• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:14
CEST 13:14
KST 20:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 20269Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
RSL: S6 Finals played at BlizzCon 2026 TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (June 8-14): Clem and Solar double, PTR tested Team Liquid Map Contest #22: Results and Winners High level ptr replays? where can I find them?
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is EffOrt? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9646 users

Situation report 1 posted! - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 101 Next
Meta
Profile Blog Joined June 2003
United States6228 Posts
August 27 2010 17:44 GMT
#161
On August 28 2010 02:13 KingRajesh wrote:
Blizzard being Blizzard unfortunately, it's not the fact that siege tanks hit REALLY hard, it's the fact that you can make a line of them, and the corresponding splash damage plus them all firing at the same time destroys units. And also, what set of light, unarmored units do Zerg have to "perform better against siege tanks"? The Zergling?

Bunker build time needs to be 40 seconds IMO.


Zerglings, Marines, Hydralisks, DT's??

Are there any others? lol. Infestors?
good vibes only
Parodoxx
Profile Joined May 2010
United States549 Posts
August 27 2010 17:44 GMT
#162
Umm wait zerg QQs about mech for about a month then 1 tourney with reapers being used a lot and that gets the attention...... further more this zealot nerf......ok zealots are strong and they are strong against zerg so maybe just maybe the could use a build time increase but warpgates effects every unit and 5 sec longer to make a unit throughout a 20min game turns out to be a shit ton of units. I dont feel they addressed anything with terran that was making them feel OP, early rushes in TVP are just going to be so strong.
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
August 27 2010 17:44 GMT
#163
This is laughable. Blizzard is ignorant of how their own game works. Increased bunker and Reaper build time, fine. Nerfing BATTLECRUISERS? REALLY? Nerfing TANKS, REALLY? Typical Blizzard stupidity where the OBVIOUS problem is the marauder (it ruins TvP and TvT), so they nerf everything BUT the marauder? This is so fucking aggravating.
You can figure out the other half.
Achilles
Profile Joined August 2010
Canada385 Posts
August 27 2010 17:44 GMT
#164
zealot nerf is just silly. and ultralisk nerf is confusing. thank fuck for the reaper nerf tho holy shit :X
[rS]Gluske // http://www.rsgaming.com // Troku[tC]
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
August 27 2010 17:45 GMT
#165
Terrible terrible damage syndrome is being nerfed in every patch.

Early marauder rush will dominate TvP
Its grack
Spawkuring
Profile Joined July 2008
United States755 Posts
August 27 2010 17:45 GMT
#166
On August 28 2010 02:44 Parodoxx wrote:
Umm wait zerg QQs about mech for about a month then 1 tourney with reapers being used a lot and that gets the attention...... further more this zealot nerf......ok zealots are strong and they are strong against zerg so maybe just maybe the could use a build time increase but warpgates effects every unit and 5 sec longer to make a unit throughout a 20min game turns out to be a shit ton of units. I dont feel they addressed anything with terran that was making them feel OP, early rushes in TVP are just going to be so strong.


The reaper nerf was a long time coming. In fact, what reapers really need is a redesign. It's annoying how reapers are only useful in the early game, yet they also completely dictate the early metagame because the opponent always has to go a specific build to fend them off.
ltortoise
Profile Joined August 2010
633 Posts
August 27 2010 17:45 GMT
#167
On August 28 2010 02:41 VirtuallyLost wrote:
Everyone know this was coming...

Another thing I'd like to mention is now that siege tanks do 35 + 15 to armored, while zerglings have 35 hp. It seems now getting a +1 Carapace upgrade is now extremely important, making tanks 2 hit zerglings. Zergs, i think, now has an opportunity to timing attack the terran, with +1 Carapace upgrade, while the terran is still researching +1 Attack for vehicles.

Expect to see terrans to rush to armory to get that +1 Vehicles upgrade in all games if they decide to go mech.



Eh...This doesn't seem like a huge deal to me. Who doesn't have marines around their tanks. So your zerglings run in with 1hp and instantly die to my marine ball?
Aegeis
Profile Blog Joined April 2010
United States1619 Posts
August 27 2010 17:45 GMT
#168
On August 28 2010 02:10 NuKedUFirst wrote:
Edit:
Lol.. No zerg buffs, just nerfs for terran, zerg and protoss.


If it brings balance who cares
"Skills to pay the bills" - Artosis, https://twitter.com/AegeisSC2 ,http://www.tumblr.com/blog/socal-esports
knyttym
Profile Blog Joined December 2006
United States5797 Posts
August 27 2010 17:46 GMT
#169
They seemed to address quite a few core issues but I don't see anything that affects zvz, the biggest shit-fest in the game. They mentioned reapers, tank ownage, and ultra rape. I'm eager to see how they go about that since roaches is going to be at the heart of that change.
Arco
Profile Joined September 2009
United States2090 Posts
August 27 2010 17:46 GMT
#170
Really glad about zealot/warpgate nerfs. PvP is retarded.

Also really glad about Siege Tank tweak/nerf and BC nerf.

Siege Tank "tweak" is nice, zealot lines wont melt instantly, and I'm sure it has some benefit to Hydras ZvT.

BCs do wayyy too good against ground and add insult to injury by just yamoting stalkers and stuff. Not fun.

Reaper/Bunker is overdue thanks to Morrow/Dimaga for getting it nerfed.

Not sure how I feel about the Ultra change. The tweak to make building killing is welcomed (buggy unit), but at least the damage nerf isn't HUGE. They do very well against Protoss though!

summerloud
Profile Joined March 2010
Austria1201 Posts
August 27 2010 17:46 GMT
#171
what a fucking joke. no rauder nerf, no voidray nerf. voidrays make 3on3s and 4on4s downright silly, and rauders have been a joke ever since the beta started

and i guess zerg is allowed to FE vs toss again now

Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
August 27 2010 17:47 GMT
#172
On August 28 2010 02:35 Thunderflesh wrote:
I'm not sure that 7 pool in PvZ will be as imba as some people think... I mean, if you scout an early pool, then you 10gate and chrono your first zealot; won't it get out in plenty of time to defend this? And is doing that really *that* hard of a hit on your economy?



how can you go 10 gate if you plan to go 12-13 gate it not like when you scout at 12-13 or baybe 9(if you scout after the pylon, and that mean you stop building probe until you see) because u'll get more that 10 probe when you get your probe in or even later on 4 player maps
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
August 27 2010 17:47 GMT
#173
On August 28 2010 02:45 ltortoise wrote:
Show nested quote +
On August 28 2010 02:41 VirtuallyLost wrote:
Everyone know this was coming...

Another thing I'd like to mention is now that siege tanks do 35 + 15 to armored, while zerglings have 35 hp. It seems now getting a +1 Carapace upgrade is now extremely important, making tanks 2 hit zerglings. Zergs, i think, now has an opportunity to timing attack the terran, with +1 Carapace upgrade, while the terran is still researching +1 Attack for vehicles.

Expect to see terrans to rush to armory to get that +1 Vehicles upgrade in all games if they decide to go mech.



Eh...This doesn't seem like a huge deal to me. Who doesn't have marines around their tanks. So your zerglings run in with 1hp and instantly die to my marine ball?

Your marine ball now attacks some of my zerglings instead of directly killing my other shit. One or two volleys from marines is one or two volleys from my other units (Mutas/Hydras/Roaches), and that makes all the difference in some engagements.
God Bless
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
August 27 2010 17:47 GMT
#174
i really don't think that the build time on reapers nerf will change that much to the TvZ matchup, their problem is their movespeed when they have their upgraded nitropacks..
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
August 27 2010 17:47 GMT
#175
I like the changes besides the zealot nerf.
I think the reason for zealots being this strong in early game is not a matter of zalot build time but rather a matter of too short rush distances on some maps. Proxies should be scouted to stop them and can set a player behind if they dont work, so thats not a deal imo.
As mentioned before, a fast terran push will be too hard to stop.
So I think it is not fair to make it easier for Z to stop a P push and at the same time make it harder for P to stop a T push.
Its not that protoss is OP, but the zealot is a very basic unit in the game and changing it can cause alot of other ballance problems.
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
tyrless
Profile Joined July 2010
United States485 Posts
August 27 2010 17:47 GMT
#176
They overreacted on the tank and BC nerfs, otherwise sensible changes.
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
Last Edited: 2010-08-27 17:50:41
August 27 2010 17:47 GMT
#177
Ultralisk damage decrease seems reasonable, considering how ridiculous they could be in the right circumstances. But i would have liked to see some kind of buff as well, like reducing the buildtime. Right now if you lose your army, even if you have money enough to instantly get up to 200 supply again the ultras take too long to pop out so you still die ~~
On August 28 2010 02:47 YunhOLee wrote:
i really don't think that the build time on reapers nerf will change that much to the TvZ matchup, their problem is their movespeed when they have their upgraded nitropacks..

what.. it will make a significant difference, will probably still be a viable strat but not nearly as OP as it is now. Oh and i wonder if banelings will be too powerful against terran now...
Gescom
Profile Joined February 2010
Canada3511 Posts
August 27 2010 17:48 GMT
#178
Funny thought on roaches, they're pretty heavily underused right now, and I feel like with a nerf to 2 gate openings and siege tanks doing less damage against light, I think they'll be used pretty much only against a hellion composition. Odd.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
August 27 2010 17:48 GMT
#179
On August 28 2010 02:45 ltortoise wrote:
Show nested quote +
On August 28 2010 02:41 VirtuallyLost wrote:
Everyone know this was coming...

Another thing I'd like to mention is now that siege tanks do 35 + 15 to armored, while zerglings have 35 hp. It seems now getting a +1 Carapace upgrade is now extremely important, making tanks 2 hit zerglings. Zergs, i think, now has an opportunity to timing attack the terran, with +1 Carapace upgrade, while the terran is still researching +1 Attack for vehicles.

Expect to see terrans to rush to armory to get that +1 Vehicles upgrade in all games if they decide to go mech.



Eh...This doesn't seem like a huge deal to me. Who doesn't have marines around their tanks. So your zerglings run in with 1hp and instantly die to my marine ball?

Well, this means all your marines have to waste an additional shot on the zerglings that most likely outnumber. This gives Zerg's hydra/muta/whatever more time to deal damage without suffering damage.
Jaedong <3 HOOK'EM HORNS!
Defrag
Profile Joined February 2010
Poland414 Posts
August 27 2010 17:48 GMT
#180
If im reading this correctly, big Ultralisk nerf and no proposed zerg buffs? what the hell?
Prev 1 7 8 9 10 11 101 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Spring Champion…
11:00
Group Stage 2
WardiTV303
TaKeTV 150
Rex90
Ryung 85
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 85
Rex 72
trigger 43
BRAT_OK 20
deth 13
SHIN 9
TKL 5
MindelVK 3
StarCraft: Brood War
Britney 35748
Calm 8051
Sea 5977
Shuttle 620
firebathero 487
Zeus 404
Mini 286
Soma 285
Larva 255
EffOrt 239
[ Show more ]
Hyun 123
Mind 114
Pusan 103
Snow 93
Free 73
Nal_rA 70
Rush 54
hero 48
Backho 46
Movie 43
ggaemo 43
Sharp 40
scan(afreeca) 35
Barracks 30
[sc1f]eonzerg 30
sorry 28
Noble 22
Liquid`Ret 21
GoRush 19
Bale 18
soO 17
Sacsri 15
Shine 15
Sea.KH 11
yabsab 11
IntoTheRainbow 7
Dota 2
Dendi165
XcaliburYe165
Fuzer 135
League of Legends
JimRising 335
Counter-Strike
olofmeister1582
edward110
markeloff104
Super Smash Bros
Mew2King109
Heroes of the Storm
Trikslyr47
Other Games
Liquid`RaSZi722
Lowko541
Dewaltoss153
XaKoH 39
Organizations
Dota 2
PGL Dota 2 - Secondary Stream3225
Other Games
gamesdonequick683
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 40
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1956
Upcoming Events
PiGosaur Cup
12h 46m
Replay Cast
21h 46m
The PondCast
1d 22h
OSC
2 days
CranKy Ducklings
2 days
GSL
4 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
4 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
4 days
GSL
5 days
Patches Events
5 days
[ Show More ]
BSL22 NKC (BSL vs China)
5 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
5 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-06-15
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.