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Active: 2086 users

(Lurker Mod) I have sinned!!!!

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 9 10 11 Next All
Nuxar
Profile Joined February 2009
Canada212 Posts
Last Edited: 2010-08-09 03:38:43
August 05 2010 07:02 GMT
#1
LURKERS


I have done what many might consider a very good thing and others might consider a horrible thing;

I have made maps with Lurkers.....

Yes, your face right now must be either very happy, no reaction or absurdly angry that you want to choke me to death

Map stuff:

+ Show Spoiler +
Maps with the Lurker in them.

How to play:
US: Go on B.net and create a game. Search for either Lost Temple, Metalopolis or Steppes Of War and find one with "-Lurker" to play the TIER 3 Lurker. Search for Jungle Basin with "- Lurker2.5" for the TIER 2.5 Lurker.
EU: Im TRYING to upload it to you guys its just that my friend on the EU is almosty never on MSN so I can send him the files to put up.
KR: Have no idea if I even will, sry...


About the Lurker:

The cute lil' guy is just like before; He is evolved from a Hydralisk but needs the Lurker Den to be built which is also evolved from the Hydralisk Den. In other words, he is EXACTLY what he is suppose to be pre-beta. (Anyone remember Sonkie vs Yellow?)

Tier 3 Stats:
Cost: 50/100/1
Armor: 1
Speed: 3.38
Spines: 15 (30 vs Armored)
Atk Speed: 2.08
Range: 6


Tier 2.5 Stats:
Cost: 50/100/1
Armor: 1
Speed: 3.38
Spines: 15 (25 vs Armored)
Atk Speed: 2.08
Range: 6 (Research at after Hive at Lurker Den to get 2+ Range, becoming range 8)

Lurker Den also becomes a direct mutate of the Hydralisk Den without any requirements. I put this because the mutation does take quite some time (150 seconds) so a player will have to choose to either get a good hydra by immediatly upgrading ttheir range or getting lurkers.



The Why:

Now, I wont start discussing all bout the Zerg and weakness and blabla..there are TONS of threads out there (many of them linked below) on such stuff. No, in this I wanted to say:

Here at TL.Net, we (they) are among the best player (they are the best, imo) and I find that if there is any community that can test and decide the fate of our beloved game its this one.

So I put these up to see if rly, as blizz said, the Lurker is a bad unit because other units overshadow his role. That is why I came here, no one else except you guys can proove this statement true or false.

Links to Zerg discussion:

Post-16 Roach nerf discussion by Defrag
A productive Zerg Strategy thread by tfmdjeff
Good discussion about Terran advantage over Zerg by kNyTTyM (Ty for showing Saracen)
200/200 ZvT/P (about choke points too) discussion by Sheth (Ty for pointing out Saracen)
Poll about Zerg switching to Terran because of popularity by Limenade
Lurker Strenghts and Weakness Discussion by Omegalisk
Zerg and Bonus Damage Discussion by GrimJim
Expansion Unit for Zerg and Discussion by R0YAL (Good Lurker Suggestion here)

P.S: The reason why I put it here and not in Custom map is because it isnt rly new map or soemthing with a thread to give feedback on it. This thread is dedicated to proving that the Lurker was rightfully taken off or not! Although, if modds think it should not be here, please do move it

- The point of this thread is to discuss the Lurker, not adding more units to other races.

- About Lurkers and Roaches: I dont know about balance or anything on that but I was only able to incorporate the Lurkers into Melee because it was already partially in it so it was easy. I have only a very basic understanding of the Map editor and changing the morph from Hydra Den to Roach warren could be EXTREMELY difficult to me. I will try but I guarantee nothing.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-08-05 07:07:10
August 05 2010 07:06 GMT
#2
Lurkers in SC1 actually had a pretty damn fast movement speed.

For comparison (SC1):
Slow lings - 1.108
Speedlings - 1.615
Hydras - 0.75
Speed Hydras - 1.105
Lurker - 1.2

So a movement speed of 3.3 compared to slow lings at 2.9 seems reasonable.
Moderator
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
August 05 2010 07:06 GMT
#3
Lurkers are fast in BW because they need to be able to outrun other units and burrow (which takes time) to deal damage.

Slow lurkers would get demolished by marines hit & run micro.
Moderator<:3-/-<
Qiin
Profile Joined February 2010
Australia102 Posts
August 05 2010 07:07 GMT
#4
cool cant wait to try
http://adeptguild.com/ - In the rear with the gear
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 05 2010 07:08 GMT
#5
On August 05 2010 16:06 IntoTheWow wrote:
Lurkers are fast in BW because they need to be able to outrun other units and burrow (which takes time) to deal damage.

Slow lurkers would get demolished by marines hit & run micro.

This. Especially since the new terrible terrible damage syndrome has hit SC2, lowering lurker speed was probably the worst thing you could've done to those poor lurkers.
Nuxar
Profile Joined February 2009
Canada212 Posts
Last Edited: 2010-08-05 07:14:17
August 05 2010 07:10 GMT
#6
Ah, very well, shouldnt take long to modify this...

Movement changed back...

EDIT: oooooooooooooops...checking back, I forgot to change his movement to 2.5 to begin with...lol.
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
August 05 2010 07:12 GMT
#7
On August 05 2010 16:06 IntoTheWow wrote:
Lurkers are fast in BW because they need to be able to outrun other units and burrow (which takes time) to deal damage.

Slow lurkers would get demolished by marines hit & run micro.

But lurkers in SC2 were supposed to be siege units with range 9 (I still can't help but drool at the thought)
I <3 the internet, I <3 you
shawster
Profile Blog Joined May 2010
Canada2485 Posts
August 05 2010 07:13 GMT
#8
this is amazing

lurkers are the best unit in sc ever

<33
Zombo Joe
Profile Joined May 2010
Canada850 Posts
August 05 2010 07:13 GMT
#9
I get the unable to open error.

You should also add Vultures and Firebats.
I am Terranfying.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 05 2010 07:17 GMT
#10
I don't know why you have links to random Zerg threads, but if you're going to talk about the lurker, you need to have this thread linked: http://www.teamliquid.net/forum/viewmessage.php?topic_id=140060

Also, Terran Wall-ins is definitely not what Sheth's thread is about.
Nuxar
Profile Joined February 2009
Canada212 Posts
August 05 2010 07:19 GMT
#11
On August 05 2010 16:13 Zombo Joe wrote:
I get the unable to open error.

You should also add Vultures and Firebats.


You cant play it through the GE, its locked. You will have to use B.net to play. If you cant get to it through your folders, search the following when making a game.

- Lurker

And btw, the point of me making this map is for the pure discussion of Lurker and why he was removed/should he come back.
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
Last Edited: 2010-08-05 07:20:57
August 05 2010 07:20 GMT
#12
On August 05 2010 16:12 Badjas wrote:
Show nested quote +
On August 05 2010 16:06 IntoTheWow wrote:
Lurkers are fast in BW because they need to be able to outrun other units and burrow (which takes time) to deal damage.

Slow lurkers would get demolished by marines hit & run micro.

But lurkers in SC2 were supposed to be siege units with range 9 (I still can't help but drool at the thought)


Yeah, and lurkers in the BW manual are said to be support units (lol)
Moderator<:3-/-<
TheYango
Profile Joined September 2008
United States47024 Posts
August 05 2010 07:22 GMT
#13
On August 05 2010 16:20 IntoTheWow wrote:
Show nested quote +
On August 05 2010 16:12 Badjas wrote:
On August 05 2010 16:06 IntoTheWow wrote:
Lurkers are fast in BW because they need to be able to outrun other units and burrow (which takes time) to deal damage.

Slow lurkers would get demolished by marines hit & run micro.

But lurkers in SC2 were supposed to be siege units with range 9 (I still can't help but drool at the thought)


Yeah, and lurkers in the BW manual are said to be support units (lol)

To be fair, when the manual was written, Lurkers did concussive damage. They quite possibly would have stayed support units if they didn't get hugely buffed to have normal damage.
Moderator
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
August 05 2010 07:25 GMT
#14
Oh I didn't know that! thanks.
Moderator<:3-/-<
TheYango
Profile Joined September 2008
United States47024 Posts
August 05 2010 07:28 GMT
#15
On August 05 2010 16:25 IntoTheWow wrote:
Oh I didn't know that! thanks.

Err, don't take my word on it right this second. Was looking for where I found the info before, and I can't seem to find it atm.
Moderator
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
August 05 2010 07:28 GMT
#16
On August 05 2010 16:19 Zergling4life wrote:
Show nested quote +
On August 05 2010 16:13 Zombo Joe wrote:
I get the unable to open error.

You should also add Vultures and Firebats.


You cant play it through the GE, its locked. You will have to use B.net to play. If you cant get to it through your folders, search the following when making a game.

- Lurker

And btw, the point of me making this map is for the pure discussion of Lurker and why he was removed/should he come back.

ya i searched for "lurker" when creating a custom game..nothing.

also i've no idea how to "get it through my folders" ??
ModeratorBlame yourself or God
ArvickHero
Profile Blog Joined October 2007
10387 Posts
August 05 2010 07:31 GMT
#17
Is the Lurker still a hive tech unit? Also what kind of unit type is it.. I hope not Armored lol otherwise its completely useless in ZvP. I dunno, seems like there would be some problems finding viable uses for the Lurkers at their current condition.
Writerptrk
Nuxar
Profile Joined February 2009
Canada212 Posts
August 05 2010 07:34 GMT
#18
On August 05 2010 16:28 Zelniq wrote:
Show nested quote +
On August 05 2010 16:19 Zergling4life wrote:
On August 05 2010 16:13 Zombo Joe wrote:
I get the unable to open error.

You should also add Vultures and Firebats.


You cant play it through the GE, its locked. You will have to use B.net to play. If you cant get to it through your folders, search the following when making a game.

- Lurker

And btw, the point of me making this map is for the pure discussion of Lurker and why he was removed/should he come back.

ya i searched for "lurker" when creating a custom game..nothing.

also i've no idea how to "get it through my folders" ??


oook, sry bout that, just updated em now. You should be able to play now.

On August 05 2010 16:31 ArvickHero wrote:
Is the Lurker still a hive tech unit? Also what kind of unit type is it.. I hope not Armored lol otherwise its completely useless in ZvP. I dunno, seems like there would be some problems finding viable uses for the Lurkers at their current condition.


Updating the OP with some more Info...
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
August 05 2010 07:39 GMT
#19
downloaded updated ones.how does that help? still "unable to open error' nor is it on bnet
ModeratorBlame yourself or God
Nuxar
Profile Joined February 2009
Canada212 Posts
August 05 2010 07:45 GMT
#20
On August 05 2010 16:39 Zelniq wrote:
downloaded updated ones.how does that help? still "unable to open error' nor is it on bnet


w8, your right, they arent....

goddamit....
2 sec, trying to get it back up...
But you wont be able to open it with the GE anyway, its locked.
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