So easy to use
So powerful with no APM at all
So abused to snipe structures
and most of all BORING to watch in live matches
I really hate terran right now, they are totally ruined by marauder.
Forum Index > SC2 General |
alkampfer
116 Posts
So easy to use So powerful with no APM at all So abused to snipe structures and most of all BORING to watch in live matches I really hate terran right now, they are totally ruined by marauder. | ||
Opinion
United States236 Posts
Proposed changes that would fix Terran Thors need to be even smaller and fit 2 per medivac. Marines Combat shield should also grant 1 or 2 additional armor Marauders should also get combat shields. Hellions need to be able to move and shoot at the same time. Battlecruisers AA should do splash damage like in the campaign. Proposed changes for fixing Zerg Zerglings shouldn't be able to spawn 2 per egg, this is imbalanced Proposed fixes for Toss Storm shouldn't be aoe but single target spell. Problem? | ||
Horrde
Canada302 Posts
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TukTheTruck
United States10 Posts
On September 09 2010 21:14 Opinion wrote: What Terran needs is some buffs to balance things out. We see a lot of their most powerful units being used too much and they are simply neglecting their other units. Proposed changes that would fix Terran Thors need to be even smaller and fit 2 per medivac. Marines Combat shield should also grant 1 or 2 additional armor Marauders should also get combat shields. Hellions need to be able to move and shoot at the same time. Battlecruisers AA should do splash damage like in the campaign. Proposed changes for fixing Zerg Zerglings shouldn't be able to spawn 2 per egg, this is imbalanced Proposed fixes for Toss Storm shouldn't be aoe but single target spell. Problem? Hahahahaha | ||
Kenpachi
United States9908 Posts
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alkampfer
116 Posts
Let's keep lower leagues for zerg toss only and a protoss/zerg player that wants to come in diamond should be nothing less than boxer. | ||
ToastieNL
Netherlands845 Posts
That clearly was a troll :p On September 09 2010 21:26 Kenpachi wrote: so whens the patch!? Yes, I thought I read something about it being on Wednesday at 4:00 CET or so...?? It was at the log in screen. | ||
TyrantPotato
Australia1541 Posts
![]() though does any one actually have a date when the patch hits? | ||
Slayer91
Ireland23335 Posts
On September 09 2010 21:14 Opinion wrote: What Terran needs is some buffs to balance things out. We see a lot of their most powerful units being used too much and they are simply neglecting their other units. Proposed changes that would fix Terran Thors need to be even smaller and fit 2 per medivac. Marines Combat shield should also grant 1 or 2 additional armor Marauders should also get combat shields. Hellions need to be able to move and shoot at the same time. Battlecruisers AA should do splash damage like in the campaign. Proposed changes for fixing Zerg Zerglings shouldn't be able to spawn 2 per egg, this is imbalanced Proposed fixes for Toss Storm shouldn't be aoe but single target spell. Problem? This would be a terrible balance chance. You neglect to rebalance protoss early/midgame to deal with the new terran changes -Warpgates now take 60 game seconds again to research (down from 140) -Sentries reverted to 8 damage. Too many protoss are using the 1 gas 4 warpgate build to beat zergs and it doesn't give the zerg players a diverse experience. -Zealot base speed is now 2.95, charge upgrade only 100/100 and only gives the ability. | ||
Rockstar25
Poland22 Posts
On September 09 2010 21:14 Opinion wrote: What Terran needs is some buffs to balance things out. We see a lot of their most powerful units being used too much and they are simply neglecting their other units. Proposed changes that would fix Terran Thors need to be even smaller and fit 2 per medivac. Marines Combat shield should also grant 1 or 2 additional armor Marauders should also get combat shields. Hellions need to be able to move and shoot at the same time. Battlecruisers AA should do splash damage like in the campaign. Proposed changes for fixing Zerg Zerglings shouldn't be able to spawn 2 per egg, this is imbalanced Proposed fixes for Toss Storm shouldn't be aoe but single target spell. Problem? I see you're terrible at this game and never be good, seriously quit alcohol etc. and Im worried about tank nerf, its right with light units, however it must be 36 not 35 because zerglings need to be one shot before they slay crap. BC nerf, lol'd this is just bad, thought BC and carrier need minor buff.. | ||
ToastieNL
Netherlands845 Posts
Btw, these Terran buffs should be quite an obvious troll. I also want to add that Barracks should be free and SCVs can now repair from any place on the map. | ||
Rockstar25
Poland22 Posts
On September 09 2010 22:40 ToastieNL wrote: 35 damage is enough vs. Lings. They take 35/35 damage, and they regen immediatly after taking damage. If they are dead, they can't regenerate. 35 is enough. Btw, these Terran buffs should be quite an obvious troll. I also want to add that Barracks should be free and SCVs can now repair from any place on the map. 35 1/1 or 1/o lings are 2 shots. | ||
farseerdk
Canada504 Posts
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Rabiator
Germany3948 Posts
On September 09 2010 22:40 ToastieNL wrote: 35 damage is enough vs. Lings. They take 35/35 damage, and they regen immediatly after taking damage. If they are dead, they can't regenerate. 35 is enough. Btw, these Terran buffs should be quite an obvious troll. I also want to add that Barracks should be free and SCVs can now repair from any place on the map. Not if the Zergling has 1 armor ... and that is easily researchable, since it works for all Zerg ground forces. Damage upgrade for tanks needs an extra building and is available much later only. Fair? Nah. Logical? Nah. The biggest change from this nerf will be in PvT, where Tanks need FIVE hits for a Zealot instead of THREE. That will totally make any use of Tanks useless against Protoss, because the Zealots just charge the bio units protecting the Tanks and these just get annihilated by splash damage (YAY ... Marauders are armored and take fully 50 damage) while the Zealots survive ... Someone at Blizzard plays Protoss and wants to win against Terrans the easy way. | ||
ToastieNL
Netherlands845 Posts
Protoss goes t obe extremelly weak early game vs MM pushes. Now it requires perfect forcefields, Zealot time gets nerfed, now it requires 3 perfect forcefields?? | ||
CruelZeratul
Germany4588 Posts
On September 09 2010 22:36 Rockstar25 wrote: Show nested quote + On September 09 2010 21:14 Opinion wrote: What Terran needs is some buffs to balance things out. We see a lot of their most powerful units being used too much and they are simply neglecting their other units. Proposed changes that would fix Terran Thors need to be even smaller and fit 2 per medivac. Marines Combat shield should also grant 1 or 2 additional armor Marauders should also get combat shields. Hellions need to be able to move and shoot at the same time. Battlecruisers AA should do splash damage like in the campaign. Proposed changes for fixing Zerg Zerglings shouldn't be able to spawn 2 per egg, this is imbalanced Proposed fixes for Toss Storm shouldn't be aoe but single target spell. Problem? I see you're terrible at this game and never be good, seriously quit alcohol etc. and Im worried about tank nerf, its right with light units, however it must be 36 not 35 because zerglings need to be one shot before they slay crap. BC nerf, lol'd this is just bad, thought BC and carrier need minor buff.. BC had a slight buff, build time was decreased in the beta. | ||
Nokarot
United States1410 Posts
That is, assuming that they care about the GSL as much as Morhaike claimed, or don't plan to delay until the end of season 1. I bet its tomorrow some time after the matches, though. | ||
sleepingdog
Austria6145 Posts
On September 09 2010 22:59 Nokarot wrote: I have no evidence to support this idea, but I bet the patch will be friday afternoon. GOMTV has a 2-3 day break after this coming set of games, and I don't think they'd push out a patch that would interfere with the tournament so suddenly without a few days practice. That is, assuming that they care about the GSL as much as Morhaike claimed, or don't plan to delay until the end of season 1. I bet its tomorrow some time after the matches, though. this makes indeed much sense - if they don't want to delay it until after GSL they can basicly only do it right now so ppl can adjust over the weekend; afterwards, when ro32 starts I guess the whole bracket will be much tighter, so it would be even harder for players to adjust @marauders: and most of all BORING to watch in live matches this; I understand that admins are getting sick of people crying about marauders, but it's not just that it's discussable if they are too strong or not, but that so many PvTs end up with one player sniping a nexus right now....still sometimes the P wins + Show Spoiler + as did tester today after moving kinda all-in after getting his nexus sniped | ||
DarkspearTribe
568 Posts
On September 09 2010 20:41 alkampfer wrote: marauder is the worst designed and boring unit i've ever seen in the history of RTS. So easy to use So powerful with no APM at all So abused to snipe structures and most of all BORING to watch in live matches I really hate terran right now, they are totally ruined by marauder. Marauder is easy to micro, but it's definitely not "no APM" needed unit | ||
Vortok
United States830 Posts
On September 09 2010 22:48 Rabiator wrote: The biggest change from this nerf will be in PvT, where Tanks need FIVE hits for a Zealot instead of THREE. Zealots have 1 base armor. If starting at full health/shields they take 4 hits right now. Even still, going from just barely outside of 3 shot range in some situations to comfortably into 5 shot is a pretty significant change. | ||
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