source:
eu http://eu.battle.net/sc2/en/forum/topic/566440828
us http://us.battle.net/sc2/en/blog/785430#blog
so i think its for all servers
| Forum Index > SC2 General |
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bleen
Lithuania26 Posts
source: eu http://eu.battle.net/sc2/en/forum/topic/566440828 us http://us.battle.net/sc2/en/blog/785430#blog so i think its for all servers | ||
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Draconicfire
Canada2562 Posts
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brotosterone
United States260 Posts
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theboyrmca
27 Posts
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brad drac
Ireland202 Posts
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Knutzi
Norway664 Posts
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Creation85
51 Posts
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RedLuck
Canada253 Posts
First feature, AND balance patch.. what's the first feature going to be? Chat rooms?? | ||
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Looky
United States1608 Posts
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Altsa
Finland990 Posts
but really, very nice to know actual date for something | ||
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tackklee
United States270 Posts
On September 18 2010 07:06 theboyrmca wrote: TBH I havent been playing as much SC2 in anticipation for the (re)balance of the game. you will be disappointed.. it'll be a long time before theres real balance. | ||
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vyyye
Sweden3917 Posts
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TheFinalWord
Australia790 Posts
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Toadily
United States837 Posts
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Mereel
Germany895 Posts
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avilo
United States4100 Posts
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Alou
United States3748 Posts
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Ghad
Norway2551 Posts
On September 18 2010 07:07 RedLuck wrote: "The first feature and balance patch" First feature, AND balance patch.. what's the first feature going to be? Chat rooms?? Probably not anything like that, but they did speak about changes to the editor. | ||
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Lexvink
Canada310 Posts
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knyttym
United States5797 Posts
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HydroXy
United States513 Posts
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Mastermind
Canada7096 Posts
On September 18 2010 07:06 Knutzi wrote: does this include europe or will we have too wait another 3-4 days as usual? : ( The OP has a link from the European forums... | ||
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YunhOLee
Canada2470 Posts
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Risen
United States7927 Posts
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Tray
United States122 Posts
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dave333
United States915 Posts
The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21, 2010, between 5 a.m. and 11 a.m. PDT. You can read all about our plans for patch 1.1 in the Situation Report: http://us.battle.net/sc2/en/blog/692221 This is wat i got on facebook | ||
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cocosoft
Sweden1068 Posts
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GGTeMpLaR
United States7226 Posts
features AND balance you've outdone yourself blizzard xD | ||
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DragoonPK
3259 Posts
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Abdiel
52 Posts
Awesome news. | ||
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GTR
51497 Posts
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Opossum
Germany48 Posts
On September 18 2010 07:13 GGTeMpLaR wrote: oooo I likey features AND balance you've outdone yourself blizzard xD And they didn't even call it "Free DLC!". Let's hope there's some channels somewhere in that patch. Or maybe even cross-region gaming. | ||
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IPA
United States3206 Posts
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G2Wolf
United States261 Posts
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Xxio
Canada5565 Posts
I'm greatly looking forward to this. | ||
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Achilles
Canada385 Posts
On September 18 2010 07:07 RedLuck wrote: "The first feature and balance patch" First feature, AND balance patch.. what's the first feature going to be? Chat rooms?? name changes | ||
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Khalleb
Canada1909 Posts
On September 18 2010 07:16 Achilles wrote: Show nested quote + On September 18 2010 07:07 RedLuck wrote: "The first feature and balance patch" First feature, AND balance patch.. what's the first feature going to be? Chat rooms?? name changes yep this will prob be the names change since they announce on bnet a while ago | ||
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Excalibur_Z
United States12238 Posts
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Ursadon-n-Pals
United States928 Posts
On September 18 2010 07:16 Achilles wrote: Show nested quote + On September 18 2010 07:07 RedLuck wrote: "The first feature and balance patch" First feature, AND balance patch.. what's the first feature going to be? Chat rooms?? name changes Yeah... it'll probably be that first free name change they mentioned. | ||
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Gigaudas
Sweden1213 Posts
Now I know how long I have to get useful stuff done before I give the game another chance =) | ||
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Grettin
42381 Posts
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crimsonsentinel
United States179 Posts
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cocosoft
Sweden1068 Posts
On September 18 2010 07:13 GGTeMpLaR wrote: oooo I likey features AND balance you've outdone yourself blizzard xD Yeah noticed that too. I expect that "private" chat channels at least. | ||
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Mutaahh
Netherlands859 Posts
On September 18 2010 07:19 crimsonsentinel wrote: They're patching during the middle of the GSL? That's smart. well there are always tournament, and the game needs patching, so better this than nothing right? | ||
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On_Slaught
United States12190 Posts
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Gigamo
Belgium21 Posts
On September 18 2010 07:19 crimsonsentinel wrote: They're patching during the middle of the GSL? That's smart. There's a three-day break after monday in the GSL next week, so the patch will be available before RO16 begins. | ||
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TheAngelofDeath
United States2033 Posts
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theqat
United States2856 Posts
Anyway, now I'm hyped ![]() | ||
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LuciD`
United States81 Posts
On September 18 2010 07:19 crimsonsentinel wrote: They're patching during the middle of the GSL? That's smart. It's being patched between RO32 and RO16 at least at least 24 hours before RO16 starts. It could be worse I guess. Edit - Someone beat me to it. | ||
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universalwill
United States654 Posts
if those leaked patched notes were real, then i'm going to be what we in the camping business call a "happy camper" | ||
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velvetone
Australia91 Posts
Thank you blizzzzard | ||
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Aeris130
Sweden14 Posts
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HeaveNTiMe
United States104 Posts
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Cofo
United States1388 Posts
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Seam
United States1093 Posts
On September 18 2010 07:23 universalwill wrote: FINALLY if those leaked patched notes were real, then i'm going to be what we in the camping business call a "happy camper" Since they said "Feature and Balance" I doubt it, as the leaked notes didn't have any features added. | ||
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FrostedMiniWeet
United States636 Posts
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Tommylew
Wales2717 Posts
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MaestroSC
United States2073 Posts
On September 18 2010 07:24 HeaveNTiMe wrote: balance doesn't matter as much cuz its not crazy ass changes but the features have me intrigued. hopefully myspace integration. cuz myspace isn't dead! lol myspace integration... that will make 5-6 12 yr olds happy i guess. That way they can show the SC2 community their mirror pics and such. | ||
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Tyri
Germany453 Posts
On September 18 2010 07:07 RedLuck wrote: "The first feature and balance patch" First feature, AND balance patch.. what's the first feature going to be? Chat rooms?? or is it more like patching features (bnetlol) + balance "First feature- and balancepatch" | ||
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blitzkrieger
United States512 Posts
On September 18 2010 07:07 RedLuck wrote: "The first feature and balance patch" First feature, AND balance patch.. what's the first feature going to be? Chat rooms?? Do you really want chat rooms? I figure it will be something minor and we won't have chat rooms till HotS and prob never get Lan. I really want to see what other changes they made, assuming they have more that they haven't released. Overall I am happy with the patch but it seems odd that marauders have been left alone when they are the most glaring issue... | ||
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Ashok
Australia339 Posts
On September 18 2010 07:26 mnofstl007 wrote: Show nested quote + On September 18 2010 07:24 HeaveNTiMe wrote: balance doesn't matter as much cuz its not crazy ass changes but the features have me intrigued. hopefully myspace integration. cuz myspace isn't dead! lol myspace integration... that will make 5-6 12 yr olds happy i guess. That way they can show the SC2 community their mirror pics and such. Brings new meaning to mirror match-ups, now doesn't it? | ||
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PhiliBiRD
United States2643 Posts
On September 18 2010 07:07 RedLuck wrote: "The first feature and balance patch" First feature, AND balance patch.. what's the first feature going to be? Chat rooms?? idk where u saw that but i hope they did say that. features = good | ||
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Bosu
United States3247 Posts
On September 18 2010 07:28 blitzkrieger wrote: Show nested quote + On September 18 2010 07:07 RedLuck wrote: "The first feature and balance patch" First feature, AND balance patch.. what's the first feature going to be? Chat rooms?? Do you really want chat rooms? I figure it will be something minor and we won't have chat rooms till HotS and prob never get Lan. I really want to see what other changes they made, assuming they have more that they haven't released. Overall I am happy with the patch but it seems odd that marauders have been left alone when they are the most glaring issue... I think Blizzard has made it pretty clear that we definitely will never see lan. | ||
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Nomak
United States32 Posts
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Ayush_SCtoss
India3050 Posts
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KebertXela
United States322 Posts
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TBO
Germany1350 Posts
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MorroW
Sweden3522 Posts
+ Show Spoiler + ah good finally new patch it gets boring in the long run to win knowing its because of the balance instead of the players | ||
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ZomgTossRush
United States1041 Posts
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Barook
Germany143 Posts
On September 18 2010 07:24 HeaveNTiMe wrote: balance doesn't matter as much cuz its not crazy ass changes but the features have me intrigued. hopefully myspace integration. cuz myspace isn't dead! Why not Twitter to the world that you just finished your Psi Storm tech or called down some Mules on a gold expansion? | ||
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teekuppi
78 Posts
edit: guy above me, great minds think alike | ||
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Apolo
Portugal1259 Posts
Since when does anyone uses zealots vs reaper? :S | ||
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birdkicker
United States752 Posts
On September 18 2010 07:31 MorroW wrote: no more money for me i guess :/ anyhow was fun, i quit sc2 now bye + Show Spoiler + ah good finally new patch it gets boring in the long run to win knowing its because of the balance instead of the playersLol :D. On a serious note, i hope the leaked 1.1 changes would be applied instead of the 1.1 situation report. The changes in the 1.1 situation report isn't as helpful. | ||
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TBO
Germany1350 Posts
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FrostedMiniWeet
United States636 Posts
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Khalleb
Canada1909 Posts
On September 18 2010 07:35 Apolo wrote: "Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds." Since when does anyone uses zealots vs reaper? :S i use a zealots because you can get 1 bfr your core is up and it help to force the T to micro his reaper and not to do that much of dmg | ||
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Wihl
Sweden472 Posts
On September 18 2010 07:15 Xxio wrote: Good news everyone! I'm greatly looking forward to this. ![]() FFFFFF | ||
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Headshot
United States1656 Posts
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ZomgTossRush
United States1041 Posts
On September 18 2010 07:37 FrostedMiniWeet wrote: I really hope there are more changes than the ones listed in the report, because those won't have any noticeable affect on the game balance, as Z v T struggles against more than just reaper.. Yeah because tanks being nerfed from 50 to 35 vs hydras/lings/blings isn't a big deal.... | ||
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Merikh
United States918 Posts
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Unreg
181 Posts
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NuKedUFirst
Canada3139 Posts
On September 18 2010 07:43 zyzski wrote: Show nested quote + On September 18 2010 07:19 crimsonsentinel wrote: They're patching during the middle of the GSL? That's smart. they used to patch in the middle of WoW tournaments all the time, not surprising to see the same thing going on with SC2 ![]() edit: maybe it won't be released in korea? uh.. But that is WoW and this is SC2. | ||
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zyzski
United States698 Posts
On September 18 2010 07:19 crimsonsentinel wrote: They're patching during the middle of the GSL? That's smart. they used to patch in the middle of WoW tournaments all the time, not surprising to see the same thing going on with SC2 ![]() edit: maybe it won't be released in korea? | ||
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ohN
United States1075 Posts
On September 18 2010 07:40 zomgtossrush wrote: Show nested quote + On September 18 2010 07:37 FrostedMiniWeet wrote: I really hope there are more changes than the ones listed in the report, because those won't have any noticeable affect on the game balance, as Z v T struggles against more than just reaper.. Yeah because tanks being nerfed from 50 to 35 vs hydras/lings/blings isn't a big deal.... It isn't actually unless the terran completely neglects weapon upgrades. | ||
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Oleksandr
United States227 Posts
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Aeris130
Sweden14 Posts
Blizz is doing a timing push with the patch. | ||
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Unreg
181 Posts
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TBO
Germany1350 Posts
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Tiax;mous
669 Posts
As far as i know ( not really sure but i think i read this somewhere ) , GSL is done on a special server ( not on korean server ). So if i'm right about the server thing and if they don't patch the server , they can continue with the original as they should. Again i might be totally wrong tho. | ||
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Unreg
181 Posts
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CruelZeratul
Germany4588 Posts
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TheAngelofDeath
United States2033 Posts
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Tiax;mous
669 Posts
On September 18 2010 07:45 TBO wrote: well there are (big) tournaments all the time... so when do you suggest them to do it? During MLG, IEM, Blizzcon, next GSL? I think its smart to do it now because this will most likely avoid a PvP final. if this is correct ; Edit : Invisible link? Anyway , it was a link to brackets. i highly doubt we'll see a PvP final. Best bet seems to be TvP ( probably Maka vs Tester ) | ||
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robertdinh
803 Posts
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semantics
10040 Posts
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robertdinh
803 Posts
On September 18 2010 07:53 semantics wrote: Lol tuesday who do they think they are microsoft. Blizz has been patching on tuesdays since wow came out. | ||
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MegaVolt
28 Posts
On September 18 2010 07:52 robertdinh wrote: Wonder how many tourneys will get jacked up because of patches in the middle of them. This is hardly a MAJOR balance patch, but how can you expect top level play when people have such little preparation in altering their strats for those changes. Reminds me of WoW when they patched the game with the major changes before wotlk launched, and there was a tournament and some teams that flew out from europe forfeited out of the tournament because of how much it altered their composition and how they had no time to adjust to it. This is actually a good thing. Stuff changes and the ones who are able to adapt the fastest will win. Those are usually the creative players with a deep understanding of game mechanics. | ||
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quasit
Sweden49 Posts
On September 18 2010 07:44 Oleksandr wrote: God, I cannot wait when all of those damn Terrans start forgetting about mules AND GET PUNISHED FOR IT !!! I don't think they'll implement the fake patch notes too. | ||
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Qikz
United Kingdom12023 Posts
On September 18 2010 07:54 robertdinh wrote: Show nested quote + On September 18 2010 07:53 semantics wrote: Lol tuesday who do they think they are microsoft. Blizz has been patching on tuesdays since wow came out. Tuesdays in America right? It's always Wednesday mornings for Europe. I really don't understand why people are calling for a mule cooldown, sometimes we need to pool our energy for scans, and if we can't do that as we'll miss a mule, we'll never be able to scan like, ever. | ||
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Merikh
United States918 Posts
On September 18 2010 07:51 Tiax;mous wrote: Show nested quote + On September 18 2010 07:45 TBO wrote: well there are (big) tournaments all the time... so when do you suggest them to do it? During MLG, IEM, Blizzcon, next GSL? I think its smart to do it now because this will most likely avoid a PvP final. if this is correct ; Edit : Invisible link? Anyway , it was a link to brackets. i highly doubt we'll see a PvP final. Best bet seems to be TvP ( probably Maka vs Tester ) + Show Spoiler + On a side note, I don't think maka is a better terran than the one's that are left over in gsl But yeah, GSL is going to be 5 days a week coming 2010. They will have to patch during the tournament sometime. | ||
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Seam
United States1093 Posts
On September 18 2010 07:43 NuKedUFirst wrote: Let's see how many players get fucked at the GSL because of this? I mean seriously, GSL is partially a Blizzard event. These changes are huge for zerg.. and protoss.. and terran.. Changes in timing, cost and damage.. A GSL is going to get screwed regardless. Might as well do it during a break. 'sides, most the changes will prolly be to Zerg, and there are only 3 left anyway =\ | ||
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The Stapler
United States326 Posts
Never Forget | ||
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Keitzer
United States2509 Posts
THE PATCH IS COMING! | ||
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robertdinh
803 Posts
On September 18 2010 07:55 MegaVolt wrote: Show nested quote + On September 18 2010 07:52 robertdinh wrote: Wonder how many tourneys will get jacked up because of patches in the middle of them. This is hardly a MAJOR balance patch, but how can you expect top level play when people have such little preparation in altering their strats for those changes. Reminds me of WoW when they patched the game with the major changes before wotlk launched, and there was a tournament and some teams that flew out from europe forfeited out of the tournament because of how much it altered their composition and how they had no time to adjust to it. This is actually a good thing. Stuff changes and the ones who are able to adapt the fastest will win. Those are usually the creative players with a deep understanding of game mechanics. What about the concept of practice and polished play? Just cause you can start abusing a mechanic faster than someone else immediately after a patch hits doesn't mean you are the best player. On September 18 2010 07:58 Seam wrote: Show nested quote + On September 18 2010 07:43 NuKedUFirst wrote: Let's see how many players get fucked at the GSL because of this? I mean seriously, GSL is partially a Blizzard event. These changes are huge for zerg.. and protoss.. and terran.. Changes in timing, cost and damage.. A GSL is going to get screwed regardless. Might as well do it during a break. 'sides, most the changes will prolly be to Zerg, and there are only 3 left anyway =\ Uh it would definitely be better for them to do it at the start of a GSL not right before the round of 16. People have come too far at that point and it isn't really fair to give them such little time to practice on the patch. | ||
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fevax
Turkey143 Posts
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The_Pacifist
United States540 Posts
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Kenpachi
United States9908 Posts
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FrenetiK
United States6 Posts
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Merikh
United States918 Posts
On September 18 2010 07:42 Unreg wrote: maybe the first feature will be name change I will hunt you down sir, come Tuesday! | ||
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FroZeNN
United States165 Posts
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Tiax;mous
669 Posts
On September 18 2010 08:03 FroZeNN wrote: what are the features that they are adding??? anyone know? Probably sparkling Thors for 25$ ? + Show Spoiler + I really doubt it's chat channels. As many already stated , it's probably name changing stuff | ||
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Hrrrrm
United States2081 Posts
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vanskater
United States146 Posts
On September 18 2010 07:56 Qikz wrote: Show nested quote + On September 18 2010 07:54 robertdinh wrote: On September 18 2010 07:53 semantics wrote: Lol tuesday who do they think they are microsoft. Blizz has been patching on tuesdays since wow came out. Tuesdays in America right? It's always Wednesday mornings for Europe. I really don't understand why people are calling for a mule cooldown, sometimes we need to pool our energy for scans, and if we can't do that as we'll miss a mule, we'll never be able to scan like, ever. welcome to decision making! | ||
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brocoli
Brazil264 Posts
Anyways, we need patch notes =( | ||
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prototype.
Canada4215 Posts
(I hope someone didn't already post something about this :0) | ||
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CONFIG
Romania99 Posts
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KristianJS
2107 Posts
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MjrBuzz
United States219 Posts
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Zelniq
United States7166 Posts
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oPPRoBe
United States199 Posts
Regardless, looking forward to it! | ||
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DTown
United States428 Posts
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butter
United States785 Posts
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Quepp42
United States96 Posts
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EliteAzn
United States661 Posts
As for the "patch notes", after rereading the situation report again, I don't think there will be that many changes...but more will lead to more fun/intrigue/future bitching. Horray!!! | ||
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Thall
Switzerland214 Posts
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Ndugu
United States1078 Posts
Suspicious Blizzard, suspicious. | ||
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Unreg
181 Posts
On September 18 2010 08:33 Ndugu wrote: After TLOs match! Suspicious Blizzard, suspicious. Between Ro32 and Ro16 , makes sense ![]() | ||
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bokchoi
Korea (South)9498 Posts
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Shiladie
Canada1631 Posts
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DooMDash
United States1015 Posts
. Yes!! | ||
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btlyger
United States470 Posts
I've been extremely disappointed since I beat the campaign. ( I think playing over 700 beta games kind of ruined my excitement to ladder ) Can't wait to see some added stuff and some much needed balance. | ||
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CynanMachae
Canada1459 Posts
I don't like how they worded it "all there is to know is in situation report" tho << Seems we won't have any more balance changes/features that what was talked about. | ||
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Gescom
Canada3482 Posts
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Spiffeh
United States830 Posts
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QkDown
United States214 Posts
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Medzo
United States627 Posts
On September 18 2010 08:43 CynanMachae wrote: Finally. I don't like how they worded it "all there is to know is in situation report" tho << Seems we won't have any more balance changes/features that what was talked about. They didnt word it like that at all. | ||
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robertdinh
803 Posts
On September 18 2010 08:51 QkDown wrote: there going to be any zergs in the GSL left by the time this patch hits :/ Check and Cool have already made it through to the round that happens after this patch. | ||
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teko
Canada1197 Posts
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blacktoss
United States121 Posts
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Bhaalgorn
Slovenia214 Posts
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Koukalaka
United Kingdom80 Posts
Generally the Eastern world will get the patch notes a week in advance compared to the Western world. It's always been this way. If you ever need a sneak preview, just take a look at the Eastern world forums for clues. | ||
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CynanMachae
Canada1459 Posts
On September 18 2010 08:53 Medzo wrote: Show nested quote + On September 18 2010 08:43 CynanMachae wrote: Finally. I don't like how they worded it "all there is to know is in situation report" tho << Seems we won't have any more balance changes/features that what was talked about. They didnt word it like that at all. I'm talking about that line: You can read all about our plans for patch 1.1 in the Situation Report But meh I guess it might not mean that | ||
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Ancient.eu
Romania621 Posts
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blade55555
United States17423 Posts
On September 18 2010 09:08 Ancient.eu wrote: Quite unexpected, in the middle of the GSL. they said last month they were releasing it mid September so it shouldn't be a surprise ![]() | ||
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SnowB
Poland18 Posts
Also note, that the blue post state that "You can read all about our plans for patch 1.1 in the Situation Report", so don't get to excited about the patch notes since I doubt the patch itself will consist of any other changes and "features" than those listed in situation report. | ||
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lololol
5198 Posts
On September 18 2010 08:45 Gescom wrote: Features = "improved" matchmaking for 3s/4s teams and that's probably it >_> They don't need to patch the game client for that. The matchmaking is completely server side. | ||
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Slipspace
United States381 Posts
On September 18 2010 09:08 Koukalaka wrote: The patch notes were given. The patch notes displayed on the RU forums were the correct ones. Generally the Eastern world will get the patch notes a week in advance compared to the Western world. It's always been this way. If you ever need a sneak preview, just take a look at the Eastern world forums for clues. what notes are these? can someone point me in the right direction? | ||
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EleanorRIgby
Canada3923 Posts
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accela
Greece314 Posts
http://us.battle.net/sc2/en/blog/785430?page=1#c-628019531 | ||
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Fa1nT
United States3423 Posts
Poor IdrA ![]() | ||
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z00t
Australia976 Posts
. Cool to see that Blizzard is indeed going to release the patch when they said they would, as opposed to waiting for the first season of the GSL to end.I really hope that SEA region-swapping is enabled in this patch as well :p. Blizzard said they were aiming for it to be enabled around up to 2 months after release, and sthis would fall into that timeframe . | ||
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MegaManX
Serbia38 Posts
Siege tank damage reduction will affect our gameplay a lot more, but they really needed some nerf, -> time will show if this was a good one. What I wanted to see is some baneling nerf, i think the current ling/bling/muta combo is just to powerfull against terran. U cant use bio balls, and mech is so imobile, its really hard to guard expansions. | ||
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Calidus
150 Posts
on a serious note: good to see the patch Finally coming, /prayfor chat rooms | ||
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omnigol
United States166 Posts
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Grond
599 Posts
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Koukalaka
United Kingdom80 Posts
- Nydus worms no longer make noise during construction/creation if it is in the fog of war (ie: has not been scouted). - Players who have scouted an Orbital Command(s) will no longer be able to see Mule drops or Supply drops in the fog of war. Nydus change was a sound bug, it's only suppose to do that "scrawww" if it has been scouted. That's how much I've heard, anyway. | ||
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TedJustice
Canada1324 Posts
On September 18 2010 10:05 Koukalaka wrote: There are also some bug fixes in 1.1 and the most prominent ones I saw were: - Nydus worms no longer make noise during construction/creation if it is in the fog of war (ie: has not been scouted). - Players who have scouted an Orbital Command(s) will no longer be able to see Mule drops or Supply drops in the fog of war. Nydus change was a sound bug, it's only suppose to do that "scrawww" if it has been scouted. That's how much I've heard, anyway. By "if it's been scouted" do you mean, if you have vision of it, or if it's in a place where you used to have vision? | ||
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Koukalaka
United Kingdom80 Posts
On September 18 2010 10:08 TedJustice wrote: Show nested quote + On September 18 2010 10:05 Koukalaka wrote: There are also some bug fixes in 1.1 and the most prominent ones I saw were: - Nydus worms no longer make noise during construction/creation if it is in the fog of war (ie: has not been scouted). - Players who have scouted an Orbital Command(s) will no longer be able to see Mule drops or Supply drops in the fog of war. Nydus change was a sound bug, it's only suppose to do that "scrawww" if it has been scouted. That's how much I've heard, anyway. By "if it's been scouted" do you mean, if you have vision of it, or if it's in a place where you used to have vision? If you do not have vision of the Nydus canal, you will hear no noise or be aware. Being fixed so the Nydus can be used more, under more "sneaky" circumstances I guess. | ||
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CynanMachae
Canada1459 Posts
On September 18 2010 10:05 Koukalaka wrote: There are also some bug fixes in 1.1 and the most prominent ones I saw were: - Nydus worms no longer make noise during construction/creation if it is in the fog of war (ie: has not been scouted). - Players who have scouted an Orbital Command(s) will no longer be able to see Mule drops or Supply drops in the fog of war. Nydus change was a sound bug, it's only suppose to do that "scrawww" if it has been scouted. That's how much I've heard, anyway. Uh where are you taking that information from? | ||
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Koukalaka
United Kingdom80 Posts
On September 18 2010 10:12 CynanMachae wrote: Show nested quote + On September 18 2010 10:05 Koukalaka wrote: There are also some bug fixes in 1.1 and the most prominent ones I saw were: - Nydus worms no longer make noise during construction/creation if it is in the fog of war (ie: has not been scouted). - Players who have scouted an Orbital Command(s) will no longer be able to see Mule drops or Supply drops in the fog of war. Nydus change was a sound bug, it's only suppose to do that "scrawww" if it has been scouted. That's how much I've heard, anyway. Uh where are you taking that information from? I have my sources. Namely Q. | ||
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gozima
Canada602 Posts
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CynanMachae
Canada1459 Posts
On September 18 2010 10:13 Koukalaka wrote: Show nested quote + On September 18 2010 10:12 CynanMachae wrote: On September 18 2010 10:05 Koukalaka wrote: There are also some bug fixes in 1.1 and the most prominent ones I saw were: - Nydus worms no longer make noise during construction/creation if it is in the fog of war (ie: has not been scouted). - Players who have scouted an Orbital Command(s) will no longer be able to see Mule drops or Supply drops in the fog of war. Nydus change was a sound bug, it's only suppose to do that "scrawww" if it has been scouted. That's how much I've heard, anyway. Uh where are you taking that information from? I have my sources. Namely Q. Totally beliveable then << | ||
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Qikz
United Kingdom12023 Posts
On September 18 2010 10:19 gozima wrote: The Zergs that have been eliminated from the GSL must be really happy about the timing. Actually it's really good. As it'll give them time to get used to the patch for GSL Season 2 next month. | ||
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EGMachine
United States1643 Posts
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semantics
10040 Posts
On September 18 2010 07:54 robertdinh wrote: Show nested quote + On September 18 2010 07:53 semantics wrote: Lol tuesday who do they think they are microsoft. Blizz has been patching on tuesdays since wow came out. http://en.wikipedia.org/wiki/Patch_Tuesday =p get the reference. | ||
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Terranist
United States2496 Posts
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Bosu
United States3247 Posts
Strikes fear into hearts of opponents | ||
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Abdiel
52 Posts
On September 18 2010 10:33 Terranist wrote: lol@blizz actually announcing it beforehand. it's totally anticlimactic and different from the blizz we're used to. You just can't please some people :/. | ||
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stafu
Australia1196 Posts
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wwwzugzugorc
18 Posts
On September 18 2010 09:36 Fa1nT wrote: WTG blizzard, release patch after all but 4 Zerg are out of GSL. Poor IdrA ![]() | ||
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StarStruck
25339 Posts
On September 18 2010 07:19 crimsonsentinel wrote: They're patching during the middle of the GSL? That's smart. I was thinking the same thing. I would find it funny if a pro gamer tried suing them. As for the guy above me, yup. lmao Watch the feature being able to add friends of friends via Facebook! O: | ||
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Fruscainte
4596 Posts
"WTF BLIZZARD, you aren't nerfing voidrays?! Ultralisks were fine, so you nerf them but you let OPrays go off fine?" "Marauder drops are too good! Someone brings 4 medivacs full of marauders into my base and kills a bunch of stuff before I can get back! That's outrageous! Marauder damage needs to be reduced!" I would think these were just a few bad seeds, but people are agreeing with them. I hope blizzard doesn't listen to these guys.. | ||
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choopakabra
53 Posts
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skronch
United States2717 Posts
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Frunkis
United States146 Posts
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Sully907
United States97 Posts
On September 18 2010 11:01 wwwzugzugorc wrote: the patch isn't increasing his scouting ability Show nested quote + On September 18 2010 09:36 Fa1nT wrote: WTG blizzard, release patch after all but 4 Zerg are out of GSL. Poor IdrA ![]() Quoted for Truth. What is blizzard supposed to do, wait for the 1 day out of the month where there isn't a tourny going along somewhere? | ||
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berzerger
Turkey95 Posts
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a176
Canada6688 Posts
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Shikyo
Finland33997 Posts
On September 18 2010 11:10 Fruscainte wrote: I love all the comments on the battle.net forums about this. "WTF BLIZZARD, you aren't nerfing voidrays?! Ultralisks were fine, so you nerf them but you let OPrays go off fine?" "Marauder drops are too good! Someone brings 4 medivacs full of marauders into my base and kills a bunch of stuff before I can get back! That's outrageous! Marauder damage needs to be reduced!" I would think these were just a few bad seeds, but people are agreeing with them. I hope blizzard doesn't listen to these guys.. Eh to be honest... the complaints could be much worse. Those make sense. | ||
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Pekkz
Norway1505 Posts
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We Are Here
Australia1810 Posts
On September 18 2010 11:01 wwwzugzugorc wrote: i heard rumors of an OL speed increase, so it might ;othe patch isn't increasing his scouting ability Show nested quote + On September 18 2010 09:36 Fa1nT wrote: WTG blizzard, release patch after all but 4 Zerg are out of GSL. Poor IdrA ![]() | ||
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anch
United States5457 Posts
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Sully907
United States97 Posts
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Caphe
Vietnam10817 Posts
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Pekkz
Norway1505 Posts
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VanGarde
Sweden755 Posts
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TheBase
United States17 Posts
Hydralisks seriously need a buff. They cost 100/50 and 2 supply. The only improvement from BW are the damage and attack speed. They are also slow ass hell off creep. I think they should increase the hp by 10 and slightly increase their speed. The need to improve the hydralisk is really glaring. | ||
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phungus420
United States179 Posts
On September 18 2010 11:37 Pekkz wrote: Im not kidding when i say: If the only changes is the onces announced. The semi finals + is gonna be TvT TVTTVTVTVT. If you read the "leaked patch notes" most of them are very conservative but good. I'm expecting those changes to be put in, if not slightly tweaked. Doubling Overlord speed, and putting a cooldown on MULEs will help the TvZ matchup quite a bit. That combined with the Tank nerf may be all it takes really, as banes and lings will no longer be 1 shotted when trying to get to the marine ball. Personally I'd like to see a +1 armor to roaches, but if the patch notes are correct, it'll be important to see the effect of a MULE cooldown and the drastic increase of Overlord speed. If all that comes out are the changes in the official announcement, then yes, Zerg will still be broken. But I'm expecting the Overlord change as of now, and that should help alot. | ||
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berzerger
Turkey95 Posts
On September 18 2010 11:36 Caphe wrote: I thought everybody knew about this. This situation report was on SEA server like a week ago. Nothing new, accept the date for 1.1 Everybody knew about this yes. It's about the date like you said. | ||
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phungus420
United States179 Posts
Hydralisks seriously need a buff. They cost 100/50 and 2 supply. The only improvement from BW are the damage and attack speed. They are also slow ass hell off creep. I think they should increase the hp by 10 and slightly increase their speed. The need to improve the hydralisk is really glaring. The problem with buffing hydras is that they rape gateway units. Even slight buffs could break ZvP in the opposite direction, plus pigeon hole zerg into a hydra only strat when playing against P. | ||
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Half
United States2554 Posts
On September 18 2010 11:47 phungus420 wrote: Show nested quote + On September 18 2010 11:37 Pekkz wrote: Im not kidding when i say: If the only changes is the onces announced. The semi finals + is gonna be TvT TVTTVTVTVT. If you read the "leaked patch notes" most of them are very conservative but good. I'm expecting those changes to be put in, if not slightly tweaked. Doubling Overlord speed, and putting a cooldown on MULEs will help the TvZ matchup quite a bit. That combined with the Tank nerf may be all it takes really, as banes and lings will no longer be 1 shotted when trying to get to the marine ball. Personally I'd like to see a +1 armor to roaches, but if the patch notes are correct, it'll be important to see the effect of a MULE cooldown and the drastic increase of Overlord speed. If all that comes out are the changes in the official announcement, then yes, Zerg will still be broken. But I'm expecting the Overlord change as of now, and that should help alot. I almost gurentee those changes are fake, because the reverted a previous balancing decision. That would be a decision blizzard has never made in six years of world of warcraft, twelve years of Starcraft 1, fourteen years of diablo, eleven years of diablo 2, and seven years of warcraft 3. I highly, highly, doubt they would do so. | ||
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Koukalaka
United Kingdom80 Posts
- The Carrier no longer loses it's 4 pre-built Interceptors. I was told if the Carrier only has 4 Interceptors due to not researching the upgrade, and all of the Interceptors die - the carrier will instantaneously spawn 4 more instead of having to build them/go without them. Pretty huge to be honest. | ||
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FlamingTurd
United States1059 Posts
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Ownos
United States2147 Posts
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TheBase
United States17 Posts
On September 18 2010 11:49 phungus420 wrote: Show nested quote + Hydralisks seriously need a buff. They cost 100/50 and 2 supply. The only improvement from BW are the damage and attack speed. They are also slow ass hell off creep. I think they should increase the hp by 10 and slightly increase their speed. The need to improve the hydralisk is really glaring. The problem with buffing hydras is that they rape gateway units. Even slight buffs could break ZvP in the opposite direction, plus pigeon hole zerg into a hydra only strat when playing against P. The Hydralisks, however, are kind of up there in terms if tech. The Hydra Den requires a Lair (the spire requires a lair). The protoss players should be able to adapt and get colossi accordingly. You might be right though. I'm a Terran player and know very little about PvZ. | ||
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Uhh Negative
United States1090 Posts
On September 18 2010 11:49 phungus420 wrote: Show nested quote + Hydralisks seriously need a buff. They cost 100/50 and 2 supply. The only improvement from BW are the damage and attack speed. They are also slow ass hell off creep. I think they should increase the hp by 10 and slightly increase their speed. The need to improve the hydralisk is really glaring. The problem with buffing hydras is that they rape gateway units. Even slight buffs could break ZvP in the opposite direction, plus pigeon hole zerg into a hydra only strat when playing against P. I agree. They are very strong against protoss but I think that a movement speed increase would not affect it too much. If you make a push with hydras you pretty much are committed to that attack because you can't retreat unless you have creep all the way to the enemies base. The creep mechanic in general just forces zerg to go muta or play defensive. | ||
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jalstar
United States8198 Posts
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ckw
United States1018 Posts
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fearus
China2164 Posts
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PTZ.
72 Posts
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deadbutmoving
United States66 Posts
That would fixed all balance issues. | ||
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brain_
United States812 Posts
On September 18 2010 14:07 deadbutmoving wrote: As a Zerg Diamond Player I think the only thing needed was for zerg's ability to scout to be buffed. Like making overlord speed a tier one upgrade. That would fixed all balance issues. Zerg still lacks safe openings. A single Gateway chronoboosted can apply a ton of pressure, and a fake 2gate can force you to sacrifice economy, putting you behind. Delayed Reapers and super fast Reapers are also still a problem. | ||
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jalstar
United States8198 Posts
On September 18 2010 14:07 deadbutmoving wrote: As a Zerg Diamond Player I think the only thing needed was for zerg's ability to scout to be buffed. Like making overlord speed a tier one upgrade. That would fixed all balance issues. Too many Starcraft 2 players either didn't play BW or don't remember that Zerg scouting is essentially unchanged. The difference is mostly that zerg T1 was much stronger in BW and terran T1 weaker, so terran naturally had to be better at scouting. It's those little subtleties that seem to be missing in SC2. | ||
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0neder
United States3733 Posts
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Merikh
United States918 Posts
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Askesis
216 Posts
On September 18 2010 09:18 SnowB wrote: There is no chance in hell we gonna get chat channels with this patch already. For BN as it is, chat channels will be a huge and not that simple addition (LOL right?), so imo it is really not possible they would make this feature ready and test it without ANY even smallest leaks about it. Also note, that the blue post state that "You can read all about our plans for patch 1.1 in the Situation Report", so don't get to excited about the patch notes since I doubt the patch itself will consist of any other changes and "features" than those listed in situation report. I dunno, they've had 12 years testing chat channels as far as I'm concerned. They should know how to do it by now. In fact, it makes ZERO since to me how there aren't already chat channels. I mean, I silll almost do not believe that Bnet doesn't have chat channels anymore. I feel they are there and just hidden somewhere, cause, you know, why would they take the most basic and useful feature of Bnet out of the equation for Bnet2? | ||
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Chaosvuistje
Netherlands2581 Posts
On September 18 2010 11:19 a176 wrote: Can't wait for my carriers to spawn four more carriers! Wait WHAT? Carriers just got imba. Just kidding. I' d love to see more carrier play. That said I' m looking forward to wednesday :D. Reaper build time nerf woo! | ||
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Hikari
1914 Posts
Back when I played wow it look blizzard almost a year to nerf death knights =/ | ||
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mgl0x9
United States256 Posts
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berzerger
Turkey95 Posts
On September 18 2010 16:55 mgl0x9 wrote: wonder how much this will impact GSL... there will be no zergs in GSL until then so impact wont be huge ![]() | ||
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DarkspearTribe
568 Posts
On September 18 2010 07:07 RedLuck wrote: "The first feature and balance patch" First feature, AND balance patch.. what's the first feature going to be? Chat rooms?? But... Do I REALLY want chat channels? | ||
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Seam
United States1093 Posts
On September 18 2010 17:00 berzerger wrote: there will be no zergs in GSL until then so impact wont be huge ![]() Actually, 2, maybe 3. I know, there are just SO many in this tourny. I'm shocked every game isn't ZvZ! | ||
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grnat
Australia60 Posts
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bubblegumbo
Taiwan1296 Posts
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ChApFoU
France2983 Posts
And as many of you I'm anxious about the chat channels, Blizz said they would implement it in the first patch but I feel they are trying to screw us over ![]() | ||
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Chaosvuistje
Netherlands2581 Posts
On September 18 2010 17:40 ChApFoU wrote: Not that I want to beat a dead horse, but I still don't get that Ultra nerf. They were already the most underused zerg unit and Blizz wants us to believe they were OP ? If you're going to reduce their dmg vs armored at least increase their speed ... And as many of you I'm anxious about the chat channels, Blizz said they would implement it in the first patch but I feel they are trying to screw us over ![]() Actually, Ultra' s are used quite a bit. Its just very hard to get to that stage of the game. And yes, they were really really strong. They tore everything mech a new one, and the only counter to lots of ultra' s would be metric tons of marauders with 3 attack upgrades. Once you lose your forces as terran, you almost don't have a chance to come back if there are more than 4 ultra' s pummeling at your buildings. As much as I like winning the game when I have more than 11 ultra' s on the field, I don't really like "I WIN" buttons like that. | ||
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TheDna
Germany577 Posts
On September 18 2010 14:07 deadbutmoving wrote: As a Zerg Diamond Player I think the only thing needed was for zerg's ability to scout to be buffed. Like making overlord speed a tier one upgrade. That would fixed all balance issues. Being <1500 Diamondleague doesnt mean jackshit anymore. It doesnt even mean you know anything about the game. So stop starting your post with as a diamond player. Everybody here is a diamond player... | ||
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Seam
United States1093 Posts
On September 18 2010 17:40 ChApFoU wrote: Not that I want to beat a dead horse, but I still don't get that Ultra nerf. They were already the most underused zerg unit and Blizz wants us to believe they were OP ? If you're going to reduce their dmg vs armored at least increase their speed ... And as many of you I'm anxious about the chat channels, Blizz said they would implement it in the first patch but I feel they are trying to screw us over ![]() The nerf is very minor, and their getting buffed vs buildings =s | ||
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cocosoft
Sweden1068 Posts
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kickinhead
Switzerland2069 Posts
On September 18 2010 17:49 cocosoft wrote: Guys, I guess we can safely say that the "leaked" patch notes was fake. and we will all be disappointed by tuesday..... Blizz WILL F this up - pretty sure of it. | ||
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Seam
United States1093 Posts
On September 18 2010 17:49 cocosoft wrote: Guys, I guess we can safely say that the "leaked" patch notes was fake. How so? The fact that the notes were leaked just before we got this info, if anything, makes it more believable =o | ||
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Grond
599 Posts
On September 18 2010 07:39 Headshot wrote: Yeah, I really hope there is more to this patch balance-wise than they have listed in the situation report, too. I don't think an additional 5 seconds to Reaper build time is going to fix anything. The situation report is a net buff to Terran. The leaked changes are less than what is needed imo but at least those are a start. | ||
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TheDna
Germany577 Posts
I imagine if the next patch takes so much time again we wont have any zerg left playing tournaments. | ||
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ZaaaaaM
Netherlands1828 Posts
On September 18 2010 17:59 Seam wrote: Show nested quote + On September 18 2010 17:49 cocosoft wrote: Guys, I guess we can safely say that the "leaked" patch notes was fake. How so? The fact that the notes were leaked just before we got this info, if anything, makes it more believable =o It would balance macro too well. Good to have a date! =) | ||
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teekesselchen
Germany886 Posts
It's like the levelling down of all units to the same. Go Siegetanks? Go Marauder? Who actually cares if they practically deal the same damage now? One day they gonna have all units balanced so perfectly that all will have the same cost/efficiency and it doesn't matter which unit to build at all anymore. Great, Blizzard. Instead of accepting some units as actually beeing strong but giving other races other "imbalanced", means cost efficient, ways to counter it, they rather nerf everything into the ground which outstands. Watch out, HTs. Storm will be next, blizzard doesn't like cost efficiency. Mass Muta can't really be seen on the same level. It might be annoying as hell and really hard to counter while easy to play, but hey, a single Mutalisk isn't overly cost efficient so Blizzard would never dare to touch them. | ||
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Risen
United States7927 Posts
On September 18 2010 18:29 teekesselchen wrote: Totally sucks if they really stick to their old thoughts. It's like the levelling down of all units to the same. Go Siegetanks? Go Marauder? Who actually cares if they practically deal the same damage now? One day they gonna have all units balanced so perfectly that all will have the same cost/efficiency and it doesn't matter which unit to build at all anymore. Great, Blizzard. Instead of accepting some units as actually beeing strong but giving other races other "imbalanced", means cost efficient, ways to counter it, they rather nerf everything into the ground which outstands. Watch out, HTs. Storm will be next, blizzard doesn't like cost efficiency. Mass Muta can't really be seen on the same level. It might be annoying as hell and really hard to counter while easy to play, but hey, a single Mutalisk isn't overly cost efficient so Blizzard would never dare to touch them. That's one of the stupidest arguments I've seen on the forums in a long time. You're implying a domino effect in a situation where there is no potential for one. Take the tin foil cap off please | ||
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Grond
599 Posts
On September 18 2010 17:23 bubblegumbo wrote: Having no Chat channels was actually growing on me. Growing like a fungus or a cancer? ![]() | ||
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Grond
599 Posts
On September 18 2010 18:29 teekesselchen wrote: Totally sucks if they really stick to their old thoughts. It's like the levelling down of all units to the same. Go Siegetanks? Go Marauder? Who actually cares if they practically deal the same damage now? One day they gonna have all units balanced so perfectly that all will have the same cost/efficiency and it doesn't matter which unit to build at all anymore. Great, Blizzard. Instead of accepting some units as actually beeing strong but giving other races other "imbalanced", means cost efficient, ways to counter it, they rather nerf everything into the ground which outstands. Watch out, HTs. Storm will be next, blizzard doesn't like cost efficiency. Mass Muta can't really be seen on the same level. It might be annoying as hell and really hard to counter while easy to play, but hey, a single Mutalisk isn't overly cost efficient so Blizzard would never dare to touch them. HT's and Mutas are craptastic compared to SC 1. Yes they are practically required to have a chance vs Terran but they are very cost inefficient vs a good Terran. | ||
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Klive5ive
United Kingdom6056 Posts
On September 18 2010 17:00 berzerger wrote: there will be no zergs in GSL until then so impact wont be huge ![]() Yes this is so true. What's the point in patching after all the Zergs are eliminated! | ||
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phungus420
United States179 Posts
On September 18 2010 15:46 0neder wrote: And move burrow tech back to t1. Agree pre lair baneling mines would be cool, and change some dynamics of the early game for TvZ especially. I doubt it will happen though, it's a pretty simple thought I'm sure the Blizz devs thought of and tested already anyway, but seems to me it would help the early TvZ game alot. | ||
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Telcontar
United Kingdom16710 Posts
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SkyDiDeLY
Netherlands51 Posts
- Overlords can now use Excrete Creep while moving. - Overlord base speed increased to from 0.469 to 0.938. These are too drastic.. cant imagine this to be real.. - Fixed a bug where Larva would sometimes accidently die by walking off cliffs. lol what? Im afraid its a fake .. | ||
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McFoo
United Kingdom180 Posts
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ScarletKnight
United States691 Posts
On September 18 2010 17:48 TheDna wrote: Show nested quote + On September 18 2010 14:07 deadbutmoving wrote: As a Zerg Diamond Player I think the only thing needed was for zerg's ability to scout to be buffed. Like making overlord speed a tier one upgrade. That would fixed all balance issues. Being <1500 Diamondleague doesnt mean jackshit anymore. It doesnt even mean you know anything about the game. So stop starting your post with as a diamond player. Everybody here is a diamond player... I'm not ![]() If they stick with what was in the situation report and that alone I'll be disappointed. But I doubt that was all the changes we're going to see. | ||
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dahornnn
United Kingdom395 Posts
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teekesselchen
Germany886 Posts
On September 18 2010 18:33 itzbrandnew wrote: Show nested quote + On September 18 2010 18:29 teekesselchen wrote: Totally sucks if they really stick to their old thoughts. It's like the levelling down of all units to the same. Go Siegetanks? Go Marauder? Who actually cares if they practically deal the same damage now? One day they gonna have all units balanced so perfectly that all will have the same cost/efficiency and it doesn't matter which unit to build at all anymore. Great, Blizzard. Instead of accepting some units as actually beeing strong but giving other races other "imbalanced", means cost efficient, ways to counter it, they rather nerf everything into the ground which outstands. Watch out, HTs. Storm will be next, blizzard doesn't like cost efficiency. Mass Muta can't really be seen on the same level. It might be annoying as hell and really hard to counter while easy to play, but hey, a single Mutalisk isn't overly cost efficient so Blizzard would never dare to touch them. That's one of the stupidest arguments I've seen on the forums in a long time. You're implying a domino effect in a situation where there is no potential for one. Take the tin foil cap off please I'm not the first person to address this idea of blizzard of making all units same cost efficient. I just revisted the topic as it has a new point now. I don't remember anymore who wrote the first article about this issue.... Lalush maybe, he made some excellent articles. However, the main point is that Blizzard is fighting any "imbalanced" units and units combinations which really shaped broodwar. Such as Vultures, Siege Tanks, Dark Swarm plus Lurker, Science Vessel and so on. Yeah these units were "imba" as they were incredibly cost efficient but that was totally fine. Instead, now Blizzard seemingly tries to prevent any cost efficiency from occuring. It's not like my main point is that this will happen in the future, but rather that it already happened and is slowly progressing. On September 18 2010 18:56 dahornnn wrote: hmm shouldn't marauders have some sort of looking at atleast ;o? I dislike Marauders as well (as a Terran) but with them beeing nerfed, TvP would just move from most balanced to least balanced match up. TvP is pretty fine right now but if you would nerf terrans most important unit in that Matchup, HTs would just clean up everything. Sure thing I'ld like seeing them nerfed to make Mech more viable in TvP, but then Protoss would need several nerfs to readjust the matchup. | ||
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MrCon
France29748 Posts
On September 18 2010 18:51 SkyDiDeLY wrote: lol what? Im afraid its a fake .. This happens when larvas are being mass recalled iirc. | ||
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guitarizt
United States1492 Posts
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Klive5ive
United Kingdom6056 Posts
On September 18 2010 18:56 dahornnn wrote: hmm shouldn't marauders have some sort of looking at atleast ;o? Marauders might be the core unit but with Terran they are always supported by a bunch of other stuff. There's nothing wrong with the design of Terran when we literally see every single one of their units used effectively in one way or another. They shouldn't touch Terran imo, except perhaps the mule mechanic. When roaches were really stong Zerg players could literally make just roaches all game long in every matchup. Then when they nerfed roaches (which was a good decision) they didn't buff anything else! How long has it been since that roach patch? It's been ages and not a single Zerg buff. That was the mistake, starting the patching of Zerg... and not finishing it off. | ||
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Maggeus
France277 Posts
On September 18 2010 19:04 guitarizt wrote: Zerg might be better but it's going to still be boring to play. I don't like this patch. As a whole I think it makes every race more boring. But... But... But... ! We still don't have any patch ! I want my Zergs to be nice, and good, and fun, and awesome, and Hydraroach, and... *runs out of the forum and cries all his tears* | ||
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-Archangel-
Croatia7457 Posts
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ALPINA
3791 Posts
On September 18 2010 19:15 -Archangel- wrote: If it is only going to be what we seen in the situation report I am going to be really disappointed. Me 2, those are very tiny changes. | ||
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raga4ka
Bulgaria5679 Posts
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Grummler
Germany743 Posts
On September 18 2010 19:22 Alpina wrote: Show nested quote + On September 18 2010 19:15 -Archangel- wrote: If it is only going to be what we seen in the situation report I am going to be really disappointed. Me 2, those are very tiny changes. What changes do you expect? Those fake changes? Prepare yourself do be disappointed then. I mean, what else can blizzard do? 1. tell the community what changes will be made and why. 2. tell the communitiy severals days in advance when the patch will be released. 3. release the patch -> people are disappointed -_- For the record, i didnt talk about balance. If someone quotes me now with "4. nerf marauderzz lololol" its all his fault :-) | ||
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Oathmaster
Canada81 Posts
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Sanguinarius
United States3427 Posts
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JudoChopper
England148 Posts
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heishe
Germany2284 Posts
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Sapphire.lux
Romania2620 Posts
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Piski
Finland3461 Posts
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Triggi
79 Posts
On September 18 2010 19:44 raga4ka wrote: They need to buff the hydra and the spine crawler slightly . The way the hydra is right now it's not cost effective against almost everything ground (maybe lower they're gas cost to 75 or 50 or something so that it's more affordable at least ) . It's the least they can do while zerg players are waiting for HOTS and hopefully some interesting new units . The infestor and baneling alone won't cut it . Roach i still don't know what the purpose of that unit is , but it's cheap and massable so that at least fits the zerg race . The hydra is 100m 50g already, so dunno where you get your numbers from. And I'm fairly certain that Blizzard got more content in the patch than just the changes in the preview. Atleast I'm just looking at it as a taste of what to come. | ||
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wwwzugzugorc
18 Posts
On September 18 2010 11:46 TheBase wrote: All the patch changes seem reasonable except for the battlecruiser nerf. It costs 400/300 and takes 90 secs to build for a reason... I can't see how zerg and protoss could have a difficult time countering bcs. And what stalemate situations are they talking about? Hydralisks seriously need a buff. They cost 100/50 and 2 supply. The only improvement from BW are the damage and attack speed. They are also slow ass hell off creep. I think they should increase the hp by 10 and slightly increase their speed. The need to improve the hydralisk is really glaring. | ||
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raga4ka
Bulgaria5679 Posts
On September 18 2010 20:41 Triggi wrote: Show nested quote + On September 18 2010 19:44 raga4ka wrote: They need to buff the hydra and the spine crawler slightly . The way the hydra is right now it's not cost effective against almost everything ground (maybe lower they're gas cost to 75 or 50 or something so that it's more affordable at least ) . It's the least they can do while zerg players are waiting for HOTS and hopefully some interesting new units . The infestor and baneling alone won't cut it . Roach i still don't know what the purpose of that unit is , but it's cheap and massable so that at least fits the zerg race . The hydra is 100m 50g already, so dunno where you get your numbers from. And I'm fairly certain that Blizzard got more content in the patch than just the changes in the preview. Atleast I'm just looking at it as a taste of what to come. Heh okay i wasn't sure if they lowerd the gas cost since i don't play the game right now . Then the hydra isn't that bad right now it's just a little bit slow . | ||
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Scoop
Finland482 Posts
On September 18 2010 07:56 Qikz wrote: Show nested quote + On September 18 2010 07:54 robertdinh wrote: On September 18 2010 07:53 semantics wrote: Lol tuesday who do they think they are microsoft. Blizz has been patching on tuesdays since wow came out. Tuesdays in America right? It's always Wednesday mornings for Europe. I really don't understand why people are calling for a mule cooldown, sometimes we need to pool our energy for scans, and if we can't do that as we'll miss a mule, we'll never be able to scan like, ever. Protoss and Zerg can't scan either like, ever. | ||
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Scoop
Finland482 Posts
On September 18 2010 20:41 Triggi wrote: Show nested quote + On September 18 2010 19:44 raga4ka wrote: They need to buff the hydra and the spine crawler slightly . The way the hydra is right now it's not cost effective against almost everything ground (maybe lower they're gas cost to 75 or 50 or something so that it's more affordable at least ) . It's the least they can do while zerg players are waiting for HOTS and hopefully some interesting new units . The infestor and baneling alone won't cut it . Roach i still don't know what the purpose of that unit is , but it's cheap and massable so that at least fits the zerg race . The hydra is 100m 50g already, so dunno where you get your numbers from. And I'm fairly certain that Blizzard got more content in the patch than just the changes in the preview. Atleast I'm just looking at it as a taste of what to come. Hydra is 100/50 and people complain that they don't completely rape 2x bigger stalker army? | ||
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Barook
Germany143 Posts
On September 18 2010 21:27 wwwzugzugorc wrote: hydra have the same base speed as marauder, which no one describes as slow... Except that Marauders are basically perma-stimmed in combat and can slow other units. | ||
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Lurtzer
Czech Republic67 Posts
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Supamang
United States2298 Posts
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Pulimuli
Sweden2766 Posts
other than that i agree with the changes, seeing terrans go 5rax reaper is just gay (and im a terran) | ||
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jojoleb
Lebanon180 Posts
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Senx
Sweden5901 Posts
And I say that as a T player.. | ||
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Anther
United States87 Posts
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Koukalaka
United Kingdom80 Posts
On September 18 2010 22:44 Anther wrote: On battle.net and in SC2 News it says the patch is going to be released between 5am - 11am PDT on September 21st. US = Tuesday, along with normal World of Warcraft maintenance. EU = Wednesday, along with normal World of Warcraft maintenance. | ||
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noD
2230 Posts
edit: ovie speed etc ... | ||
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SilentCrono
United States1420 Posts
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TBO
Germany1350 Posts
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lololol
5198 Posts
On September 18 2010 23:06 SilentCrono wrote: i'm gonna miss destroying an entire base in 5 seconds with some tanks ![]() They deal the same damage vs armored, doh. | ||
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Stripes
Australia57 Posts
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Bibdy
United States3481 Posts
Either sit around waiting years for Blizzard to make the changes you want to see, or suck it up, do your best and improve your game in areas that go beyond balance. | ||
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SilentCrono
United States1420 Posts
On September 18 2010 23:09 TBO wrote: tanks won't be weaker vs buildings as they are armored. ah, i see. | ||
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kickinhead
Switzerland2069 Posts
On September 18 2010 22:56 noD wrote: That rumor balance changes was just a rumor then ? edit: ovie speed etc ... we dk that yet.... On September 18 2010 22:36 Senx wrote: Going to be intresting to see the marauders rushes vs P after the added zealot buildtime + warpgate cooldown :s And I say that as a T player.. T is too strong early vs P as it is, but P is stronger later on, so I guess we'll see Toss1-basing till templers are out - gonna be pretty stupid if u ask me.... ^^' | ||
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Grummler
Germany743 Posts
On September 18 2010 23:09 lololol wrote: Show nested quote + On September 18 2010 23:06 SilentCrono wrote: i'm gonna miss destroying an entire base in 5 seconds with some tanks ![]() They deal the same damage vs armored, doh. And they already deal more dmg to buildings unsieged, double doh. | ||
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mierin
United States4943 Posts
On September 18 2010 23:43 Grummler wrote: Show nested quote + On September 18 2010 23:09 lololol wrote: On September 18 2010 23:06 SilentCrono wrote: i'm gonna miss destroying an entire base in 5 seconds with some tanks ![]() They deal the same damage vs armored, doh. And they already deal more dmg to buildings unsieged, double doh. Haha, this whole exchange was pretty funny. | ||
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ChApFoU
France2983 Posts
On September 18 2010 17:47 Chaosvuistje wrote: Show nested quote + On September 18 2010 17:40 ChApFoU wrote: Not that I want to beat a dead horse, but I still don't get that Ultra nerf. They were already the most underused zerg unit and Blizz wants us to believe they were OP ? If you're going to reduce their dmg vs armored at least increase their speed ... And as many of you I'm anxious about the chat channels, Blizz said they would implement it in the first patch but I feel they are trying to screw us over ![]() Actually, Ultra' s are used quite a bit. Its just very hard to get to that stage of the game. And yes, they were really really strong. They tore everything mech a new one, and the only counter to lots of ultra' s would be metric tons of marauders with 3 attack upgrades. Once you lose your forces as terran, you almost don't have a chance to come back if there are more than 4 ultra' s pummeling at your buildings. As much as I like winning the game when I have more than 11 ultra' s on the field, I don't really like "I WIN" buttons like that. Well it can be argued broodlords kinda works like that too : if they catch you pants down it's over. Anyway maybe that was just me but in like 100 ladder games played and 20 VODs watched I havent seen a single ultra and the only time I used them myself I got steamrolled by a protoss who didn't even have immortals T_T (well I was a bit down in unit count but I at least expected to do some decent dmg ...) | ||
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lovewithlea
168 Posts
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Jaug
Sweden249 Posts
On September 19 2010 00:32 lovewithlea wrote: i bet my golden ass that this patch won't include more than stated in the SR Q_Q I think this will be the case, standard. | ||
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hijt
106 Posts
On September 19 2010 00:32 lovewithlea wrote: i bet my golden ass that this patch won't include more than stated in the SR Q_Q what do i need to get a golden ass? | ||
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Seam
United States1093 Posts
On September 19 2010 00:55 hijt wrote: Show nested quote + On September 19 2010 00:32 lovewithlea wrote: i bet my golden ass that this patch won't include more than stated in the SR Q_Q what do i need to get a golden ass? A golden toilet, duh. Can't wait for the patch :3 | ||
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AssuredVacancy
United States1167 Posts
On September 19 2010 00:15 ChApFoU wrote: Show nested quote + On September 18 2010 17:47 Chaosvuistje wrote: On September 18 2010 17:40 ChApFoU wrote: Not that I want to beat a dead horse, but I still don't get that Ultra nerf. They were already the most underused zerg unit and Blizz wants us to believe they were OP ? If you're going to reduce their dmg vs armored at least increase their speed ... And as many of you I'm anxious about the chat channels, Blizz said they would implement it in the first patch but I feel they are trying to screw us over ![]() Actually, Ultra' s are used quite a bit. Its just very hard to get to that stage of the game. And yes, they were really really strong. They tore everything mech a new one, and the only counter to lots of ultra' s would be metric tons of marauders with 3 attack upgrades. Once you lose your forces as terran, you almost don't have a chance to come back if there are more than 4 ultra' s pummeling at your buildings. As much as I like winning the game when I have more than 11 ultra' s on the field, I don't really like "I WIN" buttons like that. Well it can be argued broodlords kinda works like that too : if they catch you pants down it's over. Anyway maybe that was just me but in like 100 ladder games played and 20 VODs watched I havent seen a single ultra and the only time I used them myself I got steamrolled by a protoss who didn't even have immortals T_T (well I was a bit down in unit count but I at least expected to do some decent dmg ...) It's because Ultras and Broodlords are the only cost effective unit zerg has. Terran is not used to seeing units not evaporating immediately and actually fighting back, so they think they're imbalanced. | ||
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NeonFlare
Finland1307 Posts
On September 19 2010 00:55 hijt wrote: Show nested quote + On September 19 2010 00:32 lovewithlea wrote: i bet my golden ass that this patch won't include more than stated in the SR Q_Q what do i need to get a golden ass? Probably have to win some "sit-longest-on-ant-hill" tournaments, similar to how progamers have to win to get their golden mouse. I'm anticipating some interesting changes from the patch, hopefully they don't have to go and backtrack much by reverting some values due these. | ||
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quasit
Sweden49 Posts
On September 18 2010 21:44 Scoop wrote: Protoss and Zerg can't scan either like, ever. Raven isn't perm cloaked and can't be built in 17 seconds (!). Your point is? | ||
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kickinhead
Switzerland2069 Posts
On September 19 2010 00:15 ChApFoU wrote: Show nested quote + On September 18 2010 17:47 Chaosvuistje wrote: On September 18 2010 17:40 ChApFoU wrote: Not that I want to beat a dead horse, but I still don't get that Ultra nerf. They were already the most underused zerg unit and Blizz wants us to believe they were OP ? If you're going to reduce their dmg vs armored at least increase their speed ... And as many of you I'm anxious about the chat channels, Blizz said they would implement it in the first patch but I feel they are trying to screw us over ![]() Actually, Ultra' s are used quite a bit. Its just very hard to get to that stage of the game. And yes, they were really really strong. They tore everything mech a new one, and the only counter to lots of ultra' s would be metric tons of marauders with 3 attack upgrades. Once you lose your forces as terran, you almost don't have a chance to come back if there are more than 4 ultra' s pummeling at your buildings. As much as I like winning the game when I have more than 11 ultra' s on the field, I don't really like "I WIN" buttons like that. Well it can be argued broodlords kinda works like that too : if they catch you pants down it's over. Anyway maybe that was just me but in like 100 ladder games played and 20 VODs watched I havent seen a single ultra and the only time I used them myself I got steamrolled by a protoss who didn't even have immortals T_T (well I was a bit down in unit count but I at least expected to do some decent dmg ...) how can broodlords catch you off-guard? Seriously; when harrassing with Reapers jumping all over the Zergs base or scanning, memorize where he put his spire and at T3, look if it's morphing into a greater spire... Sooooo easy to scout. By that time, Terran has at least one Starport with a Reactor and somwhere, there's gotta be another Reactor lying around, so you have to build max 1 additional Starport to pump out 4 vikings at a time, completely decimating the Zergs Broodlords. And I don't even wanna talk about how ridiculously bad Ultras are against Mass-Marauders, Mass-Tanks, BC's or Banshees. Really, Zerg lategame isn't that great against Terran. Against Bio, I mostly stay on T2 for a very long time and against Mech, you don't have anything else than Broodlords, but as described above, they get countered way too easy. Terran isn't just better than Zerg in the early-game, Terran has more cost-efficient Units throughout the game and totally overpowered features like TL/Reactor-switching, Auto-Repair, Mule, Planetary Fortress etc. | ||
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KennyD
United States30 Posts
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DannyJ
United States5110 Posts
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thesauceishot
Canada333 Posts
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kickinhead
Switzerland2069 Posts
On September 19 2010 17:50 thesauceishot wrote: Patch is Tuesday for North American servers. Pretty excited to see what the exact changes are gonna be. why can't they release the patchnotes already?.... | ||
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lololol
5198 Posts
On September 18 2010 23:43 Grummler wrote: Show nested quote + On September 18 2010 23:09 lololol wrote: On September 18 2010 23:06 SilentCrono wrote: i'm gonna miss destroying an entire base in 5 seconds with some tanks ![]() They deal the same damage vs armored, doh. And they already deal more dmg to buildings unsieged, double doh. And marauders deal even more damage to buildings, which is another thing he obviously wasn't talking about. | ||
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Malminos
United States321 Posts
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Dommk
Australia4865 Posts
On September 20 2010 13:20 Malminos wrote: yeah if the patch changes are just what was in the situation report i'll probably abandon SC2 for civ5 which COICIDENTALLY comes out the same day as the patch... lol. No you wont | ||
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motbob
United States12546 Posts
On September 20 2010 13:20 Malminos wrote: yeah if the patch changes are just what was in the situation report i'll probably abandon SC2 for civ5 which COICIDENTALLY comes out the same day as the patch... lol. Balance changes don't matter for people who aren't super-high diamond. You aren't super-high diamond. If you're not having fun playing zerg, then switch races or change games, but don't blame it on balance. EDIT: maybe you were talking about chat rooms etc., as opposed to balance. | ||
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Phaded
Australia579 Posts
http://sea.battle.net/sc2/en/blog/72596#c-68586862 It would be disappointing if that was the only thing being touted as their "Feature" | ||
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Crazypyro1
United States446 Posts
On September 20 2010 13:26 motbob wrote: Show nested quote + On September 20 2010 13:20 Malminos wrote: yeah if the patch changes are just what was in the situation report i'll probably abandon SC2 for civ5 which COICIDENTALLY comes out the same day as the patch... lol. Balance changes don't matter for people who aren't super-high diamond. You aren't super-high diamond. If you're not having fun playing zerg, then switch races or change games, but don't blame it on balance. EDIT: maybe you were talking about chat rooms etc., as opposed to balance. Balance affects all levels of play. | ||
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ch4ppi
Germany802 Posts
And I don't even wanna talk about how ridiculously bad Ultras are against Mass-Marauders, Mass-Tanks, BC's or Banshees. This was nearly an epic fail :D Ure right Marauders kill Ultras... as long as there is no fungal growth. But this fails so hard: Ultras destroy! Tanks, espacially Mass Tanks. BCs tickle Ultras with their attacks against 5 armor... but yeah ure right, when I see a BC fleet, my Ultras just dont stand a chance, I dont know what to do. I experienced the same problem against Banshees, somehow my Ultras cant get close enough to attack them. Man u realised, that BC, Banshees are air? I'm am Zerg player so I dont think in anyway that Terran is okay, but your statement is a shame ![]() | ||
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klauz619
453 Posts
Wow lolblizz. | ||
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-Archangel-
Croatia7457 Posts
On September 20 2010 17:24 klauz619 wrote: They are patching this in the middle of a huge tournament season? Wow lolblizz. How many of you are out there. Ok, lets repeat for 1,000,000 time.... As soon as one GSL season stops, another begins. Also GSL is played on private servers and I doubt they are going to patch those as well. | ||
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RHoudini
Belgium3627 Posts
On September 20 2010 17:30 -Archangel- wrote: Also GSL is played on private servers and I doubt they are going to patch those as well. If Battlenet has another SCII version than the GSL, how are players supposed to practice their game? | ||
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Ghad
Norway2551 Posts
![]() Terrancraft will live to at least after blizzcon. | ||
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zimms
Austria561 Posts
On September 20 2010 17:30 -Archangel- wrote: Also GSL is played on private servers and I doubt they are going to patch those as well. Source? | ||
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archy
Norway22 Posts
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Sqq
Norway2023 Posts
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kickinhead
Switzerland2069 Posts
On September 20 2010 17:16 ch4ppi wrote: Show nested quote + And I don't even wanna talk about how ridiculously bad Ultras are against Mass-Marauders, Mass-Tanks, BC's or Banshees. This was nearly an epic fail :D Ure right Marauders kill Ultras... as long as there is no fungal growth. But this fails so hard: Ultras destroy! Tanks, espacially Mass Tanks. BCs tickle Ultras with their attacks against 5 armor... but yeah ure right, when I see a BC fleet, my Ultras just dont stand a chance, I dont know what to do. I experienced the same problem against Banshees, somehow my Ultras cant get close enough to attack them. Man u realised, that BC, Banshees are air? I'm am Zerg player so I dont think in anyway that Terran is okay, but your statement is a shame ![]() If the Terran has anything protecting his Tanks, like Marauders or Thors, your Ultras will just evaporate, Mass-Ultras without Broodlords support fails horribly against Terran Mech. And yes, BC's and banshees are Air, the problem with that is, that Zerg nearly has no Anti-Air when going Mass-Ultras and the fact that Terran can switch very fast to Mass-Air with Reactor+Starport for Vikings and a few Starports with TL for any Air-to-ground-Unit to deal the DMG,makes this a very potent and extremely hard to counter lategame-tactic for Terran. Ppl are simply stating that Zerg-Lategame is very good and even superior to the Terran Lategame and that is just not true. Zerg has to heavily outmacro Terran in the lategame to stand a chance, even with the highest Tier-Units and Terrans Units are more cost-efficient throughout the game. my statement just showed how many Options Terran has, even in the lategame, to completely decimate a Zerg-Army and countering a Ground-Army with Air-Units is a very good one. Even if you try to ridicule that sentiment with your witty comment that Ultras cannot attack air, that's exactly the point why it is so good. It's all a matter of how cost-efficient your Units are and you are completely right in the assumption that Mass-Ultras can rape almost any ground-Army the Terran has, BUT they have to be in much larger numbers to be effective and you have to be able to flank and surround the opponent. Ever tried fighting off Tanks with any ground-unit-composition in Areas where you can't flank? Well good luck - cuz it's impossible. I also don't know what you are trying to imply with your Post - do you think Ultras are OP or what? As soon as the next Patch further reduces the power of the Ultra, they simply won't be a viable choice against Terran anymore, so Terran just has to Mass Vikings in the lategame to counter Broodlords and they'll have a guaranteed win, cuz with PF's and the power of Mech to split the Map in half, there is just no way to outmacro Terran in the later stages of the game. | ||
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BeMannerDuPenner
Germany5638 Posts
On September 20 2010 18:07 kickinhead wrote: Show nested quote + On September 20 2010 17:16 ch4ppi wrote: And I don't even wanna talk about how ridiculously bad Ultras are against Mass-Marauders, Mass-Tanks, BC's or Banshees. This was nearly an epic fail :D Ure right Marauders kill Ultras... as long as there is no fungal growth. But this fails so hard: Ultras destroy! Tanks, espacially Mass Tanks. BCs tickle Ultras with their attacks against 5 armor... but yeah ure right, when I see a BC fleet, my Ultras just dont stand a chance, I dont know what to do. I experienced the same problem against Banshees, somehow my Ultras cant get close enough to attack them. Man u realised, that BC, Banshees are air? I'm am Zerg player so I dont think in anyway that Terran is okay, but your statement is a shame ![]() If the Terran has anything protecting his Tanks, like Marauders or Thors, your Ultras will just evaporate, Mass-Ultras without Broodlords support fails horribly against Terran Mech. And yes, BC's and banshees are Air, the problem with that is, that Zerg nearly has no Anti-Air when going Mass-Ultras and the fact that Terran can switch very fast to Mass-Air with Reactor+Starport for Vikings and a few Starports with TL for any Air-to-ground-Unit to deal the DMG,makes this a very potent and extremely hard to counter lategame-tactic for Terran. Ppl are simply stating that Zerg-Lategame is very good and even superior to the Terran Lategame and that is just not true. Zerg has to heavily outmacro Terran in the lategame to stand a chance, even with the highest Tier-Units and Terrans Units are more cost-efficient throughout the game. my statement just showed how many Options Terran has, even in the lategame, to completely decimate a Zerg-Army and countering a Ground-Army with Air-Units is a very good one. Even if you try to ridicule that sentiment with your witty comment that Ultras cannot attack air, that's exactly the point why it is so good. It's all a matter of how cost-efficient your Units are and you are completely right in the assumption that Mass-Ultras can rape almost any ground-Army the Terran has, BUT they have to be in much larger numbers to be effective and you have to be able to flank and surround the opponent. Ever tried fighting off Tanks with any ground-unit-composition in Areas where you can't flank? Well good luck - cuz it's impossible. I also don't know what you are trying to imply with your Post - do you think Ultras are OP or what? As soon as the next Patch further reduces the power of the Ultra, they simply won't be a viable choice against Terran anymore, so Terran just has to Mass Vikings in the lategame to counter Broodlords and they'll have a guaranteed win, cuz with PF's and the power of Mech to split the Map in half, there is just no way to outmacro Terran in the later stages of the game. you rreally are exaggerating hard here. T cant just "switch mass air". the 2 units you talked about,bc&banshee, need techlabs. a terran will have 0-1 starport with techlabs in tvz. and ultras are plain amazing against almost evrything. the 10% nerf to their armored dmg wont change anything about that. and absolute will not make them "not viable". yeah Z has problems, ye the maps are shit but i think you just are randomly complaining about things right now. | ||
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Ordained
United States779 Posts
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Zog
57 Posts
On September 20 2010 13:26 motbob wrote: Show nested quote + On September 20 2010 13:20 Malminos wrote: yeah if the patch changes are just what was in the situation report i'll probably abandon SC2 for civ5 which COICIDENTALLY comes out the same day as the patch... lol. Balance changes don't matter for people who aren't super-high diamond. You aren't super-high diamond. If you're not having fun playing zerg, then switch races or change games, but don't blame it on balance. EDIT: maybe you were talking about chat rooms etc., as opposed to balance. Tanks rape at low diamond - top platinum level too. I rage so much when my banelings and zerglings get decimated in two seconds. Not to mention how a stim-packed marine ball finishes / kites any banelings that might make it to them. You need to have twice the micro of the terran to win, and time your attacks extremely well. That's the only match-up that gives me so much trouble at my (low) level. Anyway, tanks are not nerfed enough and will still OS glings and blings, so i don't really understand what they want to do, unless their only goal is to make marines more viable in TvT match-up... | ||
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ghermination
United States2851 Posts
I'm so ready to get 6/7/8 pooled endlessly on 2 player maps now because there's just no way to have a zeal out on, for example, steppes, even if you open 10 gate! that 5 seconds is crucial. That's the reason they buffed warpgates in the first place. Not to mention it's now going to be infinitely harder to sustain any attack in which you do less than steamroll your enemy, considering Zeal/Sentry is your main money sink vs Z and it'll be now be significantly slower. Zeal nerf doesn't seem like a big deal but it really really is. | ||
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nailertn
48 Posts
On September 20 2010 17:48 zimms wrote: Show nested quote + On September 20 2010 17:30 -Archangel- wrote: Also GSL is played on private servers and I doubt they are going to patch those as well. Source? Artosis and Tasteless are using an english client to observe the matches. | ||
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lovewithlea
168 Posts
nothing will change. | ||
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BLinD-RawR
ALLEYCAT BLUES50584 Posts
On September 20 2010 21:42 nailertn wrote: Show nested quote + On September 20 2010 17:48 zimms wrote: On September 20 2010 17:30 -Archangel- wrote: Also GSL is played on private servers and I doubt they are going to patch those as well. Source? Artosis and Tasteless are using an english client to observe the matches. also the fact that they are zero latency and lag. | ||
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Shurayuki
Germany2665 Posts
On September 20 2010 21:53 lovewithlea wrote: the issues adressed to TvZ in this patch are a laugh (if the SR1 adressed all changes that will come(which i believe it did)). nothing will change. A lot of people are getting their hopes up really high for some reason. Did you not follow the Beta or something? I just don't see why there would be suddenly a change in patching continuity, matchups will probably remain pretty much the same. + Show Spoiler + also Protoss severely nerfed, Terran with stuff that looks bad at first but will come out stronger for it, Zerg pretty much stays the same. c'mon guys, was like that for 16(?) patches straight, why would it change Hope i'm wrong though. The biggest change would actually be some nicer maps, less rush friendly would help Zerg in general and could make PvT go longer than 10min more often (really most games are decided by the first push). | ||
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Bart331
59 Posts
On September 20 2010 21:09 ghermination wrote: Let's get ready for Toss to be nerfed unnecessarily again! I'm so ready to get 6/7/8 pooled endlessly on 2 player maps now because there's just no way to have a zeal out on, for example, steppes, even if you open 10 gate! that 5 seconds is crucial. That's the reason they buffed warpgates in the first place. Not to mention it's now going to be infinitely harder to sustain any attack in which you do less than steamroll your enemy, considering Zeal/Sentry is your main money sink vs Z and it'll be now be significantly slower. Zeal nerf doesn't seem like a big deal but it really really is. Its a lot easier to defend 6/7/8 pool then to hold off 2 gate FE or 2 gate into 4 gate. Free tip: maybe use probes to kill lings. 2 Gate openings dmg the Z substantially more then they dmg P making the rest of the game quite one sided | ||
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Pekkz
Norway1505 Posts
![]() Lets hope patch tomorrow actually makes a difference. | ||
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Shurayuki
Germany2665 Posts
Its a lot easier to defend 6/7/8 pool then to hold off 2 gate FE or 2 gate into 4 gate. Free tip: maybe use probes to kill lings. 2 Gate openings dmg the Z substantially more then they dmg P making the rest of the game quite one sided HuK disagrees! Will be interesting to see how this will pan out, but if you're really good at 6pooling (can you...be actually be good or bad cheese? i guess) the worst will be that you're even as the Zerg, it should really be an All-In and making it more safe is kinda...nonsensical? They need to figure out a way to let Z defend a FE with static defense really, would make more sense than throwing nerf-bats around. I'm still all for instead of taking stuff away from races, make the others stronger. Terran doesn't need to be nerfed, Blizzard actually did the best job with Terran out of the 3. Protoss just needs a couple small adjustments to get the variety T has and Zerg...well may need more stuff for the early game (you'll agree Zerg can have a pretty devastating endgame if they don't fall behind in the beginning?!). | ||
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heishe
Germany2284 Posts
On September 20 2010 13:26 motbob wrote: Show nested quote + On September 20 2010 13:20 Malminos wrote: yeah if the patch changes are just what was in the situation report i'll probably abandon SC2 for civ5 which COICIDENTALLY comes out the same day as the patch... lol. Balance changes don't matter for people who aren't super-high diamond. You aren't super-high diamond. If you're not having fun playing zerg, then switch races or change games, but don't blame it on balance. That's simply not true. Especially for people who actually try to improve, balance matters a lot even when you're in lower diamond. For one, it is greatly upsetting when you're sweating after a game because you focused so much and put so much effort into it, but lost despite your opponent clearly playing worse / making a lot more mistakes etc. Plus it really hurts at getting better. Sometimes when you lose games(I watch every replay where I lose and try to find my mistakes) you literally watch the replays times and times again and you can absolutely not pinpoint anything which you've done terribly wrong. Yes, here I forgot inject larvae for 10 seconds, yes, here I didn't expand the creep tumor for a few seconds, yes, I could've microed those 5 roaches a little bit better in that big fight, yes I could've taken the expansion 20 seconds earlier, but you always look at that and think like: even if I did that better, I wouldn't have won the game. And then you stare at the screen and are really disappointed etc. since you don't know what to do better next game. So you end up completely switching up your BO which of course doesn't change anything. It also hurts to see that when you win a game and you realize that you just lost it because your opponent made a lot of really stupid mistakes and even then you don't steamroll him, you just scratch in the win after a long game. | ||
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Protoss_Carrier
414 Posts
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RoarMan
Canada745 Posts
On September 20 2010 13:26 motbob wrote: Show nested quote + On September 20 2010 13:20 Malminos wrote: yeah if the patch changes are just what was in the situation report i'll probably abandon SC2 for civ5 which COICIDENTALLY comes out the same day as the patch... lol. Balance changes don't matter for people who aren't super-high diamond. You aren't super-high diamond. If you're not having fun playing zerg, then switch races or change games, but don't blame it on balance. EDIT: maybe you were talking about chat rooms etc., as opposed to balance. I really don't agree with this, I mean balance should be suited to help the top tier players, but obviously it's going to have an effect on everyone else. Balance I think does have an effect on even lower tier play. | ||
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FreeZEternal
Korea (South)3396 Posts
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DTown
United States428 Posts
On September 20 2010 22:49 Protoss_Carrier wrote: What if Ovy puke creep at T1? I have a feeling that's gonna sove the reaper problem, the lack of static defense at early expansion and the zerg cannot wall in problem all at the same time. This would create a lot of problems with expansion denial and general creep harassment on short air distance maps such as scrap station. | ||
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heishe
Germany2284 Posts
On September 20 2010 23:17 RoarMan wrote: Show nested quote + On September 20 2010 13:26 motbob wrote: On September 20 2010 13:20 Malminos wrote: yeah if the patch changes are just what was in the situation report i'll probably abandon SC2 for civ5 which COICIDENTALLY comes out the same day as the patch... lol. Balance changes don't matter for people who aren't super-high diamond. You aren't super-high diamond. If you're not having fun playing zerg, then switch races or change games, but don't blame it on balance. EDIT: maybe you were talking about chat rooms etc., as opposed to balance. I really don't agree with this, I mean balance should be suited to help the top tier players, but obviously it's going to have an effect on everyone else. Balance I think does have an effect on even lower tier play. the point he makes is only true for platinum or lower players, where every zerg player really has huuuge huuge leaks in his play, but in diamond 800 and above, zerg generally make really few mistakes, since you can't really get to that level by making big mistakes (as opposed to terran and toss) and players above 1.2k generally play close to perfect in what they do, that's why you'll find that no zerg above 1.2k really stays there for a long time, most will move on to 1.3k -1.4k relatively quickly since there's really not that much skill difference between 1k and 1.4k with zerg since they all play very very very good just to get to that level. so that (800+) is where balance really starts to matter for zerg since they play very good yet lose a lot to players who play a lot worse, and there are many situations where the zerg just couldn't have done anything muchbetter and still loses. | ||
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Disp
United States59 Posts
On September 20 2010 21:09 ghermination wrote: Let's get ready for Toss to be nerfed unnecessarily again! I'm so ready to get 6/7/8 pooled endlessly on 2 player maps now because there's just no way to have a zeal out on, for example, steppes, even if you open 10 gate! that 5 seconds is crucial. That's the reason they buffed warpgates in the first place. Not to mention it's now going to be infinitely harder to sustain any attack in which you do less than steamroll your enemy, considering Zeal/Sentry is your main money sink vs Z and it'll be now be significantly slower. Zeal nerf doesn't seem like a big deal but it really really is. So you're saying the window is so tight that 5 game seconds (about 3 real seconds) is the difference between holding off an attack and having no chance to defend it? | ||
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dave22222
20 Posts
patch is tomorrow, Tuesday! | ||
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Camlito
Australia4040 Posts
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dave22222
20 Posts
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cykalu
Australia30 Posts
Hydras may become more variable against those silly tanks.. | ||
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Konsume
Canada466 Posts
On September 21 2010 00:45 Camlito wrote: I'm gonna have me some obnoxious protoss tears in a few days :D. I really really really doupt it's going to change anything on anymaps BUT steppes of war. In any case I bet that they will have to start with forge 10 on steppes and take late gaz. protoss [a+move] will just be less of a no-brainer early game now! as for terran changes.... I doupt it's going to do anything significant in TvZ... so.... I don't know... | ||
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tOOkOmA4U
Germany253 Posts
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OPSavioR
Sweden1465 Posts
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ELA
Denmark4608 Posts
On September 21 2010 00:53 Konsume wrote: Show nested quote + On September 21 2010 00:45 Camlito wrote: I'm gonna have me some obnoxious protoss tears in a few days :D. I really really really doupt it's going to change anything on anymaps BUT steppes of war. In any case I bet that they will have to start with forge 10 on steppes and take late gaz. protoss [a+move] will just be less of a no-brainer early game now! as for terran changes.... I doupt it's going to do anything significant in TvZ... so.... I don't know... I would say that Hydralisks are a fair bit more viable in ZvT now - It takes 3 shots from a sieged up siegetank to kill a hydra now.. Thats pretty huge! | ||
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accaris
98 Posts
Meaning tomorrow. | ||
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Sixes
Canada1123 Posts
On September 20 2010 19:35 BeMannerDuPenner wrote: you rreally are exaggerating hard here. T cant just "switch mass air". the 2 units you talked about,bc&banshee, need techlabs. a terran will have 0-1 starport with techlabs in tvz. and ultras are plain amazing against almost evrything. the 10% nerf to their armored dmg wont change anything about that. and absolute will not make them "not viable". yeah Z has problems, ye the maps are shit but i think you just are randomly complaining about things right now. Z has problems that occur before ultras can pop. There are actually a fair few fast ultra strats out there now which basically revolve around "How can I stay alive with the econ to support ultras until I can pop them out and be on even ground?". Note that both other races still have very good solutions to ultras or broodlords (immortals and marauders for ultras and vikings and blink stalkers for broodlords) that are extremely hard counters so they don't mean the zerg player wins, just that the zerg player has a fighting chance to counter mech or mass stalker. The basic issue (other than wall offs, the fact that zerg tier 1/1.5 can't get up a ramp, silly maps with cliffs on naturals and tech times that are double what the opposition has) is that with so few available units zerg units have been made soft counters but only rarely hard counters (the baneling comes to mind, as do ultras). The hard counters are usually due to a big +xx against light or armored or a ton of splash (which counters swarms or infantry balls) and zerg has very few of these, especially relative to Terran (which has a +xx against armored or light on almost every unit). This means the zerg solution to most things is out macro and spam soft counters. You can perfectly scout an opponent, make the counter and still barely win (with the opponent not scouting a thing) because we cant just pop up with marauders to kill stalkers in 5 seconds flat. To further complicate things zerg have terrible range (usually melee) so every unit becomes worse when battles get large. Lings generally destroy stalkers but with a choked up map there is a critical mass of stalkers where lings don't cut it (and we need ultras and hope the P player isn't great at blink micro). That leads to another point about zerg. A zerg player with godly micro can't use it to the extent a P player can abuse blink or a T player can abuse stim. This is due again to all the units being melee and having almost no abilities. The best Z can hope for when it comes to micro is good infestor play and good timing on surrounds where ghost snipe, EMP, storm, blink etc allow a smaller force to destroy the large zerg army. The point being a Z player with crazy micro and good macro shouldn't have to play a 30+ minute game to break a mediocre terran just because the Terran sieged up and sat there. | ||
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Artifex
Belgium189 Posts
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Calidus
150 Posts
On September 21 2010 01:01 Artifex wrote: Its probably september 21 for US and 22 for EU (or the rest of the world) ^^^ | ||
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T0fuuu
Australia2275 Posts
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junemermaid
United States981 Posts
On September 21 2010 00:40 Disp wrote: Show nested quote + On September 20 2010 21:09 ghermination wrote: Let's get ready for Toss to be nerfed unnecessarily again! I'm so ready to get 6/7/8 pooled endlessly on 2 player maps now because there's just no way to have a zeal out on, for example, steppes, even if you open 10 gate! that 5 seconds is crucial. That's the reason they buffed warpgates in the first place. Not to mention it's now going to be infinitely harder to sustain any attack in which you do less than steamroll your enemy, considering Zeal/Sentry is your main money sink vs Z and it'll be now be significantly slower. Zeal nerf doesn't seem like a big deal but it really really is. So you're saying the window is so tight that 5 game seconds (about 3 real seconds) is the difference between holding off an attack and having no chance to defend it? Yeah, thats pretty much what he's saying. Sounds pretty silly, doesn't it? Almost irrational. | ||
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FaCE_1
Canada6178 Posts
On September 21 2010 01:02 T0fuuu wrote: please please please give me a ladder reset ! that woudl actually be cool ne wplacement match ? ![]() | ||
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Shikyo
Finland33997 Posts
On September 21 2010 01:03 junemermaid wrote: Show nested quote + On September 21 2010 00:40 Disp wrote: On September 20 2010 21:09 ghermination wrote: Let's get ready for Toss to be nerfed unnecessarily again! I'm so ready to get 6/7/8 pooled endlessly on 2 player maps now because there's just no way to have a zeal out on, for example, steppes, even if you open 10 gate! that 5 seconds is crucial. That's the reason they buffed warpgates in the first place. Not to mention it's now going to be infinitely harder to sustain any attack in which you do less than steamroll your enemy, considering Zeal/Sentry is your main money sink vs Z and it'll be now be significantly slower. Zeal nerf doesn't seem like a big deal but it really really is. So you're saying the window is so tight that 5 game seconds (about 3 real seconds) is the difference between holding off an attack and having no chance to defend it? Yeah, thats pretty much what he's saying. Sounds pretty silly, doesn't it? Almost irrational. That really is the difference more often than you'd think, at least after the builds are refined a bit more. | ||
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Sixes
Canada1123 Posts
On September 21 2010 00:58 ELA wrote: Show nested quote + On September 21 2010 00:53 Konsume wrote: On September 21 2010 00:45 Camlito wrote: I'm gonna have me some obnoxious protoss tears in a few days :D. I really really really doupt it's going to change anything on anymaps BUT steppes of war. In any case I bet that they will have to start with forge 10 on steppes and take late gaz. protoss [a+move] will just be less of a no-brainer early game now! as for terran changes.... I doupt it's going to do anything significant in TvZ... so.... I don't know... I would say that Hydralisks are a fair bit more viable in ZvT now - It takes 3 shots from a sieged up siegetank to kill a hydra now.. Thats pretty huge! Actually the units that will benefit from this most are the Queen and the IT. ITs can now soak up 2 tank hits (and cause 2 splash hits to nearby units). Queens can be used to soak up a bunch of hits from the early 2-3 tank/marine push as the lings run in. Remember that hydras get destroyed by stimmed marines, blue flame hellions, to some extent thors ... and still can't move faster than an anemic snail. I don't think we will see that many more hydras but hopefully we will see more cool infestor play (especially from the pros). I know that even in my games ITs causing 2 splash hits would be great for killing that silly bio ball beside the sieged tanks. The reaper nerf may not seem like much but it may be all that is needed to get up an extra queen or batch of roaches in time (or scout raxes 2-3-4-5 in time). The ultra nerf is actually a buff, supply depot/cannon/pylon walls or stacks will get destroyed which is a blessing (most of the time my ultras are running into cannon lines because they are one of the only units that can break them). | ||
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gruntrush
Canada134 Posts
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Altsa
Finland990 Posts
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junemermaid
United States981 Posts
On September 21 2010 01:06 Shikyo wrote: Show nested quote + On September 21 2010 01:03 junemermaid wrote: On September 21 2010 00:40 Disp wrote: On September 20 2010 21:09 ghermination wrote: Let's get ready for Toss to be nerfed unnecessarily again! I'm so ready to get 6/7/8 pooled endlessly on 2 player maps now because there's just no way to have a zeal out on, for example, steppes, even if you open 10 gate! that 5 seconds is crucial. That's the reason they buffed warpgates in the first place. Not to mention it's now going to be infinitely harder to sustain any attack in which you do less than steamroll your enemy, considering Zeal/Sentry is your main money sink vs Z and it'll be now be significantly slower. Zeal nerf doesn't seem like a big deal but it really really is. So you're saying the window is so tight that 5 game seconds (about 3 real seconds) is the difference between holding off an attack and having no chance to defend it? Yeah, thats pretty much what he's saying. Sounds pretty silly, doesn't it? Almost irrational. That really is the difference more often than you'd think, at least after the builds are refined a bit more. On the zerg side of the equation, I'd be interested in seeing how people refine the six pool more. On the protoss side, you can always just do a complete wall-off, clog a probe in the choke point to make up for the zealot build time. And this is really only an issue on Steppes, and even then, its not an issue. Basically anything you do that doesn't drop your probe count below 6 is in the protoss' favor. | ||
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bodycount
Poland36 Posts
On September 21 2010 01:02 T0fuuu wrote: please please please give me a ladder reset ! And the point of ladder reset is? You think you will suck less when you start from scratch with 0 losses? Just play the game, no one cares about your win/lose ratio. | ||
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Sixes
Canada1123 Posts
On September 21 2010 01:10 junemermaid wrote: On the zerg side of the equation, I'd be interested in seeing how people refine the six pool more. On the protoss side, you can always just do a complete wall-off, clog a probe in the choke point to make up for the zealot build time. And this is really only an issue on Steppes, and even then, its not an issue. Basically anything you do that doesn't drop your probe count below 6 is in the protoss' favor. There is very little to do with a 6-7 pool other than choose 6 or 7 and maybe (very maybe) try to drop some form of proxy hatchery creep and building in the wall to cancel as you run up (but in my experience you don't get 300 minerals by the time you get there). I think the best refinement you can expect is an immediate drone scout as the pool goes down trying to patrol the ramp to keep it clear. The BO is: 6 drone 7 pool 6 drone 7-8-9 lings when pool pops 10OL If you are against zerg send 2 drones as you click the lings for creation, delay the overlord a little and drop 2 spine crawlers just as lings arrive (the lings are faster than drones which is why drones are sent first). Against toss you would have a faster OL and coul still send out the 2 drones (a little earlier even) to patrol on ramp. | ||
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NukeTheBunnys
United States1004 Posts
On September 21 2010 01:07 Sixes wrote: Show nested quote + On September 21 2010 00:58 ELA wrote: On September 21 2010 00:53 Konsume wrote: On September 21 2010 00:45 Camlito wrote: I'm gonna have me some obnoxious protoss tears in a few days :D. I really really really doupt it's going to change anything on anymaps BUT steppes of war. In any case I bet that they will have to start with forge 10 on steppes and take late gaz. protoss [a+move] will just be less of a no-brainer early game now! as for terran changes.... I doupt it's going to do anything significant in TvZ... so.... I don't know... I would say that Hydralisks are a fair bit more viable in ZvT now - It takes 3 shots from a sieged up siegetank to kill a hydra now.. Thats pretty huge! Actually the units that will benefit from this most are the Queen and the IT. ITs can now soak up 2 tank hits (and cause 2 splash hits to nearby units). Queens can be used to soak up a bunch of hits from the early 2-3 tank/marine push as the lings run in. Remember that hydras get destroyed by stimmed marines, blue flame hellions, to some extent thors ... and still can't move faster than an anemic snail. I don't think we will see that many more hydras but hopefully we will see more cool infestor play (especially from the pros). I know that even in my games ITs causing 2 splash hits would be great for killing that silly bio ball beside the sieged tanks. The reaper nerf may not seem like much but it may be all that is needed to get up an extra queen or batch of roaches in time (or scout raxes 2-3-4-5 in time). The ultra nerf is actually a buff, supply depot/cannon/pylon walls or stacks will get destroyed which is a blessing (most of the time my ultras are running into cannon lines because they are one of the only units that can break them). I think the biggest effect is going to be on zerglings. Yes, the tank will still 1 hit the zergling it targeted, but it will no longer 1 hit all the near by zergligns as well. If you get +1 armor it takes 2 hits for a tank to kill a zergling. So now the first 5-6 zerglings that enter range get killed, and the next 50 get in to do damage vs the first 20 zerglings getting killed before attacking anything. Seems pretty friggen huge to me. | ||
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Alou
United States3748 Posts
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ELA
Denmark4608 Posts
On September 21 2010 01:07 Sixes wrote: Show nested quote + On September 21 2010 00:58 ELA wrote: On September 21 2010 00:53 Konsume wrote: On September 21 2010 00:45 Camlito wrote: I'm gonna have me some obnoxious protoss tears in a few days :D. I really really really doupt it's going to change anything on anymaps BUT steppes of war. In any case I bet that they will have to start with forge 10 on steppes and take late gaz. protoss [a+move] will just be less of a no-brainer early game now! as for terran changes.... I doupt it's going to do anything significant in TvZ... so.... I don't know... I would say that Hydralisks are a fair bit more viable in ZvT now - It takes 3 shots from a sieged up siegetank to kill a hydra now.. Thats pretty huge! Actually the units that will benefit from this most are the Queen and the IT. ITs can now soak up 2 tank hits (and cause 2 splash hits to nearby units). Queens can be used to soak up a bunch of hits from the early 2-3 tank/marine push as the lings run in. Remember that hydras get destroyed by stimmed marines, blue flame hellions, to some extent thors ... and still can't move faster than an anemic snail. I don't think we will see that many more hydras but hopefully we will see more cool infestor play (especially from the pros). I know that even in my games ITs causing 2 splash hits would be great for killing that silly bio ball beside the sieged tanks. The reaper nerf may not seem like much but it may be all that is needed to get up an extra queen or batch of roaches in time (or scout raxes 2-3-4-5 in time). The ultra nerf is actually a buff, supply depot/cannon/pylon walls or stacks will get destroyed which is a blessing (most of the time my ultras are running into cannon lines because they are one of the only units that can break them). And thus TvZ-balance has been altered - And quite abit too, in my oppinion. | ||
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MangoTango
United States3670 Posts
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FaCE_1
Canada6178 Posts
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cocosoft
Sweden1068 Posts
On September 18 2010 17:59 Seam wrote: No it wasnt...Show nested quote + On September 18 2010 17:49 cocosoft wrote: Guys, I guess we can safely say that the "leaked" patch notes was fake. How so? The fact that the notes were leaked just before we got this info, if anything, makes it more believable =o | ||
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Veldril
Thailand1817 Posts
On September 21 2010 01:29 MangoTango wrote: I still think it's hilarious how nobody used to use tanks in Beta, and now we've come to this. Still, it's fair enough, as Tanks are lol in all 3 matchups. I'm expecting to see big changes in the game, especially in TvZ. True enough. I still remember back in the beginning of beta, most people say tanks are too cost ineffective and don't bother with them. I wonder who was the first person that uses tank effectively, though. Anyway, I think tanks would still be a staple unit in TvX (well maybe not so much in TvP) because many core units are armor. And lining up 3-4 tanks would still be very frightening scene to see. On the other hand, we might see less tanks if as it would be use as more support role instead. Only time will tell. | ||
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junemermaid
United States981 Posts
On September 21 2010 02:03 Veldril wrote: Show nested quote + On September 21 2010 01:29 MangoTango wrote: I still think it's hilarious how nobody used to use tanks in Beta, and now we've come to this. Still, it's fair enough, as Tanks are lol in all 3 matchups. I'm expecting to see big changes in the game, especially in TvZ. True enough. I still remember back in the beginning of beta, most people say tanks are too cost ineffective and don't bother with them. I wonder who was the first person that uses tank effectively, though. Anyway, I think tanks would still be a staple unit in TvX (well maybe not so much in TvP) because many core units are armor. And lining up 3-4 tanks would still be very frightening scene to see. On the other hand, we might see less tanks if as it would be use as more support role instead. Only time will tell. I'm really surprised we don't see more tanks in TvP. The only unit the tank doesn't molest is the immortal, whos sole purpose was to counter the tank. I guess MMM is just so much easier to use and works pretty well. | ||
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Black Gun
Germany4482 Posts
On September 21 2010 02:05 junemermaid wrote: Show nested quote + On September 21 2010 02:03 Veldril wrote: On September 21 2010 01:29 MangoTango wrote: I still think it's hilarious how nobody used to use tanks in Beta, and now we've come to this. Still, it's fair enough, as Tanks are lol in all 3 matchups. I'm expecting to see big changes in the game, especially in TvZ. True enough. I still remember back in the beginning of beta, most people say tanks are too cost ineffective and don't bother with them. I wonder who was the first person that uses tank effectively, though. Anyway, I think tanks would still be a staple unit in TvX (well maybe not so much in TvP) because many core units are armor. And lining up 3-4 tanks would still be very frightening scene to see. On the other hand, we might see less tanks if as it would be use as more support role instead. Only time will tell. I'm really surprised we don't see more tanks in TvP. The only unit the tank doesn't molest is the immortal, whos sole purpose was to counter the tank. I guess MMM is just so much easier to use and works pretty well. actually chargelots roflstomp tanks. thats the main reason why they are not effective in tvp... | ||
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Lunares
United States909 Posts
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heishe
Germany2284 Posts
On September 21 2010 02:08 Black Gun wrote: Show nested quote + On September 21 2010 02:05 junemermaid wrote: On September 21 2010 02:03 Veldril wrote: On September 21 2010 01:29 MangoTango wrote: I still think it's hilarious how nobody used to use tanks in Beta, and now we've come to this. Still, it's fair enough, as Tanks are lol in all 3 matchups. I'm expecting to see big changes in the game, especially in TvZ. True enough. I still remember back in the beginning of beta, most people say tanks are too cost ineffective and don't bother with them. I wonder who was the first person that uses tank effectively, though. Anyway, I think tanks would still be a staple unit in TvX (well maybe not so much in TvP) because many core units are armor. And lining up 3-4 tanks would still be very frightening scene to see. On the other hand, we might see less tanks if as it would be use as more support role instead. Only time will tell. I'm really surprised we don't see more tanks in TvP. The only unit the tank doesn't molest is the immortal, whos sole purpose was to counter the tank. I guess MMM is just so much easier to use and works pretty well. actually chargelots roflstomp tanks. thats the main reason why they are not effective in tvp... oh yes, since they can magically charge through lines of marauders and marines! :> | ||
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Alou
United States3748 Posts
On September 21 2010 02:15 heishe wrote: Show nested quote + On September 21 2010 02:08 Black Gun wrote: On September 21 2010 02:05 junemermaid wrote: On September 21 2010 02:03 Veldril wrote: On September 21 2010 01:29 MangoTango wrote: I still think it's hilarious how nobody used to use tanks in Beta, and now we've come to this. Still, it's fair enough, as Tanks are lol in all 3 matchups. I'm expecting to see big changes in the game, especially in TvZ. True enough. I still remember back in the beginning of beta, most people say tanks are too cost ineffective and don't bother with them. I wonder who was the first person that uses tank effectively, though. Anyway, I think tanks would still be a staple unit in TvX (well maybe not so much in TvP) because many core units are armor. And lining up 3-4 tanks would still be very frightening scene to see. On the other hand, we might see less tanks if as it would be use as more support role instead. Only time will tell. I'm really surprised we don't see more tanks in TvP. The only unit the tank doesn't molest is the immortal, whos sole purpose was to counter the tank. I guess MMM is just so much easier to use and works pretty well. actually chargelots roflstomp tanks. thats the main reason why they are not effective in tvp... oh yes, since they can magically charge through lines of marauders and marines! :> It's pretty much about finding that sweet spot where you can get in when the T has tanks in PvT. Either when more than half of his tanks are unsieged or when he's moving out. Just gotta pick your battles. Easier said than done though. =/ | ||
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Lucius2
Germany548 Posts
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Sixes
Canada1123 Posts
On September 21 2010 01:26 ELA wrote: And thus TvZ-balance has been altered - And quite abit too, in my oppinion. And hopefully for the better. The infestor and zergling use will still require judicious timing and good micro, the tanks remain strong against roaches and quite decent against hydras and banelings (and still not bad against lings, just less devastating). Seems like a good thing. | ||
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leve15
United States301 Posts
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SilverPotato
United States560 Posts
SC2 (trying to show awesome skillz): Me: "Oh yeah, look at 5:11-5:20..." Friend: "What? There's nothing going on." Me: "Wait where are you?" Friend: "Are we on the TvP?" Me: "I'm on the TvZ" Friend: "Ohhhh, hold on a sec" Friend: "Ok what was that time and where do I look?" Me: "I don't really know how to explain it, kinda up and to the left of my first natural" Friend: "Uh... what?" SC1 (with replay sharing): Me: "lol, look at his main" Friend: "woah, nice micro" Please, Blizzard, we need this. | ||
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Ordained
United States779 Posts
On September 21 2010 01:21 NukeTheBunnys wrote: Show nested quote + On September 21 2010 01:07 Sixes wrote: On September 21 2010 00:58 ELA wrote: On September 21 2010 00:53 Konsume wrote: On September 21 2010 00:45 Camlito wrote: I'm gonna have me some obnoxious protoss tears in a few days :D. I really really really doupt it's going to change anything on anymaps BUT steppes of war. In any case I bet that they will have to start with forge 10 on steppes and take late gaz. protoss [a+move] will just be less of a no-brainer early game now! as for terran changes.... I doupt it's going to do anything significant in TvZ... so.... I don't know... I would say that Hydralisks are a fair bit more viable in ZvT now - It takes 3 shots from a sieged up siegetank to kill a hydra now.. Thats pretty huge! Actually the units that will benefit from this most are the Queen and the IT. ITs can now soak up 2 tank hits (and cause 2 splash hits to nearby units). Queens can be used to soak up a bunch of hits from the early 2-3 tank/marine push as the lings run in. Remember that hydras get destroyed by stimmed marines, blue flame hellions, to some extent thors ... and still can't move faster than an anemic snail. I don't think we will see that many more hydras but hopefully we will see more cool infestor play (especially from the pros). I know that even in my games ITs causing 2 splash hits would be great for killing that silly bio ball beside the sieged tanks. The reaper nerf may not seem like much but it may be all that is needed to get up an extra queen or batch of roaches in time (or scout raxes 2-3-4-5 in time). The ultra nerf is actually a buff, supply depot/cannon/pylon walls or stacks will get destroyed which is a blessing (most of the time my ultras are running into cannon lines because they are one of the only units that can break them). I think the biggest effect is going to be on zerglings. Yes, the tank will still 1 hit the zergling it targeted, but it will no longer 1 hit all the near by zergligns as well. If you get +1 armor it takes 2 hits for a tank to kill a zergling. So now the first 5-6 zerglings that enter range get killed, and the next 50 get in to do damage vs the first 20 zerglings getting killed before attacking anything. Seems pretty friggen huge to me. That is if the Terran has 1 tank but Tanks are the main unit vs Zerg these days. Atleast with my opponents. I do not see this tank change affecting much vs Zerg. Vs protoss though this will be huge. | ||
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Jenslyn87
Denmark527 Posts
Longer zealot build / warp-in time is a pretty big minus... that's basically all that changed here For Terran: Battlecruiser dmg significantly lowered. Pretty big minus, but only very late game, but still significant Tank dmg reduced vs. light units. Pretty significant, mostly because chargelots will be a lot stronger vs. tanks now. Also, a bit of missmicro with templars wont get them one-shotted anymore. Bunker and reaper build time are miniscule changes but will help in that reaper rush will lose effectiveness a bit and early bunker pushes will be easier to spot and stop. Pretty minor, but still... So all in all I would say P comes out of this patch on top, which I think is fair. Do you guys agree with my assessment? The reason I'm asking is that I played this whiny terran yesterday who, after losing, argued that it would be a lot easier playing against protoss in general now... | ||
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Renaissance
Canada273 Posts
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Shurayuki
Germany2665 Posts
On September 21 2010 00:40 Disp wrote: Show nested quote + On September 20 2010 21:09 ghermination wrote: Let's get ready for Toss to be nerfed unnecessarily again! I'm so ready to get 6/7/8 pooled endlessly on 2 player maps now because there's just no way to have a zeal out on, for example, steppes, even if you open 10 gate! that 5 seconds is crucial. That's the reason they buffed warpgates in the first place. Not to mention it's now going to be infinitely harder to sustain any attack in which you do less than steamroll your enemy, considering Zeal/Sentry is your main money sink vs Z and it'll be now be significantly slower. Zeal nerf doesn't seem like a big deal but it really really is. So you're saying the window is so tight that 5 game seconds (about 3 real seconds) is the difference between holding off an attack and having no chance to defend it? didn't we already have those later zealots in the beta when they 'accidently' patched in stuff without mentioning it in the patchnotes (and removed it then)? I don't seem to remember there was a lot of 6pooling back then but whatever. you know there was this orb thread where he proved mathematically you can't have a zeal out before you have 6 lings in your base so theoretically, yes 5sec can be a big deal in the super early game, honestly 1second can be huge. | ||
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ryanAnger
United States838 Posts
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CagedMind
United States506 Posts
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Cadence
China33 Posts
"The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21. The maintenance period will begin at 5:00 a.m. and last until approximately 11:00 a.m. PDT." | ||
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theqat
United States2856 Posts
On September 21 2010 04:30 Cadence wrote: The patch comes out the 21st, no? "The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21. The maintenance period will begin at 5:00 a.m. and last until approximately 11:00 a.m. PDT." 21st for US, 22nd for EU | ||
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SCdinner
Canada516 Posts
On September 21 2010 04:28 CagedMind wrote: Not being able to defend vs zerglings will be pretty damn annoying. You use your probes to delay the extra five seconds it takes for a zealot to come out. Try putting a couple probes in your choak when you scout them comming. | ||
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Lucius2
Germany548 Posts
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ROOTFayth
Canada3351 Posts
On September 21 2010 03:31 Renaissance wrote: Positive for P? You're kidding me. The whole patch pretty much make bio much stronger and makes tank builds less viable. huh yeah and bio is easy to deal with as Protoss, so what's wrong sir? | ||
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in7e.sCream
Germany48 Posts
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Lucius2
Germany548 Posts
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ROOTFayth
Canada3351 Posts
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KiWiKaKi
Canada691 Posts
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Jenslyn87
Denmark527 Posts
On September 21 2010 03:21 Jenslyn87 wrote: Looking at it as objectively as possible, how do you guys think the changes that we know of right now will affect PvT balance? Imo, slightly positive for P. Longer zealot build / warp-in time is a pretty big minus... that's basically all that changed here For Terran: Battlecruiser dmg significantly lowered. Pretty big minus, but only very late game, but still significant Tank dmg reduced vs. light units. Pretty significant, mostly because chargelots will be a lot stronger vs. tanks now. Also, a bit of missmicro with templars wont get them one-shotted anymore. Bunker and reaper build time are miniscule changes but will help in that reaper rush will lose effectiveness a bit and early bunker pushes will be easier to spot and stop. Pretty minor, but still... So all in all I would say P comes out of this patch on top, which I think is fair. Do you guys agree with my assessment? The reason I'm asking is that I played this whiny terran yesterday who, after losing, argued that it would be a lot easier playing against protoss in general now... Anyone else? Do you really think this is bad for toss like in the big picture? I don't think so... | ||
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blade55555
United States17423 Posts
Can't wait for tomorrow :D | ||
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viraltouch
United States299 Posts
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tilduh
53 Posts
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MforWW
United States157 Posts
There's a flat-out decrease in damage to armor and a change to the building attack. I assume I don't have to spell it out for the tards how the damage decrease to armor is a nerf, so let's take a closer look at the second change. Basically, the ultra's special attack (headbutt) which did more damage to buildings than it's regular attack, is being removed and replaced with the ultra's regular attack, which does splash damage. Blizzard pointed out that this was being done because the DPS of ultras when they were targeting "small, tightly packed buildings" was actually lower than it could have been if the ultras had been doing their regular attack (which would deal splash damage to buildings). The problem with this logic is that "small, tightly packed buildings" are NOT what zerg players are concerned about. They're worried about that barracks the Terrans built to block up a chokepoint, or that planetary fortress they need to take down. If a zerg player is wailing away on a bunch of tightly packed supply depots with ultras, I think it's safe to say that 99/100 times the zerg player has either won or lost the game already. Attacking planetary fortresses, on the other hand, is a HUGE deal. AND BLIZZARD'S CHANGE REDUCES THE DAMAGE THAT ULTRAS WILL DO TO PLANETARY FORTRESSES AND BARRACKS! I just don't see how this could be construed as anything other than a nerf. And as far as protoss is concerned, it's pretty much the same deal. Unless it's Blizzard's intention to encourage the use of, idk, ultra-drops to snipe terran supply depots there is simply no way these changes are a buff at all. | ||
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Alou
United States3748 Posts
On September 21 2010 04:37 Fayth wrote: Show nested quote + On September 21 2010 03:31 Renaissance wrote: Positive for P? You're kidding me. The whole patch pretty much make bio much stronger and makes tank builds less viable. huh yeah and bio is easy to deal with as Protoss, so what's wrong sir? HEY HEY HEY!!! Having to use FF's while you tech to storm and colossi and actually be intelligent when you play is hard work come on dude! | ||
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Mrbustanut
121 Posts
On September 21 2010 06:17 MforWW wrote: Pardon my french, but anybody that says the ultra nerf is actually a buff is a damn idiot. There's a flat-out decrease in damage to armor and a change to the building attack. I assume I don't have to spell it out for the tards how the damage decrease to armor is a nerf, so let's take a closer look at the second change. Basically, the ultra's special attack (headbutt) which did more damage to buildings than it's regular attack, is being removed and replaced with the ultra's regular attack, which does splash damage. Blizzard pointed out that this was being done because the DPS of ultras when they were targeting "small, tightly packed buildings" was actually lower than it could have been if the ultras had been doing their regular attack (which would deal splash damage to buildings). The problem with this logic is that "small, tightly packed buildings" are NOT what zerg players are concerned about. They're worried about that barracks the Terrans built to block up a chokepoint, or that planetary fortress they need to take down. If a zerg player is wailing away on a bunch of tightly packed supply depots with ultras, I think it's safe to say that 99/100 times the zerg player has either won or lost the game already. Attacking planetary fortresses, on the other hand, is a HUGE deal. AND BLIZZARD'S CHANGE REDUCES THE DAMAGE THAT ULTRAS WILL DO TO PLANETARY FORTRESSES AND BARRACKS! I just don't see how this could be construed as anything other than a nerf. And as far as protoss is concerned, it's pretty much the same deal. Unless it's Blizzard's intention to encourage the use of, idk, ultra-drops to snipe terran supply depots there is simply no way these changes are a buff at all. Um can you say kills the scv's trying to repair buildings...aka PF | ||
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T0fuuu
Australia2275 Posts
On September 21 2010 01:12 bodycount wrote: Show nested quote + On September 21 2010 01:02 T0fuuu wrote: please please please give me a ladder reset ! And the point of ladder reset is? You think you will suck less when you start from scratch with 0 losses? Just play the game, no one cares about your win/lose ratio.point of a ladder reset is cos the game got a big patch and all the blizzcon regional qualifiers have been selected already. the ladder has already done its job of finding the best players to play for blizzard. There wouldnt be a better time to reset the ladder until the next huge patch. I dont care abt my win loss ratio cos i am already getting a shiny new US ACCOUNT added to my bnet profile cos i am from sea but i am, and im sure other ppl are very curious to see what these changes actually do to the game and to do so would need statistics from the patch onwards. a ladder reset would help alot cos everything would start from zero again. counting matchup win percents and etc would be alot easier with that. | ||
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Zakka
Netherlands762 Posts
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Yaotzin
South Africa4280 Posts
On September 21 2010 06:17 MforWW wrote: The problem with this logic is that "small, tightly packed buildings" are NOT what zerg players are concerned about. They're worried about that barracks the Terrans built to block up a chokepoint, or that planetary fortress they need to take down. No, they're worried about the SCVs repairing it. The building on its own is easy to kill. Killing repairing SCVs is a big buff. eta: forgot to mention against a single target their dps is pretty much the same as with ram anyways. | ||
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tieya
United States308 Posts
it is a good time | ||
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ecomania
Germany35 Posts
On September 21 2010 07:06 tieya wrote: mine banelings will die a little bit slower to tanks tomorrow it is a good time Banelings are armored, so they will still receive the same amount of damage from tanks. | ||
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TheSpaceMaggot
United States14 Posts
I trained in the broodwars for many years and I consider myself pretty knowledgeable. I think the patch/change that starcraft 2 needs the most is change 5 minerals/worker trip to 8 minerals/worker trip.. like in broodwar. I honestly think 8 minerals per scv trip would introduce much more minerals into the game and get units/tech everything out a faster and in higher mass. This would also mean that expansions and technology would be a lot more affordable, and would encourage non-1base play. At the moment, 5 minerals / trip makes me feel like I can only go 1 tech route. I can't go dt drop or something with robo, because its just way too costly with the small amount of minerals im getting. 5 minerals is also making it extremely hard to fast expand because I can't build up my army fast enough to stop a terran attack. In other words, expansions would be a lot more worth it if i get +8 minerals/worker trip than 5/trip. I truly believe 8 minerals/trip would majorly make this game much better, because right now its all about countering other units on small scales... And obviously, it would naturally increase the skill level to play, not artificially like these "macro mechanics". Maybe someone can experiment and make a map where workers gather 8 minerals/trip and see if this makes expanding/tech builds a lot more viable. | ||
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tacrats
476 Posts
On September 21 2010 07:09 TheSpaceMaggot wrote: Hello I'm a new member and I got something on my mind so I'm going to semi-hijack this thread. Hopefully I won't get banned. I trained in the broodwars for many years and I consider myself pretty knowledgeable. I think the patch/change that starcraft 2 needs the most is change 5 minerals/worker trip to 8 minerals/worker trip. I honestly think 8 minerals per scv trip would introduce much more minerals into the game and get units/tech everything out a faster and in higher mass. This would also mean that expansions and technology would be a lot more affordable, and would encourage non-1base play. At the moment, 5 minerals / trip makes me feel like I can only go 1 tech route. I can't go dt drop or something with robo, because its just way too costly with the small amount of minerals im getting. 5 minerals is also making it extremely hard to fast expand because I can't build up my army fast enough to stop a terran attack. In other words, expansions would be a lot more worth it if i get +8 minerals/worker trip than 5/trip. I truly believe 8 minerals/trip would majorly make this game much better, because right now its all about countering other units on small scales... And obviously, it would naturally increase the skill level to play, not artificially like these "macro mechanics". strongly disagree. the game is already fast enough as it is to get tech and multiple production buildings down in a short amount of time due to the new macro mechanics. | ||
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knyttym
United States5797 Posts
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TheSpaceMaggot
United States14 Posts
5 minerals seems just like a number blizzard randomly picked because 5 is a nice number. I see hundreds of thousands reasons why they should change it back to 8 minerals/trip. + increase vespene rate to something too. | ||
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Yaotzin
South Africa4280 Posts
On September 21 2010 07:09 ecomania wrote: Show nested quote + On September 21 2010 07:06 tieya wrote: mine banelings will die a little bit slower to tanks tomorrow it is a good time Banelings are armored, so they will still receive the same amount of damage from tanks. Why do people post such weird nonsense.. | ||
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robocup30
Canada21 Posts
On September 21 2010 07:09 ecomania wrote: Show nested quote + On September 21 2010 07:06 tieya wrote: mine banelings will die a little bit slower to tanks tomorrow it is a good time Banelings are armored, so they will still receive the same amount of damage from tanks. Banelings are neither armored nor light, just biological. | ||
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FabledIntegral
United States9232 Posts
On September 21 2010 07:15 TheSpaceMaggot wrote: No, I think its way too hard to fast expand due to the fact 400 minerals seem very expensive in the early game of starcraft 2. In starcraft 1 400 minerals did not seem as much of an expensive thing, thus promoted fast expands/multiple-bases/longer games, but also promoted more all-ins, which, overall, made starcraft 1 a much less-limited game and more exciting. 5 minerals seems just like a number blizzard randomly picked because 5 is a nice number. I see hundreds of thousands reasons why they should change it back to 8 minerals/trip. + increase vespene rate to something too. Maybe because they said with the increased pathing/worker AI the 5 minerals per trip generates the same income as 8 minerals per trip in BW? Do you even remember how slow the mining was in BW? I suggest you play it again. | ||
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theqat
United States2856 Posts
On September 21 2010 07:15 TheSpaceMaggot wrote: No, I think its way too hard to fast expand due to the fact 400 minerals seem very expensive in the early game of starcraft 2. In starcraft 1 400 minerals did not seem as much of an expensive thing, thus promoted fast expands/multiple-bases/longer games, but also promoted more all-ins, which, overall, made starcraft 1 a much less-limited game and more exciting. 5 minerals seems just like a number blizzard randomly picked because 5 is a nice number. I see hundreds of thousands reasons why they should change it back to 8 minerals/trip. + increase vespene rate to something too. There's literally nothing you could do to resource gathering rates that would change the way the early game plays out. People would just adjust their rushes to use the amount of resources newly available to them. The fact that it's difficult to FE in SC2 has a lot more to do with the macro mechanics enabling extremely quick resource gathering maximization for P/T, the mobility of Reapers/Nydus/Blink Stalkers, the lack of high-ground advantage, and the weakness of static defenses. | ||
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TheSpaceMaggot
United States14 Posts
On September 21 2010 07:25 FabledIntegral wrote: Show nested quote + On September 21 2010 07:15 TheSpaceMaggot wrote: No, I think its way too hard to fast expand due to the fact 400 minerals seem very expensive in the early game of starcraft 2. In starcraft 1 400 minerals did not seem as much of an expensive thing, thus promoted fast expands/multiple-bases/longer games, but also promoted more all-ins, which, overall, made starcraft 1 a much less-limited game and more exciting. 5 minerals seems just like a number blizzard randomly picked because 5 is a nice number. I see hundreds of thousands reasons why they should change it back to 8 minerals/trip. + increase vespene rate to something too. Maybe because they said with the increased pathing/worker AI the 5 minerals per trip generates the same income as 8 minerals per trip in BW? Do you even remember how slow the mining was in BW? I suggest you play it again. No. 5 minerals does not generate same as 8 minerals. In sc1, early-game-workers were much more valuable than in sc2 because they gathered 3 more minerals per trip (early game, mining efficiency was 100%, until u get 2+ workers per patch)... Which allowed people to get more tech slightly faster or expo more safely. | ||
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TheSpaceMaggot
United States14 Posts
On September 21 2010 07:27 theqat wrote: Show nested quote + On September 21 2010 07:15 TheSpaceMaggot wrote: No, I think its way too hard to fast expand due to the fact 400 minerals seem very expensive in the early game of starcraft 2. In starcraft 1 400 minerals did not seem as much of an expensive thing, thus promoted fast expands/multiple-bases/longer games, but also promoted more all-ins, which, overall, made starcraft 1 a much less-limited game and more exciting. 5 minerals seems just like a number blizzard randomly picked because 5 is a nice number. I see hundreds of thousands reasons why they should change it back to 8 minerals/trip. + increase vespene rate to something too. There's literally nothing you could do to resource gathering rates that would change the way the early game plays out. People would just adjust their rushes to use the amount of resources newly available to them. The fact that it's difficult to FE in SC2 has a lot more to do with the macro mechanics enabling extremely quick resource gathering maximization for P/T, the mobility of Reapers/Nydus/Blink Stalkers, the lack of high-ground advantage, and the weakness of static defenses. I disagree. Very much. I think people need to think of this much more before just throwing it out the window. Units in larger mass mean there's more of a defender's advantage, etc. edit: I think i should put more effort into my post so what I say makes more sense and people can understand more easily the advantages and problems 8 minerals/trip would fix. I'll make my own thread later. | ||
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theqat
United States2856 Posts
On September 21 2010 07:30 TheSpaceMaggot wrote: Show nested quote + On September 21 2010 07:25 FabledIntegral wrote: On September 21 2010 07:15 TheSpaceMaggot wrote: No, I think its way too hard to fast expand due to the fact 400 minerals seem very expensive in the early game of starcraft 2. In starcraft 1 400 minerals did not seem as much of an expensive thing, thus promoted fast expands/multiple-bases/longer games, but also promoted more all-ins, which, overall, made starcraft 1 a much less-limited game and more exciting. 5 minerals seems just like a number blizzard randomly picked because 5 is a nice number. I see hundreds of thousands reasons why they should change it back to 8 minerals/trip. + increase vespene rate to something too. Maybe because they said with the increased pathing/worker AI the 5 minerals per trip generates the same income as 8 minerals per trip in BW? Do you even remember how slow the mining was in BW? I suggest you play it again. No. 5 minerals does not generate same as 8 minerals. In sc1, early-game-workers were much more valuable than in sc2 because they gathered 3 more minerals per trip (early game, mining efficiency was 100%, until u get 2+ workers per patch)... Which allowed people to get more tech slightly faster or expo more safely. You can't seriously be arguing this. SC1 workers brought in 8 minerals per trip, but their trips took around 60% longer than SC2 workers, so they both bring in minerals at around the same rate. | ||
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Ronald_McD
Canada807 Posts
On September 21 2010 07:09 TheSpaceMaggot wrote: Hello I'm a new member and I got something on my mind so I'm going to semi-hijack this thread. Hopefully I won't get banned. I trained in the broodwars for many years and I consider myself pretty knowledgeable. I think the patch/change that starcraft 2 needs the most is change 5 minerals/worker trip to 8 minerals/worker trip.. like in broodwar. I honestly think 8 minerals per scv trip would introduce much more minerals into the game and get units/tech everything out a faster and in higher mass. This would also mean that expansions and technology would be a lot more affordable, and would encourage non-1base play. At the moment, 5 minerals / trip makes me feel like I can only go 1 tech route. I can't go dt drop or something with robo, because its just way too costly with the small amount of minerals im getting. 5 minerals is also making it extremely hard to fast expand because I can't build up my army fast enough to stop a terran attack. In other words, expansions would be a lot more worth it if i get +8 minerals/worker trip than 5/trip. I truly believe 8 minerals/trip would majorly make this game much better, because right now its all about countering other units on small scales... And obviously, it would naturally increase the skill level to play, not artificially like these "macro mechanics". Maybe someone can experiment and make a map where workers gather 8 minerals/trip and see if this makes expanding/tech builds a lot more viable. Oh god no dude. Workers mine A LOT faster in SC2 than they do in SC1 Most bad players like me find themselves with a TON of extra minerals by the time they get their second expansions up It would be insanely hard for nubs to spend all their money. Income is fine the way it is man. | ||
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theqat
United States2856 Posts
On September 21 2010 07:31 TheSpaceMaggot wrote: Show nested quote + On September 21 2010 07:27 theqat wrote: On September 21 2010 07:15 TheSpaceMaggot wrote: No, I think its way too hard to fast expand due to the fact 400 minerals seem very expensive in the early game of starcraft 2. In starcraft 1 400 minerals did not seem as much of an expensive thing, thus promoted fast expands/multiple-bases/longer games, but also promoted more all-ins, which, overall, made starcraft 1 a much less-limited game and more exciting. 5 minerals seems just like a number blizzard randomly picked because 5 is a nice number. I see hundreds of thousands reasons why they should change it back to 8 minerals/trip. + increase vespene rate to something too. There's literally nothing you could do to resource gathering rates that would change the way the early game plays out. People would just adjust their rushes to use the amount of resources newly available to them. The fact that it's difficult to FE in SC2 has a lot more to do with the macro mechanics enabling extremely quick resource gathering maximization for P/T, the mobility of Reapers/Nydus/Blink Stalkers, the lack of high-ground advantage, and the weakness of static defenses. I disagree. Very much. I think people need to think of this much more before just throwing it out the window. Units in larger mass mean there's more of a defender's advantage, etc. Okay, if you're going to support an argument on TL you can't just hide part of it with "etc." You need to actually write out your points. And no, units in "larger mass" don't mean there's more of a defender's advantage, particularly with the maps we have--there's nowhere on almost any map for the defender to get a better concave than the attacker. Plus the maps are too small for the defender to accumulate additional units while the attacker is en route, plus Warp Gates eliminate reinforcement distances . . . you haven't really thought this out as much as you think you have | ||
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TheSpaceMaggot
United States14 Posts
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theqat
United States2856 Posts
On September 21 2010 07:40 TheSpaceMaggot wrote: i rather have 10 units vs 15 units than 5 units vs 10 units. If you're going to double your units, you have to assume the other guy will be able to double his units. Make it 10 vs 20. You're going to lose anyway because SC2 is SC2 in many more ways than 5 minerals vs. 8 minerals. By the by, the reason workers were worth more in SC1 has nothing to do with their gathering rate and everything to do with the fact that you can make workers much more quickly in SC2 than SC1. You simply don't lose as much mining time. | ||
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TheSpaceMaggot
United States14 Posts
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Chuiu
3470 Posts
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FabledIntegral
United States9232 Posts
On September 21 2010 07:30 TheSpaceMaggot wrote: Show nested quote + On September 21 2010 07:25 FabledIntegral wrote: On September 21 2010 07:15 TheSpaceMaggot wrote: No, I think its way too hard to fast expand due to the fact 400 minerals seem very expensive in the early game of starcraft 2. In starcraft 1 400 minerals did not seem as much of an expensive thing, thus promoted fast expands/multiple-bases/longer games, but also promoted more all-ins, which, overall, made starcraft 1 a much less-limited game and more exciting. 5 minerals seems just like a number blizzard randomly picked because 5 is a nice number. I see hundreds of thousands reasons why they should change it back to 8 minerals/trip. + increase vespene rate to something too. Maybe because they said with the increased pathing/worker AI the 5 minerals per trip generates the same income as 8 minerals per trip in BW? Do you even remember how slow the mining was in BW? I suggest you play it again. No. 5 minerals does not generate same as 8 minerals. In sc1, early-game-workers were much more valuable than in sc2 because they gathered 3 more minerals per trip (early game, mining efficiency was 100%, until u get 2+ workers per patch)... Which allowed people to get more tech slightly faster or expo more safely. Go away and stop spewing nonsense, you have no idea what you're talking about. You're full of it. | ||
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MangoTango
United States3670 Posts
On September 21 2010 07:09 ecomania wrote: Show nested quote + On September 21 2010 07:06 tieya wrote: mine banelings will die a little bit slower to tanks tomorrow it is a good time Banelings are armored, so they will still receive the same amount of damage from tanks. Careful--People have been tempbanned for less incorrect posts. | ||
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theqat
United States2856 Posts
On September 21 2010 07:45 TheSpaceMaggot wrote: double units? I would only have 400 minerals less in units. With more minerals in the game.. it wont be as big of a deal than with 5minerals/trip. That's a gross oversimplification. You had to spend money for workers and units on the Nexus/CC/Hatch, while the other guy didn't, so he's got a much bigger mining time and production time advantage than just "400 minerals." | ||
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TheYango
United States47024 Posts
On September 21 2010 07:46 FabledIntegral wrote: Show nested quote + On September 21 2010 07:30 TheSpaceMaggot wrote: On September 21 2010 07:25 FabledIntegral wrote: On September 21 2010 07:15 TheSpaceMaggot wrote: No, I think its way too hard to fast expand due to the fact 400 minerals seem very expensive in the early game of starcraft 2. In starcraft 1 400 minerals did not seem as much of an expensive thing, thus promoted fast expands/multiple-bases/longer games, but also promoted more all-ins, which, overall, made starcraft 1 a much less-limited game and more exciting. 5 minerals seems just like a number blizzard randomly picked because 5 is a nice number. I see hundreds of thousands reasons why they should change it back to 8 minerals/trip. + increase vespene rate to something too. Maybe because they said with the increased pathing/worker AI the 5 minerals per trip generates the same income as 8 minerals per trip in BW? Do you even remember how slow the mining was in BW? I suggest you play it again. No. 5 minerals does not generate same as 8 minerals. In sc1, early-game-workers were much more valuable than in sc2 because they gathered 3 more minerals per trip (early game, mining efficiency was 100%, until u get 2+ workers per patch)... Which allowed people to get more tech slightly faster or expo more safely. Go away and stop spewing nonsense, you have no idea what you're talking about. You're full of it. It is worth noting that the value of early expansions is slightly diminished in SC2 because of the worker pathing issues. In SC1, having a fully saturated base diminishes the per-worker mining efficiency, because having a lot of workers clutters the mineral line, and increases the average time each worker has to spend making rounds to each patch. Because of this, spreading out your workers between 2 bases increases not only the number of workers you have available from the extra CC/Hatch/Nexus production, but also the mining rate of each worker (because with 2 bases, you have much less clutter). This effect still exists in SC2, but is lessened dramatically due to the improved worker pathing. | ||
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TheSpaceMaggot
United States14 Posts
On September 21 2010 07:52 TheYango wrote: Show nested quote + On September 21 2010 07:46 FabledIntegral wrote: On September 21 2010 07:30 TheSpaceMaggot wrote: On September 21 2010 07:25 FabledIntegral wrote: On September 21 2010 07:15 TheSpaceMaggot wrote: No, I think its way too hard to fast expand due to the fact 400 minerals seem very expensive in the early game of starcraft 2. In starcraft 1 400 minerals did not seem as much of an expensive thing, thus promoted fast expands/multiple-bases/longer games, but also promoted more all-ins, which, overall, made starcraft 1 a much less-limited game and more exciting. 5 minerals seems just like a number blizzard randomly picked because 5 is a nice number. I see hundreds of thousands reasons why they should change it back to 8 minerals/trip. + increase vespene rate to something too. Maybe because they said with the increased pathing/worker AI the 5 minerals per trip generates the same income as 8 minerals per trip in BW? Do you even remember how slow the mining was in BW? I suggest you play it again. No. 5 minerals does not generate same as 8 minerals. In sc1, early-game-workers were much more valuable than in sc2 because they gathered 3 more minerals per trip (early game, mining efficiency was 100%, until u get 2+ workers per patch)... Which allowed people to get more tech slightly faster or expo more safely. Go away and stop spewing nonsense, you have no idea what you're talking about. You're full of it. It is worth noting that the value of early expansions is slightly diminished in SC2 because of the worker pathing issues. In SC1, having a fully saturated base diminishes the per-worker mining efficiency, because having a lot of workers clutters the mineral line, and increases the average time each worker has to spend making rounds to each patch. Because of this, spreading out your workers between 2 bases increases not only the number of workers you have available from the extra CC/Hatch/Nexus production, but also the mining rate of each worker (because with 2 bases, you have much less clutter). This effect still exists in SC2, but is lessened dramatically due to the improved worker pathing. I agree, which is probably 1 underlooked reason why starcraft 1 economical play worked so well. But I also think getting 5 minerals/trip is another reason that makes economical play not as good as it was in sc1. | ||
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FuzzyLord
253 Posts
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FabledIntegral
United States9232 Posts
On September 21 2010 07:52 TheYango wrote: Show nested quote + On September 21 2010 07:46 FabledIntegral wrote: On September 21 2010 07:30 TheSpaceMaggot wrote: On September 21 2010 07:25 FabledIntegral wrote: On September 21 2010 07:15 TheSpaceMaggot wrote: No, I think its way too hard to fast expand due to the fact 400 minerals seem very expensive in the early game of starcraft 2. In starcraft 1 400 minerals did not seem as much of an expensive thing, thus promoted fast expands/multiple-bases/longer games, but also promoted more all-ins, which, overall, made starcraft 1 a much less-limited game and more exciting. 5 minerals seems just like a number blizzard randomly picked because 5 is a nice number. I see hundreds of thousands reasons why they should change it back to 8 minerals/trip. + increase vespene rate to something too. Maybe because they said with the increased pathing/worker AI the 5 minerals per trip generates the same income as 8 minerals per trip in BW? Do you even remember how slow the mining was in BW? I suggest you play it again. No. 5 minerals does not generate same as 8 minerals. In sc1, early-game-workers were much more valuable than in sc2 because they gathered 3 more minerals per trip (early game, mining efficiency was 100%, until u get 2+ workers per patch)... Which allowed people to get more tech slightly faster or expo more safely. Go away and stop spewing nonsense, you have no idea what you're talking about. You're full of it. It is worth noting that the value of early expansions is slightly diminished in SC2 because of the worker pathing issues. In SC1, having a fully saturated base diminishes the per-worker mining efficiency, because having a lot of workers clutters the mineral line, and increases the average time each worker has to spend making rounds to each patch. Because of this, spreading out your workers between 2 bases increases not only the number of workers you have available from the extra CC/Hatch/Nexus production, but also the mining rate of each worker (because with 2 bases, you have much less clutter). This effect still exists in SC2, but is lessened dramatically due to the improved worker pathing. I was commenting more so on his comment that 5 was a completely random, arbitrary number that was picked, when Blizzard in fact gave an explicit reason for why it was chosen. On top of that, the aggressive posting nature was in response to the watered down dumb statement of "5 minerals does not generate same as 8 minerals," which is warping what I said, although you could add "in SC1" for the former and "for SC2" for the latter, which would be in line with Blizzard reasoning. | ||
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theBullFrog
United States515 Posts
On September 21 2010 07:16 robocup30 wrote: Show nested quote + On September 21 2010 07:09 ecomania wrote: On September 21 2010 07:06 tieya wrote: mine banelings will die a little bit slower to tanks tomorrow it is a good time Banelings are armored, so they will still receive the same amount of damage from tanks. Banelings are neither armored nor light, just biological. and also have 30 hp. | ||
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asdd
228 Posts
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Reason.SC2
Canada1047 Posts
On September 21 2010 13:28 Kolu wrote: Anyone have any clue what time this patch will come out? This has gotta be a troll right? | ||
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Wolf
Korea (South)3290 Posts
On September 21 2010 13:28 Kolu wrote: Anyone have any clue what time this patch will come out? You may have seen the original post: On September 18 2010 07:05 bleen wrote: The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Wednesday September 22, 2010, between 5 a.m. and 11 a.m. CEST. You can read all about our plans for patch 1.1 in the Situation Report (http://eu.battle.net/sc2/en/blog/554901#blog). source: eu http://eu.battle.net/sc2/en/forum/topic/566440828 us http://us.battle.net/sc2/en/blog/785430#blog | ||
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greycubed
United States615 Posts
On September 21 2010 13:28 Kolu wrote: I'd wager 99% of the people who have seen this thread do. Anyone have any clue what time this patch will come out? Hint- even if they saw the thread when it was only one post long. | ||
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asdd
228 Posts
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vectorix108
United States4633 Posts
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Eazypeezy
Canada54 Posts
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Lunares
United States909 Posts
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ZomgTossRush
United States1041 Posts
On September 21 2010 13:31 wrgrbl wrote: Show nested quote + I'd wager 99% of the people who have seen this thread do. On September 21 2010 13:28 Kolu wrote: Anyone have any clue what time this patch will come out? Hint- even if they saw the thread when it was only one post long. If you start up sc2 it states its going to have some downtime. I am assuming thats when its going to be. If i recall, Pacific time 5 am to 11 am. | ||
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.syL
Germany85 Posts
On September 21 2010 13:31 Wolf wrote: Show nested quote + On September 21 2010 13:28 Kolu wrote: Anyone have any clue what time this patch will come out? You may have seen the original post: Show nested quote + On September 18 2010 07:05 bleen wrote: The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Wednesday September 22, 2010, between 5 a.m. and 11 a.m. CEST. You can read all about our plans for patch 1.1 in the Situation Report (http://eu.battle.net/sc2/en/blog/554901#blog). source: eu http://eu.battle.net/sc2/en/forum/topic/566440828 us http://us.battle.net/sc2/en/blog/785430#blog The question might not be as stupid as it looks, since the US post reads: The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21. The maintenance period will begin at 5:00 a.m. and last until approximately 11:00 a.m. PDT. | ||
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Pekkz
Norway1505 Posts
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blade55555
United States17423 Posts
On September 21 2010 16:23 Pekkz wrote: Patch should come out within 11 hours in the us? um they should be stating to patch in like 5 in a half hours and will finish 6 hours after so your right should be out and ready in 11 hours :D (right when I wake up) | ||
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hijt
106 Posts
On September 21 2010 16:23 Pekkz wrote: Patch should come out within 11 hours in the us? one day before eu i think. thats how blizzard does it normally ![]() | ||
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adeezy
United States1428 Posts
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kickinhead
Switzerland2069 Posts
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merz
Sweden2760 Posts
On September 21 2010 18:39 kickinhead wrote: with no patchnotes out, I guess all we'll be seing are the ones in the situation report... if that's the case, I'll srsly consider stop playing sc2 'till HotS. What says there won't be more patches before HotS? | ||
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Seam
United States1093 Posts
On September 21 2010 18:39 kickinhead wrote: with no patchnotes out, I guess all we'll be seing are the ones in the situation report... if that's the case, I'll srsly consider stop playing sc2 'till HotS. Just because they have yet to release more doesn't mean that's all there is. Hell, in the situation report it even says "Here are SOME of the changes" | ||
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drivec
United States354 Posts
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Keitzer
United States2509 Posts
On September 21 2010 18:41 Seam wrote: Show nested quote + On September 21 2010 18:39 kickinhead wrote: with no patchnotes out, I guess all we'll be seing are the ones in the situation report... if that's the case, I'll srsly consider stop playing sc2 'till HotS. Just because they have yet to release more doesn't mean that's all there is. Hell, in the situation report it even says "Here are SOME of the changes" indeed... just wait till the patch actually drops before you start making decisions | ||
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kickinhead
Switzerland2069 Posts
On September 21 2010 18:40 meRz wrote: Show nested quote + On September 21 2010 18:39 kickinhead wrote: with no patchnotes out, I guess all we'll be seing are the ones in the situation report... if that's the case, I'll srsly consider stop playing sc2 'till HotS. What says there won't be more patches before HotS? yeah, w8 another 2 months playing a shitty race, that's gonna be a fkn chore.... | ||
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Gridlock
United Kingdom517 Posts
On September 21 2010 18:42 drivec wrote: whats HotS? Heart of the Swarm It's the second game in the planned SC2 triliogy. It's Zerg themed. | ||
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berzerger
Turkey95 Posts
On September 21 2010 18:42 drivec wrote: whats HotS? Heart of the Swarm. First expansion for SC2. A zerg expansion. and There is Legacy of the Void. Second expansion for SC2. A protoss expansion. | ||
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Arnstein
Norway3381 Posts
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Seam
United States1093 Posts
On September 21 2010 18:53 aPsychonaut wrote: When(in how many hours) will it be patched in the US? Still tuesday in Europe atleast. Bnet goes down in about 2 hours, so somewhere between then and whenever the servers come back. | ||
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peachsncream
United States289 Posts
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Nachor
Germany83 Posts
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kickinhead
Switzerland2069 Posts
On September 21 2010 18:57 Nachor wrote: 5 am Pacific Time if I am not mistaken which equals 2 pm CEST thats why I'm freaking out - still no patchnotes.... I can't w8 any longer.... | ||
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illumination
Korea (South)248 Posts
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Mongery
892 Posts
![]() btw, im not affected by this since i cant play sc2 atm ![]() | ||
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DaZe
Sweden2111 Posts
On September 21 2010 18:42 kickinhead wrote: Show nested quote + On September 21 2010 18:40 meRz wrote: On September 21 2010 18:39 kickinhead wrote: with no patchnotes out, I guess all we'll be seing are the ones in the situation report... if that's the case, I'll srsly consider stop playing sc2 'till HotS. What says there won't be more patches before HotS? yeah, w8 another 2 months playing a shitty race, that's gonna be a fkn chore.... So tired of this whine.. Stop complaining ffs, especially now that there is a patch coming our way. Don't pretend to know exactly what impact this patch will have on each race thats just naive. Even if the patch wouldn't help your "unbalanced" race I'm quite sure you have a lot to improve anyway, there are still players who are doing great with all races. | ||
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iMox
Ukraine33 Posts
On September 21 2010 19:10 DaZe wrote: Show nested quote + On September 21 2010 18:42 kickinhead wrote: On September 21 2010 18:40 meRz wrote: On September 21 2010 18:39 kickinhead wrote: with no patchnotes out, I guess all we'll be seing are the ones in the situation report... if that's the case, I'll srsly consider stop playing sc2 'till HotS. What says there won't be more patches before HotS? yeah, w8 another 2 months playing a shitty race, that's gonna be a fkn chore.... So tired of this whine.. Stop complaining ffs, especially now that there is a patch coming our way. Don't pretend to know exactly what impact this patch will have on each race thats just naive. Even if the patch wouldn't help your "unbalanced" race I'm quite sure you have a lot to improve anyway, there are still players who are doing great with all races. It is true though. There are people who can play amazing with "unbalanced" races so it shows that it is possible even though it is harder. so you just have to improve your game that is it. | ||
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Rokit5
236 Posts
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bokeevboke
Singapore1674 Posts
On September 21 2010 19:14 iMox wrote: Show nested quote + On September 21 2010 19:10 DaZe wrote: On September 21 2010 18:42 kickinhead wrote: On September 21 2010 18:40 meRz wrote: On September 21 2010 18:39 kickinhead wrote: with no patchnotes out, I guess all we'll be seing are the ones in the situation report... if that's the case, I'll srsly consider stop playing sc2 'till HotS. What says there won't be more patches before HotS? yeah, w8 another 2 months playing a shitty race, that's gonna be a fkn chore.... So tired of this whine.. Stop complaining ffs, especially now that there is a patch coming our way. Don't pretend to know exactly what impact this patch will have on each race thats just naive. Even if the patch wouldn't help your "unbalanced" race I'm quite sure you have a lot to improve anyway, there are still players who are doing great with all races. It is true though. There are people who can play amazing with "unbalanced" races so it shows that it is possible even though it is harder. so you just have to improve your game that is it. You have bicycle and I have Ferrari. Lets see who comes first... oh, you lost ![]() Nevermind, try harder next time. If you ride fast enough you can beat me. Sorry for sarcasm. As much as I hate whining I also hate "L2P" posts. Can't wait the patch and notes. | ||
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iMox
Ukraine33 Posts
On September 21 2010 19:23 bokeevboke wrote: Show nested quote + On September 21 2010 19:14 iMox wrote: On September 21 2010 19:10 DaZe wrote: On September 21 2010 18:42 kickinhead wrote: On September 21 2010 18:40 meRz wrote: On September 21 2010 18:39 kickinhead wrote: with no patchnotes out, I guess all we'll be seing are the ones in the situation report... if that's the case, I'll srsly consider stop playing sc2 'till HotS. What says there won't be more patches before HotS? yeah, w8 another 2 months playing a shitty race, that's gonna be a fkn chore.... So tired of this whine.. Stop complaining ffs, especially now that there is a patch coming our way. Don't pretend to know exactly what impact this patch will have on each race thats just naive. Even if the patch wouldn't help your "unbalanced" race I'm quite sure you have a lot to improve anyway, there are still players who are doing great with all races. It is true though. There are people who can play amazing with "unbalanced" races so it shows that it is possible even though it is harder. so you just have to improve your game that is it. You have bicycle and I have Ferrari. Lets see who comes first... oh, you lost ![]() Nevermind, try harder next time. If you ride fast enough you can beat me. Sorry for sarcasm. As much as I hate whining I also hate "L2P" posts. Can't wait the patch and notes. Yeh of cource i do unterstand that Zerg players want to the game to be, i should say "fair" towards them. Personally i am protoss player and i played with al races and in my opinion zerg is just by far the hardest for me in all aspects. from small things like zerglings are just $#$#ing retardedand to things like remembering to spawn larva is just too ridicouls for me. But anyways i m waiting for patchnotes as well so hope everything will be cool tommorrow. But at least there is reapers nerf, and those things must be #$#$ing annoying for zerg to deal with in the begginig. | ||
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doomed
Australia420 Posts
thankscome on patch notes!! :D :D | ||
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cyclone25
Romania3344 Posts
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kickinhead
Switzerland2069 Posts
On September 21 2010 21:33 cyclone25 wrote: The server is off in USA already. I wonder if we need to wait another 5.5 hours for the patch notes or they'll release them earlier. I rly can't stand all this w8ing... | ||
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theBlues
El Salvador638 Posts
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accaris
98 Posts
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kickinhead
Switzerland2069 Posts
On September 21 2010 21:37 TheBlueMeaner wrote: Patch 1.1 AKA Zerg Christmas Yeah and blizzard is the grinch... | ||
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Sylvr
United States524 Posts
On September 21 2010 21:37 accaris wrote: I wonder why Blizzard didn't put this patch on a public test realm. If this patch is as big as they say, it is almost guaranteed to break something. I don't recall them saying anything about the patch being big. I think that's just an assumption because people don't know how to be patient and let Blizzard do their job. | ||
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Telenil
France484 Posts
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EliteAzn
United States661 Posts
Patch notes will most likely be released like a half hour to an hour AFTER the servers are up, so stop asking for those eithers. Can't wait to see them, just have to wait like 8-9 hours (basically when everything is done). | ||
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TechDeft
United States211 Posts
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Terrorcore
Canada132 Posts
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ScarletKnight
United States691 Posts
On September 21 2010 21:47 TechDeft wrote: Any word on updated patch notes as of yet? Go here periodically and it will have the patch notes when they're released: http://us.launcher.battle.net/patchnotes/?product=S2&locale=en-US Thats the page that loads when the updater launches when you open the game. | ||
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bokeevboke
Singapore1674 Posts
More excited for this patch than the release of SC2 o_O | ||
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TechDeft
United States211 Posts
On September 21 2010 21:50 DarkMoon wrote: Show nested quote + On September 21 2010 21:47 TechDeft wrote: Any word on updated patch notes as of yet? Go here periodically and it will have the patch notes when they're released: http://us.launcher.battle.net/patchnotes/?product=S2&locale=en-US Thats the page that loads when the updater launches when you open the game. WOOT THANK YOU. At work till 4:30 EST so this is handy. ![]() | ||
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Mastadon6900
United States46 Posts
Grrr... | ||
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Gont
Germany239 Posts
On September 21 2010 21:38 kickinhead wrote: Yeah and blizzard is the grinch... haha this one rly made me laugh :D hopefully u are wrong though ![]() | ||
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Tommylew
Wales2717 Posts
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zeroISM
Japan161 Posts
On September 21 2010 21:50 DarkMoon wrote: Show nested quote + On September 21 2010 21:47 TechDeft wrote: Any word on updated patch notes as of yet? Go here periodically and it will have the patch notes when they're released: http://us.launcher.battle.net/patchnotes/?product=S2&locale=en-US Thats the page that loads when the updater launches when you open the game. Thank you very much for this link! | ||
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TheWoodLeagueAllstar
United Kingdom617 Posts
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kickinhead
Switzerland2069 Posts
On September 21 2010 22:12 Frack wrote: just so i know how many hours from now is it due to go back online, i work in gmt you see :D 4-5 hours... | ||
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leveller
Sweden1840 Posts
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BeMannerDuPenner
Germany5638 Posts
On September 21 2010 22:14 leveller wrote: Im confused, wasnt the patch supposed to come out tomorrow? its early morning tuesday the 21st in america now, but it said it would come on wednesday 22nd? today us, tomorrow eu. | ||
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TheWoodLeagueAllstar
United Kingdom617 Posts
Us always gets patches first | ||
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kickinhead
Switzerland2069 Posts
On September 21 2010 22:14 leveller wrote: Im confused, wasnt the patch supposed to come out tomorrow? its early morning tuesday the 21st in america now, but it said it would come on wednesday 22nd? on the eu-servers yes, on us, it's going up right now. | ||
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doomed
Australia420 Posts
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Channel56k
United States413 Posts
Please think before posting/making a fool of/degrading yourself ? The man wants chat channels and hes paid 60 dollars for his game, so im going to say hes within his rights. Im actually going to go further and say that your response is actually more self degrading than a man wishing for his chat channels. Just re-read your post, could you be more condescending? And who knows, there may very well be more to this patch than we think we know. I dont personally work for Blizzard, but what department did you say you were in again? | ||
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sleepingdog
Austria6145 Posts
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Ovi
164 Posts
05.00 PDT was over 1 hour ago now if im not mistaken. | ||
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doomed
Australia420 Posts
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kickinhead
Switzerland2069 Posts
On September 21 2010 22:18 Ovi wrote: When can we expect to see the patch notes? "patch being implemented from 05.00 to 10.00 PDT". This means what exactly? 05.00 PDT was over 1 hour ago now if im not mistaken. we have 2 w8 'till servers are back up... | ||
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doomed
Australia420 Posts
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shawabawa
United Kingdom417 Posts
On September 21 2010 22:18 Ovi wrote: When can we expect to see the patch notes? "patch being implemented from 05.00 to 10.00 PDT". This means what exactly? 05.00 PDT was over 1 hour ago now if im not mistaken. It means the server will be down from 5am to 10am, then it will come back up with the patch. There is like 3.5 hours to go at least. | ||
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Anselm
United States45 Posts
On September 21 2010 22:30 shawabawa wrote: Show nested quote + On September 21 2010 22:18 Ovi wrote: When can we expect to see the patch notes? "patch being implemented from 05.00 to 10.00 PDT". This means what exactly? 05.00 PDT was over 1 hour ago now if im not mistaken. It means the server will be down from 5am to 10am, then it will come back up with the patch. There is like 3.5 hours to go at least. It's actually until 11 so its an hour longer. BUT, they may bring it up earlier. Just depends on when everything is finished. | ||
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Ovi
164 Posts
On September 21 2010 22:30 shawabawa wrote: Show nested quote + On September 21 2010 22:18 Ovi wrote: When can we expect to see the patch notes? "patch being implemented from 05.00 to 10.00 PDT". This means what exactly? 05.00 PDT was over 1 hour ago now if im not mistaken. It means the server will be down from 5am to 10am, then it will come back up with the patch. There is like 3.5 hours to go at least. I see :/ | ||
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Amber[LighT]
United States5078 Posts
Now I gotta actually work for now ![]() On September 21 2010 22:35 Anselm wrote: Show nested quote + On September 21 2010 22:30 shawabawa wrote: On September 21 2010 22:18 Ovi wrote: When can we expect to see the patch notes? "patch being implemented from 05.00 to 10.00 PDT". This means what exactly? 05.00 PDT was over 1 hour ago now if im not mistaken. It means the server will be down from 5am to 10am, then it will come back up with the patch. There is like 3.5 hours to go at least. It's actually until 11 so its an hour longer. BUT, they may bring it up earlier. Just depends on when everything is finished. It's 11 PDT... and it's like 6:30 AM PDT right now... | ||
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IdrA
United States11541 Posts
On September 21 2010 22:18 konicki wrote: ? The man wants chat channels and hes paid 60 dollars for his game, so im going to say hes within his rights. Im actually going to go further and say that your response is actually more self degrading than a man wishing for his chat channels. Just re-read your post, could you be more condescending? And who knows, there may very well be more to this patch than we think we know. I dont personally work for Blizzard, but what department did you say you were in again? i paid 60 dollars for my game and i want to be able to play it with a wii remote he bought the product blizzard offered. if he feels the game without chat channels is not worth having he should have waited to buy it, as others are doing. | ||
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DarkspearTribe
568 Posts
On September 21 2010 22:37 IdrA wrote: Show nested quote + On September 21 2010 22:18 konicki wrote: Please think before posting/making a fool of/degrading yourself ? The man wants chat channels and hes paid 60 dollars for his game, so im going to say hes within his rights. Im actually going to go further and say that your response is actually more self degrading than a man wishing for his chat channels. Just re-read your post, could you be more condescending? And who knows, there may very well be more to this patch than we think we know. I dont personally work for Blizzard, but what department did you say you were in again? i paid 60 dollars for my game and i want to be able to play it with a wii remote he bought the product blizzard offered. if he feels the game without chat channels is not worth having he should have waited to buy it, as others are doing. Wise words from rageatron | ||
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awu25
United States2003 Posts
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Devlin
Sweden91 Posts
On September 21 2010 22:37 IdrA wrote: Show nested quote + On September 21 2010 22:18 konicki wrote: Please think before posting/making a fool of/degrading yourself ? The man wants chat channels and hes paid 60 dollars for his game, so im going to say hes within his rights. Im actually going to go further and say that your response is actually more self degrading than a man wishing for his chat channels. Just re-read your post, could you be more condescending? And who knows, there may very well be more to this patch than we think we know. I dont personally work for Blizzard, but what department did you say you were in again? i paid 60 dollars for my game and i want to be able to play it with a wii remote he bought the product blizzard offered. if he feels the game without chat channels is not worth having he should have waited to buy it, as others are doing. The man speaks the truth. You don't buy a product for what you want it to be; you buy what it actually is. I don't like these unknown undocumented changes that are pretty much confirmed to be coming with the patch. It gets the hype up, sure, but it's quite annoying when so many fake notes pop up everywhere, which might create expectation based on false information ![]() | ||
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TechDeft
United States211 Posts
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DasHawk
Denmark362 Posts
But i guess we'll just have to wait a few more hours, who will we manage ![]() Im quite impressed that the patch notes havent leaked tho (unless the presumably fake patchnotes arent the real ones.) And no GSL today to kill the time, argh! | ||
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leveller
Sweden1840 Posts
On September 21 2010 22:49 DasHawk wrote: They could at least give us the patchnotes while people are waiting for the server to go back up. But i guess we'll just have to wait a few more hours, who will we manage ![]() Im quite impressed that the patch notes havent leaked tho (unless the presumably fake patchnotes arent the real ones.) And no GSL today to kill the time, argh! They posted the patch notes already... Dont set yourself up for disappointment. | ||
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gREIFOCs
Argentina208 Posts
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TechDeft
United States211 Posts
On September 21 2010 22:51 leveller wrote: I don't have the link handy, but I swear I saw "confirmation" that there were "confirmed unconfirmed changes" coming in the patch.Show nested quote + On September 21 2010 22:49 DasHawk wrote: They could at least give us the patchnotes while people are waiting for the server to go back up. But i guess we'll just have to wait a few more hours, who will we manage ![]() Im quite impressed that the patch notes havent leaked tho (unless the presumably fake patchnotes arent the real ones.) And no GSL today to kill the time, argh! They posted the patch notes already... Dont set yourself up for disappointment. | ||
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Mastadon6900
United States46 Posts
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gREIFOCs
Argentina208 Posts
On September 21 2010 22:51 leveller wrote: They posted the patch notes already... Dont set yourself up for disappointment. Where? | ||
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DasHawk
Denmark362 Posts
On September 21 2010 22:51 leveller wrote: Show nested quote + On September 21 2010 22:49 DasHawk wrote: They could at least give us the patchnotes while people are waiting for the server to go back up. But i guess we'll just have to wait a few more hours, who will we manage ![]() Im quite impressed that the patch notes havent leaked tho (unless the presumably fake patchnotes arent the real ones.) And no GSL today to kill the time, argh! They posted the patch notes already... Dont set yourself up for disappointment. No they dident? They posted a "patch preview" a while back, but not the actual patch notes. | ||
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Midj
Canada253 Posts
On September 21 2010 22:51 leveller wrote: Show nested quote + On September 21 2010 22:49 DasHawk wrote: They could at least give us the patchnotes while people are waiting for the server to go back up. But i guess we'll just have to wait a few more hours, who will we manage ![]() Im quite impressed that the patch notes havent leaked tho (unless the presumably fake patchnotes arent the real ones.) And no GSL today to kill the time, argh! They posted the patch notes already... Dont set yourself up for disappointment. JP said there will be previously undocumented changes in the patch, and he heard it from trusted sources. | ||
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Johnny_Vegas
United States239 Posts
The notes were too legit looking, with perfect Blizzard style language, and sensible bug fixes, etc... I just don't think those patch notes could have been fabricated. The only other possibility is that those fake patch notes were for an internal patch that Blizz used for testing purposes, but I think that fake patch is basically what we are going to see for 1.1. | ||
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Agh
United States1006 Posts
more so a banshee change. | ||
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ToastieNL
Netherlands845 Posts
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Alay
United States660 Posts
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Grummler
Germany743 Posts
On September 21 2010 22:48 TechDeft wrote: o.0 (first time I used that smiley in my life, did I do it right?) Awesome smiley! @topic: Chat channels would be cool, but i dont expect more than those already mentioned balance changes and some small bug fixes. | ||
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Devlin
Sweden91 Posts
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bonifaceviii
Canada2890 Posts
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Pekkz
Norway1505 Posts
On September 21 2010 22:56 Johnny_Vegas wrote: I'm gonna call it right here, the "fake" patch notes we saw a few days ago are going to end up being the real notes. If not, then 95% similar with a few minor changes. The notes were too legit looking, with perfect Blizzard style language, and sensible bug fixes, etc... I just don't think those patch notes could have been fabricated. The only other possibility is that those fake patch notes were for an internal patch that Blizz used for testing purposes, but I think that fake patch is basically what we are going to see for 1.1. What if they actually released it by "misstake" just to see what the community thought of the changes, and then do final changes after they see the feedback, that would be pretty smart ![]() | ||
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TheAngelofDeath
United States2033 Posts
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decemvre
Romania639 Posts
On September 21 2010 22:58 ToastieNL wrote: ^ Where proven fake, IIRC you just pulled the "proven" statement out of your ass. | ||
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Mikilatov
United States3897 Posts
On September 21 2010 22:52 TechDeft wrote: Show nested quote + I don't have the link handy, but I swear I saw "confirmation" that there were "confirmed unconfirmed changes" coming in the patch.On September 21 2010 22:51 leveller wrote: On September 21 2010 22:49 DasHawk wrote: They could at least give us the patchnotes while people are waiting for the server to go back up. But i guess we'll just have to wait a few more hours, who will we manage ![]() Im quite impressed that the patch notes havent leaked tho (unless the presumably fake patchnotes arent the real ones.) And no GSL today to kill the time, argh! They posted the patch notes already... Dont set yourself up for disappointment. Mmm, unsourced confirmation on confirmed unconfirmed changes. Hahahaha =) | ||
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Gentso
United States2218 Posts
On September 21 2010 23:01 Pekkz wrote: Show nested quote + On September 21 2010 22:56 Johnny_Vegas wrote: I'm gonna call it right here, the "fake" patch notes we saw a few days ago are going to end up being the real notes. If not, then 95% similar with a few minor changes. The notes were too legit looking, with perfect Blizzard style language, and sensible bug fixes, etc... I just don't think those patch notes could have been fabricated. The only other possibility is that those fake patch notes were for an internal patch that Blizz used for testing purposes, but I think that fake patch is basically what we are going to see for 1.1. What if they actually released it by "misstake" just to see what the community thought of the changes, and then do final changes after they see the feedback, that would be pretty smart ![]() Blizzard doesn't listen community opinion, and thank god for that. | ||
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sleepingdog
Austria6145 Posts
On September 21 2010 22:58 ToastieNL wrote: ^ Where proven fake, IIRC yup - blizzard would never release patchnotes that say "general" two times; this would be retarded btw. I have also heard that the "preview" were only those changes that were 100% certain that they WOULD be in fact implemented; stuff blizz wasn't sure about yet wasn't posted, but there will definitely be additional changes to the ones already confirmed | ||
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Gentso
United States2218 Posts
On September 21 2010 23:01 decemberTV wrote: you just pulled the "proven" statement out of your ass. don't carriers already spawn with 4 interceptors? | ||
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EnderCN
United States499 Posts
They always end up being 95% not SC2 related anyway. People spouting whatever political views they happened to see on TV this week, some teenager spamming racial slurs because he thinks it is funny. People making sexual jokes out of achievement names. People telling chuck norris jokes or whatever lame joke of that type is popular that day. Then the 5% of SC2 related stuff is mostly bronze players advertising their poorly made custom game or arguing how VR just can't be stopped or blaming their failings on their race instead of their terrible macro. 1% of the chat will actually be useful but that gets drowned out by the rest until those players realize how terrible public chat channels are and just turns them off. I'd rather they spend man hours elsewhere than trying to moderate that junk. Private chat channels are good though. | ||
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Grummler
Germany743 Posts
On September 21 2010 23:01 decemberTV wrote: you just pulled the "proven" statement out of your ass. These fake changes are missing some stuff blizzard already mentioned they will change. For example: "Friendly units no longer provide vision when killed. Enemy units previously revealed cannot be targeted." The "leaked" changes dont say a word on this. And seriously, how can patch changes "leak"? | ||
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decemvre
Romania639 Posts
On September 21 2010 23:03 Gentso wrote: Show nested quote + On September 21 2010 23:01 decemberTV wrote: On September 21 2010 22:58 ToastieNL wrote: ^ Where proven fake, IIRC you just pulled the "proven" statement out of your ass. don't carriers already spawn with 4 interceptors? Would someone making up fake patch notes make such a retarded mistake and not double check ? Its more than likely a blizzard employee who hasn't got a clue about carriers wrote the patch notes. Moreover the new overlord speed is EXACTLY the same as queen offcreep. A noob making up fake patch notes would not think of that in a million years. | ||
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Ishi
Sweden3 Posts
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ZoomDog
Australia25 Posts
On September 21 2010 23:06 decemberTV wrote: Would someone making up fake patch notes make such a retarded mistake and not double check ? Its more than likely a blizzard employee who hasn't got a clue about carriers wrote the patch notes. If it's a choice between a random Internet user cocking it up or a Blizzard employee stuffing it, I know which I'd put money on. | ||
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ensis
Germany340 Posts
yup, i also dont understand why blizzard is keeping it a secret. perhaps because they dont want people to theorycraft about it though they never played the actual version. btw. do you also have this feeling that you just do not want to play sc2 right now, because you know, that everything you could learn could just be in vain in some hours? | ||
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vrok
Sweden2541 Posts
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mangsky
51 Posts
dammit all these maphackers are getting irritating | ||
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decemvre
Romania639 Posts
On September 21 2010 23:08 ZoomDog wrote: Show nested quote + On September 21 2010 23:06 decemberTV wrote: Would someone making up fake patch notes make such a retarded mistake and not double check ? Its more than likely a blizzard employee who hasn't got a clue about carriers wrote the patch notes. If it's a choice between a random Internet user cocking it up or a Blizzard employee stuffing it, I know which I'd put money on. You obviously dont know what sort of people blizzard employs. Enough of this i'm wasting my time. | ||
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Gigaudas
Sweden1213 Posts
On September 21 2010 23:06 Ishi wrote: Why cant blizz just post the real patch notes?? =< Well, maybe they did? Except their too inadequate to believe so no one does. | ||
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kickinhead
Switzerland2069 Posts
On September 21 2010 23:06 decemberTV wrote: Show nested quote + On September 21 2010 23:03 Gentso wrote: On September 21 2010 23:01 decemberTV wrote: On September 21 2010 22:58 ToastieNL wrote: ^ Where proven fake, IIRC you just pulled the "proven" statement out of your ass. don't carriers already spawn with 4 interceptors? Would someone making up fake patch notes make such a retarded mistake and not double check ? Its more than likely a blizzard employee who hasn't got a clue about carriers wrote the patch notes. Moreover the new overlord speed is EXACTLY the same as queen offcreep. A noob making up fake patch notes would not think of that in a million years. Or it was a mistake when translating from russian? | ||
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TechDeft
United States211 Posts
On September 21 2010 23:09 ensis wrote: yuhuuuuuuuu no longer banned!!! sry again to admins yup, i also dont understand why blizzard is keeping it a secret. perhaps because they dont want people to theorycraft about it though they never played the actual version. btw. do you also have this feeling that you just do not want to play sc2 right now, because you know, that everything you could learn could just be in vain in some hours? Any WoW players here know why they want the changes to be a secret. Every F'ing patch that comes along(I quit months ago, bored waiting for Cata) is published, then the community cheers and whines before they ever experience how the changes work together and ACTUALLY affect gameplay. Look at how much speculation came from them posting just a part of the notes. (If it is just a part, and not the whole thing.) I personally believe there is more, because this early there are always little bugs to fix. Things like the 7.1 surround and such from last patch. | ||
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Plexa
Aotearoa39261 Posts
On September 21 2010 23:06 decemberTV wrote: Show nested quote + On September 21 2010 23:03 Gentso wrote: On September 21 2010 23:01 decemberTV wrote: On September 21 2010 22:58 ToastieNL wrote: ^ Where proven fake, IIRC you just pulled the "proven" statement out of your ass. don't carriers already spawn with 4 interceptors? Would someone making up fake patch notes make such a retarded mistake and not double check ? Its more than likely a blizzard employee who hasn't got a clue about carriers wrote the patch notes. Moreover the new overlord speed is EXACTLY the same as queen offcreep. A noob making up fake patch notes would not think of that in a million years. If it's the set of notes I think you're talking about, then the carrier part is more likely to be a translation error since it was translated from english, to russian, and back again ![]() | ||
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miltondtf
Portugal50 Posts
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Agh
United States1006 Posts
On September 21 2010 23:06 Grummler wrote: Show nested quote + On September 21 2010 23:01 decemberTV wrote: On September 21 2010 22:58 ToastieNL wrote: ^ Where proven fake, IIRC you just pulled the "proven" statement out of your ass. These fake changes are missing some stuff blizzard already mentioned they will change. For example: "Friendly units no longer provide vision when killed. Enemy units previously revealed cannot be targeted." The "leaked" changes dont say a word on this. And seriously, how can patch changes "leak"? They can be leaked the same way everything else can be. Open FTP, careless employees, in rarer cases hacked and accessed. You have to realize that they do a great amount of internal testing, and that the information has to be shared by some means. | ||
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TechDeft
United States211 Posts
On September 21 2010 23:12 Plexa wrote: This suggests that you feel like they MAY be legit...am I wrong on that?Show nested quote + On September 21 2010 23:06 decemberTV wrote: On September 21 2010 23:03 Gentso wrote: On September 21 2010 23:01 decemberTV wrote: On September 21 2010 22:58 ToastieNL wrote: ^ Where proven fake, IIRC you just pulled the "proven" statement out of your ass. don't carriers already spawn with 4 interceptors? Would someone making up fake patch notes make such a retarded mistake and not double check ? Its more than likely a blizzard employee who hasn't got a clue about carriers wrote the patch notes. Moreover the new overlord speed is EXACTLY the same as queen offcreep. A noob making up fake patch notes would not think of that in a million years. If it's the set of notes I think you're talking about, then the carrier part is more likely to be a translation error since it was translated from english, to russian, and back again ![]() | ||
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DharmaTurtle
United States283 Posts
On September 21 2010 23:12 TechDeft wrote: Show nested quote + On September 21 2010 23:09 ensis wrote: yuhuuuuuuuu no longer banned!!! sry again to admins yup, i also dont understand why blizzard is keeping it a secret. perhaps because they dont want people to theorycraft about it though they never played the actual version. btw. do you also have this feeling that you just do not want to play sc2 right now, because you know, that everything you could learn could just be in vain in some hours? Any WoW players here know why they want the changes to be a secret. Every F'ing patch that comes along(I quit months ago, bored waiting for Cata) is published, then the community cheers and whines before they ever experience how the changes work together and ACTUALLY affect gameplay. Look at how much speculation came from them posting just a part of the notes. (If it is just a part, and not the whole thing.) I personally believe there is more, because this early there are always little bugs to fix. Things like the 7.1 surround and such from last patch. If they didn't want us to whine/praise before we played the new patch, why did they release certain bits of info (tank getting nerfed, nerfing zealot/warpgate time, ultralisk nerf)? | ||
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TechDeft
United States211 Posts
On September 21 2010 23:18 DharmaTurtle wrote: Show nested quote + On September 21 2010 23:12 TechDeft wrote: On September 21 2010 23:09 ensis wrote: yuhuuuuuuuu no longer banned!!! sry again to admins yup, i also dont understand why blizzard is keeping it a secret. perhaps because they dont want people to theorycraft about it though they never played the actual version. btw. do you also have this feeling that you just do not want to play sc2 right now, because you know, that everything you could learn could just be in vain in some hours? Any WoW players here know why they want the changes to be a secret. Every F'ing patch that comes along(I quit months ago, bored waiting for Cata) is published, then the community cheers and whines before they ever experience how the changes work together and ACTUALLY affect gameplay. Look at how much speculation came from them posting just a part of the notes. (If it is just a part, and not the whole thing.) I personally believe there is more, because this early there are always little bugs to fix. Things like the 7.1 surround and such from last patch. If they didn't want us to whine/praise before we played the new patch, why did they release certain bits of info (tank getting nerfed, nerfing zealot/warpgate time, ultralisk nerf)? Hrm. Good point. To let us know that they were working on it at least? I don't often say this, but I was off there. | ||
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Sfydjklm
United States9218 Posts
On September 21 2010 23:12 Plexa wrote: Show nested quote + On September 21 2010 23:06 decemberTV wrote: On September 21 2010 23:03 Gentso wrote: On September 21 2010 23:01 decemberTV wrote: On September 21 2010 22:58 ToastieNL wrote: ^ Where proven fake, IIRC you just pulled the "proven" statement out of your ass. don't carriers already spawn with 4 interceptors? Would someone making up fake patch notes make such a retarded mistake and not double check ? Its more than likely a blizzard employee who hasn't got a clue about carriers wrote the patch notes. Moreover the new overlord speed is EXACTLY the same as queen offcreep. A noob making up fake patch notes would not think of that in a million years. If it's the set of notes I think you're talking about, then the carrier part is more likely to be a translation error since it was translated from english, to russian, and back again ![]() in the russian source originally posted it was simply a copy paste in english, without translation. | ||
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miltondtf
Portugal50 Posts
On September 21 2010 23:18 DharmaTurtle wrote: Show nested quote + On September 21 2010 23:12 TechDeft wrote: On September 21 2010 23:09 ensis wrote: yuhuuuuuuuu no longer banned!!! sry again to admins yup, i also dont understand why blizzard is keeping it a secret. perhaps because they dont want people to theorycraft about it though they never played the actual version. btw. do you also have this feeling that you just do not want to play sc2 right now, because you know, that everything you could learn could just be in vain in some hours? Any WoW players here know why they want the changes to be a secret. Every F'ing patch that comes along(I quit months ago, bored waiting for Cata) is published, then the community cheers and whines before they ever experience how the changes work together and ACTUALLY affect gameplay. Look at how much speculation came from them posting just a part of the notes. (If it is just a part, and not the whole thing.) I personally believe there is more, because this early there are always little bugs to fix. Things like the 7.1 surround and such from last patch. If they didn't want us to whine/praise before we played the new patch, why did they release certain bits of info (tank getting nerfed, nerfing zealot/warpgate time, ultralisk nerf)? To keep the players informed that they actually know some balance is needed and on the same time to feel the response of the community about it.. Since wow example was brought to the discussion they do this all the time there, they say their intentions, ppl whine a bit, then some "unconfirmed patch notes" appear in some site, ppl whine and discuss a bit more, then finally the end result may or may not vary accordingly. | ||
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Anselm
United States45 Posts
If they didn't want us to whine/praise before we played the new patch, why did they release certain bits of info (tank getting nerfed, nerfing zealot/warpgate time, ultralisk nerf)? Perhaps blizzard did want some type of feedback on these numbers. The only thing they released that wasnt a number (and therefore something that people can get a sense of in game before using. Ie: okay in the future this zealot will pop out 5 seconds later, am i prepared to deal with that?) is the ultra headbutt being removed. You can get a feel for the rest, tanks not doing quite as much damage to non-armored units as well as the damage nerfs to bcs and ultras. If the overlord creep thing and movement turns out to be true, noone has any idea what that will do to gameplay until they actually use it. (I have some pretty sweet ideas in mind but i am theory crafting )Edit: random typos and format | ||
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Diamond
United States10796 Posts
On September 21 2010 23:20 TechDeft wrote: Show nested quote + On September 21 2010 23:18 DharmaTurtle wrote: On September 21 2010 23:12 TechDeft wrote: On September 21 2010 23:09 ensis wrote: yuhuuuuuuuu no longer banned!!! sry again to admins yup, i also dont understand why blizzard is keeping it a secret. perhaps because they dont want people to theorycraft about it though they never played the actual version. btw. do you also have this feeling that you just do not want to play sc2 right now, because you know, that everything you could learn could just be in vain in some hours? Any WoW players here know why they want the changes to be a secret. Every F'ing patch that comes along(I quit months ago, bored waiting for Cata) is published, then the community cheers and whines before they ever experience how the changes work together and ACTUALLY affect gameplay. Look at how much speculation came from them posting just a part of the notes. (If it is just a part, and not the whole thing.) I personally believe there is more, because this early there are always little bugs to fix. Things like the 7.1 surround and such from last patch. If they didn't want us to whine/praise before we played the new patch, why did they release certain bits of info (tank getting nerfed, nerfing zealot/warpgate time, ultralisk nerf)? Hrm. Good point. To let us know that they were working on it at least? I don't often say this, but I was off there. Damage control. They want to try and shut up the "TERRAN IS IMBA!!!" and "OMG I'M BRONZE AND PROXY ZEALOTS ARE TOO STRONG" people (which did not work in the least). That's just a guess but I am sure they were about sick of hearing how much Terran is imba about as much as every other non-Zerg player out there. | ||
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TechDeft
United States211 Posts
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Fianchetto
United States157 Posts
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Archerofaiur
United States4101 Posts
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FreeZEternal
Korea (South)3396 Posts
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thelok
31 Posts
Just kidding, I hope the mule/chrono nerf is true though. | ||
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TechDeft
United States211 Posts
On September 21 2010 23:28 FreeZEternal wrote: Oh God it was a hack fest yesterday night, lost 9 games and half of them i got hacked/cheesed (7 barrack reaper proxy into maurader). WTF is going on...Ppl savoring the last moment before patch? lol If you are getting hacked, I don't know why you are excited about the patch. I don't recall seeing any updates to Warden included. Chances are they weren't hacking anyway. | ||
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miltondtf
Portugal50 Posts
On September 21 2010 23:28 FreeZEternal wrote: Oh God it was a hack fest yesterday night, lost 9 games and half of them i got hacked/cheesed (7 barrack reaper proxy into maurader). WTF is going on...Ppl savoring the last moment before patch? lol hacked?! | ||
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thelok
31 Posts
On September 21 2010 23:28 FreeZEternal wrote: Oh God it was a hack fest yesterday night, lost 9 games and half of them i got hacked/cheesed (7 barrack reaper proxy into maurader). WTF is going on...Ppl savoring the last moment before patch? lol Replay or it didn't happen. | ||
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FreeZEternal
Korea (South)3396 Posts
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Plexa
Aotearoa39261 Posts
On September 21 2010 23:14 TechDeft wrote: I don't know if they're legit, I hope they are though.Show nested quote + This suggests that you feel like they MAY be legit...am I wrong on that?On September 21 2010 23:12 Plexa wrote: On September 21 2010 23:06 decemberTV wrote: On September 21 2010 23:03 Gentso wrote: On September 21 2010 23:01 decemberTV wrote: On September 21 2010 22:58 ToastieNL wrote: ^ Where proven fake, IIRC you just pulled the "proven" statement out of your ass. don't carriers already spawn with 4 interceptors? Would someone making up fake patch notes make such a retarded mistake and not double check ? Its more than likely a blizzard employee who hasn't got a clue about carriers wrote the patch notes. Moreover the new overlord speed is EXACTLY the same as queen offcreep. A noob making up fake patch notes would not think of that in a million years. If it's the set of notes I think you're talking about, then the carrier part is more likely to be a translation error since it was translated from english, to russian, and back again ![]() | ||
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sleepingdog
Austria6145 Posts
On September 21 2010 23:20 TechDeft wrote: Hrm. Good point. To let us know that they were working on it at least? I don't often say this, but I was off there. just releasing a part of the stuff is terrible - they did that mistake once in wc3, I had really hoped they would've learned from that the problem is, that now parts of the community think that blizz doesn't intend to fix other stuff and cry even harder about marauders, banshees, mules, void rays or whatever later in wc3 blizz made the best approach there is: once somebody made a reasonable complaint about anything that was seemingly imbalanced, they responded by something like "we are aware that xyz is an issue and are looking into it" - even if they didn't change anything about it later, it shut up the whiners because they thought blizz was working on it; in fact, they should've posted something like "we are also looking in the issue of marauders being strong vs protoss, early charged up void rays being game deciding" etc. this could've spared us lots of balance-whine-threads even if the patch wouldn't change any of this stuff | ||
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Amber[LighT]
United States5078 Posts
On September 21 2010 23:28 FreeZEternal wrote: Oh God it was a hack fest yesterday night, lost 9 games and half of them i got hacked/cheesed (7 barrack reaper proxy into maurader). WTF is going on...Ppl savoring the last moment before patch? lol 9 really means 2 in TL-speak. And the 7 rax was probably standard*, but you're over-exaggerating because the strategy is BS. ***By standard I guess I mean not a map hack. | ||
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MontagneBleu
Canada70 Posts
On September 21 2010 23:32 thelok wrote: Show nested quote + On September 21 2010 23:28 FreeZEternal wrote: Oh God it was a hack fest yesterday night, lost 9 games and half of them i got hacked/cheesed (7 barrack reaper proxy into maurader). WTF is going on...Ppl savoring the last moment before patch? lol Replay or it didn't happen. http://www.mediafire.com/?87jhuiuh5hzd8vc Here's 1 whit map hack, whit player cam you see him looking at my base... He send all is unit on my hidden canal nydus before finnish it lol, and clicking on it in the dark! | ||
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FreeZEternal
Korea (South)3396 Posts
On September 21 2010 23:33 Amber[LighT] wrote: Show nested quote + On September 21 2010 23:28 FreeZEternal wrote: Oh God it was a hack fest yesterday night, lost 9 games and half of them i got hacked/cheesed (7 barrack reaper proxy into maurader). WTF is going on...Ppl savoring the last moment before patch? lol 9 really means 2 in TL-speak. And the 7 rax was probably standard, but you're over-exaggerating because the strategy is BS. 9 games lost seriously, i won 3 of 12 yesterday -.- not too proud -.-;;;;; but yeah a lot of map hack. The 7 proxy barrack reaper into maurader was on blistering sands, got raped twice by it -.-;;; | ||
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miltondtf
Portugal50 Posts
On September 21 2010 23:32 FreeZEternal wrote: Yup map hacked, freaking 4 player map, game starts and the probe comes directly to my main (cross positions in Kulas) and 2 proxy gates -.-;;;;; Happened to me more than twice...and more games where ppl never scout-.-;; will only watching the replay can I believe you 100% BUT, if someone has intentions of proxi/rush you on a 4 player map its normal to scout the x position first... | ||
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TechDeft
United States211 Posts
the problem is, that now parts of the community think that blizz doesn't intend to fix other stuff and cry even harder about marauders, banshees, mules, void rays or whatever Unfortunately, like in every community, some people are stone dumb. Also, Blizzard has a strong track record of distancing themselves from unofficial forums and blogs(look up pink pigtail inn and her attempts at being listed as a blizzard resource), so I doubt the early posting is intended to affect sites like TL in any way. The folks talking about them quashing whining are closest I believe... Blizzard has developed into a company that tries hard to preserve casual gamers, because they know the hardcore players/fans will most stick with it unless they REALLY fuck up. | ||
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FreeZEternal
Korea (South)3396 Posts
On September 21 2010 23:36 miltondtf wrote: Show nested quote + On September 21 2010 23:32 FreeZEternal wrote: Yup map hacked, freaking 4 player map, game starts and the probe comes directly to my main (cross positions in Kulas) and 2 proxy gates -.-;;;;; Happened to me more than twice...and more games where ppl never scout-.-;; will only watching the replay can I believe you 100% BUT, if someone has intentions of proxi/rush you on a 4 player map its normal to scout the x position first... Yes but on his 1st person camera, he did not see my main at all when building he gates. | ||
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Amber[LighT]
United States5078 Posts
On September 21 2010 23:36 FreeZEternal wrote: Show nested quote + On September 21 2010 23:33 Amber[LighT] wrote: On September 21 2010 23:28 FreeZEternal wrote: Oh God it was a hack fest yesterday night, lost 9 games and half of them i got hacked/cheesed (7 barrack reaper proxy into maurader). WTF is going on...Ppl savoring the last moment before patch? lol 9 really means 2 in TL-speak. And the 7 rax was probably standard, but you're over-exaggerating because the strategy is BS. 9 games lost seriously, i won 3 of 12 yesterday -.- not too proud -.-;;;;; but yeah a lot of map hack. The 7 proxy barrack reaper into maurader was on blistering sands, got raped twice by it -.-;;; Upload the other 8? | ||
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teamsolid
Canada3668 Posts
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ToastieNL
Netherlands845 Posts
On September 21 2010 23:38 Amber[LighT] wrote: Show nested quote + On September 21 2010 23:36 FreeZEternal wrote: On September 21 2010 23:33 Amber[LighT] wrote: On September 21 2010 23:28 FreeZEternal wrote: Oh God it was a hack fest yesterday night, lost 9 games and half of them i got hacked/cheesed (7 barrack reaper proxy into maurader). WTF is going on...Ppl savoring the last moment before patch? lol 9 really means 2 in TL-speak. And the 7 rax was probably standard, but you're over-exaggerating because the strategy is BS. 9 games lost seriously, i won 3 of 12 yesterday -.- not too proud -.-;;;;; but yeah a lot of map hack. The 7 proxy barrack reaper into maurader was on blistering sands, got raped twice by it -.-;;; Upload the other 8? 12 - 3 = 8? Could anybody translate the EU Time for me please, Netherlands time, I don't understand it really ![]() | ||
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DTown
United States428 Posts
On September 21 2010 23:39 teamsolid wrote: US Server down.... hmm. Early patch I hope! It was scheduled for 8am EST. | ||
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santoki
United States107 Posts
On September 21 2010 23:41 ToastieNL wrote: Show nested quote + On September 21 2010 23:38 Amber[LighT] wrote: On September 21 2010 23:36 FreeZEternal wrote: On September 21 2010 23:33 Amber[LighT] wrote: On September 21 2010 23:28 FreeZEternal wrote: Oh God it was a hack fest yesterday night, lost 9 games and half of them i got hacked/cheesed (7 barrack reaper proxy into maurader). WTF is going on...Ppl savoring the last moment before patch? lol 9 really means 2 in TL-speak. And the 7 rax was probably standard, but you're over-exaggerating because the strategy is BS. 9 games lost seriously, i won 3 of 12 yesterday -.- not too proud -.-;;;;; but yeah a lot of map hack. The 7 proxy barrack reaper into maurader was on blistering sands, got raped twice by it -.-;;; Upload the other 8? 12 - 3 = 8? Could anybody translate the EU Time for me please, Netherlands time, I don't understand it really ![]() 12-3-1(the one he posted = 8 | ||
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theqat
United States2856 Posts
On September 21 2010 23:39 teamsolid wrote: US Server down.... hmm. Early patch I hope! | ||
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miltondtf
Portugal50 Posts
On September 21 2010 23:37 FreeZEternal wrote: Show nested quote + On September 21 2010 23:36 miltondtf wrote: On September 21 2010 23:32 FreeZEternal wrote: Yup map hacked, freaking 4 player map, game starts and the probe comes directly to my main (cross positions in Kulas) and 2 proxy gates -.-;;;;; Happened to me more than twice...and more games where ppl never scout-.-;; will only watching the replay can I believe you 100% BUT, if someone has intentions of proxi/rush you on a 4 player map its normal to scout the x position first... Yes but on his 1st person camera, he did not see my main at all when building he gates. but you said he scouted you, then why should he need to look at your base? hes rushing no matter what you have there EDIT: this is way off topic lets just stop it. we can talk about it in another tread. | ||
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FreeZEternal
Korea (South)3396 Posts
On September 21 2010 23:43 miltondtf wrote: Show nested quote + On September 21 2010 23:37 FreeZEternal wrote: On September 21 2010 23:36 miltondtf wrote: On September 21 2010 23:32 FreeZEternal wrote: Yup map hacked, freaking 4 player map, game starts and the probe comes directly to my main (cross positions in Kulas) and 2 proxy gates -.-;;;;; Happened to me more than twice...and more games where ppl never scout-.-;; will only watching the replay can I believe you 100% BUT, if someone has intentions of proxi/rush you on a 4 player map its normal to scout the x position first... Yes but on his 1st person camera, he did not see my main at all when building he gates. but you said he scouted you, then why should he need to look at your base? hes rushing no matter what you have there That's the point he never saw my base just built proxy gates on the side. | ||
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sleepingdog
Austria6145 Posts
On September 21 2010 23:36 TechDeft wrote: Blizzard has developed into a company that tries hard to preserve casual gamers, because they know the hardcore players/fans will most stick with it unless they REALLY fuck up. true - still bnet 2.0 is imo worse than bnet was for wc3 concerning casual gamers; just an example: in wc3 there was stuff like online-tournaments several times a week, that lasted a couple of hours and match-making would be determined solely by the tourney-results; meaning, you start with 0-0, if you go 1-0 you play against another 1-0, and so on; best 16 or so would compete in a bracket for the win; games won in tournament wouldn't count towards the "normal" ladder but would be counted seperately, leading to other, imo much cooler avatars I loved playing this once in a while, because you could warm up by bashing noobs 2-3 games and if you were doing well, you might end up playing against a pro-gamer later if you went 5-0 or 6-0 stuff like that is great also for casual gamers and still misses... | ||
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FreeZEternal
Korea (South)3396 Posts
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DannyGlover
35 Posts
On September 21 2010 23:36 miltondtf wrote: Show nested quote + On September 21 2010 23:32 FreeZEternal wrote: Yup map hacked, freaking 4 player map, game starts and the probe comes directly to my main (cross positions in Kulas) and 2 proxy gates -.-;;;;; Happened to me more than twice...and more games where ppl never scout-.-;; will only watching the replay can I believe you 100% BUT, if someone has intentions of proxi/rush you on a 4 player map its normal to scout the x position first... It never makes sense to cross the cross position first since they have an equal chance of spawning in any location. The shortest possible scouting distance is to scout them in clockwise or counterclockwise order. | ||
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TechDeft
United States211 Posts
On September 21 2010 23:44 FreeZEternal wrote: Show nested quote + On September 21 2010 23:43 miltondtf wrote: On September 21 2010 23:37 FreeZEternal wrote: On September 21 2010 23:36 miltondtf wrote: On September 21 2010 23:32 FreeZEternal wrote: Yup map hacked, freaking 4 player map, game starts and the probe comes directly to my main (cross positions in Kulas) and 2 proxy gates -.-;;;;; Happened to me more than twice...and more games where ppl never scout-.-;; will only watching the replay can I believe you 100% BUT, if someone has intentions of proxi/rush you on a 4 player map its normal to scout the x position first... Yes but on his 1st person camera, he did not see my main at all when building he gates. but you said he scouted you, then why should he need to look at your base? hes rushing no matter what you have there That's the point he never saw my base just built proxy gates on the side. You're in the wrong thread. | ||
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DTown
United States428 Posts
On September 21 2010 23:44 FreeZEternal wrote: Show nested quote + On September 21 2010 23:43 miltondtf wrote: On September 21 2010 23:37 FreeZEternal wrote: On September 21 2010 23:36 miltondtf wrote: On September 21 2010 23:32 FreeZEternal wrote: Yup map hacked, freaking 4 player map, game starts and the probe comes directly to my main (cross positions in Kulas) and 2 proxy gates -.-;;;;; Happened to me more than twice...and more games where ppl never scout-.-;; will only watching the replay can I believe you 100% BUT, if someone has intentions of proxi/rush you on a 4 player map its normal to scout the x position first... Yes but on his 1st person camera, he did not see my main at all when building he gates. but you said he scouted you, then why should he need to look at your base? hes rushing no matter what you have there That's the point he never saw my base just built proxy gates on the side. Is this really the proper venue to have this discussion? Who cares?! edit: lol, techdeft beat me to it. | ||
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theqat
United States2856 Posts
On September 21 2010 23:44 DannyGlover wrote: Show nested quote + On September 21 2010 23:36 miltondtf wrote: On September 21 2010 23:32 FreeZEternal wrote: Yup map hacked, freaking 4 player map, game starts and the probe comes directly to my main (cross positions in Kulas) and 2 proxy gates -.-;;;;; Happened to me more than twice...and more games where ppl never scout-.-;; will only watching the replay can I believe you 100% BUT, if someone has intentions of proxi/rush you on a 4 player map its normal to scout the x position first... It never makes sense to cross the cross position first since they have an equal chance of spawning in any location. The shortest possible scouting distance is to scout them in clockwise or counterclockwise order. Not true; it's conceivable to do a build that hinges on finding (or not finding) someone at the cross-spot. That doesn't have much to do with double proxy gate, though | ||
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CagedMind
United States506 Posts
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TechDeft
United States211 Posts
On September 21 2010 23:48 CagedMind wrote: No patch notes? We are all refreshing http://us.launcher.battle.net/patchnotes/?product=S2&locale=en-US | ||
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FreeZEternal
Korea (South)3396 Posts
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Senx
Sweden5901 Posts
![]() I really hope we get one new major feature..... *cough* chatchannels *cough* or even being able to view replays together. *Crosses fingers* | ||
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in7e.sCream
Germany48 Posts
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sleepingdog
Austria6145 Posts
On September 21 2010 23:47 theqat wrote: Not true; it's conceivable to do a build that hinges on finding (or not finding) someone at the cross-spot. That doesn't have much to do with double proxy gate, though if it's cross-spot you will be 99% scouted a bit later yourself - then the proxy will already be up; also on cross-spots proxy is more unlikely and will come more unexpected but enough of this off-topic-discussions; back to f5-ing the patchnote-site | ||
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Spyridon
United States997 Posts
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Amber[LighT]
United States5078 Posts
On September 21 2010 23:53 Spyridon wrote: Shouldnt the EU version have patch notes up by now? EU isn't being patched until "tomorrow" | ||
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miltondtf
Portugal50 Posts
On September 21 2010 23:49 TechDeft wrote: We are all refreshing http://us.launcher.battle.net/patchnotes/?product=S2&locale=en-US Facebook will win over the official blizz site ![]() | ||
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Purind
Canada3562 Posts
On September 21 2010 23:44 DannyGlover wrote: Show nested quote + On September 21 2010 23:36 miltondtf wrote: On September 21 2010 23:32 FreeZEternal wrote: Yup map hacked, freaking 4 player map, game starts and the probe comes directly to my main (cross positions in Kulas) and 2 proxy gates -.-;;;;; Happened to me more than twice...and more games where ppl never scout-.-;; will only watching the replay can I believe you 100% BUT, if someone has intentions of proxi/rush you on a 4 player map its normal to scout the x position first... It never makes sense to cross the cross position first since they have an equal chance of spawning in any location. The shortest possible scouting distance is to scout them in clockwise or counterclockwise order. Say you play cross differently from how you play close. If you scout cross first, you have a 100% chance of knowing what you're gonna do right away, but if you scout close, you have a 33.3% chance of knowing what you're gonna do I'm not sure how that affects proxies though On September 21 2010 23:44 sleepingdog wrote: Show nested quote + On September 21 2010 23:36 TechDeft wrote: Blizzard has developed into a company that tries hard to preserve casual gamers, because they know the hardcore players/fans will most stick with it unless they REALLY fuck up. true - still bnet 2.0 is imo worse than bnet was for wc3 concerning casual gamers; just an example: in wc3 there was stuff like online-tournaments several times a week, that lasted a couple of hours and match-making would be determined solely by the tourney-results; meaning, you start with 0-0, if you go 1-0 you play against another 1-0, and so on; best 16 or so would compete in a bracket for the win; games won in tournament wouldn't count towards the "normal" ladder but would be counted seperately, leading to other, imo much cooler avatars I loved playing this once in a while, because you could warm up by bashing noobs 2-3 games and if you were doing well, you might end up playing against a pro-gamer later if you went 5-0 or 6-0 stuff like that is great also for casual gamers and still misses... That's a really cool idea. Hope they implement that in the future | ||
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Bumblebees
United States328 Posts
http://us.battle.net/sc2/en/blog/785430 | ||
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santoki
United States107 Posts
On September 21 2010 23:54 Bumblebees wrote: I'm confused, the page says the patch will be Sept 21, which is today, and it will be up in about 3 hours from my post. http://us.battle.net/sc2/en/blog/785430 patch is today..sept 22 in eu | ||
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theqat
United States2856 Posts
On September 21 2010 23:54 Bumblebees wrote: I'm confused, the page says the patch will be Sept 21, which is today, and it will be up in about 3 hours from my post. http://us.battle.net/sc2/en/blog/785430 It's today in the US, tomorrow in EU | ||
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jdwashere
United States62 Posts
On September 21 2010 23:54 Bumblebees wrote: I'm confused, the page says the patch will be Sept 21, which is today, and it will be up in about 3 hours from my post. http://us.battle.net/sc2/en/blog/785430 I don't why people have been saying its coming Wednesday. Edit: Apparently the TS is in Europe, my bad. | ||
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santoki
United States107 Posts
On September 21 2010 23:56 jdwashere wrote: Show nested quote + On September 21 2010 23:54 Bumblebees wrote: I'm confused, the page says the patch will be Sept 21, which is today, and it will be up in about 3 hours from my post. http://us.battle.net/sc2/en/blog/785430 I don't why people have been saying its coming Wednesday. cuz its people from the internet ^^ | ||
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Senx
Sweden5901 Posts
On September 21 2010 23:56 jdwashere wrote: Show nested quote + On September 21 2010 23:54 Bumblebees wrote: I'm confused, the page says the patch will be Sept 21, which is today, and it will be up in about 3 hours from my post. http://us.battle.net/sc2/en/blog/785430 I don't why people have been saying its coming Wednesday. Beacuse it says so in the OP link by the CM manager? | ||
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Diamond
United States10796 Posts
On September 21 2010 23:56 jdwashere wrote: Show nested quote + On September 21 2010 23:54 Bumblebees wrote: I'm confused, the page says the patch will be Sept 21, which is today, and it will be up in about 3 hours from my post. http://us.battle.net/sc2/en/blog/785430 I don't why people have been saying its coming Wednesday. Cause of a very poor choice of a title on this thread. It should really read "Patch 1.1 Coming 9/21 in NA and 9/22 in EU" | ||
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fickazzz
Germany152 Posts
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Anselm
United States45 Posts
On September 21 2010 23:56 jdwashere wrote: Show nested quote + On September 21 2010 23:54 Bumblebees wrote: I'm confused, the page says the patch will be Sept 21, which is today, and it will be up in about 3 hours from my post. http://us.battle.net/sc2/en/blog/785430 I don't why people have been saying its coming Wednesday. Because its wednesday in Europe.... I cannot believe that people who havent figured this out yet arent trolls | ||
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santoki
United States107 Posts
On September 21 2010 23:57 Anselm wrote: Show nested quote + On September 21 2010 23:56 jdwashere wrote: On September 21 2010 23:54 Bumblebees wrote: I'm confused, the page says the patch will be Sept 21, which is today, and it will be up in about 3 hours from my post. http://us.battle.net/sc2/en/blog/785430 I don't why people have been saying its coming Wednesday. Because its wednesday in Europe.... I cannot believe that people who havent figured this out yet arent trolls youd be surprised man xDDD | ||
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Anselm
United States45 Posts
On September 21 2010 23:58 santoki wrote: Show nested quote + On September 21 2010 23:57 Anselm wrote: On September 21 2010 23:56 jdwashere wrote: On September 21 2010 23:54 Bumblebees wrote: I'm confused, the page says the patch will be Sept 21, which is today, and it will be up in about 3 hours from my post. http://us.battle.net/sc2/en/blog/785430 I don't why people have been saying its coming Wednesday. Because its wednesday in Europe.... I cannot believe that people who havent figured this out yet arent trolls youd be surprised man xDDD I guess ![]() | ||
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sleepingdog
Austria6145 Posts
On September 21 2010 23:47 theqat wrote: Not true; it's conceivable to do a build that hinges on finding (or not finding) someone at the cross-spot. That doesn't have much to do with double proxy gate, though if it's cross-spot you will be 99% scouted a bit later yourself - then the proxy will already be up; also on cross-spots proxy is more unlikely and will come more unexpected but enough of this off-topic-discussions; back to f5-ing the patchnote-site | ||
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Nyx
Rwanda460 Posts
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Rossweazel
United Kingdom135 Posts
On September 21 2010 23:57 Anselm wrote: Because its wednesday in Europe.... I cannot believe that people who havent figured this out yet arent trolls "Never attribute to malice that which can be adequately explained by stupidity" and all that. | ||
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Diamond
United States10796 Posts
On September 21 2010 23:59 Nyx wrote: I couldn't care less about when I get the patch, I just want to see the bloody notes ![]() Agreed. It's going to make a very boring day at work a lot more interesting to me ! | ||
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santoki
United States107 Posts
On September 21 2010 23:59 sleepingdog wrote: Show nested quote + On September 21 2010 23:47 theqat wrote: Not true; it's conceivable to do a build that hinges on finding (or not finding) someone at the cross-spot. That doesn't have much to do with double proxy gate, though if it's cross-spot you will be 99% scouted a bit later yourself - then the proxy will already be up; also on cross-spots proxy is more unlikely and will come more unexpected but enough of this off-topic-discussions; back to f5-ing the patchnote-site youve said "enough of off topic discussions" again. lets stop please ^^ | ||
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DannyGlover
35 Posts
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ltortoise
633 Posts
On September 22 2010 00:03 DannyGlover wrote: I heard from a source at blizzard that the latest patch is adding the ability to Calldown: THOR Nah, tech reactor incoming. | ||
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santoki
United States107 Posts
On September 22 2010 00:03 ltortoise wrote: Show nested quote + On September 22 2010 00:03 DannyGlover wrote: I heard from a source at blizzard that the latest patch is adding the ability to Calldown: THOR Nah, tech reactor incoming. I personally think the terran teleport can use a little more tweaking | ||
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CagedMind
United States506 Posts
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cykalu
Australia30 Posts
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miltondtf
Portugal50 Posts
On September 22 2010 00:03 DannyGlover wrote: I heard from a source at blizzard that the latest patch is adding the ability to Calldown: THOR I heard that the nidus worms will now have mounted auto-turrets when they spawn. not kidding someone for Microsoft told me so! | ||
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Anselm
United States45 Posts
On September 22 2010 00:03 ltortoise wrote: Show nested quote + On September 22 2010 00:03 DannyGlover wrote: I heard from a source at blizzard that the latest patch is adding the ability to Calldown: THOR Nah, tech reactor incoming. Via drop pod | ||
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djWHEAT
United States925 Posts
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Deadlift
United States358 Posts
On September 22 2010 00:12 miltondtf wrote: Show nested quote + On September 22 2010 00:03 DannyGlover wrote: I heard from a source at blizzard that the latest patch is adding the ability to Calldown: THOR I heard that the nidus worms will now have mounted auto-turrets when they spawn. not kidding someone for Microsoft told me so! I know it sounds like a long shot but I believe him. | ||
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Diamond
United States10796 Posts
On September 22 2010 00:15 djWHEAT wrote: The original NA blog said the 21st between 5-11AM PST - any indication on BNET that this is actually happening? As it should have began like 3 hours ago. I'm at work so I cannot verify this but it seems that both US and EU are down at the moment so I would imagine so. | ||
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theqat
United States2856 Posts
On September 22 2010 00:15 djWHEAT wrote: The original NA blog said the 21st between 5-11AM PST - any indication on BNET that this is actually happening? As it should have began like 3 hours ago. The status thread says US is down, so yeah, I think it's in progress | ||
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Anselm
United States45 Posts
On September 22 2010 00:15 djWHEAT wrote: The original NA blog said the 21st between 5-11AM PST - any indication on BNET that this is actually happening? As it should have began like 3 hours ago. Servers went down right on schedule (7 am here). No signs of the updater or anything when the game launches though. | ||
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Antoine
United States7481 Posts
On September 22 2010 00:15 djWHEAT wrote: The original NA blog said the 21st between 5-11AM PST - any indication on BNET that this is actually happening? As it should have began like 3 hours ago. as usually happens with blizzard patches, the downtime began as scheduled the unfortunate thing about blizzard patches is that they also usually take way longer than scheduled. don't bet on it being up by 3 hours from now. | ||
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santoki
United States107 Posts
On September 22 2010 00:18 iCCup.Diamond wrote: Show nested quote + On September 22 2010 00:15 djWHEAT wrote: The original NA blog said the 21st between 5-11AM PST - any indication on BNET that this is actually happening? As it should have began like 3 hours ago. I'm at work so I cannot verify this but it seems that both US and EU are down at the moment so I would imagine so. yup down =] just basic maintenance like every tuesday morning but this time patch at the end | ||
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KnightOfNi
United States1508 Posts
((... I WANT TO LEARN TO ABUSE TERRAN ON THE NEW PATCH D: | ||
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Shikyo
Finland33997 Posts
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Kinky
United States4126 Posts
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Diamond
United States10796 Posts
On September 22 2010 00:25 Kinky wrote: It's past 11 am now, is it still down? O_o I can't check cause I'm in class. 11AM PDT. | ||
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RiGun
Argentina155 Posts
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Anselm
United States45 Posts
On September 22 2010 00:25 Kinky wrote: It's past 11 am now, is it still down? O_o I can't check cause I'm in class. Its not past 11 in California, the local time that the announcement states. | ||
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santoki
United States107 Posts
On September 22 2010 00:25 Shikyo wrote: Btw I will still be sticking with T even if they get nerfed to ground, I really like their playstyle and wouldn't mind it even if they were to become the weakest race. Actually, I kind of like playing with the weakest races. Is that strange? I know what you mean =] Thats one of the reasons i like Zerg. But yeah i dont think there will be any drastic changes like beta. And its terran? Theyll never become the "weak race" =p ever | ||
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DannyGlover
35 Posts
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theqat
United States2856 Posts
On September 22 2010 00:25 Kinky wrote: It's past 11 am now, is it still down? O_o I can't check cause I'm in class. 11am Pacific--2.5 hours to go | ||
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DarkspearTribe
568 Posts
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djWHEAT
United States925 Posts
On September 22 2010 00:19 Antoine wrote: Show nested quote + On September 22 2010 00:15 djWHEAT wrote: The original NA blog said the 21st between 5-11AM PST - any indication on BNET that this is actually happening? As it should have began like 3 hours ago. as usually happens with blizzard patches, the downtime began as scheduled the unfortunate thing about blizzard patches is that they also usually take way longer than scheduled. don't bet on it being up by 3 hours from now. It's ok I'm stuck at work anyway :X I just hope they hit the window for when I get home ^_^ | ||
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Devlin
Sweden91 Posts
On September 22 2010 00:26 DannyGlover wrote: Lots of smart people here I liked you in Lethal Weapon | ||
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Senx
Sweden5901 Posts
On September 22 2010 00:28 djWHEAT wrote: Show nested quote + On September 22 2010 00:19 Antoine wrote: On September 22 2010 00:15 djWHEAT wrote: The original NA blog said the 21st between 5-11AM PST - any indication on BNET that this is actually happening? As it should have began like 3 hours ago. as usually happens with blizzard patches, the downtime began as scheduled the unfortunate thing about blizzard patches is that they also usually take way longer than scheduled. don't bet on it being up by 3 hours from now. It's ok I'm stuck at work anyway :X I just hope they hit the window for when I get home ^_^ You're still going to get marauder rushed, only now that first gateway unit of yours will come out slightly later. Get pumped. | ||
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MangoTango
United States3670 Posts
On September 22 2010 00:26 santoki wrote: Show nested quote + On September 22 2010 00:25 Shikyo wrote: Btw I will still be sticking with T even if they get nerfed to ground, I really like their playstyle and wouldn't mind it even if they were to become the weakest race. Actually, I kind of like playing with the weakest races. Is that strange? I know what you mean =] Thats one of the reasons i like Zerg. But yeah i dont think there will be any drastic changes like beta. And its terran? Theyll never become the "weak race" =p ever Terrans were actually by far the weakest race in Beta patch 0. :p | ||
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Diamond
United States10796 Posts
On September 22 2010 00:28 djWHEAT wrote: Show nested quote + On September 22 2010 00:19 Antoine wrote: On September 22 2010 00:15 djWHEAT wrote: The original NA blog said the 21st between 5-11AM PST - any indication on BNET that this is actually happening? As it should have began like 3 hours ago. as usually happens with blizzard patches, the downtime began as scheduled the unfortunate thing about blizzard patches is that they also usually take way longer than scheduled. don't bet on it being up by 3 hours from now. It's ok I'm stuck at work anyway :X I just hope they hit the window for when I get home ^_^ I know the feeling brother! F5'ing TL like CRAZY right now for those patch notes lol On September 22 2010 00:28 Devlin wrote: I liked you in Lethal Weapon I'll second that notion. On September 22 2010 00:29 MangoTango wrote: Show nested quote + On September 22 2010 00:26 santoki wrote: On September 22 2010 00:25 Shikyo wrote: Btw I will still be sticking with T even if they get nerfed to ground, I really like their playstyle and wouldn't mind it even if they were to become the weakest race. Actually, I kind of like playing with the weakest races. Is that strange? I know what you mean =] Thats one of the reasons i like Zerg. But yeah i dont think there will be any drastic changes like beta. And its terran? Theyll never become the "weak race" =p ever Terrans were actually by far the weakest race in Beta patch 0. :p I think it was more of people had no idea how good marauders truly were, everyone was trying to make mech work. | ||
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Cecil
United States368 Posts
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daxile
Canada829 Posts
Maybe that's EU | ||
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DannyGlover
35 Posts
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Zonel
United States100 Posts
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billyX333
United States1360 Posts
since this thread was posted ive always had in my head that it was releasing this wednesday. i thought this tuesday was just another normal maintenance then i read this thread's recent posts n im thinkin "lol what speculation is this" and i rechecked the link in the OP and lo and behold, its actually the 21st not 22nd *_*! | ||
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Whalecore
Norway1111 Posts
Patch will include very few changes. CANT WAIT THOUGH!!!! | ||
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Kinky
United States4126 Posts
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kickinhead
Switzerland2069 Posts
On September 22 2010 00:29 iCCup.Diamond wrote: I know the feeling brother! F5'ing TL like CRAZY right now for those patch notes lol Been doing that since 8am, right now, it's 5.30 PM.... | ||
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townie
Germany19 Posts
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DannyGlover
35 Posts
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tilduh
53 Posts
On September 22 2010 00:31 daxile wrote: I thought patch was supposed to come out september 22nd? o_O Maybe that's EU correct US is getting it now | ||
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DTown
United States428 Posts
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Assirra
Belgium4169 Posts
you can count atleast a few hours extra if it realy is gonne be a big patch. | ||
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DannyGlover
35 Posts
On September 22 2010 00:39 Assirra wrote: I dunno if its the same, but if it is the same as the wow patches, dont hold your breath to play the exact moment it should be finished. you can count atleast a few hours extra if it realy is gonne be a big patch. Its similar except the game doesnt suck like wow User was warned for this post | ||
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ThE_ShiZ
United States143 Posts
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Kage
India788 Posts
On September 22 2010 00:35 townie wrote: 1,5 hour to go! Are you sure about this? | ||
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billyX333
United States1360 Posts
they were quite efficient on beta patches e.e | ||
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townie
Germany19 Posts
"The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21. The maintenance period will begin at 5:00 a.m. and last until approximately 11:00 a.m. PDT. You can read all about our plans for patch 1.1 in the Situation Report." and 11:00 a.m. PDT (Pacific Daylight Time) is in 1hour and 15 mins... so i dont know this is what i read and as long my watch goes right... this shoud be the time... | ||
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CidO
United States695 Posts
. By that schedule it should be on at 1PM CDT, which is 11amPDT+2.added punctuation for clarity! | ||
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theqat
United States2856 Posts
On September 22 2010 00:43 townie wrote: From: http://us.battle.net/sc2/en/blog/785430 : "The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21. The maintenance period will begin at 5:00 a.m. and last until approximately 11:00 a.m. PDT. You can read all about our plans for patch 1.1 in the Situation Report." and 11:00 a.m. PDT (Pacific Daylight Time) is in 1hour and 15 mins... so i dont know this is what i read and as long my watch goes right... this shoud be the time... I don't know how else to explain this but it simply isn't. I'm sitting in Eastern US time where it's 11:45 and we are 3 hours ahead of Pacific US time where it's 8:45 | ||
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Amber[LighT]
United States5078 Posts
On September 22 2010 00:43 townie wrote: From: http://us.battle.net/sc2/en/blog/785430 : "The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21. The maintenance period will begin at 5:00 a.m. and last until approximately 11:00 a.m. PDT. You can read all about our plans for patch 1.1 in the Situation Report." and 11:00 a.m. PDT (Pacific Daylight Time) is in 1hour and 15 mins... so i dont know this is what i read and as long my watch goes right... this shoud be the time... It's 2 PM EDT, which is in 2 hours and 15 minutes. Your daylight savings time settings are incorrect, if anything. You must be in PST. | ||
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radiaL
Andorra2690 Posts
Wtf are you smoking? 2:15 left. | ||
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MoreFaSho
United States1427 Posts
On September 22 2010 00:45 Amber[LighT] wrote: Show nested quote + On September 22 2010 00:43 townie wrote: From: http://us.battle.net/sc2/en/blog/785430 : "The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21. The maintenance period will begin at 5:00 a.m. and last until approximately 11:00 a.m. PDT. You can read all about our plans for patch 1.1 in the Situation Report." and 11:00 a.m. PDT (Pacific Daylight Time) is in 1hour and 15 mins... so i dont know this is what i read and as long my watch goes right... this shoud be the time... It's 2 PM EDT, which is in 2 hours and 15 minutes. Don't worry about this guys, I live in California, there's a clock in front of me, it says 8:45, it's 2 hours and 15 minutes like he said. ;-) | ||
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RiGun
Argentina155 Posts
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townie
Germany19 Posts
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decemvre
Romania639 Posts
On September 22 2010 00:47 MoreFasho wrote: Show nested quote + On September 22 2010 00:45 Amber[LighT] wrote: On September 22 2010 00:43 townie wrote: From: http://us.battle.net/sc2/en/blog/785430 : "The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21. The maintenance period will begin at 5:00 a.m. and last until approximately 11:00 a.m. PDT. You can read all about our plans for patch 1.1 in the Situation Report." and 11:00 a.m. PDT (Pacific Daylight Time) is in 1hour and 15 mins... so i dont know this is what i read and as long my watch goes right... this shoud be the time... It's 2 PM EDT, which is in 2 hours and 15 minutes. Don't worry about this guys, I live in California, there's a clock in front of me, it says 8:45, it's 2 hours and 15 minutes like he said. ;-) Still, maybe the clock is Made In China, we can't trust you . | ||
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Scorch
Austria3371 Posts
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NukeTheBunnys
United States1004 Posts
Even if something went wrong and they had to delay the patch for some reason the nerds(us, me included) are going to be just as angry that the patch didn't come out when they say it would. The absolute worst is when the servers go live and the patch notes aren't even up yet(happened a few times in beta) | ||
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Bean54
United States85 Posts
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miltondtf
Portugal50 Posts
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townie
Germany19 Posts
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Arnstein
Norway3381 Posts
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DarkspearTribe
568 Posts
On September 22 2010 01:01 aPsychonaut wrote: PDT UTC KST EDT ... you know what.... i dont care anymore... it still is done by Blizzard, meaning that we have no idea when we will really get it! we get the idea it's soon... so that's good. | ||
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MICHELLE
Korea (South)199 Posts
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BuGzlToOnl
United States5918 Posts
On September 22 2010 00:50 NukeTheBunnys wrote: I wish they would stop being such cock teases and just put the patch notes up when they start the maintenance Its not like they are going to make any changes when the they are rolling out the patch. They probably want to enjoy the feeling of tranquility... kinda of like the quiet before the storm. They know gamers will rage at every little thing the new patch brings - no matter what it is. ![]() | ||
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Piski
Finland3461 Posts
On September 22 2010 01:03 BuGzlToOnl wrote: Show nested quote + On September 22 2010 00:50 NukeTheBunnys wrote: I wish they would stop being such cock teases and just put the patch notes up when they start the maintenance Its not like they are going to make any changes when the they are rolling out the patch. They probably want to enjoy the feeling of tranquility... kinda of like the quiet before the storm. They know gamers will rage at every little thing the new patch brings - no matter what it is. ![]() This is so true, and so sad at the same time. Whatever they will do with the patch it's going to be too little, too much, not right and ridiculous with some omg blizz has no idea what they are doing sprinkled on top. I can't wait to see the rage to explode on Internet | ||
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summerloud
Austria1201 Posts
just getting warmed up :o | ||
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TheFeared
United States67 Posts
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Gulzt
Netherlands275 Posts
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Captain Peabody
United States3126 Posts
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sleepingdog
Austria6145 Posts
On September 22 2010 00:47 MoreFasho wrote: Don't worry about this guys, I live in California, there's a clock in front of me does anybody else find it hilarious, how this is going....how everybody is completely freaking out much more than it was before the actual release? :D | ||
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ZaaaaaM
Netherlands1828 Posts
On September 22 2010 01:11 TheFeared wrote: rauders dont need nerf. just get better ~_~; :DDDDDDD I dont get why they dont just release the patchnotes, I wanna know eeeeeeeeeeeeeeeeeem ![]() | ||
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Dental Floss
United States1015 Posts
On September 22 2010 00:50 Bean54 wrote: as I live very close to Blizz HQ - confirm 2 hrs and 10min You should walk down there and ask them about it like that one guy did before the beta re-release. | ||
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sleepingdog
Austria6145 Posts
On September 22 2010 01:06 Piski wrote: This is so true, and so sad at the same time. Whatever they will do with the patch it's going to be too little, too much, not right and ridiculous with some omg blizz has no idea what they are doing sprinkled on top. I can't wait to see the rage to explode on Internet cmon now, after playing wc3 so many years competitively, I've really come to enjoy this - secretly everybody is hoping that his race will get huge buffs while others are nerfed in the ground, and when the changes are mediocre (which is mostly the case, since blizz-games are pretty damn balanced if we compare them to other RTS) everybody goes wild I luv it, the best drama there is | ||
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Diamond
United States10796 Posts
On September 22 2010 01:14 Dental Floss wrote: Show nested quote + On September 22 2010 00:50 Bean54 wrote: as I live very close to Blizz HQ - confirm 2 hrs and 10min You should walk down there and ask them about it like that one guy did before the beta re-release. Or just ninja into the main server Ocean's 11 style and steal the patch notes. That's another viable option. | ||
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SpaceYeti
United States723 Posts
On September 22 2010 01:14 Dental Floss wrote: That was friggin epic. Show nested quote + On September 22 2010 00:50 Bean54 wrote: as I live very close to Blizz HQ - confirm 2 hrs and 10min You should walk down there and ask them about it like that one guy did before the beta re-release. ![]() I want mah Zerg back. Hour and half left.... ![]() | ||
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miltondtf
Portugal50 Posts
On September 22 2010 01:14 Dental Floss wrote: Show nested quote + On September 22 2010 00:50 Bean54 wrote: as I live very close to Blizz HQ - confirm 2 hrs and 10min You should walk down there and ask them about it like that one guy did before the beta re-release. best suggestion ever! lol yeah go knock on their door and go "excuse me sir, I wonder if you could tell me what the 1.1 patch notes are." | ||
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SilverPotato
United States560 Posts
On September 22 2010 01:16 iCCup.Diamond wrote: Show nested quote + On September 22 2010 01:14 Dental Floss wrote: On September 22 2010 00:50 Bean54 wrote: as I live very close to Blizz HQ - confirm 2 hrs and 10min You should walk down there and ask them about it like that one guy did before the beta re-release. Or just ninja into the main server Ocean's 11 style and steal the patch notes. That's another viable option. Or we could just wait a couple hours for the patch notes to come out :S I hope patch 1.1 includes David Kim playing in tourneys :D | ||
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miltondtf
Portugal50 Posts
On September 22 2010 01:18 miltondtf wrote: Show nested quote + On September 22 2010 01:14 Dental Floss wrote: On September 22 2010 00:50 Bean54 wrote: as I live very close to Blizz HQ - confirm 2 hrs and 10min You should walk down there and ask them about it like that one guy did before the beta re-release. best suggestion ever! lol yeah go knock on their door and go "excuse me sir, I wonder if you could tell me what the 1.1 patch notes are." Ups forgot the 2nd part... Then you run back home post it on the web hoping to help the community, and get labelled as Troll for posting fake patch notes hehe | ||
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LoLAdriankat
United States4307 Posts
But boy I sure do hope I am wrong. | ||
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Ghazwan
Netherlands444 Posts
On September 22 2010 01:21 LoLAdriankat wrote: Patch day (+patch notes) isn't till tomorrow. Right now, it's just routine server maintenance. :| But boy I sure do hope I am wrong. Don't worry, you are. | ||
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Tenks
United States3104 Posts
On September 22 2010 01:21 LoLAdriankat wrote: Patch day (+patch notes) isn't till tomorrow. Right now, it's just routine server maintenance. :| But boy I sure do hope I am wrong. Your dream has come true because you're wrong | ||
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Diamond
United States10796 Posts
On September 22 2010 01:22 Ghazwan wrote: Show nested quote + On September 22 2010 01:21 LoLAdriankat wrote: Patch day (+patch notes) isn't till tomorrow. Right now, it's just routine server maintenance. :| But boy I sure do hope I am wrong. Don't worry, you are. Yep 100% wrong. God does this thread have a bad title.... | ||
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LiQuidTalon
United States14 Posts
On September 22 2010 01:21 LoLAdriankat wrote: Patch day (+patch notes) isn't till tomorrow. Right now, it's just routine server maintenance. :| But boy I sure do hope I am wrong. You're wrong. Oh, and SC2 does not require such weekly maintenance. I'm going to assume here that you're a WoW player . | ||
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Bork
United States4 Posts
On September 22 2010 01:21 LoLAdriankat wrote: Patch day (+patch notes) isn't till tomorrow. Right now, it's just routine server maintenance. :| But boy I sure do hope I am wrong. you are wrong. as is the thread title. blizzard says patch on 9/21. | ||
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UntitledQ
Germany99 Posts
http://us.starcraft2.com/launcher/patch-notes.htm | ||
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crimsonsentinel
United States179 Posts
On September 22 2010 01:23 iCCup.Diamond wrote: Show nested quote + On September 22 2010 01:22 Ghazwan wrote: On September 22 2010 01:21 LoLAdriankat wrote: Patch day (+patch notes) isn't till tomorrow. Right now, it's just routine server maintenance. :| But boy I sure do hope I am wrong. Don't worry, you are. Yep 100% wrong. God does this thread have a bad title.... Blame the Euros. | ||
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LoLAdriankat
United States4307 Posts
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Abdiel
52 Posts
On September 22 2010 01:24 UntitledQ wrote: Patch notes are here, anyone care to make a thread? http://us.starcraft2.com/launcher/patch-notes.htm Nothing different from the situation report. ... | ||
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miltondtf
Portugal50 Posts
ZERG New unit: "Jeadong" zerg will now spawn with a Jeadong unit, this unit will own every matchup untill patch 1.2 were we will introduce a new Terran unit "Flash". | ||
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DarkspearTribe
568 Posts
On September 22 2010 01:24 UntitledQ wrote: Patch notes are here, anyone care to make a thread? http://us.starcraft2.com/launcher/patch-notes.htm WELL BUTTER MY BISCUIT. | ||
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berzerger
Turkey95 Posts
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TheFinalWord
Australia790 Posts
On September 22 2010 01:24 UntitledQ wrote: Patch notes are here, anyone care to make a thread? http://us.starcraft2.com/launcher/patch-notes.htm Same balance changes ? | ||
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Pekkz
Norway1505 Posts
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AmishNukes
United States98 Posts
On September 22 2010 01:21 LoLAdriankat wrote: Patch day (+patch notes) isn't till tomorrow. Right now, it's just routine server maintenance. :| But boy I sure do hope I am wrong. http://us.battle.net/sc2/en/blog/785430#blog | ||
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Sfydjklm
United States9218 Posts
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Khalleb
Canada1909 Posts
On September 22 2010 01:24 UntitledQ wrote: Patch notes are here, anyone care to make a thread? http://us.starcraft2.com/launcher/patch-notes.htm cant believe this is all or im gonna kill my self, this is just bullshit QQ btw where is the new featur in the patch note ? i hope this isnt the ingame clock | ||
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Lefnui
United States753 Posts
On September 22 2010 01:24 miltondtf wrote: Patch 1.1 ZERG New unit: "Jeadong" zerg will now spawn with a Jeadong unit, this unit will own every matchup untill patch 1.2 were we will introduce a new Terran unit "Flash". he made a funny | ||
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Archerofaiur
United States4101 Posts
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kar1181
United Kingdom515 Posts
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Ascorius
Norway275 Posts
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quantumslip
United States188 Posts
Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card Immortal warp-in fixed! | ||
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DarkspearTribe
568 Posts
oh. + Show Spoiler + wtb fake patch notes | ||
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Ksyper
Bulgaria665 Posts
Oh well | ||
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Pekkz
Norway1505 Posts
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Ksi
357 Posts
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vrok
Sweden2541 Posts
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Shuffleus
Australia764 Posts
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Bibzball
France250 Posts
... sad face Edit : oh except for the game clock... i'm kind of looking forward to this, see how it affects my gameplay. | ||
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CruelZeratul
Germany4588 Posts
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Fianchetto
United States157 Posts
This was pretty damn dissapointing. | ||
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Mikami_
Estonia274 Posts
this seems major update to me | ||
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Archerofaiur
United States4101 Posts
"The search functionality for map searches has been improved. " And this "Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment. " Also im liking the improvements to the map editor. | ||
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heishe
Germany2284 Posts
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stafu
Australia1196 Posts
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miltondtf
Portugal50 Posts
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Aeris130
Sweden14 Posts
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Horrde
Canada302 Posts
* Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment. Ahhhhh yes. | ||
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ThE_ShiZ
United States143 Posts
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Daedie
Belgium160 Posts
On September 22 2010 01:33 Horrde wrote: Terran * Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment. Ahhhhh yes. Ye, this makes me a little happy actually cause that bothered me a LOT. | ||
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Morphs
Netherlands645 Posts
This seems legit and NOTHING regarding balance has been added since the situation report.... if these are true I'm no longer going to hurt myself by playing Zerg and I'll switch to Terran.... I bought this game for fun, not for frustration! | ||
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RiGun
Argentina155 Posts
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Mastadon6900
United States46 Posts
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Captain Peabody
United States3126 Posts
While it would have been nice to see some other changes (i.e. Marauder nerf), this is definitely a good patch overall. My only worries now are (1): That mass Marauder/MMM strategies might become too dominant again. And boring. (2): Protoss will be too gipped early game. | ||
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ZerOsAndOnEs
United States64 Posts
The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21. ? | ||
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Gentso
United States2218 Posts
On September 22 2010 01:36 ZerOsAndOnEs wrote: so what was the "feature" they said here, Show nested quote + The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21. ? ingame clock | ||
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berzerger
Turkey95 Posts
may be feature = Support for NVIDIA 3D Vision has been added. To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision. | ||
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Typhon
United States387 Posts
On September 22 2010 01:36 ZerOsAndOnEs wrote: so what was the "feature" they said here, Show nested quote + The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21. ? The clock. | ||
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DarkspearTribe
568 Posts
On September 22 2010 01:36 ZerOsAndOnEs wrote: so what was the "feature" they said here, Show nested quote + The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21. ? Starcraft 2 in 3d!!!!!!! | ||
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ZerOsAndOnEs
United States64 Posts
I will admit though, this will be helpful. Just depressing and I know it was said, we only let ourselves down. | ||
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Mastadon6900
United States46 Posts
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TechDeft
United States211 Posts
On September 22 2010 01:38 DarkspearTribe wrote: Show nested quote + On September 22 2010 01:36 ZerOsAndOnEs wrote: so what was the "feature" they said here, The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21. ? Starcraft 2 in 3d!!!!!!! I already play SC2 in 3D. Virtual Boy hacks, duh. | ||
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Nyx
Rwanda460 Posts
On September 22 2010 01:37 berzerger wrote: ok... feature = in-game clock?... ok... calm down... no need to rage... get a hold of yourself... Timing is a huge skill to learn, now you just memorise times, before you needed to feel your way around using your own brains passage of time. Things like mutalisk timings, early reaper timing, 4 gate timings. I hope this will be banned in tournaments. | ||
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Iatrik
Germany159 Posts
So that's just talk? Hm. Guess i'll switch to Terran. - Zerg will still get owned... - Protoss will still 4-Gate like a zombie... As a Terran, you can at least get creative >.< F**kin Boring. | ||
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ZerOsAndOnEs
United States64 Posts
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TechDeft
United States211 Posts
Immortal warp hack fixed? | ||
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Arnstein
Norway3381 Posts
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Karkadinn
United States132 Posts
On September 22 2010 01:36 Captain Peabody wrote: Why are Zerg players complaining? This is definitely going to make Zerg's lives a LOT easier, as the of the strategies that gave them the most trouble (fast reaper, Terran mech, and Protoss 2-gate) were all nerfed. Sure, it didn't buff everything you have over the moon, but I wouldn't be at all surprised if things are basically balanced now TvZ (of course, I'll wait for some more knowledgeable players to pitch in before making any blanket statements). Because their race remains fundamentally not fun to play, regardless of how Terran is tinkered with? They still have fewer viable units, fewer viable army compositions, fewer viable strategies, and more busywork for less payoff. That's not going to change even if you nerf Terran into the ground, which shouldn't happen, because then Terran would suck as much as Zerg. On September 22 2010 01:36 Captain Peabody wrote: While it would have been nice to see some other changes (i.e. Marauder nerf), this is definitely a good patch overall. My only worries now are (1): That mass Marauder/MMM strategies might become too dominant again. And boring. (2): Protoss will be too gipped early game. I find it funny that you express confusion at Zerg complaints and then follow it up with this. At least pretend to hide your racial bias. I'm obviously pro-Zerg but I don't go around denying genuine problems with the other two factions in the rare occasions that they're brought up. | ||
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SyyRaaaN
Sweden136 Posts
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crimsonsentinel
United States179 Posts
On September 22 2010 01:50 Karkadinn wrote: Because their race remains fundamentally not fun to play, regardless of how Terran is tinkered with? They still have fewer viable units, fewer viable army compositions, fewer viable strategies, and more busywork for less payoff. That's not going to change even if you nerf Terran into the ground, which shouldn't happen, because then Terran would suck as much as Zerg. Unfortunately, that's not likely going to change until the expansion since they're not adding new units or vastly changing unit designs. | ||
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CaptainFwiffo
United States576 Posts
On September 22 2010 01:43 Iatrik wrote: "We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost." So that's just talk? No, they increased Zealot cooldown time to address that issue. Production of other gateway units is limited by gas consumption, and they were slower to begin with. Nerfing zealots kills two birds with one stone. | ||
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Dognuts
12 Posts
On September 18 2010 10:05 Koukalaka wrote: There are also some bug fixes in 1.1 and the most prominent ones I saw were: - Nydus worms no longer make noise during construction/creation if it is in the fog of war (ie: has not been scouted). - Players who have scouted an Orbital Command(s) will no longer be able to see Mule drops or Supply drops in the fog of war. Nydus change was a sound bug, it's only suppose to do that "scrawww" if it has been scouted. That's how much I've heard, anyway. Nice trolling--I'll admit that your posts hooked me just enough to make me excited. | ||
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Khalleb
Canada1909 Posts
On September 22 2010 01:59 Dognuts wrote: Show nested quote + On September 18 2010 10:05 Koukalaka wrote: There are also some bug fixes in 1.1 and the most prominent ones I saw were: - Nydus worms no longer make noise during construction/creation if it is in the fog of war (ie: has not been scouted). - Players who have scouted an Orbital Command(s) will no longer be able to see Mule drops or Supply drops in the fog of war. Nydus change was a sound bug, it's only suppose to do that "scrawww" if it has been scouted. That's how much I've heard, anyway. Nice trolling--I'll admit that your posts hooked me just enough to make me excited. you know this is from the first part of this thread where the official patch 1.1 wasnt up ? | ||
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TheFinalWord
Australia790 Posts
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Dognuts
12 Posts
On September 22 2010 02:00 KhAlleB wrote: Show nested quote + On September 22 2010 01:59 Dognuts wrote: On September 18 2010 10:05 Koukalaka wrote: There are also some bug fixes in 1.1 and the most prominent ones I saw were: - Nydus worms no longer make noise during construction/creation if it is in the fog of war (ie: has not been scouted). - Players who have scouted an Orbital Command(s) will no longer be able to see Mule drops or Supply drops in the fog of war. Nydus change was a sound bug, it's only suppose to do that "scrawww" if it has been scouted. That's how much I've heard, anyway. Nice trolling--I'll admit that your posts hooked me just enough to make me excited. you know this is from the first part of this thread where the official patch 1.1 wasnt up ? Yes. In his posts his claimed to have inside information that confirmed the fake notes released last week, as well as the bug fixes I quoted. I know I was stupid to even partially believe someone that claims to have 'inside knowledge', but that is what I was referring to. Isn't outright trolling something TL frowns upon? | ||
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sleepingdog
Austria6145 Posts
after playing blizz-games for nearly ten years I would've bet everything I own and my grandmother that the changes announced in the situation report were not the only changes that were going to be implemented really a terrible, terrible job by blizzard, I'm extremely disappointed why? because NOW, not in one or several month does blizz need to be a bit more creative with their changes; it seems like they went from 100 (beta) to zero (release) with their work on balance - I mean they can't seriously believe, that after the crapload of changes that were done in beta the game is suddenly "perfect"; it's a stony path to balance, but the worst thing blizz could do is to do nothing at all this is EXACTLY what made wc3 RoC a fucking joke - blizz pretty much decided they were happy with the crappy way wc3 turned out and completely reworked the gamestyle for the expansion TFT into one of the most awsome strategy games that have ever existed now it seems we simply have to realize that blizz is 100% satisfied with the state of the game right now, otherwise they wouldnt have introduced such minor changes that mostly adresses issues that aren't even a problem for competitive gaming the only things that matter are: a) drastic zealot nerf, that was completely uncalled for from the viewpoint of people that actually know how to play; will shut down early two gate vs zerg, maybe lead to ridiculous early game PvT b) reaper change that won't affect the effectiveness of harassment but makes them harder to mass like morrow did tank-change and ultralisk-change only matter in 3v3+ that nobody takes seriously anyways (no, not even the newbs) | ||
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ZerOsAndOnEs
United States64 Posts
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Anselm
United States45 Posts
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ZerOsAndOnEs
United States64 Posts
On September 22 2010 02:24 Anselm wrote: Download is up. Patching from launcher thx | ||
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Anselm
United States45 Posts
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Gulzt
Netherlands275 Posts
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