• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:15
CET 19:15
KST 03:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!18$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1622 users

Situation report 1 posted! - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 99 100 101 Next
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
August 27 2010 17:27 GMT
#81
I'm really fine with the Bunker, Reaper and Siege Tank slight nerfs, but why nerf battlecruisers? They're so hard to get out anyway and it's a massive investment to do it.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Aberu
Profile Blog Joined April 2010
United States968 Posts
August 27 2010 17:27 GMT
#82
On August 28 2010 02:10 Kpyolysis32 wrote:
This looks legit, wow. I honestly hope it's not, though, because nerfs are not really the way to make a better game..

I would much prefer to see some Zerg buff.


This is a common misconception. If they buff zerg to handle terran better, and to handle early game 2 gate proxy zealot rushes, then zvp is in zergs favor by far, and zvt is balanced.
srsly
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
August 27 2010 17:27 GMT
#83
how does tank damage nerf help me? All my stuff is still gonna get 1 shotted.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Thunderflesh
Profile Blog Joined June 2010
United States382 Posts
August 27 2010 17:28 GMT
#84
On August 28 2010 02:24 OhNoItsTheMunch wrote:
Maybe I dont know the way splash dmg is calculated, but doesn't this mean, for a swarm of zerglings, 1 tank shot will only kill the primary zergling target, and leave the rest weakened? Zerglings would still die on mass but I would think much more lings and banelings could make it to a tank line, not to mention hydras.


+1 ground armor for zerg suddenly became a must have in ZvT...
You'll worry less about what people think about you when you realize how seldom they do.
vyyye
Profile Joined July 2010
Sweden3917 Posts
August 27 2010 17:28 GMT
#85
On August 28 2010 02:26 Kokosaft wrote:
Show nested quote +
On August 28 2010 02:23 dvide wrote:
Why didn't they just make siege tanks overkill like brood war? Make the attack a very fast projectile, so not only will the tanks overkill but speed zerglings could run through them? I mean, it's still a pleasant change, but it would be more skill based and provide more interesting gameplay that way I feel.


they can't, thats why.

In one the the many interviews a developer stated, that it's actually not an AI-thing with the overkill, it's in the engine, when units attack every unit attacks at a different time (just some ms difference) and because tanks hit instantly they cant overkill

Did you read the post? Bolded the part you missed.
Nightbiscuit
Profile Joined May 2010
Sweden179 Posts
August 27 2010 17:28 GMT
#86
So basically Zerg will still be unable to scout properly against terran before lair.

Zerg will still struggle in the early game against Terran because well, nothing changed except the reaper build time which won't change the fact that Zerg is still "behind" because of the scouting issues and the hellion AND reapers are way too effective at what they do.

Zerg will have a harder timer against Protoss in late game.

Terran will still be the most powerful race, the most forgiving to mistakes and the easiest to play.

Way to "adress" the issues Blizzard!


xiaofan
Profile Blog Joined July 2006
United States513 Posts
August 27 2010 17:28 GMT
#87
The zealot nerf is totally unwarranted. imo it's not that proxy is too strong, it's that people don't know how to react properly. I don't see how a mirror match-up can be imbalanced if both parties have the exact same units, so PvP is no problem. In PvT, all terran needs to do is throw up another barracks, a bunker, and kite the zealots. PvZ, don't go 14 pool. It's that simple.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
August 27 2010 17:28 GMT
#88
On August 28 2010 02:10 koppik wrote:
Pretty good changes, except for Protoss. The race needs a buff, if zealots are being nerfed.

Oh, but I really don't understand the battlecruiser nerf. They do a lot of damage, sure, but they're just so easily kited by units that it doesn't matter.

BCs are actually ridiculously strong supported by vikings lategame against zerg, hydras melt to them, corruptors are slightly more cost effective against them, but once the BCs die, they are hard to use except for broodlords, but that basically means that the zerg player is overly committed to this tech against BCs which can actually come out pretty quickly. That being said, this is a pretty substantial nerf.
I always try to shield slam face, just to make sure it doesnt work
Philip2110
Profile Joined April 2010
Scotland798 Posts
August 27 2010 17:28 GMT
#89
Zealot change seems unnecesary imo.
Master Sc2 - Diamond LoL - Eu W
Kokosaft
Profile Joined April 2010
Germany172 Posts
August 27 2010 17:28 GMT
#90
On August 28 2010 02:26 DocM wrote:
ultra "nerf" is a buff guys...
when attacking a planetary fortress, the ultras cleave will now apply. This means that all those scv's that repair it are going down really really fast, and so is the PF. And i can imagine my supply plummeting now with an ultra lawn mower loose in my base cutting down my supply depots.


yeah, the only thing I'll miss is the funny head-butt animation x)
The_Pacifist
Profile Blog Joined May 2010
United States540 Posts
August 27 2010 17:28 GMT
#91
I feel sorry for Protoss players. But I guess if you make one or two additional warp gates to sink resources into and compensate for increased cooldowns, then Protoss should be fine in the mid and late game. Early game, though, I'd hate to be Protoss.

And I am very much looking forward to hydralisk/ling swarming Terran mech.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
August 27 2010 17:29 GMT
#92
Would zealot bombs be more viable now? Tanks near the zealot would take 50 damage while the zealots itself could survive 4 hits, 35 damage each.
http://grooveshark.com/#/deltrus/music
Kashll
Profile Blog Joined May 2008
United States1117 Posts
August 27 2010 17:30 GMT
#93
Overall these changes look pretty great, but I think the tank nerf may be a little severe. Time will tell I guess. It will definitely change TvT though... goodbye tank viking for good i would guess, hello marauders.

The battlecruiser nerf was probably unecessary too, as the game was pretty much decided by then, but it shouldn't really matter.
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
Doko
Profile Joined May 2010
Argentina1737 Posts
August 27 2010 17:30 GMT
#94
PvT 1 base is now even more retarded. I'll just have a floating factory on my base more often woohoo....
Carthage
Profile Joined May 2010
105 Posts
Last Edited: 2010-08-27 17:31:21
August 27 2010 17:30 GMT
#95
I am very concerned with the siege tank nerf.

Can terran even engage hydras with them at 35 damage?
Spawkuring
Profile Joined July 2008
United States755 Posts
August 27 2010 17:30 GMT
#96
On August 28 2010 02:29 Kraz.Del wrote:
Would zealot bombs be more viable now? Tanks near the zealot would take 50 damage while the zealots itself could survive 4 hits, 35 damage each.


A little more viable, but not by much. Tanks not overkilling really makes it harder for them to kill each other.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 27 2010 17:30 GMT
#97
On August 28 2010 02:29 Kraz.Del wrote:
Would zealot bombs be more viable now? Tanks near the zealot would take 50 damage while the zealots itself could survive 4 hits, 35 damage each.


If only the Warp Prism wasn't made of balsa wood...and Marine's weren't standard in TvP due to threat of VR.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
August 27 2010 17:30 GMT
#98
On August 28 2010 02:25 SiegeFlank wrote:
Show nested quote +
On August 28 2010 02:19 InToTheWannaB wrote:
"Zealot rushes are currently too powerful at various skill levels" ? Who gives a rats ass if a silver level player can't deal with a zealot rush? I'm zerg and never really had that big of a problem stoping zealot rushs. Hell I dont see pro matchs where protoss players are winning massive amounts of games with proxy zealot rushs too. I can't say I understand that change to much. The siege tank change seems cool. Maybe now zerglings and zealots could be useful vs them. I like most of the other changes as well from the look of things.


Even IdrA has said that 2gate aggressive Zealot play is too strong against Zerg, especially if they're fast expanding. It was another factor contributing to Zerg's really limited early game.

Even Idra? What is that suppose to mean? You take the whiniest player in the entire communities opinion on balance and act like it proves something? LOL
sNes.
Profile Joined June 2008
United States377 Posts
August 27 2010 17:31 GMT
#99
Well a maureder nerf wouldve been nice also but so far so good
Heroes get remembered but Legends never die
purerythem
Profile Joined June 2009
United States245 Posts
Last Edited: 2010-08-27 17:34:05
August 27 2010 17:31 GMT
#100
are you sure chat channels are coming in 1.1? They said, "soon" and we all know what that means


We have mid- to long-term plans to further evolve the Custom Game experience, and soon, enhance our social features with the addition of chat channels.
Prev 1 2 3 4 5 6 7 99 100 101 Next
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Day 3: Ursa 2v2, FFA
SteadfastSC52
IndyStarCraft 22
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 319
UpATreeSC 134
SteadfastSC 52
MindelVK 42
IndyStarCraft 22
Codebar 17
ProTech0
StarCraft: Brood War
Sea 734
Shuttle 447
Soma 344
firebathero 246
sSak 208
Rush 146
Backho 59
BRAT_OK 47
Hyun 46
Movie 16
[ Show more ]
scan(afreeca) 14
Shine 8
Dota 2
qojqva3192
Dendi1058
Counter-Strike
fl0m907
pashabiceps514
Other Games
Mlord663
Beastyqt489
ceh9477
Lowko275
KnowMe188
ArmadaUGS166
FrodaN131
Mew2King67
QueenE53
Trikslyr52
OptimusSC21
Organizations
Counter-Strike
PGL230
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Reevou 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1853
League of Legends
• TFBlade915
Other Games
• imaqtpie479
• WagamamaTV358
• Shiphtur237
Upcoming Events
OSC
3h 46m
Replay Cast
4h 46m
OSC
17h 46m
LAN Event
20h 46m
Korean StarCraft League
1d 8h
CranKy Ducklings
1d 15h
LAN Event
1d 20h
IPSL
1d 23h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.