On September 18 2010 11:01 wwwzugzugorc wrote:
the patch isn't increasing his scouting ability
i heard rumors of an OL speed increase, so it might ;othe patch isn't increasing his scouting ability
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Australia1810 Posts
On September 18 2010 11:01 wwwzugzugorc wrote: i heard rumors of an OL speed increase, so it might ;othe patch isn't increasing his scouting ability Show nested quote + On September 18 2010 09:36 Fa1nT wrote: WTG blizzard, release patch after all but 4 Zerg are out of GSL. Poor IdrA ![]() | ||
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anch
United States5457 Posts
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Sully907
United States97 Posts
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Caphe
Vietnam10817 Posts
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Pekkz
Norway1505 Posts
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VanGarde
Sweden755 Posts
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TheBase
United States17 Posts
Hydralisks seriously need a buff. They cost 100/50 and 2 supply. The only improvement from BW are the damage and attack speed. They are also slow ass hell off creep. I think they should increase the hp by 10 and slightly increase their speed. The need to improve the hydralisk is really glaring. | ||
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phungus420
United States179 Posts
On September 18 2010 11:37 Pekkz wrote: Im not kidding when i say: If the only changes is the onces announced. The semi finals + is gonna be TvT TVTTVTVTVT. If you read the "leaked patch notes" most of them are very conservative but good. I'm expecting those changes to be put in, if not slightly tweaked. Doubling Overlord speed, and putting a cooldown on MULEs will help the TvZ matchup quite a bit. That combined with the Tank nerf may be all it takes really, as banes and lings will no longer be 1 shotted when trying to get to the marine ball. Personally I'd like to see a +1 armor to roaches, but if the patch notes are correct, it'll be important to see the effect of a MULE cooldown and the drastic increase of Overlord speed. If all that comes out are the changes in the official announcement, then yes, Zerg will still be broken. But I'm expecting the Overlord change as of now, and that should help alot. | ||
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berzerger
Turkey95 Posts
On September 18 2010 11:36 Caphe wrote: I thought everybody knew about this. This situation report was on SEA server like a week ago. Nothing new, accept the date for 1.1 Everybody knew about this yes. It's about the date like you said. | ||
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phungus420
United States179 Posts
Hydralisks seriously need a buff. They cost 100/50 and 2 supply. The only improvement from BW are the damage and attack speed. They are also slow ass hell off creep. I think they should increase the hp by 10 and slightly increase their speed. The need to improve the hydralisk is really glaring. The problem with buffing hydras is that they rape gateway units. Even slight buffs could break ZvP in the opposite direction, plus pigeon hole zerg into a hydra only strat when playing against P. | ||
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Half
United States2554 Posts
On September 18 2010 11:47 phungus420 wrote: Show nested quote + On September 18 2010 11:37 Pekkz wrote: Im not kidding when i say: If the only changes is the onces announced. The semi finals + is gonna be TvT TVTTVTVTVT. If you read the "leaked patch notes" most of them are very conservative but good. I'm expecting those changes to be put in, if not slightly tweaked. Doubling Overlord speed, and putting a cooldown on MULEs will help the TvZ matchup quite a bit. That combined with the Tank nerf may be all it takes really, as banes and lings will no longer be 1 shotted when trying to get to the marine ball. Personally I'd like to see a +1 armor to roaches, but if the patch notes are correct, it'll be important to see the effect of a MULE cooldown and the drastic increase of Overlord speed. If all that comes out are the changes in the official announcement, then yes, Zerg will still be broken. But I'm expecting the Overlord change as of now, and that should help alot. I almost gurentee those changes are fake, because the reverted a previous balancing decision. That would be a decision blizzard has never made in six years of world of warcraft, twelve years of Starcraft 1, fourteen years of diablo, eleven years of diablo 2, and seven years of warcraft 3. I highly, highly, doubt they would do so. | ||
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Koukalaka
United Kingdom80 Posts
- The Carrier no longer loses it's 4 pre-built Interceptors. I was told if the Carrier only has 4 Interceptors due to not researching the upgrade, and all of the Interceptors die - the carrier will instantaneously spawn 4 more instead of having to build them/go without them. Pretty huge to be honest. | ||
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FlamingTurd
United States1059 Posts
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Ownos
United States2147 Posts
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TheBase
United States17 Posts
On September 18 2010 11:49 phungus420 wrote: Show nested quote + Hydralisks seriously need a buff. They cost 100/50 and 2 supply. The only improvement from BW are the damage and attack speed. They are also slow ass hell off creep. I think they should increase the hp by 10 and slightly increase their speed. The need to improve the hydralisk is really glaring. The problem with buffing hydras is that they rape gateway units. Even slight buffs could break ZvP in the opposite direction, plus pigeon hole zerg into a hydra only strat when playing against P. The Hydralisks, however, are kind of up there in terms if tech. The Hydra Den requires a Lair (the spire requires a lair). The protoss players should be able to adapt and get colossi accordingly. You might be right though. I'm a Terran player and know very little about PvZ. | ||
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Uhh Negative
United States1090 Posts
On September 18 2010 11:49 phungus420 wrote: Show nested quote + Hydralisks seriously need a buff. They cost 100/50 and 2 supply. The only improvement from BW are the damage and attack speed. They are also slow ass hell off creep. I think they should increase the hp by 10 and slightly increase their speed. The need to improve the hydralisk is really glaring. The problem with buffing hydras is that they rape gateway units. Even slight buffs could break ZvP in the opposite direction, plus pigeon hole zerg into a hydra only strat when playing against P. I agree. They are very strong against protoss but I think that a movement speed increase would not affect it too much. If you make a push with hydras you pretty much are committed to that attack because you can't retreat unless you have creep all the way to the enemies base. The creep mechanic in general just forces zerg to go muta or play defensive. | ||
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jalstar
United States8198 Posts
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ckw
United States1018 Posts
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fearus
China2164 Posts
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PTZ.
72 Posts
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