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UPDATE: Still Unlisted Patch Balance Changes - Page 41

Forum Index > SC2 General
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QuothTheRaven
Profile Joined December 2008
United States5524 Posts
July 14 2010 02:45 GMT
#801
I find it rather amusing that Blizzard accidentally published the internal version to the live servers. Whoops. Someone at Blizz HQ is probably getting teased for that rookie mistake.
. . . nevermore
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
July 14 2010 02:46 GMT
#802
I was really hoping the NP to 12 seconds wasn't intentional.
aepal
Profile Joined May 2010
Netherlands123 Posts
Last Edited: 2010-07-14 02:50:40
July 14 2010 02:50 GMT
#803
What about the one of the biggest of them all ? Pathing!? Seriously, units are suddenly so dumb now and i even had scenario's where units just did not move at all ..
MaxField
Profile Blog Joined May 2010
United States2386 Posts
July 14 2010 02:53 GMT
#804
On July 14 2010 11:50 aepal wrote:
What about the one of the biggest of them all ? Pathing!? Seriously, units are suddenly so dumb now and i even had scenario's where units just did not move at all ..

That sounds like a personal problem

I have not had any issue with the "Genius" pathing in SC2 and i havn't heard any new news since phase 2 started
"Zerg, so bad it loses to hydras" IdrA.
Thoramas
Profile Joined April 2010
Singapore152 Posts
July 14 2010 02:54 GMT
#805
On July 14 2010 10:54 Zelniq wrote:
I have greatly updated the OP, post patch 17, after testing the changes out myself.


Thanks for the update after patch 17, great work!
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-07-14 02:55:21
July 14 2010 02:54 GMT
#806
On July 14 2010 11:46 Wr3k wrote:
I was really hoping the NP to 12 seconds wasn't intentional.


Last game I played I NP two thors and they both were back to normal before the end of the battle ... you now gotta focus on killing the thors asap even during battles which makes it significantly worse than it was... as the Terran player won't try to kill it anymore...
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
July 14 2010 03:24 GMT
#807
I test the blink stalker and they still can't get up a ramp blocked by a rock w/o vision
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
aepal
Profile Joined May 2010
Netherlands123 Posts
Last Edited: 2010-07-14 03:53:57
July 14 2010 03:52 GMT
#808
On July 14 2010 11:53 TheKing. wrote:
Show nested quote +
On July 14 2010 11:50 aepal wrote:
What about the one of the biggest of them all ? Pathing!? Seriously, units are suddenly so dumb now and i even had scenario's where units just did not move at all ..

That sounds like a personal problem

I have not had any issue with the "Genius" pathing in SC2 and i havn't heard any new news since phase 2 started


Let me assure you it is not a personal problem, maybe i just play so much i notice these bugs/glitches with units lately.

I know i am not the only one experiencing this. Anyways the reason i mention this is because there isn't any patchnotes or whatsoever regarding pathing, and they did something with it 1000%
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
July 14 2010 04:00 GMT
#809
i'm so glad that they reverted those roaches to be able to burrow under forcefields
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
July 14 2010 04:02 GMT
#810
unfortunatley this means that zerg can no longer "hijack" terran by NP scv.

only way is, hijack 40 scvs, start a cc, then make a TINy bit more progress each NP.

but toss finishes the buildings

while this change was intended to not make infestors vs thors so powerful, i liked making bcs with zerg after abandoning the zerg, and all the enemys are like,

WHUUUUUUUUUUUUTT??????!!!
What the Fu- REAPERS?!
rastaban
Profile Blog Joined May 2010
United States2294 Posts
Last Edited: 2010-07-14 04:07:22
July 14 2010 04:07 GMT
#811
thanks so much for tracking these changes Zelniq, I would be so lost without this wonderful list to keep me up to date.

Glad a lot of the useless changes were reverted, only change I don't like is the NP limit, but hey since I have been playing Terran it is pretty nice
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
July 14 2010 04:08 GMT
#812
Yea bcs are sorta iwin buttons. I dont get the unlisted patch changes. Whats the use of patch notes when the majority of changes are unlisted? is it crowd control? a way to nerf forum trolls and QQ? or what?
"Mudkip"
HasHe201
Profile Joined March 2010
United States160 Posts
July 14 2010 04:10 GMT
#813
any1 else notice rally attack has been re-added? :o
buycheese
Profile Joined May 2010
12 Posts
July 14 2010 04:10 GMT
#814
i definitely saw the pathing problem earlier today when I tried to make a bunker and my scv repeatedly marched straight into a stationary marauder that was standing next to one rax and nothing else.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-07-14 05:56:49
July 14 2010 05:52 GMT
#815
On July 14 2010 13:10 HasHe201 wrote:
any1 else notice rally attack has been re-added? :o

tested, rally points still issue move commands not attack-move commands, just like THEIR patch notes said for Patch 16 (prev patch)

after some attempts i'm unable to reproduce any sort of pathing issues
ModeratorBlame yourself or God
Ovi
Profile Joined April 2010
164 Posts
Last Edited: 2010-07-14 08:04:14
July 14 2010 05:55 GMT
#816
"Roaches and infestors can no longer move under Force Fields while burrowed
Confirmed to have been reverted in Patch 17! clearly intentional."

YAY!
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 14 2010 06:03 GMT
#817
On July 14 2010 11:50 aepal wrote:
What about the one of the biggest of them all ? Pathing!? Seriously, units are suddenly so dumb now and i even had scenario's where units just did not move at all ..

this is likely a result of forcefields. they screw up the pathing system bad.
lololol
Profile Joined February 2006
5198 Posts
July 14 2010 06:29 GMT
#818
Ultralisk had only +3 per upgrade before the patch.
Now they have +2 and +2 vs armored.

That's surely an intended change.
I'll call Nada.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 14 2010 06:33 GMT
#819
Pretty sure you can see mules being called down through the fog of war now =/
Administrator~ Spirit will set you free ~
Excalibur_Z
Profile Joined October 2002
United States12237 Posts
July 14 2010 07:13 GMT
#820
On July 14 2010 15:33 Plexa wrote:
Pretty sure you can see mules being called down through the fog of war now =/


It's been that way since forever hasn't it? Or was it fixed at some point?
Moderator
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