Situation report 1 posted! - Page 7
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Sanguinarius
United States3427 Posts
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Thunderflesh
United States382 Posts
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Sadistx
Zimbabwe5568 Posts
Also thanks for making tanks not 1-shot marines anymore. Helloooooooooooo bio allins TvT ![]() | ||
DeltruS
Canada2214 Posts
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SichuanPanda
Canada1542 Posts
On August 28 2010 02:34 NATO wrote: Battlecruisers are already worthless, and they're being nerfed? The only counter Terran has to bling and hydras is being removed? I hope you're happy zerg, now you can just roach+hydra and 1a2a3a to victory. Also protoss are already horribly behind, and they have a huge increase in warp in time? How will they even compete now? You must be a very very poor Terran player if bling/hydra is what is giving you problems....... | ||
Aquafresh
United States824 Posts
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Consummate
Australia191 Posts
I wonder if early pools (8-10) would be ridiculously hard to beat now with the zealot nerf. 6 pools are still the same (use your probes), but 8-10 allow a more constant stream of zerglings since you have a better economy, and if you can't initially block which means your zealots get singled out, it might cause a lot of problems. | ||
knyttym
United States5797 Posts
edit: omg middle september. T.T | ||
Khalleb
Canada1909 Posts
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Jibba
United States22883 Posts
On August 28 2010 02:25 Alou wrote: You think this is being cautious? These are fairly dramatic changes. ZvT balance is going to swing significantly.Yeah. I like that Blizzard is being really cautious about everything. Still not a fan of the zealot building time increase though. Steppes or close positions metal in PvZ are going to be a nightmare ![]() | ||
JoxxOr
Sweden1502 Posts
On August 28 2010 02:29 Kraz.Del wrote: Would zealot bombs be more viable now? Tanks near the zealot would take 50 damage while the zealots itself could survive 4 hits, 35 damage each. The warp prisim is waaay to fragile to make any kind of zealot bombs :<. As a p player, i'm so afraid against 6 pool in pvz now..., i could hold a 6 pool with 12 gate with 1-2 seconds to spare, now it will be hell :< | ||
bokeevboke
Singapore1674 Posts
Marauders also should've been redone, not exactly nerfed but fixed. There are many situations in game where they dominate no matter how sick is your micro. | ||
Half
United States2554 Posts
On August 28 2010 02:26 Kokosaft wrote: they can't, thats why. In one the the many interviews a developer stated, that it's actually not an AI-thing with the overkill, it's in the engine, when units attack every unit attacks at a different time (just some ms difference) and because tanks hit instantly they cant overkill Well, they could, they could easily just make a dummy projectile with 100 movespeed, it would take like two seconds on the editor. Yeah. I like that Blizzard is being really cautious about everything. lolwut? This cautious? What were you expecting? This? | ||
MoreFaSho
United States1427 Posts
On August 28 2010 02:21 Plexa wrote: Yes seriously. 7 pool is going to be x10 more broken now than it was before. It was already hard as all hell to stop on Steppes without 10gating, now 10gate will be mandatory to be safe from lings. Hell, even then I don't know if you'll be able to get the zeal on time. well, if you scout it, put a pylon to wall-off at your ramp and you'll get your zealot out in time, also it's okay to have to be pretty good to hold that off (it's definitely stop-able with probe-micro) since if you stop it the zerg player loses 99.9% of the time. I actually don't think you need to 10 gate either, just scout and completely block off your ramp with an extra pylon (even if this delays your zealot, if you place your pylon well, the player won't be able to attack it with more than 2 zerglings at a time. The other thing is that 10 gate is incredibly popular on that map now since you can 10 gate into pylon block and delay the expansion by quite a bit. | ||
Nightbiscuit
Sweden179 Posts
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Asdkmoga
United States496 Posts
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aLt)nirvana
Singapore846 Posts
they may nerf warp gates abit but nerfing zealot build time is crazy any proxying can be defended by a player thru earlier scouting, they shouldnt take the strategy and metagame out just because some players scout late, nor should they nerf zealot build time because of it. just doesnt make sense. | ||
NATO
United States459 Posts
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Brad
2754 Posts
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cHaNg-sTa
United States1058 Posts
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