No x16
UPDATE: Still Unlisted Patch Balance Changes - Page 4
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Megaman703
Canada688 Posts
No x16 | ||
AleC
332 Posts
and when medivacs drop units, you can literally see the units fall out and bounce kinda, its awesome ^^ | ||
MaxField
United States2386 Posts
On July 08 2010 13:22 virgozero wrote: chrono boost sign changed CHEERS!! oh and the infestor thing is stupid, at least i can start spamming infested terran while burrowed. | ||
Zelniq
United States7166 Posts
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teamsolid
Canada3668 Posts
On July 08 2010 12:58 theDragoon wrote: Critters are back! I just killed a bear at steppes of war. Panda bear guy! | ||
torm
Canada274 Posts
On July 08 2010 13:20 baconbits wrote: *unconfirmed* but noticing something odd.. 14 extractor 14 pool, saturating extractor soon as its up, would give 100 gas RIGHT as pool finishes, in phase 1. Phase 2, tried it 3 times now, and every time I have 88 gas instead of 100 when the pool finishes. So either the pool is finishing faster or SOMETHING is off. is anyone else experiencing something similar to this? i've been feeling very gas starved in the few games i've played and i dont know if it's because i'm rusty or if its related to this. | ||
Turbo.Tactics
Germany675 Posts
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DeCoup
Australia1933 Posts
On July 08 2010 13:26 Zelniq wrote: there was never a x16 replay speed I think he meant no x6 now. Max speed is now x8 instead and x6 is gone? | ||
Megaman703
Canada688 Posts
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MrMotionPicture
United States4327 Posts
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Piski
Finland3461 Posts
Couldn't they always do that? | ||
Stripes
Australia57 Posts
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figq
12519 Posts
On July 08 2010 12:36 Zelniq wrote: It was like that before too.Overlords (and i'm assuming the other race's dropships) now move to pickup units. Meaning, if you have some unit/s selected then Right-Click an Overlord, both the units and the overlord will meet up to Load, rather than just the unit/s moving, just like SC1. On July 08 2010 12:48 torm wrote: They had special sounds before too. (not sure if they have changed them)they also added sounds to units that have been neural parasited, i.e. SCV says robotic phrases such as "awaiting directive", what i mean is the voice implies that the SCV is in fact being controlled. | ||
Bosu
United States3247 Posts
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Uhh Negative
United States1090 Posts
On July 08 2010 13:08 Zelniq wrote: ? didnt they always have that ability I could've sworn they didn't. Guess it's been a long time since I've played so I forget. Anyway, the icons for the spells have changed such as fungal growth. Also, they switched icons for roach speed and roach move while burrowed upgrade. | ||
DeCoup
Australia1933 Posts
On July 08 2010 13:30 Bosu wrote: Changelings change shape but not color. I would think thats a bug because it would be pretty stupid. I was green on my screen, opponent dropped changeling, turned into red marine. I think you see them as the odd color but your opponent sees them the same as their units. | ||
Trebis
United States182 Posts
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DrivE
United States2554 Posts
On July 08 2010 13:29 Megaman703 wrote: Wasn't there a x16 in BW? Yes, there was. | ||
Zelniq
United States7166 Posts
On July 08 2010 13:30 figq wrote: Glad about the burrowed attack - at least something similar to lurkers. It was like that before too. I don't believe it was like this before | ||
knyttym
United States5797 Posts
The base attack void ray could because the damage was front loaded meaning once the animation starts it does admage. This wasn't the case with a charged void ray. Now though you are able to faze (the alternating attack micro) with a charged void ray. | ||
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