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Patch 11 - Official Notes + Discussion - Page 3

Forum Index > SC2 General
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Necrosjef
Profile Joined March 2010
United Kingdom530 Posts
May 06 2010 20:30 GMT
#41
Good patch but Hellion buffs seems a bit extreme, already insanely powerful harass unit vs zerg and now buffed....

Would have liked to have seen Marauder/Roach/Immortal sorted out also, esp. Marauder.
Europe Server Diamond Player: ID=Necrosjef Code=957
Wi)nD
Profile Joined April 2010
Canada719 Posts
May 06 2010 20:30 GMT
#42
hmm really gave it to those infestors... and with the Colossus changes, is it stronger overall or weaker? b/c attacks much faster but does less dmg

another thing, why sprore/spine take so long to burrow...?
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
May 06 2010 20:31 GMT
#43
why no void ray change?! =(
i type teamliquid into the url subconsciously... all...the...time...
Beardfish
Profile Blog Joined January 2006
United States525 Posts
May 06 2010 20:31 GMT
#44
Can't wait for patch 12
- Fixed an issue where a previous patch fucked shit up
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 06 2010 20:31 GMT
#45
Kind of surprised about the addition of move fire for just the phoenix, and not anything else like the hellion. And lack of price reduction on the siege tank (Note to blizz- the reason it is not used alot is cuz it costs too much).
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Asta
Profile Joined October 2002
Germany3491 Posts
May 06 2010 20:31 GMT
#46
This patch is a joke.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
May 06 2010 20:31 GMT
#47
Now all that needs to happen is Marauder hitpoints need to drop to 60 (cost changed to 75/50), and Roach hitpoints need to drop to 90.
REEBUH!!!
malloc84
Profile Joined February 2010
Croatia7 Posts
May 06 2010 20:31 GMT
#48
Corruption is even more useless o_o

Single Target 20% increased damage over 30 seconds, no structures... Lemme find a unit that lasts more than 5-10 seconds in battle...

Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 06 2010 20:31 GMT
#49
Did anybody else have the problem of having their keyboard TURNED OFF when they played a game? I lost my first placement match because my hotkeys were off, and my Menu Bar was conveniently unclickable. Never happened before the patch (before the reset) >.>
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
May 06 2010 20:32 GMT
#50
wtf when i click on the link it show me patch 10
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
May 06 2010 20:32 GMT
#51
Guess I will have to rethink my Broodlord build I was practicing. Oh well the changes seem harsh to most but if you just got the beta it really wouldn't hurt you. "Oh thor's could 1 shot hydras?"

These changes make sense damage wise.
Brood War forever!
Bosu
Profile Blog Joined June 2008
United States3247 Posts
May 06 2010 20:32 GMT
#52
Colossus

"-The rate of fire has been improved from 2.2 to 1.65. "

What
#1 Kwanro Fan
Spail
Profile Joined March 2010
Russian Federation6 Posts
May 06 2010 20:32 GMT
#53
This is the worst Blizzard's game in terms of balance. Just buff terrans every freaking patch until there is no zerg/toss players left.
Coffee
Profile Joined March 2008
United Kingdom347 Posts
May 06 2010 20:33 GMT
#54
increase ultra speed, even by a little bit blizzard, fk the damage >_<
theqat
Profile Blog Joined March 2008
United States2856 Posts
May 06 2010 20:33 GMT
#55
Colossus DPS is identical--25% firing rate increase and 25% damage decrease = 0% DPS change
Raislin
Profile Blog Joined April 2010
United States144 Posts
May 06 2010 20:33 GMT
#56
This is...a completely different game. Wow. The Phoenix thing alone would make a significant impact on PvZ. The rest...just woah. Trying to make heads or tails of this is just beyond possible. Time to see how things develop (aka time for me to go play with Phoenix again :D)
fevax
Profile Joined February 2010
Turkey143 Posts
May 06 2010 20:33 GMT
#57
gratz blizz replacing a useless ability with another useless ability. am I the only one or can anyone see any use for the new corruptor ability ?? I actually used the old one from time to time, but this one seems completely useless. you could use it against heavy units but why bother when you have neural parasite ?
malloc84
Profile Joined February 2010
Croatia7 Posts
May 06 2010 20:34 GMT
#58
On May 07 2010 05:32 Bosu wrote:
Colossus

"-The rate of fire has been improved from 2.2 to 1.65. "

What


It LAZERZ people faster.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
May 06 2010 20:34 GMT
#59
hahahaah wow

Improving the Thor's fire rate and decreasing its damage should make it feel a bit less undynamic I guess but it will definitely make dropship thor harass weaker.

I'm not sure I like the corruptor's new ability. Seems like they took an cool ability with the potential to be used in interesting ways (if they'd just made it a bit stronger, or once people had found out how to use it effectively), and replaced it with a bland ability that can only be used in obvious ways (mostly on Colossi I guess).
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
red_b
Profile Joined April 2010
United States1267 Posts
May 06 2010 20:34 GMT
#60
On May 07 2010 05:32 Bosu wrote:
Colossus

"-The rate of fire has been improved from 2.2 to 1.65. "

What


collosus got a 25% damage nerf and a 25% attack speed buff.

ie no real change.
Those small maps were like a boxing match in a phone booth.
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