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Patch 11 - Official Notes + Discussion - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 7 8 41 Next All
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
May 06 2010 20:43 GMT
#101
On May 07 2010 05:26 LunarC wrote:
.....I like the new changes. Can't wait to see more Hunter Seeker usage, and I'm dying to see somebody pull off a reverse HSM with an Infestor.


hmm

Seems like they nerfed it,but made it a bit easier tech to.
Range 6 puts your raven in danger, so gas costs and research time being the same and the spell being a bit weaker idk if it'd get more popular.

I do agree I'd like to see some creative uses of it though! We'll have to see.
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
GoDannY
Profile Joined August 2006
Germany442 Posts
May 06 2010 20:43 GMT
#102
Seriously, I NEVER would have predicted that changes to be done... wow. I dont reall quite get it for now... really have to see in a few games what the results are. What confuses me most is the zerg changes... where did zerg needed a buff huh?

However as Protoss-Player my first impression is... hm.. sentires do less damage against muta now, and phoenix is now a more enforced "option"... totally dont know if this is not worse at all...

All I have to say for the Ultralisk Buff:



Congrats it can now hit 1k zerglings lmao
Team LifeStyle - it's more than a game
Tippany
Profile Blog Joined March 2010
United States765 Posts
May 06 2010 20:44 GMT
#103
On May 07 2010 05:30 FiBsTeR wrote:


Show nested quote +
On May 07 2010 05:18 theqat wrote:

Corruptor
-Corruptor damage changed from 12 (+10 Massive) to 14 (+6 Massive).
-Corruptor speed increased from 2.75 to 2.9531


I can only imagine how they came up with that number... o.O

2.9532 was OP, obviously.
Real action, my dream.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
May 06 2010 20:44 GMT
#104
phoenix change is so stupid
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Angrim
Profile Joined April 2010
Germany24 Posts
May 06 2010 20:44 GMT
#105
I am confused! Colossus did 22/23 a shot and not 20, right?

20 to 15 with the attack speed buff would be the same dps, but 22/23 to 15 would actually be a nerf.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-05-06 20:45:43
May 06 2010 20:44 GMT
#106
did they fix they replay issue? man id hate it if they didnt

On May 07 2010 05:44 Angrim wrote:
I am confused! Colossus did 22/23 a shot and not 20, right?

20 to 15 with the attack speed buff would be the same dps, but 22/23 to 15 would actually be a nerf.

the colosuss is for sure a nerf because kiting and hunt while attacking plus the armor reduction has all been weaken now for the colosus side
Progamerpls no copy pasterino
theqat
Profile Blog Joined March 2008
United States2856 Posts
May 06 2010 20:44 GMT
#107
The Tank life buff is not totally ineffective--they take one more hit from Immortals if the Immortals have one weapon upgrade and the Tanks have one armor upgrade. How often that will come into play is another question
wolfe
Profile Joined March 2010
United States761 Posts
May 06 2010 20:44 GMT
#108
So... anyone mind editing the OP with all the confirmed and unconfirmed undocumented changes?

ie. ?

DT/HT/Carrier Speed?
Hellion moving shot?
Muta control?
Swift as the wind, felt before noticed.
Coulthard
Profile Joined September 2005
Greece3359 Posts
May 06 2010 20:44 GMT
#109
wow protoss nerf..finally the game gets playable,although I would like a voidray nerf as well
shindigs
Profile Blog Joined May 2009
United States4795 Posts
May 06 2010 20:44 GMT
#110
On May 07 2010 05:43 GoDannY wrote:
Seriously, I NEVER would have predicted that changes to be done... wow. I dont reall quite get it for now... really have to see in a few games what the results are. What confuses me most is the zerg changes... where did zerg needed a buff huh?

However as Protoss-Player my first impression is... hm.. sentires do less damage against muta now, and phoenix is now a more enforced "option"... totally dont know if this is not worse at all...

All I have to say for the Ultralisk Buff:

http://www.youtube.com/watch?v=wucEINuw5gg

Congrats it can now hit 1k zerglings lmao


Thats a 3/3 ultralisk against 0/0 zerglings...
Photographer@shindags || twitch.tv/shindigs
Shouryu
Profile Joined April 2010
Norway132 Posts
May 06 2010 20:44 GMT
#111

Phoenix move and shoot?
</post>
green.at
Profile Blog Joined January 2010
Austria1459 Posts
May 06 2010 20:45 GMT
#112
On May 07 2010 05:41 NightOne wrote:
someone posted phoenix moving shot on youtube... ... ultra hilarious...


link pls. i cant find it... all i get is an old one with pheonix vs corsair
Inputting special characters into chat should no longer cause the game to crash.
Slunk
Profile Blog Joined February 2010
Germany768 Posts
May 06 2010 20:45 GMT
#113
Hmm, I don't like how tech units get nerfed more and more or suck allready. the strongest unit composition tend to be mass lowtech units which is crappy obviously.
Disastorm
Profile Joined January 2008
United States922 Posts
May 06 2010 20:45 GMT
#114
Has anyone calculated if Thors and Collosus were nerfed or buffed since their dmg was decreased but attack speed was increased?
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
rackdude
Profile Blog Joined January 2010
United States882 Posts
May 06 2010 20:46 GMT
#115
Phoenixes were already too good. I used them every game for basically autowins... now I'm going to have a blast
Sweet.
theqat
Profile Blog Joined March 2008
United States2856 Posts
May 06 2010 20:46 GMT
#116
On May 07 2010 05:45 Disastorm wrote:
Has anyone calculated if Thors and Collosus were nerfed or buffed since their dmg was decreased but attack speed was increased?


Their overall DPS is identical, but it's effectively a nerf since their shots will be impacted by armor more frequently
LunarC
Profile Blog Joined October 2009
United States1186 Posts
May 06 2010 20:46 GMT
#117
http://www.youtube.com/watch?v=31kSA0Guqpo

AHAHAHAHA OMG that's just RIDICULOUS.

..Stuff like this makes me wonder if Blizzard really understands what we are talking about at all.

Moving shot =/= ability to attack while moving.

Moving shot = ability to cut short the deceleration that occurs after attacking and accelerate in the opposite direction to move out of enemy firing range.
REEBUH!!!
Slunk
Profile Blog Joined February 2010
Germany768 Posts
Last Edited: 2010-05-06 20:47:38
May 06 2010 20:46 GMT
#118
On May 07 2010 05:44 Shouryu wrote:
http://www.youtube.com/watch?v=31kSA0Guqpo&feature=player_embedded
Phoenix move and shoot?


OH MY GOD FUCK COLOSSI NERF THIS IS AWESOME!

Yes, this was caps worthy.

Nony could be OP now.
RoboFerret
Profile Joined March 2010
United States70 Posts
May 06 2010 20:47 GMT
#119
Hell yes, now no matter how many upgrades I try to get colossus can't instagib any units! :D......

Not saying it's a major nerf, but it means that it's harder to micro colossus to instagib units like hydras. (2 colossus with +1 upgrade instagib a hydra pre patch) Also burst fire micro is obviously less effective.

Thankfully immortals might not be terrible now that neural parasite isn't just instantly available as a GG to them.

Thankfully I've already stopped using colossus in the majority of my games
Shouryu
Profile Joined April 2010
Norway132 Posts
May 06 2010 20:47 GMT
#120
Here's the patch notes;
http://us.starcraft2.com/launcher/patch-notes.htm
</post>
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