• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:21
CET 00:21
KST 08:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)43Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker13PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)17
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? StarCraft 1 & 2 Added to Xbox Game Pass Behind the Blue - Team Liquid History Book Terran Scanner Sweep
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) WardiTV Team League Season 10 PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Gypsy to Korea TvZ is the most complete match up Which units you wish saw more use in the game? Ladder maps - how we can make blizz update them? BW General Discussion
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
ZeroSpace Megathread Diablo 2 thread Path of Exile Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1901 users

UPDATE: Still Unlisted Patch Balance Changes - Page 39

Forum Index > SC2 General
Post a Reply
Prev 1 37 38 39 40 41 42 Next All
firebound12
Profile Joined March 2010
Canada274 Posts
July 12 2010 02:19 GMT
#761
On July 12 2010 05:48 arb wrote:
Show nested quote +
On July 12 2010 05:46 PrinceXizor wrote:
yea nydus worms are only destroyed if every part of the worm is killed, been like that since implemented ^^ I hope that infestor bug isn't "fixed" now that NP isn't perma.

Well that sucks, i expected them to work like the Nydus canal and if you kill the network the entire thing dies

sucks


I don't think that's a good idea. Most players will have 1 Nydus Network, and sniping it would be too easy to kill all the other ones that were created. It cost 100/200 for a reason.

By the way, if you kill the network, the zerg player will not be able to create more nydus worms, so he can only A) try to build another one or B) Try to exit all his units before all the nydus worms are dead. I think that's a reasonable tradeoff.
Cade)Flayer
Profile Joined March 2010
United Kingdom279 Posts
July 12 2010 14:43 GMT
#762
The Ghost ability where it doesn't attack enemy targets (useful when the Ghost is cloaked and doesn't want to reveal that it is around by taking random potshots at enemies) is now a toggleable ability. ie you don't have to press it every time you give the Ghost another command.

Very good change!
That boys a monster
rastaban
Profile Blog Joined May 2010
United States2294 Posts
July 12 2010 16:49 GMT
#763
On July 12 2010 10:24 nuclear_nub wrote:
Show nested quote +
This thread is for unlisted changes. This change is listed in the patch notes good sumaritan.


Is it? The patch notes mention that rally points work as a "move" and not an "attack move" command now, but I didn't see any references to rally points disappearing when the unit that they're linked to is killed. Either I'm just really dense, or there has been an undocumented change (bug?) in addition to the one listed in the notes.



Yeah this wasn't mentioned in the patch notes. I was really surprised to find my units were piling up back at the home home base when I was playing. I don't know if it was a good or bad change but I am glad you figured out why, I guess I can't rally to a single marine anymore.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
July 12 2010 16:49 GMT
#764
On July 12 2010 23:43 Cade)Flayer wrote:
The Ghost ability where it doesn't attack enemy targets (useful when the Ghost is cloaked and doesn't want to reveal that it is around by taking random potshots at enemies) is now a toggleable ability. ie you don't have to press it every time you give the Ghost another command.

Very good change!


Great find, that really got annoying quick.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 12 2010 16:52 GMT
#765
Idk if this is new but hitting B rewinds a replay

just found this out earlier
Artillery spawned from the forges of Hell
101TFP
Profile Blog Joined May 2010
420 Posts
July 12 2010 19:34 GMT
#766
On July 12 2010 23:43 Cade)Flayer wrote:
The Ghost ability where it doesn't attack enemy targets (useful when the Ghost is cloaked and doesn't want to reveal that it is around by taking random potshots at enemies) is now a toggleable ability. ie you don't have to press it every time you give the Ghost another command.

Very good change!



Damn, came here to report this.

The Ghost actually puts his rifle in his backpack.

[image loading]


The Ghost on the left is set to hold fire.
People get what they get, this has nothing to do with what they deserve.
ForKvatch
Profile Joined April 2010
United States54 Posts
July 12 2010 19:43 GMT
#767
I don't remember if this was changed in an earlier patch (or has always been there because I haven't seen it used very often), but when roaches have the tunneling claws upgrade they grow these cool-looking spikes on their backs.
They call me fork.
Xeken
Profile Joined May 2010
United States77 Posts
July 12 2010 19:52 GMT
#768
I did some testing with the ultra's AoE. Apparently the data change (the 45 degree arc placed before the 180 degree arc) is an override. It seems that the ultra's AoE is nerfed to 45, instead of having two area checks for each attack. If I'm wrong please correct me.
OldEnt
Profile Joined July 2010
Poland90 Posts
July 13 2010 09:11 GMT
#769
On July 13 2010 04:34 101TFP wrote:
Show nested quote +
On July 12 2010 23:43 Cade)Flayer wrote:
The Ghost ability where it doesn't attack enemy targets (useful when the Ghost is cloaked and doesn't want to reveal that it is around by taking random potshots at enemies) is now a toggleable ability. ie you don't have to press it every time you give the Ghost another command.

Very good change!



Damn, came here to report this.

The Ghost actually puts his rifle in his backpack.

[image loading]


The Ghost on the left is set to hold fire.

Nice find! I'll check that out! BTW you meant right, not left, am I right?
iiomega
Profile Joined May 2010
Romania94 Posts
July 13 2010 10:30 GMT
#770
Can't remember if this was in before or not, but I noticed that now units lifted with the Phoenix's Graviton Beam are squirming and struggling in mid-air. I'm kinda sure I never saw this in phase 1.

For example, a lifted Hydra will flail its arms about and struggle to escape. Will need to try with other units as well.
For the night is dark and full of Terrans!
Malgrif
Profile Blog Joined March 2010
Canada1095 Posts
July 13 2010 10:41 GMT
#771
On July 12 2010 10:51 RandomBS wrote:
Show nested quote +
On July 12 2010 10:47 Zelniq wrote:
On July 12 2010 10:20 MorroW wrote:
the infestor thing encourages micro so much because u must be unborrow to make spell then keep the unit selected, really awesome addition. hope they dont consider it a bug an removes it, same with fazing :p

whats fazing?



http://www.teamliquid.net/forum/viewmessage.php?topic_id=134124

holy fuking shit fazing is sick
for there to be pro there has to be noob.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
July 13 2010 10:45 GMT
#772
On July 13 2010 01:52 arb wrote:
Idk if this is new but hitting B rewinds a replay

just found this out earlier

It was always there, and hitting F makes it jump forward again. I think B jumps 15 seconds back and F jumps 5 minutes ahead or to the front of the replay.
superman.
Profile Joined July 2010
65 Posts
July 13 2010 10:51 GMT
#773
wow I never even use reapers, maybe 1 once in a while in tvt, but did they SERIOUSLY nerf reapers?

Lol no one even uses reapers. Blizzard is really clueless sometimes. I think a -5 second build time would have been a much more expected change on their part.

nerf the most underused unit in the game... smart.

maybe nerf the mothership, and archons next. lol
MythicalMage
Profile Joined May 2010
1360 Posts
July 13 2010 11:32 GMT
#774
On July 13 2010 19:51 superman. wrote:
wow I never even use reapers, maybe 1 once in a while in tvt, but did they SERIOUSLY nerf reapers?

Lol no one even uses reapers. Blizzard is really clueless sometimes. I think a -5 second build time would have been a much more expected change on their part.

nerf the most underused unit in the game... smart.

maybe nerf the mothership, and archons next. lol

That's a bad analogy. Archons and Motherships actually have a purpose, albeit not a very good one. Reapers need to be entirely redone before release if they expect us to use them.
HubertFelix
Profile Joined April 2010
France631 Posts
July 13 2010 11:33 GMT
#775
I'm zerg and ~40% of my ZvT, I am reaper harassed.
I'm surprised to never see any reaper raid (5-6 reapers) in the late game.

I guess it's because of the game is too young (same reason for nydus in late game).
Ricjames
Profile Blog Joined April 2009
Czech Republic1047 Posts
July 13 2010 13:06 GMT
#776
On July 13 2010 20:33 HubertFelix wrote:
I'm zerg and ~40% of my ZvT, I am reaper harassed.
I'm surprised to never see any reaper raid (5-6 reapers) in the late game.

I guess it's because of the game is too young (same reason for nydus in late game).


I had the same thoughts, people are trying to exploit every little trick from the beginning but really forgetting about late game harass and another cute stuff that slows the opponent. Really the game is probably too young. It seems to me like: build a bigger army and win one fight kind of a game. Same was SC 1 first years. I really hope it will turn out better than i expect now.
Brood War is the best RTS that has ever been created.
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
Last Edited: 2010-07-13 13:19:47
July 13 2010 13:16 GMT
#777
On July 13 2010 20:33 HubertFelix wrote:
I'm zerg and ~40% of my ZvT, I am reaper harassed.
I'm surprised to never see any reaper raid (5-6 reapers) in the late game.

I guess it's because of the game is too young (same reason for nydus in late game).

It's probably because against Protoss they can easily just warp in 2-3 stalkers to deal with it, against Zerg they'll have zerglings with speed and overlords everywhere to spot and against Terran... Well you could get lucky with Terran but the moment a marauder with concussive shells pops out you're screwed. They're just too gas heavy and, more importantly, shut down your barracks for 45 seconds and die so damn fast.

I've had people try to do late game reaper rushes with like 10 reapers before, they just ran into some blink stalkers and died hilariously fast, good use of 500 gas and 450 barracks-seconds there...

Reapers will need a really big change to be useful beyond scouting and opening game harrassment.
gruntrush
Profile Joined May 2008
Canada134 Posts
July 13 2010 13:19 GMT
#778
On July 11 2010 09:07 Unfurl wrote:
Sry if this was mentioned, but roaches grow bright spikes when they have their lair upgrades, makes them look really baller and neon-ish


This actually isn't new either. It used to indicate that the roaches had the upgrade that made them regenerate faster while burrowed. When they removed that upgrade and combined it with tunneling claws they also included the spikes visual. It all went down I think that last patch before phase one ended.
Don't worry, That's halo
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 13 2010 13:23 GMT
#779
Q: Did the bunker buildtime change? It feels slower - currently listed as 40 but I don't remember what the old one was.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Knutzi
Profile Joined July 2009
Norway664 Posts
July 13 2010 14:03 GMT
#780
Did they nerf feedback range? i swear they refuse too feedback those ghosts before they get emped/sniped
Prev 1 37 38 39 40 41 42 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:30
#40
RotterdaM1177
TKL 271
IndyStarCraft 249
SteadfastSC208
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1177
TKL 271
IndyStarCraft 249
SteadfastSC 208
BRAT_OK 131
UpATreeSC 108
Ketroc 72
StarCraft: Brood War
Artosis 295
NaDa 10
Dota 2
420jenkins193
NeuroSwarm107
League of Legends
Reynor53
Counter-Strike
Foxcn411
adren_tv51
Other Games
summit1g10166
shahzam529
C9.Mang0309
Maynarde100
Trikslyr62
KnowMe49
ZombieGrub38
JuggernautJason24
Organizations
Other Games
BasetradeTV91
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21374
League of Legends
• Scarra1593
• TFBlade1191
Other Games
• imaqtpie1935
• Shiphtur275
Upcoming Events
OSC
40m
WardiTV Winter Champion…
12h 40m
PiGosaur Cup
1d 1h
Replay Cast
1d 9h
WardiTV Winter Champion…
1d 12h
Replay Cast
2 days
PiG Sty Festival
2 days
Maru vs Bunny
Classic vs SHIN
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
OSC
2 days
Replay Cast
3 days
PiG Sty Festival
3 days
Clem vs Percival
Zoun vs Solar
Epic.LAN
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
4 days
Epic.LAN
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-02-14
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.