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Patch 11 - Official Notes + Discussion - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 39 40 41 Next All
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
May 06 2010 20:39 GMT
#81
this is fake?
ZerglingSoup
Profile Joined June 2009
United States346 Posts
May 06 2010 20:39 GMT
#82
Does the corruptor thing stack if you cast it more than once?
Stream plz
Nilaus
Profile Joined March 2010
Denmark159 Posts
May 06 2010 20:40 GMT
#83
Interesting patch to say the least.

I think we are going to see a lot of Stargate plays from Protoss. Phoenix buffed and Void Ray as powerful as ever. I am a bit puzzled on how Terran is supposed to counter that. Void Rays were hard enough and now we can add Phoenixes to the mix. I guess Marine + Ghost will be necessary, though it seems rather vulnerable to sniping Ghosts.

Will be fun to play and learn the subtle consequences of the changes.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
May 06 2010 20:40 GMT
#84
Could Colossi ever kite? I'd have preferred that they increased attack by 25% and decreased firing rate by 25%. Plus a faster attack animation.
REEBUH!!!
Creationism
Profile Blog Joined November 2008
China505 Posts
May 06 2010 20:40 GMT
#85
We need some dps calculators for some of these changes... the tank life buff is fucking useless, making ppl research 250mm cannon? really? Was that skill really used all that much? Which fucking unit in sc2 would u snipe with that skill that is WITHIN RANGE. You cant even target air with that, fucking bullshit.

Range on hellions instead of attack speed? and moving shot? Are they jus being assholes here?

Good phoenix upgrade and sentry dmg nerf, making it more like a caster unit. faster attack speed, does that include faster initiated attack animation? so warp prism/collossus might actually work?

Nice broodlord nerf, but corruptor skill nerf... once again... a skill used much, to any great effect? making 1 unit take 20% more dmg for 100 nrg.... There aren't big enuf units for they way then want to use some of these skills.
The hoi polloi is the plague upon the world.
Mentat
Profile Joined April 2010
Canada74 Posts
Last Edited: 2010-05-06 20:41:07
May 06 2010 20:40 GMT
#86
Sentry
-The damage has been decreased from 8 to 6.

THAT'LL FIX EM

AHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHA
HAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAH
AAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAH
theqat
Profile Blog Joined March 2008
United States2856 Posts
May 06 2010 20:41 GMT
#87
On May 07 2010 05:40 LunarC wrote:
Could Colossi ever kite? I'd have preferred that they increased attack by 25% and decreased firing rate by 25%. Plus a faster attack animation.


Some people are saying that if you tried to animation cancel (same as "kiting") with Colos in the past, it would play the animation but not deal the damage. Personally I can't verify that
Plutoed
Profile Joined April 2010
United States6 Posts
Last Edited: 2010-05-06 20:45:03
May 06 2010 20:41 GMT
#88
The first non toss nerf patch. Pretty sure the Colossus attack speed thing was to nerf them against hydras?
Bibdy
Profile Joined March 2010
United States3481 Posts
May 06 2010 20:41 GMT
#89
Looks like Phoenix and Void Ray openings in T2 are going to be the norm, now. This patch is madness.

inb4 "madness?"
Lefnui
Profile Joined November 2008
United States753 Posts
May 06 2010 20:41 GMT
#90
Standard
-To prevent the accidental research of Ventral Sacs when trying to train an Overlord with no Larva -available, the hotkey has been changed from V to E.


Oh thank fucking god.
goswser
Profile Blog Joined May 2009
United States3519 Posts
May 06 2010 20:41 GMT
#91
thors just got raped so hard i think ... someone correct me if I'm wrong.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
aLka.
Profile Joined April 2010
United States6 Posts
May 06 2010 20:41 GMT
#92
On May 07 2010 05:31 Zeke50100 wrote:
Did anybody else have the problem of having their keyboard TURNED OFF when they played a game? I lost my first placement match because my hotkeys were off, and my Menu Bar was conveniently unclickable. Never happened before the patch (before the reset) >.>


The same thing happened to me during one of my placements and I was put into gold because of it. I accused him of hacking after I played a custom game and my keyboard worked. His response was "It's not my fault your keyboard doesn't work >."
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21242 Posts
May 06 2010 20:41 GMT
#93
On May 07 2010 05:39 LunarDestiny wrote:
Phoenix (MIRCOOOOOO!!!!)
-Can now attack while moving.

LOL broodlord got owned.


This is not micro rofl.
TranslatorBaa!
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 06 2010 20:41 GMT
#94
On May 07 2010 05:41 theqat wrote:
Show nested quote +
On May 07 2010 05:40 LunarC wrote:
Could Colossi ever kite? I'd have preferred that they increased attack by 25% and decreased firing rate by 25%. Plus a faster attack animation.


Some people are saying that if you tried to animation cancel (same as "kiting") with Colos in the past, it would play the animation but not deal the damage. Personally I can't verify that

I can confirm this. My roommate does this alot.
NightOne
Profile Joined March 2010
Canada215 Posts
May 06 2010 20:41 GMT
#95
someone posted phoenix moving shot on youtube... ... ultra hilarious...
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 06 2010 20:41 GMT
#96
i hope they reset cus im not playing toss with this bullshit

still no marauder nerf? are you serious
Artillery spawned from the forges of Hell
LunarC
Profile Blog Joined October 2009
United States1186 Posts
May 06 2010 20:42 GMT
#97
On May 07 2010 05:41 theqat wrote:
Show nested quote +
On May 07 2010 05:40 LunarC wrote:
Could Colossi ever kite? I'd have preferred that they increased attack by 25% and decreased firing rate by 25%. Plus a faster attack animation.


Some people are saying that if you tried to animation cancel (same as "kiting") with Colos in the past, it would play the animation but not deal the damage. Personally I can't verify that

Yeah, this is exactly the case. I've tried it using map editor test mode. So they really could never kite in the first place.
REEBUH!!!
Folca
Profile Blog Joined October 2006
2235 Posts
May 06 2010 20:42 GMT
#98
I'm confused about the splash for the Planetary Fortress and Siege tanks..
What was it like before?
Dea : one time when he was playing vs the comps he asked me "how do I make that flying unit that makes the other stuff invisible" and I reply "ur playing terran zomg"
0neder
Profile Joined July 2009
United States3733 Posts
May 06 2010 20:43 GMT
#99
Can anyone deny that Blizzard has our concerns at heart? Moving shot for phoenix? Wow, I'm surprised at how each patch does something VERY right.
InRaged
Profile Joined February 2007
1047 Posts
May 06 2010 20:43 GMT
#100
On May 07 2010 05:30 FiBsTeR wrote:
Show nested quote +
On May 07 2010 05:18 theqat wrote:

Phoenix
-Can now attack while moving.


Don't worry guys, they've fixed everything now! Just like BW! We're saved! :D

Oh dear god. That's not like BW AT ALL. Units in BW were NOT attacking while moving. They were attacking before decelerating. That's why it required players control to make 'em both Attack AND move. There is a fucking serious failure in communication it seems.
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