UPDATE: Still Unlisted Patch Balance Changes - Page 41
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QuothTheRaven
United States5524 Posts
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Wr3k
Canada2533 Posts
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aepal
Netherlands123 Posts
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MaxField
United States2386 Posts
On July 14 2010 11:50 aepal wrote: What about the one of the biggest of them all ? Pathing!? Seriously, units are suddenly so dumb now and i even had scenario's where units just did not move at all .. That sounds like a personal problem I have not had any issue with the "Genius" pathing in SC2 and i havn't heard any new news since phase 2 started | ||
Thoramas
Singapore152 Posts
On July 14 2010 10:54 Zelniq wrote: I have greatly updated the OP, post patch 17, after testing the changes out myself. Thanks for the update after patch 17, great work! | ||
FabledIntegral
United States9232 Posts
On July 14 2010 11:46 Wr3k wrote: I was really hoping the NP to 12 seconds wasn't intentional. Last game I played I NP two thors and they both were back to normal before the end of the battle ... you now gotta focus on killing the thors asap even during battles which makes it significantly worse than it was... as the Terran player won't try to kill it anymore... | ||
Khalleb
Canada1909 Posts
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aepal
Netherlands123 Posts
On July 14 2010 11:53 TheKing. wrote: That sounds like a personal problem I have not had any issue with the "Genius" pathing in SC2 and i havn't heard any new news since phase 2 started Let me assure you it is not a personal problem, maybe i just play so much i notice these bugs/glitches with units lately. I know i am not the only one experiencing this. Anyways the reason i mention this is because there isn't any patchnotes or whatsoever regarding pathing, and they did something with it 1000% | ||
YunhOLee
Canada2470 Posts
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Thoreezhea1
United States532 Posts
only way is, hijack 40 scvs, start a cc, then make a TINy bit more progress each NP. but toss finishes the buildings while this change was intended to not make infestors vs thors so powerful, i liked making bcs with zerg after abandoning the zerg, and all the enemys are like, WHUUUUUUUUUUUUTT??????!!! | ||
rastaban
United States2294 Posts
Glad a lot of the useless changes were reverted, only change I don't like is the NP limit, but hey since I have been playing Terran it is pretty nice | ||
Madkipz
Norway1643 Posts
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HasHe201
United States160 Posts
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buycheese
12 Posts
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Zelniq
United States7166 Posts
On July 14 2010 13:10 HasHe201 wrote: any1 else notice rally attack has been re-added? :o tested, rally points still issue move commands not attack-move commands, just like THEIR patch notes said for Patch 16 (prev patch) after some attempts i'm unable to reproduce any sort of pathing issues | ||
Ovi
164 Posts
Confirmed to have been reverted in Patch 17! clearly intentional." YAY! | ||
PrinceXizor
United States17713 Posts
On July 14 2010 11:50 aepal wrote: What about the one of the biggest of them all ? Pathing!? Seriously, units are suddenly so dumb now and i even had scenario's where units just did not move at all .. this is likely a result of forcefields. they screw up the pathing system bad. | ||
lololol
5198 Posts
Now they have +2 and +2 vs armored. That's surely an intended change. | ||
Plexa
Aotearoa39261 Posts
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Excalibur_Z
United States12181 Posts
On July 14 2010 15:33 Plexa wrote: Pretty sure you can see mules being called down through the fog of war now =/ It's been that way since forever hasn't it? Or was it fixed at some point? | ||
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