• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:47
CET 22:47
KST 06:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)8Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Mechabellum Beyond All Reason Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3171 users

Dimaga may switch to Terran - Page 37

Forum Index > SC2 General
Post a Reply
Prev 1 35 36 37 38 39 58 Next
RandomBS
Profile Joined July 2010
United States130 Posts
August 15 2010 16:53 GMT
#721
On August 16 2010 01:49 Consummate wrote:
Show nested quote +
On August 16 2010 01:40 RandomBS wrote:
On August 16 2010 01:28 Consummate wrote:
Siege tanks are as painful against Zerg as they are against Protoss. The only thing that adds insult to the injury for Zerg is how effective Thors are against their air units, while Protoss air can hold their own against Thors. The difference is, that Marines are A LOT more painful against Protoss air than they are against Zerg air. Which eliminates any air counter to Siege tanks for both teams.

Siege tanks are an issue in both TvZ and TvP match ups, if you disagree, you're delusional. Watch replays, Siege tanks smash Zerg ground as hard as they smash Protoss ground units. The only difference is that Zerg have mutalisks to kill Siege tanks that are effective if Terran doesn't have Thors, whereas against Protoss, all they need are marines for air counters to be worthless.

The fact is, that the counter to Siege tanks is out macroing the Terran player for a larger army to overwhelm his bio to enable him to reach his mech. Air units are simply out of the question for both
P and Z.


I'm guessing you've never heard of the immortal. (if you say EMP i'll just say high templar)


If you say high templar I say EMP is AoE and feedback is single targeted. I will also say that Ghosts can go invisible, and EMP has a longer range.

So to assume I can feedback your Ghosts before you EMP me, means that you were unable to EMP me before I individually selected your ghosts in your huge blob to feedback them all.

You can't seriously be that bias.... Can you?


So your entire argument is that you don't have the micro to feedback ghosts? Alrighty then I can't argue against a lack of player skill.
"an intelligent zerg will go 2 hatch, my build was designed to take advantage of that and so lost because he went 3 hatch. going 3 hatch is utterly retarded for the reasons i just explained so yes i did lose because he did something dumb." -idra
Voyager I
Profile Joined July 2010
United States260 Posts
Last Edited: 2010-08-15 16:55:16
August 15 2010 16:54 GMT
#722
Immortals don't really work against Tank/Marine compositions anyways. Maybe if you sent a few in ahead to soak the first volleys of Tank fire, but other than that they're never gonna get through the Marines to actually use their +30 damage and their shields don't hold up against piles of splash and 6 damage attacks.

This isn't to say that Protoss can't deal with Tanks, because they can; just that Immortals generally aren't the solution.
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
August 15 2010 16:55 GMT
#723
*sigh*
I'm sad he has to do this
Too bad blizzard won't even things out
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
Consummate
Profile Joined April 2010
Australia191 Posts
August 15 2010 16:58 GMT
#724
For some reason, every "counter" to Siege tanks seem to assume that all the Terran player has is siege tanks. Sure, if that's the case, there are many counters to them. But if you actually care about realism in this issue, you would know they are supported by Marines and Marauders, and will also be at the back of the army where they are safe.

Air units ARE NOT a counter to siege tanks, have you seen how quickly Marines tear up void rays? If you build enough Phoenixes to counter Siege tanks, you sure as hell can't kill his Marines & Marauders, so throw that idea out of the window.

Immortals are good, but you need to get past his bio, and they will just get focus fired out if you even tried to run them past his bio to suicide kill the siege tanks.

Flanking isn't worth it unless you have a bigger army so you can actually do it, sure, you will kill the siege tanks, but you will lose all your units in the process while half his bio still stands. It's not fair to assume you have a larger army, unless you're an idiot.

lol
wintergt
Profile Joined February 2010
Belgium1335 Posts
August 15 2010 16:59 GMT
#725
Well there's no denying anymore.. all tournaments are so dominated by terrans it's quite frankly getting boring. Only craftcup I think had only 1/4 terrans in last 4. I think zotac or something is going on.. and it's all terran.. and they're all trying to cheese each-other I guess even the terrans are SO sick of TvT haha. Blizz patch plz. I wouldn't mind if they OP zerg for a while so many will switch (back).
here i am
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 15 2010 17:02 GMT
#726
On August 16 2010 01:53 RandomBS wrote:
Show nested quote +
On August 16 2010 01:49 Consummate wrote:
On August 16 2010 01:40 RandomBS wrote:
On August 16 2010 01:28 Consummate wrote:
Siege tanks are as painful against Zerg as they are against Protoss. The only thing that adds insult to the injury for Zerg is how effective Thors are against their air units, while Protoss air can hold their own against Thors. The difference is, that Marines are A LOT more painful against Protoss air than they are against Zerg air. Which eliminates any air counter to Siege tanks for both teams.

Siege tanks are an issue in both TvZ and TvP match ups, if you disagree, you're delusional. Watch replays, Siege tanks smash Zerg ground as hard as they smash Protoss ground units. The only difference is that Zerg have mutalisks to kill Siege tanks that are effective if Terran doesn't have Thors, whereas against Protoss, all they need are marines for air counters to be worthless.

The fact is, that the counter to Siege tanks is out macroing the Terran player for a larger army to overwhelm his bio to enable him to reach his mech. Air units are simply out of the question for both
P and Z.


I'm guessing you've never heard of the immortal. (if you say EMP i'll just say high templar)


If you say high templar I say EMP is AoE and feedback is single targeted. I will also say that Ghosts can go invisible, and EMP has a longer range.

So to assume I can feedback your Ghosts before you EMP me, means that you were unable to EMP me before I individually selected your ghosts in your huge blob to feedback them all.

You can't seriously be that bias.... Can you?


So your entire argument is that you don't have the micro to feedback ghosts? Alrighty then I can't argue against a lack of player skill.


Your original one liner was wrong. So your argument and subsequent arguments based on the first argument are flawed.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2010-08-15 17:04:18
August 15 2010 17:02 GMT
#727
imho the only problem with tvp is that early bio pressure is slightly too strong with marauders being tough, dealing lots of dam and being cheap at the same time. cheap and quickly available stim and concussive shells further add to this issue.

basically a protoss needs either colossi, storms or massive amounts of chargelots to effectively fight a big bio ball - but the bio ball and its crucial upgrades are much much lower on the tech tree, giving terran the control during late tier 1 until well into tier 2.
with tanks, ghosts and medivacs as very strong and easy follow-ups, its quite easy for terrans to strengthen their lead, in case they havent killed u yet with the early bio aggression.

so yes, imho there is even t>p imbalance in the tvp matchup, but its only a very small imbalance, overall, tvp is by far the most balanced of the 3 matchups.
"What am I supposed to do against this?" - "Lose!" :-]
Joroth
Profile Blog Joined May 2010
United States318 Posts
August 15 2010 17:02 GMT
#728
On August 16 2010 01:59 wintergt wrote:
Blizz patch plz. I wouldn't mind if they OP zerg for a while so many will switch (back).


go back to wow
"you have buildings that are better than my race go fuck yourself" -IdrA
Consummate
Profile Joined April 2010
Australia191 Posts
Last Edited: 2010-08-15 17:08:35
August 15 2010 17:03 GMT
#729
On August 16 2010 01:53 RandomBS wrote:
Show nested quote +
On August 16 2010 01:49 Consummate wrote:
On August 16 2010 01:40 RandomBS wrote:
On August 16 2010 01:28 Consummate wrote:
Siege tanks are as painful against Zerg as they are against Protoss. The only thing that adds insult to the injury for Zerg is how effective Thors are against their air units, while Protoss air can hold their own against Thors. The difference is, that Marines are A LOT more painful against Protoss air than they are against Zerg air. Which eliminates any air counter to Siege tanks for both teams.

Siege tanks are an issue in both TvZ and TvP match ups, if you disagree, you're delusional. Watch replays, Siege tanks smash Zerg ground as hard as they smash Protoss ground units. The only difference is that Zerg have mutalisks to kill Siege tanks that are effective if Terran doesn't have Thors, whereas against Protoss, all they need are marines for air counters to be worthless.

The fact is, that the counter to Siege tanks is out macroing the Terran player for a larger army to overwhelm his bio to enable him to reach his mech. Air units are simply out of the question for both
P and Z.


I'm guessing you've never heard of the immortal. (if you say EMP i'll just say high templar)


If you say high templar I say EMP is AoE and feedback is single targeted. I will also say that Ghosts can go invisible, and EMP has a longer range.

So to assume I can feedback your Ghosts before you EMP me, means that you were unable to EMP me before I individually selected your ghosts in your huge blob to feedback them all.

You can't seriously be that bias.... Can you?


So your entire argument is that you don't have the micro to feedback ghosts? Alrighty then I can't argue against a lack of player skill.


So your entire argument is that you don't have the micro to shoot 1 EMP from one of your several ghosts before he individually selects all your Ghosts with his High Templar to feedback them? Alrighty then I can't argue against a lack of player skill

While we are on the topic of Ghosts, lets not forget they take half of all the Protoss hp instantly with 1 skill, additionally, eats the energy of all the units caught in it too. I wish Zerg or Protoss had a unit that did that too...

It's amazing that not many people use Ghosts that often in the TvP matchup despite how incredibly effective EMP is against them, but that's only because everyone is so used to Siege tanks.


lol
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-08-15 17:21:28
August 15 2010 17:18 GMT
#730
--- Nuked ---
Acidlineup
Profile Joined April 2010
123 Posts
Last Edited: 2010-08-15 17:25:53
August 15 2010 17:22 GMT
#731
On August 16 2010 01:49 Consummate wrote:
Show nested quote +
On August 16 2010 01:40 RandomBS wrote:
On August 16 2010 01:28 Consummate wrote:
Siege tanks are as painful against Zerg as they are against Protoss. The only thing that adds insult to the injury for Zerg is how effective Thors are against their air units, while Protoss air can hold their own against Thors. The difference is, that Marines are A LOT more painful against Protoss air than they are against Zerg air. Which eliminates any air counter to Siege tanks for both teams.

Siege tanks are an issue in both TvZ and TvP match ups, if you disagree, you're delusional. Watch replays, Siege tanks smash Zerg ground as hard as they smash Protoss ground units. The only difference is that Zerg have mutalisks to kill Siege tanks that are effective if Terran doesn't have Thors, whereas against Protoss, all they need are marines for air counters to be worthless.

The fact is, that the counter to Siege tanks is out macroing the Terran player for a larger army to overwhelm his bio to enable him to reach his mech. Air units are simply out of the question for both
P and Z.


I'm guessing you've never heard of the immortal. (if you say EMP i'll just say high templar)


If you say high templar I say EMP is AoE and feedback is single targeted. I will also say that Ghosts can go invisible, and EMP has a longer range.

So to assume I can feedback your Ghosts before you EMP me, means that you were unable to EMP me before I individually selected your ghosts in your huge blob to feedback them all.

You can't seriously be that bias.... Can you?


Agreed. Ohh, and u forgot about the part when ghost can shoot air and ground and gets EMP spell for FREE from a building that costs 50 (FIFTY!) gas and deals 100 dmg instantly AND (u see thats a lot of and..) can call down huge area dmg nukes, can also cloak, has faster move speed than HT. Compare all that for 2 extra buildings needed for HT that both cost 100 gas and also a research of 200/200 for the spell. All that just to be able to stand a chance against mass marines?? A tier one unit costing 50 min?

Im sorry for bein off topic but could not stand him being so biased and ignorant.

ZvP is almost balanced exept the fact zerg needs to survive colossi untill broodlords or ultras come and that time is not soon enough. They need their hive tech faster. Not too fast, but yeah a bit faster than it is now. Corrupters are not a counter to colossi (im not gonna get into why within this thread).

ZvT is broken.

PvT is terran favoured.

Im a toss player btw.
system failure...
Roe
Profile Blog Joined June 2010
Canada6002 Posts
August 15 2010 17:29 GMT
#732
On August 16 2010 02:03 Consummate wrote:
Show nested quote +
On August 16 2010 01:53 RandomBS wrote:
On August 16 2010 01:49 Consummate wrote:
On August 16 2010 01:40 RandomBS wrote:
On August 16 2010 01:28 Consummate wrote:
Siege tanks are as painful against Zerg as they are against Protoss. The only thing that adds insult to the injury for Zerg is how effective Thors are against their air units, while Protoss air can hold their own against Thors. The difference is, that Marines are A LOT more painful against Protoss air than they are against Zerg air. Which eliminates any air counter to Siege tanks for both teams.

Siege tanks are an issue in both TvZ and TvP match ups, if you disagree, you're delusional. Watch replays, Siege tanks smash Zerg ground as hard as they smash Protoss ground units. The only difference is that Zerg have mutalisks to kill Siege tanks that are effective if Terran doesn't have Thors, whereas against Protoss, all they need are marines for air counters to be worthless.

The fact is, that the counter to Siege tanks is out macroing the Terran player for a larger army to overwhelm his bio to enable him to reach his mech. Air units are simply out of the question for both
P and Z.


I'm guessing you've never heard of the immortal. (if you say EMP i'll just say high templar)


If you say high templar I say EMP is AoE and feedback is single targeted. I will also say that Ghosts can go invisible, and EMP has a longer range.

So to assume I can feedback your Ghosts before you EMP me, means that you were unable to EMP me before I individually selected your ghosts in your huge blob to feedback them all.

You can't seriously be that bias.... Can you?


So your entire argument is that you don't have the micro to feedback ghosts? Alrighty then I can't argue against a lack of player skill.


So your entire argument is that you don't have the micro to shoot 1 EMP from one of your several ghosts before he individually selects all your Ghosts with his High Templar to feedback them? Alrighty then I can't argue against a lack of player skill

While we are on the topic of Ghosts, lets not forget they take half of all the Protoss hp instantly with 1 skill, additionally, eats the energy of all the units caught in it too. I wish Zerg or Protoss had a unit that did that too...

It's amazing that not many people use Ghosts that often in the TvP matchup despite how incredibly effective EMP is against them, but that's only because everyone is so used to Siege tanks.



It's also because of the cost of building the ghost aca as well as the time to build it and the time needed to generate the energy. let's not forget you don't have to have your units all clumped up in a bunch. That's the thing about the new 'balling" of units in sc2 and 1 group, it makes you arrange your units in more favourable positions to win. In your example you say the Terran has several ghosts, so if your macro is close to his you should have a comparable amount of templars and/or units, not just a few templars. This video demonstrates my point, or request for your attention to these few details that might help bring balance and turn the tide in your favour.

Voyager I
Profile Joined July 2010
United States260 Posts
August 15 2010 17:34 GMT
#733
Love P players who claim that EMP does 100 damage to units with less than 100 shields. Yeah, it's good, but Storm is plenty vicious itself.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
August 15 2010 17:37 GMT
#734
--- Nuked ---
Acidlineup
Profile Joined April 2010
123 Posts
August 15 2010 17:45 GMT
#735
On August 16 2010 02:34 Voyager I wrote:
Love P players who claim that EMP does 100 damage to units with less than 100 shields. Yeah, it's good, but Storm is plenty vicious itself.


Ohh i do apologise. It does 40% dmg overall(or average, woteva u call it) to all toss units in a large radius. Does that make u feel better?

Tell u what, why dont we trade? Teran can have a spell that does 80 dmg over TIME (4 sec) to shields and hp and to have it reserched from starport for 200/200. And i can have a spell that does 40%dmg to all of ur units instantly and within large radius from a cloacked, speed buffed, armed with pew pew lazers that shoot air and ground Hight Templar. Hows that? sounds pretty fair right?
system failure...
papaz
Profile Joined December 2009
Sweden4149 Posts
August 15 2010 17:47 GMT
#736
On August 16 2010 01:55 Mykill wrote:
*sigh*
I'm sad he has to do this
Too bad blizzard won't even things out


You act like blizzard has released their final patch ever and turned their back on SC2.

People need to chill. The game is just an infant. it will get patched and balanced for many years to come.
-Desu-
Profile Blog Joined June 2010
Turkey173 Posts
August 15 2010 17:57 GMT
#737
I was thinking to switch to random before I read this news. Now I will stick to zerg no matter what.
Voyager I
Profile Joined July 2010
United States260 Posts
Last Edited: 2010-08-15 18:00:51
August 15 2010 17:59 GMT
#738
On August 16 2010 02:45 Acidlineup wrote:
Show nested quote +
On August 16 2010 02:34 Voyager I wrote:
Love P players who claim that EMP does 100 damage to units with less than 100 shields. Yeah, it's good, but Storm is plenty vicious itself.


Ohh i do apologise. It does 40% dmg overall(or average, woteva u call it) to all toss units in a large radius. Does that make u feel better?

Tell u what, why dont we trade? Teran can have a spell that does 80 dmg over TIME (4 sec) to shields and hp and to have it reserched from starport for 200/200. And i can have a spell that does 40%dmg to all of ur units instantly and within large radius from a cloacked, speed buffed, armed with pew pew lazers that shoot air and ground Hight Templar. Hows that? sounds pretty fair right?


Just because one matchup is broken doesn't mean everyone gets to blame it on the race whenever they lose to a Terran. If it gets any worse we're gonna have T players call each other imba after every loss.


And as for that trade, absolutely. I'd happily take Psi Storm in exchange for something that does 20 damage to Marines.
Keap
Profile Joined July 2010
United States214 Posts
August 15 2010 18:00 GMT
#739
The biggest evidence against T is pretty clear in the tournament scene. Just look at how Teran is way overrepresented in the later stages of ANY tournament. Look at how many ok players are doing amazing in tournaments and pulling upsets while playing Terran.

Seriously Silver, Masq, Drewbie and all those guys are good, but no where near Idra or Huk for instance and yet they beat them. You tell me, how many up and comer P or Z do we see in tournaments? None
BIGnQT
Profile Joined May 2010
Sweden10 Posts
August 15 2010 18:00 GMT
#740
On August 16 2010 02:45 Acidlineup wrote:
Show nested quote +
On August 16 2010 02:34 Voyager I wrote:
Love P players who claim that EMP does 100 damage to units with less than 100 shields. Yeah, it's good, but Storm is plenty vicious itself.


Ohh i do apologise. It does 40% dmg overall(or average, woteva u call it) to all toss units in a large radius. Does that make u feel better?

Tell u what, why dont we trade? Teran can have a spell that does 80 dmg over TIME (4 sec) to shields and hp and to have it reserched from starport for 200/200. And i can have a spell that does 40%dmg to all of ur units instantly and within large radius from a cloacked, speed buffed, armed with pew pew lazers that shoot air and ground Hight Templar. Hows that? sounds pretty fair right?


+ EMP drains all energy lmfao

I can totally see why he is considering this seeing how overpowered Terran is at the moment.
Prev 1 35 36 37 38 39 58 Next
Please log in or register to reply.
Live Events Refresh
BSL
20:00
S21 Non-Korean Championship
ZZZero.O294
LiquipediaDiscussion
AI Arena Tournament
20:00
Swiss - Round 1
Laughngamez YouTube
PSISTORM Gaming Misc
16:55
FSL s9 Code A & S Championship
Liquipedia
Big Gabe XPERIONCRAFT
13:00
#3
RotterdaM3787
IndyStarCraft 395
mouzHeroMarine179
Belair 62
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 3787
IndyStarCraft 395
PiGStarcraft323
mouzHeroMarine 179
Nathanias 57
StarCraft: Brood War
Shuttle 664
ZZZero.O 294
Dota 2
Pyrionflax245
LuMiX1
Counter-Strike
fl0m6243
summit1g4564
Super Smash Bros
hungrybox567
Mew2King60
Heroes of the Storm
Liquid`Hasu662
Other Games
FrodaN4652
Grubby4286
tarik_tv2324
Beastyqt725
B2W.Neo204
ToD196
KnowMe194
QueenE79
Organizations
Other Games
gamesdonequick57598
StarCraft 2
ComeBackTV 1194
Other Games
BasetradeTV34
StarCraft 2
angryscii 26
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• printf 30
• davetesta21
• Adnapsc2 6
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 25
• 80smullet 20
• FirePhoenix11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21616
League of Legends
• Doublelift4407
Other Games
• imaqtpie2237
• tFFMrPink 10
Upcoming Events
WardiTV Invitational
15h 14m
ByuN vs Percival
Percival vs Rogue
Percival vs Classic
ByuN vs Classic
ByuN vs Rogue
Classic vs Rogue
IPSL
22h 14m
DragOn vs Sziky
Replay Cast
1d 11h
Wardi Open
1d 14h
Monday Night Weeklies
1d 19h
WardiTV Invitational
2 days
WardiTV Invitational
3 days
The PondCast
4 days
All Star Teams
6 days
INnoVation vs soO
sOs vs Scarlett
CranKy Ducklings
6 days
[ Show More ]
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S1: W3
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
Proleague 2026-01-10
OSC Championship Season 13
Big Gabe Cup #3
Underdog Cup #3
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.