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StarCraft 2 Beta Patch 1 (version 0.3.0.14093) - Page 15

Forum Index > SC2 General
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Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2010-02-26 08:00:23
February 26 2010 08:00 GMT
#281
ROFL on some peoples responses and understanding of the patchnotes. based on this thread you can already tell what people will be good in SC2 and what people will suck.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Hollow
Profile Blog Joined July 2005
Canada2183 Posts
Last Edited: 2010-02-26 08:05:16
February 26 2010 08:00 GMT
#282
On February 26 2010 16:46 Virtue wrote:
Protoss still can't island expo... without recall lulz, anyone else notice that toss has no dropship.


Warm Prism is a dropship

On February 26 2010 16:47 nard wrote:
Show nested quote +
On February 26 2010 10:00 JoshSuth wrote:
Nexus
Chrono Boost can no longer target allies.


i was so looking forward to abuse this at release :C

Show nested quote +
On February 26 2010 16:45 Hollow wrote:
Man, I don't even feel like playing anymore..


I can take over for you if you want



at the price I paid I'd much rather just switch race
PGHammer
Profile Joined February 2010
United States132 Posts
February 26 2010 08:05 GMT
#283
On February 26 2010 11:35 FrozenArbiter wrote:
Uh, arbiters in SC1 CAN cloak ground units... Am I not reading what you are saying correctly?


Arbies could cloak ground units, but not buildings. (The building-cloak makes the Mothership useful aas a defensive/base-defense deployment; Arbies are more tactical.)

Unless they are going to allow you to build more than one (as you could with Arbiters), the Mothership nerf was pointless (unless you just wanted to have it not be deployed at all). True; with the big nerfing, it will be deployed far less (cost is way up, and damage it deals, and abilities it has, are way down compared to the increased cost), deployment, even before the nerf, was chancey (if you didn't give it adequate support) unless you deployed it defensively.
Bad news, fellas
zergpower123
Profile Joined December 2009
United States197 Posts
February 26 2010 08:12 GMT
#284
I hope to see cannons and sunkens get patched so they do more damage. From watching streams, they die very quickly and don't deal enough damage.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
February 26 2010 08:14 GMT
#285
On February 26 2010 16:45 Hollow wrote:
Man, I don't even feel like playing anymore. Most of my games were based around the Mothership. It was the only thing that helped deal with how overpowered T and Z are. If they are going to nerf it THIS bad they should have allowed making multiple motherships. Now we are stuck with this awkward and slow unit that takes an eternity to build. We have to wait for 200/200 energy to have a very poweful attack (Mass recall + Vortex). It's going to be very hard to turtle with this unit until 200/200... at least with arbiters we could use one or many to recall and others to statis. We are now limited to only one big slow vulnerable arbiter. Not only that but our GATES take longer to build? Is this so we die to roach rush every time if we don't make multiple cannons at our cliff or something? ... =/

Disappointing patch to say the least..


Yup protosses are useless without the imba mothership.. poor old protosses..

Wait.. oh nm, most of the league leaders are P

SUP
BlueStar
Profile Blog Joined August 2005
Bulgaria1186 Posts
February 26 2010 08:21 GMT
#286
mb cause the other players suck xD?
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
zee
Profile Joined January 2010
201 Posts
February 26 2010 08:24 GMT
#287
Or because protoss is the most played race...
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
February 26 2010 08:29 GMT
#288
silly protosses probably have no goddamn idea how useful Hallucinate is. they probably all think it's the same as SC1's hallucinate..tsk tsk
ModeratorBlame yourself or God
hoptime
Profile Joined January 2010
Australia35 Posts
February 26 2010 08:40 GMT
#289
if they do bring back the arbiter they really need to bring back the completely awesome rad voice as well
Saturnize
Profile Blog Joined November 2009
United States2473 Posts
February 26 2010 08:42 GMT
#290
On February 26 2010 17:40 hoptime wrote:
if they do bring back the arbiter they really need to bring back the completely awesome rad voice as well


Warp fields stabilized.
"Time to put the mustard on the hotdog. -_-"
prayanavita
Profile Blog Joined July 2008
Hong Kong86 Posts
February 26 2010 08:48 GMT
#291
Overall I think the balance team did a good job on this patch, glad they do not pay a lot of attention to the people on the battle.net forums.

I am not sure about the way the infestor is positioned at the moment, the channeling thing is bad enough. But it seems the mind controlled unit has to stay in a certain range of the infestor otherwise it loses control quicker than the 10 seconds. Can anyone else confirm this?
Quanticfograw
Profile Blog Joined October 2005
United States2053 Posts
February 26 2010 08:57 GMT
#292
poor protoss
https://twitter.com/quanticfograw
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
February 26 2010 08:57 GMT
#293
The "no chrono boost on allies" was kind of needed according to me. Otherwise all teams would be PX Vs Px.

15 seconds increase to gateway? Seems quite severe.
Bankai - Correlation does not imply causation
Hollow
Profile Blog Joined July 2005
Canada2183 Posts
Last Edited: 2010-02-26 09:05:27
February 26 2010 09:01 GMT
#294
On February 26 2010 17:14 {88}iNcontroL wrote:
Show nested quote +
On February 26 2010 16:45 Hollow wrote:
Man, I don't even feel like playing anymore. Most of my games were based around the Mothership. It was the only thing that helped deal with how overpowered T and Z are. If they are going to nerf it THIS bad they should have allowed making multiple motherships. Now we are stuck with this awkward and slow unit that takes an eternity to build. We have to wait for 200/200 energy to have a very poweful attack (Mass recall + Vortex). It's going to be very hard to turtle with this unit until 200/200... at least with arbiters we could use one or many to recall and others to statis. We are now limited to only one big slow vulnerable arbiter. Not only that but our GATES take longer to build? Is this so we die to roach rush every time if we don't make multiple cannons at our cliff or something? ... =/

Disappointing patch to say the least..


Yup protosses are useless without the imba mothership.. poor old protosses..

Wait.. oh nm, most of the league leaders are P

SUP


How are you making a point here? Most of the league leaders did not become leaders after the patch.... most of the ones I personally know including myself used the Mothership quite a lot. Speak for yourself...

Toss is the weakest race right now as far as I can tell. The nerfing won't unable me to stay in the top of my division, but it certainly is going to make it much, much harder. I don't like feeling forced to go for quick games because I fear I'm going to get steamrolled in the late game. My main grip is with the PvZ.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
February 26 2010 09:08 GMT
#295
there are like 7 terran total in the top 8 for all plat divisions. how is toss the weakest?
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
February 26 2010 09:08 GMT
#296
warp fields stabilized.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
Last Edited: 2010-02-26 09:10:48
February 26 2010 09:10 GMT
#297
I dont think most of the league leaders being P is any indication that P is stronger.. I think people just realize that P is cooler/funner at this point.. Its like saying Terran is overpowered because out of the ~10 years that BW had progaming, Terran dominated the tops at least 6-7 years (Boxer, Nada, iloveoov, Flash, could go on. Terran has always been THE TOP race on the progaming scene, with 2-3 years of zerg and 1 year of protoss (bisu/stork era)

From watching many replays, it sure looks like zerg is the strongest. and David Kim proves that when he plays full strength.

But of course, since people need a race to pick on, they will always be picking on protoss. Its just like the foreigner scene in BW, everyone picks on protoss, its just carrying over. Yet when the #1 player in the world is Zerg, it makes it a moot point.


Canada Gaming ~~ The-Feared
Schnake
Profile Joined September 2003
Germany2819 Posts
February 26 2010 09:11 GMT
#298
On February 26 2010 18:01 Hollow wrote:
Show nested quote +
On February 26 2010 17:14 {88}iNcontroL wrote:
On February 26 2010 16:45 Hollow wrote:
Man, I don't even feel like playing anymore. Most of my games were based around the Mothership. It was the only thing that helped deal with how overpowered T and Z are. If they are going to nerf it THIS bad they should have allowed making multiple motherships. Now we are stuck with this awkward and slow unit that takes an eternity to build. We have to wait for 200/200 energy to have a very poweful attack (Mass recall + Vortex). It's going to be very hard to turtle with this unit until 200/200... at least with arbiters we could use one or many to recall and others to statis. We are now limited to only one big slow vulnerable arbiter. Not only that but our GATES take longer to build? Is this so we die to roach rush every time if we don't make multiple cannons at our cliff or something? ... =/

Disappointing patch to say the least..


Yup protosses are useless without the imba mothership.. poor old protosses..

Wait.. oh nm, most of the league leaders are P

SUP


How are you making a point here? Most of the league leaders did not become leaders after the patch.... most of the ones I personally know including myself used the Mothership quite a lot. Speak for yourself...

Toss is the weakest race right now as far as I can tell. The nerfing won't unable me to stay in the top of my division, but it certainly is going to make it much, much harder. I don't like feeling forced to go for quick games because I fear I'm going to get steamrolled in the late game. My main grip is with the PvZ.

Well you can check this post and protosses didn't seem bad at all:
On February 25 2010 01:21 Nafaltar wrote:
[image loading]


Platinum League 1v1 Rankings for the EU at ~3PM GMT on the 24th of February. I have played a couple of the Rank1's and the most devastating for me personally was Draco by a decent margin.

"Alán Shore" and "August Terran" @ LoL EUW - liquidparty
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
February 26 2010 09:31 GMT
#299
Infestor can move while burrowed. If he can cast while burrowed, you can wait for the observer'less toss to pass your infestors, (who the hell gets observers as toss PvZ), NP the collosus/templar for instant lulz and WTF's ^_^.
UdderChaos
Profile Blog Joined February 2010
United Kingdom707 Posts
Last Edited: 2010-02-26 10:12:37
February 26 2010 10:12 GMT
#300
They should give feedback to DT's seeing as it fits better with the lore (dark archons had feedback therefore a dark protoss discipline) and also would make dt's a bit more viable than the apprently uselss unit they are now.
Nunquam iens addo vos sursum
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