UPDATE: Still Unlisted Patch Balance Changes - Page 41
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QuothTheRaven
United States5524 Posts
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Wr3k
Canada2533 Posts
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aepal
Netherlands123 Posts
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MaxField
United States2386 Posts
On July 14 2010 11:50 aepal wrote: What about the one of the biggest of them all ? Pathing!? Seriously, units are suddenly so dumb now and i even had scenario's where units just did not move at all .. That sounds like a personal problem I have not had any issue with the "Genius" pathing in SC2 and i havn't heard any new news since phase 2 started | ||
Thoramas
Singapore152 Posts
On July 14 2010 10:54 Zelniq wrote: I have greatly updated the OP, post patch 17, after testing the changes out myself. Thanks for the update after patch 17, great work! | ||
FabledIntegral
United States9232 Posts
On July 14 2010 11:46 Wr3k wrote: I was really hoping the NP to 12 seconds wasn't intentional. Last game I played I NP two thors and they both were back to normal before the end of the battle ![]() | ||
Khalleb
Canada1909 Posts
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aepal
Netherlands123 Posts
On July 14 2010 11:53 TheKing. wrote: That sounds like a personal problem I have not had any issue with the "Genius" pathing in SC2 and i havn't heard any new news since phase 2 started Let me assure you it is not a personal problem, maybe i just play so much i notice these bugs/glitches with units lately. I know i am not the only one experiencing this. Anyways the reason i mention this is because there isn't any patchnotes or whatsoever regarding pathing, and they did something with it 1000% | ||
YunhOLee
Canada2470 Posts
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Thoreezhea1
United States532 Posts
only way is, hijack 40 scvs, start a cc, then make a TINy bit more progress each NP. but toss finishes the buildings while this change was intended to not make infestors vs thors so powerful, i liked making bcs with zerg after abandoning the zerg, and all the enemys are like, WHUUUUUUUUUUUUTT??????!!! | ||
rastaban
United States2294 Posts
Glad a lot of the useless changes were reverted, only change I don't like is the NP limit, but hey since I have been playing Terran it is pretty nice ![]() | ||
Madkipz
Norway1643 Posts
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HasHe201
United States160 Posts
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buycheese
12 Posts
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Zelniq
United States7166 Posts
On July 14 2010 13:10 HasHe201 wrote: any1 else notice rally attack has been re-added? :o tested, rally points still issue move commands not attack-move commands, just like THEIR patch notes said for Patch 16 (prev patch) after some attempts i'm unable to reproduce any sort of pathing issues | ||
Ovi
164 Posts
Confirmed to have been reverted in Patch 17! clearly intentional." YAY! | ||
PrinceXizor
United States17713 Posts
On July 14 2010 11:50 aepal wrote: What about the one of the biggest of them all ? Pathing!? Seriously, units are suddenly so dumb now and i even had scenario's where units just did not move at all .. this is likely a result of forcefields. they screw up the pathing system bad. | ||
lololol
5198 Posts
Now they have +2 and +2 vs armored. That's surely an intended change. | ||
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Plexa
Aotearoa39261 Posts
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Excalibur_Z
United States12235 Posts
On July 14 2010 15:33 Plexa wrote: Pretty sure you can see mules being called down through the fog of war now =/ It's been that way since forever hasn't it? Or was it fixed at some point? | ||
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