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Patch 1.1 Is Coming 09.22 - Page 36

Forum Index > SC2 General
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Horrde
Profile Joined March 2010
Canada302 Posts
September 21 2010 16:33 GMT
#701
Terran

* Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.

Ahhhhh yes.
ThE_ShiZ
Profile Joined August 2010
United States143 Posts
September 21 2010 16:34 GMT
#702
Lol. You got no one to blame but yourselves. You hyped yourselves up for no reason. Blizzard told you what they were gonna do, so I don't know what you were expecting. I mean, really.
Anaconda Malt Liquor makes you oooooo....
Daedie
Profile Joined March 2010
Belgium160 Posts
September 21 2010 16:34 GMT
#703
On September 22 2010 01:33 Horrde wrote:
Terran

* Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.

Ahhhhh yes.


Ye, this makes me a little happy actually cause that bothered me a LOT.
I like turtles
Morphs
Profile Joined July 2010
Netherlands645 Posts
Last Edited: 2010-09-21 16:35:23
September 21 2010 16:34 GMT
#704
Blizz really has to fix a test realm for SC2 similar to WoW, that way they can actually make some good balance changes.. when a few thousand players are trying out new balance changes similar to the beta..

This seems legit and NOTHING regarding balance has been added since the situation report.... if these are true I'm no longer going to hurt myself by playing Zerg and I'll switch to Terran.... I bought this game for fun, not for frustration!
RiGun
Profile Joined February 2010
Argentina155 Posts
September 21 2010 16:34 GMT
#705
in game clock, that's a huge! no more supply timings
Mastadon6900
Profile Joined September 2010
United States46 Posts
September 21 2010 16:35 GMT
#706
Helping Terran more is unnecessary
The Swarm's Power Rises
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
Last Edited: 2010-09-21 16:36:56
September 21 2010 16:36 GMT
#707
Why are Zerg players complaining? This is definitely going to make Zerg's lives a LOT easier, as the of the strategies that gave them the most trouble (fast reaper, Terran mech, and Protoss 2-gate) were all nerfed. Sure, it didn't buff everything you have over the moon, but I wouldn't be at all surprised if things are basically balanced now TvZ (of course, I'll wait for some more knowledgeable players to pitch in before making any blanket statements).
While it would have been nice to see some other changes (i.e. Marauder nerf), this is definitely a good patch overall.

My only worries now are (1): That mass Marauder/MMM strategies might become too dominant again. And boring. (2): Protoss will be too gipped early game.
Dies Irae venit. youtube.com/SnobbinsFilms
ZerOsAndOnEs
Profile Joined July 2010
United States64 Posts
September 21 2010 16:36 GMT
#708
so what was the "feature" they said here,

The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21.


?
Gentso
Profile Joined July 2010
United States2218 Posts
September 21 2010 16:37 GMT
#709
On September 22 2010 01:36 ZerOsAndOnEs wrote:
so what was the "feature" they said here,

Show nested quote +
The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21.


?


ingame clock
berzerger
Profile Joined September 2010
Turkey95 Posts
Last Edited: 2010-09-21 16:38:35
September 21 2010 16:37 GMT
#710
ok... feature = in-game clock?... ok... calm down... no need to rage... get a hold of yourself...


may be

feature =

Support for NVIDIA 3D Vision has been added. To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision.
Typhon
Profile Joined July 2009
United States387 Posts
September 21 2010 16:37 GMT
#711
On September 22 2010 01:36 ZerOsAndOnEs wrote:
so what was the "feature" they said here,

Show nested quote +
The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21.


?


The clock.
DarkspearTribe
Profile Joined August 2010
568 Posts
September 21 2010 16:38 GMT
#712
On September 22 2010 01:36 ZerOsAndOnEs wrote:
so what was the "feature" they said here,

Show nested quote +
The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21.


?

Starcraft 2 in 3d!!!!!!!
ZerOsAndOnEs
Profile Joined July 2010
United States64 Posts
Last Edited: 2010-09-21 16:41:34
September 21 2010 16:39 GMT
#713
The clock, wow so innovative!

I will admit though, this will be helpful. Just depressing and I know it was said, we only let ourselves down.
Mastadon6900
Profile Joined September 2010
United States46 Posts
September 21 2010 16:41 GMT
#714
Where are the new maps added to the map pool?
The Swarm's Power Rises
TechDeft
Profile Joined August 2010
United States211 Posts
September 21 2010 16:42 GMT
#715
On September 22 2010 01:38 DarkspearTribe wrote:
Show nested quote +
On September 22 2010 01:36 ZerOsAndOnEs wrote:
so what was the "feature" they said here,

The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21.


?

Starcraft 2 in 3d!!!!!!!

I already play SC2 in 3D.

Virtual Boy hacks, duh.
Nyx
Profile Blog Joined May 2010
Rwanda460 Posts
September 21 2010 16:43 GMT
#716
On September 22 2010 01:37 berzerger wrote:
ok... feature = in-game clock?... ok... calm down... no need to rage... get a hold of yourself...


Timing is a huge skill to learn, now you just memorise times, before you needed to feel your way around using your own brains passage of time. Things like mutalisk timings, early reaper timing, 4 gate timings.

I hope this will be banned in tournaments.
Iatrik
Profile Joined August 2010
Germany159 Posts
September 21 2010 16:43 GMT
#717
"We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost."

So that's just talk?
Hm. Guess i'll switch to Terran.

- Zerg will still get owned...
- Protoss will still 4-Gate like a zombie...

As a Terran, you can at least get creative >.<
F**kin Boring.
Feed me more
ZerOsAndOnEs
Profile Joined July 2010
United States64 Posts
September 21 2010 16:44 GMT
#718
The map pool addition and the other changes that didn't happen was from the supposed "leaked" notes. No situation report confirmation on any of that stuff..
TechDeft
Profile Joined August 2010
United States211 Posts
September 21 2010 16:45 GMT
#719
"Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card"

Immortal warp hack fixed?
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
September 21 2010 16:48 GMT
#720
Are the patch notes that was linked to a few pages back the only changes? Thought it was going to be more...
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
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