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UPDATE: Still Unlisted Patch Balance Changes - Page 6

Forum Index > SC2 General
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Bosu
Profile Blog Joined June 2008
United States3247 Posts
July 08 2010 05:28 GMT
#101
On July 08 2010 14:27 galefrost wrote:
If I remember correctly, there was a change in the display a few patches ago that modified it so that two numbers would show up, instead of one number and a bonus damage number attached to it. Thus, it'd be something like
Damage - 10
vs. Armored - 14,
instead of
Damage - 10 (+4 vs. armored).

I'd imagine that this is where the confusion is coming from.


I think you are probably right. There is no way they would make stalkers do 14 more damage vs armored.
#1 Kwanro Fan
MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
July 08 2010 05:30 GMT
#102
On July 08 2010 14:27 galefrost wrote:
If I remember correctly, there was a change in the display a few patches ago that modified it so that two numbers would show up, instead of one number and a bonus damage number attached to it. Thus, it'd be something like
Damage - 10
vs. Armored - 14,
instead of
Damage - 10 (+4 vs. armored).

I'd imagine that this is where the confusion is coming from.

Edit: Saw your pic. This is just a change is the way the information is displayed, as I said above. The damage listing versus armored units is not bonus damage on top of the normal value, but the total damage versus those units. It's just a different way of expressing 10 + 4.


Jesus christ, the patchnotes didn't tell us anything. Imagine the kind of shit that could happen (or should happen)

thanks for clearing it up plus anyone else
Aiyeeeee
SarcasticOne
Profile Joined March 2010
Australia213 Posts
Last Edited: 2010-07-08 05:37:53
July 08 2010 05:34 GMT
#103
On July 08 2010 13:46 NitroN7 wrote:
Show nested quote +
On July 08 2010 13:06 .AbrHAm wrote:
On July 08 2010 12:56 SarcasticOne wrote:
On July 08 2010 12:51 DM20 wrote:
On July 08 2010 12:46 DeCoup wrote:
On July 08 2010 12:44 DM20 wrote:
They changed the way MBS works with buildings, terran macro with different addons is kinda awkward now.

Can you be more specific? How does it work now?


All the buildings group as one and it issues a build command to the "best "available building in rotating fashion..

But the thing is if you have 2 tech labs and 2 reactors and you are building hellions and tanks you have to build 2 hellions then 2 tanks then 2 hellions when it rotates back to your reactor factories

well, that's just crap...
On July 08 2010 12:55 floor exercise wrote:
On July 08 2010 12:53 DeCoup wrote:
So with 5 rax (2 tech lab, 2 reactor, 1 no addon) I just press 4 (to select them) then ddaaaaa and I will get the 2 marauders are 5 marines? And if I press aaaaadd I will still get 5 marines and 2 marauders? That sounds like an improvement to me.

it's not an improvement because once you queue marines in the reactor barracks, it will start queuing them in your tech lab barracks if you build too many marines for your reactors or if you don't time it perfectly.

It's really quite awful actually

with the aaaaadd, it sounds like you'll be building a marine in each rax+tech lab, then 1 marine in each rax+reactor, then 1 in the barracks (no add on), followed by 2 marauders queued up behind the marines in the rax+tech labs



So if I'm getting this right you are going to be punished if you queue? sounds great to me


Cept with 4 rax, aaaadd isn't queueing. All units are being produced.

it was 5 rax, 2 with tech labs, 2 with reactors, 1 plain rax

and, the difference is you now have to do ddaaaaa to get them all out at once, but if you do aaaaadd it spits out 5 marines (one from each of the barracks), and THEN builds 2 marauders

before you used to do dd-tab-aaaa-tab-a, if they're going to do it this way, they need to make it so marines get preference to be built in open slots in non-techlab barracks first such that aadadaa gives the same as aaaaadd and ddaaaaa that's my opinion anyways
theDragoon
Profile Joined June 2010
Canada307 Posts
July 08 2010 05:35 GMT
#104
Anyone know where replays are saved now?
Uranium
Profile Blog Joined May 2010
United States1077 Posts
July 08 2010 05:39 GMT
#105
Blink stalkers can no longer blink over unpathable terrain!!!!!!

Just lost a PvT on Scrap Station cuz I proxied him and he lifted off to the island, I went for blink stalkers and GUESS WHAT "Couldn't find teleport location". GG for me
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
goofoffjw
Profile Joined June 2010
United States20 Posts
July 08 2010 05:41 GMT
#106
Oh wow, so no more blinking to islands?
EssayReader
Profile Joined May 2010
Korea (South)127 Posts
July 08 2010 05:41 GMT
#107
Confirmed: Spawning Pool's building time is now 60 seconds (hence some of you may be seeing 88 gas instead of 100 gas when going 14gas/14pool since I did that too).
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
July 08 2010 05:44 GMT
#108
If that stalker nerf is true, blink has basically become useless.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
theDragoon
Profile Joined June 2010
Canada307 Posts
Last Edited: 2010-07-08 05:46:18
July 08 2010 05:45 GMT
#109
Why the hell did they not tell us all this on the patch notes. I understand not including visual updates or tooltip updates but these are pretty significant changes.

2v2 partner tried blinking into LT island, didn't work for him. This is a pretty big nerf...
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
July 08 2010 05:48 GMT
#110
Protoss basically lost their entire backbone army versatility in one foul sweep. I really hope it's just a bug.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
AncienTs
Profile Joined March 2010
Japan227 Posts
July 08 2010 05:51 GMT
#111
On July 08 2010 12:42 prototype. wrote:
ctrl+f5-f8 moved to ctrl+f8-f12

very inconvenient...


agreed T-T
Starcraft Disclaimer Language: There is no imbalance, nothing is OP.
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
Last Edited: 2010-07-08 05:53:21
July 08 2010 05:51 GMT
#112
In relation to the larva, larva are now an entirely new object.

I.e., "items", "units", "destructibles"...there is now a "larva" class.

There is also a "Swarm" class as well.

(From browsing the MPQ files.)

On July 08 2010 14:48 ComusLoM wrote:
Protoss basically lost their entire backbone army versatility in one foul sweep. I really hope it's just a bug.


Because you can't glitch stalkers...? or what.
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
MaxField
Profile Blog Joined May 2010
United States2386 Posts
July 08 2010 05:52 GMT
#113
On July 08 2010 14:48 ComusLoM wrote:
Protoss basically lost their entire backbone army versatility in one foul sweep. I really hope it's just a bug.

That is going a little bit overboard, dont ya thing??
"Zerg, so bad it loses to hydras" IdrA.
Trion
Profile Joined June 2010
Canada291 Posts
July 08 2010 05:53 GMT
#114
On July 08 2010 12:50 SpiDaH wrote:
Show nested quote +
On July 08 2010 12:42 prototype. wrote:
ctrl+f5-f8 moved to ctrl+f8-f12

very inconvenient...


wait what? WHAT ? but my queen is on control f5, what the fuck man!


I think you have screen lock mixed up with control groups...

Ctrl F5 then pushing the F5 button would bring the screen back to where it was when you initially did Ctrl5. Apparently its now moved to F8-12
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
July 08 2010 05:54 GMT
#115

On July 08 2010 12:42 prototype. wrote:
ctrl+f5-f8 moved to ctrl+f8-f12

very inconvenient...


This will be the first thing I rekey.

i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
qoolqop
Profile Joined June 2009
Sweden71 Posts
July 08 2010 05:56 GMT
#116
this stalker blink glitch was one of those glitches that made the game good.. sigh
firebound12
Profile Joined March 2010
Canada274 Posts
Last Edited: 2010-07-08 06:00:45
July 08 2010 05:56 GMT
#117
On July 08 2010 14:54 InfiniteIce wrote:

Show nested quote +
On July 08 2010 12:42 prototype. wrote:
ctrl+f5-f8 moved to ctrl+f8-f12

very inconvenient...


This will be the first thing I rekey.



worse. f9 f10 f11 doesnt work. .... cuz guess whats already preset on them! :D
Auronz
Profile Joined April 2010
Brazil119 Posts
July 08 2010 05:57 GMT
#118
So... Because Toss can't blink to islands which are only present in a few maps and not really a thing most people like they lost their flavor entirely? I thought there was more about Protoss lol.
AncienTs
Profile Joined March 2010
Japan227 Posts
July 08 2010 05:58 GMT
#119
On July 08 2010 14:39 Uranium wrote:
Blink stalkers can no longer blink over unpathable terrain!!!!!!

Just lost a PvT on Scrap Station cuz I proxied him and he lifted off to the island, I went for blink stalkers and GUESS WHAT "Couldn't find teleport location". GG for me


Wait.. you lost the game just because he lifted to island and you couldn't blink after him. I find that hard to believe.

On July 08 2010 14:48 ComusLoM wrote:
Protoss basically lost their entire backbone army versatility in one foul sweep. I really hope it's just a bug.


??? Personally I don't think it's a big deal... I'm sure many others would agree =/
Starcraft Disclaimer Language: There is no imbalance, nothing is OP.
prototype.
Profile Blog Joined July 2009
Canada4203 Posts
July 08 2010 06:02 GMT
#120
On July 08 2010 14:56 firebound12 wrote:
Show nested quote +
On July 08 2010 14:54 InfiniteIce wrote:

On July 08 2010 12:42 prototype. wrote:
ctrl+f5-f8 moved to ctrl+f8-f12

very inconvenient...


This will be the first thing I rekey.



worse. f9 f10 f11 doesnt work. .... cuz guess whats already preset on them! :D

LOL yea i noticed that too

Opens up a fucking window when i press f9, havn't tried f10-12
( ・´ー・`)
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