Situation report 1 posted! - Page 5
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Qikz
United Kingdom12022 Posts
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Aberu
United States968 Posts
On August 28 2010 02:10 Kpyolysis32 wrote: This looks legit, wow. I honestly hope it's not, though, because nerfs are not really the way to make a better game.. I would much prefer to see some Zerg buff. This is a common misconception. If they buff zerg to handle terran better, and to handle early game 2 gate proxy zealot rushes, then zvp is in zergs favor by far, and zvt is balanced. | ||
Sfydjklm
United States9218 Posts
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Thunderflesh
United States382 Posts
On August 28 2010 02:24 OhNoItsTheMunch wrote: Maybe I dont know the way splash dmg is calculated, but doesn't this mean, for a swarm of zerglings, 1 tank shot will only kill the primary zergling target, and leave the rest weakened? Zerglings would still die on mass but I would think much more lings and banelings could make it to a tank line, not to mention hydras. +1 ground armor for zerg suddenly became a must have in ZvT... | ||
vyyye
Sweden3917 Posts
On August 28 2010 02:26 Kokosaft wrote: they can't, thats why. In one the the many interviews a developer stated, that it's actually not an AI-thing with the overkill, it's in the engine, when units attack every unit attacks at a different time (just some ms difference) and because tanks hit instantly they cant overkill Did you read the post? Bolded the part you missed. | ||
Nightbiscuit
Sweden179 Posts
Zerg will still struggle in the early game against Terran because well, nothing changed except the reaper build time which won't change the fact that Zerg is still "behind" because of the scouting issues and the hellion AND reapers are way too effective at what they do. Zerg will have a harder timer against Protoss in late game. Terran will still be the most powerful race, the most forgiving to mistakes and the easiest to play. Way to "adress" the issues Blizzard! | ||
xiaofan
United States513 Posts
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MoreFaSho
United States1427 Posts
On August 28 2010 02:10 koppik wrote: Pretty good changes, except for Protoss. The race needs a buff, if zealots are being nerfed. Oh, but I really don't understand the battlecruiser nerf. They do a lot of damage, sure, but they're just so easily kited by units that it doesn't matter. BCs are actually ridiculously strong supported by vikings lategame against zerg, hydras melt to them, corruptors are slightly more cost effective against them, but once the BCs die, they are hard to use except for broodlords, but that basically means that the zerg player is overly committed to this tech against BCs which can actually come out pretty quickly. That being said, this is a pretty substantial nerf. | ||
Philip2110
Scotland798 Posts
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Kokosaft
Germany172 Posts
On August 28 2010 02:26 DocM wrote: ultra "nerf" is a buff guys... when attacking a planetary fortress, the ultras cleave will now apply. This means that all those scv's that repair it are going down really really fast, and so is the PF. And i can imagine my supply plummeting now with an ultra lawn mower loose in my base cutting down my supply depots. yeah, the only thing I'll miss is the funny head-butt animation x) | ||
The_Pacifist
United States540 Posts
And I am very much looking forward to hydralisk/ling swarming Terran mech. | ||
DeltruS
Canada2214 Posts
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Kashll
United States1117 Posts
The battlecruiser nerf was probably unecessary too, as the game was pretty much decided by then, but it shouldn't really matter. | ||
Doko
Argentina1737 Posts
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Carthage
105 Posts
Can terran even engage hydras with them at 35 damage? | ||
Spawkuring
United States755 Posts
On August 28 2010 02:29 Kraz.Del wrote: Would zealot bombs be more viable now? Tanks near the zealot would take 50 damage while the zealots itself could survive 4 hits, 35 damage each. A little more viable, but not by much. Tanks not overkilling really makes it harder for them to kill each other. | ||
MangoTango
United States3670 Posts
On August 28 2010 02:29 Kraz.Del wrote: Would zealot bombs be more viable now? Tanks near the zealot would take 50 damage while the zealots itself could survive 4 hits, 35 damage each. If only the Warp Prism wasn't made of balsa wood...and Marine's weren't standard in TvP due to threat of VR. | ||
Mastermind
Canada7096 Posts
On August 28 2010 02:25 SiegeFlank wrote: Even IdrA has said that 2gate aggressive Zealot play is too strong against Zerg, especially if they're fast expanding. It was another factor contributing to Zerg's really limited early game. Even Idra? What is that suppose to mean? You take the whiniest player in the entire communities opinion on balance and act like it proves something? LOL | ||
sNes.
United States377 Posts
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purerythem
United States245 Posts
We have mid- to long-term plans to further evolve the Custom Game experience, and soon, enhance our social features with the addition of chat channels. | ||
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