Situation report 1 posted! - Page 10
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Spawkuring
United States755 Posts
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Alou
United States3748 Posts
On August 28 2010 02:46 summerloud wrote: what a fucking joke. no rauder nerf, no voidray nerf. voidrays make 3on3s and 4on4s downright silly, and rauders have been a joke ever since the beta started and i guess zerg is allowed to FE vs toss again now 3v3 is serious business. It's insane that they didn't think of that mode in this patch. What were they thinking. | ||
koppik
United States676 Posts
On August 28 2010 02:44 Meta wrote: Infestors are armored.Zerglings, Marines, Hydralisks, DT's?? Are there any others? lol. Infestors? The tank nerf really will make a BIG difference for how zealots do against tanks. It'll make a reasonable sized difference for hydralisks vs. tanks. And it'll make a small difference for the other light units. | ||
licarn
New Zealand17 Posts
What are Protoss supposed to do to survive the early game now? 2-gate needs to be altered, but not like this. | ||
ltortoise
633 Posts
On August 28 2010 02:47 Roffles wrote: Your marine ball now attacks some of my zerglings instead of directly killing my other shit. One or two volleys from marines is one or two volleys from my other units (Mutas/Hydras/Roaches), and that makes all the difference in some engagements. Sure, I'll buy that. But it's a pretty tight window. If you are "going tanks" vs zerg, the +attack upgrades are pretty mandatory since they make such a huge difference. Also, don't most zergs prefer to get +attack before carapace? | ||
vyyye
Sweden3917 Posts
On August 28 2010 02:48 Defrag wrote: If im reading this correctly, big Ultralisk nerf and no proposed zerg buffs? what the hell? Protoss and terran nerfs technically buff zerg. | ||
ZaaaaaM
Netherlands1828 Posts
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Aegeis
United States1619 Posts
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SichuanPanda
Canada1542 Posts
Timings: Pylon - 25, Gateway - 65, Zealot - 38 (19 Chrono), Pool - 65, Zergling(s) - 24 Assumptions: - Zerg is going 6/7 pool - Protoss scouts / guesses this is coming 8 pylon - Protoss Chronos the Zealot Discussion Quite simply it takes 89 seconds from the start of the Pool for the Zerg to have Zerglings built and heading to the Ps base. Assuming an 8 rather than a 9 pylon, the Protoss will take 109 seconds after the start of the first Pylon to get one Zealot out. With a 6/7 pool it essentially goes down at the same time as the Pylon - if not earlier, the pool will also be fully complete by the time the gate finishes. The math does not lie there will be a full TWENTY SECOND window possible in Z v P where it is literally impossible for the Protoss to have a Zealot - (and that is only assuming the P goes the fastest possible Zealot build). I fear for this match-up on short-rush distance maps. | ||
Dromar
United States2145 Posts
On August 28 2010 02:11 ]Grey[ wrote: These all seem like pretty solid changes. Their reasoning for the zealot change is a bit odd though. Were proxy gateways particularly hard to hold off as Terran? They seemed pretty ineffective against Zerg, from my experience, at least. I feel the same way. I've held off in-base proxy 2 gate with 15pool and thought "Wow that was easy. Proxy gates are horrible in this game." I dunno maybe my opponents messed up somehow in those games. Then again, maybe it's harder to hold for Terran. | ||
shindigs
United States4795 Posts
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bobsc2
8 Posts
On August 28 2010 02:42 rastaban wrote: Wow, the change to tanks really makes banelings so much better against the Tank, Marine combo. Rastaban, are you serious? Side note: Can someone explain to me how the Tank vs Zerg dynamic has changed... I mean I'm looking at what a tank basically did before compared to after the nerf. Obliterating that front line of zerg. Well the front line is mainly Sppedlings and roaches. So the facts are : Lings have 35 HP: Roaches have 125: Armored Tank dmg output before: 50 Tank dmg outpute after: 35, +15 to armor So aren't they still going to basically one shot the lings and then do the same damage to the roaches. Maybe the reduction in normal damage will allow a couple lings to get through, but I'm seeing a stim MMM ball mowing down the leftovers extremely quick and the tanks 2nd shot still hitting the roaches. If not the second maybe their 2.5 or 3rd shot. Can someone explain... Oh and Protoss the lings are starting to look like the new reapers to your probes... good luck Thanks | ||
MangoTango
United States3670 Posts
On August 28 2010 02:38 Nightbiscuit wrote: Just watch how one Zerg pro after the other will switch to Terran after they read about these balance changes. Simply ridiculous. What? Pretty sure Zerg got a buff while the others got nerfed. | ||
R0YAL
United States1768 Posts
1) tech lab time increased to equal reactor 2) BC build time increased to 110 3) Bunker build time increased by 10 seconds OR salvage returns 75% resources from 100% These arnt hate-on Terran nerfs for I am but a mere unbiased random player, I just think it would be better balanced ![]() | ||
knyttym
United States5797 Posts
On August 15 2010 12:46 IdrA wrote: its not uncommon, the only reason it doesnt get bitched about publicly amongst foreigners is that terran is a way bigger problem. the problem with zvp is that if you play safe vs zealot pressure early you're handicapped for the mid game, and vice versa. Relevant quote. I see it very few times in my games but apparently it drives check crazy. | ||
Nightbiscuit
Sweden179 Posts
These balance changes are laughable and it only shows that Blizzard have dug themselves in quite a hole since nerfing them too much would upset the largest part of their player base as they would all lose quite a lot of rating. So instead, they will progressively nerf Terran instead of giving them one huge nerf, even though they are very aware of exactly how strong they are. | ||
Vortok
United States830 Posts
Although the Zealot build time nerf seems to hurt more than reaper/bunker build time nerfs, hopefully it's for the best and leads to slightly less shenanigans in PvP in addition to the proxy 2gate target. | ||
Arco
United States2090 Posts
On August 28 2010 02:50 SichuanPanda wrote: 6/7 pool is easily stopped by making a tightwall with a combination of gateways/pylons/a forge. A cannon/chronoed zealot (even if out after lings are trying to kill your wall) seal you an easy win.Just a little math on the Zealot change versus Zerg for everyone. Timings: Pylon - 25, Gateway - 65, Zealot - 38 (19 Chrono), Pool - 65, Zergling(s) - 24 Assumptions: - Zerg is going 6/7 pool - Protoss scouts / guesses this is coming 8 pylon - Protoss Chronos the Zealot Dicussion Quite simply it takes 89 seconds from the start of the Pool for the Zerg to have Zerglings built and heading to the Ps base. Assuming an 8 rather than a 9 pylon, the Protoss will take 109 seconds after the start of the first Pylon to get one Zealot out. With a 6/7 pool it essentially goes down at the same time as the Pylon - if not earlier, the pool will also be fully complete by the time the gate finishes. The math does not lie there will be a full TWENTY SECOND window possible in Z v P where it is literally impossible for the Protoss to have a Zealot - (and that is only assuming the P goes the fastest possible Zealot build). I fear for this match-up on short-rush distance maps. I never lose to this bs regardless. | ||
shindigs
United States4795 Posts
On August 28 2010 02:50 R0YAL wrote: Yay i like these changes but there are more things id like to see such as 1) tech lab time increased to equal reactor 2) BC build time increased to 110 3) Bunker build time increased by 10 seconds OR salvage returns 75% resources from 100% These arnt hate-on Terran nerfs for I am but a mere unbiased random player, I just think it would be better balanced ![]() Tech lab time increase would screw up a lot of build order timings for terran. I don't think its necessary. | ||
Slayer91
Ireland23335 Posts
On August 28 2010 02:30 Mastermind wrote: Even Idra? What is that suppose to mean? You take the whiniest player in the entire communities opinion on balance and act like it proves something? LOL Sorry, but no offense, looks like idra is one of the best players in the community as well. The other 2 top zerg players in the world, one's going to switch terran and one went random and still is insanely good. He's hardly the whiniest player, just the one who's whines get's the most attention since its arguable that he's the best zerg in the world and is having problems. | ||
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