Would have liked to have seen Marauder/Roach/Immortal sorted out also, esp. Marauder.
Patch 11 - Official Notes + Discussion - Page 3
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Necrosjef
United Kingdom530 Posts
Would have liked to have seen Marauder/Roach/Immortal sorted out also, esp. Marauder. | ||
Wi)nD
Canada719 Posts
another thing, why sprore/spine take so long to burrow...? | ||
dangots0ul
United States919 Posts
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Beardfish
United States525 Posts
- Fixed an issue where a previous patch fucked shit up | ||
Two_DoWn
United States13684 Posts
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Asta
Germany3491 Posts
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LunarC
United States1186 Posts
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malloc84
Croatia7 Posts
Single Target 20% increased damage over 30 seconds, no structures... Lemme find a unit that lasts more than 5-10 seconds in battle... | ||
Zeke50100
United States2220 Posts
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Khalleb
Canada1909 Posts
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Kralic
Canada2628 Posts
These changes make sense damage wise. | ||
Bosu
United States3247 Posts
"-The rate of fire has been improved from 2.2 to 1.65. " What | ||
Spail
Russian Federation6 Posts
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Coffee
United Kingdom347 Posts
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theqat
United States2856 Posts
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Raislin
United States144 Posts
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fevax
Turkey143 Posts
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malloc84
Croatia7 Posts
On May 07 2010 05:32 Bosu wrote: Colossus "-The rate of fire has been improved from 2.2 to 1.65. " What It LAZERZ people faster. | ||
Orome
Switzerland11984 Posts
Improving the Thor's fire rate and decreasing its damage should make it feel a bit less undynamic I guess but it will definitely make dropship thor harass weaker. I'm not sure I like the corruptor's new ability. Seems like they took an cool ability with the potential to be used in interesting ways (if they'd just made it a bit stronger, or once people had found out how to use it effectively), and replaced it with a bland ability that can only be used in obvious ways (mostly on Colossi I guess). | ||
red_b
United States1267 Posts
On May 07 2010 05:32 Bosu wrote: Colossus "-The rate of fire has been improved from 2.2 to 1.65. " What collosus got a 25% damage nerf and a 25% attack speed buff. ie no real change. | ||
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