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The Best and Worst Race - Page 10

Forum Index > SC2 General
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TymerA
Profile Joined July 2010
Netherlands759 Posts
July 20 2010 21:17 GMT
#181
On July 21 2010 06:12 libshdnighi wrote:
Show nested quote +
On July 21 2010 06:04 TymerA wrote:
I do think most people that didn't play the beta and jump right into campaign and then into multiplayer will go Terran.

They have played a lot with that race, know which units are good against other units and which are bad.

They will feel more comfortable with Terran then with any other race.

I forsee 40-50% terran players.

cool story bro


i advice you to delete this post before you get banned.
nice.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 20 2010 21:27 GMT
#182
Just from feel playing high level diamond random for like 200 games in phase 2 I'd say T>P>Z.
TvZ seems favoured for terran. Seems like zerg needs to be really good at stalling and macroing while teching hive to even stand a chance, and even then win off the terrans mistakes.
TvP It feels like if you can get EMP in on most of his templar the game is over. Just some simple dropping and its hard to keep up with the terran. Colossus have troubles with viking. Even ghost/mech is hard to deal with. Early game ghost/marine seems really powerful vs P. It's very possible to win as P it just feels hard.
PvZ might be favoured for either side, still playing around with it. But late game roach/ultra seems powerfull.
CidO
Profile Joined June 2010
United States695 Posts
July 20 2010 21:30 GMT
#183
best - zerg
worst - zerg

in terms of 'variety' i think zerg is lacking, in fact i think there have been some blog posts about it but i think in scouting, harassment and actual combat, zerg is ahead in all 3, if micro'd correctly, which is (for me) harder than micro on terran and protoss due to the nature of the units.

but that's where the meta game will come in and change that.
:P
nihlon
Profile Joined April 2010
Sweden5581 Posts
July 20 2010 21:33 GMT
#184
On July 21 2010 06:30 CidO wrote:
best - zerg
worst - zerg

in terms of 'variety' i think zerg is lacking, in fact i think there have been some blog posts about it but i think in scouting, harassment and actual combat, zerg is ahead in all 3, if micro'd correctly, which is (for me) harder than micro on terran and protoss due to the nature of the units.

but that's where the meta game will come in and change that.


How is zerg ahead in actual combat? I feel you have to play a little "dirty" as zerg to win an outright confrontation.
Banelings are too cute to blow up
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
July 20 2010 21:37 GMT
#185
On July 21 2010 02:40 Necrosjef wrote:
Show nested quote +
On July 20 2010 22:48 Sadistx wrote:
On July 20 2010 21:38 Necrosjef wrote:
On July 20 2010 21:14 Sadistx wrote:
How many threads are you zergs going to make to make yourself feel better about losing to terrans? I've seriously lost count. Your main argument is basically "tanks imba". I've yet to see a single replay confirming this, maybe because no one here is actually good enough to provide such high level reps.


How about contribute something useful to the discussion or GTFO?


You should probably take that advice and post some replays instead of the nonsense from your previous posts.


Go watch Intotherainbow vs Dimaga

http://day9tv.blip.tv/posts?view=archive&nsfw=dc

Basic showcase of how Terran is broken.



dimaga just have an awful day.

on lost temple, he expanded while intotherainbow stayed in one base.
when T does that it is obviously something like banshees, thor drop, etc.
he should have 1 or 2 spores and 2 queens on each hatchery then he would be
safe for any cheese strat and since he had an expo he would still be ahead.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
DooMDash
Profile Joined May 2010
United States1015 Posts
July 20 2010 21:45 GMT
#186
On July 21 2010 02:40 Necrosjef wrote:
Show nested quote +
On July 20 2010 22:48 Sadistx wrote:
On July 20 2010 21:38 Necrosjef wrote:
On July 20 2010 21:14 Sadistx wrote:
How many threads are you zergs going to make to make yourself feel better about losing to terrans? I've seriously lost count. Your main argument is basically "tanks imba". I've yet to see a single replay confirming this, maybe because no one here is actually good enough to provide such high level reps.


How about contribute something useful to the discussion or GTFO?


You should probably take that advice and post some replays instead of the nonsense from your previous posts.


Go watch Intotherainbow vs Dimaga

http://day9tv.blip.tv/posts?view=archive&nsfw=dc

Basic showcase of how Terran is broken.


I just watch this, and this shows exactly that at least some of the Z players on here don't have any clue what they are doing. I'm not saying Dimaga doesn't know what he was doing but he was straight up playing not smart those games. He suicides his units many times... that's just not smart. if you think this is an example of Terran being broken, you are blind. This is an example of people complaining about balance issues because of poor playing.
S1 3500+ Master T. S2 1600+ Master T.
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
July 20 2010 21:46 GMT
#187
terran is the best race for me because i have the feeling that the maps are way too small. the push distances are so close and outexpanding is very hard on certain maps(steppes,blistering) that the big ball just rapes you
i cannot say that any race is the "worst" because zerg for example just needs more diversity..


FTD
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-07-20 21:52:23
July 20 2010 21:51 GMT
#188
On July 20 2010 10:02 synapse wrote:
Zerg is the weakest at 200/200, but you can usually get to max supply much faster with Queen larva inject.

.......
Then why not attack while your maxed and he isn't etc...That doesn't make any sense.

This thread is just....wow...
"Terran is imba because so many people use terran"

TBH I think Zerg has the most potential, etc. Banelings absolutely destroy bio, broodlords are hard to deal with because of the damn broodlings, you can get close because marines, thors, can't walk over them.

Protoss is still loltoss. 4 gate, or so some cheesy air or all in, etc. huk huk huk
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Bub
Profile Blog Joined June 2006
United States3518 Posts
July 20 2010 21:56 GMT
#189
best; toss
worst; terran


wow terran is way ahead of everyone in best race. hm
XK ßubonic
Al Bundy
Profile Joined April 2010
7257 Posts
July 20 2010 21:56 GMT
#190
From my experience you cant get the most out of Zerg without insane APM mid & late game. I voted Terran for the best race not because they are "imba", but because I think Terran gameplay is fun and offers more variety than P & Z
o choro é livre
Noggin
Profile Joined May 2010
United States120 Posts
July 20 2010 21:58 GMT
#191
On July 21 2010 06:46 TRAP[yoo] wrote:
terran is the best race for me because i have the feeling that the maps are way too small. the push distances are so close and outexpanding is very hard on certain maps(steppes,blistering) that the big ball just rapes you
i cannot say that any race is the "worst" because zerg for example just needs more diversity..





I actually like this post because it touches on an overlooked issue.
Maps are the deciding factor and shift in racial power.





Ammunition
Profile Joined April 2010
United States20 Posts
July 20 2010 22:00 GMT
#192
I'm only rank 25 in diamond (playing random, but will probably main Protoss) so I don't want to make any sweeping claims about overpoweredness, but in a lot of ways I can't agree with the people who say "Terran is fine and the stats prove it!".

There are certain things that can't be tracked by the stats, and the amount of skill required to pull a win is one of them. Because of this, I would contend that the average skill level of a Terran player is quite a bit lower than that of a Zerg player. I think if all Zerg players switched to Terran and all Terran players switched to Zerg, the now-Terran players would win almost all of the games.

It just kind of feels like Zerg players have to play chess and Terran players are playing checkers.
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
Last Edited: 2010-07-20 22:28:01
July 20 2010 22:25 GMT
#193
Honestly when it comes to balance I have trust in Blizzard. They have always pulled it off with every RTS they have made.
The thing that does bother me is that when phase2 started the Raxs and warpgate took more time to create. This is an obvious showing that they feel there is an imbalance. Later they changed it back. So I think that Blizzard sees a problem somewhere (I think its a problem for Z) but they dont know how to fix it. Furthermore if they really thought Terran is to strong they would have changed it...

EDIT: I think Blizzard has the most data, experience and give s to most time to balancing of us all, so we should have a little fate
Always look on the bright side of life
ElTigre
Profile Joined May 2010
12 Posts
Last Edited: 2010-07-20 22:30:08
July 20 2010 22:28 GMT
#194
For the people pointing out the winners of past tournaments, keep in mind when those tournaments took place. I havent read this whole thread yet, but I've seen a few post results of tournies that took place before patch 12, which nerfed the shit out of the Roach (1 supply to 2).

More recent tournaments are an entirely different story from what I've seen. T can so very easily afford to wall of and be extremely passive until they're at 200 supply, then steamroll over the enemy.

With tanks on high ground supported by cheap turrets/marines and maybe a thor or two depending on how late the game is, its pretty ridiculous. It's so easy to say "well exploit their immobility!" but in practice its not that simple a lot of the time. Getting a successful nydus worm in a T's base isnt really difficult, but if he spots it just once, that strategy will usually NEVER work again in that game because the T will have put a supply depot there and make sure to constantly check for upcoming worms.

Mutas are great, I love them. But for them to be effective enough to kill off enough units before defense comes they either have to be in heavy numbers, or at least upgraded. Thats a lot of investment for a harassing unit.

I have no faith Blizzard will recognize theres a problem here and do any changes with the races.. But I think better maps with less cliffs and chokes will help this problem somewhat.
ElTigre
Profile Joined May 2010
12 Posts
July 20 2010 22:34 GMT
#195
On July 21 2010 07:00 Ammunition wrote:
It just kind of feels like Zerg players have to play chess and Terran players are playing checkers.


Nice way of putting it, lol.
BamBam
Profile Blog Joined November 2009
745 Posts
July 20 2010 22:48 GMT
#196
I think what really needs to happen for the zerg race to gain more respectable potency is to have some type of anti-air unit that can be a reputable attacker at tier 1 so the zerg isn't pressed to rush for tech along with some other form of detection. Right now the ONLY detection zerg has consists of one special type of overlord that costs 150 minerals and 100 gas.

I could also argue that the roach's supply needs to be brought down to 1, but that will never happen. With any luck a new unit will be added in a expansion to allow a couple 1 supply units to be added in the zerg arsenal.

And of course before I get those letters, yes a overseer is 150 minerals and 100 gas. Because if you lose the overseer, you dont lose the 50/100 when it dies, you also lose the cost of the original overlord.
"two is way better than twice as one" - artosis
Katkishka
Profile Blog Joined December 2009
United States657 Posts
July 20 2010 22:49 GMT
#197
My race is the hardest.
The race I lose to the most is the easiest.
That's pretty much all this poll says.
DanielD
Profile Joined May 2010
United States192 Posts
Last Edited: 2010-07-20 22:55:34
July 20 2010 22:53 GMT
#198
On July 21 2010 07:48 Energizer wrote:
I think what really needs to happen for the zerg race to gain more respectable potency is to have some type of anti-air unit that can be a reputable attacker at tier 1 so the zerg isn't pressed to rush for tech along with some other form of detection. Right now the ONLY detection zerg has consists of one special type of overlord that costs 150 minerals and 100 gas.

I could also argue that the roach's supply needs to be brought down to 1, but that will never happen. With any luck a new unit will be added in a expansion to allow a couple 1 supply units to be added in the zerg arsenal.

And of course before I get those letters, yes a overseer is 150 minerals and 100 gas. Because if you lose the overseer, you dont lose the 50/100 when it dies, you also lose the cost of the original overlord.


Spore crawlers are detection. And getting 4 queens out isn't a bad thing.
"Strong people are harder to kill than weak people and more useful in general." - Mark Rippetoe
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
July 20 2010 22:56 GMT
#199
On July 21 2010 02:40 Necrosjef wrote:
Show nested quote +
On July 20 2010 22:48 Sadistx wrote:
On July 20 2010 21:38 Necrosjef wrote:
On July 20 2010 21:14 Sadistx wrote:
How many threads are you zergs going to make to make yourself feel better about losing to terrans? I've seriously lost count. Your main argument is basically "tanks imba". I've yet to see a single replay confirming this, maybe because no one here is actually good enough to provide such high level reps.


How about contribute something useful to the discussion or GTFO?


You should probably take that advice and post some replays instead of the nonsense from your previous posts.


Go watch Intotherainbow vs Dimaga

http://day9tv.blip.tv/posts?view=archive&nsfw=dc

Basic showcase of how Terran is broken.


What? Dimaga's 1a at a fortified position getting defeated shows terran is broken?
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2010-07-20 23:02:13
July 20 2010 23:00 GMT
#200
I voted with the majority. Terran is just obnoxious. There's no way to pressure them early outside of a baneling bust, which is all in and risky. Scouting their critical tech is nearly impossible against a good terran.

Mid game, tanks just shut down any reasonable form of harass. Even if you get a drop or nydus, you can only do damage until they seige up, then you have to abort. Top that off with maps like kulas and lost temple where they can seige/thor your hatches... The only reason terrans ever lose to me is due to me hiding a spire, them just sucking at macro, or they went with infantry, which I can handle. I look at their gameplay and wonder how they could ever conceivably lose to me with all of the options they have at their disposal.

Protoss I would have said was balanced awhile ago, but now I'm not so sure anymore. If they let me macro more or less unharassed, it'll be a good game. But If the protoss pressures hard early I just cannot deal with it. I see the same things that happen to me happening to idra and some of the zerg streamers. Tester goes early aggression and or denies his nat expansion with some combo of zealots, pylons, or cannons and then everything just falls apart. What are you going to do, go one base against protoss? All in like idra did? Or try to hide an expansion? I haven't seen any good solutions yet. Even if they can't deny the expansion, they can so severely limit my economic ability that we end up even for the rest of the game, and that's terrible for zerg.

For that reason I think protoss is a bit better than zerg, not hopelessly so, and it does take some skill on the part of the protoss player to really bring it out, but it is there.
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