• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:48
CEST 03:48
KST 10:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy19ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy3GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
JD's Ro24 review Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
JD's Ro24 review BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion [BSL22] RO32 Group Stage BW General Discussion
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2459 users

TvZ Balance Suggestions - Page 25

Forum Index > SC2 General
Post a Reply
Prev 1 23 24 25 26 27 82 Next
trevf
Profile Joined May 2010
United States237 Posts
August 03 2010 15:18 GMT
#481
On August 04 2010 00:10 psion wrote:
Show nested quote +
On August 03 2010 23:24 trevf wrote:
On August 03 2010 23:16 psion wrote:
On August 03 2010 23:00 trevf wrote:
On August 03 2010 22:56 psion wrote:
On August 03 2010 22:42 Zoltan wrote:
What nonsense- How is Idra winning tournaments then?

This is pretty funny to me. People can say Idra won this or that tournament, so ZvT is fine. But when Idra himself says ZvT isn't fine, people ignore him.


It's like the wealthy saying, 'We need more tax cuts'. Everyone else can see the fact that they already got their cheese but they keep crying for more cheddar.

Just say no to TvZ IMBA.

That sounds reasonable, but it's actually more like the wealthy, who have extensive knowledge and understanding of the financial situation, explaining why there should be tax cuts. They're wealthy because of that knowledge and understanding.


Don't know how up to date you are on this subject but even Greenspan is admitting that the Bush tax cuts have to go. In his widely respected opionion these tax cuts don't pay for themselves as Republicans insist. The wealthy are wealthy because of either their willingness to exploit the system at the expense of others, or they were born into a wealthy situation.

That was hilariously irrelevant, but thanks for proving my point over motives and bias.

Anyway, I think this thread has mostly devolved into a cultural argument more than anything. As in, the "nothing is OP" crowd and the Terran players vs. the Zerg players and the unbiased players. All skill levels included, so lots of confusion and misinformation. Idra may be right or may be wrong, but that's why I felt it very silly to use Idra as an example while ignoring his comments. It's ignorance and grasping at straws.


Irrelevant is my middle name.
Icx
Profile Blog Joined November 2009
Belgium853 Posts
August 03 2010 15:20 GMT
#482
On August 04 2010 00:18 Zoltan wrote:
Anyone ever suggest corruptors getting +1 range and a +1 range upgrade for 100/100 60 sec at hive tech? That way they can fight the vikigns off without being overly-outranged? Would that break tvp (let me answer that for you: no), Would that break TvZ? Nope. Would it stop the complaining? Probably not. I think this and the OPs original bunker suggestion are the only real viable changes to be made.


The problem isn't their strength.

The problem with them is that you have absolutely no reason to get them except if the Z/T makes a unit that you need the corruptor for to counter them.

While for example a vikings kills overlords, can land to harass/attack ground, a phoenix can lift stuff. and other air units have a "reason" to be built, aka have a air unit that does dmg.

While the corruptor is just there because well, else zerg would die to some sorts of air or collossi in some cases. and outside of that there is no reason to make them.
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 15:20 GMT
#483
On August 04 2010 00:18 Zoltan wrote:
Anyone ever suggest corruptors getting +1 range and a +1 range upgrade for 100/100 60 sec at hive tech? That way they can fight the vikigns off without being overly-outranged? Would that break tvp (let me answer that for you: no), Would that break TvZ? Nope. Would it stop the complaining? Probably not. I think this and the OPs original bunker suggestion are the only real viable changes to be made.

It COULD have implications on late game mech. I dunno if it will or not, but that's something that would have to be tested.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2010-08-03 15:28:28
August 03 2010 15:26 GMT
#484
I love, how this thread has become a Zerg "asylum" and everyone posts any kind of crazy ideas, which most are completle out of control. This is just ridiculous, but Im at least enjoying spare time during my work.. :DD

Its interesting, that 4-5 weeks after that huge patch nerfing mech this is happening again. Id literally call forums on tl.net as a "Hive cluster".. lol

Either Zerg players are totally unable to adapt and come up with some constructive ideas or something is really wrong here (which is possible)..

edit: Sorry, this post is a bit agressive, but I just cant help myself..
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 15:35 GMT
#485
On August 04 2010 00:26 Everlong wrote:
I love, how this thread has become a Zerg "asylum" and everyone posts any kind of crazy ideas, which most are completle out of control. This is just ridiculous, but Im at least enjoying spare time during my work.. :DD

Its interesting, that 4-5 weeks after that huge patch nerfing mech this is happening again. Id literally call forums on tl.net as a "Hive cluster".. lol

Either Zerg players are totally unable to adapt and come up with some constructive ideas or something is really wrong here (which is possible)..

edit: Sorry, this post is a bit agressive, but I just cant help myself..

You're aggressive? Just like what the zerg aren't?
Sorry, really couldn't resist, but I think the zerg NEED a way to become aggressive. They feel super passive right now with Mutas sucking and banelings being super expensive and zerglings being highly situational.
Ruthless
Profile Joined August 2008
United States492 Posts
August 03 2010 15:35 GMT
#486
F
On August 03 2010 22:33 MythicalMage wrote:
Show nested quote +
On August 03 2010 22:29 RifleCow wrote:
Problem is simply terran have too many options, everything they do requires a specific counter by zerg which would cripple them if the result turns out the other way. Zerg are unable to scout the vast array of options by the Terran, and even if the initial opening by terran gets perfectly countered by zerg the terran isn't even in too bad a position. Back in BW you open some sort of cheesy 2 port wraith build, you can't switch back to SK terran without some serious consequences. If you make the options terran has unscoutable, then atleast make the consequence of the build failing scalable. As previously stated, removing the instant kill ability of some of the terran early game strategies will effectively solve alot of these problems without affecting TvP since you rarely see early game wins in that MU.

There's a very obvious reason for that: Terran has more units. Period. The way I see it, Zerg will almost certainly get more units in their expansion. I'm saying around two to three, maybe more, perhaps a mechanics change or two. I'm not saying that this is good, but I'm saying this is the way it is.

*prepares to get flamed*


This is exactly what happened in the last tvz thread you came into the thread quoted everyone and responded with a misinterpretation or talked about random useless things like the glorious coming of an expansion. We get it an expansion is coming and it might add units but this thread is about fixing tvz now. Please get on the right point of the thread instead of derailing it
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2010-08-03 15:39:49
August 03 2010 15:39 GMT
#487
On August 04 2010 00:35 MythicalMage wrote:
Show nested quote +
On August 04 2010 00:26 Everlong wrote:
I love, how this thread has become a Zerg "asylum" and everyone posts any kind of crazy ideas, which most are completle out of control. This is just ridiculous, but Im at least enjoying spare time during my work.. :DD

Its interesting, that 4-5 weeks after that huge patch nerfing mech this is happening again. Id literally call forums on tl.net as a "Hive cluster".. lol

Either Zerg players are totally unable to adapt and come up with some constructive ideas or something is really wrong here (which is possible)..

edit: Sorry, this post is a bit agressive, but I just cant help myself..

You're aggressive? Just like what the zerg aren't?
Sorry, really couldn't resist, but I think the zerg NEED a way to become aggressive. They feel super passive right now with Mutas sucking and banelings being super expensive and zerglings being highly situational.


What??? Is this guy high?
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 15:40 GMT
#488
On August 04 2010 00:35 Ruthless wrote:
F
Show nested quote +
On August 03 2010 22:33 MythicalMage wrote:
On August 03 2010 22:29 RifleCow wrote:
Problem is simply terran have too many options, everything they do requires a specific counter by zerg which would cripple them if the result turns out the other way. Zerg are unable to scout the vast array of options by the Terran, and even if the initial opening by terran gets perfectly countered by zerg the terran isn't even in too bad a position. Back in BW you open some sort of cheesy 2 port wraith build, you can't switch back to SK terran without some serious consequences. If you make the options terran has unscoutable, then atleast make the consequence of the build failing scalable. As previously stated, removing the instant kill ability of some of the terran early game strategies will effectively solve alot of these problems without affecting TvP since you rarely see early game wins in that MU.

There's a very obvious reason for that: Terran has more units. Period. The way I see it, Zerg will almost certainly get more units in their expansion. I'm saying around two to three, maybe more, perhaps a mechanics change or two. I'm not saying that this is good, but I'm saying this is the way it is.

*prepares to get flamed*


This is exactly what happened in the last tvz thread you came into the thread quoted everyone and responded with a misinterpretation or talked about random useless things like the glorious coming of an expansion. We get it an expansion is coming and it might add units but this thread is about fixing tvz now. Please get on the right point of the thread instead of derailing it

I apologize for that thread. I've had a bit of a change of heart. I think that something should be done, but literally the reason zerg has so few options is their so few units. You can count them if you'd like. That's the issue. Adding any units, however situational would be good, but it's likely not going to happen due to the expansion around the corner. I'm sorry if that's upsetting or anything, but I can't think of any way around it unless there's some information I don't know about. At least the game is a lot more balanced than SC1 before BW. Or WC3 before TFT.
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 15:42 GMT
#489
On August 04 2010 00:39 Everlong wrote:
Show nested quote +
On August 04 2010 00:35 MythicalMage wrote:
On August 04 2010 00:26 Everlong wrote:
I love, how this thread has become a Zerg "asylum" and everyone posts any kind of crazy ideas, which most are completle out of control. This is just ridiculous, but Im at least enjoying spare time during my work.. :DD

Its interesting, that 4-5 weeks after that huge patch nerfing mech this is happening again. Id literally call forums on tl.net as a "Hive cluster".. lol

Either Zerg players are totally unable to adapt and come up with some constructive ideas or something is really wrong here (which is possible)..

edit: Sorry, this post is a bit agressive, but I just cant help myself..

You're aggressive? Just like what the zerg aren't?
Sorry, really couldn't resist, but I think the zerg NEED a way to become aggressive. They feel super passive right now with Mutas sucking and banelings being super expensive and zerglings being highly situational.


What??? Is this guy high?

A bit tired is all. XP. I think I worded it a bit weirdly, but the point was that Zerg is super super passive right now. They have next to no options for harass, really, and they feel super pinned back. That's a problem with the game, I think.
Ainsworth
Profile Joined July 2010
49 Posts
August 03 2010 15:45 GMT
#490
On August 04 2010 00:10 MythicalMage wrote:
Show nested quote +
On August 04 2010 00:05 Ainsworth wrote:
On August 03 2010 23:56 MythicalMage wrote:
But that's kinda the defensive advantage. I dunno. I feel that some spore crawlers and a queen do the same thing, but I'm not entirely sure.


I don't know about you, but I feel a lot safer attacking a Zerg base with Mutas that has 5 queens and some spore crawlers than I do attacking a Terran base that has 2 Thors.

I wouldn't, considering I microed and he transfused. But that's just personal taste more than anything, I guess. Seven mutas can beat one thor with some micro, but Thors are still pretty cost effective. But I get what you're saying. Zerg just doesn't have any really beefy anti air, and I think that is a flaw.


The thing though, if you kill all those queens, Zerg can't produce anymore. Sure queens are good anti air, but if you lose your ability to larva you are log jammed for a while and when you aren't producing larva, you are losing.

Now, Thors aren't just good Muta defense, they also back up infantry well and when 3 or more start firing they melt hydras and roaches. They aren't one dimensional units. 36 food of Thors is really, really devastating. Once Terran gets the magic number of Thors, its really hard to come back. Zerglings are the only viable Thor counter and that's assuming there are only Thors in combat. Thors do 60+ per volley (30 from each of their two arm cannons) against ground units. I think that's the thing, not only are Thors extremely effective against Zerg air, they are also extremely effective against ranged Zerg ground. I could live with 13 range siege tanks and 9 range vikings, if Thors wouldn't be so damn good at melting my roaches and my mutas.

Oh yeah, and they can cast 250 mm Strike Cannons.

I GOT IT!!! Infestors just need to learn how to fly! Flying an infestor or 2 with a group of mutas... OP?

Or more wide open levels like Xel'Naga Cavern.
eivind
Profile Joined July 2010
111 Posts
Last Edited: 2010-08-03 15:46:43
August 03 2010 15:45 GMT
#491
On August 04 2010 00:26 Everlong wrote:
I love, how this thread has become a Zerg "asylum" and everyone posts any kind of crazy ideas, which most are completle out of control. This is just ridiculous, but Im at least enjoying spare time during my work.. :DD

Its interesting, that 4-5 weeks after that huge patch nerfing mech this is happening again. Id literally call forums on tl.net as a "Hive cluster".. lol

Either Zerg players are totally unable to adapt and come up with some constructive ideas or something is really wrong here (which is possible)..

edit: Sorry, this post is a bit agressive, but I just cant help myself..


What patch nerfed mech against Zerg? Making the siege tank damage a bit lower? Well most Zerg units barely notice that due to low hp. Most people agree that the nerf did little in TvZ, but I guess some disagree..

Both Zerg player and Terran players (and even Protoss players!) are humans with basically the same interests (RTS games). To believe that just because a human is playing a certain race they are less creative is just... stupid?

Anyway:
Terran = Feels like complete race with lots of cool options.
Zerg = Feels like an unfinished race.. I guess Blizzard saves most of the cool stuff for the expansion.
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 15:48 GMT
#492
On August 04 2010 00:45 Ainsworth wrote:
Show nested quote +
On August 04 2010 00:10 MythicalMage wrote:
On August 04 2010 00:05 Ainsworth wrote:
On August 03 2010 23:56 MythicalMage wrote:
But that's kinda the defensive advantage. I dunno. I feel that some spore crawlers and a queen do the same thing, but I'm not entirely sure.


I don't know about you, but I feel a lot safer attacking a Zerg base with Mutas that has 5 queens and some spore crawlers than I do attacking a Terran base that has 2 Thors.

I wouldn't, considering I microed and he transfused. But that's just personal taste more than anything, I guess. Seven mutas can beat one thor with some micro, but Thors are still pretty cost effective. But I get what you're saying. Zerg just doesn't have any really beefy anti air, and I think that is a flaw.


The thing though, if you kill all those queens, Zerg can't produce anymore. Sure queens are good anti air, but if you lose your ability to larva you are log jammed for a while and when you aren't producing larva, you are losing.

Now, Thors aren't just good Muta defense, they also back up infantry well and when 3 or more start firing they melt hydras and roaches. They aren't one dimensional units. 36 food of Thors is really, really devastating. Once Terran gets the magic number of Thors, its really hard to come back. Zerglings are the only viable Thor counter and that's assuming there are only Thors in combat. Thors do 60+ per volley (30 from each of their two arm cannons) against ground units. I think that's the thing, not only are Thors extremely effective against Zerg air, they are also extremely effective against ranged Zerg ground. I could live with 13 range siege tanks and 9 range vikings, if Thors wouldn't be so damn good at melting my roaches and my mutas.

Oh yeah, and they can cast 250 mm Strike Cannons.

I GOT IT!!! Infestors just need to learn how to fly! Flying an infestor or 2 with a group of mutas... OP?

Or more wide open levels like Xel'Naga Cavern.

Yeah, that seems accurate. Perhaps an ability that allowed them to switch from shooting air to shooting ground, something like a viking transformation?
Ainsworth
Profile Joined July 2010
49 Posts
August 03 2010 15:51 GMT
#493
As a recent convert from to Zerg from Terran, I can tell you, assuredly and without bias, that Terran is a more complete, accessible and diverse race. That doesn't mean it's better (just, more good).
Perdition
Profile Blog Joined June 2010
American Samoa77 Posts
August 03 2010 15:51 GMT
#494
I do not understand the purpose of this post. I am a Diamond Terran player and not one of these ideas has been thought through.
The richest man is not he who has the most, but he who needs the least.
ckw
Profile Blog Joined February 2010
United States1018 Posts
August 03 2010 15:52 GMT
#495
What ever happened to the flying banelings idea?

+ Show Spoiler +
Which sounds better then some of the ideas you guys are coming up with.
Being weak is a choice.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
August 03 2010 15:53 GMT
#496
On August 04 2010 00:45 eivind wrote:
Show nested quote +
On August 04 2010 00:26 Everlong wrote:
I love, how this thread has become a Zerg "asylum" and everyone posts any kind of crazy ideas, which most are completle out of control. This is just ridiculous, but Im at least enjoying spare time during my work.. :DD

Its interesting, that 4-5 weeks after that huge patch nerfing mech this is happening again. Id literally call forums on tl.net as a "Hive cluster".. lol

Either Zerg players are totally unable to adapt and come up with some constructive ideas or something is really wrong here (which is possible)..

edit: Sorry, this post is a bit agressive, but I just cant help myself..


What patch nerfed mech against Zerg? Making the siege tank damage a bit lower? Well most Zerg units barely notice that due to low hp. Most people agree that the nerf did little in TvZ, but I guess some disagree..

Both Zerg player and Terran players (and even Protoss players!) are humans with basically the same interests (RTS games). To believe that just because a human is playing a certain race they are less creative is just... stupid?

Anyway:
Terran = Feels like complete race with lots of cool options.
Zerg = Feels like an unfinished race.. I guess Blizzard saves most of the cool stuff for the expansion.


Of course Im talking about that patch, where siege tanks got - 10 dmg.. But at the same time I will admit, that this is a wrong direction and it barely touched TvZ issue, read several my posts before this one..
MythicalMage
Profile Joined May 2010
1360 Posts
August 03 2010 15:53 GMT
#497
On August 04 2010 00:52 ckw wrote:
What ever happened to the flying banelings idea?

+ Show Spoiler +
Which sounds better then some of the ideas you guys are coming up with.

They're called scourge.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
August 03 2010 15:54 GMT
#498
On August 04 2010 00:45 eivind wrote:
What patch nerfed mech against Zerg? Making the siege tank damage a bit lower? Well most Zerg units barely notice that due to low hp. Most people agree that the nerf did little in TvZ, but I guess some disagree..



Patch 15 notes:

Balance Changes

TERRAN

Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Siege Tank

Siege Mode damage decreased from 60 to 50.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.


10 damage is a huge nerf. You can expect that the zerg problems will be patched soon, blizzard did these patch 15 changes a few days after the "terran mech is imba" topics here on teamliquid =).
Ainsworth
Profile Joined July 2010
49 Posts
August 03 2010 15:56 GMT
#499
Thors still do 60 damage to ground, however. :D
Chriamon
Profile Joined April 2010
United States886 Posts
August 03 2010 15:59 GMT
#500
On August 04 2010 00:54 Dente wrote:
Show nested quote +
On August 04 2010 00:45 eivind wrote:
What patch nerfed mech against Zerg? Making the siege tank damage a bit lower? Well most Zerg units barely notice that due to low hp. Most people agree that the nerf did little in TvZ, but I guess some disagree..



Show nested quote +
Patch 15 notes:

Balance Changes

TERRAN

Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Siege Tank

Siege Mode damage decreased from 60 to 50.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.


10 damage is a huge nerf. You can expect that the zerg problems will be patched soon, blizzard did these patch 15 changes a few days after the "terran mech is imba" topics here on teamliquid =).

How is 10 damage a huge nerf? Most T's I've seen say they hardly noticed it. I don't think it even kills in less hits vs most Z units. tbh I think this was more just to make the ultra actually work a little bit vs sieged tanks, not to make Zerg as a whole stronger vs mech.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
Prev 1 23 24 25 26 27 82 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group A
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
ZZZero.O186
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft416
WinterStarcraft260
RuFF_SC2 181
UpATreeSC 84
ROOTCatZ 37
StarCraft: Brood War
ZZZero.O 201
910 56
NaDa 26
Dota 2
canceldota500
LuMiX1
Heroes of the Storm
Khaldor145
Other Games
gofns19708
summit1g14406
C9.Mang0413
JimRising 396
Mew2King15
Organizations
Other Games
gamesdonequick671
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• RyuSc2 44
• davetesta28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 3DClanTV 36
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift6610
Other Games
• Scarra1884
Upcoming Events
Sparkling Tuna Cup
8h 12m
WardiTV Team League
9h 12m
OSC
11h 12m
BSL
17h 12m
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
17h 12m
Artosis vs TBD
Napoleon vs TBD
Replay Cast
1d 7h
Wardi Open
1d 8h
Afreeca Starleague
1d 8h
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
1d 14h
Afreeca Starleague
2 days
Snow vs PianO
hero vs Rain
[ Show More ]
GSL
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Escore
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
IPSL
6 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.