauders with 3 attack upgrades.

Once you lose your forces as terran, you almost don't have a chance to come back if there are more than 4 ultra' s pummeling at your buildings.

As much as I like winning the game when I have more than 11 ultra' s on the field, I don't really like "I WIN" buttons like that.


Well it can be argued broodlords kinda works like that too : if they catch you pants down it's over.

Anyway maybe that was just me but in like 100 ladder games played and 20 VODs watched I havent seen a single ultra and the only time I used them myself I got steamrolled by a protoss who didn't even have immortals T_T (well I was a bit down in unit count but I at least expected to do some decent dmg ...)
"I honestly think that whoever invented toilet paper in a genius" Kang Min
lovewithlea
Profile Joined March 2010
168 Posts
September 18 2010 15:32 GMT
#275
i bet my golden ass that this patch won't include more than stated in the SR Q_Q
Jaug
Profile Joined February 2010
Sweden249 Posts
September 18 2010 15:46 GMT
#276
On September 19 2010 00:32 lovewithlea wrote:
i bet my golden ass that this patch won't include more than stated in the SR Q_Q


I think this will be the case, standard.
hijt
Profile Joined August 2010
106 Posts
September 18 2010 15:55 GMT
#277
On September 19 2010 00:32 lovewithlea wrote:
i bet my golden ass that this patch won't include more than stated in the SR Q_Q


what do i need to get a golden ass?
Seam
Profile Blog Joined April 2010
United States1093 Posts
September 18 2010 16:23 GMT
#278
On September 19 2010 00:55 hijt wrote:
Show nested quote +
On September 19 2010 00:32 lovewithlea wrote:
i bet my golden ass that this patch won't include more than stated in the SR Q_Q


what do i need to get a golden ass?


A golden toilet, duh.

Can't wait for the patch :3
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
September 18 2010 16:28 GMT
#279
On September 19 2010 00:15 ChApFoU wrote:
Show nested quote +
On September 18 2010 17:47 Chaosvuistje wrote:
On September 18 2010 17:40 ChApFoU wrote:
Not that I want to beat a dead horse, but I still don't get that Ultra nerf. They were already the most underused zerg unit and Blizz wants us to believe they were OP ? If you're going to reduce their dmg vs armored at least increase their speed ...

And as many of you I'm anxious about the chat channels, Blizz said they would implement it in the first patch but I feel they are trying to screw us over


Actually, Ultra' s are used quite a bit. Its just very hard to get to that stage of the game. And yes, they were really really strong.
They tore everything mech a new one, and the only counter to lots of ultra' s would be metric tons of marauders with 3 attack upgrades.

Once you lose your forces as terran, you almost don't have a chance to come back if there are more than 4 ultra' s pummeling at your buildings.

As much as I like winning the game when I have more than 11 ultra' s on the field, I don't really like "I WIN" buttons like that.


Well it can be argued broodlords kinda works like that too : if they catch you pants down it's over.

Anyway maybe that was just me but in like 100 ladder games played and 20 VODs watched I havent seen a single ultra and the only time I used them myself I got steamrolled by a protoss who didn't even have immortals T_T (well I was a bit down in unit count but I at least expected to do some decent dmg ...)


It's because Ultras and Broodlords are the only cost effective unit zerg has. Terran is not used to seeing units not evaporating immediately and actually fighting back, so they think they're imbalanced.
We spend our youth attaining wealth, and our wealth attaining youth.
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
Last Edited: 2010-09-18 17:34:14
September 18 2010 17:33 GMT
#280
On September 19 2010 00:55 hijt wrote:
Show nested quote +
On September 19 2010 00:32 lovewithlea wrote:
i bet my golden ass that this patch won't include more than stated in the SR Q_Q


what do i need to get a golden ass?


Probably have to win some "sit-longest-on-ant-hill" tournaments, similar to how progamers have to win to get their golden mouse.

I'm anticipating some interesting changes from the patch, hopefully they don't have to go and backtrack much by reverting some values due these.
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