• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:43
CET 07:43
KST 15:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2352 users

StarCraft 2 Beta Patch 1 (version 0.3.0.14093) - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 Next All
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-02-26 10:24:50
February 26 2010 10:21 GMT
#301
On February 26 2010 18:11 Schnake wrote:
Show nested quote +
On February 26 2010 18:01 Hollow wrote:
On February 26 2010 17:14 {88}iNcontroL wrote:
On February 26 2010 16:45 Hollow wrote:
Man, I don't even feel like playing anymore. Most of my games were based around the Mothership. It was the only thing that helped deal with how overpowered T and Z are. If they are going to nerf it THIS bad they should have allowed making multiple motherships. Now we are stuck with this awkward and slow unit that takes an eternity to build. We have to wait for 200/200 energy to have a very poweful attack (Mass recall + Vortex). It's going to be very hard to turtle with this unit until 200/200... at least with arbiters we could use one or many to recall and others to statis. We are now limited to only one big slow vulnerable arbiter. Not only that but our GATES take longer to build? Is this so we die to roach rush every time if we don't make multiple cannons at our cliff or something? ... =/

Disappointing patch to say the least..


Yup protosses are useless without the imba mothership.. poor old protosses..

Wait.. oh nm, most of the league leaders are P

SUP


How are you making a point here? Most of the league leaders did not become leaders after the patch.... most of the ones I personally know including myself used the Mothership quite a lot. Speak for yourself...

Toss is the weakest race right now as far as I can tell. The nerfing won't unable me to stay in the top of my division, but it certainly is going to make it much, much harder. I don't like feeling forced to go for quick games because I fear I'm going to get steamrolled in the late game. My main grip is with the PvZ.

Well you can check this post and protosses didn't seem bad at all:
Show nested quote +
On February 25 2010 01:21 Nafaltar wrote:
[image loading]


Platinum League 1v1 Rankings for the EU at ~3PM GMT on the 24th of February. I have played a couple of the Rank1's and the most devastating for me personally was Draco by a decent margin.



Proof that Terran is weak?
top 8:
21 Protosses, 19 Zergs, 3 Randoms, 12 Terrans.

Top Ranks:
4 p, 2 z, 1 random. 0 t

can we get one of these plat division rankings for US servers?
..and then I would, ya know, check em'. (Aka SpoR)
Hollow
Profile Blog Joined July 2005
Canada2180 Posts
Last Edited: 2010-02-26 10:53:25
February 26 2010 10:22 GMT
#302
Guys, I never said toss was the weakest since the start.. I said they were the weakest right now as far as I can tell. This means post-patch. A good zerg seemed unbeatable mid to late game for me no matter what I was doing and that was pre-patch, so I can't even imagine how much struggle it must be now. Of course I don't mean to say that my own experience of playing the game for a week is an absolute and zerg is imbalanced, but it's definitely my feeling so far.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
Last Edited: 2010-02-26 10:54:04
February 26 2010 10:53 GMT
#303
What I like in this patch:
- HT ability change
- Mothership Mass Recall added. I missed it ingame.
- Infestor abilities changes

What i dont like:
- Mothership Temporal Rift removed. It was rather cool ability. Maybe even cooler than Vortex.
- No Roach/Hydra nerf, especially Roach
- No Nydus nerf, it's so imbalanced
- No Sentry changes, it kinda sucks in current build
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
MiraMax
Profile Joined July 2009
Germany532 Posts
February 26 2010 10:54 GMT
#304
On February 26 2010 16:45 Hollow wrote:
Man, I don't even feel like playing anymore.


Can me has your key? k thx!

Seriously guys, this is the first patch in closed BETA. I know it's lame and redundant to say, but quit the whining about your scores, and test the frigging game or make room for the people who will. Just see it that way: If Protoss actually becomes hard to play in SC2, you will not be a newbie A-Mover anymore :-P

[Bring on the flaming now!!]
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
February 26 2010 10:58 GMT
#305
This thread reminds me of WoW class forums and that's NOT a good thing.
This shouldn't be a discussion of "this race beats this race".

What they should be patching for is interesting gameplay and overwhelming strategies.
Don't hate the player - Hate the game
TBO
Profile Joined September 2009
Germany1350 Posts
Last Edited: 2010-02-26 11:02:55
February 26 2010 11:02 GMT
#306
Anyone who says that reaper got buffed is forgetting that the weapon isn't on cooldown initially, thus after 1x Cooldowntime the unit has shot twice. The following table (first column = time in seconds , second = new damage done at that point of time , third = old damage done at that point of time.

0 30 40
1,8 60 40
2,5 60 80
3,6 90 80
5 90 120
5,4 120 120
7,2 150 120
7,5 150 160
9 180 160
10 180 200
10,8 210 200
12,5 210 240
12,6 240 240
14,4 270 240
15 270 280
16,2 300 280
17,5 300 320
18 330 320
19,8 360 320
20 360 360

So at many points at time previously the reaper even if undisturbed and being able to constantly fire was stronger then he is now. There are some timing windows where the new reaper is stronger though.

CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 26 2010 11:10 GMT
#307
so basically reapers are better for early game bunker rush or something then?
..and then I would, ya know, check em'. (Aka SpoR)
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
February 26 2010 11:14 GMT
#308
On February 26 2010 20:10 CharlieMurphy wrote:
so basically reapers are better for early game bunker rush or something then?

Basically they are less "hit and run able". If you are running around and only stopping for one shot before moving again you must stop a lot more and move less to do the same damage.

In other words it's a nerf to their "harass" damage on buildings. But if they are left to just attack a building they will do the same damage.
Don't hate the player - Hate the game
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
February 26 2010 11:23 GMT
#309
On February 26 2010 19:53 Jenia6109 wrote:
What I like in this patch:
- HT ability change
- Mothership Mass Recall added. I missed it ingame.
- Infestor abilities changes

What i dont like:
- Mothership Temporal Rift removed. It was rather cool ability. Maybe even cooler than Vortex.
- No Roach/Hydra nerf, especially Roach
- No Nydus nerf, it's so imbalanced
- No Sentry changes, it kinda sucks in current build


posts like that show why its good that blizzard seems to do things seemi slowish.

hydra nerf? they are a 2nd tier 2 supply 90hp unti with no armor and no special ability. also a roahc nerf would be overall very heavy on the zerg atm since they are pretty 1dimensional right now and are 70% roach vs evrything. they first need to sort out how to give zerg other possibilities before they just nerf roaches.

and sentries suck? its one of the most amazing units in the game.a super utility caster that deals decent dmg at range ? what not to like?

nydus while sick keep zerg somewhat onpar with all the cliffhopping,walking,blinking,dropping and warping of T&P. only time will tell if its too strong beeing a new mechanic mnost players dont even know about (hasuobs didnt even know how the mechanics of nydus were before yesterday in the esl thing)

life of lively to live to life of full life thx to shield battery
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
February 26 2010 11:25 GMT
#310
I think it's good to see that they're willing/capable of removing/implementing stuff in SC2 and not just give Unit X more HP and Unit Y a shorter buildtime etc.

But i still think they should make more radical changes with completely removing certain Units and implementing new ones.

There are several examples of "good" units in SC2 and several examples of "bad" ones:

Good Units should have the following qualities:
1) They should be versatile.
2) They shouldn't just be built to counter another Unit(-Type).
3) They should make Micro possible and encourage it.
4) They should synergise well with other Units

Some good examples in SC2:

Reaper/Hellion/Marauder:

1) Reaper and Hellion are fast and can be used to harrass, to defend quickly, but are also good in bigger Battles.
2) They don't just counter other Units and if they're too good against a certain unit-type, you can easily balance them and because they're so versatile, you don't make them useless.
3) Hellions are very fast, they're attack has interesting Aoe you have to micro well etc. With Reapers, youc an also do nice Micro with hopping up and down a ramp etc. marauders are also nice, because you have to target as many different units as you can, to utilize the slow properly.
4) Hellions are well with Dropships, to protect tanklines etc. Marauders work well with Marines, any type of AoE-Dmg and Reapers are very good in larger groups to destroy buildings, but not as much if they're in small numbers.

Now for some bad examples (yes; I really think those units should be kicked out of SC2 immediately, because balancing won't help to make them "good") Immortal, Roach, VoidRay, Collossus:
1) All of the above Units have one certain porpuse or counter a certain amount of Units. They're slow and can't really be Utilized for other purposes than for the single one intended by Blizzard.
2) As said above, they're counter-units and balancing them won't ever do the trick to make them better Units in terms of versatility, micro-possibilities etc.
3) All of the above Units are slow and you really can't do anything else in terms of Micro than A-Move. Compare the Micro-intensity of those Units with Units from SC1 (Mutas / Shuttle+Reaver / Scourge / Spellcasters without intelligent casting / M&M's VS Lurkers / Vulture-Patrol-Button-Micro and Micro against Vulture Mines) - Those aforementioned SC2 Units just feel very slow and boring and totally not versatile compared to the excellent SC1-Units, but also the "good" Units from SC2 I've mentioned before.

I also wan't to see changes in the gamemechanics, like:
- I don't have a problem with Automining and Multiple-Building-Selection, because Blizz came up with neat stuff to keep players busy in the base macroing. That was because of one reason: The SC-Community raged heavily against MBS and AA, so Blizz had to come up with something. We didn't realize how the better pathfinding, non-microable-units, non-existing mutastacking, intelligent casting etc. would affect the Micro-aspect of the game, because all we were worried about was the Macro - now we have the problem with unsatisfiying micro and that needs to be said and fixed to make SC2 a really great game.
https://soundcloud.com/thesamplethief
Konni
Profile Blog Joined February 2003
Germany3044 Posts
February 26 2010 11:28 GMT
#311
I'm surprised they would patch the game this early. In the past they mentioned how they liked to let the players try to counter seemingly imbalanced strategies before manipulating the game themselves.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 26 2010 11:28 GMT
#312
What I don't like about feedback is if it's PvP or PvT where it might be a battle of who can EMP/FB the other person's ghost/high templar first, and making that the most deciding factor in the battle.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Nenor
Profile Joined February 2010
Bulgaria4 Posts
February 26 2010 11:39 GMT
#313
On February 26 2010 16:46 Virtue wrote:
Protoss still can't island expo... without recall lulz, anyone else notice that toss has no dropship.


What are you talking about?!
Risepile
Profile Joined February 2010
China12 Posts
February 26 2010 12:09 GMT
#314
im suprised they didnt try to do something about seige-tank
jumjum rise
AdunToridas
Profile Joined December 2008
Germany380 Posts
February 26 2010 12:42 GMT
#315
And they added this cool new features which takes the candy out of the child's hand, because you can't watch replays without a key anymore.
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
February 26 2010 13:02 GMT
#316
On February 26 2010 20:23 BeMannerDuPenner wrote:
and sentries suck? its one of the most amazing units in the game.a super utility caster that deals decent dmg at range ? what not to like?

So, whats so amazing about sentries? It cant stop mass zealots in PvP, it cant make anything to zerg in tier1, and in PvT its only usefull against marines which are not the biggest danger for Protoss
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
RiGun
Profile Joined February 2010
Argentina155 Posts
February 26 2010 13:12 GMT
#317
On February 26 2010 22:02 Jenia6109 wrote:
Show nested quote +
On February 26 2010 20:23 BeMannerDuPenner wrote:
and sentries suck? its one of the most amazing units in the game.a super utility caster that deals decent dmg at range ? what not to like?

So, whats so amazing about sentries? It cant stop mass zealots in PvP, it cant make anything to zerg in tier1, and in PvT its only usefull against marines which are not the biggest danger for Protoss


Guardian shield is a huge advantage against ranged attacks, Force field is excellent to manipulate terrain to your advantage, make a choke smaller, block out of your ramp the zealots and other units, of course you can't only use sentries against zealots, but as a support unit the sentry is excellent.
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2010-02-26 13:20:28
February 26 2010 13:16 GMT
#318
On February 26 2010 22:02 Jenia6109 wrote:
Show nested quote +
On February 26 2010 20:23 BeMannerDuPenner wrote:
and sentries suck? its one of the most amazing units in the game.a super utility caster that deals decent dmg at range ? what not to like?

So, whats so amazing about sentries? It cant stop mass zealots in PvP, it cant make anything to zerg in tier1, and in PvT its only usefull against marines which are not the biggest danger for Protoss

I'm not too excited about Sc2 so far but i can tell you that the sentry is easily the most entairtaining and "fresh" unit. Force field is brilliant.
This is one of the few new units in Sc2 that doesn't look bad and boring compared to reavers or vult.

edit: ok i understand, haven't played yet so i can't comment on the balance, just wanted to say that i love the concept
fuck all those elitists brb watching streams of elite players.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
February 26 2010 13:18 GMT
#319
I dont mean that Sentry is boring and bad unit. I just point on that it must be cheaper and its abilities must cost less mana
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
SpiriTx13
Profile Joined January 2010
Lithuania36 Posts
February 26 2010 13:25 GMT
#320
On February 26 2010 20:25 kickinhead wrote:

Some good examples in SC2:

Reaper/Hellion/Marauder:

1) Reaper and Hellion are fast and can be used to harrass, to defend quickly, but are also good in bigger Battles.
2) They don't just counter other Units and if they're too good against a certain unit-type, you can easily balance them and because they're so versatile, you don't make them useless.
3) Hellions are very fast, they're attack has interesting Aoe you have to micro well etc. With Reapers, youc an also do nice Micro with hopping up and down a ramp etc. marauders are also nice, because you have to target as many different units as you can, to utilize the slow properly.
4) Hellions are well with Dropships, to protect tanklines etc. Marauders work well with Marines, any type of AoE-Dmg and Reapers are very good in larger groups to destroy buildings, but not as much if they're in small numbers.

Now for some bad examples (yes; I really think those units should be kicked out of SC2 immediately, because balancing won't help to make them "good") Immortal, Roach, VoidRay, Collossus:
1) All of the above Units have one certain porpuse or counter a certain amount of Units. They're slow and can't really be Utilized for other purposes than for the single one intended by Blizzard.
2) As said above, they're counter-units and balancing them won't ever do the trick to make them better Units in terms of versatility, micro-possibilities etc.
3) All of the above Units are slow and you really can't do anything else in terms of Micro than A-Move. Compare the Micro-intensity of those Units with Units from SC1 (Mutas / Shuttle+Reaver / Scourge / Spellcasters without intelligent casting / M&M's VS Lurkers / Vulture-Patrol-Button-Micro and Micro against Vulture Mines) - Those aforementioned SC2 Units just feel very slow and boring and totally not versatile compared to the excellent SC1-Units, but also the "good" Units from SC2 I've mentioned before.

ROFL, let me guess you are terran player getting owned by these particular bad units :D
Yep, marauders and reapers are totally not counter to anything, totally anything except armored, light and buildings...
And yeah, we always just A move immortals or void rays to attack anything and we let collossus to go A move over the cliffs...
Prev 1 14 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 174
StarCraft: Brood War
Sea 7257
actioN 1982
Shuttle 653
Larva 504
PianO 313
Bale 25
NotJumperer 10
Dota 2
XaKoH 575
monkeys_forever477
NeuroSwarm141
League of Legends
JimRising 601
Other Games
summit1g15317
WinterStarcraft404
C9.Mang0388
Organizations
Other Games
gamesdonequick976
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 69
• Berry_CruncH33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt987
• Lourlo931
• HappyZerGling120
Upcoming Events
CranKy Ducklings
3h 17m
RSL Revival
3h 17m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5h 17m
Cure vs Reynor
Classic vs herO
IPSL
10h 17m
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
12h 17m
BSL 21
13h 17m
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 3h
RSL Revival
1d 3h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 5h
WardiTV Korean Royale
1d 5h
[ Show More ]
BSL 21
1d 13h
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
1d 13h
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d 16h
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
BSL: GosuLeague
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.