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Patch 1.1 Is Coming 09.22 - Page 10

Forum Index > SC2 General
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We Are Here
Profile Blog Joined October 2006
Australia1810 Posts
September 18 2010 02:29 GMT
#181
On September 18 2010 11:01 wwwzugzugorc wrote:
the patch isn't increasing his scouting ability


Show nested quote +
On September 18 2010 09:36 Fa1nT wrote:
WTG blizzard, release patch after all but 4 Zerg are out of GSL.

Poor IdrA


i heard rumors of an OL speed increase, so it might ;o
He who turns those around him into allies, possesses the most terrifying ability in the world.
anch
Profile Blog Joined June 2006
United States5457 Posts
September 18 2010 02:31 GMT
#182
hoping for chatroom, better custom game list, better lobby.
Sully907
Profile Joined August 2010
United States97 Posts
September 18 2010 02:33 GMT
#183
You don't think making sentries, tanks, zealots, reapers, battlecruisers all a little tiny bit less viable helps the zerg at all?
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
September 18 2010 02:36 GMT
#184
I thought everybody knew about this. This situation report was on SEA server like a week ago. Nothing new, accept the date for 1.1
Terran
Pekkz
Profile Joined June 2009
Norway1505 Posts
September 18 2010 02:37 GMT
#185
Im not kidding when i say: If the only changes is the onces announced. The semi finals + is gonna be TvT TVTTVTVTVT.
VanGarde
Profile Joined July 2010
Sweden755 Posts
September 18 2010 02:42 GMT
#186
Here we go. The time has finally come for me to never win TvP again
War does not determine who is right - only who is left.
TheBase
Profile Joined October 2007
United States17 Posts
September 18 2010 02:46 GMT
#187
All the patch changes seem reasonable except for the battlecruiser nerf. It costs 400/300 and takes 90 secs to build for a reason... I can't see how zerg and protoss could have a difficult time countering bcs. And what stalemate situations are they talking about?

Hydralisks seriously need a buff. They cost 100/50 and 2 supply. The only improvement from BW are the damage and attack speed. They are also slow ass hell off creep. I think they should increase the hp by 10 and slightly increase their speed. The need to improve the hydralisk is really glaring.

This statement is false.
phungus420
Profile Joined October 2008
United States179 Posts
September 18 2010 02:47 GMT
#188
On September 18 2010 11:37 Pekkz wrote:
Im not kidding when i say: If the only changes is the onces announced. The semi finals + is gonna be TvT TVTTVTVTVT.


If you read the "leaked patch notes" most of them are very conservative but good. I'm expecting those changes to be put in, if not slightly tweaked. Doubling Overlord speed, and putting a cooldown on MULEs will help the TvZ matchup quite a bit. That combined with the Tank nerf may be all it takes really, as banes and lings will no longer be 1 shotted when trying to get to the marine ball. Personally I'd like to see a +1 armor to roaches, but if the patch notes are correct, it'll be important to see the effect of a MULE cooldown and the drastic increase of Overlord speed.

If all that comes out are the changes in the official announcement, then yes, Zerg will still be broken. But I'm expecting the Overlord change as of now, and that should help alot.
berzerger
Profile Joined September 2010
Turkey95 Posts
September 18 2010 02:48 GMT
#189
On September 18 2010 11:36 Caphe wrote:
I thought everybody knew about this. This situation report was on SEA server like a week ago. Nothing new, accept the date for 1.1


Everybody knew about this yes. It's about the date like you said.
phungus420
Profile Joined October 2008
United States179 Posts
September 18 2010 02:49 GMT
#190
Hydralisks seriously need a buff. They cost 100/50 and 2 supply. The only improvement from BW are the damage and attack speed. They are also slow ass hell off creep. I think they should increase the hp by 10 and slightly increase their speed. The need to improve the hydralisk is really glaring.

The problem with buffing hydras is that they rape gateway units. Even slight buffs could break ZvP in the opposite direction, plus pigeon hole zerg into a hydra only strat when playing against P.
Half
Profile Joined March 2010
United States2554 Posts
September 18 2010 02:49 GMT
#191
On September 18 2010 11:47 phungus420 wrote:
Show nested quote +
On September 18 2010 11:37 Pekkz wrote:
Im not kidding when i say: If the only changes is the onces announced. The semi finals + is gonna be TvT TVTTVTVTVT.


If you read the "leaked patch notes" most of them are very conservative but good. I'm expecting those changes to be put in, if not slightly tweaked. Doubling Overlord speed, and putting a cooldown on MULEs will help the TvZ matchup quite a bit. That combined with the Tank nerf may be all it takes really, as banes and lings will no longer be 1 shotted when trying to get to the marine ball. Personally I'd like to see a +1 armor to roaches, but if the patch notes are correct, it'll be important to see the effect of a MULE cooldown and the drastic increase of Overlord speed.

If all that comes out are the changes in the official announcement, then yes, Zerg will still be broken. But I'm expecting the Overlord change as of now, and that should help alot.


I almost gurentee those changes are fake, because the reverted a previous balancing decision. That would be a decision blizzard has never made in six years of world of warcraft, twelve years of Starcraft 1, fourteen years of diablo, eleven years of diablo 2, and seven years of warcraft 3.

I highly, highly, doubt they would do so.
Too Busy to Troll!
Koukalaka
Profile Joined August 2010
United Kingdom80 Posts
September 18 2010 02:50 GMT
#192
Also got wind of another bug fix in 1.1:

- The Carrier no longer loses it's 4 pre-built Interceptors.

I was told if the Carrier only has 4 Interceptors due to not researching the upgrade, and all of the Interceptors die - the carrier will instantaneously spawn 4 more instead of having to build them/go without them.

Pretty huge to be honest.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
September 18 2010 03:11 GMT
#193
About time... hopefully they have done a little more research and seen the race imbalances that are so incredible...
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
Ownos
Profile Joined July 2010
United States2147 Posts
September 18 2010 03:18 GMT
#194
Faster than I expected.
...deeper and deeper into the bowels of El Diablo
TheBase
Profile Joined October 2007
United States17 Posts
September 18 2010 03:28 GMT
#195
On September 18 2010 11:49 phungus420 wrote:
Show nested quote +
Hydralisks seriously need a buff. They cost 100/50 and 2 supply. The only improvement from BW are the damage and attack speed. They are also slow ass hell off creep. I think they should increase the hp by 10 and slightly increase their speed. The need to improve the hydralisk is really glaring.

The problem with buffing hydras is that they rape gateway units. Even slight buffs could break ZvP in the opposite direction, plus pigeon hole zerg into a hydra only strat when playing against P.

The Hydralisks, however, are kind of up there in terms if tech. The Hydra Den requires a Lair (the spire requires a lair). The protoss players should be able to adapt and get colossi accordingly. You might be right though. I'm a Terran player and know very little about PvZ.
This statement is false.
Uhh Negative
Profile Joined May 2010
United States1090 Posts
September 18 2010 03:45 GMT
#196
On September 18 2010 11:49 phungus420 wrote:
Show nested quote +
Hydralisks seriously need a buff. They cost 100/50 and 2 supply. The only improvement from BW are the damage and attack speed. They are also slow ass hell off creep. I think they should increase the hp by 10 and slightly increase their speed. The need to improve the hydralisk is really glaring.

The problem with buffing hydras is that they rape gateway units. Even slight buffs could break ZvP in the opposite direction, plus pigeon hole zerg into a hydra only strat when playing against P.

I agree. They are very strong against protoss but I think that a movement speed increase would not affect it too much. If you make a push with hydras you pretty much are committed to that attack because you can't retreat unless you have creep all the way to the enemies base. The creep mechanic in general just forces zerg to go muta or play defensive.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
September 18 2010 03:49 GMT
#197
Said this in the other thread, but I expect hallucinated phoenixes to no longer be able to move overlords that are spawning creep.
ckw
Profile Blog Joined February 2010
United States1018 Posts
September 18 2010 03:50 GMT
#198
When the game is patched do stats get reset? If no, does the ladder ever get reset, I think it would be nice every once and a while.
Being weak is a choice.
fearus
Profile Blog Joined December 2003
China2164 Posts
September 18 2010 03:51 GMT
#199
Hoping for SEA to NA compatability
bisu fanboy
PTZ.
Profile Joined September 2010
72 Posts
September 18 2010 04:30 GMT
#200
Can't wait for what was already announced in patch. And can't wait to see what else the patch brings that wasn't yet announced,
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