• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:46
CET 14:46
KST 22:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
List of top players active on ShieldBattery BW General Discussion Rollback Netcode in Brood War [Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6929 users

Situation report 1 posted! - Page 97

Forum Index > SC2 General
Post a Reply
Prev 1 95 96 97 98 99 101 Next
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 06 2010 19:26 GMT
#1921
On September 06 2010 07:34 Batch wrote:5 second zealot build time nerf is a 5 second zealot build time nerf and nothing else, don't try to exaggerate the change. An attack with 12 zealots, 12 stalkers and 6 sentries built from 4 gateways will be delayed by 15 in game seconds. It is a change that changes some push timings but it will not completely ruin protoss as some people tries to claime.


all zealots is 5 sec slower so it wont be only 15 sec delay its will be 1minute ingame
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Tiax;mous
Profile Blog Joined July 2010
669 Posts
Last Edited: 2010-09-06 19:33:05
September 06 2010 19:30 GMT
#1922
On September 07 2010 04:26 KhAlleB wrote:
Show nested quote +
On September 06 2010 07:34 Batch wrote:5 second zealot build time nerf is a 5 second zealot build time nerf and nothing else, don't try to exaggerate the change. An attack with 12 zealots, 12 stalkers and 6 sentries built from 4 gateways will be delayed by 15 in game seconds. It is a change that changes some push timings but it will not completely ruin protoss as some people tries to claime.


all zealots is 5 sec slower so it wont be only 15 sec delay its will be 1minute ingame


ehm no , it'll be 15 seconds ,
4 gateways = 4 zealots at a time = 5 seconds delay
12 zealots = 15 second delay

still i believe 15 second is big and will hurt Protoss pretty bad. i don't understand why can't Blizz simply make bigger maps to help Zerg early defence instead of tweaking little details , seconds etc. Lazy Blizzard lazy
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 06 2010 19:31 GMT
#1923
On September 07 2010 04:30 Tiax;mous wrote:
Show nested quote +
On September 07 2010 04:26 KhAlleB wrote:
On September 06 2010 07:34 Batch wrote:5 second zealot build time nerf is a 5 second zealot build time nerf and nothing else, don't try to exaggerate the change. An attack with 12 zealots, 12 stalkers and 6 sentries built from 4 gateways will be delayed by 15 in game seconds. It is a change that changes some push timings but it will not completely ruin protoss as some people tries to claime.


all zealots is 5 sec slower so it wont be only 15 sec delay its will be 1minute ingame


ehm no , it'll be 15 seconds ,
4 gateways = 4 zealots at a time = 5 seconds delay
12 zealots = 15 second delay

still i believe 15 second is big and will hurt Protoss pretty bad


oops i forgot this variable
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Hunch
Profile Blog Joined August 2010
Canada336 Posts
September 06 2010 19:32 GMT
#1924
so when is this patch coming out
I have a Hunch.770
mierin
Profile Joined August 2010
United States4946 Posts
September 06 2010 19:34 GMT
#1925
On September 07 2010 04:20 JudoChopper wrote:
Show nested quote +
On September 07 2010 04:11 RinconH wrote:
Maybe Blizzard isn't nerfing Mauraders because it would ruin balance in single player?

Marauders ARE nerfed in single player, they don't have stim...


I hadn't thought about that, apparently too OP for single player, but fair game multi.
JD, Stork, Calm, Hyuk Fighting!
Aikin
Profile Joined April 2010
Austria532 Posts
September 06 2010 19:37 GMT
#1926
They splited multi and single a while ago. Tanks still have 60 dmg in Singleplayer. And yeah marauders are like the only unit that is worse in single then in multiplayer.
[A]dmiral Bulldog | Naniwa | [A]lliance
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2010-09-06 19:38:22
September 06 2010 19:38 GMT
#1927
No it has nothing to do with SP, they can use different unit files. For example tanks still have 60 damage in SP. Any patch changes probably won't even change the campaign so they don't have to rebalance it.
TheYango
Profile Joined September 2008
United States47024 Posts
September 06 2010 20:15 GMT
#1928
On September 07 2010 04:34 mierin wrote:
Show nested quote +
On September 07 2010 04:20 JudoChopper wrote:
On September 07 2010 04:11 RinconH wrote:
Maybe Blizzard isn't nerfing Mauraders because it would ruin balance in single player?

Marauders ARE nerfed in single player, they don't have stim...


I hadn't thought about that, apparently too OP for single player, but fair game multi.

Marauder Concussive Shells also apply an AoE slow in single-player.

THAT would be extremely OP in multiplayer.
Moderator
dump
Profile Joined August 2010
Japan514 Posts
September 06 2010 23:39 GMT
#1929
i wonder what the situation's like in korea?

do they use marauders less?
hifriend
Profile Blog Joined June 2009
China7935 Posts
September 06 2010 23:41 GMT
#1930
When they say "increased from 33 to 38", don't they mean 5 seconds in normal speed? i.e. quite a bit less in fastest?
ArYeS
Profile Joined June 2010
Slovenia268 Posts
September 06 2010 23:44 GMT
#1931
On September 07 2010 08:41 hifriend wrote:
When they say "increased from 33 to 38", don't they mean 5 seconds in normal speed? i.e. quite a bit less in fastest?


Everything is in in-game timing, that means 5s on "normal" speed.
Zealot Lord
Profile Joined May 2010
Hong Kong748 Posts
Last Edited: 2010-09-06 23:54:07
September 06 2010 23:50 GMT
#1932
Maybe they don't want to nerf marauders because if they sucked, nobody would want to get the Razer SC2 marauder keyboard (http://store.razerzone.com/store/razerusa/en_US/pd/productID.199817100) lol. Conspiracy stuff? haha just kidding..

but man I'm so frustrated that there probably isn't going to be any changes done to the marauders anytime soon.. even though they've been broken since beta.. makes me want to smash the keyboard :p
mierin
Profile Joined August 2010
United States4946 Posts
Last Edited: 2010-09-06 23:55:39
September 06 2010 23:55 GMT
#1933
On September 07 2010 08:39 dump wrote:
i wonder what the situation's like in korea?

do they use marauders less?


I've been watching the GomTV stuff, and aside from AugustWeRRa (epic BC play), I can't recall a game where marauder wasn't at the core of an army.

EDIT: ...and even he had plenty of marauders :\
JD, Stork, Calm, Hyuk Fighting!
3nickma
Profile Joined November 2007
Denmark1510 Posts
Last Edited: 2010-09-07 11:02:55
September 07 2010 10:58 GMT
#1934
Is this a regular maintenance coming or the actual Patch 1.1?

I've just logged into my EU B.net account and it says a downtime tomorrow but apparently just for 30 min or so.

Edit:

Now with a screenshot

http://img685.imageshack.us/img685/4898/screenshot2010090712495.jpg
L E E J A E D O N G ! <3
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
September 08 2010 00:53 GMT
#1935
Don't know if this was answered in the thread, but will this 5 second nerf actually be like 3 seconds (because it's 5 second in game, ~3 seconds in real time b/c of fastest setting)?
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
dump
Profile Joined August 2010
Japan514 Posts
September 08 2010 03:31 GMT
#1936
by the way, no one seems to talk about this much, but i wish they'd reduce tank health, not damage.

both in terms of using them and in fending them off, higher damage and lower health means that you need better control. it makes the game that much more decisive and that much more fun to watch.

one thing i love doing is dropping cheap units into the mineral line and letting tanks blow up their own scvs. can't do that if the damage is reduced.

it just kills the friendly fire aspect of the tank metagame, which is what made it so risky and fun to use in brood war.

instead of improving their tank skills, people are just going to resort to other units, like (oh god not again) marauders.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
September 08 2010 04:12 GMT
#1937
what day does this patch actually go live? ne1 know?
terranghost
Profile Joined May 2010
United States980 Posts
September 09 2010 03:43 GMT
#1938
anyone know when this thing is supposed to be released
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Hikko
Profile Blog Joined April 2010
United States1126 Posts
September 09 2010 03:52 GMT
#1939
I would bet money that the patch will come out after this month's GSL is over.
♥
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
September 09 2010 04:15 GMT
#1940
On September 07 2010 05:15 TheYango wrote:
Show nested quote +
On September 07 2010 04:34 mierin wrote:
On September 07 2010 04:20 JudoChopper wrote:
On September 07 2010 04:11 RinconH wrote:
Maybe Blizzard isn't nerfing Mauraders because it would ruin balance in single player?

Marauders ARE nerfed in single player, they don't have stim...


I hadn't thought about that, apparently too OP for single player, but fair game multi.

Marauder Concussive Shells also apply an AoE slow in single-player.

THAT would be extremely OP in multiplayer.



I'd rather the Marauder has AOE slow like in multiplayer rather than stim. That's what makes it too OP imo.

You'll never be able to run away from a Marauder army with stim.

As of now, Marauders can be used as tanking units, DPS dealer to Armour as well as chasing down fleeing army. It does it well at all of these roles. It even has a relatively long range too.
Prev 1 95 96 97 98 99 101 Next
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
20:00
Premier - Final Day
herO vs Solar
MaxPax vs SHIN
IntoTheiNu 1182
CranKy Ducklings SOOP109
Rex25
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech148
trigger 93
LamboSC2 68
Rex 25
EnDerr 12
StarCraft: Brood War
Calm 6632
Shuttle 1869
Horang2 883
GuemChi 841
Mini 438
BeSt 434
Rush 329
actioN 306
Last 133
Zeus 97
[ Show more ]
Pusan 75
Snow 55
Sea.KH 53
Creator 44
Hyun 38
HiyA 34
sSak 33
Yoon 27
Classic 26
Aegong 23
Sharp 21
zelot 21
Rock 17
Trap 16
ajuk12(nOOB) 14
yabsab 13
Sacsri 12
Bale 12
Icarus 7
Dota 2
Dendi1479
monkeys_forever476
Counter-Strike
jkaem91
Heroes of the Storm
Khaldor249
Other Games
B2W.Neo1837
Happy285
crisheroes147
Lowko121
Mew2King108
QueenE50
ViBE50
NeuroSwarm42
Railgan21
ToD15
amsayoshi12
DeMusliM8
fpsfer 2
Organizations
Counter-Strike
PGL161
StarCraft: Brood War
lovetv 9
[ Show 10 non-featured ]
StarCraft 2
• Adnapsc2 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV362
Upcoming Events
IPSL
3h 14m
Azhi_Dahaki vs ggnore13
Double vs WIZARD
BSL
6h 14m
Cross vs Puma
Artosis vs Spine
Replay Cast
9h 14m
Replay Cast
1d 9h
Sparkling Tuna Cup
1d 20h
WardiTV Invitational
1d 22h
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
2 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Invitational
3 days
[ Show More ]
CranKy Ducklings
5 days
IPSL
6 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.