• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:29
CEST 23:29
KST 06:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon185.0.16 Hotfix (June 30) - Balance + Bug Fixes25Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Best thing happen to StarCraft since Remastered? BW General Discussion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch ProGamer Paychecks Story
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6877 users

StarCraft 2 Beta Patch 1 (version 0.3.0.14093) - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 17 Next All
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
February 26 2010 03:34 GMT
#241
not sure i agree with giving HT feedback though , unless it's range is small it seems a little too powerful a spell to be giving out willy nilly to a unit P will have a number of
Once again back is the incredible!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 26 2010 03:35 GMT
#242
On February 26 2010 12:34 PobTheCad wrote:
not sure i agree with giving HT feedback though , unless it's range is small it seems a little too powerful a spell to be giving out willy nilly to a unit P will have a number of


i think this is exactly why they gave it out, many P users were complaining about HT being not worth the tech and how robobay units were better in every respect.

I haven't seen an HT in a stream in a long time
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
BamBam
Profile Blog Joined November 2009
745 Posts
February 26 2010 03:41 GMT
#243
On February 26 2010 12:26 Zapdos_Smithh wrote:
Nice changes overall.

Just improve the micro mechanics, tweak a few more units, add the lurker back, remove the mule and other stupid macro mechanics that just make the game boring and don't add much depth, tweak again, get rid of auto-split because that will be annoying when trying to send peons to a certain mineral patch to avoid attacks, tweak some more, make sure those micro mechanics are good again, and we might have a good game on our hands here.


Good god lads, I think he's onto something here!!!
"two is way better than twice as one" - artosis
Ry-Masta-T
Profile Blog Joined April 2008
United States478 Posts
February 26 2010 03:46 GMT
#244
Anyone else having an absurd amount of crashes since the new patch?
Speak the word...
Saturnize
Profile Blog Joined November 2009
United States2473 Posts
February 26 2010 03:50 GMT
#245
fake

nice try though had me for a second
"Time to put the mustard on the hotdog. -_-"
Mohdoo
Profile Joined August 2007
United States15743 Posts
February 26 2010 03:54 GMT
#246
Anyone know range of feedback and emp? Seems useful vs ghost but otherwise not really.
ToSs.Bag
Profile Joined December 2008
United States201 Posts
February 26 2010 03:57 GMT
#247
On February 26 2010 12:03 GrizzlyAdam wrote:
I was hoping they would do something about making Siege Tanks more viable. Maybe it would make SC2 too much like SC1, but I miss dem tanks. You can't use them effectively against Toss any more ;_;



I disagree, I use tanks against Protoss a fair bit actually. they aren't your staple unit, but it never hurts to roll with 6-10 in your army in most cases. Especially for me when my main strat is M/M's with Medivacs and Vikings if needed. Microing back and crawling forward to pick off collosus is mighty nasty! Thors are nice but jesus they are expensive, and I feel like they are just target fired down. These big beefy units in SC2 frustrate me....
WhiteKnight
Profile Joined December 2009
New Zealand134 Posts
February 26 2010 04:00 GMT
#248
On February 26 2010 10:02 Spartan wrote:
How the fuck does the Reaper tweaked, and the Roach not even one bit?!?!?!?!?


Why the fuck would you nerf the roach??? It's fine as is. Loving the tunneling ability. If anything the Reaper needs nerfing against building attacks. Don't actually understand what they did with the reaper? Decreased its attack but increased it's attack rate as wel canceling out that last part...
CagedMind
Profile Joined February 2010
United States506 Posts
February 26 2010 04:00 GMT
#249
Anyone else getting "Invalid version. Please try again later"
your micro has been depleted
ToeJam
Profile Joined April 2009
United States282 Posts
Last Edited: 2010-02-26 04:04:29
February 26 2010 04:02 GMT
#250
Feedback vs Mothership... if it ever came to that in PvP
Feedback vs HT
Feedback vs Ghost

There are also a lot of Terran units that use Energy. Feedback could be used to finish off the unit or just drain the energy, but they all have too much HP to be one shotted with any regularity.

Those are really the best uses I can see now. Unless of course infestors actually become used, but who knows :/
Unlisked
Profile Joined February 2010
India28 Posts
February 26 2010 04:07 GMT
#251
much needed nerf for toss,eh?
"BOOM BABY"-Marauder
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
February 26 2010 04:07 GMT
#252
On February 26 2010 13:00 WhiteKnight wrote:
Show nested quote +
On February 26 2010 10:02 Spartan wrote:
How the fuck does the Reaper tweaked, and the Roach not even one bit?!?!?!?!?


Why the fuck would you nerf the roach??? It's fine as is. Loving the tunneling ability. If anything the Reaper needs nerfing against building attacks. Don't actually understand what they did with the reaper? Decreased its attack but increased it's attack rate as wel canceling out that last part...



It was explained earlier. When you are microing your reapers and attacking once then moving, then attacking, they do less damage (30) but when they just sit there NOT moving or running away they do slightly higher damage than before. It basically allows units to chase them and take less damage due to it being reduced.
WhiteKnight
Profile Joined December 2009
New Zealand134 Posts
February 26 2010 04:09 GMT
#253
On February 26 2010 13:07 eXigent. wrote:
Show nested quote +
On February 26 2010 13:00 WhiteKnight wrote:
On February 26 2010 10:02 Spartan wrote:
How the fuck does the Reaper tweaked, and the Roach not even one bit?!?!?!?!?


Why the fuck would you nerf the roach??? It's fine as is. Loving the tunneling ability. If anything the Reaper needs nerfing against building attacks. Don't actually understand what they did with the reaper? Decreased its attack but increased it's attack rate as wel canceling out that last part...



It was explained earlier. When you are microing your reapers and attacking once then moving, then attacking, they do less damage (30) but when they just sit there NOT moving or running away they do slightly higher damage than before. It basically allows units to chase them and take less damage due to it being reduced.


Didn't understand that one bit.... You mean reapers attack changes on the move but does more when stationary?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-02-26 04:13:09
February 26 2010 04:11 GMT
#254
On February 26 2010 12:23 StorrZerg wrote:
Show nested quote +
On February 26 2010 12:16 Nal_rAwr wrote:
this is crazy

sc2 about to release, all these big changes this late in the game

indecisiveness + procrastination = VERY bad rts


its blizzard lolz, game isnt close to perfect, thus changes need to be made

Not to mention, I'm not sure beta can ever be called "close to release", and virtually all games undergo noticeable change between beta and release.

Haven't almost all Blizzard betas taken 6 months+?

On February 26 2010 13:09 WhiteKnight wrote:
Didn't understand that one bit.... You mean reapers attack changes on the move but does more when stationary?

The idea is when you're hitting and running, how fast you make attacks isn't based on your attack speed, but on how often you can afford to turn around and fire (determined by your movement). Reapers standing and firing do more damage, but since their move speed is the same as before, their dps when doing hit and run attacks (which is certainly less than their stand and fire rate) is reduced.
Moderator
omgCRAZY
Profile Blog Joined January 2010
Canada551 Posts
February 26 2010 04:12 GMT
#255
I don't understand why reapers DPS against buildings was increased... that's insane.

On another note the change to the Infestor should help a lot with being able to Neural Parasite key units again including mechanical units.
THIS NEEDS FACE!
CagedMind
Profile Joined February 2010
United States506 Posts
February 26 2010 04:12 GMT
#256
He means you can't attack move as well cause each individual attack is less.
your micro has been depleted
GW.Methos
Profile Blog Joined November 2009
United States249 Posts
February 26 2010 04:13 GMT
#257
Mothership got totally wrecked lol.
i.pwn.n00bs
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
February 26 2010 04:13 GMT
#258
On February 26 2010 13:09 WhiteKnight wrote:
Show nested quote +
On February 26 2010 13:07 eXigent. wrote:
On February 26 2010 13:00 WhiteKnight wrote:
On February 26 2010 10:02 Spartan wrote:
How the fuck does the Reaper tweaked, and the Roach not even one bit?!?!?!?!?


Why the fuck would you nerf the roach??? It's fine as is. Loving the tunneling ability. If anything the Reaper needs nerfing against building attacks. Don't actually understand what they did with the reaper? Decreased its attack but increased it's attack rate as wel canceling out that last part...



It was explained earlier. When you are microing your reapers and attacking once then moving, then attacking, they do less damage (30) but when they just sit there NOT moving or running away they do slightly higher damage than before. It basically allows units to chase them and take less damage due to it being reduced.


Didn't understand that one bit.... You mean reapers attack changes on the move but does more when stationary?


Reaper
The damage done from D-8 Charges has decreased from 40 to 30.
The delay between attacks for D-8 Charges has decreased from 2.5 to 1.8.

So when a reaper only shoots 1 shot, he does 10 less damage than before. So, when you are running away from zealots, you turn shoot once, then click away to continue running you are doing less damage to that zealot than before (10 less per reaper) The attack delay doesnt come into play while moving/shooting because you are only shooting 1 volley and then moving again.

However, the attack delay comes into play when you are doing more than 1 volley at a unit or building without moving away. So being stationary they do slightly more damage, but while moving their damage is reduced.
0neder
Profile Joined July 2009
United States3733 Posts
February 26 2010 04:17 GMT
#259
On February 26 2010 10:39 sob3k wrote:
DID NOBODY NOTICE THIS!?!?!?

Neural Parasite: Functionality changed - The Infestor now channels this spell, which lasts 10 seconds or until the Infestor is destroyed. You can now target all units with this ability.



I really like how this lasts longer, but isn't permanent (the infestor probably won't live that long, but it will make for some entertaining infestor-hunting games). I would definitely use this more now if I were a zerg.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
February 26 2010 04:18 GMT
#260
proxy 2gate in terran's main was pretty much unbeatable in my experiences, especially on maps like desert oasis where they could pylon outside of your main; if you immediately put all of your scvs on a single gate, you wouldn't kill it. He'd get 2 zlots out and your scvs couldn't possibly kill the zlots. So now terran has more time to scout the proxy, and more time to make a bunker in response.

I don't understand the reaper change, but whatever.

Vikings' changes I assume are to make them more competetive against mutas.

Sad that colos weren't made a little weaker, but whatever.

I like hts having feedback.

Mothership changes are ok, they're making it more of a support unit and/or a riskier investment of a lot of money and less of a YOU JUST COMPLETED EXODIAH THE FORBIDDEN ONE insta win thing. It's not effective as quickly, and can't just vanish from battle to the safety of its base (or a random pylon, w/e).


All-in-all seem like decent changes to me.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Prev 1 11 12 13 14 15 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 504
Railgan 139
Nina 83
Codebar 71
ZombieGrub58
NeuroSwarm 53
StarCraft: Brood War
Free 34
Bale 7
Dota 2
LuMiX1
Counter-Strike
pashabiceps2343
fl0m1625
Coldzera 822
Heroes of the Storm
Liquid`Hasu406
Other Games
summit1g9299
Grubby2867
shahzam550
C9.Mang0255
PiGStarcraft222
UpATreeSC59
Mew2King23
JuggernautJason14
Organizations
Dota 2
PGL Dota 2 - Main Stream143
StarCraft 2
angryscii 33
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie789
• Shiphtur437
• Scarra143
Upcoming Events
Replay Cast
2h 31m
CrankTV Team League
13h 31m
Bombastic Starleague
22h 31m
The PondCast
1d 12h
HomeStory Cup
1d 13h
Replay Cast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
OSC
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.