• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:34
CET 22:34
KST 06:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 101SC2 All-Star Invitational: Jan 17-1820Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
uThermal 2v2 Circuit OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
Empty tournaments section on Liquipedia A cwal.gg Extension - Easily keep track of anyone I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Elden Ring Thread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1156 users

Dimaga may switch to Terran - Page 36

Forum Index > SC2 General
Post a Reply
Prev 1 34 35 36 37 38 58 Next
Voyager I
Profile Joined July 2010
United States260 Posts
August 15 2010 15:53 GMT
#701
On August 15 2010 22:17 Slunk wrote:
Show nested quote +
On August 15 2010 22:01 ItsTheFark wrote:
On August 15 2010 21:50 Dream- wrote:
On August 15 2010 21:38 Voyager I wrote:
Marauders have a worse damage output than Marines...


Uhh... I hope thats a joke.. Marauders do 10 damage (20 vs Armored) and attack 1.5 attack speed.
Marines do 6 damage and attack at .86 speed. In short, against light units, or air units, Marines take it, obviously. Against anything else? Marauders do more, not to mention they have almost 3 times as much health as marines without the shield upgrade.


Yes but you can have two marines per one marauder. Not to mention the 25 gas also for a marauder so if you are doing a 2:1 Mineral:Gas conversion thats actually three marines.


The problem with this kind of thinking is that damage distribution is not equal for all marines. one marauder has more HP than two marines AND he deals hisdamage until the whole HP are gone. The DPS of two marines however gets cut in half once one of them is dead. Additionally, marines take way more damage than marauders from splash. Also note that stim is like 100% more effective when used on marauders than on marines. Marauders are the best vs. ground unit in the game. They even roflstomp units that are supposed to counter them and are ridiculously effective in low numbers.



Yes, but it only works like that in small numbers, like literally comparing one Marauder against two or three Marines. Once you start getting into the midgame where the damage output of armies vastly eclipses the health total of any individual unit, this dynamic becomes nearly insignificant.

Marauders are far superior to Marines in micro battles because they are hardier, less hurt by stims, and better at kiting thanks to concussive shells and their slow rate of fire. Marines lose a lot of their damage output if they can't stand still and get picked off easily, especially before Combat Shields are in play. That's why Marauders are such a dominant unit in the early game. However, in larger numbers, those small-scale oriented effects become less significant, and the facts that they do less damage than Marines, even against armored targets, and can't shoot air become telling issues.

Obviously Marines aren't the perfect unit. They're very sensitive to any sort of armor or damage reduction (although this can also work in your favor if you get ahead on upgrades) and get absolutely demolished by splash damage where Marauders would merely suffer. However, between not costing any gas, putting out a lot of hurt on targets of any sort, making a passable AA force without teching to anything, and even being better tanks against things with bonus damaged to armored, you really gotta give the Marine his due.


I still find it weird that people complain about Marauder drops sniping their buildings when a Marine drop can do it just as well and then clean up any workers twice as quickly. I guess Marauders have a bit more burst damage, but that's not going to be a major factor unless you've let them drop enough to two-shot your Nexus.
Consummate
Profile Joined April 2010
Australia191 Posts
August 15 2010 16:08 GMT
#702
I hope its Terran that gets nerfed rather than Zerg being buffed as ZvP is fine whereas TvZ and TvP is broken.
lol
vlf
Profile Joined April 2010
Portugal170 Posts
August 15 2010 16:13 GMT
#703
On August 16 2010 01:08 Consummate wrote:
I hope its Terran that gets nerfed rather than Zerg being buffed as ZvP is fine whereas TvZ and TvP is broken.


Very insightful, TvP being broken has to be a joke, right?
çpç
RandomBS
Profile Joined July 2010
United States130 Posts
August 15 2010 16:15 GMT
#704
People saying TvP is broken are a joke.
"an intelligent zerg will go 2 hatch, my build was designed to take advantage of that and so lost because he went 3 hatch. going 3 hatch is utterly retarded for the reasons i just explained so yes i did lose because he did something dumb." -idra
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
August 15 2010 16:17 GMT
#705
TvP imbalance isn't out of the realm of possibilities too, terrans are dominating tournaments, not terrans and protoss.
xDaunt
Profile Joined March 2010
United States17988 Posts
August 15 2010 16:18 GMT
#706
PvT isn't broken, but terran has an unduly large mid-game/tier 2 advantage over protoss due to the strength of bio. Tier 1 and Tier 3 are both fine.
Zombee
Profile Joined April 2010
Germany69 Posts
August 15 2010 16:20 GMT
#707
I heard Idra practice 1/3 Terran 2/3 Zerg aswell.

I am a random player and have a 66% winrate - guess were all the looses come from :D
Jaw
Profile Blog Joined July 2008
United States274 Posts
Last Edited: 2010-08-15 16:25:24
August 15 2010 16:21 GMT
#708
make it so Marauders can't stim pack. would fix both TvZ and TvP. no more kiting bullshit. you heard it here first.

what other unit in the game have both speed boost and a SLOW? you can't have both when other race have none.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
August 15 2010 16:24 GMT
#709
how about BW imbalance at higher level? didn't everyone say Terran was OP but only when pros played it?
Consummate
Profile Joined April 2010
Australia191 Posts
Last Edited: 2010-08-15 16:30:18
August 15 2010 16:28 GMT
#710
Siege tanks are as painful against Zerg as they are against Protoss. The only thing that adds insult to the injury for Zerg is how effective Thors are against their air units, while Protoss air can hold their own against Thors. The difference is, that Marines are A LOT more painful against Protoss air than they are against Zerg air. Which eliminates any air counter to Siege tanks for both teams.

Siege tanks are an issue in both TvZ and TvP match ups, if you disagree, you're delusional. Watch replays, Siege tanks smash Zerg ground as hard as they smash Protoss ground units. The only difference is that Zerg have mutalisks to kill Siege tanks that are effective if Terran doesn't have Thors, whereas against Protoss, all they need are marines for air counters to be worthless.

The fact is, that the counter to Siege tanks is out macroing the Terran player for a larger army to overwhelm his bio to enable him to reach his mech. Air units are simply out of the question for both
P and Z.
lol
Sputty
Profile Joined April 2010
Canada161 Posts
August 15 2010 16:32 GMT
#711
On August 16 2010 01:28 Consummate wrote:
Siege tanks are as painful against Zerg as they are against Protoss. The only thing that adds insult to the injury for Zerg is how effective Thors are against their air units, while Protoss air can hold their own against Thors. The difference is, that Marines are A LOT more painful against Protoss air than they are against Zerg air. Which eliminates any air counter to Siege tanks for both teams.

Siege tanks are an issue in both TvZ and TvP match ups, if you disagree, you're delusional. Watch replays, Siege tanks smash Zerg ground as hard as they smash Protoss ground units. The only difference is that Zerg have mutalisks to kill Siege tanks that are effective if Terran doesn't have Thors, whereas against Protoss, all they need are marines for air counters to be worthless.

The fact is, that the counter to Siege tanks is out macroing the Terran player for a larger army to overwhelm his bio to enable him to reach his mech. Air units are simply out of the question for both
P and Z.

Protoss have many ways to effectively deal with tanks, zerg don't until utralisks come out.
Phoenixes + gateways can nullify tanks allowing gateway units to rip through marines and robo units are fairly good against tanks as well and protoss doesn't have nearly the disadvantage teching to these options that zerg does getting stuff out
Joroth
Profile Blog Joined May 2010
United States318 Posts
August 15 2010 16:34 GMT
#712
i think this will make dimaga lose a lot of respect. I mean seriously i can understand having to produce results but i mean changing your race or even thinking about before the first fucking balance patch is out. This is kind of overboard. Sure ZvT sucks but only the early game tanks suck but that's about it. I think alot of people just need to chill their tits. but eh i have no place to talk im only a 400 rating diamond player =\
"you have buildings that are better than my race go fuck yourself" -IdrA
marconi
Profile Joined March 2010
Croatia220 Posts
August 15 2010 16:39 GMT
#713
remove stim from marauders and all the balance problems are solved
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2010-08-15 16:42:51
August 15 2010 16:40 GMT
#714
On August 16 2010 01:24 Roe wrote:
how about BW imbalance at higher level? didn't everyone say Terran was OP but only when pros played it?


The advantage of T in BW is so slight though that it's barely recognizable. It's only recognizable in the fact that T wins *slightly* more tournaments and 3/4 bonjwas have been T. Compare it to SC2, where damn near every tournament nowadays is won by a T and might even be a TvT finals.

Siege tanks are an issue in both TvZ and TvP match ups, if you disagree, you're delusional. Watch replays, Siege tanks smash Zerg ground as hard as they smash Protoss ground units. The only difference is that Zerg have mutalisks to kill Siege tanks that are effective if Terran doesn't have Thors, whereas against Protoss, all they need are marines for air counters to be worthless.


Stalkers can take several hits from Tanks. You also have Phoenixes, Void Rays, Immortals, and Storm. Tanks are not nearly as large of a problem for P.

i think this will make dimaga lose a lot of respect. I mean seriously i can understand having to produce results but i mean changing your race or even thinking about before the first fucking balance patch is out. This is kind of overboard. Sure ZvT sucks but only the early game tanks suck but that's about it. I think alot of people just need to chill their tits. but eh i have no place to talk im only a 400 rating diamond player =\


He won't lose any respect, because reasonable people know the truth. Not only is this is job and he needs good results, Blizzard is takin' their sweet damn time doing something. We've known about this problem since beta, and they have yet to give Zerg a quality fix while subtly buffing Terran here and there.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
RandomBS
Profile Joined July 2010
United States130 Posts
August 15 2010 16:40 GMT
#715
On August 16 2010 01:28 Consummate wrote:
Siege tanks are as painful against Zerg as they are against Protoss. The only thing that adds insult to the injury for Zerg is how effective Thors are against their air units, while Protoss air can hold their own against Thors. The difference is, that Marines are A LOT more painful against Protoss air than they are against Zerg air. Which eliminates any air counter to Siege tanks for both teams.

Siege tanks are an issue in both TvZ and TvP match ups, if you disagree, you're delusional. Watch replays, Siege tanks smash Zerg ground as hard as they smash Protoss ground units. The only difference is that Zerg have mutalisks to kill Siege tanks that are effective if Terran doesn't have Thors, whereas against Protoss, all they need are marines for air counters to be worthless.

The fact is, that the counter to Siege tanks is out macroing the Terran player for a larger army to overwhelm his bio to enable him to reach his mech. Air units are simply out of the question for both
P and Z.


I'm guessing you've never heard of the immortal. (if you say EMP i'll just say high templar)
"an intelligent zerg will go 2 hatch, my build was designed to take advantage of that and so lost because he went 3 hatch. going 3 hatch is utterly retarded for the reasons i just explained so yes i did lose because he did something dumb." -idra
PulseSUI
Profile Joined August 2010
Switzerland305 Posts
Last Edited: 2010-08-15 16:45:26
August 15 2010 16:45 GMT
#716

I'm guessing you've never heard of the immortal. (if you say EMP i'll just say high templar)


once you reach Critical mass of tanks, Immortal no longer counter them, no amount of Immortals, but thats not realy a problem.

the problem for protoss are the very very early marauder pushes (1-2 marauders + 2-3 marines) that can not realy be fought off, but instead require Sentry play to delay, giving the terran map control for a very small price.
EMP is also a problem, High Templars do not realy counter Ghosts.
there is a very intresting article from a while ago that also had a a section about EMP in it and how it is broken because it is instand.
Opinion
Profile Joined May 2010
United States236 Posts
August 15 2010 16:48 GMT
#717
On August 16 2010 01:24 Roe wrote:
how about BW imbalance at higher level? didn't everyone say Terran was OP but only when pros played it?


I was under the impression that BW was a different game.
Consummate
Profile Joined April 2010
Australia191 Posts
August 15 2010 16:48 GMT
#718
On August 16 2010 01:32 Sputty wrote:
Show nested quote +
On August 16 2010 01:28 Consummate wrote:
Siege tanks are as painful against Zerg as they are against Protoss. The only thing that adds insult to the injury for Zerg is how effective Thors are against their air units, while Protoss air can hold their own against Thors. The difference is, that Marines are A LOT more painful against Protoss air than they are against Zerg air. Which eliminates any air counter to Siege tanks for both teams.

Siege tanks are an issue in both TvZ and TvP match ups, if you disagree, you're delusional. Watch replays, Siege tanks smash Zerg ground as hard as they smash Protoss ground units. The only difference is that Zerg have mutalisks to kill Siege tanks that are effective if Terran doesn't have Thors, whereas against Protoss, all they need are marines for air counters to be worthless.

The fact is, that the counter to Siege tanks is out macroing the Terran player for a larger army to overwhelm his bio to enable him to reach his mech. Air units are simply out of the question for both
P and Z.

Protoss have many ways to effectively deal with tanks, zerg don't until utralisks come out.
Phoenixes + gateways can nullify tanks allowing gateway units to rip through marines and robo units are fairly good against tanks as well and protoss doesn't have nearly the disadvantage teching to these options that zerg does getting stuff out


You will need a few Phoenixes otherwise they will get picked off, and if Phoenixes are the proper counter to Siege tanks (Immortals are supposed to be, but first they have to get thru all that Bio first), that is pretty pathetic. I have yet to see a Protoss actually do this, but whatever, lets assume you're correct (despite the fact every Terran player has their own theory on the counter to Siege tanks that aren't logically sound).

If I get enough phoenixes to gravitational beam and kill all your Siege tanks, likely I wouldn't have the gateway units to beat your Bio blob, unless I out macro'd you.

Gateway units won't be able to "nullify" siege tanks unless they reach the siege tanks in the first place, take into account their enormous range which guarantees them to die last in the fight unless you ran right thru their bio blob and went for them first, which means their bio will tear you apart. I also like how you make it sound as if Gateway units just own Terran T1 without any problem whatsoever, I am fairly sure those Marauders ensure that those Zealots can't get close, and can beat mass Stalkers too, which means that Protoss have to rely on advantageous terrain to be able to trap them with Sentries so the zealots can get to them, and that isn't exactly fair to assume can happen in every fight.
lol
Rev0lution
Profile Blog Joined August 2007
United States1805 Posts
August 15 2010 16:49 GMT
#719
On August 15 2010 04:15 KenShi wrote:
LOL. Nope Terran isnt OP he's just bad with Zerg. Oh god


I'm so glad you're banned.
My dealer is my best friend, and we don't even chill.
Consummate
Profile Joined April 2010
Australia191 Posts
Last Edited: 2010-08-15 16:50:48
August 15 2010 16:49 GMT
#720
On August 16 2010 01:40 RandomBS wrote:
Show nested quote +
On August 16 2010 01:28 Consummate wrote:
Siege tanks are as painful against Zerg as they are against Protoss. The only thing that adds insult to the injury for Zerg is how effective Thors are against their air units, while Protoss air can hold their own against Thors. The difference is, that Marines are A LOT more painful against Protoss air than they are against Zerg air. Which eliminates any air counter to Siege tanks for both teams.

Siege tanks are an issue in both TvZ and TvP match ups, if you disagree, you're delusional. Watch replays, Siege tanks smash Zerg ground as hard as they smash Protoss ground units. The only difference is that Zerg have mutalisks to kill Siege tanks that are effective if Terran doesn't have Thors, whereas against Protoss, all they need are marines for air counters to be worthless.

The fact is, that the counter to Siege tanks is out macroing the Terran player for a larger army to overwhelm his bio to enable him to reach his mech. Air units are simply out of the question for both
P and Z.


I'm guessing you've never heard of the immortal. (if you say EMP i'll just say high templar)


If you say high templar I say EMP is AoE and feedback is single targeted. I will also say that Ghosts can go invisible, and EMP has a longer range.

So to assume I can feedback your Ghosts before you EMP me, means that you were unable to EMP me before I individually selected your ghosts in your huge blob to feedback them all.

You can't seriously be that bias.... Can you?
lol
Prev 1 34 35 36 37 38 58 Next
Please log in or register to reply.
Live Events Refresh
Patches Events
20:00
The 5.4k Patch Clash #10
RotterdaM309
Liquipedia
OSC
18:00
World Championship: Challenger
WardiTV1001
davetesta28
Belair 21
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 309
PiGStarcraft285
ProTech139
JuggernautJason112
Nathanias 102
Railgan 46
StarCraft: Brood War
Shuttle 411
Dewaltoss 127
Sexy 27
soO 21
ajuk12(nOOB) 12
NaDa 12
Dota 2
febbydoto3
Other Games
Grubby5941
Liquid`RaSZi2468
FrodaN1515
fl0m812
tarik_tv717
mouzStarbuck538
DeMusliM414
Liquid`Hasu340
JimRising 258
B2W.Neo225
ArmadaUGS179
Livibee122
Mew2King64
Ketroc19
Organizations
Other Games
BasetradeTV33
StarCraft 2
angryscii 31
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• printf 89
• Hupsaiya 40
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV377
Other Games
• imaqtpie2112
• Shiphtur373
Upcoming Events
OSC
14h 26m
uThermal 2v2 Circuit
16h 26m
BSL 21
22h 26m
Dewalt vs Cross
Replay Cast
1d 11h
Wardi Open
1d 14h
RotterdaM Event
1d 19h
Patches Events
1d 22h
PiGosaur Cup
2 days
OSC
2 days
OSC
3 days
[ Show More ]
OSC
4 days
The PondCast
6 days
Liquipedia Results

Completed

Escore Tournament S1: W2
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.