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Active: 2455 users

Patch 1.1 Is Coming 09.22

Forum Index > SC2 General
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bleen
Profile Joined April 2010
Lithuania26 Posts
Last Edited: 2010-09-17 22:15:08
September 17 2010 22:05 GMT
#1
The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Wednesday September 22, 2010, between 5 a.m. and 11 a.m. CEST. You can read all about our plans for patch 1.1 in the Situation Report (http://eu.battle.net/sc2/en/blog/554901#blog).

source:
eu http://eu.battle.net/sc2/en/forum/topic/566440828
us http://us.battle.net/sc2/en/blog/785430#blog

so i think its for all servers
Mess With the Best, Die Like the Rest...
Draconicfire
Profile Joined May 2010
Canada2562 Posts
September 17 2010 22:05 GMT
#2
Hmmmmm.. Exciting.
@Drayxs | Drayxs.221 | Drayxs#1802
brotosterone
Profile Blog Joined April 2010
United States260 Posts
September 17 2010 22:06 GMT
#3
AWESOME!! Now where are the patch notes? :D
theboyrmca
Profile Joined August 2010
27 Posts
September 17 2010 22:06 GMT
#4
TBH I havent been playing as much SC2 in anticipation for the (re)balance of the game.
brad drac
Profile Joined May 2010
Ireland202 Posts
September 17 2010 22:06 GMT
#5
Oh, holy cow. Looking forward to this patch.
Saying what we think gives us a wider conversational range than saying what we know.
Knutzi
Profile Joined July 2009
Norway664 Posts
September 17 2010 22:06 GMT
#6
does this include europe or will we have too wait another 3-4 days as usual? : (
Creation85
Profile Joined March 2010
51 Posts
September 17 2010 22:07 GMT
#7
cool XD
RedLuck
Profile Blog Joined May 2010
Canada253 Posts
Last Edited: 2010-09-17 22:07:24
September 17 2010 22:07 GMT
#8
"The first feature and balance patch"

First feature, AND balance patch.. what's the first feature going to be? Chat rooms??
If you say "plz" because it's shorter than "please," I'll say "no" because it's shorter than "yes."
Looky
Profile Joined April 2010
United States1608 Posts
September 17 2010 22:07 GMT
#9
finally.
Altsa
Profile Blog Joined August 2010
Finland990 Posts
September 17 2010 22:07 GMT
#10
Cant.....wait...till....Wednesday...

but really, very nice to know actual date for something
AoD
tackklee
Profile Joined September 2010
United States270 Posts
September 17 2010 22:07 GMT
#11
On September 18 2010 07:06 theboyrmca wrote:
TBH I havent been playing as much SC2 in anticipation for the (re)balance of the game.


you will be disappointed.. it'll be a long time before theres real balance.
vyyye
Profile Joined July 2010
Sweden3917 Posts
September 17 2010 22:07 GMT
#12
Hell, it's about time.
TheFinalWord
Profile Joined May 2010
Australia790 Posts
September 17 2010 22:07 GMT
#13
So hmm it will he interesting to see how this changes play in the GSL
Toadily
Profile Blog Joined April 2010
United States837 Posts
September 17 2010 22:08 GMT
#14
still over 5 days away =(
Mereel
Profile Joined February 2010
Germany895 Posts
September 17 2010 22:08 GMT
#15
chat channels pls blizzard make it possible
TPW Mapmaking Team
avilo
Profile Blog Joined November 2007
United States4100 Posts
September 17 2010 22:09 GMT
#16
where are chat rooms?
Sup
Alou
Profile Blog Joined March 2010
United States3748 Posts
September 17 2010 22:09 GMT
#17
Finally. Here's hoping the feature is chat channels!
Life is Good.
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
Last Edited: 2010-09-17 22:11:43
September 17 2010 22:09 GMT
#18
Good to see it coming.

On September 18 2010 07:07 RedLuck wrote:
"The first feature and balance patch"

First feature, AND balance patch.. what's the first feature going to be? Chat rooms??



Probably not anything like that, but they did speak about changes to the editor.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Lexvink
Profile Blog Joined May 2010
Canada310 Posts
September 17 2010 22:09 GMT
#19
Now all we need are official patch notes.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
September 17 2010 22:10 GMT
#20
finally an actual date
HydroXy
Profile Joined May 2010
United States513 Posts
September 17 2010 22:10 GMT
#21
Ready for change!
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
September 17 2010 22:10 GMT
#22
On September 18 2010 07:06 Knutzi wrote:
does this include europe or will we have too wait another 3-4 days as usual? : (

The OP has a link from the European forums...
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
September 17 2010 22:11 GMT
#23
good to know exactly what day it's coming, but i really hope it's the chat rooms or clan features that they're going to add :O
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
Risen
Profile Blog Joined March 2010
United States7927 Posts
September 17 2010 22:11 GMT
#24
If we get chat channels lord knows I'll be playing the game SO much more often
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Tray
Profile Joined March 2010
United States122 Posts
September 17 2010 22:11 GMT
#25
Yes we did.
dave333
Profile Joined August 2010
United States915 Posts
September 17 2010 22:11 GMT
#26
Patch 1.1 Is Coming

The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21, 2010, between 5 a.m. and 11 a.m. PDT. You can read all about our plans for patch 1.1 in the Situation Report: http://us.battle.net/sc2/en/blog/692221

This is wat i got on facebook
cocosoft
Profile Joined May 2010
Sweden1068 Posts
September 17 2010 22:12 GMT
#27
OMG thats so nice to tell WHEN to release the patch!! Keep in this direction blizz (and hold the date ofc!) :D
¯\_(ツ)_/¯
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
September 17 2010 22:13 GMT
#28
oooo I likey

features AND balance

you've outdone yourself blizzard xD
DragoonPK
Profile Blog Joined July 2007
3259 Posts
September 17 2010 22:13 GMT
#29
Oh yeah :D! Excited for this one ^^!
Abdiel
Profile Joined September 2010
52 Posts
September 17 2010 22:13 GMT
#30
I can see clearly now the reign has ended!
Awesome news.
GTR
Profile Blog Joined September 2004
51497 Posts
September 17 2010 22:13 GMT
#31
obvious to patch during chuseok ;d
Commentator
Opossum
Profile Joined May 2010
Germany48 Posts
September 17 2010 22:14 GMT
#32
On September 18 2010 07:13 GGTeMpLaR wrote:
oooo I likey

features AND balance

you've outdone yourself blizzard xD

And they didn't even call it "Free DLC!".

Let's hope there's some channels somewhere in that patch. Or maybe even cross-region gaming.
Buttscratcher?
IPA
Profile Joined August 2010
United States3206 Posts
September 17 2010 22:15 GMT
#33
Tank nerf. :D
Time held me green and dying though I sang in my chains like the sea.
G2Wolf
Profile Joined July 2010
United States261 Posts
Last Edited: 2010-09-17 22:17:11
September 17 2010 22:15 GMT
#34
Decent changes for terran
www.twitter.com/g2wolf
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
September 17 2010 22:15 GMT
#35
Good news everyone!

I'm greatly looking forward to this.
KTY
Achilles
Profile Joined August 2010
Canada385 Posts
September 17 2010 22:16 GMT
#36
On September 18 2010 07:07 RedLuck wrote:
"The first feature and balance patch"

First feature, AND balance patch.. what's the first feature going to be? Chat rooms??


name changes
[rS]Gluske // http://www.rsgaming.com // Troku[tC]
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 17 2010 22:17 GMT
#37
On September 18 2010 07:16 Achilles wrote:
Show nested quote +
On September 18 2010 07:07 RedLuck wrote:
"The first feature and balance patch"

First feature, AND balance patch.. what's the first feature going to be? Chat rooms??


name changes


yep this will prob be the names change since they announce on bnet a while ago
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Excalibur_Z
Profile Joined October 2002
United States12238 Posts
September 17 2010 22:17 GMT
#38
FYI it's only Wednesday for EU. It's Tuesday for NA.
Moderator
Ursadon-n-Pals
Profile Blog Joined November 2009
United States928 Posts
September 17 2010 22:17 GMT
#39
On September 18 2010 07:16 Achilles wrote:
Show nested quote +
On September 18 2010 07:07 RedLuck wrote:
"The first feature and balance patch"

First feature, AND balance patch.. what's the first feature going to be? Chat rooms??


name changes


Yeah... it'll probably be that first free name change they mentioned.
Nothing worth having comes easy.
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
September 17 2010 22:17 GMT
#40
Good to have a time set!

Now I know how long I have to get useful stuff done before I give the game another chance =)
I
Grettin
Profile Joined April 2010
42381 Posts
September 17 2010 22:18 GMT
#41
Now decent balance changes please!
"If I had force-fields in Brood War, I'd never lose." -Bisu
crimsonsentinel
Profile Joined April 2010
United States179 Posts
September 17 2010 22:19 GMT
#42
They're patching during the middle of the GSL? That's smart.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
Last Edited: 2010-09-17 22:21:01
September 17 2010 22:20 GMT
#43
On September 18 2010 07:13 GGTeMpLaR wrote:
oooo I likey

features AND balance

you've outdone yourself blizzard xD

Yeah noticed that too.
I expect that "private" chat channels at least.
¯\_(ツ)_/¯
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
September 17 2010 22:21 GMT
#44
On September 18 2010 07:19 crimsonsentinel wrote:
They're patching during the middle of the GSL? That's smart.



well there are always tournament, and the game needs patching, so better this than nothing right?
I want to fly
On_Slaught
Profile Joined August 2008
United States12190 Posts
September 17 2010 22:21 GMT
#45
Really interested to see how a patch mid-tourny changes the dynamics of the comming matches.
Gigamo
Profile Joined March 2010
Belgium21 Posts
September 17 2010 22:21 GMT
#46
On September 18 2010 07:19 crimsonsentinel wrote:
They're patching during the middle of the GSL? That's smart.


There's a three-day break after monday in the GSL next week, so the patch will be available before RO16 begins.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
September 17 2010 22:22 GMT
#47
Thank God we got an actual date. :D
"Infestors are the suck" - LzGamer
theqat
Profile Blog Joined March 2008
United States2856 Posts
September 17 2010 22:22 GMT
#48
Thank god. I've been somewhat losing interest because it's been taking so long for this to come out. It was a bit presumptive to go immediately from one per week (or so) patches in beta to one per almost two months in retail.

Anyway, now I'm hyped
LuciD`
Profile Joined September 2010
United States81 Posts
Last Edited: 2010-09-17 22:23:24
September 17 2010 22:22 GMT
#49
On September 18 2010 07:19 crimsonsentinel wrote:
They're patching during the middle of the GSL? That's smart.


It's being patched between RO32 and RO16 at least at least 24 hours before RO16 starts. It could be worse I guess.

Edit - Someone beat me to it.
universalwill
Profile Blog Joined August 2010
United States654 Posts
September 17 2010 22:23 GMT
#50
FINALLY

if those leaked patched notes were real, then i'm going to be what we in the camping business call a "happy camper"
velvetone
Profile Joined June 2010
Australia91 Posts
September 17 2010 22:23 GMT
#51
woot my birthday!! Thank you blizzzzard
Aeris130
Profile Joined August 2010
Sweden14 Posts
September 17 2010 22:24 GMT
#52
Hopefully there's more to it than the situation report.
HeaveNTiMe
Profile Joined April 2010
United States104 Posts
September 17 2010 22:24 GMT
#53
balance doesn't matter as much cuz its not crazy ass changes but the features have me intrigued. hopefully myspace integration. cuz myspace isn't dead!
Hi
Cofo
Profile Blog Joined June 2010
United States1388 Posts
September 17 2010 22:24 GMT
#54
WTB notes :O
+ Show Spoiler +
Seam
Profile Blog Joined April 2010
United States1093 Posts
September 17 2010 22:25 GMT
#55
On September 18 2010 07:23 universalwill wrote:
FINALLY

if those leaked patched notes were real, then i'm going to be what we in the camping business call a "happy camper"


Since they said "Feature and Balance" I doubt it, as the leaked notes didn't have any features added.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
September 17 2010 22:25 GMT
#56
I wonder how this is going to affect the GSL
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
September 17 2010 22:25 GMT
#57
we need chat rooms!!
Live and Let Die!
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
September 17 2010 22:26 GMT
#58
On September 18 2010 07:24 HeaveNTiMe wrote:
balance doesn't matter as much cuz its not crazy ass changes but the features have me intrigued. hopefully myspace integration. cuz myspace isn't dead!

lol myspace integration...

that will make 5-6 12 yr olds happy i guess.

That way they can show the SC2 community their mirror pics and such.
Tyri
Profile Joined May 2010
Germany453 Posts
September 17 2010 22:28 GMT
#59
On September 18 2010 07:07 RedLuck wrote:
"The first feature and balance patch"

First feature, AND balance patch.. what's the first feature going to be? Chat rooms??


or is it more like

patching features (bnetlol) + balance

"First feature- and balancepatch"
blitzkrieger
Profile Joined September 2010
United States512 Posts
September 17 2010 22:28 GMT
#60
On September 18 2010 07:07 RedLuck wrote:
"The first feature and balance patch"

First feature, AND balance patch.. what's the first feature going to be? Chat rooms??


Do you really want chat rooms?

I figure it will be something minor and we won't have chat rooms till HotS and prob never get Lan.


I really want to see what other changes they made, assuming they have more that they haven't released. Overall I am happy with the patch but it seems odd that marauders have been left alone when they are the most glaring issue...
Ashok
Profile Blog Joined July 2010
Australia339 Posts
September 17 2010 22:29 GMT
#61
On September 18 2010 07:26 mnofstl007 wrote:
Show nested quote +
On September 18 2010 07:24 HeaveNTiMe wrote:
balance doesn't matter as much cuz its not crazy ass changes but the features have me intrigued. hopefully myspace integration. cuz myspace isn't dead!

lol myspace integration...

that will make 5-6 12 yr olds happy i guess.

That way they can show the SC2 community their mirror pics and such.


Brings new meaning to mirror match-ups, now doesn't it?
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
September 17 2010 22:29 GMT
#62
On September 18 2010 07:07 RedLuck wrote:
"The first feature and balance patch"

First feature, AND balance patch.. what's the first feature going to be? Chat rooms??


idk where u saw that but i hope they did say that. features = good
Bosu
Profile Blog Joined June 2008
United States3247 Posts
September 17 2010 22:29 GMT
#63
On September 18 2010 07:28 blitzkrieger wrote:
Show nested quote +
On September 18 2010 07:07 RedLuck wrote:
"The first feature and balance patch"

First feature, AND balance patch.. what's the first feature going to be? Chat rooms??


Do you really want chat rooms?

I figure it will be something minor and we won't have chat rooms till HotS and prob never get Lan.


I really want to see what other changes they made, assuming they have more that they haven't released. Overall I am happy with the patch but it seems odd that marauders have been left alone when they are the most glaring issue...


I think Blizzard has made it pretty clear that we definitely will never see lan.
#1 Kwanro Fan
Nomak
Profile Joined March 2010
United States32 Posts
September 17 2010 22:29 GMT
#64
9/22 is for EU. Looks like NA gets it the day prior.
Ayush_SCtoss
Profile Blog Joined April 2010
India3050 Posts
September 17 2010 22:31 GMT
#65
Awesome. Just saw this on my facebook feed.
End my suffering
KebertXela
Profile Joined August 2010
United States322 Posts
September 17 2010 22:31 GMT
#66
I hope this doesn't mess up the GSL.
Check my last.fm out \\ http://www.last.fm/user/bigbobo1
TBO
Profile Joined September 2009
Germany1350 Posts
September 17 2010 22:31 GMT
#67
woohoo TLO will be happy the patch comes before RO16
MorroW
Profile Joined August 2008
Sweden3522 Posts
September 17 2010 22:31 GMT
#68
no more money for me i guess :/ anyhow was fun, i quit sc2 now bye

+ Show Spoiler +
ah good finally new patch it gets boring in the long run to win knowing its because of the balance instead of the players
Progamerpls no copy pasterino
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 17 2010 22:32 GMT
#69
Excited!!!!!!!
Coaching for 1v1 and Team games at Gosucoaching.com
Barook
Profile Joined July 2010
Germany143 Posts
September 17 2010 22:32 GMT
#70
On September 18 2010 07:24 HeaveNTiMe wrote:
balance doesn't matter as much cuz its not crazy ass changes but the features have me intrigued. hopefully myspace integration. cuz myspace isn't dead!

Why not Twitter to the world that you just finished your Psi Storm tech or called down some Mules on a gold expansion?
"Blink is pretty good, it helps your Stalkers to die quicker."
teekuppi
Profile Joined April 2008
78 Posts
Last Edited: 2010-09-17 22:34:46
September 17 2010 22:33 GMT
#71
They will add twitter integration so people can follow your losing streak's
edit: guy above me, great minds think alike
Apolo
Profile Joined May 2010
Portugal1259 Posts
September 17 2010 22:35 GMT
#72
"Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds."

Since when does anyone uses zealots vs reaper? :S
birdkicker
Profile Blog Joined August 2010
United States752 Posts
Last Edited: 2010-09-17 22:37:01
September 17 2010 22:35 GMT
#73
On September 18 2010 07:31 MorroW wrote:
no more money for me i guess :/ anyhow was fun, i quit sc2 now bye

+ Show Spoiler +
ah good finally new patch it gets boring in the long run to win knowing its because of the balance instead of the players


Lol :D.

On a serious note, i hope the leaked 1.1 changes would be applied instead of the 1.1 situation report. The changes in the 1.1 situation report isn't as helpful.
TBO
Profile Joined September 2009
Germany1350 Posts
September 17 2010 22:36 GMT
#74
usually you build a zealot after Cybercore to win some time
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
September 17 2010 22:37 GMT
#75
I really hope there are more changes than the ones listed in the report, because those won't have any noticeable affect on the game balance, as Z v T struggles against more than just reaper..
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 17 2010 22:37 GMT
#76
On September 18 2010 07:35 Apolo wrote:
"Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds."

Since when does anyone uses zealots vs reaper? :S


i use a zealots because you can get 1 bfr your core is up and it help to force the T to micro his reaper and not to do that much of dmg
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Wihl
Profile Blog Joined June 2010
Sweden472 Posts
September 17 2010 22:39 GMT
#77
On September 18 2010 07:15 Xxio wrote:
Good news everyone!

I'm greatly looking forward to this.

[image loading]
FFFFFF
Headshot
Profile Blog Joined May 2010
United States1656 Posts
September 17 2010 22:39 GMT
#78
Yeah, I really hope there is more to this patch balance-wise than they have listed in the situation report, too. I don't think an additional 5 seconds to Reaper build time is going to fix anything.
-
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 17 2010 22:40 GMT
#79
On September 18 2010 07:37 FrostedMiniWeet wrote:
I really hope there are more changes than the ones listed in the report, because those won't have any noticeable affect on the game balance, as Z v T struggles against more than just reaper..



Yeah because tanks being nerfed from 50 to 35 vs hydras/lings/blings isn't a big deal....
Coaching for 1v1 and Team games at Gosucoaching.com
Merikh
Profile Blog Joined June 2010
United States918 Posts
September 17 2010 22:40 GMT
#80
Hell, It's about damn time!
G4MR | I mod day9, djwheat and GLHF's stream
Unreg
Profile Joined August 2010
181 Posts
September 17 2010 22:42 GMT
#81
maybe the first feature will be name change
less is more
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-09-17 22:44:57
September 17 2010 22:43 GMT
#82
Let's see how many players get fucked at the GSL because of this? I mean seriously, GSL is partially a Blizzard event. These changes are huge for zerg.. and protoss.. and terran.. Changes in timing, cost and damage..

On September 18 2010 07:43 zyzski wrote:
Show nested quote +
On September 18 2010 07:19 crimsonsentinel wrote:
They're patching during the middle of the GSL? That's smart.

they used to patch in the middle of WoW tournaments all the time, not surprising to see the same thing going on with SC2

edit: maybe it won't be released in korea?


uh.. But that is WoW and this is SC2.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
zyzski
Profile Joined May 2010
United States698 Posts
Last Edited: 2010-09-17 22:44:08
September 17 2010 22:43 GMT
#83
On September 18 2010 07:19 crimsonsentinel wrote:
They're patching during the middle of the GSL? That's smart.

they used to patch in the middle of WoW tournaments all the time, not surprising to see the same thing going on with SC2

edit: maybe it won't be released in korea?
TYBG
ohN
Profile Blog Joined November 2009
United States1075 Posts
September 17 2010 22:44 GMT
#84
On September 18 2010 07:40 zomgtossrush wrote:
Show nested quote +
On September 18 2010 07:37 FrostedMiniWeet wrote:
I really hope there are more changes than the ones listed in the report, because those won't have any noticeable affect on the game balance, as Z v T struggles against more than just reaper..



Yeah because tanks being nerfed from 50 to 35 vs hydras/lings/blings isn't a big deal....

It isn't actually unless the terran completely neglects weapon upgrades.
Oleksandr
Profile Joined July 2010
United States227 Posts
September 17 2010 22:44 GMT
#85
God, I cannot wait when all of those damn Terrans start forgetting about mules AND GET PUNISHED FOR IT !!!
Idra: good sir, you appear to be somewhat lacking in intelligence. please refrain from posting until this is remedied, since it renders your opinions slightly less than correct and has a tendency to irritate more informed forum-goers.
Aeris130
Profile Joined August 2010
Sweden14 Posts
Last Edited: 2010-09-17 22:45:49
September 17 2010 22:44 GMT
#86
GSL is taking a break from tuesday to thursday. Holiday in Korea.

Blizz is doing a timing push with the patch.
Unreg
Profile Joined August 2010
181 Posts
September 17 2010 22:45 GMT
#87
who cares , just go for it ...certainly gonna make GSL more exciting
less is more
TBO
Profile Joined September 2009
Germany1350 Posts
September 17 2010 22:45 GMT
#88
well there are (big) tournaments all the time... so when do you suggest them to do it? During MLG, IEM, Blizzcon, next GSL? I think its smart to do it now because this will most likely avoid a PvP final.
Tiax;mous
Profile Blog Joined July 2010
669 Posts
Last Edited: 2010-09-17 22:46:37
September 17 2010 22:45 GMT
#89
They'll probably stick with original version at GSL.
As far as i know ( not really sure but i think i read this somewhere ) , GSL is done on a special server ( not on korean server ). So if i'm right about the server thing and if they don't patch the server , they can continue with the original as they should.
Again i might be totally wrong tho.
Unreg
Profile Joined August 2010
181 Posts
September 17 2010 22:46 GMT
#90
they have a special server ? didnt know that
less is more
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
September 17 2010 22:48 GMT
#91
Thats nearly as exciting as the release itself (or getting a code for the beta).
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
September 17 2010 22:50 GMT
#92
Yay! :D
"Infestors are the suck" - LzGamer
Tiax;mous
Profile Blog Joined July 2010
669 Posts
Last Edited: 2010-09-17 22:54:24
September 17 2010 22:51 GMT
#93
On September 18 2010 07:45 TBO wrote:
well there are (big) tournaments all the time... so when do you suggest them to do it? During MLG, IEM, Blizzcon, next GSL? I think its smart to do it now because this will most likely avoid a PvP final.


if this is correct ;


Edit : Invisible link? Anyway , it was a link to brackets.

i highly doubt we'll see a PvP final. Best bet seems to be TvP ( probably Maka vs Tester )
robertdinh
Profile Joined June 2010
803 Posts
September 17 2010 22:52 GMT
#94
Wonder how many tourneys will get jacked up because of patches in the middle of them. This is hardly a MAJOR balance patch, but how can you expect top level play when people have such little preparation in altering their strats for those changes. Reminds me of WoW when they patched the game with the major changes before wotlk launched, and there was a tournament and some teams that flew out from europe forfeited out of the tournament because of how much it altered their composition and how they had no time to adjust to it.
True skill comes without effort.
semantics
Profile Blog Joined November 2009
10040 Posts
September 17 2010 22:53 GMT
#95
Lol tuesday who do they think they are microsoft.
robertdinh
Profile Joined June 2010
803 Posts
September 17 2010 22:54 GMT
#96
On September 18 2010 07:53 semantics wrote:
Lol tuesday who do they think they are microsoft.


Blizz has been patching on tuesdays since wow came out.
True skill comes without effort.
MegaVolt
Profile Joined September 2010
28 Posts
September 17 2010 22:55 GMT
#97
On September 18 2010 07:52 robertdinh wrote:
Wonder how many tourneys will get jacked up because of patches in the middle of them. This is hardly a MAJOR balance patch, but how can you expect top level play when people have such little preparation in altering their strats for those changes. Reminds me of WoW when they patched the game with the major changes before wotlk launched, and there was a tournament and some teams that flew out from europe forfeited out of the tournament because of how much it altered their composition and how they had no time to adjust to it.


This is actually a good thing. Stuff changes and the ones who are able to adapt the fastest will win.
Those are usually the creative players with a deep understanding of game mechanics.
quasit
Profile Joined July 2010
Sweden49 Posts
September 17 2010 22:55 GMT
#98
On September 18 2010 07:44 Oleksandr wrote:
God, I cannot wait when all of those damn Terrans start forgetting about mules AND GET PUNISHED FOR IT !!!


I don't think they'll implement the fake patch notes too.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
September 17 2010 22:56 GMT
#99
On September 18 2010 07:54 robertdinh wrote:
Show nested quote +
On September 18 2010 07:53 semantics wrote:
Lol tuesday who do they think they are microsoft.


Blizz has been patching on tuesdays since wow came out.


Tuesdays in America right?

It's always Wednesday mornings for Europe.

I really don't understand why people are calling for a mule cooldown, sometimes we need to pool our energy for scans, and if we can't do that as we'll miss a mule, we'll never be able to scan like, ever.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Merikh
Profile Blog Joined June 2010
United States918 Posts
September 17 2010 22:57 GMT
#100
On September 18 2010 07:51 Tiax;mous wrote:
Show nested quote +
On September 18 2010 07:45 TBO wrote:
well there are (big) tournaments all the time... so when do you suggest them to do it? During MLG, IEM, Blizzcon, next GSL? I think its smart to do it now because this will most likely avoid a PvP final.


if this is correct ;


Edit : Invisible link? Anyway , it was a link to brackets.

i highly doubt we'll see a PvP final. Best bet seems to be TvP ( probably Maka vs Tester )


+ Show Spoiler +
On a side note, I don't think maka is a better terran than the one's that are left over in gsl


But yeah, GSL is going to be 5 days a week coming 2010. They will have to patch during the tournament sometime.
G4MR | I mod day9, djwheat and GLHF's stream
Seam
Profile Blog Joined April 2010
United States1093 Posts
September 17 2010 22:58 GMT
#101
On September 18 2010 07:43 NuKedUFirst wrote:
Let's see how many players get fucked at the GSL because of this? I mean seriously, GSL is partially a Blizzard event. These changes are huge for zerg.. and protoss.. and terran.. Changes in timing, cost and damage..


A GSL is going to get screwed regardless.

Might as well do it during a break. 'sides, most the changes will prolly be to Zerg, and there are only 3 left anyway =\
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
The Stapler
Profile Joined August 2010
United States326 Posts
September 17 2010 22:59 GMT
#102
9/22

Never Forget
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
September 17 2010 22:59 GMT
#103
as KawaiiRice said...

THE PATCH IS COMING!
I'm like badass squared | KeitZer.489
robertdinh
Profile Joined June 2010
803 Posts
Last Edited: 2010-09-17 23:01:21
September 17 2010 22:59 GMT
#104
On September 18 2010 07:55 MegaVolt wrote:
Show nested quote +
On September 18 2010 07:52 robertdinh wrote:
Wonder how many tourneys will get jacked up because of patches in the middle of them. This is hardly a MAJOR balance patch, but how can you expect top level play when people have such little preparation in altering their strats for those changes. Reminds me of WoW when they patched the game with the major changes before wotlk launched, and there was a tournament and some teams that flew out from europe forfeited out of the tournament because of how much it altered their composition and how they had no time to adjust to it.


This is actually a good thing. Stuff changes and the ones who are able to adapt the fastest will win.
Those are usually the creative players with a deep understanding of game mechanics.


What about the concept of practice and polished play? Just cause you can start abusing a mechanic faster than someone else immediately after a patch hits doesn't mean you are the best player.

On September 18 2010 07:58 Seam wrote:
Show nested quote +
On September 18 2010 07:43 NuKedUFirst wrote:
Let's see how many players get fucked at the GSL because of this? I mean seriously, GSL is partially a Blizzard event. These changes are huge for zerg.. and protoss.. and terran.. Changes in timing, cost and damage..


A GSL is going to get screwed regardless.

Might as well do it during a break. 'sides, most the changes will prolly be to Zerg, and there are only 3 left anyway =\


Uh it would definitely be better for them to do it at the start of a GSL not right before the round of 16. People have come too far at that point and it isn't really fair to give them such little time to practice on the patch.
True skill comes without effort.
fevax
Profile Joined February 2010
Turkey143 Posts
September 17 2010 23:00 GMT
#105
CANT FUCKING WAIT
The_Pacifist
Profile Blog Joined May 2010
United States540 Posts
September 17 2010 23:00 GMT
#106
can't come soon enough...
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
September 17 2010 23:01 GMT
#107
chat channels are the greatest. it creates the community.
Nada's body is South Korea's greatest weapon.
FrenetiK
Profile Joined September 2010
United States6 Posts
September 17 2010 23:01 GMT
#108
hope its the channels...
fOr Aiur!!!
Merikh
Profile Blog Joined June 2010
United States918 Posts
September 17 2010 23:02 GMT
#109
On September 18 2010 07:42 Unreg wrote:
maybe the first feature will be name change


I will hunt you down sir, come Tuesday!
G4MR | I mod day9, djwheat and GLHF's stream
FroZeNN
Profile Blog Joined March 2010
United States165 Posts
September 17 2010 23:03 GMT
#110
what are the features that they are adding??? anyone know?
"More GG More Skill" - WhiteRa
Tiax;mous
Profile Blog Joined July 2010
669 Posts
September 17 2010 23:05 GMT
#111
On September 18 2010 08:03 FroZeNN wrote:
what are the features that they are adding??? anyone know?


Probably sparkling Thors for 25$ ?

+ Show Spoiler +

I really doubt it's chat channels. As many already stated , it's probably name changing stuff
Hrrrrm
Profile Joined March 2010
United States2081 Posts
September 17 2010 23:07 GMT
#112
I see the NA and EU announcement but, has there been a KOR announcement yet?
alot = a lot (TWO WORDS)
vanskater
Profile Joined March 2010
United States146 Posts
September 17 2010 23:07 GMT
#113
On September 18 2010 07:56 Qikz wrote:
Show nested quote +
On September 18 2010 07:54 robertdinh wrote:
On September 18 2010 07:53 semantics wrote:
Lol tuesday who do they think they are microsoft.


Blizz has been patching on tuesdays since wow came out.


Tuesdays in America right?

It's always Wednesday mornings for Europe.

I really don't understand why people are calling for a mule cooldown, sometimes we need to pool our energy for scans, and if we can't do that as we'll miss a mule, we'll never be able to scan like, ever.



welcome to decision making!
brocoli
Profile Joined February 2010
Brazil264 Posts
September 17 2010 23:11 GMT
#114
so 9/22 means september 2022, right? (since it's Blizzard we're talking about here)

Anyways, we need patch notes =(
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
September 17 2010 23:11 GMT
#115
Suddenly chat channels are features in an online game... sigh

(I hope someone didn't already post something about this :0)
( ・´ー・`)
CONFIG
Profile Joined May 2010
Romania99 Posts
September 17 2010 23:12 GMT
#116
it's coming!!!!!
KristianJS
Profile Joined October 2009
2107 Posts
September 17 2010 23:17 GMT
#117
Wow, there might be some pretty awkward GSL games coming up.
You need to be 100% behind someone before you can stab them in the back
MjrBuzz
Profile Joined April 2010
United States219 Posts
September 17 2010 23:18 GMT
#118
Finally I can stop playing Harvest Earth..
Forget the loss. Remember the lesson.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
September 17 2010 23:20 GMT
#119
yeah it's coming 9/21 Tuesday at 11 am PDT for us westerners
ModeratorBlame yourself or God
oPPRoBe
Profile Blog Joined April 2010
United States199 Posts
September 17 2010 23:21 GMT
#120
I would expect they would release the patch after the GSL - I don't know if I am a huge fan of applying the patch during the break period.

Regardless, looking forward to it!
lmlm
DTown
Profile Blog Joined April 2010
United States428 Posts
September 17 2010 23:21 GMT
#121
Blizzard. Change we can believe in!
butter
Profile Blog Joined July 2009
United States785 Posts
September 17 2010 23:21 GMT
#122
Do we know anything about whether pre-1.1 replays will still work after the patch?
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
Quepp42
Profile Joined May 2010
United States96 Posts
September 17 2010 23:28 GMT
#123
I really hope that there's a lot more to the patch (at least balance wise) than what was stated in the situation report. Because if thats all they changed then why the hell did it take them so long? I could see maybe battle net features taking some extra time, but why not just release them separately instead of allowing these desperately needed balance changes to be postponed?
All it takes to fly is to throw yourself at the ground and miss.
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
September 17 2010 23:28 GMT
#124
Funny thing is I wont' have internet to my apt until Wednesday (the earliest). lol what amazing timing...I haven't played in like 2 weeks (i'll be ~2.5 when patch comes out) because i moved and I'm in a hotel w/o my desktop.

As for the "patch notes", after rereading the situation report again, I don't think there will be that many changes...but more will lead to more fun/intrigue/future bitching.

Horray!!!
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
Thall
Profile Blog Joined August 2009
Switzerland214 Posts
September 17 2010 23:33 GMT
#125
yeah finally, let's hope there's more than "only" the stuff in the situation report
This strategy is made of balls ! - Nick "Tasteless" Plott, during GSL cast
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 17 2010 23:33 GMT
#126
After TLOs match!

Suspicious Blizzard, suspicious.
Unreg
Profile Joined August 2010
181 Posts
September 17 2010 23:34 GMT
#127
On September 18 2010 08:33 Ndugu wrote:
After TLOs match!

Suspicious Blizzard, suspicious.


Between Ro32 and Ro16 , makes sense
less is more
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
Last Edited: 2010-09-17 23:35:54
September 17 2010 23:34 GMT
#128
GSL is going on a 3 day break for Chusuk (Korean Thanksgiving) right as this is happening. Also, the changes aren't so major (at least the ones we know about that) that players will have to drastically modify their builds. Looking forward to the patch!
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
September 17 2010 23:35 GMT
#129
Woo, my guess on the features is map publishing fixes, I don't think this will be the esport patch yet, that'll probably be the start of the official season 1 (this being season 0) of the ladder.
DooMDash
Profile Joined May 2010
United States1015 Posts
September 17 2010 23:37 GMT
#130
3D . Yes!!
S1 3500+ Master T. S2 1600+ Master T.
btlyger
Profile Blog Joined February 2010
United States470 Posts
Last Edited: 2010-09-17 23:39:58
September 17 2010 23:39 GMT
#131
Looks like I will soon start playing starcraft 2 lately.

I've been extremely disappointed since I beat the campaign. ( I think playing over 700 beta games kind of ruined my excitement to ladder ) Can't wait to see some added stuff and some much needed balance.
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
September 17 2010 23:43 GMT
#132
Finally.

I don't like how they worded it "all there is to know is in situation report" tho << Seems we won't have any more balance changes/features that what was talked about.
Jang Yoon Chul hwaiting!
Gescom
Profile Joined February 2010
Canada3482 Posts
September 17 2010 23:45 GMT
#133
Features = "improved" matchmaking for 3s/4s teams and that's probably it >_>
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Spiffeh
Profile Joined May 2010
United States830 Posts
September 17 2010 23:49 GMT
#134
Cool.
QkDown
Profile Joined February 2010
United States214 Posts
September 17 2010 23:51 GMT
#135
there going to be any zergs in the GSL left by the time this patch hits :/
NINJA DOWN NINJA DOWN
Medzo
Profile Blog Joined June 2009
United States627 Posts
September 17 2010 23:53 GMT
#136
On September 18 2010 08:43 CynanMachae wrote:
Finally.

I don't like how they worded it "all there is to know is in situation report" tho << Seems we won't have any more balance changes/features that what was talked about.


They didnt word it like that at all.
robertdinh
Profile Joined June 2010
803 Posts
September 17 2010 23:56 GMT
#137
On September 18 2010 08:51 QkDown wrote:
there going to be any zergs in the GSL left by the time this patch hits :/


Check and Cool have already made it through to the round that happens after this patch.
True skill comes without effort.
teko
Profile Joined March 2010
Canada1197 Posts
September 18 2010 00:00 GMT
#138
The timing is right after GSL RO32 is finished. Then players will have time during the 3-day holiday in Korea to test it.
blacktoss
Profile Joined August 2010
United States121 Posts
September 18 2010 00:01 GMT
#139
All the GSL players should know better and have safe builds prepared that don't rely on timing pushes that will be altered by the patch.
Bhaalgorn
Profile Joined August 2010
Slovenia214 Posts
September 18 2010 00:06 GMT
#140
Blizzard can't take into any tournament no matter it's size/visibility, if they would they couldn't patch the game ever. Well, maybe they could if they just stopped giving out permissions and then waiting for all the ones that they approved to finish and then patch the game. But that is incredibly retarded and people need to stop moaning/looking for conspiracies about various tournaments and game patches happening while they're happening.
Koukalaka
Profile Joined August 2010
United Kingdom80 Posts
September 18 2010 00:08 GMT
#141
The patch notes were given. The patch notes displayed on the RU forums were the correct ones.

Generally the Eastern world will get the patch notes a week in advance compared to the Western world. It's always been this way. If you ever need a sneak preview, just take a look at the Eastern world forums for clues.
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
September 18 2010 00:08 GMT
#142
On September 18 2010 08:53 Medzo wrote:
Show nested quote +
On September 18 2010 08:43 CynanMachae wrote:
Finally.

I don't like how they worded it "all there is to know is in situation report" tho << Seems we won't have any more balance changes/features that what was talked about.


They didnt word it like that at all.

I'm talking about that line:
You can read all about our plans for patch 1.1 in the Situation Report

But meh I guess it might not mean that
Jang Yoon Chul hwaiting!
Ancient.eu
Profile Joined July 2010
Romania621 Posts
Last Edited: 2010-09-18 00:09:26
September 18 2010 00:08 GMT
#143
Quite unexpected, in the middle of the GSL. I guess we all expected the release of the patch after the first GSL season.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 18 2010 00:09 GMT
#144
On September 18 2010 09:08 Ancient.eu wrote:
Quite unexpected, in the middle of the GSL.


they said last month they were releasing it mid September so it shouldn't be a surprise
When I think of something else, something will go here
SnowB
Profile Joined May 2010
Poland18 Posts
Last Edited: 2010-09-18 00:21:29
September 18 2010 00:18 GMT
#145
There is no chance in hell we gonna get chat channels with this patch already. For BN as it is, chat channels will be a huge and not that simple addition (LOL right?), so imo it is really not possible they would make this feature ready and test it without ANY even smallest leaks about it.

Also note, that the blue post state that "You can read all about our plans for patch 1.1 in the Situation Report", so don't get to excited about the patch notes since I doubt the patch itself will consist of any other changes and "features" than those listed in situation report.
lololol
Profile Joined February 2006
5198 Posts
September 18 2010 00:30 GMT
#146
On September 18 2010 08:45 Gescom wrote:
Features = "improved" matchmaking for 3s/4s teams and that's probably it >_>


They don't need to patch the game client for that. The matchmaking is completely server side.
I'll call Nada.
Slipspace
Profile Joined May 2010
United States381 Posts
September 18 2010 00:30 GMT
#147
On September 18 2010 09:08 Koukalaka wrote:
The patch notes were given. The patch notes displayed on the RU forums were the correct ones.

Generally the Eastern world will get the patch notes a week in advance compared to the Western world. It's always been this way. If you ever need a sneak preview, just take a look at the Eastern world forums for clues.


what notes are these? can someone point me in the right direction?
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
September 18 2010 00:31 GMT
#148
common chat channels!!
savior did nothing wrong
accela
Profile Joined February 2010
Greece314 Posts
September 18 2010 00:32 GMT
#149
nor name change
http://us.battle.net/sc2/en/blog/785430?page=1#c-628019531
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 18 2010 00:36 GMT
#150
WTG blizzard, release patch after all but 4 Zerg are out of GSL.

Poor IdrA

z00t
Profile Joined April 2010
Australia976 Posts
September 18 2010 00:39 GMT
#151
This is most exciting indeed . Cool to see that Blizzard is indeed going to release the patch when they said they would, as opposed to waiting for the first season of the GSL to end.

I really hope that SEA region-swapping is enabled in this patch as well :p. Blizzard said they were aiming for it to be enabled around up to 2 months after release, and sthis would fall into that timeframe .

MegaManX
Profile Joined May 2010
Serbia38 Posts
September 18 2010 00:40 GMT
#152
I play as terran and most nerfs feel ok, except maybe for battecruiser - its very costly unit, and they are not often seen.

Siege tank damage reduction will affect our gameplay a lot more, but they really needed some nerf, -> time will show if this was a good one.

What I wanted to see is some baneling nerf, i think the current ling/bling/muta combo is just to powerfull against terran. U cant use bio balls, and mech is so imobile, its really hard to guard expansions.
Calidus
Profile Joined April 2010
150 Posts
September 18 2010 00:43 GMT
#153
Time to mass games while abusing tanks for 5 days.

on a serious note: good to see the patch Finally coming, /prayfor chat rooms
Note:1100 Diamond take everything with a grain of salt.
omnigol
Profile Joined April 2008
United States166 Posts
September 18 2010 00:48 GMT
#154
They're still planning on using those same changes?
Grond
Profile Blog Joined June 2010
599 Posts
September 18 2010 00:49 GMT
#155
Anybody else noticed Artosis and Tastless aren't biting their tongues nearly as much regarding the current balance issues. The best comment was about Viking range, that one got a huge laugh out of me.
Koukalaka
Profile Joined August 2010
United Kingdom80 Posts
September 18 2010 01:05 GMT
#156
There are also some bug fixes in 1.1 and the most prominent ones I saw were:

- Nydus worms no longer make noise during construction/creation if it is in the fog of war (ie: has not been scouted).

- Players who have scouted an Orbital Command(s) will no longer be able to see Mule drops or Supply drops in the fog of war.

Nydus change was a sound bug, it's only suppose to do that "scrawww" if it has been scouted. That's how much I've heard, anyway.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
September 18 2010 01:08 GMT
#157
On September 18 2010 10:05 Koukalaka wrote:
There are also some bug fixes in 1.1 and the most prominent ones I saw were:

- Nydus worms no longer make noise during construction/creation if it is in the fog of war (ie: has not been scouted).

- Players who have scouted an Orbital Command(s) will no longer be able to see Mule drops or Supply drops in the fog of war.

Nydus change was a sound bug, it's only suppose to do that "scrawww" if it has been scouted. That's how much I've heard, anyway.

By "if it's been scouted" do you mean, if you have vision of it, or if it's in a place where you used to have vision?
Koukalaka
Profile Joined August 2010
United Kingdom80 Posts
September 18 2010 01:09 GMT
#158
On September 18 2010 10:08 TedJustice wrote:
Show nested quote +
On September 18 2010 10:05 Koukalaka wrote:
There are also some bug fixes in 1.1 and the most prominent ones I saw were:

- Nydus worms no longer make noise during construction/creation if it is in the fog of war (ie: has not been scouted).

- Players who have scouted an Orbital Command(s) will no longer be able to see Mule drops or Supply drops in the fog of war.

Nydus change was a sound bug, it's only suppose to do that "scrawww" if it has been scouted. That's how much I've heard, anyway.

By "if it's been scouted" do you mean, if you have vision of it, or if it's in a place where you used to have vision?


If you do not have vision of the Nydus canal, you will hear no noise or be aware. Being fixed so the Nydus can be used more, under more "sneaky" circumstances I guess.
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
September 18 2010 01:12 GMT
#159
On September 18 2010 10:05 Koukalaka wrote:
There are also some bug fixes in 1.1 and the most prominent ones I saw were:

- Nydus worms no longer make noise during construction/creation if it is in the fog of war (ie: has not been scouted).

- Players who have scouted an Orbital Command(s) will no longer be able to see Mule drops or Supply drops in the fog of war.

Nydus change was a sound bug, it's only suppose to do that "scrawww" if it has been scouted. That's how much I've heard, anyway.

Uh where are you taking that information from?
Jang Yoon Chul hwaiting!
Koukalaka
Profile Joined August 2010
United Kingdom80 Posts
September 18 2010 01:13 GMT
#160
On September 18 2010 10:12 CynanMachae wrote:
Show nested quote +
On September 18 2010 10:05 Koukalaka wrote:
There are also some bug fixes in 1.1 and the most prominent ones I saw were:

- Nydus worms no longer make noise during construction/creation if it is in the fog of war (ie: has not been scouted).

- Players who have scouted an Orbital Command(s) will no longer be able to see Mule drops or Supply drops in the fog of war.

Nydus change was a sound bug, it's only suppose to do that "scrawww" if it has been scouted. That's how much I've heard, anyway.

Uh where are you taking that information from?


I have my sources.

Namely Q.
gozima
Profile Joined April 2010
Canada602 Posts
September 18 2010 01:19 GMT
#161
The Zergs that have been eliminated from the GSL must be really happy about the timing.
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
September 18 2010 01:27 GMT
#162
On September 18 2010 10:13 Koukalaka wrote:
Show nested quote +
On September 18 2010 10:12 CynanMachae wrote:
On September 18 2010 10:05 Koukalaka wrote:
There are also some bug fixes in 1.1 and the most prominent ones I saw were:

- Nydus worms no longer make noise during construction/creation if it is in the fog of war (ie: has not been scouted).

- Players who have scouted an Orbital Command(s) will no longer be able to see Mule drops or Supply drops in the fog of war.

Nydus change was a sound bug, it's only suppose to do that "scrawww" if it has been scouted. That's how much I've heard, anyway.

Uh where are you taking that information from?


I have my sources.

Namely Q.

Totally beliveable then <<
Jang Yoon Chul hwaiting!
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
September 18 2010 01:29 GMT
#163
On September 18 2010 10:19 gozima wrote:
The Zergs that have been eliminated from the GSL must be really happy about the timing.


Actually it's really good. As it'll give them time to get used to the patch for GSL Season 2 next month.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
EGMachine
Profile Blog Joined February 2006
United States1643 Posts
September 18 2010 01:30 GMT
#164
YYYYYYYYYYYYEEEEEEEEEEESSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!
I'm like, the coolest
semantics
Profile Blog Joined November 2009
10040 Posts
September 18 2010 01:33 GMT
#165
On September 18 2010 07:54 robertdinh wrote:
Show nested quote +
On September 18 2010 07:53 semantics wrote:
Lol tuesday who do they think they are microsoft.


Blizz has been patching on tuesdays since wow came out.

http://en.wikipedia.org/wiki/Patch_Tuesday =p get the reference.
Terranist
Profile Blog Joined March 2009
United States2496 Posts
September 18 2010 01:33 GMT
#166
lol@blizz actually announcing it beforehand. it's totally anticlimactic and different from the blizz we're used to.
The Show of a Lifetime
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2010-09-18 01:34:23
September 18 2010 01:34 GMT
#167
Nydus worms not making noise is good, but I think its pretty sweet that they scream now Strikes fear into hearts of opponents
#1 Kwanro Fan
Abdiel
Profile Joined September 2010
52 Posts
September 18 2010 01:40 GMT
#168
On September 18 2010 10:33 Terranist wrote:
lol@blizz actually announcing it beforehand. it's totally anticlimactic and different from the blizz we're used to.


You just can't please some people :/.
stafu
Profile Blog Joined January 2009
Australia1196 Posts
September 18 2010 01:49 GMT
#169
My birthday! \o/
wwwzugzugorc
Profile Joined August 2010
18 Posts
September 18 2010 02:01 GMT
#170
the patch isn't increasing his scouting ability


On September 18 2010 09:36 Fa1nT wrote:
WTG blizzard, release patch after all but 4 Zerg are out of GSL.

Poor IdrA


StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2010-09-18 02:10:25
September 18 2010 02:08 GMT
#171
On September 18 2010 07:19 crimsonsentinel wrote:
They're patching during the middle of the GSL? That's smart.


I was thinking the same thing. I would find it funny if a pro gamer tried suing them. As for the guy above me, yup.

lmao

Watch the feature being able to add friends of friends via Facebook! O:
Fruscainte
Profile Blog Joined December 2009
4596 Posts
September 18 2010 02:10 GMT
#172
I love all the comments on the battle.net forums about this.

"WTF BLIZZARD, you aren't nerfing voidrays?! Ultralisks were fine, so you nerf them but you let OPrays go off fine?"

"Marauder drops are too good! Someone brings 4 medivacs full of marauders into my base and kills a bunch of stuff before I can get back! That's outrageous! Marauder damage needs to be reduced!"

I would think these were just a few bad seeds, but people are agreeing with them.

I hope blizzard doesn't listen to these guys..
choopakabra
Profile Joined August 2010
53 Posts
September 18 2010 02:12 GMT
#173
Nerf-bat gonna hurt?
Choopakabra EU
skronch
Profile Blog Joined December 2008
United States2717 Posts
September 18 2010 02:15 GMT
#174
not as drastic as i would have hoped, but still, any change is good change
Frunkis
Profile Joined August 2010
United States146 Posts
September 18 2010 02:16 GMT
#175
So the patch notes were real?
Sully907
Profile Joined August 2010
United States97 Posts
September 18 2010 02:17 GMT
#176
On September 18 2010 11:01 wwwzugzugorc wrote:
the patch isn't increasing his scouting ability


Show nested quote +
On September 18 2010 09:36 Fa1nT wrote:
WTG blizzard, release patch after all but 4 Zerg are out of GSL.

Poor IdrA



Quoted for Truth. What is blizzard supposed to do, wait for the 1 day out of the month where there isn't a tourny going along somewhere?
berzerger
Profile Joined September 2010
Turkey95 Posts
September 18 2010 02:17 GMT
#177
The first feature is obviously "Character Name Change" ...
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 18 2010 02:19 GMT
#178
Can't wait for my carriers to spawn four more carriers!
starleague forever
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 18 2010 02:20 GMT
#179
On September 18 2010 11:10 Fruscainte wrote:
I love all the comments on the battle.net forums about this.

"WTF BLIZZARD, you aren't nerfing voidrays?! Ultralisks were fine, so you nerf them but you let OPrays go off fine?"

"Marauder drops are too good! Someone brings 4 medivacs full of marauders into my base and kills a bunch of stuff before I can get back! That's outrageous! Marauder damage needs to be reduced!"

I would think these were just a few bad seeds, but people are agreeing with them.

I hope blizzard doesn't listen to these guys..

Eh to be honest... the complaints could be much worse. Those make sense.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Pekkz
Profile Joined June 2009
Norway1505 Posts
September 18 2010 02:24 GMT
#180
If the only changes in this patch is the onces announced every single PRO ZERG will change to terran. The finals of GSL will be TVT TVT TVT TVT TVT TVT TVT TVT......................
We Are Here
Profile Blog Joined October 2006
Australia1810 Posts
September 18 2010 02:29 GMT
#181
On September 18 2010 11:01 wwwzugzugorc wrote:
the patch isn't increasing his scouting ability


Show nested quote +
On September 18 2010 09:36 Fa1nT wrote:
WTG blizzard, release patch after all but 4 Zerg are out of GSL.

Poor IdrA


i heard rumors of an OL speed increase, so it might ;o
He who turns those around him into allies, possesses the most terrifying ability in the world.
anch
Profile Blog Joined June 2006
United States5457 Posts
September 18 2010 02:31 GMT
#182
hoping for chatroom, better custom game list, better lobby.
Sully907
Profile Joined August 2010
United States97 Posts
September 18 2010 02:33 GMT
#183
You don't think making sentries, tanks, zealots, reapers, battlecruisers all a little tiny bit less viable helps the zerg at all?
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
September 18 2010 02:36 GMT
#184
I thought everybody knew about this. This situation report was on SEA server like a week ago. Nothing new, accept the date for 1.1
Terran
Pekkz
Profile Joined June 2009
Norway1505 Posts
September 18 2010 02:37 GMT
#185
Im not kidding when i say: If the only changes is the onces announced. The semi finals + is gonna be TvT TVTTVTVTVT.
VanGarde
Profile Joined July 2010
Sweden755 Posts
September 18 2010 02:42 GMT
#186
Here we go. The time has finally come for me to never win TvP again
War does not determine who is right - only who is left.
TheBase
Profile Joined October 2007
United States17 Posts
September 18 2010 02:46 GMT
#187
All the patch changes seem reasonable except for the battlecruiser nerf. It costs 400/300 and takes 90 secs to build for a reason... I can't see how zerg and protoss could have a difficult time countering bcs. And what stalemate situations are they talking about?

Hydralisks seriously need a buff. They cost 100/50 and 2 supply. The only improvement from BW are the damage and attack speed. They are also slow ass hell off creep. I think they should increase the hp by 10 and slightly increase their speed. The need to improve the hydralisk is really glaring.

This statement is false.
phungus420
Profile Joined October 2008
United States179 Posts
September 18 2010 02:47 GMT
#188
On September 18 2010 11:37 Pekkz wrote:
Im not kidding when i say: If the only changes is the onces announced. The semi finals + is gonna be TvT TVTTVTVTVT.


If you read the "leaked patch notes" most of them are very conservative but good. I'm expecting those changes to be put in, if not slightly tweaked. Doubling Overlord speed, and putting a cooldown on MULEs will help the TvZ matchup quite a bit. That combined with the Tank nerf may be all it takes really, as banes and lings will no longer be 1 shotted when trying to get to the marine ball. Personally I'd like to see a +1 armor to roaches, but if the patch notes are correct, it'll be important to see the effect of a MULE cooldown and the drastic increase of Overlord speed.

If all that comes out are the changes in the official announcement, then yes, Zerg will still be broken. But I'm expecting the Overlord change as of now, and that should help alot.
berzerger
Profile Joined September 2010
Turkey95 Posts
September 18 2010 02:48 GMT
#189
On September 18 2010 11:36 Caphe wrote:
I thought everybody knew about this. This situation report was on SEA server like a week ago. Nothing new, accept the date for 1.1


Everybody knew about this yes. It's about the date like you said.
phungus420
Profile Joined October 2008
United States179 Posts
September 18 2010 02:49 GMT
#190
Hydralisks seriously need a buff. They cost 100/50 and 2 supply. The only improvement from BW are the damage and attack speed. They are also slow ass hell off creep. I think they should increase the hp by 10 and slightly increase their speed. The need to improve the hydralisk is really glaring.

The problem with buffing hydras is that they rape gateway units. Even slight buffs could break ZvP in the opposite direction, plus pigeon hole zerg into a hydra only strat when playing against P.
Half
Profile Joined March 2010
United States2554 Posts
September 18 2010 02:49 GMT
#191
On September 18 2010 11:47 phungus420 wrote:
Show nested quote +
On September 18 2010 11:37 Pekkz wrote:
Im not kidding when i say: If the only changes is the onces announced. The semi finals + is gonna be TvT TVTTVTVTVT.


If you read the "leaked patch notes" most of them are very conservative but good. I'm expecting those changes to be put in, if not slightly tweaked. Doubling Overlord speed, and putting a cooldown on MULEs will help the TvZ matchup quite a bit. That combined with the Tank nerf may be all it takes really, as banes and lings will no longer be 1 shotted when trying to get to the marine ball. Personally I'd like to see a +1 armor to roaches, but if the patch notes are correct, it'll be important to see the effect of a MULE cooldown and the drastic increase of Overlord speed.

If all that comes out are the changes in the official announcement, then yes, Zerg will still be broken. But I'm expecting the Overlord change as of now, and that should help alot.


I almost gurentee those changes are fake, because the reverted a previous balancing decision. That would be a decision blizzard has never made in six years of world of warcraft, twelve years of Starcraft 1, fourteen years of diablo, eleven years of diablo 2, and seven years of warcraft 3.

I highly, highly, doubt they would do so.
Too Busy to Troll!
Koukalaka
Profile Joined August 2010
United Kingdom80 Posts
September 18 2010 02:50 GMT
#192
Also got wind of another bug fix in 1.1:

- The Carrier no longer loses it's 4 pre-built Interceptors.

I was told if the Carrier only has 4 Interceptors due to not researching the upgrade, and all of the Interceptors die - the carrier will instantaneously spawn 4 more instead of having to build them/go without them.

Pretty huge to be honest.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
September 18 2010 03:11 GMT
#193
About time... hopefully they have done a little more research and seen the race imbalances that are so incredible...
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
Ownos
Profile Joined July 2010
United States2147 Posts
September 18 2010 03:18 GMT
#194
Faster than I expected.
...deeper and deeper into the bowels of El Diablo
TheBase
Profile Joined October 2007
United States17 Posts
September 18 2010 03:28 GMT
#195
On September 18 2010 11:49 phungus420 wrote:
Show nested quote +
Hydralisks seriously need a buff. They cost 100/50 and 2 supply. The only improvement from BW are the damage and attack speed. They are also slow ass hell off creep. I think they should increase the hp by 10 and slightly increase their speed. The need to improve the hydralisk is really glaring.

The problem with buffing hydras is that they rape gateway units. Even slight buffs could break ZvP in the opposite direction, plus pigeon hole zerg into a hydra only strat when playing against P.

The Hydralisks, however, are kind of up there in terms if tech. The Hydra Den requires a Lair (the spire requires a lair). The protoss players should be able to adapt and get colossi accordingly. You might be right though. I'm a Terran player and know very little about PvZ.
This statement is false.
Uhh Negative
Profile Joined May 2010
United States1090 Posts
September 18 2010 03:45 GMT
#196
On September 18 2010 11:49 phungus420 wrote:
Show nested quote +
Hydralisks seriously need a buff. They cost 100/50 and 2 supply. The only improvement from BW are the damage and attack speed. They are also slow ass hell off creep. I think they should increase the hp by 10 and slightly increase their speed. The need to improve the hydralisk is really glaring.

The problem with buffing hydras is that they rape gateway units. Even slight buffs could break ZvP in the opposite direction, plus pigeon hole zerg into a hydra only strat when playing against P.

I agree. They are very strong against protoss but I think that a movement speed increase would not affect it too much. If you make a push with hydras you pretty much are committed to that attack because you can't retreat unless you have creep all the way to the enemies base. The creep mechanic in general just forces zerg to go muta or play defensive.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
September 18 2010 03:49 GMT
#197
Said this in the other thread, but I expect hallucinated phoenixes to no longer be able to move overlords that are spawning creep.
ckw
Profile Blog Joined February 2010
United States1018 Posts
September 18 2010 03:50 GMT
#198
When the game is patched do stats get reset? If no, does the ladder ever get reset, I think it would be nice every once and a while.
Being weak is a choice.
fearus
Profile Blog Joined December 2003
China2164 Posts
September 18 2010 03:51 GMT
#199
Hoping for SEA to NA compatability
bisu fanboy
PTZ.
Profile Joined September 2010
72 Posts
September 18 2010 04:30 GMT
#200
Can't wait for what was already announced in patch. And can't wait to see what else the patch brings that wasn't yet announced,
deadbutmoving
Profile Joined May 2010
United States66 Posts
September 18 2010 05:07 GMT
#201
As a Zerg Diamond Player I think the only thing needed was for zerg's ability to scout to be buffed. Like making overlord speed a tier one upgrade.

That would fixed all balance issues.
"When in doubt, ATTACK!" George S. Patton
brain_
Profile Joined June 2010
United States812 Posts
September 18 2010 05:14 GMT
#202
On September 18 2010 14:07 deadbutmoving wrote:
As a Zerg Diamond Player I think the only thing needed was for zerg's ability to scout to be buffed. Like making overlord speed a tier one upgrade.

That would fixed all balance issues.



Zerg still lacks safe openings. A single Gateway chronoboosted can apply a ton of pressure, and a fake 2gate can force you to sacrifice economy, putting you behind. Delayed Reapers and super fast Reapers are also still a problem.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
September 18 2010 06:38 GMT
#203
On September 18 2010 14:07 deadbutmoving wrote:
As a Zerg Diamond Player I think the only thing needed was for zerg's ability to scout to be buffed. Like making overlord speed a tier one upgrade.

That would fixed all balance issues.


Too many Starcraft 2 players either didn't play BW or don't remember that Zerg scouting is essentially unchanged. The difference is mostly that zerg T1 was much stronger in BW and terran T1 weaker, so terran naturally had to be better at scouting. It's those little subtleties that seem to be missing in SC2.
0neder
Profile Joined July 2009
United States3733 Posts
September 18 2010 06:46 GMT
#204
Buff lings a bit, should compensate. And move burrow tech back to t1.
Merikh
Profile Blog Joined June 2010
United States918 Posts
September 18 2010 06:47 GMT
#205
Can someone fix the date? It's tuesday 9.21 -.- someone at blizzard failed with their date.
G4MR | I mod day9, djwheat and GLHF's stream
Askesis
Profile Joined September 2010
216 Posts
September 18 2010 06:52 GMT
#206
On September 18 2010 09:18 SnowB wrote:
There is no chance in hell we gonna get chat channels with this patch already. For BN as it is, chat channels will be a huge and not that simple addition (LOL right?), so imo it is really not possible they would make this feature ready and test it without ANY even smallest leaks about it.

Also note, that the blue post state that "You can read all about our plans for patch 1.1 in the Situation Report", so don't get to excited about the patch notes since I doubt the patch itself will consist of any other changes and "features" than those listed in situation report.



I dunno, they've had 12 years testing chat channels as far as I'm concerned. They should know how to do it by now.

In fact, it makes ZERO since to me how there aren't already chat channels. I mean, I silll almost do not believe that Bnet doesn't have chat channels anymore. I feel they are there and just hidden somewhere, cause, you know, why would they take the most basic and useful feature of Bnet out of the equation for Bnet2?
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
September 18 2010 06:59 GMT
#207
On September 18 2010 11:19 a176 wrote:
Can't wait for my carriers to spawn four more carriers!


Wait WHAT? Carriers just got imba.

Just kidding. I' d love to see more carrier play. That said I' m looking forward to wednesday :D. Reaper build time nerf woo!
Hikari
Profile Blog Joined May 2010
1914 Posts
September 18 2010 07:52 GMT
#208
I still believe a lot of us might be heartbroken if blizzard only release a minimal amount of changes.

Back when I played wow it look blizzard almost a year to nerf death knights =/
mgl0x9
Profile Blog Joined April 2010
United States256 Posts
September 18 2010 07:55 GMT
#209
wonder how much this will impact GSL...
Zerg Ownz your face off
berzerger
Profile Joined September 2010
Turkey95 Posts
September 18 2010 08:00 GMT
#210
On September 18 2010 16:55 mgl0x9 wrote:
wonder how much this will impact GSL...


there will be no zergs in GSL until then so impact wont be huge
DarkspearTribe
Profile Joined August 2010
568 Posts
September 18 2010 08:11 GMT
#211
On September 18 2010 07:07 RedLuck wrote:
"The first feature and balance patch"

First feature, AND balance patch.. what's the first feature going to be? Chat rooms??

But... Do I REALLY want chat channels?
Seam
Profile Blog Joined April 2010
United States1093 Posts
September 18 2010 08:15 GMT
#212
On September 18 2010 17:00 berzerger wrote:
Show nested quote +
On September 18 2010 16:55 mgl0x9 wrote:
wonder how much this will impact GSL...


there will be no zergs in GSL until then so impact wont be huge


Actually, 2, maybe 3.

I know, there are just SO many in this tourny. I'm shocked every game isn't ZvZ!
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
grnat
Profile Joined April 2010
Australia60 Posts
September 18 2010 08:21 GMT
#213
I don't know if it was mentioned already, but SEA server won't get patch till 5:00 am Thursday morning. http://sea.battle.net/sc2/en/blog/72595
I like protoss because I find it is fun and good
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
September 18 2010 08:23 GMT
#214
Having no Chat channels was actually growing on me.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
ChApFoU
Profile Blog Joined July 2004
France2983 Posts
September 18 2010 08:40 GMT
#215
Not that I want to beat a dead horse, but I still don't get that Ultra nerf. They were already the most underused zerg unit and Blizz wants us to believe they were OP ? If you're going to reduce their dmg vs armored at least increase their speed ...

And as many of you I'm anxious about the chat channels, Blizz said they would implement it in the first patch but I feel they are trying to screw us over
"I honestly think that whoever invented toilet paper in a genius" Kang Min
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
September 18 2010 08:47 GMT
#216
On September 18 2010 17:40 ChApFoU wrote:
Not that I want to beat a dead horse, but I still don't get that Ultra nerf. They were already the most underused zerg unit and Blizz wants us to believe they were OP ? If you're going to reduce their dmg vs armored at least increase their speed ...

And as many of you I'm anxious about the chat channels, Blizz said they would implement it in the first patch but I feel they are trying to screw us over


Actually, Ultra' s are used quite a bit. Its just very hard to get to that stage of the game. And yes, they were really really strong.
They tore everything mech a new one, and the only counter to lots of ultra' s would be metric tons of marauders with 3 attack upgrades.

Once you lose your forces as terran, you almost don't have a chance to come back if there are more than 4 ultra' s pummeling at your buildings.

As much as I like winning the game when I have more than 11 ultra' s on the field, I don't really like "I WIN" buttons like that.
TheDna
Profile Joined March 2010
Germany577 Posts
Last Edited: 2010-09-18 08:49:47
September 18 2010 08:48 GMT
#217
On September 18 2010 14:07 deadbutmoving wrote:
As a Zerg Diamond Player I think the only thing needed was for zerg's ability to scout to be buffed. Like making overlord speed a tier one upgrade.

That would fixed all balance issues.


Being <1500 Diamondleague doesnt mean jackshit anymore. It doesnt even mean you know anything about the game.
So stop starting your post with as a diamond player. Everybody here is a diamond player...
Seam
Profile Blog Joined April 2010
United States1093 Posts
September 18 2010 08:48 GMT
#218
On September 18 2010 17:40 ChApFoU wrote:
Not that I want to beat a dead horse, but I still don't get that Ultra nerf. They were already the most underused zerg unit and Blizz wants us to believe they were OP ? If you're going to reduce their dmg vs armored at least increase their speed ...

And as many of you I'm anxious about the chat channels, Blizz said they would implement it in the first patch but I feel they are trying to screw us over


The nerf is very minor, and their getting buffed vs buildings =s
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
cocosoft
Profile Joined May 2010
Sweden1068 Posts
September 18 2010 08:49 GMT
#219
Guys, I guess we can safely say that the "leaked" patch notes was fake.
¯\_(ツ)_/¯
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 18 2010 08:53 GMT
#220
On September 18 2010 17:49 cocosoft wrote:
Guys, I guess we can safely say that the "leaked" patch notes was fake.


and we will all be disappointed by tuesday.....

Blizz WILL F this up - pretty sure of it.
https://soundcloud.com/thesamplethief
Seam
Profile Blog Joined April 2010
United States1093 Posts
September 18 2010 08:59 GMT
#221
On September 18 2010 17:49 cocosoft wrote:
Guys, I guess we can safely say that the "leaked" patch notes was fake.


How so?

The fact that the notes were leaked just before we got this info, if anything, makes it more believable =o
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
Grond
Profile Blog Joined June 2010
599 Posts
September 18 2010 09:01 GMT
#222
On September 18 2010 07:39 Headshot wrote:
Yeah, I really hope there is more to this patch balance-wise than they have listed in the situation report, too. I don't think an additional 5 seconds to Reaper build time is going to fix anything.


The situation report is a net buff to Terran. The leaked changes are less than what is needed imo but at least those are a start.
TheDna
Profile Joined March 2010
Germany577 Posts
Last Edited: 2010-09-18 09:09:42
September 18 2010 09:09 GMT
#223
I cant even imagine how frustrating it must be for players like Haypro or Idra atm. And next patch is just a small start because blizzard is way too carefully with patching -_-
I imagine if the next patch takes so much time again we wont have any zerg left playing tournaments.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
September 18 2010 09:13 GMT
#224
On September 18 2010 17:59 Seam wrote:
Show nested quote +
On September 18 2010 17:49 cocosoft wrote:
Guys, I guess we can safely say that the "leaked" patch notes was fake.


How so?


The fact that the notes were leaked just before we got this info, if anything, makes it more believable =o

It would balance macro too well.


Good to have a date! =)
no dude, the question
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-09-18 09:32:04
September 18 2010 09:29 GMT
#225
Totally sucks if they really stick to their old thoughts.
It's like the levelling down of all units to the same.
Go Siegetanks? Go Marauder? Who actually cares if they practically deal the same damage now?

One day they gonna have all units balanced so perfectly that all will have the same cost/efficiency and it doesn't matter which unit to build at all anymore. Great, Blizzard.
Instead of accepting some units as actually beeing strong but giving other races other "imbalanced", means cost efficient, ways to counter it, they rather nerf everything into the ground which outstands.
Watch out, HTs. Storm will be next, blizzard doesn't like cost efficiency.
Mass Muta can't really be seen on the same level. It might be annoying as hell and really hard to counter while easy to play, but hey, a single Mutalisk isn't overly cost efficient so Blizzard would never dare to touch them.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
Risen
Profile Blog Joined March 2010
United States7927 Posts
September 18 2010 09:33 GMT
#226
On September 18 2010 18:29 teekesselchen wrote:
Totally sucks if they really stick to their old thoughts.
It's like the levelling down of all units to the same.
Go Siegetanks? Go Marauder? Who actually cares if they practically deal the same damage now?

One day they gonna have all units balanced so perfectly that all will have the same cost/efficiency and it doesn't matter which unit to build at all anymore. Great, Blizzard.
Instead of accepting some units as actually beeing strong but giving other races other "imbalanced", means cost efficient, ways to counter it, they rather nerf everything into the ground which outstands.
Watch out, HTs. Storm will be next, blizzard doesn't like cost efficiency.
Mass Muta can't really be seen on the same level. It might be annoying as hell and really hard to counter while easy to play, but hey, a single Mutalisk isn't overly cost efficient so Blizzard would never dare to touch them.


That's one of the stupidest arguments I've seen on the forums in a long time. You're implying a domino effect in a situation where there is no potential for one. Take the tin foil cap off please
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Grond
Profile Blog Joined June 2010
599 Posts
September 18 2010 09:37 GMT
#227
On September 18 2010 17:23 bubblegumbo wrote:
Having no Chat channels was actually growing on me.


Growing like a fungus or a cancer?
Grond
Profile Blog Joined June 2010
599 Posts
September 18 2010 09:41 GMT
#228
On September 18 2010 18:29 teekesselchen wrote:
Totally sucks if they really stick to their old thoughts.
It's like the levelling down of all units to the same.
Go Siegetanks? Go Marauder? Who actually cares if they practically deal the same damage now?

One day they gonna have all units balanced so perfectly that all will have the same cost/efficiency and it doesn't matter which unit to build at all anymore. Great, Blizzard.
Instead of accepting some units as actually beeing strong but giving other races other "imbalanced", means cost efficient, ways to counter it, they rather nerf everything into the ground which outstands.
Watch out, HTs. Storm will be next, blizzard doesn't like cost efficiency.
Mass Muta can't really be seen on the same level. It might be annoying as hell and really hard to counter while easy to play, but hey, a single Mutalisk isn't overly cost efficient so Blizzard would never dare to touch them.


HT's and Mutas are craptastic compared to SC 1. Yes they are practically required to have a chance vs Terran but they are very cost inefficient vs a good Terran.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
September 18 2010 09:46 GMT
#229
On September 18 2010 17:00 berzerger wrote:
Show nested quote +
On September 18 2010 16:55 mgl0x9 wrote:
wonder how much this will impact GSL...


there will be no zergs in GSL until then so impact wont be huge

Yes this is so true.
What's the point in patching after all the Zergs are eliminated!
Don't hate the player - Hate the game
phungus420
Profile Joined October 2008
United States179 Posts
Last Edited: 2010-09-18 09:57:05
September 18 2010 09:50 GMT
#230
On September 18 2010 15:46 0neder wrote:
And move burrow tech back to t1.


Agree pre lair baneling mines would be cool, and change some dynamics of the early game for TvZ especially. I doubt it will happen though, it's a pretty simple thought I'm sure the Blizz devs thought of and tested already anyway, but seems to me it would help the early TvZ game alot.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
September 18 2010 09:50 GMT
#231
anyone find the equivalent blue post on the korean forums?
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
SkyDiDeLY
Profile Joined August 2010
Netherlands51 Posts
September 18 2010 09:51 GMT
#232
From the leaked patchnotes:
- Overlords can now use Excrete Creep while moving.
- Overlord base speed increased to from 0.469 to 0.938.

These are too drastic.. cant imagine this to be real..

- Fixed a bug where Larva would sometimes accidently die by walking off cliffs.

lol what?

Im afraid its a fake ..
McFoo
Profile Joined April 2010
United Kingdom180 Posts
September 18 2010 09:52 GMT
#233
Zerg rising?
ScarletKnight
Profile Joined August 2010
United States691 Posts
September 18 2010 09:52 GMT
#234
On September 18 2010 17:48 TheDna wrote:
Show nested quote +
On September 18 2010 14:07 deadbutmoving wrote:
As a Zerg Diamond Player I think the only thing needed was for zerg's ability to scout to be buffed. Like making overlord speed a tier one upgrade.

That would fixed all balance issues.


Being <1500 Diamondleague doesnt mean jackshit anymore. It doesnt even mean you know anything about the game.
So stop starting your post with as a diamond player. Everybody here is a diamond player...


I'm not

If they stick with what was in the situation report and that alone I'll be disappointed. But I doubt that was all the changes we're going to see.
Looks like I picked the wrong week the quit sniffing glue
dahornnn
Profile Blog Joined May 2010
United Kingdom395 Posts
September 18 2010 09:56 GMT
#235
hmm shouldn't marauders have some sort of looking at atleast ;o?
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-09-18 09:59:39
September 18 2010 09:57 GMT
#236
On September 18 2010 18:33 itzbrandnew wrote:
Show nested quote +
On September 18 2010 18:29 teekesselchen wrote:
Totally sucks if they really stick to their old thoughts.
It's like the levelling down of all units to the same.
Go Siegetanks? Go Marauder? Who actually cares if they practically deal the same damage now?

One day they gonna have all units balanced so perfectly that all will have the same cost/efficiency and it doesn't matter which unit to build at all anymore. Great, Blizzard.
Instead of accepting some units as actually beeing strong but giving other races other "imbalanced", means cost efficient, ways to counter it, they rather nerf everything into the ground which outstands.
Watch out, HTs. Storm will be next, blizzard doesn't like cost efficiency.
Mass Muta can't really be seen on the same level. It might be annoying as hell and really hard to counter while easy to play, but hey, a single Mutalisk isn't overly cost efficient so Blizzard would never dare to touch them.


That's one of the stupidest arguments I've seen on the forums in a long time. You're implying a domino effect in a situation where there is no potential for one. Take the tin foil cap off please

I'm not the first person to address this idea of blizzard of making all units same cost efficient. I just revisted the topic as it has a new point now.
I don't remember anymore who wrote the first article about this issue.... Lalush maybe, he made some excellent articles. However, the main point is that Blizzard is fighting any "imbalanced" units and units combinations which really shaped broodwar. Such as Vultures, Siege Tanks, Dark Swarm plus Lurker, Science Vessel and so on. Yeah these units were "imba" as they were incredibly cost efficient but that was totally fine.
Instead, now Blizzard seemingly tries to prevent any cost efficiency from occuring. It's not like my main point is that this will happen in the future, but rather that it already happened and is slowly progressing.

On September 18 2010 18:56 dahornnn wrote:
hmm shouldn't marauders have some sort of looking at atleast ;o?

I dislike Marauders as well (as a Terran) but with them beeing nerfed, TvP would just move from most balanced to least balanced match up. TvP is pretty fine right now but if you would nerf terrans most important unit in that Matchup, HTs would just clean up everything.
Sure thing I'ld like seeing them nerfed to make Mech more viable in TvP, but then Protoss would need several nerfs to readjust the matchup.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 18 2010 10:00 GMT
#237
On September 18 2010 18:51 SkyDiDeLY wrote:
Show nested quote +
- Fixed a bug where Larva would sometimes accidently die by walking off cliffs.

lol what?

Im afraid its a fake ..

This happens when larvas are being mass recalled iirc.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
September 18 2010 10:04 GMT
#238
Zerg might be better but it's going to still be boring to play. I don't like this patch. As a whole I think it makes every race more boring.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
September 18 2010 10:06 GMT
#239
On September 18 2010 18:56 dahornnn wrote:
hmm shouldn't marauders have some sort of looking at atleast ;o?

Marauders might be the core unit but with Terran they are always supported by a bunch of other stuff.
There's nothing wrong with the design of Terran when we literally see every single one of their units used effectively in one way or another.
They shouldn't touch Terran imo, except perhaps the mule mechanic.

When roaches were really stong Zerg players could literally make just roaches all game long in every matchup.
Then when they nerfed roaches (which was a good decision) they didn't buff anything else!
How long has it been since that roach patch? It's been ages and not a single Zerg buff.
That was the mistake, starting the patching of Zerg... and not finishing it off.
Don't hate the player - Hate the game
Maggeus
Profile Joined April 2010
France277 Posts
September 18 2010 10:06 GMT
#240
On September 18 2010 19:04 guitarizt wrote:
Zerg might be better but it's going to still be boring to play. I don't like this patch. As a whole I think it makes every race more boring.


But... But... But... ! We still don't have any patch !
I want my Zergs to be nice, and good, and fun, and awesome, and Hydraroach, and...

*runs out of the forum and cries all his tears*
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 18 2010 10:15 GMT
#241
If it is only going to be what we seen in the situation report I am going to be really disappointed.
ALPINA
Profile Joined May 2010
3791 Posts
September 18 2010 10:22 GMT
#242
On September 18 2010 19:15 -Archangel- wrote:
If it is only going to be what we seen in the situation report I am going to be really disappointed.


Me 2, those are very tiny changes.
You should never underestimate the predictability of stupidity
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
September 18 2010 10:44 GMT
#243
They need to buff the hydra and the spine crawler slightly . The way the hydra is right now it's not cost effective against almost everything ground (maybe lower they're gas cost to 75 or 50 or something so that it's more affordable at least ) . It's the least they can do while zerg players are waiting for HOTS and hopefully some interesting new units . The infestor and baneling alone won't cut it . Roach i still don't know what the purpose of that unit is , but it's cheap and massable so that at least fits the zerg race .
Grummler
Profile Joined May 2010
Germany743 Posts
Last Edited: 2010-09-18 10:57:20
September 18 2010 10:56 GMT
#244
On September 18 2010 19:22 Alpina wrote:
Show nested quote +
On September 18 2010 19:15 -Archangel- wrote:
If it is only going to be what we seen in the situation report I am going to be really disappointed.


Me 2, those are very tiny changes.


What changes do you expect? Those fake changes? Prepare yourself do be disappointed then.

I mean, what else can blizzard do?

1. tell the community what changes will be made and why.
2. tell the communitiy severals days in advance when the patch will be released.
3. release the patch

-> people are disappointed -_-

For the record, i didnt talk about balance. If someone quotes me now with "4. nerf marauderzz lololol" its all his fault :-)
workers, supply, money, workers, supply, money, workers, ...
Oathmaster
Profile Joined May 2010
Canada81 Posts
September 18 2010 10:59 GMT
#245
Whether the patch notes are what we already saw, or there are more changes, I'm happy either way, for SC II will still be going in the right direction in terms of game balance. (here's hoping)
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 18 2010 11:08 GMT
#246
awesome
Your strength is just an accident arising from the weakness of others -Heart of Darkness
JudoChopper
Profile Joined August 2010
England148 Posts
September 18 2010 11:21 GMT
#247
Blizzard is way too slow to make meaningful balances, it kinda reminds me of Warhammer Online and when Bright Wizards were totally ridiculously powerful and you'd see them so often. Sure they eventually fixed the damn guys but it was probably after a good 6 months or so (it also seemed to happen just as someone posted an OP video on youtube showing how strong they could be).
no
heishe
Profile Blog Joined June 2009
Germany2284 Posts
September 18 2010 11:30 GMT
#248
i really really hope those are not the only changes they are implementing, as they will change absolutely nothing about Zerg v T and vP, next to making them even worse I mean. didn't they say something like: "there are also some other problems we'd like to address " or something like that?
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 18 2010 11:36 GMT
#249
Funny how so many people know what the "right direction for balance" is
Head Coach Park: "They should buff tanks!"
Piski
Profile Blog Joined April 2010
Finland3461 Posts
September 18 2010 11:40 GMT
#250
I hope the fake patch notes isn't fake, if that makes any sense
Triggi
Profile Joined September 2010
79 Posts
September 18 2010 11:41 GMT
#251
On September 18 2010 19:44 raga4ka wrote:
They need to buff the hydra and the spine crawler slightly . The way the hydra is right now it's not cost effective against almost everything ground (maybe lower they're gas cost to 75 or 50 or something so that it's more affordable at least ) . It's the least they can do while zerg players are waiting for HOTS and hopefully some interesting new units . The infestor and baneling alone won't cut it . Roach i still don't know what the purpose of that unit is , but it's cheap and massable so that at least fits the zerg race .


The hydra is 100m 50g already, so dunno where you get your numbers from. And I'm fairly certain that Blizzard got more content in the patch than just the changes in the preview. Atleast I'm just looking at it as a taste of what to come.
wwwzugzugorc
Profile Joined August 2010
18 Posts
September 18 2010 12:27 GMT
#252
hydra have the same base speed as marauder, which no one describes as slow...

On September 18 2010 11:46 TheBase wrote:
All the patch changes seem reasonable except for the battlecruiser nerf. It costs 400/300 and takes 90 secs to build for a reason... I can't see how zerg and protoss could have a difficult time countering bcs. And what stalemate situations are they talking about?

Hydralisks seriously need a buff. They cost 100/50 and 2 supply. The only improvement from BW are the damage and attack speed. They are also slow ass hell off creep. I think they should increase the hp by 10 and slightly increase their speed. The need to improve the hydralisk is really glaring.


raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2010-09-18 12:39:43
September 18 2010 12:35 GMT
#253
On September 18 2010 20:41 Triggi wrote:
Show nested quote +
On September 18 2010 19:44 raga4ka wrote:
They need to buff the hydra and the spine crawler slightly . The way the hydra is right now it's not cost effective against almost everything ground (maybe lower they're gas cost to 75 or 50 or something so that it's more affordable at least ) . It's the least they can do while zerg players are waiting for HOTS and hopefully some interesting new units . The infestor and baneling alone won't cut it . Roach i still don't know what the purpose of that unit is , but it's cheap and massable so that at least fits the zerg race .


The hydra is 100m 50g already, so dunno where you get your numbers from. And I'm fairly certain that Blizzard got more content in the patch than just the changes in the preview. Atleast I'm just looking at it as a taste of what to come.


Heh okay i wasn't sure if they lowerd the gas cost since i don't play the game right now . Then the hydra isn't that bad right now it's just a little bit slow .
Scoop
Profile Joined August 2010
Finland482 Posts
September 18 2010 12:44 GMT
#254
On September 18 2010 07:56 Qikz wrote:
Show nested quote +
On September 18 2010 07:54 robertdinh wrote:
On September 18 2010 07:53 semantics wrote:
Lol tuesday who do they think they are microsoft.


Blizz has been patching on tuesdays since wow came out.


Tuesdays in America right?

It's always Wednesday mornings for Europe.

I really don't understand why people are calling for a mule cooldown, sometimes we need to pool our energy for scans, and if we can't do that as we'll miss a mule, we'll never be able to scan like, ever.


Protoss and Zerg can't scan either like, ever.
Scoop
Profile Joined August 2010
Finland482 Posts
September 18 2010 12:47 GMT
#255
On September 18 2010 20:41 Triggi wrote:
Show nested quote +
On September 18 2010 19:44 raga4ka wrote:
They need to buff the hydra and the spine crawler slightly . The way the hydra is right now it's not cost effective against almost everything ground (maybe lower they're gas cost to 75 or 50 or something so that it's more affordable at least ) . It's the least they can do while zerg players are waiting for HOTS and hopefully some interesting new units . The infestor and baneling alone won't cut it . Roach i still don't know what the purpose of that unit is , but it's cheap and massable so that at least fits the zerg race .


The hydra is 100m 50g already, so dunno where you get your numbers from. And I'm fairly certain that Blizzard got more content in the patch than just the changes in the preview. Atleast I'm just looking at it as a taste of what to come.


Hydra is 100/50 and people complain that they don't completely rape 2x bigger stalker army?
Barook
Profile Joined July 2010
Germany143 Posts
September 18 2010 12:50 GMT
#256
On September 18 2010 21:27 wwwzugzugorc wrote:
hydra have the same base speed as marauder, which no one describes as slow...

Except that Marauders are basically perma-stimmed in combat and can slow other units.
"Blink is pretty good, it helps your Stalkers to die quicker."
Lurtzer
Profile Joined June 2009
Czech Republic67 Posts
September 18 2010 12:57 GMT
#257
Zergs who survive in GSL until next patch will be so happy..:D
"Time to walk the plank Tasteless, because I am Arrrrtosis" - Artosis
Supamang
Profile Joined June 2010
United States2298 Posts
September 18 2010 13:19 GMT
#258
wow, i didnt realize so many people have a problem with void rays until i saw all those bnet user responses.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
September 18 2010 13:25 GMT
#259
tank nerf is Q_Q

other than that i agree with the changes, seeing terrans go 5rax reaper is just gay (and im a terran)
jojoleb
Profile Joined April 2010
Lebanon180 Posts
September 18 2010 13:28 GMT
#260
they need to BUFF zerg already !!
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-09-18 13:36:40
September 18 2010 13:36 GMT
#261
Going to be intresting to see the marauders rushes vs P after the added zealot buildtime + warpgate cooldown :s

And I say that as a T player..
"trash micro but win - its marine" MC commentary during HSC 4
Anther
Profile Joined March 2010
United States87 Posts
Last Edited: 2010-09-18 13:44:53
September 18 2010 13:44 GMT
#262
On battle.net and in SC2 News it says the patch is going to be released between 5am - 11am PDT on September 21st.
Koukalaka
Profile Joined August 2010
United Kingdom80 Posts
September 18 2010 13:55 GMT
#263
On September 18 2010 22:44 Anther wrote:
On battle.net and in SC2 News it says the patch is going to be released between 5am - 11am PDT on September 21st.

US = Tuesday, along with normal World of Warcraft maintenance.
EU = Wednesday, along with normal World of Warcraft maintenance.
noD
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2010-09-18 14:00:51
September 18 2010 13:56 GMT
#264
That rumor balance changes was just a rumor then ?
edit: ovie speed etc ...
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
September 18 2010 14:06 GMT
#265
i'm gonna miss destroying an entire base in 5 seconds with some tanks
♞ Your soul will forever be lost in the void of a horse. ♞
TBO
Profile Joined September 2009
Germany1350 Posts
September 18 2010 14:09 GMT
#266
tanks won't be weaker vs buildings as they are armored.
lololol
Profile Joined February 2006
5198 Posts
September 18 2010 14:09 GMT
#267
On September 18 2010 23:06 SilentCrono wrote:
i'm gonna miss destroying an entire base in 5 seconds with some tanks


They deal the same damage vs armored, doh.
I'll call Nada.
Stripes
Profile Joined May 2010
Australia57 Posts
September 18 2010 14:20 GMT
#268
zealots vs tanks though, is going to be a whole diff story..
Bibdy
Profile Joined March 2010
United States3481 Posts
September 18 2010 14:26 GMT
#269
As always you have the same choice:

Either sit around waiting years for Blizzard to make the changes you want to see, or suck it up, do your best and improve your game in areas that go beyond balance.
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
September 18 2010 14:35 GMT
#270
On September 18 2010 23:09 TBO wrote:
tanks won't be weaker vs buildings as they are armored.


ah, i see.
♞ Your soul will forever be lost in the void of a horse. ♞
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2010-09-18 14:44:05
September 18 2010 14:40 GMT
#271
On September 18 2010 22:56 noD wrote:
That rumor balance changes was just a rumor then ?
edit: ovie speed etc ...


we dk that yet....

On September 18 2010 22:36 Senx wrote:
Going to be intresting to see the marauders rushes vs P after the added zealot buildtime + warpgate cooldown :s

And I say that as a T player..


T is too strong early vs P as it is, but P is stronger later on, so I guess we'll see Toss1-basing till templers are out - gonna be pretty stupid if u ask me.... ^^'
https://soundcloud.com/thesamplethief
Grummler
Profile Joined May 2010
Germany743 Posts
Last Edited: 2010-09-18 14:45:16
September 18 2010 14:43 GMT
#272
On September 18 2010 23:09 lololol wrote:
Show nested quote +
On September 18 2010 23:06 SilentCrono wrote:
i'm gonna miss destroying an entire base in 5 seconds with some tanks


They deal the same damage vs armored, doh.


And they already deal more dmg to buildings unsieged, double doh.
workers, supply, money, workers, supply, money, workers, ...
mierin
Profile Joined August 2010
United States4943 Posts
September 18 2010 14:51 GMT
#273
On September 18 2010 23:43 Grummler wrote:
Show nested quote +
On September 18 2010 23:09 lololol wrote:
On September 18 2010 23:06 SilentCrono wrote:
i'm gonna miss destroying an entire base in 5 seconds with some tanks


They deal the same damage vs armored, doh.


And they already deal more dmg to buildings unsieged, double doh.


Haha, this whole exchange was pretty funny.
JD, Stork, Calm, Hyuk Fighting!
ChApFoU
Profile Blog Joined July 2004
France2983 Posts
September 18 2010 15:15 GMT
#274
On September 18 2010 17:47 Chaosvuistje wrote:
Show nested quote +
On September 18 2010 17:40 ChApFoU wrote:
Not that I want to beat a dead horse, but I still don't get that Ultra nerf. They were already the most underused zerg unit and Blizz wants us to believe they were OP ? If you're going to reduce their dmg vs armored at least increase their speed ...

And as many of you I'm anxious about the chat channels, Blizz said they would implement it in the first patch but I feel they are trying to screw us over


Actually, Ultra' s are used quite a bit. Its just very hard to get to that stage of the game. And yes, they were really really strong.
They tore everything mech a new one, and the only counter to lots of ultra' s would be metric tons of marauders with 3 attack upgrades.

Once you lose your forces as terran, you almost don't have a chance to come back if there are more than 4 ultra' s pummeling at your buildings.

As much as I like winning the game when I have more than 11 ultra' s on the field, I don't really like "I WIN" buttons like that.


Well it can be argued broodlords kinda works like that too : if they catch you pants down it's over.

Anyway maybe that was just me but in like 100 ladder games played and 20 VODs watched I havent seen a single ultra and the only time I used them myself I got steamrolled by a protoss who didn't even have immortals T_T (well I was a bit down in unit count but I at least expected to do some decent dmg ...)
"I honestly think that whoever invented toilet paper in a genius" Kang Min
lovewithlea
Profile Joined March 2010
168 Posts
September 18 2010 15:32 GMT
#275
i bet my golden ass that this patch won't include more than stated in the SR Q_Q
Jaug
Profile Joined February 2010
Sweden249 Posts
September 18 2010 15:46 GMT
#276
On September 19 2010 00:32 lovewithlea wrote:
i bet my golden ass that this patch won't include more than stated in the SR Q_Q


I think this will be the case, standard.
hijt
Profile Joined August 2010
106 Posts
September 18 2010 15:55 GMT
#277
On September 19 2010 00:32 lovewithlea wrote:
i bet my golden ass that this patch won't include more than stated in the SR Q_Q


what do i need to get a golden ass?
Seam
Profile Blog Joined April 2010
United States1093 Posts
September 18 2010 16:23 GMT
#278
On September 19 2010 00:55 hijt wrote:
Show nested quote +
On September 19 2010 00:32 lovewithlea wrote:
i bet my golden ass that this patch won't include more than stated in the SR Q_Q


what do i need to get a golden ass?


A golden toilet, duh.

Can't wait for the patch :3
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
September 18 2010 16:28 GMT
#279
On September 19 2010 00:15 ChApFoU wrote:
Show nested quote +
On September 18 2010 17:47 Chaosvuistje wrote:
On September 18 2010 17:40 ChApFoU wrote:
Not that I want to beat a dead horse, but I still don't get that Ultra nerf. They were already the most underused zerg unit and Blizz wants us to believe they were OP ? If you're going to reduce their dmg vs armored at least increase their speed ...

And as many of you I'm anxious about the chat channels, Blizz said they would implement it in the first patch but I feel they are trying to screw us over


Actually, Ultra' s are used quite a bit. Its just very hard to get to that stage of the game. And yes, they were really really strong.
They tore everything mech a new one, and the only counter to lots of ultra' s would be metric tons of marauders with 3 attack upgrades.

Once you lose your forces as terran, you almost don't have a chance to come back if there are more than 4 ultra' s pummeling at your buildings.

As much as I like winning the game when I have more than 11 ultra' s on the field, I don't really like "I WIN" buttons like that.


Well it can be argued broodlords kinda works like that too : if they catch you pants down it's over.

Anyway maybe that was just me but in like 100 ladder games played and 20 VODs watched I havent seen a single ultra and the only time I used them myself I got steamrolled by a protoss who didn't even have immortals T_T (well I was a bit down in unit count but I at least expected to do some decent dmg ...)


It's because Ultras and Broodlords are the only cost effective unit zerg has. Terran is not used to seeing units not evaporating immediately and actually fighting back, so they think they're imbalanced.
We spend our youth attaining wealth, and our wealth attaining youth.
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
Last Edited: 2010-09-18 17:34:14
September 18 2010 17:33 GMT
#280
On September 19 2010 00:55 hijt wrote:
Show nested quote +
On September 19 2010 00:32 lovewithlea wrote:
i bet my golden ass that this patch won't include more than stated in the SR Q_Q


what do i need to get a golden ass?


Probably have to win some "sit-longest-on-ant-hill" tournaments, similar to how progamers have to win to get their golden mouse.

I'm anticipating some interesting changes from the patch, hopefully they don't have to go and backtrack much by reverting some values due these.
quasit
Profile Joined July 2010
Sweden49 Posts
September 19 2010 08:29 GMT
#281
On September 18 2010 21:44 Scoop wrote:
Protoss and Zerg can't scan either like, ever.


Raven isn't perm cloaked and can't be built in 17 seconds (!). Your point is?
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2010-09-19 08:38:36
September 19 2010 08:36 GMT
#282
On September 19 2010 00:15 ChApFoU wrote:
Show nested quote +
On September 18 2010 17:47 Chaosvuistje wrote:
On September 18 2010 17:40 ChApFoU wrote:
Not that I want to beat a dead horse, but I still don't get that Ultra nerf. They were already the most underused zerg unit and Blizz wants us to believe they were OP ? If you're going to reduce their dmg vs armored at least increase their speed ...

And as many of you I'm anxious about the chat channels, Blizz said they would implement it in the first patch but I feel they are trying to screw us over


Actually, Ultra' s are used quite a bit. Its just very hard to get to that stage of the game. And yes, they were really really strong.
They tore everything mech a new one, and the only counter to lots of ultra' s would be metric tons of marauders with 3 attack upgrades.

Once you lose your forces as terran, you almost don't have a chance to come back if there are more than 4 ultra' s pummeling at your buildings.

As much as I like winning the game when I have more than 11 ultra' s on the field, I don't really like "I WIN" buttons like that.


Well it can be argued broodlords kinda works like that too : if they catch you pants down it's over.

Anyway maybe that was just me but in like 100 ladder games played and 20 VODs watched I havent seen a single ultra and the only time I used them myself I got steamrolled by a protoss who didn't even have immortals T_T (well I was a bit down in unit count but I at least expected to do some decent dmg ...)


how can broodlords catch you off-guard?

Seriously; when harrassing with Reapers jumping all over the Zergs base or scanning, memorize where he put his spire and at T3, look if it's morphing into a greater spire... Sooooo easy to scout.

By that time, Terran has at least one Starport with a Reactor and somwhere, there's gotta be another Reactor lying around, so you have to build max 1 additional Starport to pump out 4 vikings at a time, completely decimating the Zergs Broodlords.

And I don't even wanna talk about how ridiculously bad Ultras are against Mass-Marauders, Mass-Tanks, BC's or Banshees.

Really, Zerg lategame isn't that great against Terran. Against Bio, I mostly stay on T2 for a very long time and against Mech, you don't have anything else than Broodlords, but as described above, they get countered way too easy.

Terran isn't just better than Zerg in the early-game, Terran has more cost-efficient Units throughout the game and totally overpowered features like TL/Reactor-switching, Auto-Repair, Mule, Planetary Fortress etc.
https://soundcloud.com/thesamplethief
KennyD
Profile Joined August 2010
United States30 Posts
September 19 2010 08:43 GMT
#283
Chat Rooms!!!
DannyJ
Profile Joined March 2010
United States5110 Posts
September 19 2010 08:49 GMT
#284
Nooo i don't want chat rooms. No chat rooms gave me a perfect excuse for having no friends!
thesauceishot
Profile Joined July 2010
Canada333 Posts
September 19 2010 08:50 GMT
#285
Patch is Tuesday for North American servers. Pretty excited to see what the exact changes are gonna be.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 19 2010 08:57 GMT
#286
On September 19 2010 17:50 thesauceishot wrote:
Patch is Tuesday for North American servers. Pretty excited to see what the exact changes are gonna be.


why can't they release the patchnotes already?....
https://soundcloud.com/thesamplethief
lololol
Profile Joined February 2006
5198 Posts
September 19 2010 11:05 GMT
#287
On September 18 2010 23:43 Grummler wrote:
Show nested quote +
On September 18 2010 23:09 lololol wrote:
On September 18 2010 23:06 SilentCrono wrote:
i'm gonna miss destroying an entire base in 5 seconds with some tanks


They deal the same damage vs armored, doh.


And they already deal more dmg to buildings unsieged, double doh.


And marauders deal even more damage to buildings, which is another thing he obviously wasn't talking about.
I'll call Nada.
Malminos
Profile Joined July 2010
United States321 Posts
September 20 2010 04:20 GMT
#288
yeah if the patch changes are just what was in the situation report i'll probably abandon SC2 for civ5 which COICIDENTALLY comes out the same day as the patch... lol.
"To dream of because become happiness "
Dommk
Profile Joined May 2010
Australia4865 Posts
September 20 2010 04:22 GMT
#289
On September 20 2010 13:20 Malminos wrote:
yeah if the patch changes are just what was in the situation report i'll probably abandon SC2 for civ5 which COICIDENTALLY comes out the same day as the patch... lol.


No you wont
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2010-09-20 04:27:15
September 20 2010 04:26 GMT
#290
On September 20 2010 13:20 Malminos wrote:
yeah if the patch changes are just what was in the situation report i'll probably abandon SC2 for civ5 which COICIDENTALLY comes out the same day as the patch... lol.

Balance changes don't matter for people who aren't super-high diamond. You aren't super-high diamond. If you're not having fun playing zerg, then switch races or change games, but don't blame it on balance.

EDIT: maybe you were talking about chat rooms etc., as opposed to balance.
ModeratorGood content always wins.
Phaded
Profile Joined August 2010
Australia579 Posts
September 20 2010 04:26 GMT
#291
The only confirmed feature is the In-game region selector for the SEA client to connect to the US client

http://sea.battle.net/sc2/en/blog/72596#c-68586862

It would be disappointing if that was the only thing being touted as their "Feature"
I am down but I am far from over
Crazypyro1
Profile Joined May 2010
United States446 Posts
September 20 2010 04:29 GMT
#292
On September 20 2010 13:26 motbob wrote:
Show nested quote +
On September 20 2010 13:20 Malminos wrote:
yeah if the patch changes are just what was in the situation report i'll probably abandon SC2 for civ5 which COICIDENTALLY comes out the same day as the patch... lol.

Balance changes don't matter for people who aren't super-high diamond. You aren't super-high diamond. If you're not having fun playing zerg, then switch races or change games, but don't blame it on balance.

EDIT: maybe you were talking about chat rooms etc., as opposed to balance.



Balance affects all levels of play.
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 20 2010 08:16 GMT
#293
And I don't even wanna talk about how ridiculously bad Ultras are against Mass-Marauders, Mass-Tanks, BC's or Banshees.

This was nearly an epic fail :D
Ure right Marauders kill Ultras... as long as there is no fungal growth.
But this fails so hard:
Ultras destroy! Tanks, espacially Mass Tanks.
BCs tickle Ultras with their attacks against 5 armor... but yeah ure right, when I see a BC fleet, my Ultras just dont stand a chance, I dont know what to do. I experienced the same problem against Banshees, somehow my Ultras cant get close enough to attack them.
Man u realised, that BC, Banshees are air?

I'm am Zerg player so I dont think in anyway that Terran is okay, but your statement is a shame
klauz619
Profile Joined July 2010
453 Posts
September 20 2010 08:24 GMT
#294
They are patching this in the middle of a huge tournament season?

Wow lolblizz.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 20 2010 08:30 GMT
#295
On September 20 2010 17:24 klauz619 wrote:
They are patching this in the middle of a huge tournament season?

Wow lolblizz.

How many of you are out there. Ok, lets repeat for 1,000,000 time.... As soon as one GSL season stops, another begins.
Also GSL is played on private servers and I doubt they are going to patch those as well.
RHoudini
Profile Joined October 2009
Belgium3627 Posts
September 20 2010 08:38 GMT
#296
On September 20 2010 17:30 -Archangel- wrote:
Also GSL is played on private servers and I doubt they are going to patch those as well.

If Battlenet has another SCII version than the GSL, how are players supposed to practice their game?
Lee Jae Dong fighting!
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
September 20 2010 08:39 GMT
#297
The fact that we have seen no patch notes yet leads me to belive that we don't get anything else than what was mentioned in the situation report.

Terrancraft will live to at least after blizzcon.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
zimms
Profile Joined November 2009
Austria561 Posts
September 20 2010 08:48 GMT
#298
On September 20 2010 17:30 -Archangel- wrote:

Also GSL is played on private servers and I doubt they are going to patch those as well.


Source?
archy
Profile Joined August 2010
Norway22 Posts
September 20 2010 08:54 GMT
#299
Sweet, that's on my birthday!
Sqq
Profile Joined August 2010
Norway2023 Posts
September 20 2010 08:55 GMT
#300
If this is the final patch notes (the ones released some time back, then I will be quite sad. The reaper harass has made me become better at microing my lings \ focusing macroing (getting roaches) while fending it off. I actually like the pace. I'd really have wanted something that gives zerg a buff instead of giving other races a nerf. And I don't mean like flying ultralisk that shoots sharks, but some added gimmick or a small buff to already existing features
Dead girls don't say no.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 20 2010 09:07 GMT
#301
On September 20 2010 17:16 ch4ppi wrote:
Show nested quote +
And I don't even wanna talk about how ridiculously bad Ultras are against Mass-Marauders, Mass-Tanks, BC's or Banshees.

This was nearly an epic fail :D
Ure right Marauders kill Ultras... as long as there is no fungal growth.
But this fails so hard:
Ultras destroy! Tanks, espacially Mass Tanks.
BCs tickle Ultras with their attacks against 5 armor... but yeah ure right, when I see a BC fleet, my Ultras just dont stand a chance, I dont know what to do. I experienced the same problem against Banshees, somehow my Ultras cant get close enough to attack them.
Man u realised, that BC, Banshees are air?

I'm am Zerg player so I dont think in anyway that Terran is okay, but your statement is a shame


If the Terran has anything protecting his Tanks, like Marauders or Thors, your Ultras will just evaporate, Mass-Ultras without Broodlords support fails horribly against Terran Mech.

And yes, BC's and banshees are Air, the problem with that is, that Zerg nearly has no Anti-Air when going Mass-Ultras and the fact that Terran can switch very fast to Mass-Air with Reactor+Starport for Vikings and a few Starports with TL for any Air-to-ground-Unit to deal the DMG,makes this a very potent and extremely hard to counter lategame-tactic for Terran.

Ppl are simply stating that Zerg-Lategame is very good and even superior to the Terran Lategame and that is just not true. Zerg has to heavily outmacro Terran in the lategame to stand a chance, even with the highest Tier-Units and Terrans Units are more cost-efficient throughout the game.

my statement just showed how many Options Terran has, even in the lategame, to completely decimate a Zerg-Army and countering a Ground-Army with Air-Units is a very good one. Even if you try to ridicule that sentiment with your witty comment that Ultras cannot attack air, that's exactly the point why it is so good.

It's all a matter of how cost-efficient your Units are and you are completely right in the assumption that Mass-Ultras can rape almost any ground-Army the Terran has, BUT they have to be in much larger numbers to be effective and you have to be able to flank and surround the opponent. Ever tried fighting off Tanks with any ground-unit-composition in Areas where you can't flank? Well good luck - cuz it's impossible.

I also don't know what you are trying to imply with your Post - do you think Ultras are OP or what? As soon as the next Patch further reduces the power of the Ultra, they simply won't be a viable choice against Terran anymore, so Terran just has to Mass Vikings in the lategame to counter Broodlords and they'll have a guaranteed win, cuz with PF's and the power of Mech to split the Map in half, there is just no way to outmacro Terran in the later stages of the game.
https://soundcloud.com/thesamplethief
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-09-20 10:38:42
September 20 2010 10:35 GMT
#302
On September 20 2010 18:07 kickinhead wrote:
Show nested quote +
On September 20 2010 17:16 ch4ppi wrote:
And I don't even wanna talk about how ridiculously bad Ultras are against Mass-Marauders, Mass-Tanks, BC's or Banshees.

This was nearly an epic fail :D
Ure right Marauders kill Ultras... as long as there is no fungal growth.
But this fails so hard:
Ultras destroy! Tanks, espacially Mass Tanks.
BCs tickle Ultras with their attacks against 5 armor... but yeah ure right, when I see a BC fleet, my Ultras just dont stand a chance, I dont know what to do. I experienced the same problem against Banshees, somehow my Ultras cant get close enough to attack them.
Man u realised, that BC, Banshees are air?

I'm am Zerg player so I dont think in anyway that Terran is okay, but your statement is a shame


If the Terran has anything protecting his Tanks, like Marauders or Thors, your Ultras will just evaporate, Mass-Ultras without Broodlords support fails horribly against Terran Mech.

And yes, BC's and banshees are Air, the problem with that is, that Zerg nearly has no Anti-Air when going Mass-Ultras and the fact that Terran can switch very fast to Mass-Air with Reactor+Starport for Vikings and a few Starports with TL for any Air-to-ground-Unit to deal the DMG,makes this a very potent and extremely hard to counter lategame-tactic for Terran.

Ppl are simply stating that Zerg-Lategame is very good and even superior to the Terran Lategame and that is just not true. Zerg has to heavily outmacro Terran in the lategame to stand a chance, even with the highest Tier-Units and Terrans Units are more cost-efficient throughout the game.

my statement just showed how many Options Terran has, even in the lategame, to completely decimate a Zerg-Army and countering a Ground-Army with Air-Units is a very good one. Even if you try to ridicule that sentiment with your witty comment that Ultras cannot attack air, that's exactly the point why it is so good.

It's all a matter of how cost-efficient your Units are and you are completely right in the assumption that Mass-Ultras can rape almost any ground-Army the Terran has, BUT they have to be in much larger numbers to be effective and you have to be able to flank and surround the opponent. Ever tried fighting off Tanks with any ground-unit-composition in Areas where you can't flank? Well good luck - cuz it's impossible.

I also don't know what you are trying to imply with your Post - do you think Ultras are OP or what? As soon as the next Patch further reduces the power of the Ultra, they simply won't be a viable choice against Terran anymore, so Terran just has to Mass Vikings in the lategame to counter Broodlords and they'll have a guaranteed win, cuz with PF's and the power of Mech to split the Map in half, there is just no way to outmacro Terran in the later stages of the game.


you rreally are exaggerating hard here.

T cant just "switch mass air". the 2 units you talked about,bc&banshee, need techlabs. a terran will have 0-1 starport with techlabs in tvz.

and ultras are plain amazing against almost evrything. the 10% nerf to their armored dmg wont change anything about that. and absolute will not make them "not viable".


yeah Z has problems, ye the maps are shit but i think you just are randomly complaining about things right now.
life of lively to live to life of full life thx to shield battery
Ordained
Profile Joined June 2010
United States779 Posts
September 20 2010 11:01 GMT
#303
I just hope that "leaked" mule change will happen. It makes so much sense to have 1 orbital only being able to control 1 mule.
"You are not trying to win, you are trying to be awesome" -Day[9]
Zog
Profile Joined September 2010
57 Posts
Last Edited: 2010-09-20 11:52:06
September 20 2010 11:49 GMT
#304
On September 20 2010 13:26 motbob wrote:
Show nested quote +
On September 20 2010 13:20 Malminos wrote:
yeah if the patch changes are just what was in the situation report i'll probably abandon SC2 for civ5 which COICIDENTALLY comes out the same day as the patch... lol.

Balance changes don't matter for people who aren't super-high diamond. You aren't super-high diamond. If you're not having fun playing zerg, then switch races or change games, but don't blame it on balance.

EDIT: maybe you were talking about chat rooms etc., as opposed to balance.


Tanks rape at low diamond - top platinum level too. I rage so much when my banelings and zerglings get decimated in two seconds. Not to mention how a stim-packed marine ball finishes / kites any banelings that might make it to them. You need to have twice the micro of the terran to win, and time your attacks extremely well. That's the only match-up that gives me so much trouble at my (low) level.

Anyway, tanks are not nerfed enough and will still OS glings and blings, so i don't really understand what they want to do, unless their only goal is to make marines more viable in TvT match-up...
ghermination
Profile Blog Joined April 2008
United States2851 Posts
Last Edited: 2010-09-20 12:11:00
September 20 2010 12:09 GMT
#305
Let's get ready for Toss to be nerfed unnecessarily again!
I'm so ready to get 6/7/8 pooled endlessly on 2 player maps now because there's just no way to have a zeal out on, for example, steppes, even if you open 10 gate! that 5 seconds is crucial. That's the reason they buffed warpgates in the first place. Not to mention it's now going to be infinitely harder to sustain any attack in which you do less than steamroll your enemy, considering Zeal/Sentry is your main money sink vs Z and it'll be now be significantly slower. Zeal nerf doesn't seem like a big deal but it really really is.
U Gotta Skate.
nailertn
Profile Joined September 2010
48 Posts
September 20 2010 12:42 GMT
#306
On September 20 2010 17:48 zimms wrote:
Show nested quote +
On September 20 2010 17:30 -Archangel- wrote:

Also GSL is played on private servers and I doubt they are going to patch those as well.


Source?


Artosis and Tasteless are using an english client to observe the matches.
lovewithlea
Profile Joined March 2010
168 Posts
September 20 2010 12:53 GMT
#307
the issues adressed to TvZ in this patch are a laugh (if the SR1 adressed all changes that will come(which i believe it did)).

nothing will change.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50584 Posts
September 20 2010 12:57 GMT
#308
On September 20 2010 21:42 nailertn wrote:
Show nested quote +
On September 20 2010 17:48 zimms wrote:
On September 20 2010 17:30 -Archangel- wrote:

Also GSL is played on private servers and I doubt they are going to patch those as well.


Source?


Artosis and Tasteless are using an english client to observe the matches.


also the fact that they are zero latency and lag.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Shurayuki
Profile Joined April 2010
Germany2665 Posts
September 20 2010 13:01 GMT
#309
On September 20 2010 21:53 lovewithlea wrote:
the issues adressed to TvZ in this patch are a laugh (if the SR1 adressed all changes that will come(which i believe it did)).

nothing will change.


A lot of people are getting their hopes up really high for some reason. Did you not follow the Beta or something? I just don't see why there would be suddenly a change in patching continuity, matchups will probably remain pretty much the same.

+ Show Spoiler +
also Protoss severely nerfed, Terran with stuff that looks bad at first but will come out stronger for it, Zerg pretty much stays the same. c'mon guys, was like that for 16(?) patches straight, why would it change


Hope i'm wrong though. The biggest change would actually be some nicer maps, less rush friendly would help Zerg in general and could make PvT go longer than 10min more often (really most games are decided by the first push).
なまいきになんなよ~ Don't be too stakka~ ☆ SKT Harlequin ☆ n.Die_soO Hoppin You ♪ 愛 am BeSt ♪ ワイフ♥小早川りんこ
Bart331
Profile Joined July 2010
59 Posts
September 20 2010 13:03 GMT
#310
On September 20 2010 21:09 ghermination wrote:
Let's get ready for Toss to be nerfed unnecessarily again!
I'm so ready to get 6/7/8 pooled endlessly on 2 player maps now because there's just no way to have a zeal out on, for example, steppes, even if you open 10 gate! that 5 seconds is crucial. That's the reason they buffed warpgates in the first place. Not to mention it's now going to be infinitely harder to sustain any attack in which you do less than steamroll your enemy, considering Zeal/Sentry is your main money sink vs Z and it'll be now be significantly slower. Zeal nerf doesn't seem like a big deal but it really really is.


Its a lot easier to defend 6/7/8 pool then to hold off 2 gate FE or 2 gate into 4 gate. Free tip: maybe use probes to kill lings. 2 Gate openings dmg the Z substantially more then they dmg P making the rest of the game quite one sided
Pekkz
Profile Joined June 2009
Norway1505 Posts
September 20 2010 13:09 GMT
#311
Both zergs got a terran in Round 16 GSL

Lets hope patch tomorrow actually makes a difference.
Shurayuki
Profile Joined April 2010
Germany2665 Posts
September 20 2010 13:12 GMT
#312

Its a lot easier to defend 6/7/8 pool then to hold off 2 gate FE or 2 gate into 4 gate. Free tip: maybe use probes to kill lings. 2 Gate openings dmg the Z substantially more then they dmg P making the rest of the game quite one sided


HuK disagrees!

Will be interesting to see how this will pan out, but if you're really good at 6pooling (can you...be actually be good or bad cheese? i guess) the worst will be that you're even as the Zerg, it should really be an All-In and making it more safe is kinda...nonsensical?
They need to figure out a way to let Z defend a FE with static defense really, would make more sense than throwing nerf-bats around.


I'm still all for instead of taking stuff away from races, make the others stronger. Terran doesn't need to be nerfed, Blizzard actually did the best job with Terran out of the 3. Protoss just needs a couple small adjustments to get the variety T has and Zerg...well may need more stuff for the early game (you'll agree Zerg can have a pretty devastating endgame if they don't fall behind in the beginning?!).
なまいきになんなよ~ Don't be too stakka~ ☆ SKT Harlequin ☆ n.Die_soO Hoppin You ♪ 愛 am BeSt ♪ ワイフ♥小早川りんこ
heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2010-09-20 13:50:51
September 20 2010 13:49 GMT
#313
On September 20 2010 13:26 motbob wrote:
Show nested quote +
On September 20 2010 13:20 Malminos wrote:
yeah if the patch changes are just what was in the situation report i'll probably abandon SC2 for civ5 which COICIDENTALLY comes out the same day as the patch... lol.

Balance changes don't matter for people who aren't super-high diamond. You aren't super-high diamond. If you're not having fun playing zerg, then switch races or change games, but don't blame it on balance.


That's simply not true. Especially for people who actually try to improve, balance matters a lot even when you're in lower diamond. For one, it is greatly upsetting when you're sweating after a game because you focused so much and put so much effort into it, but lost despite your opponent clearly playing worse / making a lot more mistakes etc.

Plus it really hurts at getting better. Sometimes when you lose games(I watch every replay where I lose and try to find my mistakes) you literally watch the replays times and times again and you can absolutely not pinpoint anything which you've done terribly wrong. Yes, here I forgot inject larvae for 10 seconds, yes, here I didn't expand the creep tumor for a few seconds, yes, I could've microed those 5 roaches a little bit better in that big fight, yes I could've taken the expansion 20 seconds earlier, but you always look at that and think like: even if I did that better, I wouldn't have won the game. And then you stare at the screen and are really disappointed etc. since you don't know what to do better next game. So you end up completely switching up your BO which of course doesn't change anything.

It also hurts to see that when you win a game and you realize that you just lost it because your opponent made a lot of really stupid mistakes and even then you don't steamroll him, you just scratch in the win after a long game.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Protoss_Carrier
Profile Joined September 2010
414 Posts
September 20 2010 13:49 GMT
#314
What if Ovy puke creep at T1? I have a feeling that's gonna sove the reaper problem, the lack of static defense at early expansion and the zerg cannot wall in problem all at the same time.
Carrier has arrived.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
September 20 2010 14:17 GMT
#315
On September 20 2010 13:26 motbob wrote:
Show nested quote +
On September 20 2010 13:20 Malminos wrote:
yeah if the patch changes are just what was in the situation report i'll probably abandon SC2 for civ5 which COICIDENTALLY comes out the same day as the patch... lol.

Balance changes don't matter for people who aren't super-high diamond. You aren't super-high diamond. If you're not having fun playing zerg, then switch races or change games, but don't blame it on balance.

EDIT: maybe you were talking about chat rooms etc., as opposed to balance.

I really don't agree with this, I mean balance should be suited to help the top tier players, but obviously it's going to have an effect on everyone else. Balance I think does have an effect on even lower tier play.
All the pros got dat Ichie.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
September 20 2010 14:32 GMT
#316
so yesterday i had a game in Steeps, 1 gate cyber and noticed the zealot pops out just in time...now with this change i may need to 10 gate every single game on 2 player maps vs zerg lol.
DTown
Profile Blog Joined April 2010
United States428 Posts
September 20 2010 14:35 GMT
#317
On September 20 2010 22:49 Protoss_Carrier wrote:
What if Ovy puke creep at T1? I have a feeling that's gonna sove the reaper problem, the lack of static defense at early expansion and the zerg cannot wall in problem all at the same time.

This would create a lot of problems with expansion denial and general creep harassment on short air distance maps such as scrap station.
heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2010-09-20 14:48:57
September 20 2010 14:48 GMT
#318
On September 20 2010 23:17 RoarMan wrote:
Show nested quote +
On September 20 2010 13:26 motbob wrote:
On September 20 2010 13:20 Malminos wrote:
yeah if the patch changes are just what was in the situation report i'll probably abandon SC2 for civ5 which COICIDENTALLY comes out the same day as the patch... lol.

Balance changes don't matter for people who aren't super-high diamond. You aren't super-high diamond. If you're not having fun playing zerg, then switch races or change games, but don't blame it on balance.

EDIT: maybe you were talking about chat rooms etc., as opposed to balance.

I really don't agree with this, I mean balance should be suited to help the top tier players, but obviously it's going to have an effect on everyone else. Balance I think does have an effect on even lower tier play.


the point he makes is only true for platinum or lower players, where every zerg player really has huuuge huuge leaks in his play, but in diamond 800 and above, zerg generally make really few mistakes, since you can't really get to that level by making big mistakes (as opposed to terran and toss) and players above 1.2k generally play close to perfect in what they do, that's why you'll find that no zerg above 1.2k really stays there for a long time, most will move on to 1.3k -1.4k relatively quickly since there's really not that much skill difference between 1k and 1.4k with zerg since they all play very very very good just to get to that level. so that (800+) is where balance really starts to matter for zerg since they play very good yet lose a lot to players who play a lot worse, and there are many situations where the zerg just couldn't have done anything muchbetter and still loses.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Disp
Profile Joined June 2010
United States59 Posts
September 20 2010 15:40 GMT
#319
On September 20 2010 21:09 ghermination wrote:
Let's get ready for Toss to be nerfed unnecessarily again!
I'm so ready to get 6/7/8 pooled endlessly on 2 player maps now because there's just no way to have a zeal out on, for example, steppes, even if you open 10 gate! that 5 seconds is crucial. That's the reason they buffed warpgates in the first place. Not to mention it's now going to be infinitely harder to sustain any attack in which you do less than steamroll your enemy, considering Zeal/Sentry is your main money sink vs Z and it'll be now be significantly slower. Zeal nerf doesn't seem like a big deal but it really really is.


So you're saying the window is so tight that 5 game seconds (about 3 real seconds) is the difference between holding off an attack and having no chance to defend it?
dave22222
Profile Joined August 2010
20 Posts
September 20 2010 15:44 GMT
#320
http://us.battle.net/sc2/en/blog/785430#blog

patch is tomorrow, Tuesday!
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
September 20 2010 15:45 GMT
#321
I'm gonna have me some obnoxious protoss tears in a few days :D.
sAviOr...
dave22222
Profile Joined August 2010
20 Posts
Last Edited: 2010-09-20 15:50:27
September 20 2010 15:45 GMT
#322
the tears will be from every race i bet
cykalu
Profile Joined July 2010
Australia30 Posts
Last Edited: 2010-09-20 15:54:06
September 20 2010 15:53 GMT
#323
simply cannot wait till I could collect those Terran Tears.

Hydras may become more variable against those silly tanks..
Konsume
Profile Joined February 2010
Canada466 Posts
September 20 2010 15:53 GMT
#324
On September 21 2010 00:45 Camlito wrote:
I'm gonna have me some obnoxious protoss tears in a few days :D.


I really really really doupt it's going to change anything on anymaps BUT steppes of war. In any case I bet that they will have to start with forge 10 on steppes and take late gaz.

protoss [a+move] will just be less of a no-brainer early game now!

as for terran changes.... I doupt it's going to do anything significant in TvZ... so.... I don't know...
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
tOOkOmA4U
Profile Joined November 2006
Germany253 Posts
Last Edited: 2010-09-20 15:54:14
September 20 2010 15:53 GMT
#325
i wonder if that patch will be similar to wow patches, meaning on patchday the server will be unplayable for ages. i sure hope not ^^
~Smoke Weed Every Day~
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
September 20 2010 15:55 GMT
#326
HOLD ON GUYS JUST 2 MORE DAYS!!!
i dunno lol
ELA
Profile Joined April 2010
Denmark4608 Posts
September 20 2010 15:58 GMT
#327
On September 21 2010 00:53 Konsume wrote:
Show nested quote +
On September 21 2010 00:45 Camlito wrote:
I'm gonna have me some obnoxious protoss tears in a few days :D.


I really really really doupt it's going to change anything on anymaps BUT steppes of war. In any case I bet that they will have to start with forge 10 on steppes and take late gaz.

protoss [a+move] will just be less of a no-brainer early game now!

as for terran changes.... I doupt it's going to do anything significant in TvZ... so.... I don't know...


I would say that Hydralisks are a fair bit more viable in ZvT now - It takes 3 shots from a sieged up siegetank to kill a hydra now.. Thats pretty huge!
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
accaris
Profile Joined May 2010
98 Posts
September 20 2010 15:59 GMT
#328
Not sure why the thread still says 9.22, blizzard's blog clearly states "The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21."

Meaning tomorrow.
Sixes
Profile Joined July 2010
Canada1123 Posts
September 20 2010 16:01 GMT
#329
On September 20 2010 19:35 BeMannerDuPenner wrote:
you rreally are exaggerating hard here.

T cant just "switch mass air". the 2 units you talked about,bc&banshee, need techlabs. a terran will have 0-1 starport with techlabs in tvz.

and ultras are plain amazing against almost evrything. the 10% nerf to their armored dmg wont change anything about that. and absolute will not make them "not viable".


yeah Z has problems, ye the maps are shit but i think you just are randomly complaining about things right now.


Z has problems that occur before ultras can pop.

There are actually a fair few fast ultra strats out there now which basically revolve around "How can I stay alive with the econ to support ultras until I can pop them out and be on even ground?".

Note that both other races still have very good solutions to ultras or broodlords (immortals and marauders for ultras and vikings and blink stalkers for broodlords) that are extremely hard counters so they don't mean the zerg player wins, just that the zerg player has a fighting chance to counter mech or mass stalker.

The basic issue (other than wall offs, the fact that zerg tier 1/1.5 can't get up a ramp, silly maps with cliffs on naturals and tech times that are double what the opposition has) is that with so few available units zerg units have been made soft counters but only rarely hard counters (the baneling comes to mind, as do ultras). The hard counters are usually due to a big +xx against light or armored or a ton of splash (which counters swarms or infantry balls) and zerg has very few of these, especially relative to Terran (which has a +xx against armored or light on almost every unit).

This means the zerg solution to most things is out macro and spam soft counters. You can perfectly scout an opponent, make the counter and still barely win (with the opponent not scouting a thing) because we cant just pop up with marauders to kill stalkers in 5 seconds flat.

To further complicate things zerg have terrible range (usually melee) so every unit becomes worse when battles get large. Lings generally destroy stalkers but with a choked up map there is a critical mass of stalkers where lings don't cut it (and we need ultras and hope the P player isn't great at blink micro).

That leads to another point about zerg. A zerg player with godly micro can't use it to the extent a P player can abuse blink or a T player can abuse stim. This is due again to all the units being melee and having almost no abilities. The best Z can hope for when it comes to micro is good infestor play and good timing on surrounds where ghost snipe, EMP, storm, blink etc allow a smaller force to destroy the large zerg army.

The point being a Z player with crazy micro and good macro shouldn't have to play a 30+ minute game to break a mediocre terran just because the Terran sieged up and sat there.
Artifex
Profile Blog Joined May 2009
Belgium189 Posts
September 20 2010 16:01 GMT
#330
Its probably september 21 for US and 22 for EU (or the rest of the world)
Fear. Fear that the zerg are expanding all over the map and there's nothing you can do. The Swarm. Your doom. Now is the time to panic. The terran and protoss are trying to survive. The Zerg are trying to obliterate them. - Stane
Calidus
Profile Joined April 2010
150 Posts
September 20 2010 16:01 GMT
#331
On September 21 2010 01:01 Artifex wrote:
Its probably september 21 for US and 22 for EU (or the rest of the world)

^^^
Note:1100 Diamond take everything with a grain of salt.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
September 20 2010 16:02 GMT
#332
please please please give me a ladder reset !
junemermaid
Profile Joined September 2006
United States981 Posts
September 20 2010 16:03 GMT
#333
On September 21 2010 00:40 Disp wrote:
Show nested quote +
On September 20 2010 21:09 ghermination wrote:
Let's get ready for Toss to be nerfed unnecessarily again!
I'm so ready to get 6/7/8 pooled endlessly on 2 player maps now because there's just no way to have a zeal out on, for example, steppes, even if you open 10 gate! that 5 seconds is crucial. That's the reason they buffed warpgates in the first place. Not to mention it's now going to be infinitely harder to sustain any attack in which you do less than steamroll your enemy, considering Zeal/Sentry is your main money sink vs Z and it'll be now be significantly slower. Zeal nerf doesn't seem like a big deal but it really really is.


So you're saying the window is so tight that 5 game seconds (about 3 real seconds) is the difference between holding off an attack and having no chance to defend it?


Yeah, thats pretty much what he's saying.

Sounds pretty silly, doesn't it?

Almost irrational.
the UMP says YER OUT
FaCE_1
Profile Blog Joined December 2006
Canada6178 Posts
September 20 2010 16:06 GMT
#334
On September 21 2010 01:02 T0fuuu wrote:
please please please give me a ladder reset !

that woudl actually be cool ne wplacement match ?
n_n
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 20 2010 16:06 GMT
#335
On September 21 2010 01:03 junemermaid wrote:
Show nested quote +
On September 21 2010 00:40 Disp wrote:
On September 20 2010 21:09 ghermination wrote:
Let's get ready for Toss to be nerfed unnecessarily again!
I'm so ready to get 6/7/8 pooled endlessly on 2 player maps now because there's just no way to have a zeal out on, for example, steppes, even if you open 10 gate! that 5 seconds is crucial. That's the reason they buffed warpgates in the first place. Not to mention it's now going to be infinitely harder to sustain any attack in which you do less than steamroll your enemy, considering Zeal/Sentry is your main money sink vs Z and it'll be now be significantly slower. Zeal nerf doesn't seem like a big deal but it really really is.


So you're saying the window is so tight that 5 game seconds (about 3 real seconds) is the difference between holding off an attack and having no chance to defend it?


Yeah, thats pretty much what he's saying.

Sounds pretty silly, doesn't it?

Almost irrational.

That really is the difference more often than you'd think, at least after the builds are refined a bit more.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Sixes
Profile Joined July 2010
Canada1123 Posts
September 20 2010 16:07 GMT
#336
On September 21 2010 00:58 ELA wrote:
Show nested quote +
On September 21 2010 00:53 Konsume wrote:
On September 21 2010 00:45 Camlito wrote:
I'm gonna have me some obnoxious protoss tears in a few days :D.


I really really really doupt it's going to change anything on anymaps BUT steppes of war. In any case I bet that they will have to start with forge 10 on steppes and take late gaz.

protoss [a+move] will just be less of a no-brainer early game now!

as for terran changes.... I doupt it's going to do anything significant in TvZ... so.... I don't know...


I would say that Hydralisks are a fair bit more viable in ZvT now - It takes 3 shots from a sieged up siegetank to kill a hydra now.. Thats pretty huge!


Actually the units that will benefit from this most are the Queen and the IT. ITs can now soak up 2 tank hits (and cause 2 splash hits to nearby units). Queens can be used to soak up a bunch of hits from the early 2-3 tank/marine push as the lings run in.

Remember that hydras get destroyed by stimmed marines, blue flame hellions, to some extent thors ... and still can't move faster than an anemic snail. I don't think we will see that many more hydras but hopefully we will see more cool infestor play (especially from the pros). I know that even in my games ITs causing 2 splash hits would be great for killing that silly bio ball beside the sieged tanks.

The reaper nerf may not seem like much but it may be all that is needed to get up an extra queen or batch of roaches in time (or scout raxes 2-3-4-5 in time).

The ultra nerf is actually a buff, supply depot/cannon/pylon walls or stacks will get destroyed which is a blessing (most of the time my ultras are running into cannon lines because they are one of the only units that can break them).
gruntrush
Profile Joined May 2008
Canada134 Posts
September 20 2010 16:07 GMT
#337
why won't they give me MULE cooldown and faster ovie speed. I wish I never read that "unconfirmed' patch notes thread.
Don't worry, That's halo
Altsa
Profile Blog Joined August 2010
Finland990 Posts
September 20 2010 16:10 GMT
#338
I dont care about the zealot nerf, I just want protoss air(namely void rays, carriers and mothership) to be viable in serious games in all matchups.
AoD
junemermaid
Profile Joined September 2006
United States981 Posts
Last Edited: 2010-09-20 16:11:33
September 20 2010 16:10 GMT
#339
On September 21 2010 01:06 Shikyo wrote:
Show nested quote +
On September 21 2010 01:03 junemermaid wrote:
On September 21 2010 00:40 Disp wrote:
On September 20 2010 21:09 ghermination wrote:
Let's get ready for Toss to be nerfed unnecessarily again!
I'm so ready to get 6/7/8 pooled endlessly on 2 player maps now because there's just no way to have a zeal out on, for example, steppes, even if you open 10 gate! that 5 seconds is crucial. That's the reason they buffed warpgates in the first place. Not to mention it's now going to be infinitely harder to sustain any attack in which you do less than steamroll your enemy, considering Zeal/Sentry is your main money sink vs Z and it'll be now be significantly slower. Zeal nerf doesn't seem like a big deal but it really really is.


So you're saying the window is so tight that 5 game seconds (about 3 real seconds) is the difference between holding off an attack and having no chance to defend it?


Yeah, thats pretty much what he's saying.

Sounds pretty silly, doesn't it?

Almost irrational.

That really is the difference more often than you'd think, at least after the builds are refined a bit more.


On the zerg side of the equation, I'd be interested in seeing how people refine the six pool more.

On the protoss side, you can always just do a complete wall-off, clog a probe in the choke point to make up for the zealot build time.

And this is really only an issue on Steppes, and even then, its not an issue.

Basically anything you do that doesn't drop your probe count below 6 is in the protoss' favor.
the UMP says YER OUT
bodycount
Profile Joined June 2010
Poland36 Posts
September 20 2010 16:12 GMT
#340
On September 21 2010 01:02 T0fuuu wrote:
please please please give me a ladder reset !


And the point of ladder reset is? You think you will suck less when you start from scratch with 0 losses? Just play the game, no one cares about your win/lose ratio.
Sixes
Profile Joined July 2010
Canada1123 Posts
September 20 2010 16:16 GMT
#341
On September 21 2010 01:10 junemermaid wrote:
On the zerg side of the equation, I'd be interested in seeing how people refine the six pool more.

On the protoss side, you can always just do a complete wall-off, clog a probe in the choke point to make up for the zealot build time.

And this is really only an issue on Steppes, and even then, its not an issue.

Basically anything you do that doesn't drop your probe count below 6 is in the protoss' favor.


There is very little to do with a 6-7 pool other than choose 6 or 7 and maybe (very maybe) try to drop some form of proxy hatchery creep and building in the wall to cancel as you run up (but in my experience you don't get 300 minerals by the time you get there).

I think the best refinement you can expect is an immediate drone scout as the pool goes down trying to patrol the ramp to keep it clear.

The BO is:
6 drone
7 pool
6 drone
7-8-9 lings when pool pops
10OL

If you are against zerg send 2 drones as you click the lings for creation, delay the overlord a little and drop 2 spine crawlers just as lings arrive (the lings are faster than drones which is why drones are sent first). Against toss you would have a faster OL and coul still send out the 2 drones (a little earlier even) to patrol on ramp.
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
September 20 2010 16:21 GMT
#342
On September 21 2010 01:07 Sixes wrote:
Show nested quote +
On September 21 2010 00:58 ELA wrote:
On September 21 2010 00:53 Konsume wrote:
On September 21 2010 00:45 Camlito wrote:
I'm gonna have me some obnoxious protoss tears in a few days :D.


I really really really doupt it's going to change anything on anymaps BUT steppes of war. In any case I bet that they will have to start with forge 10 on steppes and take late gaz.

protoss [a+move] will just be less of a no-brainer early game now!

as for terran changes.... I doupt it's going to do anything significant in TvZ... so.... I don't know...


I would say that Hydralisks are a fair bit more viable in ZvT now - It takes 3 shots from a sieged up siegetank to kill a hydra now.. Thats pretty huge!


Actually the units that will benefit from this most are the Queen and the IT. ITs can now soak up 2 tank hits (and cause 2 splash hits to nearby units). Queens can be used to soak up a bunch of hits from the early 2-3 tank/marine push as the lings run in.

Remember that hydras get destroyed by stimmed marines, blue flame hellions, to some extent thors ... and still can't move faster than an anemic snail. I don't think we will see that many more hydras but hopefully we will see more cool infestor play (especially from the pros). I know that even in my games ITs causing 2 splash hits would be great for killing that silly bio ball beside the sieged tanks.

The reaper nerf may not seem like much but it may be all that is needed to get up an extra queen or batch of roaches in time (or scout raxes 2-3-4-5 in time).

The ultra nerf is actually a buff, supply depot/cannon/pylon walls or stacks will get destroyed which is a blessing (most of the time my ultras are running into cannon lines because they are one of the only units that can break them).


I think the biggest effect is going to be on zerglings. Yes, the tank will still 1 hit the zergling it targeted, but it will no longer 1 hit all the near by zergligns as well. If you get +1 armor it takes 2 hits for a tank to kill a zergling. So now the first 5-6 zerglings that enter range get killed, and the next 50 get in to do damage vs the first 20 zerglings getting killed before attacking anything. Seems pretty friggen huge to me.
When you play the game of drones you win or you die.
Alou
Profile Blog Joined March 2010
United States3748 Posts
September 20 2010 16:26 GMT
#343
Not looking forward to early game Protoss. QQ.
Life is Good.
ELA
Profile Joined April 2010
Denmark4608 Posts
September 20 2010 16:26 GMT
#344
On September 21 2010 01:07 Sixes wrote:
Show nested quote +
On September 21 2010 00:58 ELA wrote:
On September 21 2010 00:53 Konsume wrote:
On September 21 2010 00:45 Camlito wrote:
I'm gonna have me some obnoxious protoss tears in a few days :D.


I really really really doupt it's going to change anything on anymaps BUT steppes of war. In any case I bet that they will have to start with forge 10 on steppes and take late gaz.

protoss [a+move] will just be less of a no-brainer early game now!

as for terran changes.... I doupt it's going to do anything significant in TvZ... so.... I don't know...


I would say that Hydralisks are a fair bit more viable in ZvT now - It takes 3 shots from a sieged up siegetank to kill a hydra now.. Thats pretty huge!


Actually the units that will benefit from this most are the Queen and the IT. ITs can now soak up 2 tank hits (and cause 2 splash hits to nearby units). Queens can be used to soak up a bunch of hits from the early 2-3 tank/marine push as the lings run in.

Remember that hydras get destroyed by stimmed marines, blue flame hellions, to some extent thors ... and still can't move faster than an anemic snail. I don't think we will see that many more hydras but hopefully we will see more cool infestor play (especially from the pros). I know that even in my games ITs causing 2 splash hits would be great for killing that silly bio ball beside the sieged tanks.

The reaper nerf may not seem like much but it may be all that is needed to get up an extra queen or batch of roaches in time (or scout raxes 2-3-4-5 in time).

The ultra nerf is actually a buff, supply depot/cannon/pylon walls or stacks will get destroyed which is a blessing (most of the time my ultras are running into cannon lines because they are one of the only units that can break them).


And thus TvZ-balance has been altered - And quite abit too, in my oppinion.
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
September 20 2010 16:29 GMT
#345
I still think it's hilarious how nobody used to use tanks in Beta, and now we've come to this. Still, it's fair enough, as Tanks are lol in all 3 matchups. I'm expecting to see big changes in the game, especially in TvZ.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
FaCE_1
Profile Blog Joined December 2006
Canada6178 Posts
September 20 2010 16:36 GMT
#346
Really like the patch, as a random player, I don't care that much about the change but i guess there will still be some adaptation regarding the build now. Early zeal was helpful in 2v2 against rush, will see how it's goes now !
n_n
cocosoft
Profile Joined May 2010
Sweden1068 Posts
September 20 2010 16:56 GMT
#347
On September 18 2010 17:59 Seam wrote:
Show nested quote +
On September 18 2010 17:49 cocosoft wrote:
Guys, I guess we can safely say that the "leaked" patch notes was fake.


How so?

The fact that the notes were leaked just before we got this info, if anything, makes it more believable =o
No it wasnt...
¯\_(ツ)_/¯
Veldril
Profile Joined August 2010
Thailand1817 Posts
September 20 2010 17:03 GMT
#348
On September 21 2010 01:29 MangoTango wrote:
I still think it's hilarious how nobody used to use tanks in Beta, and now we've come to this. Still, it's fair enough, as Tanks are lol in all 3 matchups. I'm expecting to see big changes in the game, especially in TvZ.


True enough. I still remember back in the beginning of beta, most people say tanks are too cost ineffective and don't bother with them. I wonder who was the first person that uses tank effectively, though.

Anyway, I think tanks would still be a staple unit in TvX (well maybe not so much in TvP) because many core units are armor. And lining up 3-4 tanks would still be very frightening scene to see. On the other hand, we might see less tanks if as it would be use as more support role instead. Only time will tell.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
junemermaid
Profile Joined September 2006
United States981 Posts
September 20 2010 17:05 GMT
#349
On September 21 2010 02:03 Veldril wrote:
Show nested quote +
On September 21 2010 01:29 MangoTango wrote:
I still think it's hilarious how nobody used to use tanks in Beta, and now we've come to this. Still, it's fair enough, as Tanks are lol in all 3 matchups. I'm expecting to see big changes in the game, especially in TvZ.


True enough. I still remember back in the beginning of beta, most people say tanks are too cost ineffective and don't bother with them. I wonder who was the first person that uses tank effectively, though.

Anyway, I think tanks would still be a staple unit in TvX (well maybe not so much in TvP) because many core units are armor. And lining up 3-4 tanks would still be very frightening scene to see. On the other hand, we might see less tanks if as it would be use as more support role instead. Only time will tell.


I'm really surprised we don't see more tanks in TvP. The only unit the tank doesn't molest is the immortal, whos sole purpose was to counter the tank.

I guess MMM is just so much easier to use and works pretty well.
the UMP says YER OUT
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2010-09-20 17:09:03
September 20 2010 17:08 GMT
#350
On September 21 2010 02:05 junemermaid wrote:
Show nested quote +
On September 21 2010 02:03 Veldril wrote:
On September 21 2010 01:29 MangoTango wrote:
I still think it's hilarious how nobody used to use tanks in Beta, and now we've come to this. Still, it's fair enough, as Tanks are lol in all 3 matchups. I'm expecting to see big changes in the game, especially in TvZ.


True enough. I still remember back in the beginning of beta, most people say tanks are too cost ineffective and don't bother with them. I wonder who was the first person that uses tank effectively, though.

Anyway, I think tanks would still be a staple unit in TvX (well maybe not so much in TvP) because many core units are armor. And lining up 3-4 tanks would still be very frightening scene to see. On the other hand, we might see less tanks if as it would be use as more support role instead. Only time will tell.


I'm really surprised we don't see more tanks in TvP. The only unit the tank doesn't molest is the immortal, whos sole purpose was to counter the tank.

I guess MMM is just so much easier to use and works pretty well.

actually chargelots roflstomp tanks. thats the main reason why they are not effective in tvp...
"What am I supposed to do against this?" - "Lose!" :-]
Lunares
Profile Joined May 2010
United States909 Posts
September 20 2010 17:10 GMT
#351
I wonder when we will actually get the patch notes though. So much anticipation!
heishe
Profile Blog Joined June 2009
Germany2284 Posts
September 20 2010 17:15 GMT
#352
On September 21 2010 02:08 Black Gun wrote:
Show nested quote +
On September 21 2010 02:05 junemermaid wrote:
On September 21 2010 02:03 Veldril wrote:
On September 21 2010 01:29 MangoTango wrote:
I still think it's hilarious how nobody used to use tanks in Beta, and now we've come to this. Still, it's fair enough, as Tanks are lol in all 3 matchups. I'm expecting to see big changes in the game, especially in TvZ.


True enough. I still remember back in the beginning of beta, most people say tanks are too cost ineffective and don't bother with them. I wonder who was the first person that uses tank effectively, though.

Anyway, I think tanks would still be a staple unit in TvX (well maybe not so much in TvP) because many core units are armor. And lining up 3-4 tanks would still be very frightening scene to see. On the other hand, we might see less tanks if as it would be use as more support role instead. Only time will tell.


I'm really surprised we don't see more tanks in TvP. The only unit the tank doesn't molest is the immortal, whos sole purpose was to counter the tank.

I guess MMM is just so much easier to use and works pretty well.

actually chargelots roflstomp tanks. thats the main reason why they are not effective in tvp...


oh yes, since they can magically charge through lines of marauders and marines! :>
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Alou
Profile Blog Joined March 2010
United States3748 Posts
September 20 2010 17:21 GMT
#353
On September 21 2010 02:15 heishe wrote:
Show nested quote +
On September 21 2010 02:08 Black Gun wrote:
On September 21 2010 02:05 junemermaid wrote:
On September 21 2010 02:03 Veldril wrote:
On September 21 2010 01:29 MangoTango wrote:
I still think it's hilarious how nobody used to use tanks in Beta, and now we've come to this. Still, it's fair enough, as Tanks are lol in all 3 matchups. I'm expecting to see big changes in the game, especially in TvZ.


True enough. I still remember back in the beginning of beta, most people say tanks are too cost ineffective and don't bother with them. I wonder who was the first person that uses tank effectively, though.

Anyway, I think tanks would still be a staple unit in TvX (well maybe not so much in TvP) because many core units are armor. And lining up 3-4 tanks would still be very frightening scene to see. On the other hand, we might see less tanks if as it would be use as more support role instead. Only time will tell.


I'm really surprised we don't see more tanks in TvP. The only unit the tank doesn't molest is the immortal, whos sole purpose was to counter the tank.

I guess MMM is just so much easier to use and works pretty well.

actually chargelots roflstomp tanks. thats the main reason why they are not effective in tvp...


oh yes, since they can magically charge through lines of marauders and marines! :>


It's pretty much about finding that sweet spot where you can get in when the T has tanks in PvT. Either when more than half of his tanks are unsieged or when he's moving out. Just gotta pick your battles. Easier said than done though. =/
Life is Good.
Lucius2
Profile Joined June 2010
Germany548 Posts
September 20 2010 17:24 GMT
#354
ye and that works pretty well when hes leapfrogging towards your base and your natural is under siege soon...
Sixes
Profile Joined July 2010
Canada1123 Posts
September 20 2010 17:25 GMT
#355
On September 21 2010 01:26 ELA wrote:
And thus TvZ-balance has been altered - And quite abit too, in my oppinion.


And hopefully for the better.

The infestor and zergling use will still require judicious timing and good micro, the tanks remain strong against roaches and quite decent against hydras and banelings (and still not bad against lings, just less devastating).

Seems like a good thing.
leve15
Profile Joined August 2010
United States301 Posts
September 20 2010 17:33 GMT
#356
I'll enjoy not losing 4 zerglings for accidentally running in range of a tank.
SilverPotato
Profile Joined July 2010
United States560 Posts
September 20 2010 17:41 GMT
#357
I hope they add replay sharing. I love the replay websites that show your stats and all, but having to alt+tab, upload, input information, then give a link, wait for a friend to DL, then get synchronized is kind of annoying...

SC2 (trying to show awesome skillz):
Me: "Oh yeah, look at 5:11-5:20..."
Friend: "What? There's nothing going on."
Me: "Wait where are you?"
Friend: "Are we on the TvP?"
Me: "I'm on the TvZ"
Friend: "Ohhhh, hold on a sec"
Friend: "Ok what was that time and where do I look?"
Me: "I don't really know how to explain it, kinda up and to the left of my first natural"
Friend: "Uh... what?"

SC1 (with replay sharing):
Me: "lol, look at his main"
Friend: "woah, nice micro"

Please, Blizzard, we need this.
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
Ordained
Profile Joined June 2010
United States779 Posts
September 20 2010 18:20 GMT
#358
On September 21 2010 01:21 NukeTheBunnys wrote:
Show nested quote +
On September 21 2010 01:07 Sixes wrote:
On September 21 2010 00:58 ELA wrote:
On September 21 2010 00:53 Konsume wrote:
On September 21 2010 00:45 Camlito wrote:
I'm gonna have me some obnoxious protoss tears in a few days :D.


I really really really doupt it's going to change anything on anymaps BUT steppes of war. In any case I bet that they will have to start with forge 10 on steppes and take late gaz.

protoss [a+move] will just be less of a no-brainer early game now!

as for terran changes.... I doupt it's going to do anything significant in TvZ... so.... I don't know...


I would say that Hydralisks are a fair bit more viable in ZvT now - It takes 3 shots from a sieged up siegetank to kill a hydra now.. Thats pretty huge!


Actually the units that will benefit from this most are the Queen and the IT. ITs can now soak up 2 tank hits (and cause 2 splash hits to nearby units). Queens can be used to soak up a bunch of hits from the early 2-3 tank/marine push as the lings run in.

Remember that hydras get destroyed by stimmed marines, blue flame hellions, to some extent thors ... and still can't move faster than an anemic snail. I don't think we will see that many more hydras but hopefully we will see more cool infestor play (especially from the pros). I know that even in my games ITs causing 2 splash hits would be great for killing that silly bio ball beside the sieged tanks.

The reaper nerf may not seem like much but it may be all that is needed to get up an extra queen or batch of roaches in time (or scout raxes 2-3-4-5 in time).

The ultra nerf is actually a buff, supply depot/cannon/pylon walls or stacks will get destroyed which is a blessing (most of the time my ultras are running into cannon lines because they are one of the only units that can break them).


I think the biggest effect is going to be on zerglings. Yes, the tank will still 1 hit the zergling it targeted, but it will no longer 1 hit all the near by zergligns as well. If you get +1 armor it takes 2 hits for a tank to kill a zergling. So now the first 5-6 zerglings that enter range get killed, and the next 50 get in to do damage vs the first 20 zerglings getting killed before attacking anything. Seems pretty friggen huge to me.

That is if the Terran has 1 tank but Tanks are the main unit vs Zerg these days. Atleast with my opponents. I do not see this tank change affecting much vs Zerg. Vs protoss though this will be huge.
"You are not trying to win, you are trying to be awesome" -Day[9]
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
September 20 2010 18:21 GMT
#359
Looking at it as objectively as possible, how do you guys think the changes that we know of right now will affect PvT balance? Imo, slightly positive for P.

Longer zealot build / warp-in time is a pretty big minus... that's basically all that changed here

For Terran:

Battlecruiser dmg significantly lowered. Pretty big minus, but only very late game, but still significant

Tank dmg reduced vs. light units. Pretty significant, mostly because chargelots will be a lot stronger vs. tanks now. Also, a bit of missmicro with templars wont get them one-shotted anymore.

Bunker and reaper build time are miniscule changes but will help in that reaper rush will lose effectiveness a bit and early bunker pushes will be easier to spot and stop. Pretty minor, but still...

So all in all I would say P comes out of this patch on top, which I think is fair. Do you guys agree with my assessment? The reason I'm asking is that I played this whiny terran yesterday who, after losing, argued that it would be a lot easier playing against protoss in general now...
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
Renaissance
Profile Blog Joined January 2009
Canada273 Posts
September 20 2010 18:31 GMT
#360
Positive for P? You're kidding me. The whole patch pretty much make bio much stronger and makes tank builds less viable.
Live forever or die trying.
Shurayuki
Profile Joined April 2010
Germany2665 Posts
Last Edited: 2010-09-20 19:02:00
September 20 2010 18:54 GMT
#361
On September 21 2010 00:40 Disp wrote:
Show nested quote +
On September 20 2010 21:09 ghermination wrote:
Let's get ready for Toss to be nerfed unnecessarily again!
I'm so ready to get 6/7/8 pooled endlessly on 2 player maps now because there's just no way to have a zeal out on, for example, steppes, even if you open 10 gate! that 5 seconds is crucial. That's the reason they buffed warpgates in the first place. Not to mention it's now going to be infinitely harder to sustain any attack in which you do less than steamroll your enemy, considering Zeal/Sentry is your main money sink vs Z and it'll be now be significantly slower. Zeal nerf doesn't seem like a big deal but it really really is.


So you're saying the window is so tight that 5 game seconds (about 3 real seconds) is the difference between holding off an attack and having no chance to defend it?


didn't we already have those later zealots in the beta when they 'accidently' patched in stuff without mentioning it in the patchnotes (and removed it then)?
I don't seem to remember there was a lot of 6pooling back then but whatever.

you know there was this orb thread where he proved mathematically you can't have a zeal out before you have 6 lings in your base so theoretically, yes 5sec can be a big deal in the super early game, honestly 1second can be huge.
なまいきになんなよ~ Don't be too stakka~ ☆ SKT Harlequin ☆ n.Die_soO Hoppin You ♪ 愛 am BeSt ♪ ワイフ♥小早川りんこ
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
September 20 2010 19:14 GMT
#362
Has there been any clue as to whether we get new maps this patch, or was that just something I saw in the rumored patch notes?
On my way...
CagedMind
Profile Joined February 2010
United States506 Posts
September 20 2010 19:28 GMT
#363
Not being able to defend vs zerglings will be pretty damn annoying.
your micro has been depleted
Cadence
Profile Joined July 2008
China33 Posts
September 20 2010 19:30 GMT
#364
The patch comes out the 21st, no?

"The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21. The maintenance period will begin at 5:00 a.m. and last until approximately 11:00 a.m. PDT."
Zerg's are getting brave.
theqat
Profile Blog Joined March 2008
United States2856 Posts
September 20 2010 19:31 GMT
#365
On September 21 2010 04:30 Cadence wrote:
The patch comes out the 21st, no?

"The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21. The maintenance period will begin at 5:00 a.m. and last until approximately 11:00 a.m. PDT."

21st for US, 22nd for EU
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
September 20 2010 19:35 GMT
#366
On September 21 2010 04:28 CagedMind wrote:
Not being able to defend vs zerglings will be pretty damn annoying.

You use your probes to delay the extra five seconds it takes for a zealot to come out. Try putting a couple probes in your choak when you scout them comming.
My other car is a battlecruiser.
Lucius2
Profile Joined June 2010
Germany548 Posts
September 20 2010 19:37 GMT
#367
why do they announce the patch 1 month before release when they still dont change a single thing as in the fake notes. im 100% sure there will be nothing different than the notes 1 month old.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
September 20 2010 19:37 GMT
#368
On September 21 2010 03:31 Renaissance wrote:
Positive for P? You're kidding me. The whole patch pretty much make bio much stronger and makes tank builds less viable.

huh yeah and bio is easy to deal with as Protoss, so what's wrong sir?
in7e.sCream
Profile Joined September 2010
Germany48 Posts
September 20 2010 19:40 GMT
#369
if there arent more changes than in the SR1, i'll gonna nerdrage hard on my keayboard i guess
Lucius2
Profile Joined June 2010
Germany548 Posts
September 20 2010 19:41 GMT
#370
ye damn easy, almost as easy as stim a-moving with impressive stop and go micro
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
September 20 2010 19:43 GMT
#371
yeah marines and marauders are sooo good vs colossus and templars
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
September 20 2010 19:44 GMT
#372
OMFG patch tomorrow!! so sick
ur pro or ur noob , thats life
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
September 20 2010 19:56 GMT
#373
On September 21 2010 03:21 Jenslyn87 wrote:
Looking at it as objectively as possible, how do you guys think the changes that we know of right now will affect PvT balance? Imo, slightly positive for P.

Longer zealot build / warp-in time is a pretty big minus... that's basically all that changed here

For Terran:

Battlecruiser dmg significantly lowered. Pretty big minus, but only very late game, but still significant

Tank dmg reduced vs. light units. Pretty significant, mostly because chargelots will be a lot stronger vs. tanks now. Also, a bit of missmicro with templars wont get them one-shotted anymore.

Bunker and reaper build time are miniscule changes but will help in that reaper rush will lose effectiveness a bit and early bunker pushes will be easier to spot and stop. Pretty minor, but still...

So all in all I would say P comes out of this patch on top, which I think is fair. Do you guys agree with my assessment? The reason I'm asking is that I played this whiny terran yesterday who, after losing, argued that it would be a lot easier playing against protoss in general now...

Anyone else? Do you really think this is bad for toss like in the big picture? I don't think so...
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 20 2010 20:09 GMT
#374
No its not as bad as toss players make it out to be (now i'll get 6 pooled and lose more lol ok whatever).

Can't wait for tomorrow :D
When I think of something else, something will go here
viraltouch
Profile Joined July 2010
United States299 Posts
September 20 2010 20:29 GMT
#375
tanks are not retarded anymore. thank god
tilduh
Profile Joined August 2010
53 Posts
September 20 2010 21:07 GMT
#376
so excited for patch tomorrow
MforWW
Profile Joined July 2010
United States157 Posts
September 20 2010 21:17 GMT
#377
Pardon my french, but anybody that says the ultra nerf is actually a buff is a damn idiot.

There's a flat-out decrease in damage to armor and a change to the building attack.


I assume I don't have to spell it out for the tards how the damage decrease to armor is a nerf, so let's take a closer look at the second change.

Basically, the ultra's special attack (headbutt) which did more damage to buildings than it's regular attack, is being removed and replaced with the ultra's regular attack, which does splash damage. Blizzard pointed out that this was being done because the DPS of ultras when they were targeting "small, tightly packed buildings" was actually lower than it could have been if the ultras had been doing their regular attack (which would deal splash damage to buildings).

The problem with this logic is that "small, tightly packed buildings" are NOT what zerg players are concerned about. They're worried about that barracks the Terrans built to block up a chokepoint, or that planetary fortress they need to take down. If a zerg player is wailing away on a bunch of tightly packed supply depots with ultras, I think it's safe to say that 99/100 times the zerg player has either won or lost the game already. Attacking planetary fortresses, on the other hand, is a HUGE deal. AND BLIZZARD'S CHANGE REDUCES THE DAMAGE THAT ULTRAS WILL DO TO PLANETARY FORTRESSES AND BARRACKS! I just don't see how this could be construed as anything other than a nerf. And as far as protoss is concerned, it's pretty much the same deal.

Unless it's Blizzard's intention to encourage the use of, idk, ultra-drops to snipe terran supply depots there is simply no way these changes are a buff at all.
Alou
Profile Blog Joined March 2010
United States3748 Posts
September 20 2010 21:19 GMT
#378
On September 21 2010 04:37 Fayth wrote:
Show nested quote +
On September 21 2010 03:31 Renaissance wrote:
Positive for P? You're kidding me. The whole patch pretty much make bio much stronger and makes tank builds less viable.

huh yeah and bio is easy to deal with as Protoss, so what's wrong sir?


HEY HEY HEY!!! Having to use FF's while you tech to storm and colossi and actually be intelligent when you play is hard work come on dude!
Life is Good.
Mrbustanut
Profile Joined May 2010
121 Posts
September 20 2010 21:35 GMT
#379
On September 21 2010 06:17 MforWW wrote:
Pardon my french, but anybody that says the ultra nerf is actually a buff is a damn idiot.

There's a flat-out decrease in damage to armor and a change to the building attack.


I assume I don't have to spell it out for the tards how the damage decrease to armor is a nerf, so let's take a closer look at the second change.

Basically, the ultra's special attack (headbutt) which did more damage to buildings than it's regular attack, is being removed and replaced with the ultra's regular attack, which does splash damage. Blizzard pointed out that this was being done because the DPS of ultras when they were targeting "small, tightly packed buildings" was actually lower than it could have been if the ultras had been doing their regular attack (which would deal splash damage to buildings).

The problem with this logic is that "small, tightly packed buildings" are NOT what zerg players are concerned about. They're worried about that barracks the Terrans built to block up a chokepoint, or that planetary fortress they need to take down. If a zerg player is wailing away on a bunch of tightly packed supply depots with ultras, I think it's safe to say that 99/100 times the zerg player has either won or lost the game already. Attacking planetary fortresses, on the other hand, is a HUGE deal. AND BLIZZARD'S CHANGE REDUCES THE DAMAGE THAT ULTRAS WILL DO TO PLANETARY FORTRESSES AND BARRACKS! I just don't see how this could be construed as anything other than a nerf. And as far as protoss is concerned, it's pretty much the same deal.

Unless it's Blizzard's intention to encourage the use of, idk, ultra-drops to snipe terran supply depots there is simply no way these changes are a buff at all.


Um can you say kills the scv's trying to repair buildings...aka PF
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
September 20 2010 21:48 GMT
#380
On September 21 2010 01:12 bodycount wrote:
Show nested quote +
On September 21 2010 01:02 T0fuuu wrote:
please please please give me a ladder reset !


And the point of ladder reset is? You think you will suck less when you start from scratch with 0 losses? Just play the game, no one cares about your win/lose ratio.


point of a ladder reset is cos the game got a big patch and all the blizzcon regional qualifiers have been selected already. the ladder has already done its job of finding the best players to play for blizzard. There wouldnt be a better time to reset the ladder until the next huge patch.

I dont care abt my win loss ratio cos i am already getting a shiny new US ACCOUNT added to my bnet profile cos i am from sea but i am, and im sure other ppl are very curious to see what these changes actually do to the game and to do so would need statistics from the patch onwards. a ladder reset would help alot cos everything would start from zero again. counting matchup win percents and etc would be alot easier with that.
Zakka
Profile Joined August 2010
Netherlands762 Posts
September 20 2010 21:50 GMT
#381
So excited and curious how this will affect the balance
Amsterdam
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2010-09-20 22:17:14
September 20 2010 22:02 GMT
#382
On September 21 2010 06:17 MforWW wrote:
The problem with this logic is that "small, tightly packed buildings" are NOT what zerg players are concerned about. They're worried about that barracks the Terrans built to block up a chokepoint, or that planetary fortress they need to take down.

No, they're worried about the SCVs repairing it. The building on its own is easy to kill. Killing repairing SCVs is a big buff.

eta: forgot to mention against a single target their dps is pretty much the same as with ram anyways.
tieya
Profile Joined September 2010
United States308 Posts
September 20 2010 22:06 GMT
#383
mine banelings will die a little bit slower to tanks tomorrow

it is a good time
ecomania
Profile Joined February 2008
Germany35 Posts
September 20 2010 22:09 GMT
#384
On September 21 2010 07:06 tieya wrote:
mine banelings will die a little bit slower to tanks tomorrow

it is a good time


Banelings are armored, so they will still receive the same amount of damage from tanks.
TheSpaceMaggot
Profile Joined September 2010
United States14 Posts
Last Edited: 2010-09-20 22:11:52
September 20 2010 22:09 GMT
#385
Hello I'm a new member and I got something on my mind so I'm going to semi-hijack this thread. Hopefully I won't get banned.

I trained in the broodwars for many years and I consider myself pretty knowledgeable. I think the patch/change that starcraft 2 needs the most is change 5 minerals/worker trip to 8 minerals/worker trip.. like in broodwar.

I honestly think 8 minerals per scv trip would introduce much more minerals into the game and get units/tech everything out a faster and in higher mass. This would also mean that expansions and technology would be a lot more affordable, and would encourage non-1base play.

At the moment, 5 minerals / trip makes me feel like I can only go 1 tech route. I can't go dt drop or something with robo, because its just way too costly with the small amount of minerals im getting. 5 minerals is also making it extremely hard to fast expand because I can't build up my army fast enough to stop a terran attack. In other words, expansions would be a lot more worth it if i get +8 minerals/worker trip than 5/trip.

I truly believe 8 minerals/trip would majorly make this game much better, because right now its all about countering other units on small scales... And obviously, it would naturally increase the skill level to play, not artificially like these "macro mechanics".

Maybe someone can experiment and make a map where workers gather 8 minerals/trip and see if this makes expanding/tech builds a lot more viable.
tacrats
Profile Joined July 2010
476 Posts
September 20 2010 22:12 GMT
#386
On September 21 2010 07:09 TheSpaceMaggot wrote:
Hello I'm a new member and I got something on my mind so I'm going to semi-hijack this thread. Hopefully I won't get banned.

I trained in the broodwars for many years and I consider myself pretty knowledgeable. I think the patch/change that starcraft 2 needs the most is change 5 minerals/worker trip to 8 minerals/worker trip.

I honestly think 8 minerals per scv trip would introduce much more minerals into the game and get units/tech everything out a faster and in higher mass. This would also mean that expansions and technology would be a lot more affordable, and would encourage non-1base play.

At the moment, 5 minerals / trip makes me feel like I can only go 1 tech route. I can't go dt drop or something with robo, because its just way too costly with the small amount of minerals im getting. 5 minerals is also making it extremely hard to fast expand because I can't build up my army fast enough to stop a terran attack. In other words, expansions would be a lot more worth it if i get +8 minerals/worker trip than 5/trip.

I truly believe 8 minerals/trip would majorly make this game much better, because right now its all about countering other units on small scales... And obviously, it would naturally increase the skill level to play, not artificially like these "macro mechanics".


strongly disagree. the game is already fast enough as it is to get tech and multiple production buildings down in a short amount of time due to the new macro mechanics.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
September 20 2010 22:14 GMT
#387
Just one more day... If I'm disappointed in zerg changes I go to protoss. So either way, a pretty big change.
TheSpaceMaggot
Profile Joined September 2010
United States14 Posts
Last Edited: 2010-09-20 22:17:40
September 20 2010 22:15 GMT
#388
No, I think its way too hard to fast expand due to the fact 400 minerals seem very expensive in the early game of starcraft 2. In starcraft 1 400 minerals did not seem as much of an expensive thing, thus promoted fast expands/multiple-bases/longer games, but also promoted more all-ins, which, overall, made starcraft 1 a much less-limited game and more exciting.

5 minerals seems just like a number blizzard randomly picked because 5 is a nice number. I see hundreds of thousands reasons why they should change it back to 8 minerals/trip. + increase vespene rate to something too.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 20 2010 22:16 GMT
#389
On September 21 2010 07:09 ecomania wrote:
Show nested quote +
On September 21 2010 07:06 tieya wrote:
mine banelings will die a little bit slower to tanks tomorrow

it is a good time


Banelings are armored, so they will still receive the same amount of damage from tanks.

Why do people post such weird nonsense..
robocup30
Profile Joined July 2010
Canada21 Posts
September 20 2010 22:16 GMT
#390
On September 21 2010 07:09 ecomania wrote:
Show nested quote +
On September 21 2010 07:06 tieya wrote:
mine banelings will die a little bit slower to tanks tomorrow

it is a good time


Banelings are armored, so they will still receive the same amount of damage from tanks.


Banelings are neither armored nor light, just biological.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 20 2010 22:25 GMT
#391
On September 21 2010 07:15 TheSpaceMaggot wrote:
No, I think its way too hard to fast expand due to the fact 400 minerals seem very expensive in the early game of starcraft 2. In starcraft 1 400 minerals did not seem as much of an expensive thing, thus promoted fast expands/multiple-bases/longer games, but also promoted more all-ins, which, overall, made starcraft 1 a much less-limited game and more exciting.

5 minerals seems just like a number blizzard randomly picked because 5 is a nice number. I see hundreds of thousands reasons why they should change it back to 8 minerals/trip. + increase vespene rate to something too.


Maybe because they said with the increased pathing/worker AI the 5 minerals per trip generates the same income as 8 minerals per trip in BW? Do you even remember how slow the mining was in BW? I suggest you play it again.
theqat
Profile Blog Joined March 2008
United States2856 Posts
September 20 2010 22:27 GMT
#392
On September 21 2010 07:15 TheSpaceMaggot wrote:
No, I think its way too hard to fast expand due to the fact 400 minerals seem very expensive in the early game of starcraft 2. In starcraft 1 400 minerals did not seem as much of an expensive thing, thus promoted fast expands/multiple-bases/longer games, but also promoted more all-ins, which, overall, made starcraft 1 a much less-limited game and more exciting.

5 minerals seems just like a number blizzard randomly picked because 5 is a nice number. I see hundreds of thousands reasons why they should change it back to 8 minerals/trip. + increase vespene rate to something too.


There's literally nothing you could do to resource gathering rates that would change the way the early game plays out. People would just adjust their rushes to use the amount of resources newly available to them. The fact that it's difficult to FE in SC2 has a lot more to do with the macro mechanics enabling extremely quick resource gathering maximization for P/T, the mobility of Reapers/Nydus/Blink Stalkers, the lack of high-ground advantage, and the weakness of static defenses.
TheSpaceMaggot
Profile Joined September 2010
United States14 Posts
September 20 2010 22:30 GMT
#393
On September 21 2010 07:25 FabledIntegral wrote:
Show nested quote +
On September 21 2010 07:15 TheSpaceMaggot wrote:
No, I think its way too hard to fast expand due to the fact 400 minerals seem very expensive in the early game of starcraft 2. In starcraft 1 400 minerals did not seem as much of an expensive thing, thus promoted fast expands/multiple-bases/longer games, but also promoted more all-ins, which, overall, made starcraft 1 a much less-limited game and more exciting.

5 minerals seems just like a number blizzard randomly picked because 5 is a nice number. I see hundreds of thousands reasons why they should change it back to 8 minerals/trip. + increase vespene rate to something too.


Maybe because they said with the increased pathing/worker AI the 5 minerals per trip generates the same income as 8 minerals per trip in BW? Do you even remember how slow the mining was in BW? I suggest you play it again.

No. 5 minerals does not generate same as 8 minerals. In sc1, early-game-workers were much more valuable than in sc2 because they gathered 3 more minerals per trip (early game, mining efficiency was 100%, until u get 2+ workers per patch)... Which allowed people to get more tech slightly faster or expo more safely.
TheSpaceMaggot
Profile Joined September 2010
United States14 Posts
Last Edited: 2010-09-20 22:34:02
September 20 2010 22:31 GMT
#394
On September 21 2010 07:27 theqat wrote:
Show nested quote +
On September 21 2010 07:15 TheSpaceMaggot wrote:
No, I think its way too hard to fast expand due to the fact 400 minerals seem very expensive in the early game of starcraft 2. In starcraft 1 400 minerals did not seem as much of an expensive thing, thus promoted fast expands/multiple-bases/longer games, but also promoted more all-ins, which, overall, made starcraft 1 a much less-limited game and more exciting.

5 minerals seems just like a number blizzard randomly picked because 5 is a nice number. I see hundreds of thousands reasons why they should change it back to 8 minerals/trip. + increase vespene rate to something too.


There's literally nothing you could do to resource gathering rates that would change the way the early game plays out. People would just adjust their rushes to use the amount of resources newly available to them. The fact that it's difficult to FE in SC2 has a lot more to do with the macro mechanics enabling extremely quick resource gathering maximization for P/T, the mobility of Reapers/Nydus/Blink Stalkers, the lack of high-ground advantage, and the weakness of static defenses.

I disagree. Very much. I think people need to think of this much more before just throwing it out the window. Units in larger mass mean there's more of a defender's advantage, etc.

edit: I think i should put more effort into my post so what I say makes more sense and people can understand more easily the advantages and problems 8 minerals/trip would fix. I'll make my own thread later.
theqat
Profile Blog Joined March 2008
United States2856 Posts
September 20 2010 22:32 GMT
#395
On September 21 2010 07:30 TheSpaceMaggot wrote:
Show nested quote +
On September 21 2010 07:25 FabledIntegral wrote:
On September 21 2010 07:15 TheSpaceMaggot wrote:
No, I think its way too hard to fast expand due to the fact 400 minerals seem very expensive in the early game of starcraft 2. In starcraft 1 400 minerals did not seem as much of an expensive thing, thus promoted fast expands/multiple-bases/longer games, but also promoted more all-ins, which, overall, made starcraft 1 a much less-limited game and more exciting.

5 minerals seems just like a number blizzard randomly picked because 5 is a nice number. I see hundreds of thousands reasons why they should change it back to 8 minerals/trip. + increase vespene rate to something too.


Maybe because they said with the increased pathing/worker AI the 5 minerals per trip generates the same income as 8 minerals per trip in BW? Do you even remember how slow the mining was in BW? I suggest you play it again.

No. 5 minerals does not generate same as 8 minerals. In sc1, early-game-workers were much more valuable than in sc2 because they gathered 3 more minerals per trip (early game, mining efficiency was 100%, until u get 2+ workers per patch)... Which allowed people to get more tech slightly faster or expo more safely.


You can't seriously be arguing this. SC1 workers brought in 8 minerals per trip, but their trips took around 60% longer than SC2 workers, so they both bring in minerals at around the same rate.
Ronald_McD
Profile Blog Joined November 2008
Canada807 Posts
September 20 2010 22:33 GMT
#396
On September 21 2010 07:09 TheSpaceMaggot wrote:
Hello I'm a new member and I got something on my mind so I'm going to semi-hijack this thread. Hopefully I won't get banned.

I trained in the broodwars for many years and I consider myself pretty knowledgeable. I think the patch/change that starcraft 2 needs the most is change 5 minerals/worker trip to 8 minerals/worker trip.. like in broodwar.

I honestly think 8 minerals per scv trip would introduce much more minerals into the game and get units/tech everything out a faster and in higher mass. This would also mean that expansions and technology would be a lot more affordable, and would encourage non-1base play.

At the moment, 5 minerals / trip makes me feel like I can only go 1 tech route. I can't go dt drop or something with robo, because its just way too costly with the small amount of minerals im getting. 5 minerals is also making it extremely hard to fast expand because I can't build up my army fast enough to stop a terran attack. In other words, expansions would be a lot more worth it if i get +8 minerals/worker trip than 5/trip.

I truly believe 8 minerals/trip would majorly make this game much better, because right now its all about countering other units on small scales... And obviously, it would naturally increase the skill level to play, not artificially like these "macro mechanics".

Maybe someone can experiment and make a map where workers gather 8 minerals/trip and see if this makes expanding/tech builds a lot more viable.


Oh god no dude. Workers mine A LOT faster in SC2 than they do in SC1
Most bad players like me find themselves with a TON of extra minerals by the time they get their second expansions up
It would be insanely hard for nubs to spend all their money. Income is fine the way it is man.
FUCKING GAY LAGS
theqat
Profile Blog Joined March 2008
United States2856 Posts
Last Edited: 2010-09-20 22:36:53
September 20 2010 22:34 GMT
#397
On September 21 2010 07:31 TheSpaceMaggot wrote:
Show nested quote +
On September 21 2010 07:27 theqat wrote:
On September 21 2010 07:15 TheSpaceMaggot wrote:
No, I think its way too hard to fast expand due to the fact 400 minerals seem very expensive in the early game of starcraft 2. In starcraft 1 400 minerals did not seem as much of an expensive thing, thus promoted fast expands/multiple-bases/longer games, but also promoted more all-ins, which, overall, made starcraft 1 a much less-limited game and more exciting.

5 minerals seems just like a number blizzard randomly picked because 5 is a nice number. I see hundreds of thousands reasons why they should change it back to 8 minerals/trip. + increase vespene rate to something too.


There's literally nothing you could do to resource gathering rates that would change the way the early game plays out. People would just adjust their rushes to use the amount of resources newly available to them. The fact that it's difficult to FE in SC2 has a lot more to do with the macro mechanics enabling extremely quick resource gathering maximization for P/T, the mobility of Reapers/Nydus/Blink Stalkers, the lack of high-ground advantage, and the weakness of static defenses.

I disagree. Very much. I think people need to think of this much more before just throwing it out the window. Units in larger mass mean there's more of a defender's advantage, etc.


Okay, if you're going to support an argument on TL you can't just hide part of it with "etc." You need to actually write out your points.

And no, units in "larger mass" don't mean there's more of a defender's advantage, particularly with the maps we have--there's nowhere on almost any map for the defender to get a better concave than the attacker. Plus the maps are too small for the defender to accumulate additional units while the attacker is en route, plus Warp Gates eliminate reinforcement distances . . . you haven't really thought this out as much as you think you have
TheSpaceMaggot
Profile Joined September 2010
United States14 Posts
September 20 2010 22:40 GMT
#398
i rather have 10 units vs 15 units than 5 units vs 10 units.
theqat
Profile Blog Joined March 2008
United States2856 Posts
September 20 2010 22:43 GMT
#399
On September 21 2010 07:40 TheSpaceMaggot wrote:
i rather have 10 units vs 15 units than 5 units vs 10 units.


If you're going to double your units, you have to assume the other guy will be able to double his units. Make it 10 vs 20. You're going to lose anyway because SC2 is SC2 in many more ways than 5 minerals vs. 8 minerals.

By the by, the reason workers were worth more in SC1 has nothing to do with their gathering rate and everything to do with the fact that you can make workers much more quickly in SC2 than SC1. You simply don't lose as much mining time.

TheSpaceMaggot
Profile Joined September 2010
United States14 Posts
September 20 2010 22:45 GMT
#400
double units? I would only have 400 minerals less in units. With more minerals in the game.. it wont be as big of a deal than with 5minerals/trip.
Chuiu
Profile Blog Joined June 2003
3470 Posts
September 20 2010 22:46 GMT
#401
R.I.P. Siege Tank
♞
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 20 2010 22:46 GMT
#402
On September 21 2010 07:30 TheSpaceMaggot wrote:
Show nested quote +
On September 21 2010 07:25 FabledIntegral wrote:
On September 21 2010 07:15 TheSpaceMaggot wrote:
No, I think its way too hard to fast expand due to the fact 400 minerals seem very expensive in the early game of starcraft 2. In starcraft 1 400 minerals did not seem as much of an expensive thing, thus promoted fast expands/multiple-bases/longer games, but also promoted more all-ins, which, overall, made starcraft 1 a much less-limited game and more exciting.

5 minerals seems just like a number blizzard randomly picked because 5 is a nice number. I see hundreds of thousands reasons why they should change it back to 8 minerals/trip. + increase vespene rate to something too.


Maybe because they said with the increased pathing/worker AI the 5 minerals per trip generates the same income as 8 minerals per trip in BW? Do you even remember how slow the mining was in BW? I suggest you play it again.

No. 5 minerals does not generate same as 8 minerals. In sc1, early-game-workers were much more valuable than in sc2 because they gathered 3 more minerals per trip (early game, mining efficiency was 100%, until u get 2+ workers per patch)... Which allowed people to get more tech slightly faster or expo more safely.


Go away and stop spewing nonsense, you have no idea what you're talking about. You're full of it.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
September 20 2010 22:48 GMT
#403
On September 21 2010 07:09 ecomania wrote:
Show nested quote +
On September 21 2010 07:06 tieya wrote:
mine banelings will die a little bit slower to tanks tomorrow

it is a good time


Banelings are armored, so they will still receive the same amount of damage from tanks.


Careful--People have been tempbanned for less incorrect posts.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
theqat
Profile Blog Joined March 2008
United States2856 Posts
September 20 2010 22:48 GMT
#404
On September 21 2010 07:45 TheSpaceMaggot wrote:
double units? I would only have 400 minerals less in units. With more minerals in the game.. it wont be as big of a deal than with 5minerals/trip.


That's a gross oversimplification. You had to spend money for workers and units on the Nexus/CC/Hatch, while the other guy didn't, so he's got a much bigger mining time and production time advantage than just "400 minerals."
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-09-20 22:55:12
September 20 2010 22:52 GMT
#405
On September 21 2010 07:46 FabledIntegral wrote:
Show nested quote +
On September 21 2010 07:30 TheSpaceMaggot wrote:
On September 21 2010 07:25 FabledIntegral wrote:
On September 21 2010 07:15 TheSpaceMaggot wrote:
No, I think its way too hard to fast expand due to the fact 400 minerals seem very expensive in the early game of starcraft 2. In starcraft 1 400 minerals did not seem as much of an expensive thing, thus promoted fast expands/multiple-bases/longer games, but also promoted more all-ins, which, overall, made starcraft 1 a much less-limited game and more exciting.

5 minerals seems just like a number blizzard randomly picked because 5 is a nice number. I see hundreds of thousands reasons why they should change it back to 8 minerals/trip. + increase vespene rate to something too.


Maybe because they said with the increased pathing/worker AI the 5 minerals per trip generates the same income as 8 minerals per trip in BW? Do you even remember how slow the mining was in BW? I suggest you play it again.

No. 5 minerals does not generate same as 8 minerals. In sc1, early-game-workers were much more valuable than in sc2 because they gathered 3 more minerals per trip (early game, mining efficiency was 100%, until u get 2+ workers per patch)... Which allowed people to get more tech slightly faster or expo more safely.


Go away and stop spewing nonsense, you have no idea what you're talking about. You're full of it.

It is worth noting that the value of early expansions is slightly diminished in SC2 because of the worker pathing issues. In SC1, having a fully saturated base diminishes the per-worker mining efficiency, because having a lot of workers clutters the mineral line, and increases the average time each worker has to spend making rounds to each patch. Because of this, spreading out your workers between 2 bases increases not only the number of workers you have available from the extra CC/Hatch/Nexus production, but also the mining rate of each worker (because with 2 bases, you have much less clutter). This effect still exists in SC2, but is lessened dramatically due to the improved worker pathing.
Moderator
TheSpaceMaggot
Profile Joined September 2010
United States14 Posts
Last Edited: 2010-09-20 23:05:30
September 20 2010 23:02 GMT
#406
On September 21 2010 07:52 TheYango wrote:
Show nested quote +
On September 21 2010 07:46 FabledIntegral wrote:
On September 21 2010 07:30 TheSpaceMaggot wrote:
On September 21 2010 07:25 FabledIntegral wrote:
On September 21 2010 07:15 TheSpaceMaggot wrote:
No, I think its way too hard to fast expand due to the fact 400 minerals seem very expensive in the early game of starcraft 2. In starcraft 1 400 minerals did not seem as much of an expensive thing, thus promoted fast expands/multiple-bases/longer games, but also promoted more all-ins, which, overall, made starcraft 1 a much less-limited game and more exciting.

5 minerals seems just like a number blizzard randomly picked because 5 is a nice number. I see hundreds of thousands reasons why they should change it back to 8 minerals/trip. + increase vespene rate to something too.


Maybe because they said with the increased pathing/worker AI the 5 minerals per trip generates the same income as 8 minerals per trip in BW? Do you even remember how slow the mining was in BW? I suggest you play it again.

No. 5 minerals does not generate same as 8 minerals. In sc1, early-game-workers were much more valuable than in sc2 because they gathered 3 more minerals per trip (early game, mining efficiency was 100%, until u get 2+ workers per patch)... Which allowed people to get more tech slightly faster or expo more safely.


Go away and stop spewing nonsense, you have no idea what you're talking about. You're full of it.

It is worth noting that the value of early expansions is slightly diminished in SC2 because of the worker pathing issues. In SC1, having a fully saturated base diminishes the per-worker mining efficiency, because having a lot of workers clutters the mineral line, and increases the average time each worker has to spend making rounds to each patch. Because of this, spreading out your workers between 2 bases increases not only the number of workers you have available from the extra CC/Hatch/Nexus production, but also the mining rate of each worker (because with 2 bases, you have much less clutter). This effect still exists in SC2, but is lessened dramatically due to the improved worker pathing.

I agree, which is probably 1 underlooked reason why starcraft 1 economical play worked so well. But I also think getting 5 minerals/trip is another reason that makes economical play not as good as it was in sc1.
FuzzyLord
Profile Joined September 2010
253 Posts
September 20 2010 23:05 GMT
#407
Chat channels would be nice. And an improved friend system. i think the character code system is really annoying :/
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 20 2010 23:21 GMT
#408
On September 21 2010 07:52 TheYango wrote:
Show nested quote +
On September 21 2010 07:46 FabledIntegral wrote:
On September 21 2010 07:30 TheSpaceMaggot wrote:
On September 21 2010 07:25 FabledIntegral wrote:
On September 21 2010 07:15 TheSpaceMaggot wrote:
No, I think its way too hard to fast expand due to the fact 400 minerals seem very expensive in the early game of starcraft 2. In starcraft 1 400 minerals did not seem as much of an expensive thing, thus promoted fast expands/multiple-bases/longer games, but also promoted more all-ins, which, overall, made starcraft 1 a much less-limited game and more exciting.

5 minerals seems just like a number blizzard randomly picked because 5 is a nice number. I see hundreds of thousands reasons why they should change it back to 8 minerals/trip. + increase vespene rate to something too.


Maybe because they said with the increased pathing/worker AI the 5 minerals per trip generates the same income as 8 minerals per trip in BW? Do you even remember how slow the mining was in BW? I suggest you play it again.

No. 5 minerals does not generate same as 8 minerals. In sc1, early-game-workers were much more valuable than in sc2 because they gathered 3 more minerals per trip (early game, mining efficiency was 100%, until u get 2+ workers per patch)... Which allowed people to get more tech slightly faster or expo more safely.


Go away and stop spewing nonsense, you have no idea what you're talking about. You're full of it.

It is worth noting that the value of early expansions is slightly diminished in SC2 because of the worker pathing issues. In SC1, having a fully saturated base diminishes the per-worker mining efficiency, because having a lot of workers clutters the mineral line, and increases the average time each worker has to spend making rounds to each patch. Because of this, spreading out your workers between 2 bases increases not only the number of workers you have available from the extra CC/Hatch/Nexus production, but also the mining rate of each worker (because with 2 bases, you have much less clutter). This effect still exists in SC2, but is lessened dramatically due to the improved worker pathing.


I was commenting more so on his comment that 5 was a completely random, arbitrary number that was picked, when Blizzard in fact gave an explicit reason for why it was chosen. On top of that, the aggressive posting nature was in response to the watered down dumb statement of "5 minerals does not generate same as 8 minerals," which is warping what I said, although you could add "in SC1" for the former and "for SC2" for the latter, which would be in line with Blizzard reasoning.
theBullFrog
Profile Blog Joined April 2010
United States515 Posts
September 20 2010 23:23 GMT
#409
On September 21 2010 07:16 robocup30 wrote:
Show nested quote +
On September 21 2010 07:09 ecomania wrote:
On September 21 2010 07:06 tieya wrote:
mine banelings will die a little bit slower to tanks tomorrow

it is a good time


Banelings are armored, so they will still receive the same amount of damage from tanks.


Banelings are neither armored nor light, just biological.

and also have 30 hp.
thebullfrog
asdd
Profile Blog Joined July 2010
228 Posts
September 21 2010 04:28 GMT
#410
Anyone have any clue what time this patch will come out?
I
Reason.SC2
Profile Joined April 2010
Canada1047 Posts
September 21 2010 04:31 GMT
#411
On September 21 2010 13:28 Kolu wrote:
Anyone have any clue what time this patch will come out?



This has gotta be a troll right?
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
September 21 2010 04:31 GMT
#412
On September 21 2010 13:28 Kolu wrote:
Anyone have any clue what time this patch will come out?


You may have seen the original post:


On September 18 2010 07:05 bleen wrote:
The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Wednesday September 22, 2010, between 5 a.m. and 11 a.m. CEST. You can read all about our plans for patch 1.1 in the Situation Report (http://eu.battle.net/sc2/en/blog/554901#blog).

source:
eu http://eu.battle.net/sc2/en/forum/topic/566440828
us http://us.battle.net/sc2/en/blog/785430#blog

Commentatorhttp://twitter.com/proxywolf
TL+ Member
greycubed
Profile Joined May 2010
United States615 Posts
September 21 2010 04:31 GMT
#413
On September 21 2010 13:28 Kolu wrote:
Anyone have any clue what time this patch will come out?
I'd wager 99% of the people who have seen this thread do.

Hint- even if they saw the thread when it was only one post long.
http://i.imgur.com/N3ujB.png
asdd
Profile Blog Joined July 2010
228 Posts
September 21 2010 04:37 GMT
#414
LOL. Sorry guys, I saw that a few days ago but totally forgot about it. Facepalm.
I
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
September 21 2010 04:38 GMT
#415
hmm this patch will be very interesting. cant wait
Aka XephyR/Shaneyesss
Eazypeezy
Profile Joined August 2010
Canada54 Posts
September 21 2010 06:37 GMT
#416
Is it true that there will be a ladder Reset with the patch? sorry if this is stupid question but I couldnt find it on the website Just a few people mentioning it in the forum here.
fucken eh
Lunares
Profile Joined May 2010
United States909 Posts
September 21 2010 06:41 GMT
#417
I don't care about the actual patch so much as I want to get my hands on the real patch notes since i want to know what's in them...
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 21 2010 06:41 GMT
#418
On September 21 2010 13:31 wrgrbl wrote:
Show nested quote +
On September 21 2010 13:28 Kolu wrote:
Anyone have any clue what time this patch will come out?
I'd wager 99% of the people who have seen this thread do.

Hint- even if they saw the thread when it was only one post long.



If you start up sc2 it states its going to have some downtime. I am assuming thats when its going to be. If i recall, Pacific time 5 am to 11 am.
Coaching for 1v1 and Team games at Gosucoaching.com
.syL
Profile Joined August 2010
Germany85 Posts
Last Edited: 2010-09-21 06:44:48
September 21 2010 06:44 GMT
#419
On September 21 2010 13:31 Wolf wrote:
Show nested quote +
On September 21 2010 13:28 Kolu wrote:
Anyone have any clue what time this patch will come out?


You may have seen the original post:


Show nested quote +
On September 18 2010 07:05 bleen wrote:
The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Wednesday September 22, 2010, between 5 a.m. and 11 a.m. CEST. You can read all about our plans for patch 1.1 in the Situation Report (http://eu.battle.net/sc2/en/blog/554901#blog).

source:
eu http://eu.battle.net/sc2/en/forum/topic/566440828
us http://us.battle.net/sc2/en/blog/785430#blog


The question might not be as stupid as it looks, since the US post reads:

The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21. The maintenance period will begin at 5:00 a.m. and last until approximately 11:00 a.m. PDT.
Pekkz
Profile Joined June 2009
Norway1505 Posts
Last Edited: 2010-09-21 07:24:13
September 21 2010 07:23 GMT
#420
Patch should come out within 11 hours in the us?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 21 2010 07:29 GMT
#421
On September 21 2010 16:23 Pekkz wrote:
Patch should come out within 11 hours in the us?


um they should be stating to patch in like 5 in a half hours and will finish 6 hours after so your right should be out and ready in 11 hours :D (right when I wake up)
When I think of something else, something will go here
hijt
Profile Joined August 2010
106 Posts
September 21 2010 07:31 GMT
#422
On September 21 2010 16:23 Pekkz wrote:
Patch should come out within 11 hours in the us?


one day before eu i think. thats how blizzard does it normally
adeezy
Profile Blog Joined May 2010
United States1428 Posts
September 21 2010 09:32 GMT
#423
I think blizzard released this patch in correlation to the GSL now that I think about it. Rleease new content during the thanksgiving break so that the players may adjust to the changes. GO COOL!!!
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 21 2010 09:39 GMT
#424
with no patchnotes out, I guess all we'll be seing are the ones in the situation report... if that's the case, I'll srsly consider stop playing sc2 'till HotS.
https://soundcloud.com/thesamplethief
merz
Profile Blog Joined July 2004
Sweden2760 Posts
September 21 2010 09:40 GMT
#425
On September 21 2010 18:39 kickinhead wrote:
with no patchnotes out, I guess all we'll be seing are the ones in the situation report... if that's the case, I'll srsly consider stop playing sc2 'till HotS.


What says there won't be more patches before HotS?
Winners never quit, quitters never win.
Seam
Profile Blog Joined April 2010
United States1093 Posts
September 21 2010 09:41 GMT
#426
On September 21 2010 18:39 kickinhead wrote:
with no patchnotes out, I guess all we'll be seing are the ones in the situation report... if that's the case, I'll srsly consider stop playing sc2 'till HotS.


Just because they have yet to release more doesn't mean that's all there is.

Hell, in the situation report it even says "Here are SOME of the changes"
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
drivec
Profile Joined May 2009
United States354 Posts
September 21 2010 09:42 GMT
#427
whats HotS?
starcraft is chess at warp speed
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
September 21 2010 09:42 GMT
#428
On September 21 2010 18:41 Seam wrote:
Show nested quote +
On September 21 2010 18:39 kickinhead wrote:
with no patchnotes out, I guess all we'll be seing are the ones in the situation report... if that's the case, I'll srsly consider stop playing sc2 'till HotS.


Just because they have yet to release more doesn't mean that's all there is.

Hell, in the situation report it even says "Here are SOME of the changes"


indeed...

just wait till the patch actually drops before you start making decisions
I'm like badass squared | KeitZer.489
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 21 2010 09:42 GMT
#429
On September 21 2010 18:40 meRz wrote:
Show nested quote +
On September 21 2010 18:39 kickinhead wrote:
with no patchnotes out, I guess all we'll be seing are the ones in the situation report... if that's the case, I'll srsly consider stop playing sc2 'till HotS.


What says there won't be more patches before HotS?


yeah, w8 another 2 months playing a shitty race, that's gonna be a fkn chore....
https://soundcloud.com/thesamplethief
Gridlock
Profile Blog Joined January 2010
United Kingdom517 Posts
September 21 2010 09:47 GMT
#430
On September 21 2010 18:42 drivec wrote:
whats HotS?


Heart of the Swarm

It's the second game in the planned SC2 triliogy. It's Zerg themed.
berzerger
Profile Joined September 2010
Turkey95 Posts
September 21 2010 09:47 GMT
#431
On September 21 2010 18:42 drivec wrote:
whats HotS?


Heart of the Swarm. First expansion for SC2. A zerg expansion.

and There is Legacy of the Void. Second expansion for SC2. A protoss expansion.
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
September 21 2010 09:53 GMT
#432
When(in how many hours) will it be patched in the US? Still tuesday in Europe atleast.
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Seam
Profile Blog Joined April 2010
United States1093 Posts
September 21 2010 09:55 GMT
#433
On September 21 2010 18:53 aPsychonaut wrote:
When(in how many hours) will it be patched in the US? Still tuesday in Europe atleast.


Bnet goes down in about 2 hours, so somewhere between then and whenever the servers come back.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
peachsncream
Profile Joined April 2010
United States289 Posts
September 21 2010 09:56 GMT
#434
^ today and i think 3 hours it starts patching? could be wrong
I Micro I Micro - PLZLEAVEDUCK
Nachor
Profile Joined December 2009
Germany83 Posts
Last Edited: 2010-09-21 09:57:34
September 21 2010 09:57 GMT
#435
5 am Pacific Time if I am not mistaken which equals 2 pm CEST
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 21 2010 09:58 GMT
#436
On September 21 2010 18:57 Nachor wrote:
5 am Pacific Time if I am not mistaken which equals 2 pm CEST


thats why I'm freaking out - still no patchnotes.... I can't w8 any longer....
https://soundcloud.com/thesamplethief
illumination
Profile Joined August 2010
Korea (South)248 Posts
September 21 2010 09:59 GMT
#437
cant wait i hope they add chat channels
Welcome to TL - Where Terran have been teaching the Zerg / Toss pros how to play since Patch 11
Mongery
Profile Joined May 2009
892 Posts
September 21 2010 10:00 GMT
#438
go terran go terran!
btw, im not affected by this since i cant play sc2 atm
http://www.twitch.tv/mongery_tv https://www.esportsearnings.com/players/27699-mongery-
DaZe
Profile Joined November 2003
Sweden2111 Posts
September 21 2010 10:10 GMT
#439
On September 21 2010 18:42 kickinhead wrote:
Show nested quote +
On September 21 2010 18:40 meRz wrote:
On September 21 2010 18:39 kickinhead wrote:
with no patchnotes out, I guess all we'll be seing are the ones in the situation report... if that's the case, I'll srsly consider stop playing sc2 'till HotS.


What says there won't be more patches before HotS?


yeah, w8 another 2 months playing a shitty race, that's gonna be a fkn chore....


So tired of this whine.. Stop complaining ffs, especially now that there is a patch coming our way. Don't pretend to know exactly what impact this patch will have on each race thats just naive. Even if the patch wouldn't help your "unbalanced" race I'm quite sure you have a lot to improve anyway, there are still players who are doing great with all races.
iMox
Profile Joined September 2010
Ukraine33 Posts
September 21 2010 10:14 GMT
#440
On September 21 2010 19:10 DaZe wrote:
Show nested quote +
On September 21 2010 18:42 kickinhead wrote:
On September 21 2010 18:40 meRz wrote:
On September 21 2010 18:39 kickinhead wrote:
with no patchnotes out, I guess all we'll be seing are the ones in the situation report... if that's the case, I'll srsly consider stop playing sc2 'till HotS.


What says there won't be more patches before HotS?


yeah, w8 another 2 months playing a shitty race, that's gonna be a fkn chore....


So tired of this whine.. Stop complaining ffs, especially now that there is a patch coming our way. Don't pretend to know exactly what impact this patch will have on each race thats just naive. Even if the patch wouldn't help your "unbalanced" race I'm quite sure you have a lot to improve anyway, there are still players who are doing great with all races.

It is true though. There are people who can play amazing with "unbalanced" races so it shows that it is possible even though it is harder. so you just have to improve your game that is it.
^^
Rokit5
Profile Joined April 2010
236 Posts
September 21 2010 10:21 GMT
#441
So close now. Blizzard please dont fail us. I beg thee, make it a nice patch and please INCLUDE chat channels. Otherwise ill be completing baldurs gate again and again until they add them channels.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
Last Edited: 2010-09-21 10:23:45
September 21 2010 10:23 GMT
#442
On September 21 2010 19:14 iMox wrote:
Show nested quote +
On September 21 2010 19:10 DaZe wrote:
On September 21 2010 18:42 kickinhead wrote:
On September 21 2010 18:40 meRz wrote:
On September 21 2010 18:39 kickinhead wrote:
with no patchnotes out, I guess all we'll be seing are the ones in the situation report... if that's the case, I'll srsly consider stop playing sc2 'till HotS.


What says there won't be more patches before HotS?


yeah, w8 another 2 months playing a shitty race, that's gonna be a fkn chore....


So tired of this whine.. Stop complaining ffs, especially now that there is a patch coming our way. Don't pretend to know exactly what impact this patch will have on each race thats just naive. Even if the patch wouldn't help your "unbalanced" race I'm quite sure you have a lot to improve anyway, there are still players who are doing great with all races.

It is true though. There are people who can play amazing with "unbalanced" races so it shows that it is possible even though it is harder. so you just have to improve your game that is it.


You have bicycle and I have Ferrari. Lets see who comes first... oh, you lost
Nevermind, try harder next time. If you ride fast enough you can beat me.

Sorry for sarcasm. As much as I hate whining I also hate "L2P" posts.

Can't wait the patch and notes.
Its grack
iMox
Profile Joined September 2010
Ukraine33 Posts
September 21 2010 10:34 GMT
#443
On September 21 2010 19:23 bokeevboke wrote:
Show nested quote +
On September 21 2010 19:14 iMox wrote:
On September 21 2010 19:10 DaZe wrote:
On September 21 2010 18:42 kickinhead wrote:
On September 21 2010 18:40 meRz wrote:
On September 21 2010 18:39 kickinhead wrote:
with no patchnotes out, I guess all we'll be seing are the ones in the situation report... if that's the case, I'll srsly consider stop playing sc2 'till HotS.


What says there won't be more patches before HotS?


yeah, w8 another 2 months playing a shitty race, that's gonna be a fkn chore....


So tired of this whine.. Stop complaining ffs, especially now that there is a patch coming our way. Don't pretend to know exactly what impact this patch will have on each race thats just naive. Even if the patch wouldn't help your "unbalanced" race I'm quite sure you have a lot to improve anyway, there are still players who are doing great with all races.

It is true though. There are people who can play amazing with "unbalanced" races so it shows that it is possible even though it is harder. so you just have to improve your game that is it.


You have bicycle and I have Ferrari. Lets see who comes first... oh, you lost
Nevermind, try harder next time. If you ride fast enough you can beat me.

Sorry for sarcasm. As much as I hate whining I also hate "L2P" posts.

Can't wait the patch and notes.

Yeh of cource i do unterstand that Zerg players want to the game to be, i should say "fair" towards them. Personally i am protoss player and i played with al races and in my opinion zerg is just by far the hardest for me in all aspects. from small things like zerglings are just $#$#ing retardedand to things like remembering to spawn larva is just too ridicouls for me. But anyways i m waiting for patchnotes as well so hope everything will be cool tommorrow. But at least there is reapers nerf, and those things must be #$#$ing annoying for zerg to deal with in the begginig.
^^
doomed
Profile Joined May 2010
Australia420 Posts
September 21 2010 12:30 GMT
#444
So how far from now should the patch be from the US servers? sorry im in Australia so its a bit of a headf*ck to get around the time difference thanks

come on patch notes!! :D :D
cyclone25
Profile Blog Joined December 2009
Romania3344 Posts
September 21 2010 12:33 GMT
#445
The server is off in USA already. I wonder if we need to wait another 5.5 hours for the patch notes or they'll release them earlier.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 21 2010 12:36 GMT
#446
On September 21 2010 21:33 cyclone25 wrote:
The server is off in USA already. I wonder if we need to wait another 5.5 hours for the patch notes or they'll release them earlier.


I rly can't stand all this w8ing...
https://soundcloud.com/thesamplethief
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
September 21 2010 12:37 GMT
#447
Patch 1.1 AKA Zerg Christmas
Change a vote, and change the world
accaris
Profile Joined May 2010
98 Posts
September 21 2010 12:37 GMT
#448
I wonder why Blizzard didn't put this patch on a public test realm. If this patch is as big as they say, it is almost guaranteed to break something.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 21 2010 12:38 GMT
#449
On September 21 2010 21:37 TheBlueMeaner wrote:
Patch 1.1 AKA Zerg Christmas


Yeah and blizzard is the grinch...
https://soundcloud.com/thesamplethief
Sylvr
Profile Joined May 2010
United States524 Posts
Last Edited: 2010-09-21 12:39:17
September 21 2010 12:39 GMT
#450
On September 21 2010 21:37 accaris wrote:
I wonder why Blizzard didn't put this patch on a public test realm. If this patch is as big as they say, it is almost guaranteed to break something.


I don't recall them saying anything about the patch being big. I think that's just an assumption because people don't know how to be patient and let Blizzard do their job.
Telenil
Profile Joined September 2010
France484 Posts
September 21 2010 12:39 GMT
#451
The changes like +5 seconds to zealots, reapers and bunkers had been accidentally implemented in the beta, they said at the time it was intended for internal testing only. So they have tested it for at least two months, they must feel pretty confident by now.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
September 21 2010 12:45 GMT
#452
Will people stop trolling about chat channels? I'm kind of sick of people asking for them when it's clear they aren't implementing them YET. CCs are so big that they would say something if they were putting them into bnet. Please think before posting/making a fool of/degrading yourself.

Patch notes will most likely be released like a half hour to an hour AFTER the servers are up, so stop asking for those eithers.

Can't wait to see them, just have to wait like 8-9 hours (basically when everything is done).
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
TechDeft
Profile Joined August 2010
United States211 Posts
September 21 2010 12:47 GMT
#453
Any word on updated patch notes as of yet?
Terrorcore
Profile Joined September 2010
Canada132 Posts
Last Edited: 2010-09-21 12:52:55
September 21 2010 12:48 GMT
#454
Sigh... sitting here at work F5'ing the page hoping for the patch notes to come up any second now. After they are up, gonna have to wait the whooooole day to get back home and give this baby a try. :p

[image loading]
ScarletKnight
Profile Joined August 2010
United States691 Posts
September 21 2010 12:50 GMT
#455
On September 21 2010 21:47 TechDeft wrote:
Any word on updated patch notes as of yet?


Go here periodically and it will have the patch notes when they're released: http://us.launcher.battle.net/patchnotes/?product=S2&locale=en-US

Thats the page that loads when the updater launches when you open the game.
Looks like I picked the wrong week the quit sniffing glue
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
September 21 2010 12:51 GMT
#456
I am also hitting F5 like a crazy.

More excited for this patch than the release of SC2 o_O
Its grack
TechDeft
Profile Joined August 2010
United States211 Posts
September 21 2010 12:53 GMT
#457
On September 21 2010 21:50 DarkMoon wrote:
Show nested quote +
On September 21 2010 21:47 TechDeft wrote:
Any word on updated patch notes as of yet?


Go here periodically and it will have the patch notes when they're released: http://us.launcher.battle.net/patchnotes/?product=S2&locale=en-US

Thats the page that loads when the updater launches when you open the game.

WOOT THANK YOU. At work till 4:30 EST so this is handy.
Mastadon6900
Profile Joined September 2010
United States46 Posts
September 21 2010 12:56 GMT
#458
How much longer?
Grrr...
The Swarm's Power Rises
Gont
Profile Joined March 2010
Germany239 Posts
Last Edited: 2010-09-21 13:05:56
September 21 2010 13:05 GMT
#459
On September 21 2010 21:38 kickinhead wrote:
Show nested quote +
On September 21 2010 21:37 TheBlueMeaner wrote:
Patch 1.1 AKA Zerg Christmas


Yeah and blizzard is the grinch...

haha this one rly made me laugh :D

hopefully u are wrong though
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
September 21 2010 13:08 GMT
#460
Hopefully not all the leaked patch notes comes true!!! Im already thinking Terran would suit my play a lot better this might confirm it!!
Live and Let Die!
zeroISM
Profile Blog Joined August 2010
Japan161 Posts
September 21 2010 13:09 GMT
#461
On September 21 2010 21:50 DarkMoon wrote:
Show nested quote +
On September 21 2010 21:47 TechDeft wrote:
Any word on updated patch notes as of yet?


Go here periodically and it will have the patch notes when they're released: http://us.launcher.battle.net/patchnotes/?product=S2&locale=en-US

Thats the page that loads when the updater launches when you open the game.


Thank you very much for this link!
♘
TheWoodLeagueAllstar
Profile Blog Joined May 2010
United Kingdom617 Posts
September 21 2010 13:12 GMT
#462
just so i know how many hours from now is it due to go back online, i work in gmt you see :D
Bunker rushing is the way to a mans heart <3
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 21 2010 13:14 GMT
#463
On September 21 2010 22:12 Frack wrote:
just so i know how many hours from now is it due to go back online, i work in gmt you see :D


4-5 hours...
https://soundcloud.com/thesamplethief
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
September 21 2010 13:14 GMT
#464
Im confused, wasnt the patch supposed to come out tomorrow? its early morning tuesday the 21st in america now, but it said it would come on wednesday 22nd?
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
September 21 2010 13:14 GMT
#465
On September 21 2010 22:14 leveller wrote:
Im confused, wasnt the patch supposed to come out tomorrow? its early morning tuesday the 21st in america now, but it said it would come on wednesday 22nd?


today us, tomorrow eu.
life of lively to live to life of full life thx to shield battery
TheWoodLeagueAllstar
Profile Blog Joined May 2010
United Kingdom617 Posts
September 21 2010 13:14 GMT
#466
wednesday eu, tuesday us

Us always gets patches first
Bunker rushing is the way to a mans heart <3
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 21 2010 13:15 GMT
#467
On September 21 2010 22:14 leveller wrote:
Im confused, wasnt the patch supposed to come out tomorrow? its early morning tuesday the 21st in america now, but it said it would come on wednesday 22nd?


on the eu-servers yes, on us, it's going up right now.
https://soundcloud.com/thesamplethief
doomed
Profile Joined May 2010
Australia420 Posts
September 21 2010 13:18 GMT
#468
4-5 hours..... argh!! i guess that means tomorrow morning for me.. :/
Channel56k
Profile Joined June 2010
United States413 Posts
September 21 2010 13:18 GMT
#469
Please think before posting/making a fool of/degrading yourself


?

The man wants chat channels and hes paid 60 dollars for his game, so im going to say hes within his rights. Im actually going to go further and say that your response is actually more self degrading than a man wishing for his chat channels. Just re-read your post, could you be more condescending?

And who knows, there may very well be more to this patch than we think we know. I dont personally work for Blizzard, but what department did you say you were in again?
"Do yourself a favor, and don't listen to me."
sleepingdog
Profile Joined August 2008
Austria6145 Posts
September 21 2010 13:18 GMT
#470
I wonder if you could estimate the loss in GDP due to people not working but F5-ing several homepages hoping that the patchnotes will be released already
"You see....YOU SEE..." © 2010 Sen
Ovi
Profile Joined April 2010
164 Posts
Last Edited: 2010-09-21 13:18:47
September 21 2010 13:18 GMT
#471
When can we expect to see the patch notes? "patch being implemented from 05.00 to 10.00 PDT". This means what exactly?

05.00 PDT was over 1 hour ago now if im not mistaken.
doomed
Profile Joined May 2010
Australia420 Posts
September 21 2010 13:20 GMT
#472
its usually combined with the release of the patch, meaning when you can start downloading it.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 21 2010 13:20 GMT
#473
On September 21 2010 22:18 Ovi wrote:
When can we expect to see the patch notes? "patch being implemented from 05.00 to 10.00 PDT". This means what exactly?

05.00 PDT was over 1 hour ago now if im not mistaken.


we have 2 w8 'till servers are back up...
https://soundcloud.com/thesamplethief
doomed
Profile Joined May 2010
Australia420 Posts
September 21 2010 13:25 GMT
#474
pretty much yes...
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
September 21 2010 13:30 GMT
#475
On September 21 2010 22:18 Ovi wrote:
When can we expect to see the patch notes? "patch being implemented from 05.00 to 10.00 PDT". This means what exactly?

05.00 PDT was over 1 hour ago now if im not mistaken.

It means the server will be down from 5am to 10am, then it will come back up with the patch. There is like 3.5 hours to go at least.
Anselm
Profile Joined October 2009
United States45 Posts
September 21 2010 13:35 GMT
#476
On September 21 2010 22:30 shawabawa wrote:
Show nested quote +
On September 21 2010 22:18 Ovi wrote:
When can we expect to see the patch notes? "patch being implemented from 05.00 to 10.00 PDT". This means what exactly?

05.00 PDT was over 1 hour ago now if im not mistaken.

It means the server will be down from 5am to 10am, then it will come back up with the patch. There is like 3.5 hours to go at least.


It's actually until 11 so its an hour longer. BUT, they may bring it up earlier. Just depends on when everything is finished.
Ovi
Profile Joined April 2010
164 Posts
September 21 2010 13:35 GMT
#477
On September 21 2010 22:30 shawabawa wrote:
Show nested quote +
On September 21 2010 22:18 Ovi wrote:
When can we expect to see the patch notes? "patch being implemented from 05.00 to 10.00 PDT". This means what exactly?

05.00 PDT was over 1 hour ago now if im not mistaken.

It means the server will be down from 5am to 10am, then it will come back up with the patch. There is like 3.5 hours to go at least.


I see

:/
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2010-09-21 13:37:18
September 21 2010 13:36 GMT
#478
Nice I thought it was happening Wednesday (thanks you silly Europeans for misleading me!!!!)

Now I gotta actually work for now


On September 21 2010 22:35 Anselm wrote:
Show nested quote +
On September 21 2010 22:30 shawabawa wrote:
On September 21 2010 22:18 Ovi wrote:
When can we expect to see the patch notes? "patch being implemented from 05.00 to 10.00 PDT". This means what exactly?

05.00 PDT was over 1 hour ago now if im not mistaken.

It means the server will be down from 5am to 10am, then it will come back up with the patch. There is like 3.5 hours to go at least.


It's actually until 11 so its an hour longer. BUT, they may bring it up earlier. Just depends on when everything is finished.



It's 11 PDT... and it's like 6:30 AM PDT right now...
"We have unfinished business, I and he."
IdrA
Profile Blog Joined July 2004
United States11541 Posts
September 21 2010 13:37 GMT
#479
On September 21 2010 22:18 konicki wrote:
Show nested quote +
Please think before posting/making a fool of/degrading yourself


?

The man wants chat channels and hes paid 60 dollars for his game, so im going to say hes within his rights. Im actually going to go further and say that your response is actually more self degrading than a man wishing for his chat channels. Just re-read your post, could you be more condescending?

And who knows, there may very well be more to this patch than we think we know. I dont personally work for Blizzard, but what department did you say you were in again?

i paid 60 dollars for my game and i want to be able to play it with a wii remote

he bought the product blizzard offered. if he feels the game without chat channels is not worth having he should have waited to buy it, as others are doing.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
DarkspearTribe
Profile Joined August 2010
568 Posts
September 21 2010 13:38 GMT
#480
On September 21 2010 22:37 IdrA wrote:
Show nested quote +
On September 21 2010 22:18 konicki wrote:
Please think before posting/making a fool of/degrading yourself


?

The man wants chat channels and hes paid 60 dollars for his game, so im going to say hes within his rights. Im actually going to go further and say that your response is actually more self degrading than a man wishing for his chat channels. Just re-read your post, could you be more condescending?

And who knows, there may very well be more to this patch than we think we know. I dont personally work for Blizzard, but what department did you say you were in again?

i paid 60 dollars for my game and i want to be able to play it with a wii remote

he bought the product blizzard offered. if he feels the game without chat channels is not worth having he should have waited to buy it, as others are doing.

Wise words from rageatron
awu25
Profile Joined April 2010
United States2003 Posts
September 21 2010 13:45 GMT
#481
so how many new threads are we going to see that are going to be like "servers are down, new patch incoming??" or "OMG new patch here!!"
Devlin
Profile Joined August 2010
Sweden91 Posts
September 21 2010 13:46 GMT
#482
On September 21 2010 22:37 IdrA wrote:
Show nested quote +
On September 21 2010 22:18 konicki wrote:
Please think before posting/making a fool of/degrading yourself


?

The man wants chat channels and hes paid 60 dollars for his game, so im going to say hes within his rights. Im actually going to go further and say that your response is actually more self degrading than a man wishing for his chat channels. Just re-read your post, could you be more condescending?

And who knows, there may very well be more to this patch than we think we know. I dont personally work for Blizzard, but what department did you say you were in again?

i paid 60 dollars for my game and i want to be able to play it with a wii remote

he bought the product blizzard offered. if he feels the game without chat channels is not worth having he should have waited to buy it, as others are doing.


The man speaks the truth. You don't buy a product for what you want it to be; you buy what it actually is.

I don't like these unknown undocumented changes that are pretty much confirmed to be coming with the patch. It gets the hype up, sure, but it's quite annoying when so many fake notes pop up everywhere, which might create expectation based on false information
"if someone puts a ling under a lifted cc the terran can no longer land and loses"
TechDeft
Profile Joined August 2010
United States211 Posts
September 21 2010 13:48 GMT
#483
Rage has it. I don't buy a car then complain that it's not a hovercar. "IThis man paid $15,000 for this car, and this man want his car to hover!" ... o.0 (first time I used that smiley in my life, did I do it right?)
DasHawk
Profile Joined August 2010
Denmark362 Posts
September 21 2010 13:49 GMT
#484
They could at least give us the patchnotes while people are waiting for the server to go back up.
But i guess we'll just have to wait a few more hours, who will we manage

Im quite impressed that the patch notes havent leaked tho (unless the presumably fake patchnotes arent the real ones.) And no GSL today to kill the time, argh!
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
September 21 2010 13:51 GMT
#485
On September 21 2010 22:49 DasHawk wrote:
They could at least give us the patchnotes while people are waiting for the server to go back up.
But i guess we'll just have to wait a few more hours, who will we manage

Im quite impressed that the patch notes havent leaked tho (unless the presumably fake patchnotes arent the real ones.) And no GSL today to kill the time, argh!


They posted the patch notes already... Dont set yourself up for disappointment.
gREIFOCs
Profile Joined April 2010
Argentina208 Posts
September 21 2010 13:51 GMT
#486
I'm just thinking about a sea of speedlings running toward tank lines and i luv it.
Don't work hard. You die at the end anyway, dummy.
TechDeft
Profile Joined August 2010
United States211 Posts
September 21 2010 13:52 GMT
#487
On September 21 2010 22:51 leveller wrote:
Show nested quote +
On September 21 2010 22:49 DasHawk wrote:
They could at least give us the patchnotes while people are waiting for the server to go back up.
But i guess we'll just have to wait a few more hours, who will we manage

Im quite impressed that the patch notes havent leaked tho (unless the presumably fake patchnotes arent the real ones.) And no GSL today to kill the time, argh!


They posted the patch notes already... Dont set yourself up for disappointment.
I don't have the link handy, but I swear I saw "confirmation" that there were "confirmed unconfirmed changes" coming in the patch.
Mastadon6900
Profile Joined September 2010
United States46 Posts
September 21 2010 13:53 GMT
#488
I feel the power of the Swarm Rising
The Swarm's Power Rises
gREIFOCs
Profile Joined April 2010
Argentina208 Posts
September 21 2010 13:53 GMT
#489
On September 21 2010 22:51 leveller wrote:
They posted the patch notes already... Dont set yourself up for disappointment.


Where?
Don't work hard. You die at the end anyway, dummy.
DasHawk
Profile Joined August 2010
Denmark362 Posts
September 21 2010 13:54 GMT
#490
On September 21 2010 22:51 leveller wrote:
Show nested quote +
On September 21 2010 22:49 DasHawk wrote:
They could at least give us the patchnotes while people are waiting for the server to go back up.
But i guess we'll just have to wait a few more hours, who will we manage

Im quite impressed that the patch notes havent leaked tho (unless the presumably fake patchnotes arent the real ones.) And no GSL today to kill the time, argh!


They posted the patch notes already... Dont set yourself up for disappointment.


No they dident?
They posted a "patch preview" a while back, but not the actual patch notes.
Midj
Profile Joined March 2010
Canada253 Posts
September 21 2010 13:55 GMT
#491
On September 21 2010 22:51 leveller wrote:
Show nested quote +
On September 21 2010 22:49 DasHawk wrote:
They could at least give us the patchnotes while people are waiting for the server to go back up.
But i guess we'll just have to wait a few more hours, who will we manage

Im quite impressed that the patch notes havent leaked tho (unless the presumably fake patchnotes arent the real ones.) And no GSL today to kill the time, argh!


They posted the patch notes already... Dont set yourself up for disappointment.


JP said there will be previously undocumented changes in the patch, and he heard it from trusted sources.
I enjoy watching more than playing.
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
September 21 2010 13:56 GMT
#492
I'm gonna call it right here, the "fake" patch notes we saw a few days ago are going to end up being the real notes. If not, then 95% similar with a few minor changes.

The notes were too legit looking, with perfect Blizzard style language, and sensible bug fixes, etc... I just don't think those patch notes could have been fabricated.

The only other possibility is that those fake patch notes were for an internal patch that Blizz used for testing purposes, but I think that fake patch is basically what we are going to see for 1.1.
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
Agh
Profile Blog Joined July 2010
United States1006 Posts
Last Edited: 2010-09-21 14:02:39
September 21 2010 13:57 GMT
#493
looking forward to it regardless,


more so a banshee change.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
September 21 2010 13:58 GMT
#494
^ Where proven fake, IIRC
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Alay
Profile Blog Joined August 2010
United States660 Posts
September 21 2010 13:59 GMT
#495
I just wish we could play offline while waiting. I have to head to classes before the servers will return, and me and YABOT had a date regarding a new ZvT setup =[
Grummler
Profile Joined May 2010
Germany743 Posts
September 21 2010 13:59 GMT
#496
On September 21 2010 22:48 TechDeft wrote:
o.0 (first time I used that smiley in my life, did I do it right?)


Awesome smiley!

@topic: Chat channels would be cool, but i dont expect more than those already mentioned balance changes and some small bug fixes.
workers, supply, money, workers, supply, money, workers, ...
Devlin
Profile Joined August 2010
Sweden91 Posts
September 21 2010 13:59 GMT
#497
Please don't post speculative information in here, can't we keep this thread to the official stuff? There are already loads of threads about those "leaked" notes.
"if someone puts a ling under a lifted cc the terran can no longer land and loses"
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
September 21 2010 14:01 GMT
#498
Ugh, why those fake patch notes again?
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
Pekkz
Profile Joined June 2009
Norway1505 Posts
September 21 2010 14:01 GMT
#499
On September 21 2010 22:56 Johnny_Vegas wrote:
I'm gonna call it right here, the "fake" patch notes we saw a few days ago are going to end up being the real notes. If not, then 95% similar with a few minor changes.

The notes were too legit looking, with perfect Blizzard style language, and sensible bug fixes, etc... I just don't think those patch notes could have been fabricated.

The only other possibility is that those fake patch notes were for an internal patch that Blizz used for testing purposes, but I think that fake patch is basically what we are going to see for 1.1.


What if they actually released it by "misstake" just to see what the community thought of the changes, and then do final changes after they see the feedback, that would be pretty smart
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
September 21 2010 14:01 GMT
#500
Can't wait for official patch notes! :D
"Infestors are the suck" - LzGamer
decemvre
Profile Joined May 2010
Romania639 Posts
September 21 2010 14:01 GMT
#501
On September 21 2010 22:58 ToastieNL wrote:
^ Where proven fake, IIRC


you just pulled the "proven" statement out of your ass.
decemberTV
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
September 21 2010 14:01 GMT
#502
On September 21 2010 22:52 TechDeft wrote:
Show nested quote +
On September 21 2010 22:51 leveller wrote:
On September 21 2010 22:49 DasHawk wrote:
They could at least give us the patchnotes while people are waiting for the server to go back up.
But i guess we'll just have to wait a few more hours, who will we manage

Im quite impressed that the patch notes havent leaked tho (unless the presumably fake patchnotes arent the real ones.) And no GSL today to kill the time, argh!


They posted the patch notes already... Dont set yourself up for disappointment.
I don't have the link handy, but I swear I saw "confirmation" that there were "confirmed unconfirmed changes" coming in the patch.


Mmm, unsourced confirmation on confirmed unconfirmed changes.

Hahahaha =)
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Gentso
Profile Joined July 2010
United States2218 Posts
September 21 2010 14:03 GMT
#503
On September 21 2010 23:01 Pekkz wrote:
Show nested quote +
On September 21 2010 22:56 Johnny_Vegas wrote:
I'm gonna call it right here, the "fake" patch notes we saw a few days ago are going to end up being the real notes. If not, then 95% similar with a few minor changes.

The notes were too legit looking, with perfect Blizzard style language, and sensible bug fixes, etc... I just don't think those patch notes could have been fabricated.

The only other possibility is that those fake patch notes were for an internal patch that Blizz used for testing purposes, but I think that fake patch is basically what we are going to see for 1.1.


What if they actually released it by "misstake" just to see what the community thought of the changes, and then do final changes after they see the feedback, that would be pretty smart


Blizzard doesn't listen community opinion, and thank god for that.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
September 21 2010 14:03 GMT
#504
On September 21 2010 22:58 ToastieNL wrote:
^ Where proven fake, IIRC


yup - blizzard would never release patchnotes that say "general" two times; this would be retarded

btw. I have also heard that the "preview" were only those changes that were 100% certain that they WOULD be in fact implemented; stuff blizz wasn't sure about yet wasn't posted, but there will definitely be additional changes to the ones already confirmed
"You see....YOU SEE..." © 2010 Sen
Gentso
Profile Joined July 2010
United States2218 Posts
September 21 2010 14:03 GMT
#505
On September 21 2010 23:01 decemberTV wrote:
Show nested quote +
On September 21 2010 22:58 ToastieNL wrote:
^ Where proven fake, IIRC


you just pulled the "proven" statement out of your ass.


don't carriers already spawn with 4 interceptors?
EnderCN
Profile Joined May 2010
United States499 Posts
September 21 2010 14:04 GMT
#506
I just hope they don't add public chat channels because then they have to waste time moderating them.

They always end up being 95% not SC2 related anyway. People spouting whatever political views they happened to see on TV this week, some teenager spamming racial slurs because he thinks it is funny. People making sexual jokes out of achievement names. People telling chuck norris jokes or whatever lame joke of that type is popular that day.

Then the 5% of SC2 related stuff is mostly bronze players advertising their poorly made custom game or arguing how VR just can't be stopped or blaming their failings on their race instead of their terrible macro.

1% of the chat will actually be useful but that gets drowned out by the rest until those players realize how terrible public chat channels are and just turns them off.

I'd rather they spend man hours elsewhere than trying to moderate that junk.

Private chat channels are good though.
Grummler
Profile Joined May 2010
Germany743 Posts
September 21 2010 14:06 GMT
#507
On September 21 2010 23:01 decemberTV wrote:
Show nested quote +
On September 21 2010 22:58 ToastieNL wrote:
^ Where proven fake, IIRC


you just pulled the "proven" statement out of your ass.


These fake changes are missing some stuff blizzard already mentioned they will change. For example:
"Friendly units no longer provide vision when killed. Enemy units previously revealed cannot be targeted."

The "leaked" changes dont say a word on this. And seriously, how can patch changes "leak"?
workers, supply, money, workers, supply, money, workers, ...
decemvre
Profile Joined May 2010
Romania639 Posts
September 21 2010 14:06 GMT
#508
On September 21 2010 23:03 Gentso wrote:
Show nested quote +
On September 21 2010 23:01 decemberTV wrote:
On September 21 2010 22:58 ToastieNL wrote:
^ Where proven fake, IIRC


you just pulled the "proven" statement out of your ass.


don't carriers already spawn with 4 interceptors?


Would someone making up fake patch notes make such a retarded mistake and not double check ? Its more than likely a blizzard employee who hasn't got a clue about carriers wrote the patch notes.

Moreover the new overlord speed is EXACTLY the same as queen offcreep. A noob making up fake patch notes would not think of that in a million years.
decemberTV
Ishi
Profile Joined September 2010
Sweden3 Posts
September 21 2010 14:06 GMT
#509
Why cant blizz just post the real patch notes?? =<
Have you seen my proxy pylon?
ZoomDog
Profile Joined September 2010
Australia25 Posts
September 21 2010 14:08 GMT
#510
On September 21 2010 23:06 decemberTV wrote:
Would someone making up fake patch notes make such a retarded mistake and not double check ? Its more than likely a blizzard employee who hasn't got a clue about carriers wrote the patch notes.


If it's a choice between a random Internet user cocking it up or a Blizzard employee stuffing it, I know which I'd put money on.
ensis
Profile Joined May 2010
Germany340 Posts
September 21 2010 14:09 GMT
#511
yuhuuuuuuuu no longer banned!!! sry again to admins

yup, i also dont understand why blizzard is keeping it a secret.
perhaps because they dont want people to theorycraft about it though they never played the actual version.

btw. do you also have this feeling that you just do not want to play sc2 right now, because you know, that everything you could learn could just be in vain in some hours?
this is Day[9] Daily #266 where we learn to be a better substractor- - - - - - - - - - - - -even Chuck Norris watches Day[9] Daily - - - - - - - TL ban policy sucks ratsass
vrok
Profile Joined August 2009
Sweden2541 Posts
September 21 2010 14:09 GMT
#512
I'm with decemberTV on this one. If the leaked notes are indeed fake, then whoever wrote them should be hired by Blizzard as dayvie's sidekick.
"Starcraft 2 very easy game" - White-Ra
mangsky
Profile Joined September 2010
51 Posts
September 21 2010 14:10 GMT
#513
I just hope that with the patch comes the hack banning!!!
dammit all these maphackers are getting irritating
decemvre
Profile Joined May 2010
Romania639 Posts
September 21 2010 14:10 GMT
#514
On September 21 2010 23:08 ZoomDog wrote:
Show nested quote +
On September 21 2010 23:06 decemberTV wrote:
Would someone making up fake patch notes make such a retarded mistake and not double check ? Its more than likely a blizzard employee who hasn't got a clue about carriers wrote the patch notes.


If it's a choice between a random Internet user cocking it up or a Blizzard employee stuffing it, I know which I'd put money on.


You obviously dont know what sort of people blizzard employs.

Enough of this i'm wasting my time.
decemberTV
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
September 21 2010 14:10 GMT
#515
On September 21 2010 23:06 Ishi wrote:
Why cant blizz just post the real patch notes?? =<


Well, maybe they did? Except their too inadequate to believe so no one does.
I
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 21 2010 14:12 GMT
#516
On September 21 2010 23:06 decemberTV wrote:
Show nested quote +
On September 21 2010 23:03 Gentso wrote:
On September 21 2010 23:01 decemberTV wrote:
On September 21 2010 22:58 ToastieNL wrote:
^ Where proven fake, IIRC


you just pulled the "proven" statement out of your ass.


don't carriers already spawn with 4 interceptors?


Would someone making up fake patch notes make such a retarded mistake and not double check ? Its more than likely a blizzard employee who hasn't got a clue about carriers wrote the patch notes.

Moreover the new overlord speed is EXACTLY the same as queen offcreep. A noob making up fake patch notes would not think of that in a million years.


Or it was a mistake when translating from russian?
https://soundcloud.com/thesamplethief
TechDeft
Profile Joined August 2010
United States211 Posts
September 21 2010 14:12 GMT
#517
On September 21 2010 23:09 ensis wrote:
yuhuuuuuuuu no longer banned!!! sry again to admins

yup, i also dont understand why blizzard is keeping it a secret.
perhaps because they dont want people to theorycraft about it though they never played the actual version.

btw. do you also have this feeling that you just do not want to play sc2 right now, because you know, that everything you could learn could just be in vain in some hours?

Any WoW players here know why they want the changes to be a secret.

Every F'ing patch that comes along(I quit months ago, bored waiting for Cata) is published, then the community cheers and whines before they ever experience how the changes work together and ACTUALLY affect gameplay.

Look at how much speculation came from them posting just a part of the notes. (If it is just a part, and not the whole thing.) I personally believe there is more, because this early there are always little bugs to fix. Things like the 7.1 surround and such from last patch.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 21 2010 14:12 GMT
#518
On September 21 2010 23:06 decemberTV wrote:
Show nested quote +
On September 21 2010 23:03 Gentso wrote:
On September 21 2010 23:01 decemberTV wrote:
On September 21 2010 22:58 ToastieNL wrote:
^ Where proven fake, IIRC


you just pulled the "proven" statement out of your ass.


don't carriers already spawn with 4 interceptors?


Would someone making up fake patch notes make such a retarded mistake and not double check ? Its more than likely a blizzard employee who hasn't got a clue about carriers wrote the patch notes.

Moreover the new overlord speed is EXACTLY the same as queen offcreep. A noob making up fake patch notes would not think of that in a million years.

If it's the set of notes I think you're talking about, then the carrier part is more likely to be a translation error since it was translated from english, to russian, and back again
Administrator~ Spirit will set you free ~
miltondtf
Profile Joined July 2010
Portugal50 Posts
September 21 2010 14:13 GMT
#519
I predict terrible terrible mind-blowing patch notes!
"But do you REALLY want chat rooms? Really?!" --In patch 1.2 we will be making even bigger changes! not only you will have a clock but we will add an ingame calendar so you can track all the tournements with a Terran winning!! :D
Agh
Profile Blog Joined July 2010
United States1006 Posts
September 21 2010 14:13 GMT
#520
On September 21 2010 23:06 Grummler wrote:
Show nested quote +
On September 21 2010 23:01 decemberTV wrote:
On September 21 2010 22:58 ToastieNL wrote:
^ Where proven fake, IIRC


you just pulled the "proven" statement out of your ass.


These fake changes are missing some stuff blizzard already mentioned they will change. For example:
"Friendly units no longer provide vision when killed. Enemy units previously revealed cannot be targeted."

The "leaked" changes dont say a word on this. And seriously, how can patch changes "leak"?


They can be leaked the same way everything else can be. Open FTP, careless employees, in rarer cases hacked and accessed. You have to realize that they do a great amount of internal testing, and that the information has to be shared by some means.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
TechDeft
Profile Joined August 2010
United States211 Posts
September 21 2010 14:14 GMT
#521
On September 21 2010 23:12 Plexa wrote:
Show nested quote +
On September 21 2010 23:06 decemberTV wrote:
On September 21 2010 23:03 Gentso wrote:
On September 21 2010 23:01 decemberTV wrote:
On September 21 2010 22:58 ToastieNL wrote:
^ Where proven fake, IIRC


you just pulled the "proven" statement out of your ass.


don't carriers already spawn with 4 interceptors?


Would someone making up fake patch notes make such a retarded mistake and not double check ? Its more than likely a blizzard employee who hasn't got a clue about carriers wrote the patch notes.

Moreover the new overlord speed is EXACTLY the same as queen offcreep. A noob making up fake patch notes would not think of that in a million years.

If it's the set of notes I think you're talking about, then the carrier part is more likely to be a translation error since it was translated from english, to russian, and back again
This suggests that you feel like they MAY be legit...am I wrong on that?
DharmaTurtle
Profile Joined August 2010
United States283 Posts
September 21 2010 14:18 GMT
#522
On September 21 2010 23:12 TechDeft wrote:
Show nested quote +
On September 21 2010 23:09 ensis wrote:
yuhuuuuuuuu no longer banned!!! sry again to admins

yup, i also dont understand why blizzard is keeping it a secret.
perhaps because they dont want people to theorycraft about it though they never played the actual version.

btw. do you also have this feeling that you just do not want to play sc2 right now, because you know, that everything you could learn could just be in vain in some hours?

Any WoW players here know why they want the changes to be a secret.

Every F'ing patch that comes along(I quit months ago, bored waiting for Cata) is published, then the community cheers and whines before they ever experience how the changes work together and ACTUALLY affect gameplay.

Look at how much speculation came from them posting just a part of the notes. (If it is just a part, and not the whole thing.) I personally believe there is more, because this early there are always little bugs to fix. Things like the 7.1 surround and such from last patch.


If they didn't want us to whine/praise before we played the new patch, why did they release certain bits of info (tank getting nerfed, nerfing zealot/warpgate time, ultralisk nerf)?
I went from bronze to platinum in 3 awesome days.
TechDeft
Profile Joined August 2010
United States211 Posts
September 21 2010 14:20 GMT
#523
On September 21 2010 23:18 DharmaTurtle wrote:
Show nested quote +
On September 21 2010 23:12 TechDeft wrote:
On September 21 2010 23:09 ensis wrote:
yuhuuuuuuuu no longer banned!!! sry again to admins

yup, i also dont understand why blizzard is keeping it a secret.
perhaps because they dont want people to theorycraft about it though they never played the actual version.

btw. do you also have this feeling that you just do not want to play sc2 right now, because you know, that everything you could learn could just be in vain in some hours?

Any WoW players here know why they want the changes to be a secret.

Every F'ing patch that comes along(I quit months ago, bored waiting for Cata) is published, then the community cheers and whines before they ever experience how the changes work together and ACTUALLY affect gameplay.

Look at how much speculation came from them posting just a part of the notes. (If it is just a part, and not the whole thing.) I personally believe there is more, because this early there are always little bugs to fix. Things like the 7.1 surround and such from last patch.


If they didn't want us to whine/praise before we played the new patch, why did they release certain bits of info (tank getting nerfed, nerfing zealot/warpgate time, ultralisk nerf)?

Hrm. Good point. To let us know that they were working on it at least? I don't often say this, but I was off there.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
Last Edited: 2010-09-21 14:23:35
September 21 2010 14:22 GMT
#524
On September 21 2010 23:12 Plexa wrote:
Show nested quote +
On September 21 2010 23:06 decemberTV wrote:
On September 21 2010 23:03 Gentso wrote:
On September 21 2010 23:01 decemberTV wrote:
On September 21 2010 22:58 ToastieNL wrote:
^ Where proven fake, IIRC


you just pulled the "proven" statement out of your ass.


don't carriers already spawn with 4 interceptors?


Would someone making up fake patch notes make such a retarded mistake and not double check ? Its more than likely a blizzard employee who hasn't got a clue about carriers wrote the patch notes.

Moreover the new overlord speed is EXACTLY the same as queen offcreep. A noob making up fake patch notes would not think of that in a million years.

If it's the set of notes I think you're talking about, then the carrier part is more likely to be a translation error since it was translated from english, to russian, and back again

in the russian source originally posted it was simply a copy paste in english, without translation.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
miltondtf
Profile Joined July 2010
Portugal50 Posts
September 21 2010 14:23 GMT
#525
On September 21 2010 23:18 DharmaTurtle wrote:
Show nested quote +
On September 21 2010 23:12 TechDeft wrote:
On September 21 2010 23:09 ensis wrote:
yuhuuuuuuuu no longer banned!!! sry again to admins

yup, i also dont understand why blizzard is keeping it a secret.
perhaps because they dont want people to theorycraft about it though they never played the actual version.

btw. do you also have this feeling that you just do not want to play sc2 right now, because you know, that everything you could learn could just be in vain in some hours?

Any WoW players here know why they want the changes to be a secret.

Every F'ing patch that comes along(I quit months ago, bored waiting for Cata) is published, then the community cheers and whines before they ever experience how the changes work together and ACTUALLY affect gameplay.

Look at how much speculation came from them posting just a part of the notes. (If it is just a part, and not the whole thing.) I personally believe there is more, because this early there are always little bugs to fix. Things like the 7.1 surround and such from last patch.


If they didn't want us to whine/praise before we played the new patch, why did they release certain bits of info (tank getting nerfed, nerfing zealot/warpgate time, ultralisk nerf)?

To keep the players informed that they actually know some balance is needed and on the same time to feel the response of the community about it.. Since wow example was brought to the discussion they do this all the time there, they say their intentions, ppl whine a bit, then some "unconfirmed patch notes" appear in some site, ppl whine and discuss a bit more, then finally the end result may or may not vary accordingly.
"But do you REALLY want chat rooms? Really?!" --In patch 1.2 we will be making even bigger changes! not only you will have a clock but we will add an ingame calendar so you can track all the tournements with a Terran winning!! :D
Anselm
Profile Joined October 2009
United States45 Posts
Last Edited: 2010-09-21 14:24:53
September 21 2010 14:23 GMT
#526
If they didn't want us to whine/praise before we played the new patch, why did they release certain bits of info (tank getting nerfed, nerfing zealot/warpgate time, ultralisk nerf)?


Perhaps blizzard did want some type of feedback on these numbers. The only thing they released that wasnt a number (and therefore something that people can get a sense of in game before using. Ie: okay in the future this zealot will pop out 5 seconds later, am i prepared to deal with that?) is the ultra headbutt being removed. You can get a feel for the rest, tanks not doing quite as much damage to non-armored units as well as the damage nerfs to bcs and ultras. If the overlord creep thing and movement turns out to be true, noone has any idea what that will do to gameplay until they actually use it. (I have some pretty sweet ideas in mind but i am theory crafting )

Edit: random typos and format
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 21 2010 14:24 GMT
#527
On September 21 2010 23:20 TechDeft wrote:
Show nested quote +
On September 21 2010 23:18 DharmaTurtle wrote:
On September 21 2010 23:12 TechDeft wrote:
On September 21 2010 23:09 ensis wrote:
yuhuuuuuuuu no longer banned!!! sry again to admins

yup, i also dont understand why blizzard is keeping it a secret.
perhaps because they dont want people to theorycraft about it though they never played the actual version.

btw. do you also have this feeling that you just do not want to play sc2 right now, because you know, that everything you could learn could just be in vain in some hours?

Any WoW players here know why they want the changes to be a secret.

Every F'ing patch that comes along(I quit months ago, bored waiting for Cata) is published, then the community cheers and whines before they ever experience how the changes work together and ACTUALLY affect gameplay.

Look at how much speculation came from them posting just a part of the notes. (If it is just a part, and not the whole thing.) I personally believe there is more, because this early there are always little bugs to fix. Things like the 7.1 surround and such from last patch.


If they didn't want us to whine/praise before we played the new patch, why did they release certain bits of info (tank getting nerfed, nerfing zealot/warpgate time, ultralisk nerf)?

Hrm. Good point. To let us know that they were working on it at least? I don't often say this, but I was off there.


Damage control. They want to try and shut up the "TERRAN IS IMBA!!!" and "OMG I'M BRONZE AND PROXY ZEALOTS ARE TOO STRONG" people (which did not work in the least).

That's just a guess but I am sure they were about sick of hearing how much Terran is imba about as much as every other non-Zerg player out there.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
TechDeft
Profile Joined August 2010
United States211 Posts
September 21 2010 14:26 GMT
#528
The one time I admit I think I'm wrong, and everyone agrees with me! Haha. Yea, that was my thought cup.diam, that they just wanted to stop the talk. Keep the unhappy people who check the interwebz happy knowing it's "gonna get better."
Fianchetto
Profile Joined September 2010
United States157 Posts
September 21 2010 14:26 GMT
#529
Pretty excited for this patch today! Us servers ftw )
Archerofaiur
Profile Joined August 2008
United States4101 Posts
September 21 2010 14:27 GMT
#530
I wonder how/if this patch will affect the single player caimpaign and achievements.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
Last Edited: 2010-09-21 14:28:51
September 21 2010 14:28 GMT
#531
Oh God it was a hack fest yesterday night, lost 9 games and half of them i got hacked/cheesed (7 barrack reaper proxy into maurader). WTF is going on...Ppl savoring the last moment before patch? lol
thelok
Profile Joined August 2010
31 Posts
September 21 2010 14:30 GMT
#532
Blizzard released some patch notes early so that they can prod people to start making "fake" patch notes and steal them as their own.

Just kidding, I hope the mule/chrono nerf is true though.
SCRAAAAAWWWWW
TechDeft
Profile Joined August 2010
United States211 Posts
September 21 2010 14:30 GMT
#533
On September 21 2010 23:28 FreeZEternal wrote:
Oh God it was a hack fest yesterday night, lost 9 games and half of them i got hacked/cheesed (7 barrack reaper proxy into maurader). WTF is going on...Ppl savoring the last moment before patch? lol

If you are getting hacked, I don't know why you are excited about the patch. I don't recall seeing any updates to Warden included. Chances are they weren't hacking anyway.
miltondtf
Profile Joined July 2010
Portugal50 Posts
September 21 2010 14:31 GMT
#534
On September 21 2010 23:28 FreeZEternal wrote:
Oh God it was a hack fest yesterday night, lost 9 games and half of them i got hacked/cheesed (7 barrack reaper proxy into maurader). WTF is going on...Ppl savoring the last moment before patch? lol

hacked?!
"But do you REALLY want chat rooms? Really?!" --In patch 1.2 we will be making even bigger changes! not only you will have a clock but we will add an ingame calendar so you can track all the tournements with a Terran winning!! :D
thelok
Profile Joined August 2010
31 Posts
September 21 2010 14:32 GMT
#535
On September 21 2010 23:28 FreeZEternal wrote:
Oh God it was a hack fest yesterday night, lost 9 games and half of them i got hacked/cheesed (7 barrack reaper proxy into maurader). WTF is going on...Ppl savoring the last moment before patch? lol


Replay or it didn't happen.
SCRAAAAAWWWWW
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
September 21 2010 14:32 GMT
#536
Yup map hacked, freaking 4 player map, game starts and the probe comes directly to my main (cross positions in Kulas) and 2 proxy gates -.-;;;;; Happened to me more than twice...and more games where ppl never scout-.-;;
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 21 2010 14:32 GMT
#537
On September 21 2010 23:14 TechDeft wrote:
Show nested quote +
On September 21 2010 23:12 Plexa wrote:
On September 21 2010 23:06 decemberTV wrote:
On September 21 2010 23:03 Gentso wrote:
On September 21 2010 23:01 decemberTV wrote:
On September 21 2010 22:58 ToastieNL wrote:
^ Where proven fake, IIRC


you just pulled the "proven" statement out of your ass.


don't carriers already spawn with 4 interceptors?


Would someone making up fake patch notes make such a retarded mistake and not double check ? Its more than likely a blizzard employee who hasn't got a clue about carriers wrote the patch notes.

Moreover the new overlord speed is EXACTLY the same as queen offcreep. A noob making up fake patch notes would not think of that in a million years.

If it's the set of notes I think you're talking about, then the carrier part is more likely to be a translation error since it was translated from english, to russian, and back again
This suggests that you feel like they MAY be legit...am I wrong on that?
I don't know if they're legit, I hope they are though.
Administrator~ Spirit will set you free ~
sleepingdog
Profile Joined August 2008
Austria6145 Posts
September 21 2010 14:33 GMT
#538
On September 21 2010 23:20 TechDeft wrote:
Hrm. Good point. To let us know that they were working on it at least? I don't often say this, but I was off there.


just releasing a part of the stuff is terrible - they did that mistake once in wc3, I had really hoped they would've learned from that

the problem is, that now parts of the community think that blizz doesn't intend to fix other stuff and cry even harder about marauders, banshees, mules, void rays or whatever

later in wc3 blizz made the best approach there is: once somebody made a reasonable complaint about anything that was seemingly imbalanced, they responded by something like "we are aware that xyz is an issue and are looking into it" - even if they didn't change anything about it later, it shut up the whiners because they thought blizz was working on it;
in fact, they should've posted something like "we are also looking in the issue of marauders being strong vs protoss, early charged up void rays being game deciding" etc.
this could've spared us lots of balance-whine-threads even if the patch wouldn't change any of this stuff
"You see....YOU SEE..." © 2010 Sen
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2010-09-21 14:38:15
September 21 2010 14:33 GMT
#539
On September 21 2010 23:28 FreeZEternal wrote:
Oh God it was a hack fest yesterday night, lost 9 games and half of them i got hacked/cheesed (7 barrack reaper proxy into maurader). WTF is going on...Ppl savoring the last moment before patch? lol


9 really means 2 in TL-speak.

And the 7 rax was probably standard*, but you're over-exaggerating because the strategy is BS.

***By standard I guess I mean not a map hack.
"We have unfinished business, I and he."
MontagneBleu
Profile Joined December 2009
Canada70 Posts
September 21 2010 14:35 GMT
#540
On September 21 2010 23:32 thelok wrote:
Show nested quote +
On September 21 2010 23:28 FreeZEternal wrote:
Oh God it was a hack fest yesterday night, lost 9 games and half of them i got hacked/cheesed (7 barrack reaper proxy into maurader). WTF is going on...Ppl savoring the last moment before patch? lol


Replay or it didn't happen.



http://www.mediafire.com/?87jhuiuh5hzd8vc


Here's 1 whit map hack,

whit player cam you see him looking at my base...

He send all is unit on my hidden canal nydus before finnish it lol, and clicking on it in the dark!
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
September 21 2010 14:36 GMT
#541
On September 21 2010 23:33 Amber[LighT] wrote:
Show nested quote +
On September 21 2010 23:28 FreeZEternal wrote:
Oh God it was a hack fest yesterday night, lost 9 games and half of them i got hacked/cheesed (7 barrack reaper proxy into maurader). WTF is going on...Ppl savoring the last moment before patch? lol


9 really means 2 in TL-speak.

And the 7 rax was probably standard, but you're over-exaggerating because the strategy is BS.


9 games lost seriously, i won 3 of 12 yesterday -.- not too proud -.-;;;;; but yeah a lot of map hack. The 7 proxy barrack reaper into maurader was on blistering sands, got raped twice by it -.-;;;
miltondtf
Profile Joined July 2010
Portugal50 Posts
September 21 2010 14:36 GMT
#542
On September 21 2010 23:32 FreeZEternal wrote:
Yup map hacked, freaking 4 player map, game starts and the probe comes directly to my main (cross positions in Kulas) and 2 proxy gates -.-;;;;; Happened to me more than twice...and more games where ppl never scout-.-;;

will only watching the replay can I believe you 100% BUT, if someone has intentions of proxi/rush you on a 4 player map its normal to scout the x position first...
"But do you REALLY want chat rooms? Really?!" --In patch 1.2 we will be making even bigger changes! not only you will have a clock but we will add an ingame calendar so you can track all the tournements with a Terran winning!! :D
TechDeft
Profile Joined August 2010
United States211 Posts
September 21 2010 14:36 GMT
#543

the problem is, that now parts of the community think that blizz doesn't intend to fix other stuff and cry even harder about marauders, banshees, mules, void rays or whatever

Unfortunately, like in every community, some people are stone dumb.

Also, Blizzard has a strong track record of distancing themselves from unofficial forums and blogs(look up pink pigtail inn and her attempts at being listed as a blizzard resource), so I doubt the early posting is intended to affect sites like TL in any way. The folks talking about them quashing whining are closest I believe...

Blizzard has developed into a company that tries hard to preserve casual gamers, because they know the hardcore players/fans will most stick with it unless they REALLY fuck up.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
September 21 2010 14:37 GMT
#544
On September 21 2010 23:36 miltondtf wrote:
Show nested quote +
On September 21 2010 23:32 FreeZEternal wrote:
Yup map hacked, freaking 4 player map, game starts and the probe comes directly to my main (cross positions in Kulas) and 2 proxy gates -.-;;;;; Happened to me more than twice...and more games where ppl never scout-.-;;

will only watching the replay can I believe you 100% BUT, if someone has intentions of proxi/rush you on a 4 player map its normal to scout the x position first...


Yes but on his 1st person camera, he did not see my main at all when building he gates.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
September 21 2010 14:38 GMT
#545
On September 21 2010 23:36 FreeZEternal wrote:
Show nested quote +
On September 21 2010 23:33 Amber[LighT] wrote:
On September 21 2010 23:28 FreeZEternal wrote:
Oh God it was a hack fest yesterday night, lost 9 games and half of them i got hacked/cheesed (7 barrack reaper proxy into maurader). WTF is going on...Ppl savoring the last moment before patch? lol


9 really means 2 in TL-speak.

And the 7 rax was probably standard, but you're over-exaggerating because the strategy is BS.


9 games lost seriously, i won 3 of 12 yesterday -.- not too proud -.-;;;;; but yeah a lot of map hack. The 7 proxy barrack reaper into maurader was on blistering sands, got raped twice by it -.-;;;


Upload the other 8?
"We have unfinished business, I and he."
teamsolid
Profile Joined October 2007
Canada3668 Posts
September 21 2010 14:39 GMT
#546
US Server down.... hmm. Early patch I hope!
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
September 21 2010 14:41 GMT
#547
On September 21 2010 23:38 Amber[LighT] wrote:
Show nested quote +
On September 21 2010 23:36 FreeZEternal wrote:
On September 21 2010 23:33 Amber[LighT] wrote:
On September 21 2010 23:28 FreeZEternal wrote:
Oh God it was a hack fest yesterday night, lost 9 games and half of them i got hacked/cheesed (7 barrack reaper proxy into maurader). WTF is going on...Ppl savoring the last moment before patch? lol


9 really means 2 in TL-speak.

And the 7 rax was probably standard, but you're over-exaggerating because the strategy is BS.


9 games lost seriously, i won 3 of 12 yesterday -.- not too proud -.-;;;;; but yeah a lot of map hack. The 7 proxy barrack reaper into maurader was on blistering sands, got raped twice by it -.-;;;


Upload the other 8?

12 - 3 = 8?

Could anybody translate the EU Time for me please, Netherlands time, I don't understand it really
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
DTown
Profile Blog Joined April 2010
United States428 Posts
September 21 2010 14:41 GMT
#548
On September 21 2010 23:39 teamsolid wrote:
US Server down.... hmm. Early patch I hope!

It was scheduled for 8am EST.
santoki
Profile Blog Joined April 2010
United States107 Posts
September 21 2010 14:42 GMT
#549
On September 21 2010 23:41 ToastieNL wrote:
Show nested quote +
On September 21 2010 23:38 Amber[LighT] wrote:
On September 21 2010 23:36 FreeZEternal wrote:
On September 21 2010 23:33 Amber[LighT] wrote:
On September 21 2010 23:28 FreeZEternal wrote:
Oh God it was a hack fest yesterday night, lost 9 games and half of them i got hacked/cheesed (7 barrack reaper proxy into maurader). WTF is going on...Ppl savoring the last moment before patch? lol


9 really means 2 in TL-speak.

And the 7 rax was probably standard, but you're over-exaggerating because the strategy is BS.


9 games lost seriously, i won 3 of 12 yesterday -.- not too proud -.-;;;;; but yeah a lot of map hack. The 7 proxy barrack reaper into maurader was on blistering sands, got raped twice by it -.-;;;


Upload the other 8?

12 - 3 = 8?

Could anybody translate the EU Time for me please, Netherlands time, I don't understand it really

12-3-1(the one he posted = 8
theqat
Profile Blog Joined March 2008
United States2856 Posts
September 21 2010 14:42 GMT
#550
It was always planned for today. Check the links in the op
On September 21 2010 23:39 teamsolid wrote:
US Server down.... hmm. Early patch I hope!

miltondtf
Profile Joined July 2010
Portugal50 Posts
Last Edited: 2010-09-21 14:44:13
September 21 2010 14:43 GMT
#551
On September 21 2010 23:37 FreeZEternal wrote:
Show nested quote +
On September 21 2010 23:36 miltondtf wrote:
On September 21 2010 23:32 FreeZEternal wrote:
Yup map hacked, freaking 4 player map, game starts and the probe comes directly to my main (cross positions in Kulas) and 2 proxy gates -.-;;;;; Happened to me more than twice...and more games where ppl never scout-.-;;

will only watching the replay can I believe you 100% BUT, if someone has intentions of proxi/rush you on a 4 player map its normal to scout the x position first...


Yes but on his 1st person camera, he did not see my main at all when building he gates.

but you said he scouted you, then why should he need to look at your base? hes rushing no matter what you have there

EDIT: this is way off topic lets just stop it. we can talk about it in another tread.
"But do you REALLY want chat rooms? Really?!" --In patch 1.2 we will be making even bigger changes! not only you will have a clock but we will add an ingame calendar so you can track all the tournements with a Terran winning!! :D
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
September 21 2010 14:44 GMT
#552
On September 21 2010 23:43 miltondtf wrote:
Show nested quote +
On September 21 2010 23:37 FreeZEternal wrote:
On September 21 2010 23:36 miltondtf wrote:
On September 21 2010 23:32 FreeZEternal wrote:
Yup map hacked, freaking 4 player map, game starts and the probe comes directly to my main (cross positions in Kulas) and 2 proxy gates -.-;;;;; Happened to me more than twice...and more games where ppl never scout-.-;;

will only watching the replay can I believe you 100% BUT, if someone has intentions of proxi/rush you on a 4 player map its normal to scout the x position first...


Yes but on his 1st person camera, he did not see my main at all when building he gates.

but you said he scouted you, then why should he need to look at your base? hes rushing no matter what you have there


That's the point he never saw my base just built proxy gates on the side.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-09-21 14:45:18
September 21 2010 14:44 GMT
#553
On September 21 2010 23:36 TechDeft wrote:
Blizzard has developed into a company that tries hard to preserve casual gamers, because they know the hardcore players/fans will most stick with it unless they REALLY fuck up.


true - still bnet 2.0 is imo worse than bnet was for wc3 concerning casual gamers;
just an example: in wc3 there was stuff like online-tournaments several times a week, that lasted a couple of hours and match-making would be determined solely by the tourney-results; meaning, you start with 0-0, if you go 1-0 you play against another 1-0, and so on; best 16 or so would compete in a bracket for the win; games won in tournament wouldn't count towards the "normal" ladder but would be counted seperately, leading to other, imo much cooler avatars
I loved playing this once in a while, because you could warm up by bashing noobs 2-3 games and if you were doing well, you might end up playing against a pro-gamer later if you went 5-0 or 6-0

stuff like that is great also for casual gamers and still misses...
"You see....YOU SEE..." © 2010 Sen
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
September 21 2010 14:44 GMT
#554
Anyways, hopefully patch fixes the map hack issue, it's usage is increasing every day.
DannyGlover
Profile Joined August 2010
35 Posts
September 21 2010 14:44 GMT
#555
On September 21 2010 23:36 miltondtf wrote:
Show nested quote +
On September 21 2010 23:32 FreeZEternal wrote:
Yup map hacked, freaking 4 player map, game starts and the probe comes directly to my main (cross positions in Kulas) and 2 proxy gates -.-;;;;; Happened to me more than twice...and more games where ppl never scout-.-;;

will only watching the replay can I believe you 100% BUT, if someone has intentions of proxi/rush you on a 4 player map its normal to scout the x position first...


It never makes sense to cross the cross position first since they have an equal chance of spawning in any location. The shortest possible scouting distance is to scout them in clockwise or counterclockwise order.
TechDeft
Profile Joined August 2010
United States211 Posts
September 21 2010 14:45 GMT
#556
On September 21 2010 23:44 FreeZEternal wrote:
Show nested quote +
On September 21 2010 23:43 miltondtf wrote:
On September 21 2010 23:37 FreeZEternal wrote:
On September 21 2010 23:36 miltondtf wrote:
On September 21 2010 23:32 FreeZEternal wrote:
Yup map hacked, freaking 4 player map, game starts and the probe comes directly to my main (cross positions in Kulas) and 2 proxy gates -.-;;;;; Happened to me more than twice...and more games where ppl never scout-.-;;

will only watching the replay can I believe you 100% BUT, if someone has intentions of proxi/rush you on a 4 player map its normal to scout the x position first...


Yes but on his 1st person camera, he did not see my main at all when building he gates.

but you said he scouted you, then why should he need to look at your base? hes rushing no matter what you have there


That's the point he never saw my base just built proxy gates on the side.

You're in the wrong thread.
DTown
Profile Blog Joined April 2010
United States428 Posts
Last Edited: 2010-09-21 14:47:19
September 21 2010 14:47 GMT
#557
On September 21 2010 23:44 FreeZEternal wrote:
Show nested quote +
On September 21 2010 23:43 miltondtf wrote:
On September 21 2010 23:37 FreeZEternal wrote:
On September 21 2010 23:36 miltondtf wrote:
On September 21 2010 23:32 FreeZEternal wrote:
Yup map hacked, freaking 4 player map, game starts and the probe comes directly to my main (cross positions in Kulas) and 2 proxy gates -.-;;;;; Happened to me more than twice...and more games where ppl never scout-.-;;

will only watching the replay can I believe you 100% BUT, if someone has intentions of proxi/rush you on a 4 player map its normal to scout the x position first...


Yes but on his 1st person camera, he did not see my main at all when building he gates.

but you said he scouted you, then why should he need to look at your base? hes rushing no matter what you have there


That's the point he never saw my base just built proxy gates on the side.

Is this really the proper venue to have this discussion? Who cares?!

edit: lol, techdeft beat me to it.
theqat
Profile Blog Joined March 2008
United States2856 Posts
September 21 2010 14:47 GMT
#558
On September 21 2010 23:44 DannyGlover wrote:
Show nested quote +
On September 21 2010 23:36 miltondtf wrote:
On September 21 2010 23:32 FreeZEternal wrote:
Yup map hacked, freaking 4 player map, game starts and the probe comes directly to my main (cross positions in Kulas) and 2 proxy gates -.-;;;;; Happened to me more than twice...and more games where ppl never scout-.-;;

will only watching the replay can I believe you 100% BUT, if someone has intentions of proxi/rush you on a 4 player map its normal to scout the x position first...


It never makes sense to cross the cross position first since they have an equal chance of spawning in any location. The shortest possible scouting distance is to scout them in clockwise or counterclockwise order.

Not true; it's conceivable to do a build that hinges on finding (or not finding) someone at the cross-spot. That doesn't have much to do with double proxy gate, though
CagedMind
Profile Joined February 2010
United States506 Posts
September 21 2010 14:48 GMT
#559
No patch notes?
your micro has been depleted
TechDeft
Profile Joined August 2010
United States211 Posts
September 21 2010 14:49 GMT
#560
On September 21 2010 23:48 CagedMind wrote:
No patch notes?

We are all refreshing

http://us.launcher.battle.net/patchnotes/?product=S2&locale=en-US
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
September 21 2010 14:49 GMT
#561
Wait, patch ready for US already?
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
September 21 2010 14:51 GMT
#562
One more day guys

I really hope we get one new major feature..... *cough* chatchannels *cough* or even being able to view replays together.

*Crosses fingers*
"trash micro but win - its marine" MC commentary during HSC 4
in7e.sCream
Profile Joined September 2010
Germany48 Posts
September 21 2010 14:51 GMT
#563
looking really damn forward to this patchNOWtz ^_^b
sleepingdog
Profile Joined August 2008
Austria6145 Posts
September 21 2010 14:52 GMT
#564
On September 21 2010 23:47 theqat wrote:
Not true; it's conceivable to do a build that hinges on finding (or not finding) someone at the cross-spot. That doesn't have much to do with double proxy gate, though


if it's cross-spot you will be 99% scouted a bit later yourself - then the proxy will already be up; also on cross-spots proxy is more unlikely and will come more unexpected

but enough of this off-topic-discussions; back to f5-ing the patchnote-site
"You see....YOU SEE..." © 2010 Sen
Spyridon
Profile Joined April 2010
United States997 Posts
September 21 2010 14:53 GMT
#565
Shouldnt the EU version have patch notes up by now?
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
September 21 2010 14:53 GMT
#566
On September 21 2010 23:53 Spyridon wrote:
Shouldnt the EU version have patch notes up by now?


EU isn't being patched until "tomorrow"
"We have unfinished business, I and he."
miltondtf
Profile Joined July 2010
Portugal50 Posts
September 21 2010 14:54 GMT
#567
On September 21 2010 23:49 TechDeft wrote:
Show nested quote +
On September 21 2010 23:48 CagedMind wrote:
No patch notes?

We are all refreshing

http://us.launcher.battle.net/patchnotes/?product=S2&locale=en-US

Facebook will win over the official blizz site
"But do you REALLY want chat rooms? Really?!" --In patch 1.2 we will be making even bigger changes! not only you will have a clock but we will add an ingame calendar so you can track all the tournements with a Terran winning!! :D
Purind
Profile Blog Joined April 2004
Canada3562 Posts
September 21 2010 14:54 GMT
#568
On September 21 2010 23:44 DannyGlover wrote:
Show nested quote +
On September 21 2010 23:36 miltondtf wrote:
On September 21 2010 23:32 FreeZEternal wrote:
Yup map hacked, freaking 4 player map, game starts and the probe comes directly to my main (cross positions in Kulas) and 2 proxy gates -.-;;;;; Happened to me more than twice...and more games where ppl never scout-.-;;

will only watching the replay can I believe you 100% BUT, if someone has intentions of proxi/rush you on a 4 player map its normal to scout the x position first...


It never makes sense to cross the cross position first since they have an equal chance of spawning in any location. The shortest possible scouting distance is to scout them in clockwise or counterclockwise order.


Say you play cross differently from how you play close. If you scout cross first, you have a 100% chance of knowing what you're gonna do right away, but if you scout close, you have a 33.3% chance of knowing what you're gonna do

I'm not sure how that affects proxies though

On September 21 2010 23:44 sleepingdog wrote:
Show nested quote +
On September 21 2010 23:36 TechDeft wrote:
Blizzard has developed into a company that tries hard to preserve casual gamers, because they know the hardcore players/fans will most stick with it unless they REALLY fuck up.


true - still bnet 2.0 is imo worse than bnet was for wc3 concerning casual gamers;
just an example: in wc3 there was stuff like online-tournaments several times a week, that lasted a couple of hours and match-making would be determined solely by the tourney-results; meaning, you start with 0-0, if you go 1-0 you play against another 1-0, and so on; best 16 or so would compete in a bracket for the win; games won in tournament wouldn't count towards the "normal" ladder but would be counted seperately, leading to other, imo much cooler avatars
I loved playing this once in a while, because you could warm up by bashing noobs 2-3 games and if you were doing well, you might end up playing against a pro-gamer later if you went 5-0 or 6-0

stuff like that is great also for casual gamers and still misses...


That's a really cool idea. Hope they implement that in the future
Trucy Wright is hot
Bumblebees
Profile Joined August 2010
United States328 Posts
September 21 2010 14:54 GMT
#569
I'm confused, the page says the patch will be Sept 21, which is today, and it will be up in about 3 hours from my post.

http://us.battle.net/sc2/en/blog/785430
santoki
Profile Blog Joined April 2010
United States107 Posts
September 21 2010 14:55 GMT
#570
On September 21 2010 23:54 Bumblebees wrote:
I'm confused, the page says the patch will be Sept 21, which is today, and it will be up in about 3 hours from my post.

http://us.battle.net/sc2/en/blog/785430


patch is today..sept 22 in eu
theqat
Profile Blog Joined March 2008
United States2856 Posts
September 21 2010 14:55 GMT
#571
On September 21 2010 23:54 Bumblebees wrote:
I'm confused, the page says the patch will be Sept 21, which is today, and it will be up in about 3 hours from my post.

http://us.battle.net/sc2/en/blog/785430


It's today in the US, tomorrow in EU
jdwashere
Profile Joined September 2010
United States62 Posts
Last Edited: 2010-09-21 15:00:32
September 21 2010 14:56 GMT
#572
On September 21 2010 23:54 Bumblebees wrote:
I'm confused, the page says the patch will be Sept 21, which is today, and it will be up in about 3 hours from my post.

http://us.battle.net/sc2/en/blog/785430


I don't why people have been saying its coming Wednesday.

Edit: Apparently the TS is in Europe, my bad.
santoki
Profile Blog Joined April 2010
United States107 Posts
September 21 2010 14:56 GMT
#573
On September 21 2010 23:56 jdwashere wrote:
Show nested quote +
On September 21 2010 23:54 Bumblebees wrote:
I'm confused, the page says the patch will be Sept 21, which is today, and it will be up in about 3 hours from my post.

http://us.battle.net/sc2/en/blog/785430


I don't why people have been saying its coming Wednesday.

cuz its people from the internet ^^
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
September 21 2010 14:56 GMT
#574
On September 21 2010 23:56 jdwashere wrote:
Show nested quote +
On September 21 2010 23:54 Bumblebees wrote:
I'm confused, the page says the patch will be Sept 21, which is today, and it will be up in about 3 hours from my post.

http://us.battle.net/sc2/en/blog/785430


I don't why people have been saying its coming Wednesday.


Beacuse it says so in the OP link by the CM manager?
"trash micro but win - its marine" MC commentary during HSC 4
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 21 2010 14:56 GMT
#575
On September 21 2010 23:56 jdwashere wrote:
Show nested quote +
On September 21 2010 23:54 Bumblebees wrote:
I'm confused, the page says the patch will be Sept 21, which is today, and it will be up in about 3 hours from my post.

http://us.battle.net/sc2/en/blog/785430


I don't why people have been saying its coming Wednesday.


Cause of a very poor choice of a title on this thread. It should really read "Patch 1.1 Coming 9/21 in NA and 9/22 in EU"
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
fickazzz
Profile Joined June 2009
Germany152 Posts
September 21 2010 14:57 GMT
#576
cause its coming on wednesday for eu?!?
Anselm
Profile Joined October 2009
United States45 Posts
September 21 2010 14:57 GMT
#577
On September 21 2010 23:56 jdwashere wrote:
Show nested quote +
On September 21 2010 23:54 Bumblebees wrote:
I'm confused, the page says the patch will be Sept 21, which is today, and it will be up in about 3 hours from my post.

http://us.battle.net/sc2/en/blog/785430


I don't why people have been saying its coming Wednesday.


Because its wednesday in Europe.... I cannot believe that people who havent figured this out yet arent trolls
santoki
Profile Blog Joined April 2010
United States107 Posts
September 21 2010 14:58 GMT
#578
On September 21 2010 23:57 Anselm wrote:
Show nested quote +
On September 21 2010 23:56 jdwashere wrote:
On September 21 2010 23:54 Bumblebees wrote:
I'm confused, the page says the patch will be Sept 21, which is today, and it will be up in about 3 hours from my post.

http://us.battle.net/sc2/en/blog/785430


I don't why people have been saying its coming Wednesday.


Because its wednesday in Europe.... I cannot believe that people who havent figured this out yet arent trolls

youd be surprised man xDDD
Anselm
Profile Joined October 2009
United States45 Posts
September 21 2010 14:58 GMT
#579
On September 21 2010 23:58 santoki wrote:
Show nested quote +
On September 21 2010 23:57 Anselm wrote:
On September 21 2010 23:56 jdwashere wrote:
On September 21 2010 23:54 Bumblebees wrote:
I'm confused, the page says the patch will be Sept 21, which is today, and it will be up in about 3 hours from my post.

http://us.battle.net/sc2/en/blog/785430


I don't why people have been saying its coming Wednesday.


Because its wednesday in Europe.... I cannot believe that people who havent figured this out yet arent trolls

youd be surprised man xDDD



I guess
sleepingdog
Profile Joined August 2008
Austria6145 Posts
September 21 2010 14:59 GMT
#580
On September 21 2010 23:47 theqat wrote:
Not true; it's conceivable to do a build that hinges on finding (or not finding) someone at the cross-spot. That doesn't have much to do with double proxy gate, though


if it's cross-spot you will be 99% scouted a bit later yourself - then the proxy will already be up; also on cross-spots proxy is more unlikely and will come more unexpected

but enough of this off-topic-discussions; back to f5-ing the patchnote-site
"You see....YOU SEE..." © 2010 Sen
Nyx
Profile Blog Joined May 2010
Rwanda460 Posts
September 21 2010 14:59 GMT
#581
I couldn't care less about when I get the patch, I just want to see the bloody notes
Rossweazel
Profile Joined August 2010
United Kingdom135 Posts
September 21 2010 15:00 GMT
#582
On September 21 2010 23:57 Anselm wrote:
Because its wednesday in Europe.... I cannot believe that people who havent figured this out yet arent trolls


"Never attribute to malice that which can be adequately explained by stupidity" and all that.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 21 2010 15:00 GMT
#583
On September 21 2010 23:59 Nyx wrote:
I couldn't care less about when I get the patch, I just want to see the bloody notes


Agreed. It's going to make a very boring day at work a lot more interesting to me !
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
santoki
Profile Blog Joined April 2010
United States107 Posts
September 21 2010 15:01 GMT
#584
On September 21 2010 23:59 sleepingdog wrote:
Show nested quote +
On September 21 2010 23:47 theqat wrote:
Not true; it's conceivable to do a build that hinges on finding (or not finding) someone at the cross-spot. That doesn't have much to do with double proxy gate, though


if it's cross-spot you will be 99% scouted a bit later yourself - then the proxy will already be up; also on cross-spots proxy is more unlikely and will come more unexpected

but enough of this off-topic-discussions; back to f5-ing the patchnote-site

youve said "enough of off topic discussions" again. lets stop please ^^
DannyGlover
Profile Joined August 2010
35 Posts
September 21 2010 15:03 GMT
#585
I heard from a source at blizzard that the latest patch is adding the ability to Calldown: THOR
ltortoise
Profile Joined August 2010
633 Posts
September 21 2010 15:03 GMT
#586
On September 22 2010 00:03 DannyGlover wrote:
I heard from a source at blizzard that the latest patch is adding the ability to Calldown: THOR



Nah, tech reactor incoming.
santoki
Profile Blog Joined April 2010
United States107 Posts
September 21 2010 15:04 GMT
#587
On September 22 2010 00:03 ltortoise wrote:
Show nested quote +
On September 22 2010 00:03 DannyGlover wrote:
I heard from a source at blizzard that the latest patch is adding the ability to Calldown: THOR



Nah, tech reactor incoming.

I personally think the terran teleport can use a little more tweaking
CagedMind
Profile Joined February 2010
United States506 Posts
September 21 2010 15:06 GMT
#588
I wonder if their won't be patch notes and we just have to figure out everything for ourselves.
your micro has been depleted
cykalu
Profile Joined July 2010
Australia30 Posts
September 21 2010 15:12 GMT
#589
Quite likely that they'll release the patch with hidden changes like always...
miltondtf
Profile Joined July 2010
Portugal50 Posts
September 21 2010 15:12 GMT
#590
On September 22 2010 00:03 DannyGlover wrote:
I heard from a source at blizzard that the latest patch is adding the ability to Calldown: THOR

I heard that the nidus worms will now have mounted auto-turrets when they spawn. not kidding someone for Microsoft told me so!
"But do you REALLY want chat rooms? Really?!" --In patch 1.2 we will be making even bigger changes! not only you will have a clock but we will add an ingame calendar so you can track all the tournements with a Terran winning!! :D
Anselm
Profile Joined October 2009
United States45 Posts
September 21 2010 15:15 GMT
#591
On September 22 2010 00:03 ltortoise wrote:
Show nested quote +
On September 22 2010 00:03 DannyGlover wrote:
I heard from a source at blizzard that the latest patch is adding the ability to Calldown: THOR



Nah, tech reactor incoming.


Via drop pod
djWHEAT
Profile Blog Joined October 2005
United States925 Posts
September 21 2010 15:15 GMT
#592
The original NA blog said the 21st between 5-11AM PST - any indication on BNET that this is actually happening? As it should have began like 3 hours ago.
OneMoreGame.tv // Weapon Of Choice // Kings Of Tin // Inside The Game // Live On Three
Deadlift
Profile Blog Joined June 2009
United States358 Posts
September 21 2010 15:15 GMT
#593
On September 22 2010 00:12 miltondtf wrote:
Show nested quote +
On September 22 2010 00:03 DannyGlover wrote:
I heard from a source at blizzard that the latest patch is adding the ability to Calldown: THOR

I heard that the nidus worms will now have mounted auto-turrets when they spawn. not kidding someone for Microsoft told me so!


I know it sounds like a long shot but I believe him.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 21 2010 15:18 GMT
#594
On September 22 2010 00:15 djWHEAT wrote:
The original NA blog said the 21st between 5-11AM PST - any indication on BNET that this is actually happening? As it should have began like 3 hours ago.


I'm at work so I cannot verify this but it seems that both US and EU are down at the moment so I would imagine so.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
theqat
Profile Blog Joined March 2008
United States2856 Posts
September 21 2010 15:19 GMT
#595
On September 22 2010 00:15 djWHEAT wrote:
The original NA blog said the 21st between 5-11AM PST - any indication on BNET that this is actually happening? As it should have began like 3 hours ago.


The status thread says US is down, so yeah, I think it's in progress
Anselm
Profile Joined October 2009
United States45 Posts
September 21 2010 15:19 GMT
#596
On September 22 2010 00:15 djWHEAT wrote:
The original NA blog said the 21st between 5-11AM PST - any indication on BNET that this is actually happening? As it should have began like 3 hours ago.


Servers went down right on schedule (7 am here). No signs of the updater or anything when the game launches though.
Antoine
Profile Blog Joined May 2010
United States7481 Posts
September 21 2010 15:19 GMT
#597
On September 22 2010 00:15 djWHEAT wrote:
The original NA blog said the 21st between 5-11AM PST - any indication on BNET that this is actually happening? As it should have began like 3 hours ago.

as usually happens with blizzard patches, the downtime began as scheduled
the unfortunate thing about blizzard patches is that they also usually take way longer than scheduled. don't bet on it being up by 3 hours from now.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
santoki
Profile Blog Joined April 2010
United States107 Posts
September 21 2010 15:19 GMT
#598
On September 22 2010 00:18 iCCup.Diamond wrote:
Show nested quote +
On September 22 2010 00:15 djWHEAT wrote:
The original NA blog said the 21st between 5-11AM PST - any indication on BNET that this is actually happening? As it should have began like 3 hours ago.


I'm at work so I cannot verify this but it seems that both US and EU are down at the moment so I would imagine so.

yup down =] just basic maintenance like every tuesday morning but this time patch at the end
KnightOfNi
Profile Joined December 2007
United States1508 Posts
Last Edited: 2010-09-21 15:22:27
September 21 2010 15:22 GMT
#599
Figures that I have class that starts at 2 ((... I WANT TO LEARN TO ABUSE TERRAN ON THE NEW PATCH D:
RIP eSTRO :(
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 21 2010 15:25 GMT
#600
Btw I will still be sticking with T even if they get nerfed to ground, I really like their playstyle and wouldn't mind it even if they were to become the weakest race. Actually, I kind of like playing with the weakest races. Is that strange?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
September 21 2010 15:25 GMT
#601
It's past 11 am now, is it still down? O_o I can't check cause I'm in class.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 21 2010 15:26 GMT
#602
On September 22 2010 00:25 Kinky wrote:
It's past 11 am now, is it still down? O_o I can't check cause I'm in class.


11AM PDT.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
RiGun
Profile Joined February 2010
Argentina155 Posts
September 21 2010 15:26 GMT
#603
it's 8:27 PST
Anselm
Profile Joined October 2009
United States45 Posts
September 21 2010 15:26 GMT
#604
On September 22 2010 00:25 Kinky wrote:
It's past 11 am now, is it still down? O_o I can't check cause I'm in class.


Its not past 11 in California, the local time that the announcement states.
santoki
Profile Blog Joined April 2010
United States107 Posts
September 21 2010 15:26 GMT
#605
On September 22 2010 00:25 Shikyo wrote:
Btw I will still be sticking with T even if they get nerfed to ground, I really like their playstyle and wouldn't mind it even if they were to become the weakest race. Actually, I kind of like playing with the weakest races. Is that strange?


I know what you mean =] Thats one of the reasons i like Zerg. But yeah i dont think there will be any drastic changes like beta. And its terran? Theyll never become the "weak race" =p ever
DannyGlover
Profile Joined August 2010
35 Posts
September 21 2010 15:26 GMT
#606
Lots of smart people here
theqat
Profile Blog Joined March 2008
United States2856 Posts
September 21 2010 15:27 GMT
#607
On September 22 2010 00:25 Kinky wrote:
It's past 11 am now, is it still down? O_o I can't check cause I'm in class.


11am Pacific--2.5 hours to go
DarkspearTribe
Profile Joined August 2010
568 Posts
September 21 2010 15:27 GMT
#608
patch notes motherfuckers - I need them
djWHEAT
Profile Blog Joined October 2005
United States925 Posts
September 21 2010 15:28 GMT
#609
On September 22 2010 00:19 Antoine wrote:
Show nested quote +
On September 22 2010 00:15 djWHEAT wrote:
The original NA blog said the 21st between 5-11AM PST - any indication on BNET that this is actually happening? As it should have began like 3 hours ago.

as usually happens with blizzard patches, the downtime began as scheduled
the unfortunate thing about blizzard patches is that they also usually take way longer than scheduled. don't bet on it being up by 3 hours from now.


It's ok I'm stuck at work anyway :X I just hope they hit the window for when I get home ^_^
OneMoreGame.tv // Weapon Of Choice // Kings Of Tin // Inside The Game // Live On Three
Devlin
Profile Joined August 2010
Sweden91 Posts
September 21 2010 15:28 GMT
#610
On September 22 2010 00:26 DannyGlover wrote:
Lots of smart people here


I liked you in Lethal Weapon
"if someone puts a ling under a lifted cc the terran can no longer land and loses"
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
September 21 2010 15:29 GMT
#611
On September 22 2010 00:28 djWHEAT wrote:
Show nested quote +
On September 22 2010 00:19 Antoine wrote:
On September 22 2010 00:15 djWHEAT wrote:
The original NA blog said the 21st between 5-11AM PST - any indication on BNET that this is actually happening? As it should have began like 3 hours ago.

as usually happens with blizzard patches, the downtime began as scheduled
the unfortunate thing about blizzard patches is that they also usually take way longer than scheduled. don't bet on it being up by 3 hours from now.


It's ok I'm stuck at work anyway :X I just hope they hit the window for when I get home ^_^


You're still going to get marauder rushed, only now that first gateway unit of yours will come out slightly later.

Get pumped.
"trash micro but win - its marine" MC commentary during HSC 4
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
Last Edited: 2010-09-21 15:29:24
September 21 2010 15:29 GMT
#612
On September 22 2010 00:26 santoki wrote:
Show nested quote +
On September 22 2010 00:25 Shikyo wrote:
Btw I will still be sticking with T even if they get nerfed to ground, I really like their playstyle and wouldn't mind it even if they were to become the weakest race. Actually, I kind of like playing with the weakest races. Is that strange?


I know what you mean =] Thats one of the reasons i like Zerg. But yeah i dont think there will be any drastic changes like beta. And its terran? Theyll never become the "weak race" =p ever


Terrans were actually by far the weakest race in Beta patch 0. :p
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-09-21 15:30:20
September 21 2010 15:29 GMT
#613
On September 22 2010 00:28 djWHEAT wrote:
Show nested quote +
On September 22 2010 00:19 Antoine wrote:
On September 22 2010 00:15 djWHEAT wrote:
The original NA blog said the 21st between 5-11AM PST - any indication on BNET that this is actually happening? As it should have began like 3 hours ago.

as usually happens with blizzard patches, the downtime began as scheduled
the unfortunate thing about blizzard patches is that they also usually take way longer than scheduled. don't bet on it being up by 3 hours from now.


It's ok I'm stuck at work anyway :X I just hope they hit the window for when I get home ^_^


I know the feeling brother! F5'ing TL like CRAZY right now for those patch notes lol

On September 22 2010 00:28 Devlin wrote:
Show nested quote +
On September 22 2010 00:26 DannyGlover wrote:
Lots of smart people here


I liked you in Lethal Weapon


I'll second that notion.

On September 22 2010 00:29 MangoTango wrote:
Show nested quote +
On September 22 2010 00:26 santoki wrote:
On September 22 2010 00:25 Shikyo wrote:
Btw I will still be sticking with T even if they get nerfed to ground, I really like their playstyle and wouldn't mind it even if they were to become the weakest race. Actually, I kind of like playing with the weakest races. Is that strange?


I know what you mean =] Thats one of the reasons i like Zerg. But yeah i dont think there will be any drastic changes like beta. And its terran? Theyll never become the "weak race" =p ever


Terrans were actually by far the weakest race in Beta patch 0. :p


I think it was more of people had no idea how good marauders truly were, everyone was trying to make mech work.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Cecil
Profile Joined April 2010
United States368 Posts
September 21 2010 15:31 GMT
#614
Terran, you had a fun and overpowered run while it lasted. Now it's time to play for real like the rest of us!
www.regimentrunning.com
daxile
Profile Joined April 2010
Canada829 Posts
September 21 2010 15:31 GMT
#615
I thought patch was supposed to come out september 22nd? o_O

Maybe that's EU
to live is to suffer
DannyGlover
Profile Joined August 2010
35 Posts
September 21 2010 15:32 GMT
#616
I don't use tanks that often and I really hate reapers. I'm a little sad about battlecruisers but I think for a lot of terrans these changes aren't really game changing.
Zonel
Profile Joined May 2010
United States100 Posts
September 21 2010 15:32 GMT
#617
I cannot wait for this patch!!! Especially since I'm a zerg player and I'm soooo ready for some zerg love.
billyX333
Profile Blog Joined January 2008
United States1360 Posts
Last Edited: 2010-09-21 15:36:04
September 21 2010 15:32 GMT
#618
sweet zombie jesus
since this thread was posted ive always had in my head that it was releasing this wednesday. i thought this tuesday was just another normal maintenance then i read this thread's recent posts n im thinkin "lol what speculation is this" and i rechecked the link in the OP and lo and behold, its actually the 21st not 22nd *_*!
Whalecore
Profile Joined March 2009
Norway1111 Posts
September 21 2010 15:33 GMT
#619
My predictions:
Patch will include very few changes.

CANT WAIT THOUGH!!!!
Playgu
Kinky
Profile Blog Joined September 2008
United States4126 Posts
September 21 2010 15:33 GMT
#620
Oh haha, I read CEST in the OP but I just remembered that was for the EU update.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 21 2010 15:34 GMT
#621
On September 22 2010 00:29 iCCup.Diamond wrote:
I know the feeling brother! F5'ing TL like CRAZY right now for those patch notes lol


Been doing that since 8am, right now, it's 5.30 PM....


https://soundcloud.com/thesamplethief
townie
Profile Joined April 2010
Germany19 Posts
September 21 2010 15:35 GMT
#622
1,5 hour to go!
DannyGlover
Profile Joined August 2010
35 Posts
September 21 2010 15:36 GMT
#623
Another smartie! 1.5 hours to go is a lie, don't get peoples hopes up. 11 PST is 2.5 hours away.
tilduh
Profile Joined August 2010
53 Posts
September 21 2010 15:38 GMT
#624
On September 22 2010 00:31 daxile wrote:
I thought patch was supposed to come out september 22nd? o_O

Maybe that's EU

correct US is getting it now
DTown
Profile Blog Joined April 2010
United States428 Posts
September 21 2010 15:39 GMT
#625
Man, if I worked at Blizzard, I would spend all morning reading these threads and laughing my ass off.
Assirra
Profile Joined August 2010
Belgium4169 Posts
September 21 2010 15:39 GMT
#626
I dunno if its the same, but if it is the same as the wow patches, dont hold your breath to play the exact moment it should be finished.
you can count atleast a few hours extra if it realy is gonne be a big patch.
DannyGlover
Profile Joined August 2010
35 Posts
September 21 2010 15:39 GMT
#627
On September 22 2010 00:39 Assirra wrote:
I dunno if its the same, but if it is the same as the wow patches, dont hold your breath to play the exact moment it should be finished.
you can count atleast a few hours extra if it realy is gonne be a big patch.


Its similar except the game doesnt suck like wow

User was warned for this post
ThE_ShiZ
Profile Joined August 2010
United States143 Posts
September 21 2010 15:41 GMT
#628
It seems like people forget that there are TIME ZONES.
Anaconda Malt Liquor makes you oooooo....
Kage
Profile Blog Joined May 2007
India788 Posts
September 21 2010 15:42 GMT
#629
On September 22 2010 00:35 townie wrote:
1,5 hour to go!


Are you sure about this?
billyX333
Profile Blog Joined January 2008
United States1360 Posts
September 21 2010 15:42 GMT
#630
nah i think we'll prob b able to play right away
they were quite efficient on beta patches e.e
townie
Profile Joined April 2010
Germany19 Posts
September 21 2010 15:43 GMT
#631
From: http://us.battle.net/sc2/en/blog/785430 :

"The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21. The maintenance period will begin at 5:00 a.m. and last until approximately 11:00 a.m. PDT. You can read all about our plans for patch 1.1 in the Situation Report."

and 11:00 a.m. PDT (Pacific Daylight Time) is in 1hour and 15 mins... so i dont know this is what i read and as long my watch goes right... this shoud be the time...
CidO
Profile Joined June 2010
United States695 Posts
Last Edited: 2010-09-21 15:46:44
September 21 2010 15:44 GMT
#632
No, 11am PDT is in 2 hours and 23 minutes . By that schedule it should be on at 1PM CDT, which is 11amPDT+2.

added punctuation for clarity!
:P
theqat
Profile Blog Joined March 2008
United States2856 Posts
September 21 2010 15:45 GMT
#633
On September 22 2010 00:43 townie wrote:
From: http://us.battle.net/sc2/en/blog/785430 :

"The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21. The maintenance period will begin at 5:00 a.m. and last until approximately 11:00 a.m. PDT. You can read all about our plans for patch 1.1 in the Situation Report."

and 11:00 a.m. PDT (Pacific Daylight Time) is in 1hour and 15 mins... so i dont know this is what i read and as long my watch goes right... this shoud be the time...


I don't know how else to explain this but it simply isn't. I'm sitting in Eastern US time where it's 11:45 and we are 3 hours ahead of Pacific US time where it's 8:45
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2010-09-21 15:46:24
September 21 2010 15:45 GMT
#634
On September 22 2010 00:43 townie wrote:
From: http://us.battle.net/sc2/en/blog/785430 :

"The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21. The maintenance period will begin at 5:00 a.m. and last until approximately 11:00 a.m. PDT. You can read all about our plans for patch 1.1 in the Situation Report."

and 11:00 a.m. PDT (Pacific Daylight Time) is in 1hour and 15 mins... so i dont know this is what i read and as long my watch goes right... this shoud be the time...


It's 2 PM EDT, which is in 2 hours and 15 minutes.

Your daylight savings time settings are incorrect, if anything. You must be in PST.
"We have unfinished business, I and he."
radiaL
Profile Joined August 2003
Andorra2690 Posts
September 21 2010 15:45 GMT
#635
8:45am Tuesday (PDT) - Time in Los Angeles, California

Wtf are you smoking? 2:15 left.
sideproject: twitch.tv Starcraft II Viewers data - http://twitchsc2data.com/
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
September 21 2010 15:47 GMT
#636
On September 22 2010 00:45 Amber[LighT] wrote:
Show nested quote +
On September 22 2010 00:43 townie wrote:
From: http://us.battle.net/sc2/en/blog/785430 :

"The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21. The maintenance period will begin at 5:00 a.m. and last until approximately 11:00 a.m. PDT. You can read all about our plans for patch 1.1 in the Situation Report."

and 11:00 a.m. PDT (Pacific Daylight Time) is in 1hour and 15 mins... so i dont know this is what i read and as long my watch goes right... this shoud be the time...


It's 2 PM EDT, which is in 2 hours and 15 minutes.

Don't worry about this guys, I live in California, there's a clock in front of me, it says 8:45, it's 2 hours and 15 minutes like he said. ;-)
I always try to shield slam face, just to make sure it doesnt work
RiGun
Profile Joined February 2010
Argentina155 Posts
September 21 2010 15:48 GMT
#637
http://www.timeanddate.com/library/abbreviations/timezones/na/pdt.html
townie
Profile Joined April 2010
Germany19 Posts
September 21 2010 15:48 GMT
#638
i thought PDT is UTC -7:00
decemvre
Profile Joined May 2010
Romania639 Posts
September 21 2010 15:48 GMT
#639
On September 22 2010 00:47 MoreFasho wrote:
Show nested quote +
On September 22 2010 00:45 Amber[LighT] wrote:
On September 22 2010 00:43 townie wrote:
From: http://us.battle.net/sc2/en/blog/785430 :

"The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21. The maintenance period will begin at 5:00 a.m. and last until approximately 11:00 a.m. PDT. You can read all about our plans for patch 1.1 in the Situation Report."

and 11:00 a.m. PDT (Pacific Daylight Time) is in 1hour and 15 mins... so i dont know this is what i read and as long my watch goes right... this shoud be the time...


It's 2 PM EDT, which is in 2 hours and 15 minutes.

Don't worry about this guys, I live in California, there's a clock in front of me, it says 8:45, it's 2 hours and 15 minutes like he said. ;-)


Still, maybe the clock is Made In China, we can't trust you .
decemberTV
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
September 21 2010 15:49 GMT
#640
I don't get why there's such a chaos every time timezones come up. Teamliquid offers [ time ] and [ date ] tags for that: the planned end of maintenance is on Tuesday, Sep 21 6:00pm GMT (GMT+00:00)
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
September 21 2010 15:50 GMT
#641
I wish they would stop being such cock teases and just put the patch notes up when they start the maintenance Its not like they are going to make any changes when the they are rolling out the patch.

Even if something went wrong and they had to delay the patch for some reason the nerds(us, me included) are going to be just as angry that the patch didn't come out when they say it would.

The absolute worst is when the servers go live and the patch notes aren't even up yet(happened a few times in beta)
When you play the game of drones you win or you die.
Bean54
Profile Joined September 2010
United States85 Posts
September 21 2010 15:50 GMT
#642
as I live very close to Blizz HQ - confirm 2 hrs and 10min
miltondtf
Profile Joined July 2010
Portugal50 Posts
September 21 2010 15:51 GMT
#643
lol you do know that the downtime is going to be extended anyway right?
"But do you REALLY want chat rooms? Really?!" --In patch 1.2 we will be making even bigger changes! not only you will have a clock but we will add an ingame calendar so you can track all the tournements with a Terran winning!! :D
townie
Profile Joined April 2010
Germany19 Posts
September 21 2010 15:52 GMT
#644
PDT UTC KST EDT ... you know what.... i dont care anymore... it still will be + or - 11:00 PDT UTC KST EDT or what ever
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
September 21 2010 16:01 GMT
#645
PDT UTC KST EDT ... you know what.... i dont care anymore... it still is done by Blizzard, meaning that we have no idea when we will really get it!
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
DarkspearTribe
Profile Joined August 2010
568 Posts
September 21 2010 16:03 GMT
#646
On September 22 2010 01:01 aPsychonaut wrote:
PDT UTC KST EDT ... you know what.... i dont care anymore... it still is done by Blizzard, meaning that we have no idea when we will really get it!

we get the idea it's soon... so that's good.
MICHELLE
Profile Joined June 2010
Korea (South)199 Posts
September 21 2010 16:03 GMT
#647
yea blizzard soon(tm)
Artosis, he's like that moss that grows on a tree that lets you know where the sun is
BuGzlToOnl
Profile Blog Joined November 2006
United States5918 Posts
September 21 2010 16:03 GMT
#648
On September 22 2010 00:50 NukeTheBunnys wrote:
I wish they would stop being such cock teases and just put the patch notes up when they start the maintenance Its not like they are going to make any changes when the they are rolling out the patch.

They probably want to enjoy the feeling of tranquility... kinda of like the quiet before the storm. They know gamers will rage at every little thing the new patch brings - no matter what it is.
If you want to make God laugh, tell Him your plans.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
September 21 2010 16:06 GMT
#649
On September 22 2010 01:03 BuGzlToOnl wrote:
Show nested quote +
On September 22 2010 00:50 NukeTheBunnys wrote:
I wish they would stop being such cock teases and just put the patch notes up when they start the maintenance Its not like they are going to make any changes when the they are rolling out the patch.

They probably want to enjoy the feeling of tranquility... kinda of like the quiet before the storm. They know gamers will rage at every little thing the new patch brings - no matter what it is.


This is so true, and so sad at the same time.
Whatever they will do with the patch it's going to be too little, too much, not right and ridiculous with some omg blizz has no idea what they are doing sprinkled on top.
I can't wait to see the rage to explode on Internet
summerloud
Profile Joined March 2010
Austria1201 Posts
September 21 2010 16:10 GMT
#650
seriously those patches are ridiculous blizzard has no idea wtf they are doing they dont even know their own game there is no more reason to play anything but zerg now i wont play until 1.2 and when will they finally nerf rauders?

just getting warmed up :o
TheFeared
Profile Joined February 2009
United States67 Posts
September 21 2010 16:11 GMT
#651
rauders dont need nerf. just get better ~_~;
Find a way to win
Gulzt
Profile Joined August 2009
Netherlands275 Posts
September 21 2010 16:12 GMT
#652
It would save 25 pages of reading this topic if you guys would STOP WHINING!
Captain Peabody
Profile Blog Joined May 2009
United States3126 Posts
September 21 2010 16:12 GMT
#653
T-107 minutes and counting...

Dies Irae venit. youtube.com/SnobbinsFilms
sleepingdog
Profile Joined August 2008
Austria6145 Posts
September 21 2010 16:13 GMT
#654
On September 22 2010 00:47 MoreFasho wrote:
Don't worry about this guys, I live in California, there's a clock in front of me


does anybody else find it hilarious, how this is going....how everybody is completely freaking out much more than it was before the actual release? :D
"You see....YOU SEE..." © 2010 Sen
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
September 21 2010 16:13 GMT
#655
On September 22 2010 01:11 TheFeared wrote:
rauders dont need nerf. just get better ~_~;

:DDDDDDD

I dont get why they dont just release the patchnotes, I wanna know eeeeeeeeeeeeeeeeeem
no dude, the question
Dental Floss
Profile Joined September 2009
United States1015 Posts
September 21 2010 16:14 GMT
#656
On September 22 2010 00:50 Bean54 wrote:
as I live very close to Blizz HQ - confirm 2 hrs and 10min


You should walk down there and ask them about it like that one guy did before the beta re-release.
Kim Tae Gyun.... never forget Perfectman RIP
sleepingdog
Profile Joined August 2008
Austria6145 Posts
September 21 2010 16:15 GMT
#657
On September 22 2010 01:06 Piski wrote:
This is so true, and so sad at the same time.
Whatever they will do with the patch it's going to be too little, too much, not right and ridiculous with some omg blizz has no idea what they are doing sprinkled on top.
I can't wait to see the rage to explode on Internet


cmon now, after playing wc3 so many years competitively, I've really come to enjoy this - secretly everybody is hoping that his race will get huge buffs while others are nerfed in the ground, and when the changes are mediocre (which is mostly the case, since blizz-games are pretty damn balanced if we compare them to other RTS) everybody goes wild

I luv it, the best drama there is
"You see....YOU SEE..." © 2010 Sen
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 21 2010 16:16 GMT
#658
On September 22 2010 01:14 Dental Floss wrote:
Show nested quote +
On September 22 2010 00:50 Bean54 wrote:
as I live very close to Blizz HQ - confirm 2 hrs and 10min


You should walk down there and ask them about it like that one guy did before the beta re-release.


Or just ninja into the main server Ocean's 11 style and steal the patch notes. That's another viable option.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 21 2010 16:17 GMT
#659
On September 22 2010 01:14 Dental Floss wrote:
Show nested quote +
On September 22 2010 00:50 Bean54 wrote:
as I live very close to Blizz HQ - confirm 2 hrs and 10min


You should walk down there and ask them about it like that one guy did before the beta re-release.
That was friggin epic.

I want mah Zerg back. Hour and half left....
Behavior is a function of its consequences.
miltondtf
Profile Joined July 2010
Portugal50 Posts
September 21 2010 16:18 GMT
#660
On September 22 2010 01:14 Dental Floss wrote:
Show nested quote +
On September 22 2010 00:50 Bean54 wrote:
as I live very close to Blizz HQ - confirm 2 hrs and 10min


You should walk down there and ask them about it like that one guy did before the beta re-release.

best suggestion ever! lol yeah go knock on their door and go "excuse me sir, I wonder if you could tell me what the 1.1 patch notes are."
"But do you REALLY want chat rooms? Really?!" --In patch 1.2 we will be making even bigger changes! not only you will have a clock but we will add an ingame calendar so you can track all the tournements with a Terran winning!! :D
SilverPotato
Profile Joined July 2010
United States560 Posts
Last Edited: 2010-09-21 16:19:30
September 21 2010 16:18 GMT
#661
On September 22 2010 01:16 iCCup.Diamond wrote:
Show nested quote +
On September 22 2010 01:14 Dental Floss wrote:
On September 22 2010 00:50 Bean54 wrote:
as I live very close to Blizz HQ - confirm 2 hrs and 10min


You should walk down there and ask them about it like that one guy did before the beta re-release.


Or just ninja into the main server Ocean's 11 style and steal the patch notes. That's another viable option.


Or we could just wait a couple hours for the patch notes to come out :S

I hope patch 1.1 includes David Kim playing in tourneys :D
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
miltondtf
Profile Joined July 2010
Portugal50 Posts
September 21 2010 16:20 GMT
#662
On September 22 2010 01:18 miltondtf wrote:
Show nested quote +
On September 22 2010 01:14 Dental Floss wrote:
On September 22 2010 00:50 Bean54 wrote:
as I live very close to Blizz HQ - confirm 2 hrs and 10min


You should walk down there and ask them about it like that one guy did before the beta re-release.

best suggestion ever! lol yeah go knock on their door and go "excuse me sir, I wonder if you could tell me what the 1.1 patch notes are."

Ups forgot the 2nd part...
Then you run back home post it on the web hoping to help the community, and get labelled as Troll for posting fake patch notes hehe
"But do you REALLY want chat rooms? Really?!" --In patch 1.2 we will be making even bigger changes! not only you will have a clock but we will add an ingame calendar so you can track all the tournements with a Terran winning!! :D
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
September 21 2010 16:21 GMT
#663
Patch day (+patch notes) isn't till tomorrow. Right now, it's just routine server maintenance. :|


But boy I sure do hope I am wrong.
Ghazwan
Profile Blog Joined March 2010
Netherlands444 Posts
September 21 2010 16:22 GMT
#664
On September 22 2010 01:21 LoLAdriankat wrote:
Patch day (+patch notes) isn't till tomorrow. Right now, it's just routine server maintenance. :|


But boy I sure do hope I am wrong.


Don't worry, you are.
Tenks
Profile Joined April 2010
United States3104 Posts
September 21 2010 16:23 GMT
#665
On September 22 2010 01:21 LoLAdriankat wrote:
Patch day (+patch notes) isn't till tomorrow. Right now, it's just routine server maintenance. :|


But boy I sure do hope I am wrong.



Your dream has come true because you're wrong
Wat
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 21 2010 16:23 GMT
#666
On September 22 2010 01:22 Ghazwan wrote:
Show nested quote +
On September 22 2010 01:21 LoLAdriankat wrote:
Patch day (+patch notes) isn't till tomorrow. Right now, it's just routine server maintenance. :|


But boy I sure do hope I am wrong.


Don't worry, you are.


Yep 100% wrong. God does this thread have a bad title....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
LiQuidTalon
Profile Joined August 2010
United States14 Posts
September 21 2010 16:23 GMT
#667
On September 22 2010 01:21 LoLAdriankat wrote:
Patch day (+patch notes) isn't till tomorrow. Right now, it's just routine server maintenance. :|


But boy I sure do hope I am wrong.


You're wrong. Oh, and SC2 does not require such weekly maintenance. I'm going to assume here that you're a WoW player .
Bork
Profile Joined June 2010
United States4 Posts
September 21 2010 16:23 GMT
#668
On September 22 2010 01:21 LoLAdriankat wrote:
Patch day (+patch notes) isn't till tomorrow. Right now, it's just routine server maintenance. :|


But boy I sure do hope I am wrong.



you are wrong. as is the thread title. blizzard says patch on 9/21.
http://slidecat.ytmnd.com/
UntitledQ
Profile Joined August 2009
Germany99 Posts
September 21 2010 16:24 GMT
#669
Patch notes are here, anyone care to make a thread?

http://us.starcraft2.com/launcher/patch-notes.htm
crimsonsentinel
Profile Joined April 2010
United States179 Posts
September 21 2010 16:24 GMT
#670
On September 22 2010 01:23 iCCup.Diamond wrote:
Show nested quote +
On September 22 2010 01:22 Ghazwan wrote:
On September 22 2010 01:21 LoLAdriankat wrote:
Patch day (+patch notes) isn't till tomorrow. Right now, it's just routine server maintenance. :|


But boy I sure do hope I am wrong.


Don't worry, you are.


Yep 100% wrong. God does this thread have a bad title....


Blame the Euros.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
September 21 2010 16:24 GMT
#671
Agh there it is. One half of me knew it was on the 21st of September, the other part of me read the thread title and thought it was tomorrow.
Abdiel
Profile Joined September 2010
52 Posts
September 21 2010 16:24 GMT
#672
On September 22 2010 01:24 UntitledQ wrote:
Patch notes are here, anyone care to make a thread?

http://us.starcraft2.com/launcher/patch-notes.htm


Nothing different from the situation report.

...
miltondtf
Profile Joined July 2010
Portugal50 Posts
September 21 2010 16:24 GMT
#673
Patch 1.1

ZERG
New unit: "Jeadong" zerg will now spawn with a Jeadong unit, this unit will own every matchup untill patch 1.2 were we will introduce a new Terran unit "Flash".
"But do you REALLY want chat rooms? Really?!" --In patch 1.2 we will be making even bigger changes! not only you will have a clock but we will add an ingame calendar so you can track all the tournements with a Terran winning!! :D
DarkspearTribe
Profile Joined August 2010
568 Posts
September 21 2010 16:25 GMT
#674
On September 22 2010 01:24 UntitledQ wrote:
Patch notes are here, anyone care to make a thread?

http://us.starcraft2.com/launcher/patch-notes.htm

WELL BUTTER MY BISCUIT.
berzerger
Profile Joined September 2010
Turkey95 Posts
September 21 2010 16:25 GMT
#675
I really don't get Blizzard for this kind of confidentiality... Really this is your first balance patch, you can get excited and announce detailed changes earlier... Really don't get it.
TheFinalWord
Profile Joined May 2010
Australia790 Posts
September 21 2010 16:25 GMT
#676
On September 22 2010 01:24 UntitledQ wrote:
Patch notes are here, anyone care to make a thread?

http://us.starcraft2.com/launcher/patch-notes.htm

Same balance changes ?
Pekkz
Profile Joined June 2009
Norway1505 Posts
September 21 2010 16:26 GMT
#677
Patch notes are up
AmishNukes
Profile Joined May 2010
United States98 Posts
September 21 2010 16:26 GMT
#678
On September 22 2010 01:21 LoLAdriankat wrote:
Patch day (+patch notes) isn't till tomorrow. Right now, it's just routine server maintenance. :|


But boy I sure do hope I am wrong.


http://us.battle.net/sc2/en/blog/785430#blog
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
September 21 2010 16:27 GMT
#679
wee time to play protoss><v
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
Last Edited: 2010-09-21 16:28:51
September 21 2010 16:27 GMT
#680
On September 22 2010 01:24 UntitledQ wrote:
Patch notes are here, anyone care to make a thread?

http://us.starcraft2.com/launcher/patch-notes.htm


cant believe this is all or im gonna kill my self, this is just bullshit QQ

btw where is the new featur in the patch note ? i hope this isnt the ingame clock
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Lefnui
Profile Joined November 2008
United States753 Posts
September 21 2010 16:27 GMT
#681
On September 22 2010 01:24 miltondtf wrote:
Patch 1.1

ZERG
New unit: "Jeadong" zerg will now spawn with a Jeadong unit, this unit will own every matchup untill patch 1.2 were we will introduce a new Terran unit "Flash".

he made a funny
Archerofaiur
Profile Joined August 2008
United States4101 Posts
September 21 2010 16:27 GMT
#682
INGAME CLOCK!
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
kar1181
Profile Joined May 2010
United Kingdom515 Posts
September 21 2010 16:27 GMT
#683
Mmm not a great patch it has to be said.

Ascorius
Profile Joined August 2010
Norway275 Posts
September 21 2010 16:28 GMT
#684
Exactly the same as the situation report. I think alot of people hoping for more are going to be dissapointed.
quantumslip
Profile Joined May 2010
United States188 Posts
September 21 2010 16:28 GMT
#685
Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card


Immortal warp-in fixed!
rawr!
DarkspearTribe
Profile Joined August 2010
568 Posts
Last Edited: 2010-09-21 16:29:23
September 21 2010 16:28 GMT
#686
Oh...

oh.

+ Show Spoiler +
wtb fake patch notes
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
September 21 2010 16:29 GMT
#687
I was hoping for the overlord creep spread while moving :C
Oh well
Pekkz
Profile Joined June 2009
Norway1505 Posts
September 21 2010 16:30 GMT
#688
Nothing new, fucking lame shit. Blizzard could have patched same stuff over a month ago, this is really dissapointing.
Ksi
Profile Joined May 2010
357 Posts
September 21 2010 16:30 GMT
#689
Well that's incredibly disappointing. If blizzard sticks to this cycle of one patch per two months, zerg is never going to be fixed.
vrok
Profile Joined August 2009
Sweden2541 Posts
Last Edited: 2010-09-21 16:30:45
September 21 2010 16:30 GMT
#690
It's official. Zerg is fucked for a minimum of 2 more months. Time to switch race.
"Starcraft 2 very easy game" - White-Ra
Shuffleus
Profile Blog Joined November 2008
Australia764 Posts
September 21 2010 16:30 GMT
#691
Well, deep down was hoping for a little more, but slow gradual changes has generally been the order for blizzard. Perhaps i'll detour off to the protoss road on the way to heart of the swarm...
| QuanticGaming.com | There is no greater feeling then to find order in the chaos, as you slip the puzzle pieces in place.
Bibzball
Profile Blog Joined May 2010
France250 Posts
Last Edited: 2010-09-21 16:32:29
September 21 2010 16:30 GMT
#692
Can't believe there's nothing more than what was mentionned in the situation report...
...
sad face
Edit : oh except for the game clock... i'm kind of looking forward to this, see how it affects my gameplay.
DANIEL ! GET OUT OF THE WATER !!!
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
September 21 2010 16:30 GMT
#693
Thats all? >.<
Fianchetto
Profile Joined September 2010
United States157 Posts
September 21 2010 16:31 GMT
#694
can I get my fake patch notes back?

This was pretty damn dissapointing.
Mikami_
Profile Blog Joined July 2009
Estonia274 Posts
September 21 2010 16:31 GMT
#695
A new game clock has been added. Players can now instantly see how long they've been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.

this seems major update to me
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-09-21 16:32:45
September 21 2010 16:31 GMT
#696
oh this is interesting

"The search functionality for map searches has been improved. "


And this

"Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment. "


Also im liking the improvements to the map editor.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
heishe
Profile Blog Joined June 2009
Germany2284 Posts
September 21 2010 16:31 GMT
#697
great
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
stafu
Profile Blog Joined January 2009
Australia1196 Posts
September 21 2010 16:31 GMT
#698
Knew the leaked ones were fake. Well it's better than nothing : )
miltondtf
Profile Joined July 2010
Portugal50 Posts
September 21 2010 16:31 GMT
#699
omg I soo liked the fake ones better lol
"But do you REALLY want chat rooms? Really?!" --In patch 1.2 we will be making even bigger changes! not only you will have a clock but we will add an ingame calendar so you can track all the tournements with a Terran winning!! :D
Aeris130
Profile Joined August 2010
Sweden14 Posts
September 21 2010 16:33 GMT
#700
I wanted to try terran anyway.
Horrde
Profile Joined March 2010
Canada302 Posts
September 21 2010 16:33 GMT
#701
Terran

* Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.

Ahhhhh yes.
ThE_ShiZ
Profile Joined August 2010
United States143 Posts
September 21 2010 16:34 GMT
#702
Lol. You got no one to blame but yourselves. You hyped yourselves up for no reason. Blizzard told you what they were gonna do, so I don't know what you were expecting. I mean, really.
Anaconda Malt Liquor makes you oooooo....
Daedie
Profile Joined March 2010
Belgium160 Posts
September 21 2010 16:34 GMT
#703
On September 22 2010 01:33 Horrde wrote:
Terran

* Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.

Ahhhhh yes.


Ye, this makes me a little happy actually cause that bothered me a LOT.
I like turtles
Morphs
Profile Joined July 2010
Netherlands645 Posts
Last Edited: 2010-09-21 16:35:23
September 21 2010 16:34 GMT
#704
Blizz really has to fix a test realm for SC2 similar to WoW, that way they can actually make some good balance changes.. when a few thousand players are trying out new balance changes similar to the beta..

This seems legit and NOTHING regarding balance has been added since the situation report.... if these are true I'm no longer going to hurt myself by playing Zerg and I'll switch to Terran.... I bought this game for fun, not for frustration!
RiGun
Profile Joined February 2010
Argentina155 Posts
September 21 2010 16:34 GMT
#705
in game clock, that's a huge! no more supply timings
Mastadon6900
Profile Joined September 2010
United States46 Posts
September 21 2010 16:35 GMT
#706
Helping Terran more is unnecessary
The Swarm's Power Rises
Captain Peabody
Profile Blog Joined May 2009
United States3126 Posts
Last Edited: 2010-09-21 16:36:56
September 21 2010 16:36 GMT
#707
Why are Zerg players complaining? This is definitely going to make Zerg's lives a LOT easier, as the of the strategies that gave them the most trouble (fast reaper, Terran mech, and Protoss 2-gate) were all nerfed. Sure, it didn't buff everything you have over the moon, but I wouldn't be at all surprised if things are basically balanced now TvZ (of course, I'll wait for some more knowledgeable players to pitch in before making any blanket statements).
While it would have been nice to see some other changes (i.e. Marauder nerf), this is definitely a good patch overall.

My only worries now are (1): That mass Marauder/MMM strategies might become too dominant again. And boring. (2): Protoss will be too gipped early game.
Dies Irae venit. youtube.com/SnobbinsFilms
ZerOsAndOnEs
Profile Joined July 2010
United States64 Posts
September 21 2010 16:36 GMT
#708
so what was the "feature" they said here,

The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21.


?
Gentso
Profile Joined July 2010
United States2218 Posts
September 21 2010 16:37 GMT
#709
On September 22 2010 01:36 ZerOsAndOnEs wrote:
so what was the "feature" they said here,

Show nested quote +
The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21.


?


ingame clock
berzerger
Profile Joined September 2010
Turkey95 Posts
Last Edited: 2010-09-21 16:38:35
September 21 2010 16:37 GMT
#710
ok... feature = in-game clock?... ok... calm down... no need to rage... get a hold of yourself...


may be

feature =

Support for NVIDIA 3D Vision has been added. To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision.
Typhon
Profile Joined July 2009
United States387 Posts
September 21 2010 16:37 GMT
#711
On September 22 2010 01:36 ZerOsAndOnEs wrote:
so what was the "feature" they said here,

Show nested quote +
The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21.


?


The clock.
DarkspearTribe
Profile Joined August 2010
568 Posts
September 21 2010 16:38 GMT
#712
On September 22 2010 01:36 ZerOsAndOnEs wrote:
so what was the "feature" they said here,

Show nested quote +
The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21.


?

Starcraft 2 in 3d!!!!!!!
ZerOsAndOnEs
Profile Joined July 2010
United States64 Posts
Last Edited: 2010-09-21 16:41:34
September 21 2010 16:39 GMT
#713
The clock, wow so innovative!

I will admit though, this will be helpful. Just depressing and I know it was said, we only let ourselves down.
Mastadon6900
Profile Joined September 2010
United States46 Posts
September 21 2010 16:41 GMT
#714
Where are the new maps added to the map pool?
The Swarm's Power Rises
TechDeft
Profile Joined August 2010
United States211 Posts
September 21 2010 16:42 GMT
#715
On September 22 2010 01:38 DarkspearTribe wrote:
Show nested quote +
On September 22 2010 01:36 ZerOsAndOnEs wrote:
so what was the "feature" they said here,

The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21.


?

Starcraft 2 in 3d!!!!!!!

I already play SC2 in 3D.

Virtual Boy hacks, duh.
Nyx
Profile Blog Joined May 2010
Rwanda460 Posts
September 21 2010 16:43 GMT
#716
On September 22 2010 01:37 berzerger wrote:
ok... feature = in-game clock?... ok... calm down... no need to rage... get a hold of yourself...


Timing is a huge skill to learn, now you just memorise times, before you needed to feel your way around using your own brains passage of time. Things like mutalisk timings, early reaper timing, 4 gate timings.

I hope this will be banned in tournaments.
Iatrik
Profile Joined August 2010
Germany159 Posts
September 21 2010 16:43 GMT
#717
"We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost."

So that's just talk?
Hm. Guess i'll switch to Terran.

- Zerg will still get owned...
- Protoss will still 4-Gate like a zombie...

As a Terran, you can at least get creative >.<
F**kin Boring.
Feed me more
ZerOsAndOnEs
Profile Joined July 2010
United States64 Posts
September 21 2010 16:44 GMT
#718
The map pool addition and the other changes that didn't happen was from the supposed "leaked" notes. No situation report confirmation on any of that stuff..
TechDeft
Profile Joined August 2010
United States211 Posts
September 21 2010 16:45 GMT
#719
"Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card"

Immortal warp hack fixed?
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
September 21 2010 16:48 GMT
#720
Are the patch notes that was linked to a few pages back the only changes? Thought it was going to be more...
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Karkadinn
Profile Joined August 2010
United States132 Posts
September 21 2010 16:50 GMT
#721
On September 22 2010 01:36 Captain Peabody wrote:
Why are Zerg players complaining? This is definitely going to make Zerg's lives a LOT easier, as the of the strategies that gave them the most trouble (fast reaper, Terran mech, and Protoss 2-gate) were all nerfed. Sure, it didn't buff everything you have over the moon, but I wouldn't be at all surprised if things are basically balanced now TvZ (of course, I'll wait for some more knowledgeable players to pitch in before making any blanket statements).


Because their race remains fundamentally not fun to play, regardless of how Terran is tinkered with? They still have fewer viable units, fewer viable army compositions, fewer viable strategies, and more busywork for less payoff. That's not going to change even if you nerf Terran into the ground, which shouldn't happen, because then Terran would suck as much as Zerg.

On September 22 2010 01:36 Captain Peabody wrote:
While it would have been nice to see some other changes (i.e. Marauder nerf), this is definitely a good patch overall.

My only worries now are (1): That mass Marauder/MMM strategies might become too dominant again. And boring. (2): Protoss will be too gipped early game.


I find it funny that you express confusion at Zerg complaints and then follow it up with this. At least pretend to hide your racial bias. I'm obviously pro-Zerg but I don't go around denying genuine problems with the other two factions in the rare occasions that they're brought up.
SyyRaaaN
Profile Joined May 2010
Sweden136 Posts
September 21 2010 16:52 GMT
#722
Wow what a lame patch. Really lame. So its a long wait for the expansion instead.
No Quote
crimsonsentinel
Profile Joined April 2010
United States179 Posts
September 21 2010 16:53 GMT
#723
On September 22 2010 01:50 Karkadinn wrote:
Because their race remains fundamentally not fun to play, regardless of how Terran is tinkered with? They still have fewer viable units, fewer viable army compositions, fewer viable strategies, and more busywork for less payoff. That's not going to change even if you nerf Terran into the ground, which shouldn't happen, because then Terran would suck as much as Zerg.


Unfortunately, that's not likely going to change until the expansion since they're not adding new units or vastly changing unit designs.
CaptainFwiffo
Profile Joined August 2010
United States576 Posts
September 21 2010 16:55 GMT
#724
On September 22 2010 01:43 Iatrik wrote:
"We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost."

So that's just talk?

No, they increased Zealot cooldown time to address that issue. Production of other gateway units is limited by gas consumption, and they were slower to begin with. Nerfing zealots kills two birds with one stone.
"Even though they don't drink milk, milk comes out of their nose, disturbingly." - Tasteless
Dognuts
Profile Joined August 2010
12 Posts
September 21 2010 16:59 GMT
#725
On September 18 2010 10:05 Koukalaka wrote:
There are also some bug fixes in 1.1 and the most prominent ones I saw were:

- Nydus worms no longer make noise during construction/creation if it is in the fog of war (ie: has not been scouted).

- Players who have scouted an Orbital Command(s) will no longer be able to see Mule drops or Supply drops in the fog of war.

Nydus change was a sound bug, it's only suppose to do that "scrawww" if it has been scouted. That's how much I've heard, anyway.



Nice trolling--I'll admit that your posts hooked me just enough to make me excited.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 21 2010 17:00 GMT
#726
On September 22 2010 01:59 Dognuts wrote:
Show nested quote +
On September 18 2010 10:05 Koukalaka wrote:
There are also some bug fixes in 1.1 and the most prominent ones I saw were:

- Nydus worms no longer make noise during construction/creation if it is in the fog of war (ie: has not been scouted).

- Players who have scouted an Orbital Command(s) will no longer be able to see Mule drops or Supply drops in the fog of war.

Nydus change was a sound bug, it's only suppose to do that "scrawww" if it has been scouted. That's how much I've heard, anyway.



Nice trolling--I'll admit that your posts hooked me just enough to make me excited.


you know this is from the first part of this thread where the official patch 1.1 wasnt up ?
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
TheFinalWord
Profile Joined May 2010
Australia790 Posts
September 21 2010 17:04 GMT
#727
When is the patch up btw?
Dognuts
Profile Joined August 2010
12 Posts
September 21 2010 17:07 GMT
#728
On September 22 2010 02:00 KhAlleB wrote:
Show nested quote +
On September 22 2010 01:59 Dognuts wrote:
On September 18 2010 10:05 Koukalaka wrote:
There are also some bug fixes in 1.1 and the most prominent ones I saw were:

- Nydus worms no longer make noise during construction/creation if it is in the fog of war (ie: has not been scouted).

- Players who have scouted an Orbital Command(s) will no longer be able to see Mule drops or Supply drops in the fog of war.

Nydus change was a sound bug, it's only suppose to do that "scrawww" if it has been scouted. That's how much I've heard, anyway.



Nice trolling--I'll admit that your posts hooked me just enough to make me excited.


you know this is from the first part of this thread where the official patch 1.1 wasnt up ?



Yes. In his posts his claimed to have inside information that confirmed the fake notes released last week, as well as the bug fixes I quoted. I know I was stupid to even partially believe someone that claims to have 'inside knowledge', but that is what I was referring to. Isn't outright trolling something TL frowns upon?
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-09-21 17:14:28
September 21 2010 17:11 GMT
#729
ok, since I said I luv drama, I will add my 2 cents to it:

after playing blizz-games for nearly ten years I would've bet everything I own and my grandmother that the changes announced in the situation report were not the only changes that were going to be implemented

really a terrible, terrible job by blizzard, I'm extremely disappointed

why? because NOW, not in one or several month does blizz need to be a bit more creative with their changes; it seems like they went from 100 (beta) to zero (release) with their work on balance - I mean they can't seriously believe, that after the crapload of changes that were done in beta the game is suddenly "perfect"; it's a stony path to balance, but the worst thing blizz could do is to do nothing at all

this is EXACTLY what made wc3 RoC a fucking joke - blizz pretty much decided they were happy with the crappy way wc3 turned out and completely reworked the gamestyle for the expansion TFT into one of the most awsome strategy games that have ever existed

now it seems we simply have to realize that blizz is 100% satisfied with the state of the game right now, otherwise they wouldnt have introduced such minor changes that mostly adresses issues that aren't even a problem for competitive gaming

the only things that matter are:
a) drastic zealot nerf, that was completely uncalled for from the viewpoint of people that actually know how to play; will shut down early two gate vs zerg, maybe lead to ridiculous early game PvT
b) reaper change that won't affect the effectiveness of harassment but makes them harder to mass like morrow did

tank-change and ultralisk-change only matter in 3v3+ that nobody takes seriously anyways (no, not even the newbs)
"You see....YOU SEE..." © 2010 Sen
ZerOsAndOnEs
Profile Joined July 2010
United States64 Posts
September 21 2010 17:17 GMT
#730
I was really looking forward to the CD's on Chrono and Mule. Even if it were just 15 seconds so that the player has to go back to it and not sit and wait.. Imo this would help separate less macro oriented players from their higher ranks.
Anselm
Profile Joined October 2009
United States45 Posts
September 21 2010 17:24 GMT
#731
Download is up. Patching from launcher
ZerOsAndOnEs
Profile Joined July 2010
United States64 Posts
September 21 2010 17:25 GMT
#732
On September 22 2010 02:24 Anselm wrote:
Download is up. Patching from launcher


thx
Anselm
Profile Joined October 2009
United States45 Posts
September 21 2010 17:26 GMT
#733
Also, rofl, could play offline before patch dl - cannot now.... guess i'll have to wait till server is back up
Gulzt
Profile Joined August 2009
Netherlands275 Posts
September 21 2010 17:32 GMT
#734
This is extremely disappointing
Normal
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