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Patch 11 - Official Notes + Discussion - Page 4

Forum Index > SC2 General
Post a Reply
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Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
May 06 2010 20:34 GMT
#61
OMG MORE SPLASH FOR ARCHON
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 06 2010 20:34 GMT
#62
hellion's attack animation is improved and also they dont switch targets anymore or something, according to qxc
ModeratorBlame yourself or God
crate
Profile Blog Joined May 2009
United States2474 Posts
May 06 2010 20:35 GMT
#63
I love playing random during beta.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
paper
Profile Blog Joined September 2004
13196 Posts
May 06 2010 20:35 GMT
#64
On May 07 2010 05:33 theqat wrote:
Colossus DPS is identical--25% firing rate increase and 25% damage decrease = 0% DPS change


until you factor in armor... :<
Hates Fun🤔
Scrangos
Profile Joined April 2009
United States21 Posts
May 06 2010 20:35 GMT
#65
On May 07 2010 05:32 Bosu wrote:
Colossus

"-The rate of fire has been improved from 2.2 to 1.65. "

What


The numbers are the delay between attacks afaik.
Foreplay
Profile Joined May 2008
United States1154 Posts
May 06 2010 20:36 GMT
#66
the problem with ultras is not their damage output. Still gonna be a useless unit.
Better than Pokebunny
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 06 2010 20:36 GMT
#67
Corruptor
-Corruptor damage changed from 12 (+10 Massive) to 14 (+6 Massive).
-Corruptor speed increased from 2.75 to 2.9531
-Corruption ability redesigned:
-Single target.
-Increases damage taken by 20%.
-Lasts 30 seconds.
-Costs 100 energy.
-Range 6.
-Cannot target structures.


So now corrupters do 20 damage instead of 22 to massive. 24 with corruption. They changed all that so corrupters can do +4 per hit for 30seconds to something that won't even last 30seconds under focus fire from any zerg unit?

if there's something i'm missing, tell me, otherwise this appears to be ridiculously useless.
starleague forever
Intropy
Profile Joined July 2009
Canada92 Posts
Last Edited: 2010-05-06 20:37:35
May 06 2010 20:36 GMT
#68
On May 07 2010 05:29 Butcherski wrote:
Show nested quote +
On May 07 2010 05:24 Icx wrote:
can't wait for the "blizzard is out to destroy Zerg, i'm quitting, or changing race"



fixed


Seriously how can zerg defend now vs 4 gate push on maps with a back door ??? Blizzard is fucking stupid. Buff for the phoenix, buff for colossus and a 2 dmg reduction for map editor ... its a joke and bad one.




LoL map editor, haven't heard that before, good one!
Intropy.469
Sprajt
Profile Joined March 2010
Sweden24 Posts
May 06 2010 20:37 GMT
#69
I still amazes me that people can hate on a patch that has been out for no more than a few hours. Go play a few games, come back and then feel free to whine when you have a little bit more data to back up your statements with.
stay a while and listen
Artisan
Profile Joined February 2010
United States336 Posts
May 06 2010 20:37 GMT
#70
The computers expand now =D
DrGabriel
Profile Joined January 2010
United States80 Posts
May 06 2010 20:37 GMT
#71
OMG double time for crawlers to root.... it takes so long already
You cannot just 1a2a3a your way into the vajayjay.
bountyface
Profile Joined February 2010
United States95 Posts
May 06 2010 20:37 GMT
#72
On May 07 2010 05:33 theqat wrote:
Colossus DPS is identical--25% firing rate increase and 25% damage decrease = 0% DPS change

they cant kite as effectively
MorroW
Profile Joined August 2008
Sweden3522 Posts
May 06 2010 20:38 GMT
#73
omg this patch is so amazing, i wont whine at a single thing for 1 month. i promise !!!!!!!!!!
Progamerpls no copy pasterino
mroletta
Profile Joined April 2010
United States4 Posts
May 06 2010 20:38 GMT
#74
Colossus change is semi nerf. Because it attacks twice now in the same time frame, it sees extra bonus from Forge upgrades, however it's a nerf because it's much more difficult to kite with them as you can no longer run away to "recharge" your 1 powerful shot.
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
May 06 2010 20:38 GMT
#75
the overall dps on the collosus should be the same, they lowered the damage so that they don't one shot weak asses like zergling, marines, workers etc etc easily...

patch is up on the EU yet?
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-05-06 20:40:02
May 06 2010 20:38 GMT
#76
so many weird changes.


thors 250 mm cannon huge nerf? how often were they used? once evry 30 games? so who cares
tank 10 more hp? who cares.
HSM change without reducing energy cost is weird too imho.
thor anti air still as superbbqgood vs light but sucks even more vs evrything else? why?

ultra dmg buff instead of size/speed/upgrade tweaks?

sentry dmg nerfed instead of FF/guardian shield tweaks?



the whole patch looks to me like they had the right idea (buff /nerf the right units) but just didnt know what to do with em so they change random stuff. blizzard getting confused?

but i like that they are still willing to throw out rather big changes.

/edit no voidray changes might still make me switch to toss. can barely convince me to ladder anymore. dont wanna argue about OP bla but i literally have nightmares about them.
life of lively to live to life of full life thx to shield battery
rackdude
Profile Blog Joined January 2010
United States882 Posts
May 06 2010 20:38 GMT
#77
On May 07 2010 05:34 red_b wrote:
Show nested quote +
On May 07 2010 05:32 Bosu wrote:
Colossus

"-The rate of fire has been improved from 2.2 to 1.65. "

What


collosus got a 25% damage nerf and a 25% attack speed buff.

ie no real change.


No, it's a nerf. Take a second to think about it. Since it no longer one shots zerglings, you take a shot, and then take another. The math you're doing does not take into account the series of events. By one shotting zerglings, they would never get a hit on the collosus. By two shotting them but shooting faster, the zerglings now can get a hit and then the second shot goes off. The end result is the same DPS but not the same dynamic, and the way it plays out is a nerf against certain units.
Sweet.
Captain Peabody
Profile Blog Joined May 2009
United States3099 Posts
May 06 2010 20:38 GMT
#78
After a second glance, these changes really aren't that extreme. But they sure are going to drastically change some matchups...

I for one can't WAIT to see a PvZ with Phoenix...:D
Dies Irae venit. youtube.com/SnobbinsFilms
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
May 06 2010 20:39 GMT
#79
Phoenix (MIRCOOOOOO!!!!)
-Can now attack while moving.

LOL broodlord got owned.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 06 2010 20:39 GMT
#80
On May 07 2010 05:38 MorroW wrote:
omg this patch is so amazing, i wont whine at a single thing for 1 month. i promise !!!!!!!!!!

I can't wait for everyone to scream "Phoenix imbalanced as fuck! Takes no skill!" *player has left*
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