• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:50
CEST 00:50
KST 07:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation5$25,000 Streamerzone StarCraft Pro Series announced3Weekly Cups (June 30 - July 6): Classic Doubles5[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings Firefly given lifetime ban by ESIC following match-fixing investigation Weekly Cups (June 30 - July 6): Classic Doubles Jim claims he and Firefly were involved in match-fixing
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ i aint gon lie to u bruh... [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025! Summer Games Done Quick 2024!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 663 users

UPDATE: Still Unlisted Patch Balance Changes - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 40 41 42 Next All
Merikh
Profile Blog Joined June 2010
United States918 Posts
July 08 2010 04:39 GMT
#81
Overlords (and i'm assuming the other race's dropships) now move to pickup units. Meaning, if you have some unit/s selected then Right-Click an Overlord, both the units and the overlord will meet up to Load, rather than just the unit/s moving, just like SC1.


It always did it.
G4MR | I mod day9, djwheat and GLHF's stream
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-07-08 04:41:52
July 08 2010 04:40 GMT
#82
On July 08 2010 13:36 Zelniq wrote:
Show nested quote +
On July 08 2010 13:30 figq wrote:
Glad about the burrowed attack - at least something similar to lurkers.
On July 08 2010 12:36 Zelniq wrote:
Overlords (and i'm assuming the other race's dropships) now move to pickup units. Meaning, if you have some unit/s selected then Right-Click an Overlord, both the units and the overlord will meet up to Load, rather than just the unit/s moving, just like SC1.
It was like that before too.



I don't believe it was like this before
Maybe it required the ships and army to be selected to the same group, but still could achieve this effect for sure. If you mean now ships move towards, without having them selected, that's cool. (i'm not that sure about whether this one was or wasn't like that before, so I'll take your word for it)
If you stand next to my head, you can hear the ocean. - Day[9]
baconbits
Profile Joined April 2010
United States419 Posts
July 08 2010 04:41 GMT
#83
On July 08 2010 13:28 torm wrote:
+ Show Spoiler +
On July 08 2010 13:20 baconbits wrote:
*unconfirmed* but noticing something odd..

14 extractor 14 pool, saturating extractor soon as its up, would give 100 gas RIGHT as pool finishes, in phase 1.

Phase 2, tried it 3 times now, and every time I have 88 gas instead of 100 when the pool finishes. So either the pool is finishing faster or SOMETHING is off.


is anyone else experiencing something similar to this? i've been feeling very gas starved in the few games i've played and i dont know if it's because i'm rusty or if its related to this.



Something definately changed... wish old replays worked so I could compare the timings >< its driving me NUTS though

build just isn't as smooth
NitroN7
Profile Joined May 2010
Canada18 Posts
July 08 2010 04:46 GMT
#84
On July 08 2010 13:06 .AbrHAm wrote:
Show nested quote +
On July 08 2010 12:56 SarcasticOne wrote:
On July 08 2010 12:51 DM20 wrote:
On July 08 2010 12:46 DeCoup wrote:
On July 08 2010 12:44 DM20 wrote:
They changed the way MBS works with buildings, terran macro with different addons is kinda awkward now.

Can you be more specific? How does it work now?


All the buildings group as one and it issues a build command to the "best "available building in rotating fashion..

But the thing is if you have 2 tech labs and 2 reactors and you are building hellions and tanks you have to build 2 hellions then 2 tanks then 2 hellions when it rotates back to your reactor factories

well, that's just crap...
On July 08 2010 12:55 floor exercise wrote:
On July 08 2010 12:53 DeCoup wrote:
So with 5 rax (2 tech lab, 2 reactor, 1 no addon) I just press 4 (to select them) then ddaaaaa and I will get the 2 marauders are 5 marines? And if I press aaaaadd I will still get 5 marines and 2 marauders? That sounds like an improvement to me.

it's not an improvement because once you queue marines in the reactor barracks, it will start queuing them in your tech lab barracks if you build too many marines for your reactors or if you don't time it perfectly.

It's really quite awful actually

with the aaaaadd, it sounds like you'll be building a marine in each rax+tech lab, then 1 marine in each rax+reactor, then 1 in the barracks (no add on), followed by 2 marauders queued up behind the marines in the rax+tech labs



So if I'm getting this right you are going to be punished if you queue? sounds great to me


Cept with 4 rax, aaaadd isn't queueing. All units are being produced.
I play Terran for the music.
RSBlue
Profile Joined May 2010
Australia3 Posts
July 08 2010 04:47 GMT
#85
Hmmmm... Cybernetics Core now has a research animation.
"I love it when I see two guys holding hands walking down the street, means two more girls for me." - on gay marriage in Australia
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
July 08 2010 04:48 GMT
#86
On July 08 2010 13:40 figq wrote:
Show nested quote +
On July 08 2010 13:36 Zelniq wrote:
On July 08 2010 13:30 figq wrote:
Glad about the burrowed attack - at least something similar to lurkers.
On July 08 2010 12:36 Zelniq wrote:
Overlords (and i'm assuming the other race's dropships) now move to pickup units. Meaning, if you have some unit/s selected then Right-Click an Overlord, both the units and the overlord will meet up to Load, rather than just the unit/s moving, just like SC1.
It was like that before too.



I don't believe it was like this before
Maybe it required the ships and army to be selected to the same group, but still could achieve this effect for sure. If you mean now ships move towards, without having them selected, that's cool. (i'm not that sure about whether this one was or wasn't like that before, so I'll take your word for it)

ya i mean you only have the ground units selected, then right click an overlord and before the overlord would just sit there and units would walk to it in order to load. now both move close to each other until they can load
ModeratorBlame yourself or God
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
July 08 2010 04:52 GMT
#87
replays speed is now normal-faster-x2-x4-x8
ur pro or ur noob , thats life
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
July 08 2010 04:57 GMT
#88
On July 08 2010 13:40 figq wrote:
Show nested quote +
On July 08 2010 13:36 Zelniq wrote:
On July 08 2010 13:30 figq wrote:
Glad about the burrowed attack - at least something similar to lurkers.
On July 08 2010 12:36 Zelniq wrote:
Overlords (and i'm assuming the other race's dropships) now move to pickup units. Meaning, if you have some unit/s selected then Right-Click an Overlord, both the units and the overlord will meet up to Load, rather than just the unit/s moving, just like SC1.
It was like that before too.



I don't believe it was like this before
Maybe it required the ships and army to be selected to the same group, but still could achieve this effect for sure. If you mean now ships move towards, without having them selected, that's cool. (i'm not that sure about whether this one was or wasn't like that before, so I'll take your word for it)

ya i mean you only have the ground units selected, then right click an overlord and before the overlord would just sit there and units would walk to it in order to load. now both move close to each other until they can load
ModeratorBlame yourself or God
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
July 08 2010 05:02 GMT
#89
I really like all these changes
MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
Last Edited: 2010-07-08 05:12:22
July 08 2010 05:11 GMT
#90
...is it me or

Does Stalker do ****ing 14+ damage to armored units? I recalled it was +4 bonus damage, not 14
Aiyeeeee
KillerPlague
Profile Joined June 2010
United States1386 Posts
July 08 2010 05:12 GMT
#91
sc2 map editor icon has changed as well
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
KillerPlague
Profile Joined June 2010
United States1386 Posts
July 08 2010 05:13 GMT
#92
wowowww i'm pretty sure it was +4 as well hahaha i want to mass stalkers now!
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Poyo
Profile Joined June 2010
Canada790 Posts
July 08 2010 05:13 GMT
#93
Crono boost icon changed!!! :D
Poyo! poyo! poyo! poyo! poyo!
Bosu
Profile Blog Joined June 2008
United States3247 Posts
July 08 2010 05:15 GMT
#94
On July 08 2010 13:32 DeCoup wrote:
Show nested quote +
On July 08 2010 13:30 Bosu wrote:
Changelings change shape but not color. I would think thats a bug because it would be pretty stupid. I was green on my screen, opponent dropped changeling, turned into red marine.


I think you see them as the odd color but your opponent sees them the same as their units.


No. My opponent used it and I saw it as his color. I was playing terran.
#1 Kwanro Fan
Uranium
Profile Blog Joined May 2010
United States1077 Posts
Last Edited: 2010-07-08 05:22:11
July 08 2010 05:20 GMT
#95
On July 08 2010 14:11 MiyaviTeddy wrote:
...is it me or

Does Stalker do ****ing 14+ damage to armored units? I recalled it was +4 bonus damage, not 14

Yes stalkers used to do 10 +4 armored... Are they doing 14 +4 now? That's a pretty nice buff.

Or are you saying 10 +14? Huh? I wish I could get in to a game right now...



Also the burrowed Infested Terran thing is gonna be fricking AWESOME for harassment. :D
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
July 08 2010 05:25 GMT
#96
http://i31.tinypic.com/309ms75.jpg

Dude
facking
GG.
Aiyeeeee
Fates
Profile Joined June 2010
United States91 Posts
July 08 2010 05:26 GMT
#97
On July 08 2010 14:25 MiyaviTeddy wrote:
http://i31.tinypic.com/309ms75.jpg

Dude
facking
GG.


Oh my...

That is insane.

Mass stalkers ftw?
galefrost
Profile Joined May 2010
United States38 Posts
Last Edited: 2010-07-08 05:28:26
July 08 2010 05:27 GMT
#98
If I remember correctly, there was a change in the display a few patches ago that modified it so that two numbers would show up, instead of one number and a bonus damage number attached to it. Thus, it'd be something like
Damage - 10
vs. Armored - 14,
instead of
Damage - 10 (+4 vs. armored).

I'd imagine that this is where the confusion is coming from.

Edit: Saw your pic. This is just a change is the way the information is displayed, as I said above. The damage listing versus armored units is not bonus damage on top of the normal value, but the total damage versus those units. It's just a different way of expressing 10 + 4.
Smurfz
Profile Joined May 2008
United States327 Posts
Last Edited: 2010-07-08 05:27:49
July 08 2010 05:27 GMT
#99
On July 08 2010 14:25 MiyaviTeddy wrote:
http://i31.tinypic.com/309ms75.jpg

Dude
facking
GG.


Let me just clear this up right now.

The stalker does 10 damage to light units. It does 14 damage to armored units.

It is still 10 (+4 to armored) damage.

[edit] got beat to it.
Khrane
Profile Joined April 2010
United States127 Posts
July 08 2010 05:27 GMT
#100
Yeah, they changed that in phase one. Against regular they do 10, against armored, they do 14. Not 24 against armored.
Prev 1 2 3 4 5 6 7 40 41 42 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason139
UpATreeSC 87
CosmosSc2 24
StarCraft: Brood War
Artosis 699
Counter-Strike
fl0m1808
Fnx 1672
Stewie2K1283
taco 786
sgares107
Super Smash Bros
AZ_Axe130
PPMD83
Liquid`Ken57
Heroes of the Storm
Liquid`Hasu479
Other Games
Grubby2793
C9.Mang0542
Maynarde204
ViBE138
Organizations
Other Games
gamesdonequick50076
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta46
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22564
League of Legends
• Jankos2549
Other Games
• Scarra3079
• imaqtpie1923
Upcoming Events
PiGosaur Monday
1h 10m
The PondCast
11h 10m
uThermal 2v2 Circuit
17h 10m
WardiTV European League
17h 10m
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
1d 1h
RSL Revival
1d 11h
ByuN vs SHIN
Clem vs Reynor
OSC
1d 14h
Replay Cast
2 days
RSL Revival
2 days
Classic vs Cure
FEL
2 days
[ Show More ]
OSC
2 days
RSL Revival
3 days
FEL
3 days
FEL
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.