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StarCraft 2 Beta Patch 1 (version 0.3.0.14093) - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 17 Next All
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
February 26 2010 02:36 GMT
#201
Btw:
http://forums.battle.net/thread.html?topicId=23094049316&sid=5000
Vedic
Profile Joined March 2008
United States582 Posts
February 26 2010 02:37 GMT
#202
On February 26 2010 11:35 MaD.pYrO wrote:
Did anyone else notice a new graphics setting? Shaders can now be set to "Extreme"...

How can shaders become MORE than ultra? xD


Yes, but these settings go to 11.
I tried to commit seppuku, but I accidentally committed bukkake.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
February 26 2010 02:38 GMT
#203
Uh crash for me already.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
milly9
Profile Joined May 2007
Canada325 Posts
February 26 2010 02:39 GMT
#204
new mass recall radius -

http://i.imgur.com/fNxbp.jpg
then i stick my treasures in a treehole
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
February 26 2010 02:42 GMT
#205
On February 26 2010 11:39 milly9 wrote:
new mass recall radius -

http://i.imgur.com/fNxbp.jpg

Test the new infesters spawn infested terran spell!
TheYango
Profile Joined September 2008
United States47024 Posts
February 26 2010 02:45 GMT
#206
On February 26 2010 11:39 milly9 wrote:
new mass recall radius -

http://i.imgur.com/fNxbp.jpg

That's insane. Mothership recall is going to be way more ridiculous than Arbiter's ever was, not only due to increased radius, but:

1) the Mothership is beefier, letting you get better positioning on your recalls (whereas turrets put Arbiters in a pinch)

2) No mines. A big tool in the Terran arsenal for softening recalls was mining up your base so that a lot of a recall gets blown up just as it lands. That doesn't happen anymore. You've got to deal with the full-blown recall every time.

3) Better unit pathing (e.g. units being bunched closer together) means you can fit more units in a recall.
Moderator
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-02-26 02:49:32
February 26 2010 02:46 GMT
#207
FEEDBACK ON HT!!!!!!!

Temporal Rift: This ability has been removed from the game.
Wormhole Transit: This ability has been removed from the game.


RECALL IS BACK!
WOOT


gateway
The build time of this building has increased from 50 to 65.

What?

Neural Parasite: Functionality changed - The Infestor now channels this spell, which lasts 10 seconds or until the Infestor is destroyed. You can now target all units with this ability.


interesting, what happens with workers?

WHAT??!??!?!? NO BUG FIX FOR THE MOVE/ATTACK BUG?
..and then I would, ya know, check em'. (Aka SpoR)
Vedic
Profile Joined March 2008
United States582 Posts
February 26 2010 02:46 GMT
#208
On February 26 2010 11:39 milly9 wrote:
new mass recall radius -

http://i.imgur.com/fNxbp.jpg


How accurate is the graphic for recall, though?
I tried to commit seppuku, but I accidentally committed bukkake.
ploy
Profile Joined January 2006
United States416 Posts
February 26 2010 02:48 GMT
#209
Are US servers confirmed to be back up and playable?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-02-26 02:50:09
February 26 2010 02:48 GMT
#210
On February 26 2010 11:48 ploy wrote:
Are US servers confirmed to be back up and playable?

im dling patch i'll let you know

edit- its working!
..and then I would, ya know, check em'. (Aka SpoR)
lgn!
Profile Joined February 2010
Italy224 Posts
February 26 2010 02:49 GMT
#211
and what about EU? i still cant login
화이팅
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
February 26 2010 02:49 GMT
#212
On February 26 2010 11:49 lgn! wrote:
and what about EU? i still cant login


I cannot log into Eu server either. Still telling me that login is wrong, and that servers are down.
milly9
Profile Joined May 2007
Canada325 Posts
February 26 2010 02:49 GMT
#213
On February 26 2010 11:46 Vedic wrote:
Show nested quote +
On February 26 2010 11:39 milly9 wrote:
new mass recall radius -

http://i.imgur.com/fNxbp.jpg


How accurate is the graphic for recall, though?


its completely accurate. everything in that graphic gets recalled.
then i stick my treasures in a treehole
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
February 26 2010 02:50 GMT
#214
On February 26 2010 11:46 Vedic wrote:
Show nested quote +
On February 26 2010 11:39 milly9 wrote:
new mass recall radius -

http://i.imgur.com/fNxbp.jpg


How accurate is the graphic for recall, though?

That looks quite a lot like a radius of 6, so it would mean that this one is likely true:
On February 26 2010 10:48 JoshSuth wrote:
Potential additional info posted by a user on the Battle.net beta forums.

Protoss
* Feedback costs 50 energy, no cooldown and has a range of 9.
* Mass Recall costs 100 energy, and has a radius of 6.5.
* All units cannot move, attack, or cast for a period of 2 seconds before and after Mass Recall.


Terran
* Thor splash damage increased from 3 to 5.

Zerg
* Infested Terrans can spawn up to 3 units away.
* Neural Parasite has graphics for a tentacle.
* Fungal Growth damage changed from 1.25 to 2.25.
* Air-based cocoons gained armor.



Note: leeched from the data files. I make no claims to absolute accuracy or completeness.

Edit: http://forums.battle.net/thread.html?topicId=23425633827&sid=5000

AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 02:50 GMT
#215
Lmao. I'm back into Battle.net now. There's a button that says "Patch Notes" but it takes you to that thread on the Battle.net beta forums with nothing in it. =P
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
February 26 2010 02:50 GMT
#216
On February 26 2010 11:39 milly9 wrote:
new mass recall radius -

http://i.imgur.com/fNxbp.jpg

haha, with the way units clumps thats your whole army at max
onmach
Profile Blog Joined March 2009
United States1241 Posts
February 26 2010 02:56 GMT
#217
God damnit. Infested terran is back... And it is useful too, god damnit. 25 energy per terran, each terran moves slowly and does 5 damage per hit. Each one lasts about 30 seconds. Some idiots are going to like the fact that they make the unit viable and then it's going to stick, I just know it.

Neural parasite is more interesting now, you take control of a unit and it spits out your sucker which graples onto them for the duration of the spell. Costs 50 energy. Works on all enemies now. You can assinate units now by mind controlling them and spawning a few infested terrans to waste them.

Obviously fungal spore does the damage mentioned in the patch, 36 damage. I didn't think to test it before I rage quit.

There is no more energy siphon.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
February 26 2010 02:57 GMT
#218
uh reapers do MORE dmg per second? How is this a fix?
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
February 26 2010 02:58 GMT
#219
I like the mothership a bit more, now it's an arbiter. I also really the new high templar change. Now it can be used to counter ghosts.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
February 26 2010 02:59 GMT
#220
lol they didn't nerf roaches, and boost phoenix's?

sigh
When they see MC Probe, all the ladies disrobe.
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