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Patch 1.1 Is Coming 09.22 - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 37 Next All
Squirrel
Profile Blog Joined April 2010
United States1099 Posts
September 18 2010 08:59 GMT
#221
On September 18 2010 17:49 cocosoft wrote:
Guys, I guess we can safely say that the "leaked" patch notes was fake.


How so?

The fact that the notes were leaked just before we got this info, if anything, makes it more believable =o
Grond
Profile Blog Joined June 2010
599 Posts
September 18 2010 09:01 GMT
#222
On September 18 2010 07:39 Headshot wrote:
Yeah, I really hope there is more to this patch balance-wise than they have listed in the situation report, too. I don't think an additional 5 seconds to Reaper build time is going to fix anything.


The situation report is a net buff to Terran. The leaked changes are less than what is needed imo but at least those are a start.
TheDna
Profile Joined March 2010
Germany577 Posts
Last Edited: 2010-09-18 09:09:42
September 18 2010 09:09 GMT
#223
I cant even imagine how frustrating it must be for players like Haypro or Idra atm. And next patch is just a small start because blizzard is way too carefully with patching -_-
I imagine if the next patch takes so much time again we wont have any zerg left playing tournaments.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
September 18 2010 09:13 GMT
#224
On September 18 2010 17:59 Seam wrote:
Show nested quote +
On September 18 2010 17:49 cocosoft wrote:
Guys, I guess we can safely say that the "leaked" patch notes was fake.


How so?


The fact that the notes were leaked just before we got this info, if anything, makes it more believable =o

It would balance macro too well.


Good to have a date! =)
no dude, the question
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-09-18 09:32:04
September 18 2010 09:29 GMT
#225
Totally sucks if they really stick to their old thoughts.
It's like the levelling down of all units to the same.
Go Siegetanks? Go Marauder? Who actually cares if they practically deal the same damage now?

One day they gonna have all units balanced so perfectly that all will have the same cost/efficiency and it doesn't matter which unit to build at all anymore. Great, Blizzard.
Instead of accepting some units as actually beeing strong but giving other races other "imbalanced", means cost efficient, ways to counter it, they rather nerf everything into the ground which outstands.
Watch out, HTs. Storm will be next, blizzard doesn't like cost efficiency.
Mass Muta can't really be seen on the same level. It might be annoying as hell and really hard to counter while easy to play, but hey, a single Mutalisk isn't overly cost efficient so Blizzard would never dare to touch them.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
Risen
Profile Blog Joined March 2010
United States7927 Posts
September 18 2010 09:33 GMT
#226
On September 18 2010 18:29 teekesselchen wrote:
Totally sucks if they really stick to their old thoughts.
It's like the levelling down of all units to the same.
Go Siegetanks? Go Marauder? Who actually cares if they practically deal the same damage now?

One day they gonna have all units balanced so perfectly that all will have the same cost/efficiency and it doesn't matter which unit to build at all anymore. Great, Blizzard.
Instead of accepting some units as actually beeing strong but giving other races other "imbalanced", means cost efficient, ways to counter it, they rather nerf everything into the ground which outstands.
Watch out, HTs. Storm will be next, blizzard doesn't like cost efficiency.
Mass Muta can't really be seen on the same level. It might be annoying as hell and really hard to counter while easy to play, but hey, a single Mutalisk isn't overly cost efficient so Blizzard would never dare to touch them.


That's one of the stupidest arguments I've seen on the forums in a long time. You're implying a domino effect in a situation where there is no potential for one. Take the tin foil cap off please
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Grond
Profile Blog Joined June 2010
599 Posts
September 18 2010 09:37 GMT
#227
On September 18 2010 17:23 bubblegumbo wrote:
Having no Chat channels was actually growing on me.


Growing like a fungus or a cancer?
Grond
Profile Blog Joined June 2010
599 Posts
September 18 2010 09:41 GMT
#228
On September 18 2010 18:29 teekesselchen wrote:
Totally sucks if they really stick to their old thoughts.
It's like the levelling down of all units to the same.
Go Siegetanks? Go Marauder? Who actually cares if they practically deal the same damage now?

One day they gonna have all units balanced so perfectly that all will have the same cost/efficiency and it doesn't matter which unit to build at all anymore. Great, Blizzard.
Instead of accepting some units as actually beeing strong but giving other races other "imbalanced", means cost efficient, ways to counter it, they rather nerf everything into the ground which outstands.
Watch out, HTs. Storm will be next, blizzard doesn't like cost efficiency.
Mass Muta can't really be seen on the same level. It might be annoying as hell and really hard to counter while easy to play, but hey, a single Mutalisk isn't overly cost efficient so Blizzard would never dare to touch them.


HT's and Mutas are craptastic compared to SC 1. Yes they are practically required to have a chance vs Terran but they are very cost inefficient vs a good Terran.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
September 18 2010 09:46 GMT
#229
On September 18 2010 17:00 berzerger wrote:
Show nested quote +
On September 18 2010 16:55 mgl0x9 wrote:
wonder how much this will impact GSL...


there will be no zergs in GSL until then so impact wont be huge

Yes this is so true.
What's the point in patching after all the Zergs are eliminated!
Don't hate the player - Hate the game
phungus420
Profile Joined October 2008
United States179 Posts
Last Edited: 2010-09-18 09:57:05
September 18 2010 09:50 GMT
#230
On September 18 2010 15:46 0neder wrote:
And move burrow tech back to t1.


Agree pre lair baneling mines would be cool, and change some dynamics of the early game for TvZ especially. I doubt it will happen though, it's a pretty simple thought I'm sure the Blizz devs thought of and tested already anyway, but seems to me it would help the early TvZ game alot.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
September 18 2010 09:50 GMT
#231
anyone find the equivalent blue post on the korean forums?
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
SkyDiDeLY
Profile Joined August 2010
Netherlands51 Posts
September 18 2010 09:51 GMT
#232
From the leaked patchnotes:
- Overlords can now use Excrete Creep while moving.
- Overlord base speed increased to from 0.469 to 0.938.

These are too drastic.. cant imagine this to be real..

- Fixed a bug where Larva would sometimes accidently die by walking off cliffs.

lol what?

Im afraid its a fake ..
McFoo
Profile Joined April 2010
United Kingdom180 Posts
September 18 2010 09:52 GMT
#233
Zerg rising?
ScarletKnight
Profile Joined August 2010
United States691 Posts
September 18 2010 09:52 GMT
#234
On September 18 2010 17:48 TheDna wrote:
Show nested quote +
On September 18 2010 14:07 deadbutmoving wrote:
As a Zerg Diamond Player I think the only thing needed was for zerg's ability to scout to be buffed. Like making overlord speed a tier one upgrade.

That would fixed all balance issues.


Being <1500 Diamondleague doesnt mean jackshit anymore. It doesnt even mean you know anything about the game.
So stop starting your post with as a diamond player. Everybody here is a diamond player...


I'm not

If they stick with what was in the situation report and that alone I'll be disappointed. But I doubt that was all the changes we're going to see.
Looks like I picked the wrong week the quit sniffing glue
dahornnn
Profile Blog Joined May 2010
United Kingdom395 Posts
September 18 2010 09:56 GMT
#235
hmm shouldn't marauders have some sort of looking at atleast ;o?
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-09-18 09:59:39
September 18 2010 09:57 GMT
#236
On September 18 2010 18:33 itzbrandnew wrote:
Show nested quote +
On September 18 2010 18:29 teekesselchen wrote:
Totally sucks if they really stick to their old thoughts.
It's like the levelling down of all units to the same.
Go Siegetanks? Go Marauder? Who actually cares if they practically deal the same damage now?

One day they gonna have all units balanced so perfectly that all will have the same cost/efficiency and it doesn't matter which unit to build at all anymore. Great, Blizzard.
Instead of accepting some units as actually beeing strong but giving other races other "imbalanced", means cost efficient, ways to counter it, they rather nerf everything into the ground which outstands.
Watch out, HTs. Storm will be next, blizzard doesn't like cost efficiency.
Mass Muta can't really be seen on the same level. It might be annoying as hell and really hard to counter while easy to play, but hey, a single Mutalisk isn't overly cost efficient so Blizzard would never dare to touch them.


That's one of the stupidest arguments I've seen on the forums in a long time. You're implying a domino effect in a situation where there is no potential for one. Take the tin foil cap off please

I'm not the first person to address this idea of blizzard of making all units same cost efficient. I just revisted the topic as it has a new point now.
I don't remember anymore who wrote the first article about this issue.... Lalush maybe, he made some excellent articles. However, the main point is that Blizzard is fighting any "imbalanced" units and units combinations which really shaped broodwar. Such as Vultures, Siege Tanks, Dark Swarm plus Lurker, Science Vessel and so on. Yeah these units were "imba" as they were incredibly cost efficient but that was totally fine.
Instead, now Blizzard seemingly tries to prevent any cost efficiency from occuring. It's not like my main point is that this will happen in the future, but rather that it already happened and is slowly progressing.

On September 18 2010 18:56 dahornnn wrote:
hmm shouldn't marauders have some sort of looking at atleast ;o?

I dislike Marauders as well (as a Terran) but with them beeing nerfed, TvP would just move from most balanced to least balanced match up. TvP is pretty fine right now but if you would nerf terrans most important unit in that Matchup, HTs would just clean up everything.
Sure thing I'ld like seeing them nerfed to make Mech more viable in TvP, but then Protoss would need several nerfs to readjust the matchup.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 18 2010 10:00 GMT
#237
On September 18 2010 18:51 SkyDiDeLY wrote:
Show nested quote +
- Fixed a bug where Larva would sometimes accidently die by walking off cliffs.

lol what?

Im afraid its a fake ..

This happens when larvas are being mass recalled iirc.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
September 18 2010 10:04 GMT
#238
Zerg might be better but it's going to still be boring to play. I don't like this patch. As a whole I think it makes every race more boring.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
September 18 2010 10:06 GMT
#239
On September 18 2010 18:56 dahornnn wrote:
hmm shouldn't marauders have some sort of looking at atleast ;o?

Marauders might be the core unit but with Terran they are always supported by a bunch of other stuff.
There's nothing wrong with the design of Terran when we literally see every single one of their units used effectively in one way or another.
They shouldn't touch Terran imo, except perhaps the mule mechanic.

When roaches were really stong Zerg players could literally make just roaches all game long in every matchup.
Then when they nerfed roaches (which was a good decision) they didn't buff anything else!
How long has it been since that roach patch? It's been ages and not a single Zerg buff.
That was the mistake, starting the patching of Zerg... and not finishing it off.
Don't hate the player - Hate the game
Maggeus
Profile Joined April 2010
France277 Posts
September 18 2010 10:06 GMT
#240
On September 18 2010 19:04 guitarizt wrote:
Zerg might be better but it's going to still be boring to play. I don't like this patch. As a whole I think it makes every race more boring.


But... But... But... ! We still don't have any patch !
I want my Zergs to be nice, and good, and fun, and awesome, and Hydraroach, and...

*runs out of the forum and cries all his tears*
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