• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:47
CEST 21:47
KST 04:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy19ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy3GSL CK: More events planned pending crowdfunding6Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
comprar pods para vapeo Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion [BSL22] RO32 Group Stage BW General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2974 users

TvZ Balance Suggestions - Page 24

Forum Index > SC2 General
Post a Reply
Prev 1 22 23 24 25 26 82 Next
Flyingdutchman
Profile Joined March 2009
Netherlands858 Posts
Last Edited: 2010-08-03 15:58:44
August 03 2010 14:50 GMT
#461
I suggest nerfing Lalush so he has to play with his feet, maybe then I could have a chance against him in placement matches :D

On topic though, I get what you are saying about the macro mechanics, but instead of mucking about with energy costs or effectiveness of mules themselves, I think was was mentioned in this thread by others is a better idea: Give mule ability a cooldown, thereby punishing bad macro, the mule in itself isn't that bad, but the ability to spam them (especially when you get a gold expansion) doesn't force the Terran to keep up with the macro abilities like Zerg or Protoss have to (Protoss can spam too but that depends on the amount of tech buildings/robo's he has available to use it on)
Velr
Profile Blog Joined July 2008
Switzerland10873 Posts
Last Edited: 2010-08-03 14:51:13
August 03 2010 14:50 GMT
#462
Marauders are doing pretty good Damage for being Tanks while raping buildings and armored units... Roaches just Tank.
Sputty
Profile Joined April 2010
Canada161 Posts
August 03 2010 14:51 GMT
#463
On August 03 2010 23:50 Velr wrote:
Marauders are doing pretty good Damage for being Tanks... Roaches don't.

Marauders do very bad damage against non-armoured units, so not really(and their damage vs armoured is about the same as marines)
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 14:52 GMT
#464
On August 03 2010 23:50 Flyingdutchman wrote:
I suggest nerfing Lalush so he has to play with his feet, maybe then I could have a chance against him in placement matches :D

On topic though, I get what you are saying about the macro mechanics, but instead of mucking about with energy costs or effectivienss of mules themselves, I think was was mentioned in this thread by others is a better idea: Give mule ability a cooldown, thereby punishing bad macro, the mule in itself isn't that bad, but the ability to spam them (especially when you get a gold expansion) doesn't force the Terran to keep up with the macro abilities like Zerg or Protoss have to (Protoss can spam too but that depends on the amount of tech buildings/robo's he has available to use it on)

That'd kill Terran late game though. Taking a risky expansion is often only really worth it if you can MULE up a full base super quickly.
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 14:53 GMT
#465
On August 03 2010 23:50 Velr wrote:
Marauders are doing pretty good Damage for being Tanks while raping buildings and armored units... Roaches just Tank.

They also burrow, and regenerate, iirc, faster than Storm deals damage to them while burrowed. I'm just talking composition wise, not everything each unit can do.
Ainsworth
Profile Joined July 2010
49 Posts
August 03 2010 14:53 GMT
#466
Obviously you don't A click Thors with Mutas. Two Thors in a Terran base completely negate any movement advantage Mutas have however. Especially combined with marines/vikings and well placed missile turrets.

Don't get me wrong though, I love me some Mutas. I just wish 1-2 thors and some missile turrets wouldn't stop Muta harass in it's tracks.

I feel Zerg is really close but is not a complete race at the moment. Maybe an upgrade for Mutas that lets them carry banelings like little bombs.

Or a cap on splash at 3 - 4 units. (Warcraft 3 did this with AOE spells - was 5 units).



(Note: 75% of my games are as Terran, however have been playing predominantly Zerg since the game came out.)
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 14:54 GMT
#467
On August 03 2010 23:51 Sputty wrote:
Show nested quote +
On August 03 2010 23:50 Velr wrote:
Marauders are doing pretty good Damage for being Tanks... Roaches don't.

Marauders do very bad damage against non-armoured units, so not really(and their damage vs armoured is about the same as marines)

Two marines out DPS one marauder against an armored target, I'm almost certain. So yes, marines are the damage dealers in the MnM ball. Not that that has ANYTHING to do with any imbalance in TvZ (Except perhaps T being too weak in this scenario. =])
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 14:56 GMT
#468
On August 03 2010 23:53 Ainsworth wrote:
Obviously you don't A click Thors with Mutas. Two Thors in a Terran base completely negate any movement advantage Mutas have however. Especially combined with marines/vikings and well placed missile turrets.

Don't get me wrong though, I love me some Mutas. I just wish 1-2 thors and some missile turrets wouldn't stop Muta harass in it's tracks.

I feel Zerg is really close but is not a complete race at the moment. Maybe an upgrade for Mutas that lets them carry banelings like little bombs.

Or a cap on splash at 3 - 4 units. (Warcraft 3 did this with AOE spells - was 5 units).



(Note: 75% of my games are as Terran, however have been playing predominantly Zerg since the game came out.)

But that's kinda the defensive advantage. I dunno. I feel that some spore crawlers and a queen do the same thing, but I'm not entirely sure.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
August 03 2010 14:56 GMT
#469
On August 03 2010 23:56 MythicalMage wrote:
Show nested quote +
On August 03 2010 23:53 Ainsworth wrote:
Obviously you don't A click Thors with Mutas. Two Thors in a Terran base completely negate any movement advantage Mutas have however. Especially combined with marines/vikings and well placed missile turrets.

Don't get me wrong though, I love me some Mutas. I just wish 1-2 thors and some missile turrets wouldn't stop Muta harass in it's tracks.

I feel Zerg is really close but is not a complete race at the moment. Maybe an upgrade for Mutas that lets them carry banelings like little bombs.

Or a cap on splash at 3 - 4 units. (Warcraft 3 did this with AOE spells - was 5 units).



(Note: 75% of my games are as Terran, however have been playing predominantly Zerg since the game came out.)

But that's kinda the defensive advantage. I dunno. I feel that some spore crawlers and a queen do the same thing, but I'm not entirely sure.

stop posting
http://www.splitreason.com/product/1152 release the gracken tshirt now available
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 14:58 GMT
#470
On August 03 2010 23:56 IdrA wrote:
Show nested quote +
On August 03 2010 23:56 MythicalMage wrote:
On August 03 2010 23:53 Ainsworth wrote:
Obviously you don't A click Thors with Mutas. Two Thors in a Terran base completely negate any movement advantage Mutas have however. Especially combined with marines/vikings and well placed missile turrets.

Don't get me wrong though, I love me some Mutas. I just wish 1-2 thors and some missile turrets wouldn't stop Muta harass in it's tracks.

I feel Zerg is really close but is not a complete race at the moment. Maybe an upgrade for Mutas that lets them carry banelings like little bombs.

Or a cap on splash at 3 - 4 units. (Warcraft 3 did this with AOE spells - was 5 units).



(Note: 75% of my games are as Terran, however have been playing predominantly Zerg since the game came out.)

But that's kinda the defensive advantage. I dunno. I feel that some spore crawlers and a queen do the same thing, but I'm not entirely sure.

stop posting
XDDDD. I said that I was unsure about it. It just feels like leaving a giant expensive unit in your base ought to do something, you know? Then again, I am but a lowly fan of yours, XD.
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2010-08-03 15:08:11
August 03 2010 15:03 GMT
#471
The moving shot for the viking is a bad ideia imo. As if void rays weren't already easily countered and almost always only worth having early game, their place in TvP with vikings having moving shot would be even closer to zero - in the other matchups they're pretty close to zero already. If that were to be done, then voids original range should be restored and vikings' decreased to 8 or 7.
Noocta
Profile Joined June 2010
France12578 Posts
August 03 2010 15:03 GMT
#472
Mutalisk is almost the only unit that are exactly the same as BW.
In a game like SC2 when units can do a shitload of damages, they feel a little weak. :s
Thor are better than Goliath, Turret are better than in BW, Marines have more hp. Everything terran have to fight muta is better but muta are worse than in BW.

But i guess it's okay, it's not a big deal.. just a little thought.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Ainsworth
Profile Joined July 2010
49 Posts
August 03 2010 15:05 GMT
#473
On August 03 2010 23:56 MythicalMage wrote:
But that's kinda the defensive advantage. I dunno. I feel that some spore crawlers and a queen do the same thing, but I'm not entirely sure.


I don't know about you, but I feel a lot safer attacking a Zerg base with Mutas that has 5 queens and some spore crawlers than I do attacking a Terran base that has 2 Thors.
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 15:07 GMT
#474
On August 04 2010 00:03 Apolo wrote:
The moving shot for the viking is a bad ideia imo. As if void rays weren't already easily countered and almost always only worth having them early game, their place in TvP with vikings having moving shot would be even closer to zero. If that were to be done, then voids original range should be restored and vikings' decreased to 8 or 7.

Well the reason for the nerf was before vikings could even be feasibly gotten out. It was to deal with them abusing ledges and marines not being able to hit them. But perhaps a range upgrade for them, then? Seems reasonable for transitioning them into a normal army composition.
eNyoron
Profile Joined September 2009
United States170 Posts
August 03 2010 15:08 GMT
#475
I think a big problem with TvZ is that zerg needs about twice as many bases to actually stay ahead of terran, and terran has a faaaaar easier time expanding. The reason is largely because of MULEs and their ability to mine over SCVs.

I'd like to see MULEs actually have to compete with SCVs to mine a mineral patch - it's ridiculous that a terran at two bases can out resource a fully saturated three base zerg/toss. The balance for base taking as terran was that their units are extremely cost effective. Now, they have cost effective units, the ability to lift off and make a planetary fortress at location (which zerg has no good way of handling until they get ultralisks/brood lord), orbital commands which can instantly saturate ANY base AND access to an income per base that is literally impossible for the other races to compete with.

Additionally, there needs to be a cost effective way to handle planetary fortresses before reaching hive tech. Zerg has no unit that out ranges them, and with the corruptor nerf, no way to disable them. Furthermore, PFs don't even do friendly splash damage, so you can't even run lings to the mineral line and do damage that way. There's also an issue with AI where PFs and bunkers take priority over combat units, despite combat units being far more fragile and a better target.

Zerg needs to constantly be watching every expo ever and have units ready to assault them, because terran can claim and double saturate an expo instantly. Terran on the other hand just needs to throw a scan or hellion around every minute or two.

Also, burrow and overspeed should return to 50/50. Either that or make reaper speed and conc 100/100.
0sm9sm8sm... the beginning of the end.
psion
Profile Joined May 2010
106 Posts
August 03 2010 15:10 GMT
#476
On August 03 2010 23:24 trevf wrote:
Show nested quote +
On August 03 2010 23:16 psion wrote:
On August 03 2010 23:00 trevf wrote:
On August 03 2010 22:56 psion wrote:
On August 03 2010 22:42 Zoltan wrote:
What nonsense- How is Idra winning tournaments then?

This is pretty funny to me. People can say Idra won this or that tournament, so ZvT is fine. But when Idra himself says ZvT isn't fine, people ignore him.


It's like the wealthy saying, 'We need more tax cuts'. Everyone else can see the fact that they already got their cheese but they keep crying for more cheddar.

Just say no to TvZ IMBA.

That sounds reasonable, but it's actually more like the wealthy, who have extensive knowledge and understanding of the financial situation, explaining why there should be tax cuts. They're wealthy because of that knowledge and understanding.


Don't know how up to date you are on this subject but even Greenspan is admitting that the Bush tax cuts have to go. In his widely respected opionion these tax cuts don't pay for themselves as Republicans insist. The wealthy are wealthy because of either their willingness to exploit the system at the expense of others, or they were born into a wealthy situation.

That was hilariously irrelevant, but thanks for proving my point over motives and bias.

Anyway, I think this thread has mostly devolved into a cultural argument more than anything. As in, the "nothing is OP" crowd and the Terran players vs. the Zerg players and the unbiased players. All skill levels included, so lots of confusion and misinformation. Idra may be right or may be wrong, but that's why I felt it very silly to use Idra as an example while ignoring his comments. It's ignorance and grasping at straws.
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 15:10 GMT
#477
On August 04 2010 00:05 Ainsworth wrote:
Show nested quote +
On August 03 2010 23:56 MythicalMage wrote:
But that's kinda the defensive advantage. I dunno. I feel that some spore crawlers and a queen do the same thing, but I'm not entirely sure.


I don't know about you, but I feel a lot safer attacking a Zerg base with Mutas that has 5 queens and some spore crawlers than I do attacking a Terran base that has 2 Thors.

I wouldn't, considering I microed and he transfused. But that's just personal taste more than anything, I guess. Seven mutas can beat one thor with some micro, but Thors are still pretty cost effective. But I get what you're saying. Zerg just doesn't have any really beefy anti air, and I think that is a flaw.
trevf
Profile Joined May 2010
United States237 Posts
August 03 2010 15:13 GMT
#478
On August 03 2010 23:53 Ainsworth wrote:
Obviously you don't A click Thors with Mutas. Two Thors in a Terran base completely negate any movement advantage Mutas have however. Especially combined with marines/vikings and well placed missile turrets.

Don't get me wrong though, I love me some Mutas. I just wish 1-2 thors and some missile turrets wouldn't stop Muta harass in it's tracks.

I feel Zerg is really close but is not a complete race at the moment. Maybe an upgrade for Mutas that lets them carry banelings like little bombs.

Or a cap on splash at 3 - 4 units. (Warcraft 3 did this with AOE spells - was 5 units).



(Note: 75% of my games are as Terran, however have been playing predominantly Zerg since the game came out.)


2 thors is a lot of resource to have invested for base defense, which is what they become when getting harassed a lot with mutas. If I'm seeing a lot of mutas I typically keep 1 thor in my main and one at my expo and then start getting turrets up. This really hurts the size of the rest of my army though which generally means I end up losing a lot of map control. This causes me to fall behind when zerg either takes a third base or suicides their army into mine. Spawn larva means zerg army comes back 2x as fast as my sad army. I'm not a highly-skilled player though, just mid diamond.
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 15:13 GMT
#479
@eNyoron: I agree with everything you just said.
@Psion: What crowd do I fall into? I think you just insinuated that everyone unbiased favored Zerg. I like to think I'm somewhere in the middle.
Zoltan
Profile Blog Joined March 2010
United States656 Posts
August 03 2010 15:18 GMT
#480
Anyone ever suggest corruptors getting +1 range and a +1 range upgrade for 100/100 60 sec at hive tech? That way they can fight the vikigns off without being overly-outranged? Would that break tvp (let me answer that for you: no), Would that break TvZ? Nope. Would it stop the complaining? Probably not. I think this and the OPs original bunker suggestion are the only real viable changes to be made.
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
Prev 1 22 23 24 25 26 82 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group A
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
ZZZero.O162
LiquipediaDiscussion
PSISTORM Gaming Misc
15:55
FSL s10 code A/B Championships
Freeedom33
Liquipedia
uThermal 2v2 Circuit
15:00
Season 2 - Bonus Cup 7
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 96
Ketroc 69
PattyMac 59
CosmosSc2 7
StarCraft: Brood War
Britney 16588
Mini 509
Shuttle 407
firebathero 195
ZZZero.O 162
Dewaltoss 136
Soulkey 72
ggaemo 58
Rock 47
Sexy 35
[ Show more ]
910 28
NaDa 7
Dota 2
monkeys_forever458
ROOTCatZ9
Counter-Strike
pashabiceps2520
Heroes of the Storm
Liquid`Hasu284
Khaldor227
MindelVK10
Other Games
summit1g6511
Grubby2819
FrodaN2359
B2W.Neo657
crisheroes208
QueenE69
Trikslyr61
Organizations
Other Games
gamesdonequick740
StarCraft 2
CranKy Ducklings92
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• printf 74
• Adnapsc2 11
• CranKy Ducklings SOOP6
• OhrlRock 5
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• 3DClanTV 16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1498
League of Legends
• TFBlade2108
Other Games
• imaqtpie1272
• Shiphtur240
• tFFMrPink 13
Upcoming Events
Sparkling Tuna Cup
14h 13m
WardiTV Team League
15h 13m
OSC
17h 13m
BSL
23h 13m
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
23h 13m
Artosis vs TBD
Napoleon vs TBD
Replay Cast
1d 13h
Wardi Open
1d 14h
Afreeca Starleague
1d 14h
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
1d 20h
Afreeca Starleague
2 days
Snow vs PianO
hero vs Rain
[ Show More ]
GSL
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Escore
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
IPSL
6 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.