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UPDATE: Still Unlisted Patch Balance Changes - Page 4

Forum Index > SC2 General
Post a Reply
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Megaman703
Profile Blog Joined September 2009
Canada688 Posts
July 08 2010 04:23 GMT
#61
Not a balance change, but replay speeds are now x2, x4, and x8.

No x16
AleC
Profile Joined December 2009
332 Posts
July 08 2010 04:24 GMT
#62
all (except stimpack's) pictures in tech labs have changed
and when medivacs drop units, you can literally see the units fall out and bounce kinda, its awesome ^^
MaxField
Profile Blog Joined May 2010
United States2386 Posts
July 08 2010 04:25 GMT
#63
On July 08 2010 13:22 virgozero wrote:
chrono boost sign changed

CHEERS!!

oh and the infestor thing is stupid, at least i can start spamming infested terran while burrowed.
"Zerg, so bad it loses to hydras" IdrA.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
July 08 2010 04:26 GMT
#64
there was never a x16 replay speed
ModeratorBlame yourself or God
teamsolid
Profile Joined October 2007
Canada3668 Posts
July 08 2010 04:26 GMT
#65
On July 08 2010 12:58 theDragoon wrote:
Critters are back! I just killed a bear at steppes of war.

Panda bear guy!
torm
Profile Joined May 2010
Canada274 Posts
July 08 2010 04:28 GMT
#66
+ Show Spoiler +
On July 08 2010 13:20 baconbits wrote:
*unconfirmed* but noticing something odd..

14 extractor 14 pool, saturating extractor soon as its up, would give 100 gas RIGHT as pool finishes, in phase 1.

Phase 2, tried it 3 times now, and every time I have 88 gas instead of 100 when the pool finishes. So either the pool is finishing faster or SOMETHING is off.


is anyone else experiencing something similar to this? i've been feeling very gas starved in the few games i've played and i dont know if it's because i'm rusty or if its related to this.
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
July 08 2010 04:28 GMT
#67
Please tell me Zerg is no longer stuck with the Overlord portrait for structures....
Zerg - because Browders sons hate 'em
DeCoup
Profile Joined September 2006
Australia1933 Posts
July 08 2010 04:28 GMT
#68
On July 08 2010 13:26 Zelniq wrote:
there was never a x16 replay speed

I think he meant no x6 now. Max speed is now x8 instead and x6 is gone?
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Megaman703
Profile Blog Joined September 2009
Canada688 Posts
July 08 2010 04:29 GMT
#69
Wasn't there a x16 in BW?
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
July 08 2010 04:29 GMT
#70
Critters! YES! I cannot wait to play
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Piski
Profile Blog Joined April 2010
Finland3461 Posts
July 08 2010 04:29 GMT
#71
On July 08 2010 13:21 vyyye wrote:
Show nested quote +
On July 08 2010 13:18 kNyTTyM wrote:
Oh god ok I actually found something that is balance related.
I'm sure you all have seen this
http://www.teamliquid.net/forum/viewmessage.php?topic_id=134124
Well now it works with charged void rays

Oh shit. Have to try that.

Couldn't they always do that?
Stripes
Profile Joined May 2010
Australia57 Posts
July 08 2010 04:30 GMT
#72
They best part is them having 2x now!
figq
Profile Blog Joined May 2010
12519 Posts
July 08 2010 04:30 GMT
#73
Glad about the burrowed attack - at least something similar to lurkers.
On July 08 2010 12:36 Zelniq wrote:
Overlords (and i'm assuming the other race's dropships) now move to pickup units. Meaning, if you have some unit/s selected then Right-Click an Overlord, both the units and the overlord will meet up to Load, rather than just the unit/s moving, just like SC1.
It was like that before too.
On July 08 2010 12:48 torm wrote:
they also added sounds to units that have been neural parasited, i.e. SCV says robotic phrases such as "awaiting directive", what i mean is the voice implies that the SCV is in fact being controlled.
They had special sounds before too. (not sure if they have changed them)
If you stand next to my head, you can hear the ocean. - Day[9]
Bosu
Profile Blog Joined June 2008
United States3247 Posts
July 08 2010 04:30 GMT
#74
Changelings change shape but not color. I would think thats a bug because it would be pretty stupid. I was green on my screen, opponent dropped changeling, turned into red marine.

#1 Kwanro Fan
Uhh Negative
Profile Joined May 2010
United States1090 Posts
July 08 2010 04:31 GMT
#75
On July 08 2010 13:08 Zelniq wrote:
? didnt they always have that ability

I could've sworn they didn't. Guess it's been a long time since I've played so I forget. Anyway, the icons for the spells have changed such as fungal growth.

Also, they switched icons for roach speed and roach move while burrowed upgrade.
DeCoup
Profile Joined September 2006
Australia1933 Posts
July 08 2010 04:32 GMT
#76
On July 08 2010 13:30 Bosu wrote:
Changelings change shape but not color. I would think thats a bug because it would be pretty stupid. I was green on my screen, opponent dropped changeling, turned into red marine.


I think you see them as the odd color but your opponent sees them the same as their units.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Trebis
Profile Joined March 2010
United States182 Posts
July 08 2010 04:34 GMT
#77
Some of the icons for barrack's tech lab upgrades have been tweaked.
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
DrivE
Profile Blog Joined January 2010
United States2554 Posts
July 08 2010 04:35 GMT
#78
On July 08 2010 13:29 Megaman703 wrote:
Wasn't there a x16 in BW?

Yes, there was.
LUCK IS NO EXCUSE
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
July 08 2010 04:36 GMT
#79
On July 08 2010 13:30 figq wrote:
Glad about the burrowed attack - at least something similar to lurkers.
Show nested quote +
On July 08 2010 12:36 Zelniq wrote:
Overlords (and i'm assuming the other race's dropships) now move to pickup units. Meaning, if you have some unit/s selected then Right-Click an Overlord, both the units and the overlord will meet up to Load, rather than just the unit/s moving, just like SC1.
It was like that before too.



I don't believe it was like this before
ModeratorBlame yourself or God
knyttym
Profile Blog Joined December 2006
United States5797 Posts
July 08 2010 04:38 GMT
#80
On July 08 2010 13:29 Piski wrote:
Show nested quote +
On July 08 2010 13:21 vyyye wrote:
On July 08 2010 13:18 kNyTTyM wrote:
Oh god ok I actually found something that is balance related.
I'm sure you all have seen this
http://www.teamliquid.net/forum/viewmessage.php?topic_id=134124
Well now it works with charged void rays

Oh shit. Have to try that.

Couldn't they always do that?


The base attack void ray could because the damage was front loaded meaning once the animation starts it does admage. This wasn't the case with a charged void ray. Now though you are able to faze (the alternating attack micro) with a charged void ray.
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