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(Lurker Mod) I have sinned!!!! - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
Jintetsu
Profile Joined May 2010
Sweden152 Posts
August 05 2010 07:48 GMT
#21
i can neither play it, says "unable to load map" or something like that
http://www.alien-invasion.eu
arb
Profile Blog Joined April 2008
Noobville17922 Posts
August 05 2010 07:55 GMT
#22
On August 05 2010 16:22 TheYango wrote:
Show nested quote +
On August 05 2010 16:20 IntoTheWow wrote:
On August 05 2010 16:12 Badjas wrote:
On August 05 2010 16:06 IntoTheWow wrote:
Lurkers are fast in BW because they need to be able to outrun other units and burrow (which takes time) to deal damage.

Slow lurkers would get demolished by marines hit & run micro.

But lurkers in SC2 were supposed to be siege units with range 9 (I still can't help but drool at the thought)


Yeah, and lurkers in the BW manual are said to be support units (lol)

To be fair, when the manual was written, Lurkers did concussive damage. They quite possibly would have stayed support units if they didn't get hugely buffed to have normal damage.

Wait they had the same attack as ghosts?

Wow.
Artillery spawned from the forges of Hell
Nuxar
Profile Joined February 2009
Canada212 Posts
August 05 2010 07:59 GMT
#23
Ok, im not sure, someone has to confirm but...

You dont need to download: Just go on B.net, make a game and search for either Lost temple, Metalopolis or Steppes Of warr and you should find one with " - Lurker"...Can anyone PM me a confirmation that this works?
exog
Profile Joined April 2010
Norway279 Posts
August 05 2010 08:00 GMT
#24
Awesome man, would love some screenshots.
aike
Profile Blog Joined July 2010
United States1629 Posts
August 05 2010 08:23 GMT
#25
haha fun I like playing with lurkers! Blizz should add them back. I found a bug. Once you get a lurker den you can no longer research hydra range
Wahaha
ghettohobbit2
Profile Joined April 2010
United States93 Posts
August 05 2010 08:24 GMT
#26
OK, just played a round of this on B.net.... A few observations:

1. Once Lurker Den has replaced Hydra Den, you can't get upgrades for the Hydralisks.

2. Lurkers seem a little bit too fast when they're on creep.

3. If you want this mod to become serious, it probably wouldn't hurt to add a few other units to the other races.... Vultures would be nice for T, probably wouldn't be terribly IMBA, and Protoss... egh, I hate to suggest it, but the scout model wouldn't be bad, and would make a nice counter to Void Rays I guess. If no other units for different races are added, this game will devolve into EVERYONE playing ZvZ, and nobody wants that

Keep up the good work OP!
?
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2010-08-05 08:36:45
August 05 2010 08:32 GMT
#27
For protoss remove the dark shrine and buff archons just a tad, +1 range should do.

I don't think firebats would bring much to terran, but vultures could be fun, or add spider mines to reapers, but now I'm just making shit up.

Ohh, and maybe T1 burrow for Zerg, see how that plays out!
As it turns out, marines don't actually cost any money -Jinro
Rockafella
Profile Joined August 2010
United Kingdom291 Posts
Last Edited: 2010-08-05 09:49:51
August 05 2010 09:47 GMT
#28
Long time lurker to the forum, pun intended. Any way of sending me the mods required for the map so I can publish on the EU servers to try it out, as I can't find it while searching. :/
Piski
Profile Blog Joined April 2010
Finland3461 Posts
August 05 2010 11:49 GMT
#29
Can't wait to try. Just for the good old days
MarioMD
Profile Joined February 2010
United States22 Posts
August 05 2010 13:37 GMT
#30
My map editor does not have lurkers or any of the campaign specific units. How do I acquire them?
Give a man a match and hell be warm for a minute, set a man on fire and he will be warm for the rest of his life.
Icx
Profile Blog Joined November 2009
Belgium853 Posts
August 05 2010 13:41 GMT
#31
Any possibility of uploading this to the EU server? I really want to try this ;_;
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
August 05 2010 13:41 GMT
#32
On August 05 2010 22:37 MarioMD wrote:
My map editor does not have lurkers or any of the campaign specific units. How do I acquire them?


create a new map and instead of a melee map you want to set the parameters to a campaign map
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Ohdamn
Profile Joined June 2010
Germany765 Posts
August 05 2010 13:41 GMT
#33
it's not on eu battle.net
upload the map perhaps..?
"If you can chill....chill!"
Phrost
Profile Blog Joined May 2010
United States4008 Posts
August 05 2010 13:55 GMT
#34
I appreciate the initiative and I will play the map later today but I envisioned the lurker a little differently:

Since we have the creep mechanic now that greatly increases speed for most zerg units I was going to suggest it be rather slow off creep, but very quick on creep so that they can be moved quickly to defend.

I also wanted to try lurkers with cliff walking but have it be very slow cliff walking (the animation should probably take as much time if not more than a reaper) in order for them to be able to pick good positions to siege from easier.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Motion
Profile Joined January 2010
Germany183 Posts
August 05 2010 13:56 GMT
#35
i wanna play with lurkers, oh boy, get it on for eu-servers!

Awesome!

And don't add vultures, cause Terra need no fix. If you add more units, please make a second mod cause this here is exactly what Zerg needs!
http://www.gentle-nerds.com
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
August 05 2010 13:56 GMT
#36
oh nice

there is also a mod where mutalisk micro and tank hold micro is able too

i dont know why the hell those things were removed
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2010-08-05 14:17:11
August 05 2010 14:15 GMT
#37
Blizzard: remove baneling and put the lurker. :| The lurker ir so much more original, creative and characteristic of zerg... i don't know why they'd substitute it for a 2nd class, somewhat boring unit like the baneling :S
jpaugh78
Profile Joined May 2010
United States179 Posts
August 05 2010 15:12 GMT
#38
I just tested it out, and I love it! <3

They are fast little buggers too.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-08-05 15:48:09
August 05 2010 15:23 GMT
#39
Im excited about this. Screenshots please!
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Nuxar
Profile Joined February 2009
Canada212 Posts
Last Edited: 2010-08-05 15:53:07
August 05 2010 15:52 GMT
#40
On August 05 2010 17:24 ghettohobbit2 wrote:
OK, just played a round of this on B.net.... A few observations:

1. Once Lurker Den has replaced Hydra Den, you can't get upgrades for the Hydralisks.

2. Lurkers seem a little bit too fast when they're on creep.

3. If you want this mod to become serious, it probably wouldn't hurt to add a few other units to the other races.... Vultures would be nice for T, probably wouldn't be terribly IMBA, and Protoss... egh, I hate to suggest it, but the scout model wouldn't be bad, and would make a nice counter to Void Rays I guess. If no other units for different races are added, this game will devolve into EVERYONE playing ZvZ, and nobody wants that

Keep up the good work OP!


Fixed the that Lurker Den bug..

They are made to be like that, they are fast because they need to close in some distance before burrowing, making them vulnerable.

The mod wasnt bout adding adding units to every race but more about seeing why Blizz took off..
Althought, please do elaborate on "Everyone playing ZvZ", I would like to know why you think so.

On August 05 2010 17:32 Jermstuddog wrote:
For protoss remove the dark shrine and buff archons just a tad, +1 range should do.

I don't think firebats would bring much to terran, but vultures could be fun, or add spider mines to reapers, but now I'm just making shit up.

Ohh, and maybe T1 burrow for Zerg, see how that plays out!


As explained, the point of the mod istn too add units and change so many things, its really just to test out if the Lurker is worth it or not.

On August 05 2010 18:47 Rockafella wrote:
Long time lurker to the forum, pun intended. Any way of sending me the mods required for the map so I can publish on the EU servers to try it out, as I can't find it while searching. :/


Ima publish it on EU very soon.
Prev 1 2 3 4 5 9 10 11 Next All
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