UPDATE: Still Unlisted Patch Balance Changes - Page 3
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Uhh Negative
United States1090 Posts
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Zelniq
United States7166 Posts
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DM20
Canada544 Posts
On July 08 2010 13:04 Fizzle wrote: With regards to Terran changes, can you just build Tech lab stuff first and marines last? Get in the habit of doing marauders and ghosts before spamming AAAA. I actually wanted this change when playing Terran. Most of the time the production cycles of your gas and mineral units don't line up. | ||
Fumble
156 Posts
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silverwind
Canada40 Posts
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Cynoks
United States87 Posts
Roach Speed Upgrade costs 150/150, up from 100/100 (unconfirmed) Almost positive that isn't true, they just switched the icons around for speed and burrow move. | ||
OverSight
United States104 Posts
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knyttym
United States5797 Posts
I'm sure you all have seen this http://www.teamliquid.net/forum/viewmessage.php?topic_id=134124 Well now it works with charged void rays | ||
alexanderzero
United States659 Posts
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angelicfolly
United States292 Posts
He realized it was the wrong thread. | ||
Tozar
United States245 Posts
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DeCoup
Australia1933 Posts
On July 08 2010 13:19 Tozar wrote: Stalkers can no longer blink up cliffs blocked by rocks. ah good. This was a shitty bug. | ||
baconbits
United States419 Posts
14 extractor 14 pool, saturating extractor soon as its up, would give 100 gas RIGHT as pool finishes, in phase 1. Phase 2, tried it 3 times now, and every time I have 88 gas instead of 100 when the pool finishes. So either the pool is finishing faster or SOMETHING is off. | ||
angelicfolly
United States292 Posts
Can they still do their way point mass blink move? I haven't tried yet. | ||
vyyye
Sweden3917 Posts
On July 08 2010 13:18 kNyTTyM wrote: Oh god ok I actually found something that is balance related. I'm sure you all have seen this http://www.teamliquid.net/forum/viewmessage.php?topic_id=134124 Well now it works with charged void rays Oh shit. Have to try that. | ||
junemermaid
United States981 Posts
They switched the tunneling claws & glial reconstitution upgrade pictures. Energy is now purple in the wireframe Shields are now blue on the wireframe hotkey bar are easier to see / visualize The blood, death, and unit animations look more crisp | ||
Zelniq
United States7166 Posts
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DrakanSilva
Chile932 Posts
oh and queue for terran barracks sucks... it doesnt make 2 marines from the same build if u have a reactor on it... | ||
virgozero
Canada412 Posts
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Zelniq
United States7166 Posts
was it always +4 total damage per upgrade vs LIGHT units? | ||
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