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(Lurker Mod) I have sinned!!!! - Page 3

Forum Index > SC2 General
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RoarMan
Profile Blog Joined January 2010
Canada745 Posts
August 05 2010 16:01 GMT
#41
Is the Lurker the only addition to the normal tech trees?
All the pros got dat Ichie.
Nuxar
Profile Joined February 2009
Canada212 Posts
August 05 2010 16:02 GMT
#42
On August 06 2010 01:01 RoarMan wrote:
Is the Lurker the only addition to the normal tech trees?


Yes, lol.
jpaugh78
Profile Joined May 2010
United States179 Posts
Last Edited: 2010-08-05 16:04:41
August 05 2010 16:03 GMT
#43
On August 06 2010 01:01 RoarMan wrote:
Is the Lurker the only addition to the normal tech trees?

From what I saw, yes. You can morph your Hydralisk den into a Lurker den when you have Hive tech, and then you have the option to morph your hydra's into lurkers, just like in sc1.

Bah, he beat me to it, lol.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
August 05 2010 16:05 GMT
#44
On August 06 2010 01:02 Zergling4life wrote:
Show nested quote +
On August 06 2010 01:01 RoarMan wrote:
Is the Lurker the only addition to the normal tech trees?


Yes, lol.

Oh I saw someone talking about Firebats and such lol so I was confused. I will definitely check this out then, I've always wanted to see these Hydra-freaks Spine the shit out of some Bio Balls ever since I saw Sc2 footage from long long ago....
All the pros got dat Ichie.
llortyag
Profile Joined August 2010
United States64 Posts
August 05 2010 16:27 GMT
#45
how the hell do i play this map i went down for like 1000 maps on bnet on the new maps section but blizzard is fucking retarded
This place is backwards
jpaugh78
Profile Joined May 2010
United States179 Posts
Last Edited: 2010-08-05 16:33:22
August 05 2010 16:31 GMT
#46
On August 06 2010 01:27 llortyag wrote:
how the hell do i play this map i went down for like 1000 maps on bnet on the new maps section but blizzard is fucking retarded

Do a search for Lost Temple, Metalopolis, or Steppes Of War and then click the one with "Lurker" in the name. For some reason it won't find anything if you just search for "lurker".
llortyag
Profile Joined August 2010
United States64 Posts
August 05 2010 16:33 GMT
#47
On August 06 2010 01:31 jpaugh78 wrote:
Show nested quote +
On August 06 2010 01:27 llortyag wrote:
how the hell do i play this map i went down for like 1000 maps on bnet on the new maps section but blizzard is fucking retarded

Do a search for Lost Temple, Metalopolis, or Steppes Of War and then click the one with "Lurker" in the name.

ty found it. but umm do hotkeys work in this map or is it just me?
This place is backwards
jpaugh78
Profile Joined May 2010
United States179 Posts
August 05 2010 16:34 GMT
#48
Hotkeys worked fine for me when I tried the Steppes of war version.
Xyik
Profile Blog Joined November 2009
Canada728 Posts
August 05 2010 16:39 GMT
#49
Is anyone working on a SC BW in SC2? It'd b neat to be able to play some BW with SC2 graphics.
Il1idan
Profile Joined May 2010
Canada95 Posts
August 05 2010 16:40 GMT
#50
How about a SC2 custum map made with only sc1 units and all the balance and units it had, this would be pretty cool
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 05 2010 16:42 GMT
#51
On August 05 2010 16:22 TheYango wrote:
Show nested quote +
On August 05 2010 16:20 IntoTheWow wrote:
On August 05 2010 16:12 Badjas wrote:
On August 05 2010 16:06 IntoTheWow wrote:
Lurkers are fast in BW because they need to be able to outrun other units and burrow (which takes time) to deal damage.

Slow lurkers would get demolished by marines hit & run micro.

But lurkers in SC2 were supposed to be siege units with range 9 (I still can't help but drool at the thought)


Yeah, and lurkers in the BW manual are said to be support units (lol)

To be fair, when the manual was written, Lurkers did concussive damage. They quite possibly would have stayed support units if they didn't get hugely buffed to have normal damage.


Wait like vulture concussive? So they were useless vs everything cept medic marine and zealot?
Fenrir-Vice
Profile Joined May 2010
United States123 Posts
Last Edited: 2010-08-05 16:43:40
August 05 2010 16:43 GMT
#52
On August 06 2010 01:39 Xyik wrote:
Is anyone working on a SC BW in SC2? It'd b neat to be able to play some BW with SC2 graphics.


the hard part about this would be recreating all the subtle things that made broodwar. moving shots, retarded unit ai, 12 unit groups, proper unit stacking, if they used broodwar units, with all the new mechanics in sc2, i don't think it would be as balanced as sc1
Biscut Status: Buttered
llortyag
Profile Joined August 2010
United States64 Posts
August 05 2010 16:55 GMT
#53
just tested the lurker but it was against the computer and i don't play zerg but umm isn't tier 3 kinda late in the game. i mean zerg tier 3 seems the slowest and everyone has detection by then
This place is backwards
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
August 05 2010 16:56 GMT
#54
i <3 you
Jaedong.
jpaugh78
Profile Joined May 2010
United States179 Posts
Last Edited: 2010-08-05 17:02:57
August 05 2010 17:01 GMT
#55
On August 06 2010 01:55 llortyag wrote:
just tested the lurker but it was against the computer and i don't play zerg but umm isn't tier 3 kinda late in the game. i mean zerg tier 3 seems the slowest and everyone has detection by then

I agree. They should be Lair tech and not Hive tech. But such is the life of the swarm.

To be fair, they do a ton of damage when they do come out, so it may be a bit OP if they weren't tier 3.
Whole
Profile Blog Joined May 2010
United States6046 Posts
August 05 2010 17:15 GMT
#56
On August 05 2010 17:24 ghettohobbit2 wrote:
3. If you want this mod to become serious, it probably wouldn't hurt to add a few other units to the other races.... Vultures would be nice for T, probably wouldn't be terribly IMBA, and Protoss... egh, I hate to suggest it, but the scout model wouldn't be bad, and would make a nice counter to Void Rays I guess. If no other units for different races are added, this game will devolve into EVERYONE playing ZvZ, and nobody wants that


Well Terran doesn't need anything. They have too many viable options. Protoss doesn't need too much either. If you would change Protoss, you might just need to buff some units. Make Stalkers better as a general combat unit or something. No need to add units for the other races because Zerg is the one lacking options. Not Terran or Protoss.

But as the OP said, he just wants to test the Lurker out.
Nuxar
Profile Joined February 2009
Canada212 Posts
August 05 2010 17:43 GMT
#57
Is there any Top-Player Zerg able to do me a favor?

Play one of these maps with another human player and send me the replay and your own opinion on the matter? I would really want to make this unit the most balanced possible for maybe, just maybe, a chance to play it in the real multi.

Ty
Paper117
Profile Joined June 2010
United States210 Posts
August 05 2010 17:44 GMT
#58
Just an idea to toy around with-- Can you try a version with the lurker being a roach morph instead sometime? The hydra has become a higher tech unit and a very important staple in many zerg armies. It kinda feels like a waste to need to sacrifice some to make lurkers. The roach seems like a slightly more practical building material.

People here talk a lot about Blizzard's concern that the lurker would overlap with the bling for splash damage, but we rarely mention their concern that it would overlap with the roach/ infestor for ambushing. It'd be kinda fun to burrow move roaches into position before morphing them into lurkers. Roaches could pop out to defend the now stationary or ridiculously slow underground lurker and add to DPS, while the infestors can help ensure that workers/ attackers stay in lurker range or out of range to hurt them.
The cocoon could stay buried and invisible, I guess, but would probably be OP if it can't at least be spotted somehow. Maybe it could make some sort of digging sound or an animation similar to the beginning of a nydus worm? That would at least give the defending player a chance to react.

This might give Z more options for harassment. I hear a lot of people complain about our lack of interesting harassment options. It would also make roaches a little more fun, as they've gotten kinda boring after all the nerfs. Late game, they sometimes seem like a waste of supply. The Tunneling claws upgrade is often skipped in favor of other tech. However, being able to turn your roaches from earlier in the game into high tech siege units or efficient base defense might make them and their tech more attractive.

We're also lacking in the base defense department anyway.
I like the idea idea of really fast but vulnerable lurkers on creep to defend. Unfortunately, that would make spine crawlers virtually useless.
For the Swarm!
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
August 05 2010 17:49 GMT
#59
Can I download this map with the lurker somewhere? Sounds awesome!

I still think maps should be made with all the campaign units included and balanced as well as can be. Not for competitive play, but for the lulz
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 05 2010 17:51 GMT
#60
Make the DT and HT both come from the same building.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
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