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On September 22 2010 01:36 Captain Peabody wrote: Why are Zerg players complaining? This is definitely going to make Zerg's lives a LOT easier, as the of the strategies that gave them the most trouble (fast reaper, Terran mech, and Protoss 2-gate) were all nerfed. Sure, it didn't buff everything you have over the moon, but I wouldn't be at all surprised if things are basically balanced now TvZ (of course, I'll wait for some more knowledgeable players to pitch in before making any blanket statements).
Because their race remains fundamentally not fun to play, regardless of how Terran is tinkered with? They still have fewer viable units, fewer viable army compositions, fewer viable strategies, and more busywork for less payoff. That's not going to change even if you nerf Terran into the ground, which shouldn't happen, because then Terran would suck as much as Zerg.
On September 22 2010 01:36 Captain Peabody wrote: While it would have been nice to see some other changes (i.e. Marauder nerf), this is definitely a good patch overall.
My only worries now are (1): That mass Marauder/MMM strategies might become too dominant again. And boring. (2): Protoss will be too gipped early game.
I find it funny that you express confusion at Zerg complaints and then follow it up with this. At least pretend to hide your racial bias. I'm obviously pro-Zerg but I don't go around denying genuine problems with the other two factions in the rare occasions that they're brought up.
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Wow what a lame patch. Really lame. So its a long wait for the expansion instead.
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On September 22 2010 01:50 Karkadinn wrote: Because their race remains fundamentally not fun to play, regardless of how Terran is tinkered with? They still have fewer viable units, fewer viable army compositions, fewer viable strategies, and more busywork for less payoff. That's not going to change even if you nerf Terran into the ground, which shouldn't happen, because then Terran would suck as much as Zerg.
Unfortunately, that's not likely going to change until the expansion since they're not adding new units or vastly changing unit designs.
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On September 22 2010 01:43 Iatrik wrote: "We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost."
So that's just talk? No, they increased Zealot cooldown time to address that issue. Production of other gateway units is limited by gas consumption, and they were slower to begin with. Nerfing zealots kills two birds with one stone.
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On September 18 2010 10:05 Koukalaka wrote: There are also some bug fixes in 1.1 and the most prominent ones I saw were:
- Nydus worms no longer make noise during construction/creation if it is in the fog of war (ie: has not been scouted).
- Players who have scouted an Orbital Command(s) will no longer be able to see Mule drops or Supply drops in the fog of war.
Nydus change was a sound bug, it's only suppose to do that "scrawww" if it has been scouted. That's how much I've heard, anyway.
Nice trolling--I'll admit that your posts hooked me just enough to make me excited.
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On September 22 2010 01:59 Dognuts wrote:Show nested quote +On September 18 2010 10:05 Koukalaka wrote: There are also some bug fixes in 1.1 and the most prominent ones I saw were:
- Nydus worms no longer make noise during construction/creation if it is in the fog of war (ie: has not been scouted).
- Players who have scouted an Orbital Command(s) will no longer be able to see Mule drops or Supply drops in the fog of war.
Nydus change was a sound bug, it's only suppose to do that "scrawww" if it has been scouted. That's how much I've heard, anyway. Nice trolling--I'll admit that your posts hooked me just enough to make me excited.
you know this is from the first part of this thread where the official patch 1.1 wasnt up ?
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When is the patch up btw?
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On September 22 2010 02:00 KhAlleB wrote:Show nested quote +On September 22 2010 01:59 Dognuts wrote:On September 18 2010 10:05 Koukalaka wrote: There are also some bug fixes in 1.1 and the most prominent ones I saw were:
- Nydus worms no longer make noise during construction/creation if it is in the fog of war (ie: has not been scouted).
- Players who have scouted an Orbital Command(s) will no longer be able to see Mule drops or Supply drops in the fog of war.
Nydus change was a sound bug, it's only suppose to do that "scrawww" if it has been scouted. That's how much I've heard, anyway. Nice trolling--I'll admit that your posts hooked me just enough to make me excited. you know this is from the first part of this thread where the official patch 1.1 wasnt up ?
Yes. In his posts his claimed to have inside information that confirmed the fake notes released last week, as well as the bug fixes I quoted. I know I was stupid to even partially believe someone that claims to have 'inside knowledge', but that is what I was referring to. Isn't outright trolling something TL frowns upon?
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ok, since I said I luv drama, I will add my 2 cents to it:
after playing blizz-games for nearly ten years I would've bet everything I own and my grandmother that the changes announced in the situation report were not the only changes that were going to be implemented
really a terrible, terrible job by blizzard, I'm extremely disappointed
why? because NOW, not in one or several month does blizz need to be a bit more creative with their changes; it seems like they went from 100 (beta) to zero (release) with their work on balance - I mean they can't seriously believe, that after the crapload of changes that were done in beta the game is suddenly "perfect"; it's a stony path to balance, but the worst thing blizz could do is to do nothing at all
this is EXACTLY what made wc3 RoC a fucking joke - blizz pretty much decided they were happy with the crappy way wc3 turned out and completely reworked the gamestyle for the expansion TFT into one of the most awsome strategy games that have ever existed
now it seems we simply have to realize that blizz is 100% satisfied with the state of the game right now, otherwise they wouldnt have introduced such minor changes that mostly adresses issues that aren't even a problem for competitive gaming
the only things that matter are: a) drastic zealot nerf, that was completely uncalled for from the viewpoint of people that actually know how to play; will shut down early two gate vs zerg, maybe lead to ridiculous early game PvT b) reaper change that won't affect the effectiveness of harassment but makes them harder to mass like morrow did
tank-change and ultralisk-change only matter in 3v3+ that nobody takes seriously anyways (no, not even the newbs)
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I was really looking forward to the CD's on Chrono and Mule. Even if it were just 15 seconds so that the player has to go back to it and not sit and wait.. Imo this would help separate less macro oriented players from their higher ranks.
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Download is up. Patching from launcher
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On September 22 2010 02:24 Anselm wrote: Download is up. Patching from launcher
thx
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Also, rofl, could play offline before patch dl - cannot now.... guess i'll have to wait till server is back up
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This is extremely disappointing
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