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Situation report 1 posted! - Page 97

Forum Index > SC2 General
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Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 06 2010 19:26 GMT
#1921
On September 06 2010 07:34 Batch wrote:5 second zealot build time nerf is a 5 second zealot build time nerf and nothing else, don't try to exaggerate the change. An attack with 12 zealots, 12 stalkers and 6 sentries built from 4 gateways will be delayed by 15 in game seconds. It is a change that changes some push timings but it will not completely ruin protoss as some people tries to claime.


all zealots is 5 sec slower so it wont be only 15 sec delay its will be 1minute ingame
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Tiax;mous
Profile Blog Joined July 2010
669 Posts
Last Edited: 2010-09-06 19:33:05
September 06 2010 19:30 GMT
#1922
On September 07 2010 04:26 KhAlleB wrote:
Show nested quote +
On September 06 2010 07:34 Batch wrote:5 second zealot build time nerf is a 5 second zealot build time nerf and nothing else, don't try to exaggerate the change. An attack with 12 zealots, 12 stalkers and 6 sentries built from 4 gateways will be delayed by 15 in game seconds. It is a change that changes some push timings but it will not completely ruin protoss as some people tries to claime.


all zealots is 5 sec slower so it wont be only 15 sec delay its will be 1minute ingame


ehm no , it'll be 15 seconds ,
4 gateways = 4 zealots at a time = 5 seconds delay
12 zealots = 15 second delay

still i believe 15 second is big and will hurt Protoss pretty bad. i don't understand why can't Blizz simply make bigger maps to help Zerg early defence instead of tweaking little details , seconds etc. Lazy Blizzard lazy
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 06 2010 19:31 GMT
#1923
On September 07 2010 04:30 Tiax;mous wrote:
Show nested quote +
On September 07 2010 04:26 KhAlleB wrote:
On September 06 2010 07:34 Batch wrote:5 second zealot build time nerf is a 5 second zealot build time nerf and nothing else, don't try to exaggerate the change. An attack with 12 zealots, 12 stalkers and 6 sentries built from 4 gateways will be delayed by 15 in game seconds. It is a change that changes some push timings but it will not completely ruin protoss as some people tries to claime.


all zealots is 5 sec slower so it wont be only 15 sec delay its will be 1minute ingame


ehm no , it'll be 15 seconds ,
4 gateways = 4 zealots at a time = 5 seconds delay
12 zealots = 15 second delay

still i believe 15 second is big and will hurt Protoss pretty bad


oops i forgot this variable
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Hunch
Profile Blog Joined August 2010
Canada336 Posts
September 06 2010 19:32 GMT
#1924
so when is this patch coming out
I have a Hunch.770
mierin
Profile Joined August 2010
United States4943 Posts
September 06 2010 19:34 GMT
#1925
On September 07 2010 04:20 JudoChopper wrote:
Show nested quote +
On September 07 2010 04:11 RinconH wrote:
Maybe Blizzard isn't nerfing Mauraders because it would ruin balance in single player?

Marauders ARE nerfed in single player, they don't have stim...


I hadn't thought about that, apparently too OP for single player, but fair game multi.
JD, Stork, Calm, Hyuk Fighting!
Aikin
Profile Joined April 2010
Austria532 Posts
September 06 2010 19:37 GMT
#1926
They splited multi and single a while ago. Tanks still have 60 dmg in Singleplayer. And yeah marauders are like the only unit that is worse in single then in multiplayer.
[A]dmiral Bulldog | Naniwa | [A]lliance
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2010-09-06 19:38:22
September 06 2010 19:38 GMT
#1927
No it has nothing to do with SP, they can use different unit files. For example tanks still have 60 damage in SP. Any patch changes probably won't even change the campaign so they don't have to rebalance it.
TheYango
Profile Joined September 2008
United States47024 Posts
September 06 2010 20:15 GMT
#1928
On September 07 2010 04:34 mierin wrote:
Show nested quote +
On September 07 2010 04:20 JudoChopper wrote:
On September 07 2010 04:11 RinconH wrote:
Maybe Blizzard isn't nerfing Mauraders because it would ruin balance in single player?

Marauders ARE nerfed in single player, they don't have stim...


I hadn't thought about that, apparently too OP for single player, but fair game multi.

Marauder Concussive Shells also apply an AoE slow in single-player.

THAT would be extremely OP in multiplayer.
Moderator
dump
Profile Joined August 2010
Japan514 Posts
September 06 2010 23:39 GMT
#1929
i wonder what the situation's like in korea?

do they use marauders less?
hifriend
Profile Blog Joined June 2009
China7935 Posts
September 06 2010 23:41 GMT
#1930
When they say "increased from 33 to 38", don't they mean 5 seconds in normal speed? i.e. quite a bit less in fastest?
ArYeS
Profile Joined June 2010
Slovenia268 Posts
September 06 2010 23:44 GMT
#1931
On September 07 2010 08:41 hifriend wrote:
When they say "increased from 33 to 38", don't they mean 5 seconds in normal speed? i.e. quite a bit less in fastest?


Everything is in in-game timing, that means 5s on "normal" speed.
Zealot Lord
Profile Joined May 2010
Hong Kong748 Posts
Last Edited: 2010-09-06 23:54:07
September 06 2010 23:50 GMT
#1932
Maybe they don't want to nerf marauders because if they sucked, nobody would want to get the Razer SC2 marauder keyboard (http://store.razerzone.com/store/razerusa/en_US/pd/productID.199817100) lol. Conspiracy stuff? haha just kidding..

but man I'm so frustrated that there probably isn't going to be any changes done to the marauders anytime soon.. even though they've been broken since beta.. makes me want to smash the keyboard :p
mierin
Profile Joined August 2010
United States4943 Posts
Last Edited: 2010-09-06 23:55:39
September 06 2010 23:55 GMT
#1933
On September 07 2010 08:39 dump wrote:
i wonder what the situation's like in korea?

do they use marauders less?


I've been watching the GomTV stuff, and aside from AugustWeRRa (epic BC play), I can't recall a game where marauder wasn't at the core of an army.

EDIT: ...and even he had plenty of marauders :\
JD, Stork, Calm, Hyuk Fighting!
3nickma
Profile Joined November 2007
Denmark1510 Posts
Last Edited: 2010-09-07 11:02:55
September 07 2010 10:58 GMT
#1934
Is this a regular maintenance coming or the actual Patch 1.1?

I've just logged into my EU B.net account and it says a downtime tomorrow but apparently just for 30 min or so.

Edit:

Now with a screenshot

http://img685.imageshack.us/img685/4898/screenshot2010090712495.jpg
L E E J A E D O N G ! <3
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
September 08 2010 00:53 GMT
#1935
Don't know if this was answered in the thread, but will this 5 second nerf actually be like 3 seconds (because it's 5 second in game, ~3 seconds in real time b/c of fastest setting)?
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
dump
Profile Joined August 2010
Japan514 Posts
September 08 2010 03:31 GMT
#1936
by the way, no one seems to talk about this much, but i wish they'd reduce tank health, not damage.

both in terms of using them and in fending them off, higher damage and lower health means that you need better control. it makes the game that much more decisive and that much more fun to watch.

one thing i love doing is dropping cheap units into the mineral line and letting tanks blow up their own scvs. can't do that if the damage is reduced.

it just kills the friendly fire aspect of the tank metagame, which is what made it so risky and fun to use in brood war.

instead of improving their tank skills, people are just going to resort to other units, like (oh god not again) marauders.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
September 08 2010 04:12 GMT
#1937
what day does this patch actually go live? ne1 know?
terranghost
Profile Joined May 2010
United States980 Posts
September 09 2010 03:43 GMT
#1938
anyone know when this thing is supposed to be released
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Hikko
Profile Blog Joined April 2010
United States1126 Posts
September 09 2010 03:52 GMT
#1939
I would bet money that the patch will come out after this month's GSL is over.
♥
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
September 09 2010 04:15 GMT
#1940
On September 07 2010 05:15 TheYango wrote:
Show nested quote +
On September 07 2010 04:34 mierin wrote:
On September 07 2010 04:20 JudoChopper wrote:
On September 07 2010 04:11 RinconH wrote:
Maybe Blizzard isn't nerfing Mauraders because it would ruin balance in single player?

Marauders ARE nerfed in single player, they don't have stim...


I hadn't thought about that, apparently too OP for single player, but fair game multi.

Marauder Concussive Shells also apply an AoE slow in single-player.

THAT would be extremely OP in multiplayer.



I'd rather the Marauder has AOE slow like in multiplayer rather than stim. That's what makes it too OP imo.

You'll never be able to run away from a Marauder army with stim.

As of now, Marauders can be used as tanking units, DPS dealer to Armour as well as chasing down fleeing army. It does it well at all of these roles. It even has a relatively long range too.
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