Patch 11 - Official Notes + Discussion - Page 4
Forum Index > SC2 General |
Khalleb
Canada1909 Posts
| ||
Zelniq
United States7166 Posts
| ||
crate
United States2474 Posts
| ||
paper
13196 Posts
On May 07 2010 05:33 theqat wrote: Colossus DPS is identical--25% firing rate increase and 25% damage decrease = 0% DPS change until you factor in armor... :< | ||
Scrangos
United States21 Posts
On May 07 2010 05:32 Bosu wrote: Colossus "-The rate of fire has been improved from 2.2 to 1.65. " What The numbers are the delay between attacks afaik. | ||
Foreplay
United States1154 Posts
| ||
a176
Canada6688 Posts
Corruptor -Corruptor damage changed from 12 (+10 Massive) to 14 (+6 Massive). -Corruptor speed increased from 2.75 to 2.9531 -Corruption ability redesigned: -Single target. -Increases damage taken by 20%. -Lasts 30 seconds. -Costs 100 energy. -Range 6. -Cannot target structures. So now corrupters do 20 damage instead of 22 to massive. 24 with corruption. They changed all that so corrupters can do +4 per hit for 30seconds to something that won't even last 30seconds under focus fire from any zerg unit? if there's something i'm missing, tell me, otherwise this appears to be ridiculously useless. | ||
Intropy
Canada92 Posts
On May 07 2010 05:29 Butcherski wrote: fixed Seriously how can zerg defend now vs 4 gate push on maps with a back door ??? Blizzard is fucking stupid. Buff for the phoenix, buff for colossus and a 2 dmg reduction for map editor ... its a joke and bad one. LoL map editor, haven't heard that before, good one! | ||
Sprajt
Sweden24 Posts
| ||
Artisan
United States336 Posts
| ||
DrGabriel
United States80 Posts
| ||
bountyface
United States95 Posts
On May 07 2010 05:33 theqat wrote: Colossus DPS is identical--25% firing rate increase and 25% damage decrease = 0% DPS change they cant kite as effectively | ||
MorroW
Sweden3522 Posts
| ||
mroletta
United States4 Posts
| ||
Shizuru~
Malaysia1676 Posts
patch is up on the EU yet? | ||
BeMannerDuPenner
Germany5638 Posts
thors 250 mm cannon huge nerf? how often were they used? once evry 30 games? so who cares tank 10 more hp? who cares. HSM change without reducing energy cost is weird too imho. thor anti air still as superbbqgood vs light but sucks even more vs evrything else? why? ultra dmg buff instead of size/speed/upgrade tweaks? sentry dmg nerfed instead of FF/guardian shield tweaks? the whole patch looks to me like they had the right idea (buff /nerf the right units) but just didnt know what to do with em so they change random stuff. blizzard getting confused? but i like that they are still willing to throw out rather big changes. /edit no voidray changes might still make me switch to toss. can barely convince me to ladder anymore. dont wanna argue about OP bla but i literally have nightmares about them. | ||
rackdude
United States882 Posts
On May 07 2010 05:34 red_b wrote: collosus got a 25% damage nerf and a 25% attack speed buff. ie no real change. No, it's a nerf. Take a second to think about it. Since it no longer one shots zerglings, you take a shot, and then take another. The math you're doing does not take into account the series of events. By one shotting zerglings, they would never get a hit on the collosus. By two shotting them but shooting faster, the zerglings now can get a hit and then the second shot goes off. The end result is the same DPS but not the same dynamic, and the way it plays out is a nerf against certain units. | ||
Captain Peabody
United States3033 Posts
I for one can't WAIT to see a PvZ with Phoenix...:D | ||
LunarDestiny
United States4177 Posts
-Can now attack while moving. LOL broodlord got owned. | ||
ZenDeX
Philippines2916 Posts
On May 07 2010 05:38 MorroW wrote: omg this patch is so amazing, i wont whine at a single thing for 1 month. i promise !!!!!!!!!! I can't wait for everyone to scream "Phoenix imbalanced as fuck! Takes no skill!" *player has left* | ||
| ||