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Although I always tend to stick with that the races are very well balanced and that a lot can be blamed on map design I can't help but feel it shouldn't be that way, unless a map is downright horrible (so far only Incineration Zone and Desert Oasis have been that imoho). I feel the impact the maps have on the balance is a bit too prominent in SC2, but I can't blame it on the maps themselves. Rather, I feel..certain races, and with that I mean mostly Terran, get away with a bit too much simply because they've got a versatility the opponent (mostly Zerg) can't quite match or counter through force. Perhaps it'd be good to weaken the "punch" of Terran a bit, but I'm really not qualified to contemplate on that other than in my own sick mind.
So, to cut it short. Although I feel there's no huge imbalance, Terran has a slight advantage while Zerg is at a disadvantage. I feel Protoss is at a pretty comfortable position on the whole (even if I think a handful of their units could use an overhaul), especially taking into account that they might have more unexplored potential than the other two.
Oh, and I play random but feel Zerg is the most fun.
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I think we just need to remember PvT in Brood War. In medium-ish numbers, Protoss can't really straight attack a sieged up Terran unless they have a great attack angle. I think this would still stand in ZvT for SC2 but the maps simply dont allow for it. It's almost impossible to get a good attack angle anywhere on any of the current maps.
A bit later in a BW TvP, when the numbers are really big, the Protoss almost has to completely abandon getting into ground battles with the Terran. At this point, the spellcasters have a big part (mainly the arbiter). You can abuse the immobility of the Terran with Recall or you can incapacitate some of it with Stasis. As it stands in SC2 right now, the Zerg doesnt really have the spellcasting capability to fuck with the army (mainly because of Neural Parasite nerf I guess). That said, zerg can still abuse the immobility with things like the Nydus Worm, something I seriously think needs to be explored much further.
The third major way that Toss was able to deal with Terran in BW was to out-expand them like mad. It's not uncommon to see a Protoss have 2-3+ expansions over the terran in later game scenarios. Terran just had a lot of trouble pushing out and stopping them. With the comparatively small maps that we see in SC2, Terran is more capable of shutting down attempts to mass expand.
Much of what I said is true for PvT in SC2 as well. Sorry for comparing different match ups (and of course different games) but I hope I get my point across. To sum up real quick, I think a lot of the current "imbalance" that we are supposedly seeing is actually problems in the maps.
I mentioned this in an earlier post here but I'll just reiterate: I play zerg.
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On July 20 2010 20:27 Necrosjef wrote:Show nested quote +On July 20 2010 20:20 Sadistx wrote: Hello there, cutie-pie, aren't you the little zerg version of Azure-eye?
I highlighted things that have no basis in reality, wanna add something? :> Hi there cutie-pie I highlighted things that have no basis in reality, wanna add something?
I accept your resignation
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Imo the best race is Terran because you have a lot of diversity in the strats and the units combo in every matchup, the worst is Zerg because you have the least diversity, must be boring to play..
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On July 20 2010 20:42 Sadistx wrote:Show nested quote +On July 20 2010 20:27 Necrosjef wrote:On July 20 2010 20:20 Sadistx wrote: Hello there, cutie-pie, aren't you the little zerg version of Azure-eye?
I highlighted things that have no basis in reality, wanna add something? :> Hi there cutie-pie I highlighted things that have no basis in reality, wanna add something? I accept your resignation 
I accept your resignation
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How many threads are you zergs going to make to make yourself feel better about losing to terrans? I've seriously lost count. Your main argument is basically "tanks imba". I've yet to see a single replay confirming this, maybe because no one here is actually good enough to provide such high level reps.
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My best is Z because i feel good with the execution, my macro is on top with this race. My worst is P because i almost never play them, their design has always looked a little bit fag for me.
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On July 20 2010 21:14 Sadistx wrote: How many threads are you zergs going to make to make yourself feel better about losing to terrans? I've seriously lost count. Your main argument is basically "tanks imba". I've yet to see a single replay confirming this, maybe because no one here is actually good enough to provide such high level reps.
How about contribute something useful to the discussion or GTFO?
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Best T: All units are really good. EMP are fast to have. Tank are just brutal. Thors rape air like nothing. Mass marine is so good.
Worst P (for me): Still have difficulty to use the force field to my advantage. Don't have good BO to use Collossus vs Zerg without getting raped by muta. I can't use at all the plane i don't even remember the name since I never use them  (at least, Void ray rape in 2v2 )
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best: terran
worst: protoss
Sure everyone rages about protoss mobility micro & harrasment opportunities which is true, but other races have ample of these too, the difference here is protoss' shine through because they simply cannot engage in a 1-1 fight with other races (terran especially) as the standing army is just weaker, no way around it.
PvZ is probably balanced/very nearly balanced but protoss has the harder time against terran which is why this is my decision
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On July 20 2010 21:38 Necrosjef wrote:Show nested quote +On July 20 2010 21:14 Sadistx wrote: How many threads are you zergs going to make to make yourself feel better about losing to terrans? I've seriously lost count. Your main argument is basically "tanks imba". I've yet to see a single replay confirming this, maybe because no one here is actually good enough to provide such high level reps. How about contribute something useful to the discussion or GTFO?
You should probably take that advice and post some replays instead of the nonsense from your previous posts.
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I feel the strongest with Protoss (with PvP being the only exception), then Terran, and finally zerg. I'm sure between balancing, and expansions the scales will bounce around (sound familiar?) between over/under powered.
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Make roach 1.5 supply!
or give it 2 armor or something
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On July 20 2010 21:14 Sadistx wrote: How many threads are you zergs going to make to make yourself feel better about losing to terrans? I've seriously lost count. Your main argument is basically "tanks imba". I've yet to see a single replay confirming this, maybe because no one here is actually good enough to provide such high level reps.
I don't think you understand exactly how good smart-targetting is... Now, I'm not saying "tanks are imba," because there are certainly ways to beat terran mech (going for base trade, massing ling/infestor, just staying at much higher food count etc.). However, it is insane how much damage tanks can do to a good ling/roach/hydra army. With units all clumping together automatically and tanks never overkilling, you can easily lose 4,5 times as many roaches to tanks. With good tank positioning, you basically can never engage the tanks directly, and have to either neural parasite half of them first or run around to counterattack.
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The problem is not just tanks. Its that siege tank weaknesses are covered very easily in this game, particularly against zerg. Marines are stronger than in BW, mutalisks are about the same but can't be clumped. Even if they were clumped then you'd get boned by Thor. And of course no dark swarm.
Brood lords just come too late. But even if you can get them out, terran has vikings. I've often said the problem with terran is not so much the units are broken but that for some reason they gave terran the longest ranged ground unit and the longest ranged air unit.
If you think ZvT is balanced, try it. There's not much you can do against a well-protected tank line. A lot of people say 'exploit mobility blah blah' but the maps are too small and it doesn't really matter if you can kill off a base but can't touch their army. Right now nobody has any solid suggestions of how to beat a well-protected tank line. You can pull it off every now and then, but it's not balanced. I'm not saying that it doesn't take skill though.
PvZ is balanced enough. It's actually the matchup I enjoy watching most, currently.
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Best one is Protoss, the new mechanics are all interesting and creative. And talk about new mechanic, i don't see much change from Terran and Zerg. Just think about Protoss's warp gate, phase prism, force field.....
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Terran has just too many Units and with a good mixture of them, you can abuse each units strenght but overcome each of their weaknesses.
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As it stands, terran and toss have large advantage but it is because of blizzard's TERRIBLE maps. All of the 1v1 maps are a complete joke, and the larger maps, which are usually great for zerg, have cliffs over the natural, tons of chokes, relatively short push distances unless you are cross position, and just made for the small terran/toss ball of death. Even metalopolis, which is this the most forgiving map for zerg players, doesn't have many large open spaces where zerg can get a good concave.
When we start seeing maps similar to those on ICCUP, the terran's immobility will really start to hurt them and they won't be able to rely on mech without being punished. A spell like FF that is currently OP against zerg in a ton of situations won't be nearly as effective.
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I totally disagree with you actually lol. I played T in phase 1 and R in phase 2 and I find zerg to be the best race. It's ideal for powering early game, and then with a thin defense against the first push the game is yours to win or lose. Sure roach/hydra + infestor would be a bad race, but zerg has many more units, plus interesting mechanics such as creep puke/tumor, ol drops, nydus worms, move while burrowed, etc. that allow them to make the most out of their units and come up with more interesting strategies.
I think terran is worst because you autolose to any protoss who does a 4gate + immortal push, you basically have to make siege tanks for tvt, and any kind of drop or harass you do vs zerg will be spotted by overlords well in advance.
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On July 20 2010 23:34 DuneBug wrote: The problem is not just tanks. Its that siege tank weaknesses are covered very easily in this game, particularly against zerg. Marines are stronger than in BW, mutalisks are about the same but can't be clumped. Even if they were clumped then you'd get boned by Thor. And of course no dark swarm.
Brood lords just come too late. But even if you can get them out, terran has vikings. I've often said the problem with terran is not so much the units are broken but that for some reason they gave terran the longest ranged ground unit and the longest ranged air unit.
If you think ZvT is balanced, try it. There's not much you can do against a well-protected tank line. A lot of people say 'exploit mobility blah blah' but the maps are too small and it doesn't really matter if you can kill off a base but can't touch their army. Right now nobody has any solid suggestions of how to beat a well-protected tank line. You can pull it off every now and then, but it's not balanced. I'm not saying that it doesn't take skill though.
PvZ is balanced enough. It's actually the matchup I enjoy watching most, currently.
100% Agree with this^^
Tanks are strong themselves but they are beatable by certain units. Big issue Zerg has is that those certain units get UTTERLY RAPED by the units that aren't a tank.
Terran aren't unbeatable but a 80 APM Terran can easily beat a 180 APM Zerg player in the current state of things on certain maps.
Certain maps are kinda even like Metalopolis, not sure a whole bunch of Zerg players would disagree with that. Other maps like Steppes of war are an utter joke though.
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