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TvZ Balance Suggestions - Page 22

Forum Index > SC2 General
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RifleCow
Profile Joined February 2008
Canada637 Posts
August 03 2010 13:53 GMT
#421
Another thing that may change up the MU is the introduction of maps that aren't favoured toward terran. More easily defended choked off naturals, mains that aren't elevated, and wide-open middles would make for a better macro game imo.
hohoho
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 13:54 GMT
#422
On August 03 2010 22:51 Zoltan wrote:
Show nested quote +
On August 03 2010 22:44 psion wrote:
Seems no one knows who LaLuSh is and are treating his suggestions like they were from the bnet forums. I bet if TLO made this post things would be different...


Maybe... maybe not. I know who LaLush is, but seriosuly hes just whining just, like idra does, and indra has been cleaning fucking house. Zergs just need to hold off the midgame tank push and the terran mech problem goes away. Baneling bombs, baneling mines, creative use of fungal growth and mind control, Ultralisk drops, roach burrow, nydus aggro, the list goes on. Its not broken, its just a puzzle that has yet to be solved truly effectively. Mark my words, in less than 2 months people (even LaLush) will be laughing about how noob they were when the game came out that they couldnt handle mech as zerg. If TLO made this post... well he wouldn't because i dont think hes that short sighted.

Mech pushes? I dunno about that.
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 13:55 GMT
#423
On August 03 2010 22:53 Sputty wrote:
Show nested quote +
On August 03 2010 22:52 MythicalMage wrote:
On August 03 2010 22:49 Numy wrote:
Looking at mech in BW you see that if the T player went more goliaths they would be weaker against ground but if they went for more tanks they would be weaker against air. In SC2 this doesn't seem to happen :<

Well Zerg has literally no good air. Vikings are out by the time BLs are available, so the zerg is super limited. So a Zerg air unit that's decent would work wonders.

What do you mean by 'no good air'? What would be required for it to be good or worth it?

Something like banshees that would be super accessible. Possibly a morph of a ground unit.
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 13:55 GMT
#424
On August 03 2010 22:53 RifleCow wrote:
Another thing that may change up the MU is the introduction of maps that aren't favoured toward terran. More easily defended choked off naturals, mains that aren't elevated, and wide-open middles would make for a better macro game imo.

Most certainly. Raelcun did a thread about this.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
Last Edited: 2010-08-03 13:58:19
August 03 2010 13:56 GMT
#425
I can not afford to tallk about balance in depth let alone about MU balance like 95% of users in here (yet they do) because the balance problems, if there are any, are verry delicate and become somewhat aparent in the top, top braket.

The only thing i can see as a problem for zerg is, like Morrow stated,is the begining when it is crucial for zerg to find a balance between drones and army to defend. Haveing the queen before poll might help or, lower cost for z speed for the same efect (or none of this).

I think the irony here is the popularity of SC2 and the money available for top turnaments is detrimental to the game at this stage,because players opt to solidify a known BO, strategy, thus haveing little time to explore. Like in BW, the answer here is "time". Not to learn to make "zerglings fly" or "invincible overlords" but time to learn to make use of more then just the macro capabilitis of one race, or to win games by forceing a strategy through superior mechanics, time for more SC pros to make the switch to SC2 and, for Blizz to have suficient data to make apropriate changes.

If there is a "fundamental" problem, Blizz will act, no reason not to. Thing is though, Blizz does not act on forum complaints regardless if you are Idra or the guy that got Mothership+Probe rushed by TLO. They act on stats, replays, etc. If complaining does not bring change, what it does do is create a swarm of "omg imba...nerf/buff..omg" sindrom, which we can agree that it is not fun to read and leads to BM in games. If you( a low/mid level player) are loosing a game vs X race it is 99.9% because of your skill/understanding of that MU.
Head Coach Park: "They should buff tanks!"
psion
Profile Joined May 2010
106 Posts
August 03 2010 13:56 GMT
#426
On August 03 2010 22:42 Zoltan wrote:
What nonsense- How is Idra winning tournaments then?

This is pretty funny to me. People can say Idra won this or that tournament, so ZvT is fine. But when Idra himself says ZvT isn't fine, people ignore him.
Ainsworth
Profile Joined July 2010
49 Posts
August 03 2010 13:57 GMT
#427
Zerglings should be able to fly and have Uzis. This would fix EVERYTHING.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
August 03 2010 13:59 GMT
#428
On August 03 2010 22:40 trevf wrote:
I think that in order to balance TvZ marauders should lose the stim ability and instead have a unit specific upgrade titled: "Ambiguous Segway". The ambiguous segway would cost 50/50 and make marauders 3 supply. It would be similar to upgrading a hydralisk to a lurker in taht you would have to upgrade each marauder individually.

The Ambiguous Segway would permanently cloak the marauder as well as give it hellion speed and laser eyes like the colussus but smaller and at broad wavelength output spectrum (infrared to low ultraviolet) so that way they coudl be used at low wattages through diffusing lens in order to facilitate base shrubbery growth.

Also orbital commands should lose the MULE ability and gain the RESURRECT BILLY MAYS ability. Where for 100 energy Billy Mays's ghost would market the terran's minerals to the intergalactic marketplace, thereby increasing all SCVs' yield by 40%. This would help terrans.

These changes good.


I haven't laughed so hard in a while. Thanks for making my morning 10x more fun
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 13:59 GMT
#429
On August 03 2010 22:56 psion wrote:
Show nested quote +
On August 03 2010 22:42 Zoltan wrote:
What nonsense- How is Idra winning tournaments then?

This is pretty funny to me. People can say Idra won this or that tournament, so ZvT is fine. But when Idra himself says ZvT isn't fine, people ignore him.

Of course, IdrA has complained pretty much every second of every day that he's talked about Starcraft. Hell, he even said that if they didn't change something, he was switching to Terran, which he didn't do. Of course, I love him for it. And as I said, qxc let me down big time in that tournament.
trevf
Profile Joined May 2010
United States237 Posts
August 03 2010 14:00 GMT
#430
On August 03 2010 22:56 psion wrote:
Show nested quote +
On August 03 2010 22:42 Zoltan wrote:
What nonsense- How is Idra winning tournaments then?

This is pretty funny to me. People can say Idra won this or that tournament, so ZvT is fine. But when Idra himself says ZvT isn't fine, people ignore him.


It's like the wealthy saying, 'We need more tax cuts'. Everyone else can see the fact that they already got their cheese but they keep crying for more cheddar.

Just say no to TvZ IMBA.
trevf
Profile Joined May 2010
United States237 Posts
August 03 2010 14:01 GMT
#431
On August 03 2010 22:59 MythicalMage wrote:
Show nested quote +
On August 03 2010 22:56 psion wrote:
On August 03 2010 22:42 Zoltan wrote:
What nonsense- How is Idra winning tournaments then?

This is pretty funny to me. People can say Idra won this or that tournament, so ZvT is fine. But when Idra himself says ZvT isn't fine, people ignore him.

Of course, IdrA has complained pretty much every second of every day that he's talked about Starcraft. Hell, he even said that if they didn't change something, he was switching to Terran, which he didn't do. Of course, I love him for it. And as I said, qxc let me down big time in that tournament.


Seconded.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
August 03 2010 14:03 GMT
#432
Almost every terran unit has obscene range.

Why do marauders have better range than marines? They are the armored infantry, designed to, I would think, be infront of marines to absorb hits since they have precisely 10 billion health. yet they out range marines and sit in the back while tons of marines can soak up damage.

Siege tanks have 13 range. It is so ridiculously hard to attack into these things. Thors and vikings have obscene air range too, just nonsensically far range. I don't understand why every terran unit should be allowed to hit things across the map.

I would honestly lower every one of their ranges by 1 and see what happens. Terran would likely still be better than the other races.
Sputty
Profile Joined April 2010
Canada161 Posts
Last Edited: 2010-08-03 14:05:33
August 03 2010 14:04 GMT
#433
On August 03 2010 23:03 floor exercise wrote:
Almost every terran unit has obscene range.

Why do marauders have better range than marines? They are the armored infantry, designed to, I would think, be infront of marines to absorb hits since they have precisely 10 billion health. yet they out range marines and sit in the back while tons of marines can soak up damage.

Siege tanks have 13 range. It is so ridiculously hard to attack into these things. Thors and vikings have obscene air range too, just nonsensically far range. I don't understand why every terran unit should be allowed to hit things across the map.

I would honestly lower every one of their ranges by 1 and see what happens. Terran would likely still be better than the other races.

Why do you think marauders are a problem for zerg against terran? Do you have a lot of trouble with them? In what situations?

edit: also to answer your question the likely reason for 6 range marauder is that stalkers have 6 range
Ainsworth
Profile Joined July 2010
49 Posts
August 03 2010 14:07 GMT
#434
2 Thors cost 800/400 and 12 food. 6 Mutas cost 600/600 and 12 food. That is ridiculous.

A nice fix would be for Thor's to require an upgrade for anti air straight up.

Also, am I the only one who has problems with Zerg gas? Even when I make it a priority I never have enough.

MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 14:08 GMT
#435
On August 03 2010 23:03 floor exercise wrote:
Almost every terran unit has obscene range.

Why do marauders have better range than marines? They are the armored infantry, designed to, I would think, be infront of marines to absorb hits since they have precisely 10 billion health. yet they out range marines and sit in the back while tons of marines can soak up damage.

Siege tanks have 13 range. It is so ridiculously hard to attack into these things. Thors and vikings have obscene air range too, just nonsensically far range. I don't understand why every terran unit should be allowed to hit things across the map.

I would honestly lower every one of their ranges by 1 and see what happens. Terran would likely still be better than the other races.

They shoot missiles is why. Also, putting marauder in front maybe a new micro skill, and we all know how much TLers want micro skill.
Tanks were in Brood War and that's super important.
Thors and Vikings can be nerfed pretty safely, I feel.
MythicalMage
Profile Joined May 2010
1360 Posts
Last Edited: 2010-08-03 14:11:52
August 03 2010 14:10 GMT
#436
On August 03 2010 23:07 Ainsworth wrote:
2 Thors cost 800/400 and 12 food. 6 Mutas cost 600/600 and 12 food. That is ridiculous.

A nice fix would be for Thor's to require an upgrade for anti air straight up.

Also, am I the only one who has problems with Zerg gas? Even when I make it a priority I never have enough.


Yeah, I agree with that, except it makes Terrans going bio mech super susceptible to mutalisks in the main and so on. So to do it effectively, it'd need to have a research time equal to or less than the build time of the Thor, likely. And if you think Zerg has a problem with gas, wait till you play mech and you regularly have 1500 in the bank. Even pros rack up tons of minerals playing mech. Hellions and turrets can only go so far.
trevf
Profile Joined May 2010
United States237 Posts
August 03 2010 14:11 GMT
#437
On August 03 2010 23:07 Ainsworth wrote:
2 Thors cost 800/400 and 12 food. 6 Mutas cost 600/600 and 12 food. That is ridiculous.

A nice fix would be for Thor's to require an upgrade for anti air straight up.

Also, am I the only one who has problems with Zerg gas? Even when I make it a priority I never have enough.



Muta's can fly and move around 2-3x as fast as thors. 6 Mutas aren't meant to A move into 2 thors.
Sputty
Profile Joined April 2010
Canada161 Posts
August 03 2010 14:11 GMT
#438
On August 03 2010 23:07 Ainsworth wrote:
2 Thors cost 800/400 and 12 food. 6 Mutas cost 600/600 and 12 food. That is ridiculous.

A nice fix would be for Thor's to require an upgrade for anti air straight up.

Also, am I the only one who has problems with Zerg gas? Even when I make it a priority I never have enough.


It's 600/400 for 2 thors and why is that ridiculous? Like 12 zerglings can beat a thor so zerglings should obviously cost a lot of gas, too.
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 14:13 GMT
#439
According to a thread on TL, four mutas can barely beat a thor with good micro.
Cashout
Profile Joined May 2010
115 Posts
Last Edited: 2010-08-03 14:27:48
August 03 2010 14:13 GMT
#440
give it some time first before u claim imbalance, OPs ideas are bad havent liked any of it
ps. take it with grain of salt, lalush is huge crybaby gotta love watching replays with him where hes getting owned by terran and claiming imbalances before leaving, then the same terran is eliminated in next stage of tourney by zerg player
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