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Dimaga may switch to Terran - Page 45

Forum Index > SC2 General
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Mellotron
Profile Blog Joined March 2010
United States329 Posts
Last Edited: 2010-08-17 02:03:20
August 17 2010 02:01 GMT
#881
As a player, im sure feeling the rage of being beaten by perceived imbalances is a nightmare.

But as a spectator, eras of perceived imbalance are GREAT!! Nothing better than seeing a Zerg dismantle a Terran in a high level replay atm am i right?

In fact, i kinda feel bad for Terran players right now. No matter how well you do people basically just say youre playing a shit easy race.
Starcraft player since 1999
archon256
Profile Joined August 2010
United States363 Posts
August 17 2010 02:03 GMT
#882
On August 17 2010 10:58 checo wrote:
Tell me plz... so i can start telling T players to start QQ all over the place

Yes, go do it.
Let's see how much QQ you can garner.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
Sentient
Profile Joined April 2010
United States437 Posts
Last Edited: 2010-08-17 02:05:07
August 17 2010 02:03 GMT
#883
On August 17 2010 08:59 Gauldoth wrote:
Show nested quote +
On August 17 2010 08:46 Keap wrote:
Anyone else noticed every T's response is exactly the same?

"Well, I'm not saying zerg players suck, or saying terran is fine, I'm just saying it's up to you guys to pull a new strategy out of your asses to counter the 'imbalance'"

You kids don't think Dimaga, Idra, Seth, and Machine tried everything hundreds of times before reaching their conclusion?


I, actually, dont.. how much time did it take to korean pro gamers to develop strategies? they've been playing SCBW for more than 10 years, always evolving and you are telling me that idra has it all figured out in 2 weeks? seriusly come on. I understand DIMAGA tho in his decition to switch races, he has to be better because its his job, if zerg isnt working then something else should be but that doesnt imply terran are OP or zerg are weak.


A substantial part of that was simply learning how to play RTS games in general. Players were objectively worse back then. Give any Starcraft player a brand new game, and he will school any player from 10 years ago if they both start fresh. It's too easy to forget that there was a time when build orders were novel and the term mechanics hadn't even been coined yet.

Much of the rest was made up by better maps (Blizzard isn't so good at making maps, and it still shows), discovering bugs in the game, and working out the pathfinding logic to allow better micro. The new engine isn't prone to the same bugs that fueled the growth of Starcraft 1, and if any are found, indications are that they will be patched (fazing comes to mind). The pathfinding is more fluid, so the cute micro tricks that really pushed forward the level of play are now easy to do and it's obvious how to do them.

Players now are simply better, more informed, and generally know what they are doing. Refinement will come in time, yes, but I doubt there are any major revolutions in gameplay to come. Those refinements will improve all the races, so the relative strengths are unlikely to change much. If anything, the more flexible a race is, the stronger it will become with time, leading to more disparity.
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
August 17 2010 02:12 GMT
#884
Terran OP Bandwagon is getting overpopulated.
Gauldoth
Profile Joined August 2010
Argentina4 Posts
August 17 2010 02:19 GMT
#885
On August 17 2010 10:36 _Air_ wrote:
Show nested quote +
On August 17 2010 08:40 Gauldoth wrote:
I think zerg need to start thinking out of the box, in a really basic level protoss are supposed to have the strongest units, but also a high cost on each of them, Terran is supposed to be balanced in between, not that strong of units and not that expensive but not that weak either and zerg are supposed to have weaker units than the rest, they are supposed to relay on numbers and mobility.

But there are a number of factors that can modify this and btw I think are not being taken into consideration. Maps is a big example of that, i remember 2008/2009 in BW protoss completely dominating with the so called 7 protoss dragons and some part of it was the protoss slightly favored maps back then. I mean look at the map pool right now, as a zerg you need to pray to play on crap station (yea i said crap) and metalopolis maybe, considering i dont see too many torneys using desert oasis. Maybe now delta cuadrant could add to the zerg maps, i havent played it much but i have that feeling that tells me its a zerg map

Also ppl say that zergs are doing bad in all servers and well, a big part of that is even at the beta there were not so many zerg players to begin with, even back then the mayority were terran so its kind of obvius terran is gonna develop sooner in any way possible.

Dont get me wrong, im not saying ZvT is totally balanced, maybe it needs some small changes but to be honest im not a follower of DIMAGA because i didnt like his style of play with the zerg neither back then in the beta nor now, in fact i think i like TLO zerg play better, i mean zergling/baneling(optional)/infestor into ultralisk or broodlord against Terran i liked a lot.

zerg can instantly have 3 larva to use every 2 minutes and they STACK that means that in a 50 vs 50 food against every race if you've been active with your queens you can lose everything and have it back instantly, they have nidus network and OL as transports and movement speed increased on creep and several ways to spread the creep on the map which makes it the most movile race by far, they only use 1 structure to build units, you can actually have every tech building and choose what to do acording to what your opponent does (assuming you have the economy to support it of course) but it is also something bad because you have to choose between workers and units, they have the easiest way to scout, have map control and control of xel naga towers (OLs and zerglings)

Anyway, botton line.. try thinking maybe there is something you havent tried in those match ups, maybe you can do something diffent even at a pro level, maybe you will all see something you havent seen before


Dude.


You realize your saying that the pros who play zerg and cannot consistently win, which then puts their job on the line and in turn forces them to learn a new race, are probably just playing their race wrong and try out new ideas such as abusing mobility?.


I hope your kidding because their is a legitimate problem with ZvT.


No, im not saying they are playing it wrong. im saying evolve
Gauldoth
Profile Joined August 2010
Argentina4 Posts
August 17 2010 02:30 GMT
#886
On August 17 2010 11:03 Sentient wrote:
Show nested quote +
On August 17 2010 08:59 Gauldoth wrote:
On August 17 2010 08:46 Keap wrote:
Anyone else noticed every T's response is exactly the same?

"Well, I'm not saying zerg players suck, or saying terran is fine, I'm just saying it's up to you guys to pull a new strategy out of your asses to counter the 'imbalance'"

You kids don't think Dimaga, Idra, Seth, and Machine tried everything hundreds of times before reaching their conclusion?


I, actually, dont.. how much time did it take to korean pro gamers to develop strategies? they've been playing SCBW for more than 10 years, always evolving and you are telling me that idra has it all figured out in 2 weeks? seriusly come on. I understand DIMAGA tho in his decition to switch races, he has to be better because its his job, if zerg isnt working then something else should be but that doesnt imply terran are OP or zerg are weak.


A substantial part of that was simply learning how to play RTS games in general. Players were objectively worse back then. Give any Starcraft player a brand new game, and he will school any player from 10 years ago if they both start fresh. It's too easy to forget that there was a time when build orders were novel and the term mechanics hadn't even been coined yet.

Much of the rest was made up by better maps (Blizzard isn't so good at making maps, and it still shows), discovering bugs in the game, and working out the pathfinding logic to allow better micro. The new engine isn't prone to the same bugs that fueled the growth of Starcraft 1, and if any are found, indications are that they will be patched (fazing comes to mind). The pathfinding is more fluid, so the cute micro tricks that really pushed forward the level of play are now easy to do and it's obvious how to do them.

Players now are simply better, more informed, and generally know what they are doing. Refinement will come in time, yes, but I doubt there are any major revolutions in gameplay to come. Those refinements will improve all the races, so the relative strengths are unlikely to change much. If anything, the more flexible a race is, the stronger it will become with time, leading to more disparity.


Although i agree some part of it was refinement and glitches and new maps which made it dinamic, you have to take into consideration to give you an example, how did it changed the gameplay back in BW from 1 hatch openings to 5 hatch openings, corsair reaver, bisu build and so on. You are probably right about how now strategies will come easier because of experience but back then 5 hatch openings were completely insane just to think of, and later on became common. Now a 5 hatch opening sounds insane in SC2, and maybe it is but maybe someone can put together how to use it i dont know.
I just think zerg has some good stuff to use and we dont see then too often
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
August 17 2010 02:34 GMT
#887
guys stop arguing, it is a fact that terran > zerg ATM if the terran plays correctly.
www.root-gaming.com
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
Last Edited: 2010-08-17 02:48:03
August 17 2010 02:42 GMT
#888
I played a game, ZvT, where the Terran guy went thor marauders marines medivacs, and I roaches hydras lings.
He came to my base where I could ambush and surround him. I was winning the battle and then he ran away, with 2 thors still alive and few marines/marauders while I had some hydras and roaches. I could barely reach those thors before he gets into his base(with bunkers and good defense).
LOL
I managed to kill the 2 thors, but far away from my base. anyway, is that the zerg mobility and terran lack of it? Terran can stim pack and run, can use medivacs, are fast in the ground, etc., while roaches and hydras are a joke off creep. notice that I had the speed upgrade for roaches.
Creep Tumor is the most retarded thing. all terran and protoss players will kill the tumors when they push, which means no counter-attack for zerg. at same time, marauders won't let you run away in any circunstance.
just in case some people don't know, Creep Tumors can only increase the HP regeneration ratio of buildings, not units, but it is still slow.

This post is for some people saying that we need to exploit Zerg advantages, in this case, mobility.

EDIT: adding some cool stuff:

btw, when I killed the thors, I went for his 3rd, at the time I get there, he already had a SWARM of marines/marauders/medivacs! LOL are Terrans the ZERG race or what?!
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
-Desu-
Profile Blog Joined June 2010
Turkey173 Posts
Last Edited: 2010-08-17 02:52:14
August 17 2010 02:45 GMT
#889
Mobility is no subject of discussion when T users utilize Sensor Tower correctly.

btw out of topic but, I just realized Dimaga's last name and it made me chuckle a little bit
chekthehek
Profile Joined May 2010
United States279 Posts
August 17 2010 03:18 GMT
#890
On August 17 2010 11:19 Gauldoth wrote:
Show nested quote +
On August 17 2010 10:36 _Air_ wrote:
On August 17 2010 08:40 Gauldoth wrote:
I think zerg need to start thinking out of the box, in a really basic level protoss are supposed to have the strongest units, but also a high cost on each of them, Terran is supposed to be balanced in between, not that strong of units and not that expensive but not that weak either and zerg are supposed to have weaker units than the rest, they are supposed to relay on numbers and mobility.

But there are a number of factors that can modify this and btw I think are not being taken into consideration. Maps is a big example of that, i remember 2008/2009 in BW protoss completely dominating with the so called 7 protoss dragons and some part of it was the protoss slightly favored maps back then. I mean look at the map pool right now, as a zerg you need to pray to play on crap station (yea i said crap) and metalopolis maybe, considering i dont see too many torneys using desert oasis. Maybe now delta cuadrant could add to the zerg maps, i havent played it much but i have that feeling that tells me its a zerg map

Also ppl say that zergs are doing bad in all servers and well, a big part of that is even at the beta there were not so many zerg players to begin with, even back then the mayority were terran so its kind of obvius terran is gonna develop sooner in any way possible.

Dont get me wrong, im not saying ZvT is totally balanced, maybe it needs some small changes but to be honest im not a follower of DIMAGA because i didnt like his style of play with the zerg neither back then in the beta nor now, in fact i think i like TLO zerg play better, i mean zergling/baneling(optional)/infestor into ultralisk or broodlord against Terran i liked a lot.

zerg can instantly have 3 larva to use every 2 minutes and they STACK that means that in a 50 vs 50 food against every race if you've been active with your queens you can lose everything and have it back instantly, they have nidus network and OL as transports and movement speed increased on creep and several ways to spread the creep on the map which makes it the most movile race by far, they only use 1 structure to build units, you can actually have every tech building and choose what to do acording to what your opponent does (assuming you have the economy to support it of course) but it is also something bad because you have to choose between workers and units, they have the easiest way to scout, have map control and control of xel naga towers (OLs and zerglings)

Anyway, botton line.. try thinking maybe there is something you havent tried in those match ups, maybe you can do something diffent even at a pro level, maybe you will all see something you havent seen before


Dude.


You realize your saying that the pros who play zerg and cannot consistently win, which then puts their job on the line and in turn forces them to learn a new race, are probably just playing their race wrong and try out new ideas such as abusing mobility?.


I hope your kidding because their is a legitimate problem with ZvT.


No, im not saying they are playing it wrong. im saying evolve


zerg : terran is op

terran : ZERG HAS SO MUCH MOBILITY GUYS. IVE NEVER PLAYED THE RACE BUT....USE NYDUS WORMS MAN!
atenthirtyone
Profile Joined May 2010
United States88 Posts
August 17 2010 04:02 GMT
#891
On August 17 2010 09:54 aseq wrote:
I think it's way too early to say.

BW came out in 1998, and the last balance patch, 1.08, in 2000 or 2001? That's 9 years ago, and in those 9 years there have been multiple times of dominance from each race, without any balance changes! Sure, the maps are far better now, but a lot comes from playing styles as well. Boxer, Oov Nada, Bisu, Stork, Savior, Jaedong, July, have all been at the very top of BW without any balance changes being made in between.

I actually think this is more of a cry for help then a good plan from Dimaga...I hope they maybe buff Z slightly in the patch, but not a great deal, and wait for further results.


Granted that Brood War took forever to receive real balancing patches. However, this shouldn't be applicable to Starcraft 2 because it is marketed by Blizzard to somewhat be an e-sports. The contracts with GomTV is a clear sign. In addition, Blizzard has shown that they want to make clear examples to be part of the Starcraft 2 e-sports scene themselves. This isn't the same attitude that Brood War had when it was released. When a game is intended to have competitiveness to the point where markets can be created from it, then balances and patches should have much higher priority.

Er, off topic. Anyway, as a Zerg player, it's sad to see losing an fantastic individual that plays Zerg. However, Dimaga has chosen to play Starcraft 2 professionally, and I have no problems with an individual trying to achieve better success if he needs to change his tools (race in this case).
spiralyguy
Profile Joined August 2010
Canada10 Posts
August 17 2010 04:39 GMT
#892
DiMaga's style might favor a better race anyway. He likes being aggressive so reapers, hellions, etc... seem a good fit.
Disastorm
Profile Joined January 2008
United States922 Posts
August 17 2010 04:54 GMT
#893
People need to stop being in denial that the races are imbalanced. Almost all the players including top players believe ZvT is imbalanced.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
August 17 2010 06:02 GMT
#894
It's imba and I want zerg drastically changed not only because it sucks but because it's boring to play, but it's still possible to get into diamond league with zerg. It's not like zvp or zvt is super imba. That being said I'm not sure who would want to play just as zerg to get into diamond because it's by far the hardest race to get into diamond with unless someone wanted to go random and needed to learn zerg.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Mellotron
Profile Blog Joined March 2010
United States329 Posts
August 17 2010 06:10 GMT
#895
On August 17 2010 11:45 -Desu- wrote:
Mobility is no subject of discussion when T users utilize Sensor Tower correctly.

btw out of topic but, I just realized Dimaga's last name and it made me chuckle a little bit


Zerg should expect the sensor tower and have the most cost effective method for sniping towers popping out just as the first sensor tower is about to be constructed.
Starcraft player since 1999
heishe
Profile Blog Joined June 2009
Germany2284 Posts
August 17 2010 06:14 GMT
#896
On August 17 2010 12:18 chekthehek wrote:
Show nested quote +
On August 17 2010 11:19 Gauldoth wrote:
On August 17 2010 10:36 _Air_ wrote:
On August 17 2010 08:40 Gauldoth wrote:
I think zerg need to start thinking out of the box, in a really basic level protoss are supposed to have the strongest units, but also a high cost on each of them, Terran is supposed to be balanced in between, not that strong of units and not that expensive but not that weak either and zerg are supposed to have weaker units than the rest, they are supposed to relay on numbers and mobility.

But there are a number of factors that can modify this and btw I think are not being taken into consideration. Maps is a big example of that, i remember 2008/2009 in BW protoss completely dominating with the so called 7 protoss dragons and some part of it was the protoss slightly favored maps back then. I mean look at the map pool right now, as a zerg you need to pray to play on crap station (yea i said crap) and metalopolis maybe, considering i dont see too many torneys using desert oasis. Maybe now delta cuadrant could add to the zerg maps, i havent played it much but i have that feeling that tells me its a zerg map

Also ppl say that zergs are doing bad in all servers and well, a big part of that is even at the beta there were not so many zerg players to begin with, even back then the mayority were terran so its kind of obvius terran is gonna develop sooner in any way possible.

Dont get me wrong, im not saying ZvT is totally balanced, maybe it needs some small changes but to be honest im not a follower of DIMAGA because i didnt like his style of play with the zerg neither back then in the beta nor now, in fact i think i like TLO zerg play better, i mean zergling/baneling(optional)/infestor into ultralisk or broodlord against Terran i liked a lot.

zerg can instantly have 3 larva to use every 2 minutes and they STACK that means that in a 50 vs 50 food against every race if you've been active with your queens you can lose everything and have it back instantly, they have nidus network and OL as transports and movement speed increased on creep and several ways to spread the creep on the map which makes it the most movile race by far, they only use 1 structure to build units, you can actually have every tech building and choose what to do acording to what your opponent does (assuming you have the economy to support it of course) but it is also something bad because you have to choose between workers and units, they have the easiest way to scout, have map control and control of xel naga towers (OLs and zerglings)

Anyway, botton line.. try thinking maybe there is something you havent tried in those match ups, maybe you can do something diffent even at a pro level, maybe you will all see something you havent seen before


Dude.


You realize your saying that the pros who play zerg and cannot consistently win, which then puts their job on the line and in turn forces them to learn a new race, are probably just playing their race wrong and try out new ideas such as abusing mobility?.


I hope your kidding because their is a legitimate problem with ZvT.


No, im not saying they are playing it wrong. im saying evolve


zerg : terran is op

terran : ZERG HAS SO MUCH MOBILITY GUYS. IVE NEVER PLAYED THE RACE BUT....USE NYDUS WORMS MAN!


The guy was temp banned for this, but it perfectly shows the attitude of Terrans towards Zerg (it's Zerg btw!!!! Not Zergs). By the way he was obviously sarcastic, still don't know why he got temp banned, it was hilarious Anyways:


Dude it has been said so many times no:
1.Zerg players are worse then the average Terran player
2. Zerg is fine l2p
3. If you are still losing, just use nydus
4. It's the player, not the race
5. Just mass Mutas/Roaches and it's gg
6. Broodlords are awesome just quicktech to Blords and it's gg
7. Just sac an Overlord

Others than that, Zerg has superior early-midgame strategies themselves:
1. Banelingbust!
2. Roaches!
3. Alot of other strategies, i don't remember exactly but they are completely awesome
4. Nydus! (It has not been mentioned often, but nydus totally owns)

Others than that, Zerg is fine l2p



If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
jlr5175
Profile Joined August 2010
United States4 Posts
Last Edited: 2010-08-17 19:27:37
August 17 2010 06:19 GMT
#897
On August 17 2010 09:33 Fluxx wrote:
Show nested quote +
On August 17 2010 02:21 jlr5175 wrote:
On August 17 2010 02:13 oxxo wrote:
On August 17 2010 02:13 jlr5175 wrote:
One thing I haven't seen addressed yet is PvT. I have to wait 3 days before I can make a thread and ZvT is clearly a much bigger issue then PvT but Protoss has a damn hard time trying to keep up with Terran too. Chrono boosting helps us get units out faster yes but where is our help economic wise? Zergs are notorious for getting resources quick and Terrans have MULEs,which after watching Greenforest last night and seeing 3 of qxc's MULEs outperform 34 of iNKA's probes, that pretty much propeled them to Zerg's level of economy if not just under it in my opinion which makes the Protoss situation even harder based on the fact that our basic units cost so much along with the build times for buildings,research times,and the costs of affording all that while managing a steady army or having an army to counter a Terran plus spreading our chrono boost out to speed our research and unit production up is damn near impossible because of how cheap their low tier army is and how cheap their low tier upgrades(most of their upgrades in general) are such as Combat shield,Concussive shells,Stimpack,etc.Where are all the little upgrades for low tier units on Protoss? How do we counter an early game Stimpack/Concussive shell micro? Marauders dominate Zealots with the shells and they dominate Stalkers after they kite your Zealots to death. The best thing we have is a Sentry to force field behind them which if you dont completely block them off they'll just run right around back to their base to be healed and costs 100 vespene gas taking away from the ability to get more Stalkers to even possibly range Marauders and Marines. Not to mention Marines have ridiculously good DPS.


This a joke? PvT if anything is imbalanced in favor of P outside of the ghost/no HT window.

How is it imbalanced in favor of Protoss? Explain. Collossi are countered by super-range Vikings and with the Mech support range that Terran usually brings around its bio ball and ghosts you cant directly push. High Templars are great and all but they wont save you from the supreme range of the mech and the constant medivac healing/scv repairing that terran usually encompasses within its army. Immortals are powerful yes but when they get focus fired they go down quick. Void Rays are OP in numbers and UP in smaller numbers. The whole charging up thing is a bad idea and doesnt fit into RTS play at all. Just make the Void ray a regular damn piece of aircraft and make its damage stay at the same level instead of raising overtime that it's charging.


High Templar make the difference, favouring Protoss. The playing field is equal for both toss and terran until HT enter the field.

How is it in the same ballpark as even? Terran's counters are cheaper and the hard counters that are around the same price have enough range to compensate if the lower counters arent getting the job done. HT's are great and all but they will not save you from Siege mode,bio ball,EMP,etc. Like I said throw something at me and Ill throw something back. Look what Toss has to do to get to templars also versus Terran for Ghosts.
"Veni Vidi Vici" I came,I saw,I conquered
mecra
Profile Joined May 2010
United States83 Posts
August 17 2010 06:23 GMT
#898
On August 17 2010 15:10 Mellotron wrote:
Zerg should expect the sensor tower and have the most cost effective method for sniping towers popping out just as the first sensor tower is about to be constructed.


Laugh, you must mean lollerlisks.

Riiiiggghhhhttt...

Zerg units need to be significantly faster than most units and creep make them even faster. OR, make creep give no movement bonus, but give a small healing bonus instead to the units. Zerg heal rate is already dumb (except for burrowed roaches). Add an addition HP per second or two to Zerg sitting on Creep.
whatami
Profile Joined August 2010
46 Posts
August 17 2010 14:54 GMT
#899
giving zerg and addition two hp per second healed would be honestly rediculous, i agree they are currently underpowered as i played each race for a bit at the beggining to see what i wanted (ending up as protoss) but i think that giving them that would change ti in the other direction. (sooooo easy to hit and run with mutalisks and speedlings if they can just regen the second their gone). I agree that the zerg need a boost or the terran a nerf but i don't feel qualified to suggest what as I am obviously not a pro player.
mesohawny
Profile Blog Joined May 2010
Canada193 Posts
August 17 2010 15:09 GMT
#900
the balance situation is degrading the competitive scene way faster than I could have imagined...

We're going to see a LOT of zergs jumping ship soon.

Props to you Dimaga for taking action and bringing some attention to the situation, now go win a tournament with Terran and tell blizzard how fking easy it was.

love you long time
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