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UPDATE: Still Unlisted Patch Balance Changes - Page 3

Forum Index > SC2 General
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Uhh Negative
Profile Joined May 2010
United States1090 Posts
July 08 2010 04:06 GMT
#41
overseers have corruption ability on buildings again.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
July 08 2010 04:08 GMT
#42
? didnt they always have that ability
ModeratorBlame yourself or God
DM20
Profile Joined September 2008
Canada544 Posts
July 08 2010 04:08 GMT
#43
On July 08 2010 13:04 Fizzle wrote:
With regards to Terran changes, can you just build Tech lab stuff first and marines last? Get in the habit of doing marauders and ghosts before spamming AAAA. I actually wanted this change when playing Terran.


Most of the time the production cycles of your gas and mineral units don't line up.
Fumble
Profile Joined May 2010
156 Posts
July 08 2010 04:09 GMT
#44
Man thats a huge nerf to infestors, I have no idea why taht wouldnt be included in patch changes. Same with the 150/150 roach speed upgrade now if thats true. Can anyone else confirm this?
silverwind
Profile Joined August 2009
Canada40 Posts
July 08 2010 04:13 GMT
#45
They changed the MBS and it seems to select every building in your hotkey at once now, regardless of type where you could tab through different ones before.
Cynoks
Profile Joined May 2010
United States87 Posts
July 08 2010 04:15 GMT
#46
Roach Speed Upgrade costs 150/150, up from 100/100 (unconfirmed)


Almost positive that isn't true, they just switched the icons around for speed and burrow move.
OverSight
Profile Joined June 2010
United States104 Posts
July 08 2010 04:16 GMT
#47
Thanks Zelniq
I have learned and I will thusly crush people. -Day[9]
knyttym
Profile Blog Joined December 2006
United States5797 Posts
July 08 2010 04:18 GMT
#48
Oh god ok I actually found something that is balance related.
I'm sure you all have seen this
http://www.teamliquid.net/forum/viewmessage.php?topic_id=134124
Well now it works with charged void rays
alexanderzero
Profile Joined June 2008
United States659 Posts
Last Edited: 2010-07-08 04:18:26
July 08 2010 04:18 GMT
#49
Sorry posted in wrong thread.
I am a tournament organizazer.
angelicfolly
Profile Joined June 2010
United States292 Posts
Last Edited: 2010-07-08 04:20:17
July 08 2010 04:19 GMT
#50
helped out to late,

He realized it was the wrong thread.
Tozar
Profile Blog Joined March 2007
United States245 Posts
July 08 2010 04:19 GMT
#51
Stalkers can no longer blink up cliffs blocked by rocks.
DeCoup
Profile Joined September 2006
Australia1933 Posts
July 08 2010 04:20 GMT
#52
On July 08 2010 13:19 Tozar wrote:
Stalkers can no longer blink up cliffs blocked by rocks.

ah good. This was a shitty bug.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
baconbits
Profile Joined April 2010
United States419 Posts
July 08 2010 04:20 GMT
#53
*unconfirmed* but noticing something odd..

14 extractor 14 pool, saturating extractor soon as its up, would give 100 gas RIGHT as pool finishes, in phase 1.

Phase 2, tried it 3 times now, and every time I have 88 gas instead of 100 when the pool finishes. So either the pool is finishing faster or SOMETHING is off.
angelicfolly
Profile Joined June 2010
United States292 Posts
July 08 2010 04:21 GMT
#54
Tozar,

Can they still do their way point mass blink move?

I haven't tried yet.
vyyye
Profile Joined July 2010
Sweden3917 Posts
July 08 2010 04:21 GMT
#55
On July 08 2010 13:18 kNyTTyM wrote:
Oh god ok I actually found something that is balance related.
I'm sure you all have seen this
http://www.teamliquid.net/forum/viewmessage.php?topic_id=134124
Well now it works with charged void rays

Oh shit. Have to try that.
junemermaid
Profile Joined September 2006
United States981 Posts
July 08 2010 04:21 GMT
#56
Additional things I noticed:

They switched the tunneling claws & glial reconstitution upgrade pictures.
Energy is now purple in the wireframe
Shields are now blue on the wireframe
hotkey bar are easier to see / visualize

The blood, death, and unit animations look more crisp
the UMP says YER OUT
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
July 08 2010 04:21 GMT
#57

Roach Speed Upgrade costs 150/150, up from 100/100 (unconfirmed) DISREGARD. Confirmed that Roach upgrades have not changed this patch, it's still 100/100. Tunneling Claws is 150/150 still as well.
ModeratorBlame yourself or God
DrakanSilva
Profile Blog Joined March 2010
Chile932 Posts
July 08 2010 04:21 GMT
#58
did the shield upgrade for marine costed 50/50 before ? now is 100/100 ... but i'm not sure cz i don't remember from phase 1.

oh and queue for terran barracks sucks... it doesnt make 2 marines from the same build if u have a reactor on it...
In the beginning there was nothing... and then exploded
virgozero
Profile Joined May 2010
Canada412 Posts
July 08 2010 04:22 GMT
#59
chrono boost sign changed
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
July 08 2010 04:23 GMT
#60
can anyone confirm the baneling damage upgrade?

was it always +4 total damage per upgrade vs LIGHT units?
ModeratorBlame yourself or God
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