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LURKERS
I have done what many might consider a very good thing and others might consider a horrible thing;
I have made maps with Lurkers.....
Yes, your face right now must be either very happy, no reaction or absurdly angry that you want to choke me to death 
Map stuff:
+ Show Spoiler +Maps with the Lurker in them.
How to play: US: Go on B.net and create a game. Search for either Lost Temple, Metalopolis or Steppes Of War and find one with "-Lurker" to play the TIER 3 Lurker. Search for Jungle Basin with "- Lurker2.5" for the TIER 2.5 Lurker. EU: Im TRYING to upload it to you guys its just that my friend on the EU is almosty never on MSN so I can send him the files to put up. KR: Have no idea if I even will, sry...
About the Lurker: The cute lil' guy is just like before; He is evolved from a Hydralisk but needs the Lurker Den to be built which is also evolved from the Hydralisk Den. In other words, he is EXACTLY what he is suppose to be pre-beta. (Anyone remember Sonkie vs Yellow?) Tier 3 Stats: Cost: 50/100/1 Armor: 1 Speed: 3.38 Spines: 15 (30 vs Armored) Atk Speed: 2.08 Range: 6 Tier 2.5 Stats: Cost: 50/100/1 Armor: 1 Speed: 3.38 Spines: 15 (25 vs Armored) Atk Speed: 2.08 Range: 6 (Research at after Hive at Lurker Den to get 2+ Range, becoming range 8)
Lurker Den also becomes a direct mutate of the Hydralisk Den without any requirements. I put this because the mutation does take quite some time (150 seconds) so a player will have to choose to either get a good hydra by immediatly upgrading ttheir range or getting lurkers.
The Why:
Now, I wont start discussing all bout the Zerg and weakness and blabla..there are TONS of threads out there (many of them linked below) on such stuff. No, in this I wanted to say:
Here at TL.Net, we (they) are among the best player (they are the best, imo) and I find that if there is any community that can test and decide the fate of our beloved game its this one.
So I put these up to see if rly, as blizz said, the Lurker is a bad unit because other units overshadow his role. That is why I came here, no one else except you guys can proove this statement true or false.
Links to Zerg discussion:
Post-16 Roach nerf discussion by Defrag A productive Zerg Strategy thread by tfmdjeff Good discussion about Terran advantage over Zerg by kNyTTyM (Ty for showing Saracen) 200/200 ZvT/P (about choke points too) discussion by Sheth (Ty for pointing out Saracen) Poll about Zerg switching to Terran because of popularity by Limenade Lurker Strenghts and Weakness Discussion by Omegalisk Zerg and Bonus Damage Discussion by GrimJim Expansion Unit for Zerg and Discussion by R0YAL (Good Lurker Suggestion here)
P.S: The reason why I put it here and not in Custom map is because it isnt rly new map or soemthing with a thread to give feedback on it. This thread is dedicated to proving that the Lurker was rightfully taken off or not! Although, if modds think it should not be here, please do move it 
- The point of this thread is to discuss the Lurker, not adding more units to other races.
- About Lurkers and Roaches: I dont know about balance or anything on that but I was only able to incorporate the Lurkers into Melee because it was already partially in it so it was easy. I have only a very basic understanding of the Map editor and changing the morph from Hydra Den to Roach warren could be EXTREMELY difficult to me. I will try but I guarantee nothing.
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United States47024 Posts
Lurkers in SC1 actually had a pretty damn fast movement speed.
For comparison (SC1): Slow lings - 1.108 Speedlings - 1.615 Hydras - 0.75 Speed Hydras - 1.105 Lurker - 1.2
So a movement speed of 3.3 compared to slow lings at 2.9 seems reasonable.
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is awesome32271 Posts
Lurkers are fast in BW because they need to be able to outrun other units and burrow (which takes time) to deal damage.
Slow lurkers would get demolished by marines hit & run micro.
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On August 05 2010 16:06 IntoTheWow wrote: Lurkers are fast in BW because they need to be able to outrun other units and burrow (which takes time) to deal damage.
Slow lurkers would get demolished by marines hit & run micro. This. Especially since the new terrible terrible damage syndrome has hit SC2, lowering lurker speed was probably the worst thing you could've done to those poor lurkers.
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Ah, very well, shouldnt take long to modify this...
Movement changed back...
EDIT: oooooooooooooops...checking back, I forgot to change his movement to 2.5 to begin with...lol.
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On August 05 2010 16:06 IntoTheWow wrote: Lurkers are fast in BW because they need to be able to outrun other units and burrow (which takes time) to deal damage.
Slow lurkers would get demolished by marines hit & run micro. But lurkers in SC2 were supposed to be siege units with range 9 (I still can't help but drool at the thought)
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this is amazing
lurkers are the best unit in sc ever
<33
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I get the unable to open error.
You should also add Vultures and Firebats.
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On August 05 2010 16:13 Zombo Joe wrote: I get the unable to open error.
You should also add Vultures and Firebats.
You cant play it through the GE, its locked. You will have to use B.net to play. If you cant get to it through your folders, search the following when making a game.
- Lurker
And btw, the point of me making this map is for the pure discussion of Lurker and why he was removed/should he come back.
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is awesome32271 Posts
On August 05 2010 16:12 Badjas wrote:Show nested quote +On August 05 2010 16:06 IntoTheWow wrote: Lurkers are fast in BW because they need to be able to outrun other units and burrow (which takes time) to deal damage.
Slow lurkers would get demolished by marines hit & run micro. But lurkers in SC2 were supposed to be siege units with range 9 (I still can't help but drool at the thought)
Yeah, and lurkers in the BW manual are said to be support units (lol)
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United States47024 Posts
On August 05 2010 16:20 IntoTheWow wrote:Show nested quote +On August 05 2010 16:12 Badjas wrote:On August 05 2010 16:06 IntoTheWow wrote: Lurkers are fast in BW because they need to be able to outrun other units and burrow (which takes time) to deal damage.
Slow lurkers would get demolished by marines hit & run micro. But lurkers in SC2 were supposed to be siege units with range 9 (I still can't help but drool at the thought) Yeah, and lurkers in the BW manual are said to be support units (lol)  To be fair, when the manual was written, Lurkers did concussive damage. They quite possibly would have stayed support units if they didn't get hugely buffed to have normal damage.
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is awesome32271 Posts
Oh I didn't know that! thanks.
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United States47024 Posts
On August 05 2010 16:25 IntoTheWow wrote: Oh I didn't know that! thanks. Err, don't take my word on it right this second. Was looking for where I found the info before, and I can't seem to find it atm.
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United States7166 Posts
On August 05 2010 16:19 Zergling4life wrote:Show nested quote +On August 05 2010 16:13 Zombo Joe wrote: I get the unable to open error.
You should also add Vultures and Firebats. You cant play it through the GE, its locked. You will have to use B.net to play. If you cant get to it through your folders, search the following when making a game. - LurkerAnd btw, the point of me making this map is for the pure discussion of Lurker and why he was removed/should he come back. ya i searched for "lurker" when creating a custom game..nothing.
also i've no idea how to "get it through my folders" ??
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10387 Posts
Is the Lurker still a hive tech unit? Also what kind of unit type is it.. I hope not Armored lol otherwise its completely useless in ZvP. I dunno, seems like there would be some problems finding viable uses for the Lurkers at their current condition.
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On August 05 2010 16:28 Zelniq wrote:Show nested quote +On August 05 2010 16:19 Zergling4life wrote:On August 05 2010 16:13 Zombo Joe wrote: I get the unable to open error.
You should also add Vultures and Firebats. You cant play it through the GE, its locked. You will have to use B.net to play. If you cant get to it through your folders, search the following when making a game. - LurkerAnd btw, the point of me making this map is for the pure discussion of Lurker and why he was removed/should he come back. ya i searched for "lurker" when creating a custom game..nothing. also i've no idea how to "get it through my folders" ??
oook, sry bout that, just updated em now. You should be able to play now.
On August 05 2010 16:31 ArvickHero wrote: Is the Lurker still a hive tech unit? Also what kind of unit type is it.. I hope not Armored lol otherwise its completely useless in ZvP. I dunno, seems like there would be some problems finding viable uses for the Lurkers at their current condition.
Updating the OP with some more Info...
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United States7166 Posts
downloaded updated ones.how does that help? still "unable to open error' nor is it on bnet
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On August 05 2010 16:39 Zelniq wrote: downloaded updated ones.how does that help? still "unable to open error' nor is it on bnet
w8, your right, they arent....
goddamit.... 2 sec, trying to get it back up... But you wont be able to open it with the GE anyway, its locked.
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