As a random player who used to play only Protoss, I have had lots of success with early lings vs. Protoss, and this will make the early-ish ling rushes significantly more powerful.
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CrAzEdBaDgEr
Canada166 Posts
As a random player who used to play only Protoss, I have had lots of success with early lings vs. Protoss, and this will make the early-ish ling rushes significantly more powerful. | ||
kerwyn01
United States14 Posts
On August 28 2010 02:18 Thunderflesh wrote: This is about perfect; only not sure about the BC nerf. They were already hard-countered by corruptors, void rays, and vikings. Given the siege tank nerf, the ultra damage nerf is appropriate; they tore through ground armored units just a little too well. The BC nerf only affects their ability to kill things on the ground. The matchups vs various air counters are unchanged. e: i'm dumb | ||
ltortoise
633 Posts
On August 28 2010 02:19 InToTheWannaB wrote: "Zealot rushes are currently too powerful at various skill levels" ? Who gives a rats ass if a silver level player can't deal with a zealot rush? Excuse me? Terrans have a pretty hard time dealing with proxy gateway rushes, EVEN if they scout them or know they are coming. I find this comment to be ridiculous. Adding 5 seconds to the build time gives you precious seconds to prepare. | ||
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Plexa
Aotearoa39261 Posts
On August 28 2010 02:12 TMTurtle wrote: I don't like the zealot change vs 6pool. Yes seriously. 7 pool is going to be x10 more broken now than it was before. It was already hard as all hell to stop on Steppes without 10gating, now 10gate will be mandatory to be safe from lings. Hell, even then I don't know if you'll be able to get the zeal on time. | ||
kaztal
Sweden68 Posts
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koppik
United States676 Posts
On August 28 2010 02:19 vyyye wrote: Well, TvT was already becoming somewhat bio-centric. But this change really won't affect anything on that front. Marines w/o combat shield survive an extra hit from tanks, but will still die--hard.This is interesting to say the least.. The tank nerf is quite severe, but odds are TvT might turn out a bit more bio centric now? Hm, interesting. | ||
Bash
Finland1533 Posts
No fix in sight for the fact that terran 1 base play is way too strong in TvP. The time that terran has stim but protoss has neither charge (which allows him to at least defend) nor storm (which allows him to move out) is still as massive as ever, and is now even worse with the zealot buildtime increase. If terran decides to stay on one base (and your typical terran has absolutely no reason not to, after all playing a late/macro game PvT is fun, even and most importantly challenging for both sides) he will have the protoss pinned all game until both players run out of minerals, and also the possibility to switch to many different tech patterns safely. It saddens me how badly this is being ignored amongst all this reaper whine... | ||
Noev
United States1105 Posts
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NukeTheBunnys
United States1004 Posts
Im glad BC and tanks got a nerf, and Im sure many zerg will be happy about the reaper nerf. The ultra losing the head bash attack is actually a bit of a buff, so it sorta balances out the damage it lost. | ||
Kokosaft
Germany172 Posts
And Beyond... We are reading your posts on the forums and creating lists of features and bugs to address in future patches. We have mid- to long-term plans to further evolve the Custom Game experience, and soon, enhance our social features with the addition of chat channels. don't expect chat channels in September because it doesn't really sound like it's part of patch 1.1 ... | ||
antas
Indonesia300 Posts
Good post for OP. I guess that's a good news for everyone ![]() ![]() | ||
Ursadon-n-Pals
United States928 Posts
But my tanks T_T | ||
wacksteven
United States139 Posts
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vyyye
Sweden3917 Posts
On August 28 2010 02:22 koppik wrote: Well, TvT was already somewhat bio-centric. But this change really won't affect anything on that front. Marines w/o combat shield survive an extra hit from tanks, but will still die--hard. It should play a role though, one extra hit is a lot. It'll be cool to see how pans out though, but yeah as you said, there's more and more bio these days. | ||
ZoW
United States3983 Posts
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dvide
United Kingdom287 Posts
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andiCR
Costa Rica2273 Posts
Also expecting to be rushed to pieces by zergs :S, though i definitely could be wrong. It's good to be able to test this. Other than that, good changes imo. | ||
Hikari
1914 Posts
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Jarmam
Denmark140 Posts
Zealot nerf seems... interesting, but I wont reject it being reasonable yet. Ofc it means I should stop revealing my race to Zergs if I hit Protoss since it'll make them 6pool me even more often, but on the other hand it might make PvPs more interesting than 2gate v 2gate, so the amount of actual games might increase. Battlecruiser nerf... eh... what... why... their damage?... really?...I dont get it. At all. Mind = blown. And why 20% less damage instead of 10%. That's like an EA change in magnitude. No lovin' to the carriers (like making them not take 2½ minutes to be fully in the field), the archons or the mothership, but ofc fewer, smaller changes > big changes that totally break a lot of stuff. Unless of course you're reducing BC ground damage. | ||
OhNoItsTheMunch
United States96 Posts
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