On May 07 2010 05:26 LunarC wrote: .....I like the new changes. Can't wait to see more Hunter Seeker usage, and I'm dying to see somebody pull off a reverse HSM with an Infestor.
hmm
Seems like they nerfed it,but made it a bit easier tech to. Range 6 puts your raven in danger, so gas costs and research time being the same and the spell being a bit weaker idk if it'd get more popular.
I do agree I'd like to see some creative uses of it though! We'll have to see.
Seriously, I NEVER would have predicted that changes to be done... wow. I dont reall quite get it for now... really have to see in a few games what the results are. What confuses me most is the zerg changes... where did zerg needed a buff huh?
However as Protoss-Player my first impression is... hm.. sentires do less damage against muta now, and phoenix is now a more enforced "option"... totally dont know if this is not worse at all...
The Tank life buff is not totally ineffective--they take one more hit from Immortals if the Immortals have one weapon upgrade and the Tanks have one armor upgrade. How often that will come into play is another question
On May 07 2010 05:43 GoDannY wrote: Seriously, I NEVER would have predicted that changes to be done... wow. I dont reall quite get it for now... really have to see in a few games what the results are. What confuses me most is the zerg changes... where did zerg needed a buff huh?
However as Protoss-Player my first impression is... hm.. sentires do less damage against muta now, and phoenix is now a more enforced "option"... totally dont know if this is not worse at all...
Hmm, I don't like how tech units get nerfed more and more or suck allready. the strongest unit composition tend to be mass lowtech units which is crappy obviously.
On May 07 2010 05:45 Disastorm wrote: Has anyone calculated if Thors and Collosus were nerfed or buffed since their dmg was decreased but attack speed was increased?
Their overall DPS is identical, but it's effectively a nerf since their shots will be impacted by armor more frequently
..Stuff like this makes me wonder if Blizzard really understands what we are talking about at all.
Moving shot =/= ability to attack while moving.
Moving shot = ability to cut short the deceleration that occurs after attacking and accelerate in the opposite direction to move out of enemy firing range.
Hell yes, now no matter how many upgrades I try to get colossus can't instagib any units! :D......
Not saying it's a major nerf, but it means that it's harder to micro colossus to instagib units like hydras. (2 colossus with +1 upgrade instagib a hydra pre patch) Also burst fire micro is obviously less effective.
Thankfully immortals might not be terrible now that neural parasite isn't just instantly available as a GG to them.
Thankfully I've already stopped using colossus in the majority of my games