• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:10
CEST 20:10
KST 03:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview9Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
FEL Cracov 2025 (July 27) - $8000 live event8Esports World Cup 2025 - Final Player Roster11Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12
StarCraft 2
General
The SCII GOAT: A statistical Evaluation HomeStory Cup 27 - Info & Preview FUNDS RECLAIMER COMPANY BEST RECOVERY EXPERTS HSC 27 players & groups Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1 SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series EWC 2025 Online Qualifiers (May 28-June 1, June 21-22)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
ASL20 Preliminary Maps StarCraft & BroodWar Campaign Speedrun Quest BW General Discussion Where is effort ? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL19] Grand Finals [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [BSL20] ProLeague Bracket Stage - LB Round 4 & 5
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Social coupon sites UK Politics Mega-thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1229 users

TvZ Balance Suggestions - Page 24

Forum Index > SC2 General
Post a Reply
Prev 1 22 23 24 25 26 82 Next
Flyingdutchman
Profile Joined March 2009
Netherlands858 Posts
Last Edited: 2010-08-03 15:58:44
August 03 2010 14:50 GMT
#461
I suggest nerfing Lalush so he has to play with his feet, maybe then I could have a chance against him in placement matches :D

On topic though, I get what you are saying about the macro mechanics, but instead of mucking about with energy costs or effectiveness of mules themselves, I think was was mentioned in this thread by others is a better idea: Give mule ability a cooldown, thereby punishing bad macro, the mule in itself isn't that bad, but the ability to spam them (especially when you get a gold expansion) doesn't force the Terran to keep up with the macro abilities like Zerg or Protoss have to (Protoss can spam too but that depends on the amount of tech buildings/robo's he has available to use it on)
Velr
Profile Blog Joined July 2008
Switzerland10677 Posts
Last Edited: 2010-08-03 14:51:13
August 03 2010 14:50 GMT
#462
Marauders are doing pretty good Damage for being Tanks while raping buildings and armored units... Roaches just Tank.
Sputty
Profile Joined April 2010
Canada161 Posts
August 03 2010 14:51 GMT
#463
On August 03 2010 23:50 Velr wrote:
Marauders are doing pretty good Damage for being Tanks... Roaches don't.

Marauders do very bad damage against non-armoured units, so not really(and their damage vs armoured is about the same as marines)
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 14:52 GMT
#464
On August 03 2010 23:50 Flyingdutchman wrote:
I suggest nerfing Lalush so he has to play with his feet, maybe then I could have a chance against him in placement matches :D

On topic though, I get what you are saying about the macro mechanics, but instead of mucking about with energy costs or effectivienss of mules themselves, I think was was mentioned in this thread by others is a better idea: Give mule ability a cooldown, thereby punishing bad macro, the mule in itself isn't that bad, but the ability to spam them (especially when you get a gold expansion) doesn't force the Terran to keep up with the macro abilities like Zerg or Protoss have to (Protoss can spam too but that depends on the amount of tech buildings/robo's he has available to use it on)

That'd kill Terran late game though. Taking a risky expansion is often only really worth it if you can MULE up a full base super quickly.
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 14:53 GMT
#465
On August 03 2010 23:50 Velr wrote:
Marauders are doing pretty good Damage for being Tanks while raping buildings and armored units... Roaches just Tank.

They also burrow, and regenerate, iirc, faster than Storm deals damage to them while burrowed. I'm just talking composition wise, not everything each unit can do.
Ainsworth
Profile Joined July 2010
49 Posts
August 03 2010 14:53 GMT
#466
Obviously you don't A click Thors with Mutas. Two Thors in a Terran base completely negate any movement advantage Mutas have however. Especially combined with marines/vikings and well placed missile turrets.

Don't get me wrong though, I love me some Mutas. I just wish 1-2 thors and some missile turrets wouldn't stop Muta harass in it's tracks.

I feel Zerg is really close but is not a complete race at the moment. Maybe an upgrade for Mutas that lets them carry banelings like little bombs.

Or a cap on splash at 3 - 4 units. (Warcraft 3 did this with AOE spells - was 5 units).



(Note: 75% of my games are as Terran, however have been playing predominantly Zerg since the game came out.)
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 14:54 GMT
#467
On August 03 2010 23:51 Sputty wrote:
Show nested quote +
On August 03 2010 23:50 Velr wrote:
Marauders are doing pretty good Damage for being Tanks... Roaches don't.

Marauders do very bad damage against non-armoured units, so not really(and their damage vs armoured is about the same as marines)

Two marines out DPS one marauder against an armored target, I'm almost certain. So yes, marines are the damage dealers in the MnM ball. Not that that has ANYTHING to do with any imbalance in TvZ (Except perhaps T being too weak in this scenario. =])
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 14:56 GMT
#468
On August 03 2010 23:53 Ainsworth wrote:
Obviously you don't A click Thors with Mutas. Two Thors in a Terran base completely negate any movement advantage Mutas have however. Especially combined with marines/vikings and well placed missile turrets.

Don't get me wrong though, I love me some Mutas. I just wish 1-2 thors and some missile turrets wouldn't stop Muta harass in it's tracks.

I feel Zerg is really close but is not a complete race at the moment. Maybe an upgrade for Mutas that lets them carry banelings like little bombs.

Or a cap on splash at 3 - 4 units. (Warcraft 3 did this with AOE spells - was 5 units).



(Note: 75% of my games are as Terran, however have been playing predominantly Zerg since the game came out.)

But that's kinda the defensive advantage. I dunno. I feel that some spore crawlers and a queen do the same thing, but I'm not entirely sure.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
August 03 2010 14:56 GMT
#469
On August 03 2010 23:56 MythicalMage wrote:
Show nested quote +
On August 03 2010 23:53 Ainsworth wrote:
Obviously you don't A click Thors with Mutas. Two Thors in a Terran base completely negate any movement advantage Mutas have however. Especially combined with marines/vikings and well placed missile turrets.

Don't get me wrong though, I love me some Mutas. I just wish 1-2 thors and some missile turrets wouldn't stop Muta harass in it's tracks.

I feel Zerg is really close but is not a complete race at the moment. Maybe an upgrade for Mutas that lets them carry banelings like little bombs.

Or a cap on splash at 3 - 4 units. (Warcraft 3 did this with AOE spells - was 5 units).



(Note: 75% of my games are as Terran, however have been playing predominantly Zerg since the game came out.)

But that's kinda the defensive advantage. I dunno. I feel that some spore crawlers and a queen do the same thing, but I'm not entirely sure.

stop posting
http://www.splitreason.com/product/1152 release the gracken tshirt now available
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 14:58 GMT
#470
On August 03 2010 23:56 IdrA wrote:
Show nested quote +
On August 03 2010 23:56 MythicalMage wrote:
On August 03 2010 23:53 Ainsworth wrote:
Obviously you don't A click Thors with Mutas. Two Thors in a Terran base completely negate any movement advantage Mutas have however. Especially combined with marines/vikings and well placed missile turrets.

Don't get me wrong though, I love me some Mutas. I just wish 1-2 thors and some missile turrets wouldn't stop Muta harass in it's tracks.

I feel Zerg is really close but is not a complete race at the moment. Maybe an upgrade for Mutas that lets them carry banelings like little bombs.

Or a cap on splash at 3 - 4 units. (Warcraft 3 did this with AOE spells - was 5 units).



(Note: 75% of my games are as Terran, however have been playing predominantly Zerg since the game came out.)

But that's kinda the defensive advantage. I dunno. I feel that some spore crawlers and a queen do the same thing, but I'm not entirely sure.

stop posting
XDDDD. I said that I was unsure about it. It just feels like leaving a giant expensive unit in your base ought to do something, you know? Then again, I am but a lowly fan of yours, XD.
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2010-08-03 15:08:11
August 03 2010 15:03 GMT
#471
The moving shot for the viking is a bad ideia imo. As if void rays weren't already easily countered and almost always only worth having early game, their place in TvP with vikings having moving shot would be even closer to zero - in the other matchups they're pretty close to zero already. If that were to be done, then voids original range should be restored and vikings' decreased to 8 or 7.
Noocta
Profile Joined June 2010
France12578 Posts
August 03 2010 15:03 GMT
#472
Mutalisk is almost the only unit that are exactly the same as BW.
In a game like SC2 when units can do a shitload of damages, they feel a little weak. :s
Thor are better than Goliath, Turret are better than in BW, Marines have more hp. Everything terran have to fight muta is better but muta are worse than in BW.

But i guess it's okay, it's not a big deal.. just a little thought.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Ainsworth
Profile Joined July 2010
49 Posts
August 03 2010 15:05 GMT
#473
On August 03 2010 23:56 MythicalMage wrote:
But that's kinda the defensive advantage. I dunno. I feel that some spore crawlers and a queen do the same thing, but I'm not entirely sure.


I don't know about you, but I feel a lot safer attacking a Zerg base with Mutas that has 5 queens and some spore crawlers than I do attacking a Terran base that has 2 Thors.
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 15:07 GMT
#474
On August 04 2010 00:03 Apolo wrote:
The moving shot for the viking is a bad ideia imo. As if void rays weren't already easily countered and almost always only worth having them early game, their place in TvP with vikings having moving shot would be even closer to zero. If that were to be done, then voids original range should be restored and vikings' decreased to 8 or 7.

Well the reason for the nerf was before vikings could even be feasibly gotten out. It was to deal with them abusing ledges and marines not being able to hit them. But perhaps a range upgrade for them, then? Seems reasonable for transitioning them into a normal army composition.
eNyoron
Profile Joined September 2009
United States170 Posts
August 03 2010 15:08 GMT
#475
I think a big problem with TvZ is that zerg needs about twice as many bases to actually stay ahead of terran, and terran has a faaaaar easier time expanding. The reason is largely because of MULEs and their ability to mine over SCVs.

I'd like to see MULEs actually have to compete with SCVs to mine a mineral patch - it's ridiculous that a terran at two bases can out resource a fully saturated three base zerg/toss. The balance for base taking as terran was that their units are extremely cost effective. Now, they have cost effective units, the ability to lift off and make a planetary fortress at location (which zerg has no good way of handling until they get ultralisks/brood lord), orbital commands which can instantly saturate ANY base AND access to an income per base that is literally impossible for the other races to compete with.

Additionally, there needs to be a cost effective way to handle planetary fortresses before reaching hive tech. Zerg has no unit that out ranges them, and with the corruptor nerf, no way to disable them. Furthermore, PFs don't even do friendly splash damage, so you can't even run lings to the mineral line and do damage that way. There's also an issue with AI where PFs and bunkers take priority over combat units, despite combat units being far more fragile and a better target.

Zerg needs to constantly be watching every expo ever and have units ready to assault them, because terran can claim and double saturate an expo instantly. Terran on the other hand just needs to throw a scan or hellion around every minute or two.

Also, burrow and overspeed should return to 50/50. Either that or make reaper speed and conc 100/100.
0sm9sm8sm... the beginning of the end.
psion
Profile Joined May 2010
106 Posts
August 03 2010 15:10 GMT
#476
On August 03 2010 23:24 trevf wrote:
Show nested quote +
On August 03 2010 23:16 psion wrote:
On August 03 2010 23:00 trevf wrote:
On August 03 2010 22:56 psion wrote:
On August 03 2010 22:42 Zoltan wrote:
What nonsense- How is Idra winning tournaments then?

This is pretty funny to me. People can say Idra won this or that tournament, so ZvT is fine. But when Idra himself says ZvT isn't fine, people ignore him.


It's like the wealthy saying, 'We need more tax cuts'. Everyone else can see the fact that they already got their cheese but they keep crying for more cheddar.

Just say no to TvZ IMBA.

That sounds reasonable, but it's actually more like the wealthy, who have extensive knowledge and understanding of the financial situation, explaining why there should be tax cuts. They're wealthy because of that knowledge and understanding.


Don't know how up to date you are on this subject but even Greenspan is admitting that the Bush tax cuts have to go. In his widely respected opionion these tax cuts don't pay for themselves as Republicans insist. The wealthy are wealthy because of either their willingness to exploit the system at the expense of others, or they were born into a wealthy situation.

That was hilariously irrelevant, but thanks for proving my point over motives and bias.

Anyway, I think this thread has mostly devolved into a cultural argument more than anything. As in, the "nothing is OP" crowd and the Terran players vs. the Zerg players and the unbiased players. All skill levels included, so lots of confusion and misinformation. Idra may be right or may be wrong, but that's why I felt it very silly to use Idra as an example while ignoring his comments. It's ignorance and grasping at straws.
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 15:10 GMT
#477
On August 04 2010 00:05 Ainsworth wrote:
Show nested quote +
On August 03 2010 23:56 MythicalMage wrote:
But that's kinda the defensive advantage. I dunno. I feel that some spore crawlers and a queen do the same thing, but I'm not entirely sure.


I don't know about you, but I feel a lot safer attacking a Zerg base with Mutas that has 5 queens and some spore crawlers than I do attacking a Terran base that has 2 Thors.

I wouldn't, considering I microed and he transfused. But that's just personal taste more than anything, I guess. Seven mutas can beat one thor with some micro, but Thors are still pretty cost effective. But I get what you're saying. Zerg just doesn't have any really beefy anti air, and I think that is a flaw.
trevf
Profile Joined May 2010
United States237 Posts
August 03 2010 15:13 GMT
#478
On August 03 2010 23:53 Ainsworth wrote:
Obviously you don't A click Thors with Mutas. Two Thors in a Terran base completely negate any movement advantage Mutas have however. Especially combined with marines/vikings and well placed missile turrets.

Don't get me wrong though, I love me some Mutas. I just wish 1-2 thors and some missile turrets wouldn't stop Muta harass in it's tracks.

I feel Zerg is really close but is not a complete race at the moment. Maybe an upgrade for Mutas that lets them carry banelings like little bombs.

Or a cap on splash at 3 - 4 units. (Warcraft 3 did this with AOE spells - was 5 units).



(Note: 75% of my games are as Terran, however have been playing predominantly Zerg since the game came out.)


2 thors is a lot of resource to have invested for base defense, which is what they become when getting harassed a lot with mutas. If I'm seeing a lot of mutas I typically keep 1 thor in my main and one at my expo and then start getting turrets up. This really hurts the size of the rest of my army though which generally means I end up losing a lot of map control. This causes me to fall behind when zerg either takes a third base or suicides their army into mine. Spawn larva means zerg army comes back 2x as fast as my sad army. I'm not a highly-skilled player though, just mid diamond.
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 15:13 GMT
#479
@eNyoron: I agree with everything you just said.
@Psion: What crowd do I fall into? I think you just insinuated that everyone unbiased favored Zerg. I like to think I'm somewhere in the middle.
Zoltan
Profile Blog Joined March 2010
United States656 Posts
August 03 2010 15:18 GMT
#480
Anyone ever suggest corruptors getting +1 range and a +1 range upgrade for 100/100 60 sec at hive tech? That way they can fight the vikigns off without being overly-outranged? Would that break tvp (let me answer that for you: no), Would that break TvZ? Nope. Would it stop the complaining? Probably not. I think this and the OPs original bunker suggestion are the only real viable changes to be made.
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
Prev 1 22 23 24 25 26 82 Next
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 52
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 703
ProTech50
StarCraft: Brood War
Britney 18886
Calm 3372
Sea 2876
EffOrt 558
hero 116
Mini 108
Dewaltoss 106
sSak 48
Aegong 39
Shine 24
[ Show more ]
HiyA 14
IntoTheRainbow 7
Stormgate
NightEnD8
Dota 2
Gorgc7179
qojqva2949
League of Legends
Dendi882
Counter-Strike
fl0m1756
byalli193
Heroes of the Storm
Liquid`Hasu390
Khaldor134
Other Games
hungrybox258
ArmadaUGS141
Mew2King90
Trikslyr46
QueenE45
Organizations
Dota 2
PGL Dota 2 - Main Stream19457
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta29
• Adnapsc2 7
• intothetv
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki8
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV294
League of Legends
• Nemesis4021
• Jankos2085
Other Games
• imaqtpie632
• Shiphtur380
Upcoming Events
Replay Cast
5h 50m
HomeStory Cup
16h 50m
HomeStory Cup
1d 16h
CSO Cup
1d 21h
BSL: ProLeague
1d 23h
SOOP
2 days
SHIN vs ByuN
HomeStory Cup
2 days
BSL: ProLeague
2 days
Replay Cast
4 days
Replay Cast
4 days
[ Show More ]
WardiTV European League
4 days
The PondCast
5 days
RSL Revival
6 days
WardiTV European League
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
HSC XXVII
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.