• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:13
CEST 13:13
KST 20:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-66SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)11Neeb returns to progaming; rejoins ONSYDE15
StarCraft 2
General
August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16) Daily SC2 Player Grid - feedback wanted Weekly Cups (July 27-Aug 2): SHIN's big week Life's Huge Gambling Spree After IEM Katowice 2014
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles #19 2-Days Event SC4ALL II announced - $10,000 prize pool, Dec 5-6
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
BW General Discussion ASL22 General Discussion Making an Online Broodwar Manager Game [Personal Project Share] Terran Defense v0.60 ASL 22 Proposed Map Pool
Tourneys
2v2v2v2 Tournament [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6 Escore Tournament - Season 3
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Early Access is Now Live! Beyond All Reason Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club The Scarlett Fan Club The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3907 users

Situation report 1 posted! - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 101 Next
Spawkuring
Profile Joined July 2008
United States755 Posts
August 27 2010 17:48 GMT
#181
I'm still wondering why the marauder hasn't been nerfed yet.
Alou
Profile Blog Joined March 2010
United States3748 Posts
August 27 2010 17:48 GMT
#182
On August 28 2010 02:46 summerloud wrote:
what a fucking joke. no rauder nerf, no voidray nerf. voidrays make 3on3s and 4on4s downright silly, and rauders have been a joke ever since the beta started

and i guess zerg is allowed to FE vs toss again now



3v3 is serious business. It's insane that they didn't think of that mode in this patch. What were they thinking.
Life is Good.
koppik
Profile Joined April 2010
United States676 Posts
August 27 2010 17:48 GMT
#183
On August 28 2010 02:44 Meta wrote:
Show nested quote +
On August 28 2010 02:13 KingRajesh wrote:
Blizzard being Blizzard unfortunately, it's not the fact that siege tanks hit REALLY hard, it's the fact that you can make a line of them, and the corresponding splash damage plus them all firing at the same time destroys units. And also, what set of light, unarmored units do Zerg have to "perform better against siege tanks"? The Zergling?

Bunker build time needs to be 40 seconds IMO.


Zerglings, Marines, Hydralisks, DT's??

Are there any others? lol. Infestors?
Infestors are armored.

The tank nerf really will make a BIG difference for how zealots do against tanks. It'll make a reasonable sized difference for hydralisks vs. tanks. And it'll make a small difference for the other light units.
licarn
Profile Joined August 2010
New Zealand17 Posts
August 27 2010 17:49 GMT
#184
No changes to Marauders but Zealot's are being nerfed...

What are Protoss supposed to do to survive the early game now?

2-gate needs to be altered, but not like this.
ltortoise
Profile Joined August 2010
633 Posts
August 27 2010 17:49 GMT
#185
On August 28 2010 02:47 Roffles wrote:
Show nested quote +
On August 28 2010 02:45 ltortoise wrote:
On August 28 2010 02:41 VirtuallyLost wrote:
Everyone know this was coming...

Another thing I'd like to mention is now that siege tanks do 35 + 15 to armored, while zerglings have 35 hp. It seems now getting a +1 Carapace upgrade is now extremely important, making tanks 2 hit zerglings. Zergs, i think, now has an opportunity to timing attack the terran, with +1 Carapace upgrade, while the terran is still researching +1 Attack for vehicles.

Expect to see terrans to rush to armory to get that +1 Vehicles upgrade in all games if they decide to go mech.



Eh...This doesn't seem like a huge deal to me. Who doesn't have marines around their tanks. So your zerglings run in with 1hp and instantly die to my marine ball?

Your marine ball now attacks some of my zerglings instead of directly killing my other shit. One or two volleys from marines is one or two volleys from my other units (Mutas/Hydras/Roaches), and that makes all the difference in some engagements.


Sure, I'll buy that. But it's a pretty tight window. If you are "going tanks" vs zerg, the +attack upgrades are pretty mandatory since they make such a huge difference. Also, don't most zergs prefer to get +attack before carapace?
vyyye
Profile Joined July 2010
Sweden3917 Posts
August 27 2010 17:49 GMT
#186
On August 28 2010 02:48 Defrag wrote:
If im reading this correctly, big Ultralisk nerf and no proposed zerg buffs? what the hell?

Protoss and terran nerfs technically buff zerg.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
August 27 2010 17:50 GMT
#187
Pretty sweet changes, but I really hoped they did something about the mechanics of tvz early game, 5 second delayed reaper won't change much- its still 20 viable BO's vs 3.. Ah well, we'll see.
no dude, the question
Aegeis
Profile Blog Joined April 2010
United States1619 Posts
August 27 2010 17:50 GMT
#188
Can't wait for the next State of the Game podcast, would love to hear some pro insight on this.
"Skills to pay the bills" - Artosis, https://twitter.com/AegeisSC2 ,http://www.tumblr.com/blog/socal-esports
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
Last Edited: 2010-08-27 17:51:12
August 27 2010 17:50 GMT
#189
Just a little math on the Zealot change versus Zerg for everyone.

Timings:
Pylon - 25, Gateway - 65, Zealot - 38 (19 Chrono), Pool - 65, Zergling(s) - 24

Assumptions:
- Zerg is going 6/7 pool
- Protoss scouts / guesses this is coming 8 pylon
- Protoss Chronos the Zealot

Discussion

Quite simply it takes 89 seconds from the start of the Pool for the Zerg to have Zerglings built and heading to the Ps base. Assuming an 8 rather than a 9 pylon, the Protoss will take 109 seconds after the start of the first Pylon to get one Zealot out.

With a 6/7 pool it essentially goes down at the same time as the Pylon - if not earlier, the pool will also be fully complete by the time the gate finishes.

The math does not lie there will be a full TWENTY SECOND window possible in Z v P where it is literally impossible for the Protoss to have a Zealot - (and that is only assuming the P goes the fastest possible Zealot build). I fear for this match-up on short-rush distance maps.
i-bonjwa
Dromar
Profile Blog Joined June 2007
United States2145 Posts
August 27 2010 17:50 GMT
#190
On August 28 2010 02:11 ]Grey[ wrote:
These all seem like pretty solid changes. Their reasoning for the zealot change is a bit odd though. Were proxy gateways particularly hard to hold off as Terran? They seemed pretty ineffective against Zerg, from my experience, at least.


I feel the same way. I've held off in-base proxy 2 gate with 15pool and thought "Wow that was easy. Proxy gates are horrible in this game." I dunno maybe my opponents messed up somehow in those games. Then again, maybe it's harder to hold for Terran.
shindigs
Profile Blog Joined May 2009
United States4795 Posts
August 27 2010 17:50 GMT
#191
The only change that I'm confused about is the zealot build time increase. It seems that the change is just meant to allow for more fast expand options and to lower super cheesy aggression. However, I'll give Blizzard the benefit of the doubt in that they tested the build time and zealots were able to pop out to stop any significant cheeses before warp gate research is completed.
Photographer@shindags || twitch.tv/shindigs
bobsc2
Profile Joined August 2010
8 Posts
August 27 2010 17:50 GMT
#192
On August 28 2010 02:42 rastaban wrote:
Wow, the change to tanks really makes banelings so much better against the Tank, Marine combo.


Rastaban, are you serious?

Side note: Can someone explain to me how the Tank vs Zerg dynamic has changed... I mean I'm looking at what a tank basically did before compared to after the nerf. Obliterating that front line of zerg. Well the front line is mainly Sppedlings and roaches. So the facts are :

Lings have 35 HP:
Roaches have 125: Armored

Tank dmg output before: 50
Tank dmg outpute after: 35, +15 to armor

So aren't they still going to basically one shot the lings and then do the same damage to the roaches. Maybe the reduction in normal damage will allow a couple lings to get through, but I'm seeing a stim MMM ball mowing down the leftovers extremely quick and the tanks 2nd shot still hitting the roaches. If not the second maybe their 2.5 or 3rd shot.

Can someone explain...

Oh and Protoss the lings are starting to look like the new reapers to your probes... good luck

Thanks
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 27 2010 17:50 GMT
#193
On August 28 2010 02:38 Nightbiscuit wrote:
Just watch how one Zerg pro after the other will switch to Terran after they read about these balance changes. Simply ridiculous.


What? Pretty sure Zerg got a buff while the others got nerfed.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
August 27 2010 17:50 GMT
#194
Yay i like these changes but there are more things id like to see such as
1) tech lab time increased to equal reactor
2) BC build time increased to 110
3) Bunker build time increased by 10 seconds OR salvage returns 75% resources from 100%

These arnt hate-on Terran nerfs for I am but a mere unbiased random player, I just think it would be better balanced
Absence of evidence is not evidence of absence.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
August 27 2010 17:51 GMT
#195
On August 15 2010 12:46 IdrA wrote:
Show nested quote +
On August 15 2010 12:40 KissBlade wrote:
On August 15 2010 12:22 IdrA wrote:
On August 15 2010 12:17 kNyTTyM wrote:
when are you going to pick up another race idra?

i still play a bit of terran on the asian ladder but i think im going to stick to zerg, i enjoy it much more and theyre definitely going to be patching it soon, would feel kind of stupid to switch to a race that doesnt suit me nearly as well just to have it nerfed.



Hey Idra, you mentioned Check thinks ZvP is impossible which is fairly uncommon as far as the view goes. Any insight on this matchup that makes it particularly tough?

its not uncommon, the only reason it doesnt get bitched about publicly amongst foreigners is that terran is a way bigger problem. the problem with zvp is that if you play safe vs zealot pressure early you're handicapped for the mid game, and vice versa.


Relevant quote. I see it very few times in my games but apparently it drives check crazy.
Nightbiscuit
Profile Joined May 2010
Sweden179 Posts
August 27 2010 17:51 GMT
#196
I don't play to become a pro, I play to have fun and not being able to beat equally good players as Zerg is not what I consider fun. Having to endure the current state of balance for at least two more months is not worth it imo. I could switch to terran but I have too much self-respect.

These balance changes are laughable and it only shows that Blizzard have dug themselves in quite a hole since nerfing them too much would upset the largest part of their player base as they would all lose quite a lot of rating. So instead, they will progressively nerf Terran instead of giving them one huge nerf, even though they are very aware of exactly how strong they are.
Vortok
Profile Joined December 2009
United States830 Posts
August 27 2010 17:51 GMT
#197
A sad day for Siege Tanks, and I don't even play T.

Although the Zealot build time nerf seems to hurt more than reaper/bunker build time nerfs, hopefully it's for the best and leads to slightly less shenanigans in PvP in addition to the proxy 2gate target.
Arco
Profile Joined September 2009
United States2090 Posts
August 27 2010 17:51 GMT
#198
On August 28 2010 02:50 SichuanPanda wrote:
Just a little math on the Zealot change versus Zerg for everyone.

Timings:
Pylon - 25, Gateway - 65, Zealot - 38 (19 Chrono), Pool - 65, Zergling(s) - 24

Assumptions:
- Zerg is going 6/7 pool
- Protoss scouts / guesses this is coming 8 pylon
- Protoss Chronos the Zealot

Dicussion

Quite simply it takes 89 seconds from the start of the Pool for the Zerg to have Zerglings built and heading to the Ps base. Assuming an 8 rather than a 9 pylon, the Protoss will take 109 seconds after the start of the first Pylon to get one Zealot out.

With a 6/7 pool it essentially goes down at the same time as the Pylon - if not earlier, the pool will also be fully complete by the time the gate finishes.

The math does not lie there will be a full TWENTY SECOND window possible in Z v P where it is literally impossible for the Protoss to have a Zealot - (and that is only assuming the P goes the fastest possible Zealot build). I fear for this match-up on short-rush distance maps.
6/7 pool is easily stopped by making a tightwall with a combination of gateways/pylons/a forge. A cannon/chronoed zealot (even if out after lings are trying to kill your wall) seal you an easy win.

I never lose to this bs regardless.
shindigs
Profile Blog Joined May 2009
United States4795 Posts
August 27 2010 17:52 GMT
#199
On August 28 2010 02:50 R0YAL wrote:
Yay i like these changes but there are more things id like to see such as
1) tech lab time increased to equal reactor
2) BC build time increased to 110
3) Bunker build time increased by 10 seconds OR salvage returns 75% resources from 100%

These arnt hate-on Terran nerfs for I am but a mere unbiased random player, I just think it would be better balanced


Tech lab time increase would screw up a lot of build order timings for terran. I don't think its necessary.
Photographer@shindags || twitch.tv/shindigs
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2010-08-27 17:53:15
August 27 2010 17:52 GMT
#200
On August 28 2010 02:30 Mastermind wrote:
Show nested quote +
On August 28 2010 02:25 SiegeFlank wrote:
On August 28 2010 02:19 InToTheWannaB wrote:
"Zealot rushes are currently too powerful at various skill levels" ? Who gives a rats ass if a silver level player can't deal with a zealot rush? I'm zerg and never really had that big of a problem stoping zealot rushs. Hell I dont see pro matchs where protoss players are winning massive amounts of games with proxy zealot rushs too. I can't say I understand that change to much. The siege tank change seems cool. Maybe now zerglings and zealots could be useful vs them. I like most of the other changes as well from the look of things.


Even IdrA has said that 2gate aggressive Zealot play is too strong against Zerg, especially if they're fast expanding. It was another factor contributing to Zerg's really limited early game.

Even Idra? What is that suppose to mean? You take the whiniest player in the entire communities opinion on balance and act like it proves something? LOL


Sorry, but no offense, looks like idra is one of the best players in the community as well. The other 2 top zerg players in the world, one's going to switch terran and one went random and still is insanely good. He's hardly the whiniest player, just the one who's whines get's the most attention since its arguable that he's the best zerg in the world and is having problems.
Prev 1 8 9 10 11 12 101 Next
Please log in or register to reply.
Live Events Refresh
INu's Battles
11:00
#19 - Day 1
Percival vs Zoun
Cure vs Rogue
ByuN vs Classic
Clem vs NightMare
IntoTheiNu 608
WardiTV308
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #140
NightMare vs IbaLIVE!
CranKy Ducklings61
CranKy Ducklings SOOP0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko237
Zoun (SOOP) 16
StarCraft: Brood War
Calm 10574
Horang2 1190
Bisu 1087
Shuttle 677
Jaedong 624
BeSt 532
Leta 354
Mini 315
Zeus 186
Stork 179
[ Show more ]
Larva 176
Soma 145
EffOrt 105
Mong 103
Pusan 99
Hm[arnc] 88
Killer 86
Hyun 84
Sharp 69
Mind 60
JYJ 57
ZerO 45
ToSsGirL 41
hero 37
Liquid`Ret 33
sorry 27
Bale 26
soO 24
Terrorterran 20
Icarus 16
ZergMaN 16
Barracks 16
Noble 11
Sexy 7
Dota 2
Gorgc12646
Dendi214
BananaSlamJamma91
canceldota29
Counter-Strike
byalli208
kRYSTAL_71
edward14
Other Games
singsing1457
ceh9404
B2W.Neo285
Sick217
Pyrionflax158
Liquid`LucifroN11
ZerO(Twitch)5
Organizations
Other Games
BasetradeTV70
StarCraft: Brood War
UltimateBattle 27
lovetv 18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 71
• CranKy Ducklings SOOP9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
PiGosaur Cup
12h 47m
Replay Cast
21h 47m
Kung Fu Cup
23h 47m
Replay Cast
1d 12h
The PondCast
1d 22h
INu's Battles
1d 23h
Replay Cast
2 days
Escore
2 days
IntoTheTV X SOOP
2 days
RSL Revival
3 days
herO vs SHIN
Clem vs Solar
Serral vs Rogue
[ Show More ]
RSL Revival
4 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-03
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.