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Overlords (and i'm assuming the other race's dropships) now move to pickup units. Meaning, if you have some unit/s selected then Right-Click an Overlord, both the units and the overlord will meet up to Load, rather than just the unit/s moving, just like SC1.
It always did it.
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On July 08 2010 13:36 Zelniq wrote:Show nested quote +On July 08 2010 13:30 figq wrote:Glad about the burrowed attack - at least something similar to lurkers. On July 08 2010 12:36 Zelniq wrote: Overlords (and i'm assuming the other race's dropships) now move to pickup units. Meaning, if you have some unit/s selected then Right-Click an Overlord, both the units and the overlord will meet up to Load, rather than just the unit/s moving, just like SC1. It was like that before too. I don't believe it was like this before Maybe it required the ships and army to be selected to the same group, but still could achieve this effect for sure. If you mean now ships move towards, without having them selected, that's cool. (i'm not that sure about whether this one was or wasn't like that before, so I'll take your word for it)
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On July 08 2010 13:28 torm wrote:+ Show Spoiler +On July 08 2010 13:20 baconbits wrote: *unconfirmed* but noticing something odd..
14 extractor 14 pool, saturating extractor soon as its up, would give 100 gas RIGHT as pool finishes, in phase 1.
Phase 2, tried it 3 times now, and every time I have 88 gas instead of 100 when the pool finishes. So either the pool is finishing faster or SOMETHING is off. is anyone else experiencing something similar to this? i've been feeling very gas starved in the few games i've played and i dont know if it's because i'm rusty or if its related to this.
Something definately changed... wish old replays worked so I could compare the timings >< its driving me NUTS though
build just isn't as smooth
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On July 08 2010 13:06 .AbrHAm wrote:Show nested quote +On July 08 2010 12:56 SarcasticOne wrote:On July 08 2010 12:51 DM20 wrote:On July 08 2010 12:46 DeCoup wrote:On July 08 2010 12:44 DM20 wrote: They changed the way MBS works with buildings, terran macro with different addons is kinda awkward now. Can you be more specific? How does it work now? All the buildings group as one and it issues a build command to the "best "available building in rotating fashion.. But the thing is if you have 2 tech labs and 2 reactors and you are building hellions and tanks you have to build 2 hellions then 2 tanks then 2 hellions when it rotates back to your reactor factories well, that's just crap... On July 08 2010 12:55 floor exercise wrote:On July 08 2010 12:53 DeCoup wrote: So with 5 rax (2 tech lab, 2 reactor, 1 no addon) I just press 4 (to select them) then ddaaaaa and I will get the 2 marauders are 5 marines? And if I press aaaaadd I will still get 5 marines and 2 marauders? That sounds like an improvement to me. it's not an improvement because once you queue marines in the reactor barracks, it will start queuing them in your tech lab barracks if you build too many marines for your reactors or if you don't time it perfectly. It's really quite awful actually with the aaaaadd, it sounds like you'll be building a marine in each rax+tech lab, then 1 marine in each rax+reactor, then 1 in the barracks (no add on), followed by 2 marauders queued up behind the marines in the rax+tech labs So if I'm getting this right you are going to be punished if you queue? sounds great to me
Cept with 4 rax, aaaadd isn't queueing. All units are being produced.
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Hmmmm... Cybernetics Core now has a research animation.
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United States7166 Posts
On July 08 2010 13:40 figq wrote:Show nested quote +On July 08 2010 13:36 Zelniq wrote:On July 08 2010 13:30 figq wrote:Glad about the burrowed attack - at least something similar to lurkers. On July 08 2010 12:36 Zelniq wrote: Overlords (and i'm assuming the other race's dropships) now move to pickup units. Meaning, if you have some unit/s selected then Right-Click an Overlord, both the units and the overlord will meet up to Load, rather than just the unit/s moving, just like SC1. It was like that before too. I don't believe it was like this before Maybe it required the ships and army to be selected to the same group, but still could achieve this effect for sure. If you mean now ships move towards, without having them selected, that's cool. (i'm not that sure about whether this one was or wasn't like that before, so I'll take your word for it) ya i mean you only have the ground units selected, then right click an overlord and before the overlord would just sit there and units would walk to it in order to load. now both move close to each other until they can load
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replays speed is now normal-faster-x2-x4-x8
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United States7166 Posts
On July 08 2010 13:40 figq wrote:Show nested quote +On July 08 2010 13:36 Zelniq wrote:On July 08 2010 13:30 figq wrote:Glad about the burrowed attack - at least something similar to lurkers. On July 08 2010 12:36 Zelniq wrote: Overlords (and i'm assuming the other race's dropships) now move to pickup units. Meaning, if you have some unit/s selected then Right-Click an Overlord, both the units and the overlord will meet up to Load, rather than just the unit/s moving, just like SC1. It was like that before too. I don't believe it was like this before Maybe it required the ships and army to be selected to the same group, but still could achieve this effect for sure. If you mean now ships move towards, without having them selected, that's cool. (i'm not that sure about whether this one was or wasn't like that before, so I'll take your word for it) ya i mean you only have the ground units selected, then right click an overlord and before the overlord would just sit there and units would walk to it in order to load. now both move close to each other until they can load
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I really like all these changes
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...is it me or
Does Stalker do ****ing 14+ damage to armored units? I recalled it was +4 bonus damage, not 14
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sc2 map editor icon has changed as well
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wowowww i'm pretty sure it was +4 as well hahaha i want to mass stalkers now!
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Crono boost icon changed!!! :D
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On July 08 2010 13:32 DeCoup wrote:Show nested quote +On July 08 2010 13:30 Bosu wrote: Changelings change shape but not color. I would think thats a bug because it would be pretty stupid. I was green on my screen, opponent dropped changeling, turned into red marine.
I think you see them as the odd color but your opponent sees them the same as their units.
No. My opponent used it and I saw it as his color. I was playing terran.
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On July 08 2010 14:11 MiyaviTeddy wrote: ...is it me or
Does Stalker do ****ing 14+ damage to armored units? I recalled it was +4 bonus damage, not 14 Yes stalkers used to do 10 +4 armored... Are they doing 14 +4 now? That's a pretty nice buff.
Or are you saying 10 +14? Huh? I wish I could get in to a game right now...
Also the burrowed Infested Terran thing is gonna be fricking AWESOME for harassment. :D
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Oh my...
That is insane.
Mass stalkers ftw?
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If I remember correctly, there was a change in the display a few patches ago that modified it so that two numbers would show up, instead of one number and a bonus damage number attached to it. Thus, it'd be something like Damage - 10 vs. Armored - 14, instead of Damage - 10 (+4 vs. armored).
I'd imagine that this is where the confusion is coming from.
Edit: Saw your pic. This is just a change is the way the information is displayed, as I said above. The damage listing versus armored units is not bonus damage on top of the normal value, but the total damage versus those units. It's just a different way of expressing 10 + 4.
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Let me just clear this up right now.
The stalker does 10 damage to light units. It does 14 damage to armored units.
It is still 10 (+4 to armored) damage.
[edit] got beat to it.
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Yeah, they changed that in phase one. Against regular they do 10, against armored, they do 14. Not 24 against armored.
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