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Forum Index > SC2 General
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Canukian
Profile Joined March 2010
Canada69 Posts
July 08 2010 06:02 GMT
#121
I dont play protoss too much or use blink too much, but wtf? Bring it back like it was please.
SC1 - Horrible, SC2beta - im less bad
Trion
Profile Joined June 2010
Canada291 Posts
July 08 2010 06:05 GMT
#122
On July 08 2010 15:02 prototype. wrote:
Show nested quote +
On July 08 2010 14:56 firebound12 wrote:
On July 08 2010 14:54 InfiniteIce wrote:

On July 08 2010 12:42 prototype. wrote:
ctrl+f5-f8 moved to ctrl+f8-f12

very inconvenient...


This will be the first thing I rekey.



worse. f9 f10 f11 doesnt work. .... cuz guess whats already preset on them! :D

LOL yea i noticed that too

Opens up a fucking window when i press f9, havn't tried f10-12


Well I know F10 is menu. If F9 is help menu and F11 is options, not sure what F12 could be. I must be forgetting a menu

np.Resuscitate
Profile Joined April 2010
United States60 Posts
July 08 2010 06:07 GMT
#123
New contaminate animation, new "we require more minerals" voice over for zerg (thank you jesus...) and when you beat an AI, when it says GG, a new interface window appears in which you can accept the computer's surrender.
The Overmind thinks I require more minerals... I would like a loan.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
July 08 2010 06:10 GMT
#124
Good use of blink stalkers was one of the coolest things to see. Marauders and just about anything zerg not-named roach made going mass-stalker risky enough. =/ Oh well.
DIMAGA
Profile Joined June 2004
Ukraine38 Posts
July 08 2010 06:14 GMT
#125
joke with burrowed roaches ......... how we must counter now a mass fields in mid game ??? ULTRA!?
hwanikani
Profile Joined January 2008
Korea (South)43 Posts
July 08 2010 06:15 GMT
#126
CONFIRMED:

You CAN'T blink stalkers to island in scrap station.

You CAN blink stalkers to island in lost temple but only BARELY can do it.
(Like can teleport it only by one by one).
hwanikani
Profile Joined January 2008
Korea (South)43 Posts
Last Edited: 2010-07-08 06:20:08
July 08 2010 06:16 GMT
#127
I just don't get it.

Blink is supposed to teleport stalkers in a range whenever there is a vision.

The rock glitch in blistering sand should be removed because stalkers are not supposed to get a vision when they are under the rock.

However, now stalkers can't teleport (or very hard) to island and it makes the whole idea of blink absurd.

If blizz don't want stalkers blink to island, change the map only and leave the blink ablitity alone.
hwanikani
Profile Joined January 2008
Korea (South)43 Posts
July 08 2010 06:17 GMT
#128
and the fact that burrowed roach now can't move under FF is ridiculous as well.

Do FF now make walls in underground as well?
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
July 08 2010 06:23 GMT
#129
Wow, stalkers are now crap. Combat wise, they are bad for their price. They make up for it with maneuverability. They need to blink in order to backdoor a turtling terran, to break an island covered with turrets/spores, harass, etc. Phoenixes and void rays are terrible for harassment compared to banshees and mutas. What is protoss supposed to do now?
Intropy
Profile Joined July 2009
Canada92 Posts
July 08 2010 06:25 GMT
#130
Roaches not burrowing under FF is pretty huge imo. Definitely ridiculous change, now Hydra is the only core unit that can effectively deal with FF midgame.
Intropy.469
Yuffie
Profile Joined June 2010
132 Posts
July 08 2010 06:25 GMT
#131
About Stalker Blink... Anyone thought about blizzard balancing the Map Scrap Station?
As i recall right, you could blink on the isle from the southern position without observer or anything, but not from the norther position.
rock glitch is fair.
Please be really sure about this island blink or test it correctly
Perfi
Profile Blog Joined May 2010
Poland349 Posts
July 08 2010 06:25 GMT
#132
On July 08 2010 15:15 hwanikani wrote:
CONFIRMED:

You CAN'T blink stalkers to island in scrap station.

You CAN blink stalkers to island in lost temple but only BARELY can do it.
(Like can teleport it only by one by one).

Can you try other islands? AFAIK you could only blink to the island of Scrap Station from one of the mains because there's a slight difference in distance. Also, can you still blink over cliffs? If you can, I honestly don't see a problem with the change - we'll just have to use something else to kill islands... probably air. And as everyone knows, that's a very useful talent to have.

I do agree that it's going to make harassment on Desert Oasis a little harder, but let's face it, that map is crap anyway.
ScienceRob
Profile Joined April 2010
United States382 Posts
July 08 2010 06:25 GMT
#133
I haven't seen this posted yet but: after a game the listed statistics have been increased to several tabs giving a breakdown of resources, kills etc.
Carpe Diem
delayed reflex
Profile Joined July 2010
Canada358 Posts
July 08 2010 06:26 GMT
#134
On July 08 2010 15:16 hwanikani wrote:
I just don't get it.

Blink is supposed to teleport stalkers in a range whenever there is a vision.

The rock glitch in blistering sand should be removed because stalkers are not supposed to get a vision when they are under the rock.

However, now stalkers can't teleport (or very hard) to island and it makes the whole idea of blink absurd.

I think you are able to have vision through rocks so that you can tell when the enemy is trying to break through - as a consequence, you get vision for blinking. They could probably "fix" this for Blistering Sands by making rocks block vision up a ramp but not down. Even better would be to make it so that you don't get vision past rocks normally, but if enemies attack the rock when you would have had vision past it you can see the enemies - then you wouldn't be able to blink past rocks on any map (if that is the desired result). Might be tricky to code though.
GoDannY
Profile Joined August 2006
Germany442 Posts
Last Edited: 2010-07-08 06:28:33
July 08 2010 06:27 GMT
#135
On July 08 2010 15:17 hwanikani wrote:
and the fact that burrowed roach now can't move under FF is ridiculous as well.

Do FF now make walls in underground as well?


Well, assuming the the FF has a more or less round shape (if we only see the top half which is on top of the ground), it might be blocking underground as well - but thats just a matter of fantasy (or in other words: propably bullsh...)

Anyway, even as a Protoss player I think that burrowed roach gave a nice counterpart to the mass FF strategy (in addition to Ultras recently, which I am waiting to develop in phase 2). Hoping that this is just a glitch for now.

Same for Blink on Blistering Sands -a glitch that needs to be removed map wise. What I dont get is the Blink to islands stuff, this is missing any logical explanation :-/

edit: added quote
Team LifeStyle - it's more than a game
Ownos
Profile Joined July 2010
United States2147 Posts
July 08 2010 06:27 GMT
#136
Marine shield upgrade and reaper nitro boost have a new icon!!!!1
...deeper and deeper into the bowels of El Diablo
Drimacus
Profile Joined May 2010
Germany92 Posts
Last Edited: 2010-07-08 06:46:26
July 08 2010 06:45 GMT
#137
I've a question, one of the rare listed changes is -> Ultras can no longer be stunned.
Eh, - how can ultras be stunned??! Do they mean slow?!
Bommes
Profile Joined June 2010
Germany1226 Posts
July 08 2010 06:48 GMT
#138
On July 08 2010 15:45 Drimacus wrote:
I've a question, one of the rare listed changes is -> Ultras can no longer be stunned.
Eh, - how can ultras be stunned??! Do they mean slow?!


Thor Ability.
Maybe also Fungal Growth and the Marauder slow, but that's pretty unlikely.
Zhek
Profile Blog Joined January 2010
Canada342 Posts
July 08 2010 06:50 GMT
#139
The Marauder slow doesn't affect massive units. So yeah, probably the Thor ability and Fungal Growth.
Drimacus
Profile Joined May 2010
Germany92 Posts
July 08 2010 06:52 GMT
#140
On July 08 2010 15:48 Bommes wrote:
Show nested quote +
On July 08 2010 15:45 Drimacus wrote:
I've a question, one of the rare listed changes is -> Ultras can no longer be stunned.
Eh, - how can ultras be stunned??! Do they mean slow?!


Thor Ability.
Maybe also Fungal Growth and the Marauder slow, but that's pretty unlikely.

Ah Thanks, Marauder slow doesn't work on massive units and Fungal Growth is no stun as well.
But didn't think of the Thor.

Can't wait to start sc2 ;(
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