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(Lurker Mod) I have sinned!!!! - Page 4

Forum Index > SC2 General
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Jenslyn87
Profile Joined May 2010
Denmark527 Posts
August 05 2010 17:55 GMT
#61
Hmmm, I'm pretty sure this is not on the EU server. Could anyone upload the maps to somewhere? I'll try to make them
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
August 05 2010 17:57 GMT
#62
On August 06 2010 01:40 Il1idan wrote:
How about a SC2 custum map made with only sc1 units and all the balance and units it had, this would be pretty cool


GREAT IDEA!
did you come up with this all by your self? or did your have some help?
wonder why no ones ever suggested this before... o.O
Jaedong.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
August 05 2010 18:04 GMT
#63
the reason why blizzard couldnt get usage out of lurkers with this configuration of lurkers is because it requires Hive tech. Change the lurker den to lair tech and it makes so much more sense

It'd be more like lair 2.5 as after lair finishes first you need to wait 40 seconds for hydra den (100/100 cost), then 100 seconds for the hydra den to morph into lurker den (100/50). If you wanted hydra range which you would if you wanted to make hydras, then you gotta either wait 80 seconds (150/150) for that, or wait the 100 seconds for lurker to finish before starting it.

as for lurker cost, build time is a combined 66 seconds (larvae --> hydra --> lurker egg) and a total of 150/150/3 cost.

and possibly most importantly, it gives zergs the lair tech anti-armored unit, that has splash and a range of 6 (although it is immobile). it doesnt overlap roles with banelings as banes are mostly useful vs Light units, and banes are very weak/mobile, while lurkers are beefy/immobile. and it doesn't overlap with roaches, it makes sense to combine the two together, one as the cheap mineral sink tank unit and lurker to deal the heavy damage
ModeratorBlame yourself or God
iNty.sCream
Profile Joined April 2010
Germany195 Posts
August 05 2010 18:09 GMT
#64
oh my god please make it real. would be so cool to have smth like a "pro mod" with lurkers and stuff, wow
Bisu best hairspray = win
wizerd
Profile Joined May 2010
United States26 Posts
August 05 2010 18:17 GMT
#65
make it lair tech, and make it morph from roaches, not hydras, with the lurker den or w/e its called coming from the roach warren. that would make roaches usefull for their supply cost, give zerg some mid-game strength/options, and cause zerg players to QQ less, which we all want.
When the pin is pulled, Mr. Grenade is not our friend
Nuxar
Profile Joined February 2009
Canada212 Posts
August 05 2010 18:29 GMT
#66
Trying it out with the Lurker Den bring a simple Mutation of the Hydralisk den, not requiring a Hive.
lindn
Profile Joined July 2010
Sweden833 Posts
August 05 2010 18:34 GMT
#67
is it possible to add speed upgrade to hydra somehow? and see if that's balanced at all? maybe make it reduce creep speed so that it's more off a off creep upgrade rather than a real speed upgrade like that of the zerglings and roaches.

gonna try this map out though :D wanna get me some lurker action!
sOvrn
Profile Joined April 2010
United States678 Posts
August 05 2010 18:41 GMT
#68
Damn, just played a game vs the comp and I gotta say that was fun. Didn't even know the lurker was added in SC2 form. I would love to see this in the real game. Maybe make it less powerful and add it to lair and we could really see games change in a positive direction I think as it would be a midgame unit that can deal heavy damage to armor and force opponent to get more detection. I think I've read that they removed lurker because Blizzard thought baneling/roach was a good alternative but still, throw the zerg a bone and bring back this classic unit ^_^
My favorites: Terran - Maru // Protoss - SoS // Zerg - soO ~~~ fighting!
Nivoh
Profile Blog Joined March 2010
Norway259 Posts
August 05 2010 19:00 GMT
#69
I think Lurkers should be Lair units, and that the Roach should take the Hydras place as a prerequisite (How do you spell that?) for the Lurker.
lindn
Profile Joined July 2010
Sweden833 Posts
August 05 2010 19:17 GMT
#70
On August 06 2010 04:00 Nivoh wrote:
I think Lurkers should be Lair units, and that the Roach should take the Hydras place as a prerequisite (How do you spell that?) for the Lurker.

this.
Chriamon
Profile Joined April 2010
United States886 Posts
August 05 2010 20:10 GMT
#71
On August 06 2010 02:01 jpaugh78 wrote:
Show nested quote +
On August 06 2010 01:55 llortyag wrote:
just tested the lurker but it was against the computer and i don't play zerg but umm isn't tier 3 kinda late in the game. i mean zerg tier 3 seems the slowest and everyone has detection by then

I agree. They should be Lair tech and not Hive tech. But such is the life of the swarm.

To be fair, they do a ton of damage when they do come out, so it may be a bit OP if they weren't tier 3.

I played a few games, and tbh I felt they were perfect where they are at. I dont think that they are really overpowered at all, If this was how blizz had them in beta, I don't see why they were taken out. I'd totally love to do some lurker drops in SC2, right now I just harass with muta or baneling drop (I guess roach drops would work too)
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
August 05 2010 20:26 GMT
#72
in bw lurks were often used as to delay the terran bio/tank ball push till hive tech was ready (a lil after the time vessels pop out) this is similar to mutas... thats why they were tier2

i havnt dled this or tired this yet as im at work so i dunno how it works out as tier 3 in sc2
Jaedong.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
August 06 2010 01:40 GMT
#73
make it morph from the roach and require lair please. Idk if it should be an upgrade at the roach warren or simply require the lair. Something to think about


and some suggestions of what you could do next if you were planning on doing further modifications to other races. Add medics and firebats, requiring techlab of course. Replace the medivac with the regular dropship in campaign, and remove hellions and replace with vulture, adding the vulture mine upgrade at the factory techlab.

For protoss nothing since there is no reaver model
Kill the Deathball
nitdkim
Profile Blog Joined March 2010
1264 Posts
August 06 2010 01:45 GMT
#74
i wish they could have 22.5 damage so they can 2 hit marines like in bw
PM me if you want random korean images translated.
koOma
Profile Joined March 2010
Norway462 Posts
August 06 2010 01:52 GMT
#75
need to give other races something extra aswell imo... atleast protoss
He wears a mask so when he dogs his face / Each and every race could absorb the bass /// ST_Life
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2010-08-06 01:59:26
August 06 2010 01:56 GMT
#76
Just get rid of the Lurker Den imo...the Lurker morph upgrade should be from the Roach Warren after Lair IMO
Pablols
Profile Joined August 2009
Chile519 Posts
August 06 2010 01:58 GMT
#77
cool i love lurkers they are the coolest units after the high templar
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
August 06 2010 02:01 GMT
#78
On August 06 2010 10:40 pzea469 wrote:
make it morph from the roach and require lair please. Idk if it should be an upgrade at the roach warren or simply require the lair. Something to think about


and some suggestions of what you could do next if you were planning on doing further modifications to other races. Add medics and firebats, requiring techlab of course. Replace the medivac with the regular dropship in campaign, and remove hellions and replace with vulture, adding the vulture mine upgrade at the factory techlab.

For protoss nothing since there is no reaver model

Learn to read OP , this thread is only to discuss Lurkers and not other units.
i dunno lol
arb
Profile Blog Joined April 2008
Noobville17921 Posts
August 06 2010 02:54 GMT
#79
I played a game against my friend, if these were in the game i wouldnt be using them
they are soooo bad

also if you a click while they are burrowed they unburrow
?
Artillery spawned from the forges of Hell
Naraka
Profile Joined July 2010
Canada21 Posts
August 06 2010 02:59 GMT
#80
Oh lurkers how I miss you. I really don't care what blizzard says, I don't feel that they overlap in role. They definitely have similar roles, but you use each unit very differently. Lurker have more of a contain / harass purpose where as banelings are an offensive siege units. Blizzard shouldn't have removed one for the other, they both have their place. It's not much different from Reaper and Hellion. Both are designed to kill light and harass, but both are used differently.
We have evolved...
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