StarCraft 2 Beta Patch 1 (version 0.3.0.14093) - Page 14
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CagedMind
United States506 Posts
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drivec
United States354 Posts
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Khalleb
Canada1909 Posts
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Arco
United States2090 Posts
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AskJoshy
United States1625 Posts
Relevant thread for Infestor's new Infested Terrans and Neural Parasite (with videos): http://www.teamliquid.net/forum/viewmessage.php?topic_id=113790 | ||
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GTR
51574 Posts
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MuuMuuKnight
Thailand107 Posts
On February 26 2010 13:13 eXigent. wrote: Reaper The damage done from D-8 Charges has decreased from 40 to 30. The delay between attacks for D-8 Charges has decreased from 2.5 to 1.8. So when a reaper only shoots 1 shot, he does 10 less damage than before. So, when you are running away from zealots, you turn shoot once, then click away to continue running you are doing less damage to that zealot than before (10 less per reaper) The attack delay doesnt come into play while moving/shooting because you are only shooting 1 volley and then moving again. However, the attack delay comes into play when you are doing more than 1 volley at a unit or building without moving away. So being stationary they do slightly more damage, but while moving their damage is reduced. The D-8 Charges are for building, so all units are still getting hit for the same amount. This nerf was only for against hit and run to buildings. | ||
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Kyouya
Mexico318 Posts
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NarutO
Germany18839 Posts
Give Terran and Zerg a mothership like thing-_- | ||
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pzea469
United States1520 Posts
Why don't they just replace the Mothership with the Arbiter? don't you guys feel like the arbiter would fit much better? I mean, at least to me, the mothership seems like way more of a single player unit. It doesn't really make sense for a protoss mothership to be on the frontlines of battle. They should just put that on singleplayer, make it bigger and more badass, and bring the arbiter for multiplayer.... Or is it just me that feels this way? | ||
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NarutO
Germany18839 Posts
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G3nXsiS
United States656 Posts
Terrans for the time being are the weakest race so theres nothing you can nerf with them although I like the changes to the viking, hopefully its gonna help more vs mutas now. Despite all of this, marines are still really really weak and it doesn't feel like they are the backbone of the terran army anymore which kinda sucks. Against mutas they are terrible and hopefully they will become stronger should mutas be nerfed. Other than that, I would recommend decreasing the energy cost for hunter seekers and decreasing its upgrade time. I like the changes for toss very much, Considering how fast you can get the mothership removing temporal rift and wormhole transit is a good thing. I still don't really like the mass recall though. Unlike its previous 2 abilities which were new to the game, the mass recall is very unoriginal. Besides, the mothership requires support and it won't move out on its own therefore the ability is not very useful in mothership rushes. The best thing to do with the mothership is to give it the ability to warp units or groups of units to the nearest nexus. I think that would be a more useful ability especially when you wanna save certain units. | ||
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Skyze
Canada2324 Posts
On February 26 2010 15:47 G.s)NarutO wrote: I'm at work so I cant test it, but can anyone check if the replays still work=? I cant get replays to work anymore (dont have key) =/ | ||
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Heyoka
Katowice25012 Posts
On February 26 2010 12:14 CharlieMurphy wrote: Does anyone know what these little icons mean on the ladder now? there is : (!) v ^ -- The ! has been there for a while, when you mouse over it there is info about the user having just joined that division | ||
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zee
201 Posts
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NeoLearner
Belgium1847 Posts
Hydra with infestor back up viable against protoss now that Zerg got a way to counter colossus? | ||
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Hollow
Canada2180 Posts
Disappointing patch to say the least.. | ||
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semantics
10040 Posts
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nard
Germany124 Posts
On February 26 2010 10:00 JoshSuth wrote: Nexus Chrono Boost can no longer target allies. i was so looking forward to abuse this at release :C On February 26 2010 16:45 Hollow wrote: Man, I don't even feel like playing anymore.. I can take over for you if you want | ||
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TheYango
United States47024 Posts
On February 26 2010 16:08 Skyze wrote: I cant get replays to work anymore (dont have key) =/ The replays were made using an old version of the exe, so they don't work in the new one. SC2 appears to save the exe's from older versions though, for replay compatibility. I think the right one should be in Versions/base13891/sc2.exe | ||
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