StarCraft 2 Beta Patch 1 (version 0.3.0.14093) - Page 10
| Forum Index > SC2 General |
|
deazz
33 Posts
| ||
|
ToSs.Bag
United States201 Posts
| ||
|
Zealotdriver
United States1557 Posts
| ||
|
AskJoshy
United States1625 Posts
| ||
|
eXigent.
Canada2419 Posts
On February 26 2010 11:25 ToSs.Bag wrote: ITS BACK UP! READY AND ONLINE, GOGOGOGOGO Negative. Mine is still saying invalid login and unable to connect to b.net server. | ||
|
LunarC
United States1186 Posts
| ||
|
Vedic
United States582 Posts
On February 26 2010 11:26 Zealotdriver wrote: I'm sad to see Blizzard undermine the Protoss like this. All the strategy development that's been done by Day 9 and others is all for nothing with these radical balancing changes. It's a BETA. | ||
|
AskJoshy
United States1625 Posts
| ||
|
aers
United States1210 Posts
On February 26 2010 11:26 Zealotdriver wrote: I'm sad to see Blizzard undermine the Protoss like this. All the strategy development that's been done by Day 9 and others is all for nothing with these radical balancing changes. They tend to do this a lot during beta; its part of the development phase. Those unofficial changes posted in this thread a few pages ago look correct, too (based on the data files, as stated). | ||
|
Icx
Belgium853 Posts
On February 26 2010 11:26 Zealotdriver wrote: I'm sad to see Blizzard undermine the Protoss like this. All the strategy development that's been done by Day 9 and others is all for nothing with these radical balancing changes. That's how beta is.... Units will be different at the end of beta, it will go trough many changes, developing strats now and expecting for them to still be usable at the actual launch, or not needing change again, that's just ignorant thinking | ||
|
Zealotdriver
United States1557 Posts
O rly? Prove it. | ||
|
eXigent.
Canada2419 Posts
On February 26 2010 11:26 Zealotdriver wrote: I'm sad to see Blizzard undermine the Protoss like this. All the strategy development that's been done by Day 9 and others is all for nothing with these radical balancing changes. Dude its the beta. When the retail game is released it wont even be the same game that were playing now. It's going to undergo dozens and dozens of changes. You think strategy development in the last 7 days will carry over to retail way down the line? lol. | ||
|
diehilde
Germany1596 Posts
| ||
|
AdAmNoOb
Canada33 Posts
![]() | ||
|
Froadac
United States6733 Posts
I wonder how the new mothership will do... | ||
|
PGHammer
United States132 Posts
On February 26 2010 11:19 killstereo wrote: Yeah, I'd rather have Arbiters too, but I wish they had tried to find a new role for the mothership instead of just a replacement for an old one. Bring Arb's back, make the Mothership something else to worry about! What really kinda bit, even though the Mothership was actually LESS useful than Arbiters, was that they nerfed it. Why is the mothership less useful than an arbiter? First, you could only have one (a single arbiter could cloak several other air and/or ground units, such as Carriers or Void Rays). Second, you needed greater support than even several Arbiters. The one useful ability that the Mothership has that the Arbiter lacked is the ability to cloak *ground* units (Stalkers and Colossi in particular); however, a Mothership also needs Stalkers and Colossi for protection. The big reason that Protoss players in fact WANT the Arbiter back is that it didn't have the one-only self-nerf that the Mothership has. Unless they are going to bring the Arbiter back, they should have left the Mothership completely alone. | ||
|
Liquid`Jinro
Sweden33719 Posts
| ||
|
Mr.Pyro
Denmark959 Posts
How can shaders become MORE than ultra? xD | ||
|
eXigent.
Canada2419 Posts
The one useful ability that the Mothership has that the Arbiter lacked is the ability to cloak *ground* units (Stalkers and Colossi in particular); however, a Mothership also needs Stalkers and Colossi for protection. Arbiters cloak all protoss units in SC1. | ||
|
Katkishka
United States657 Posts
On February 26 2010 11:33 PGHammer wrote: What really kinda bit, even though the Mothership was actually LESS useful than Arbiters, was that they nerfed it. Why is the mothership less useful than an arbiter? First, you could only have one (a single arbiter could cloak several other air and/or ground units, such as Carriers or Void Rays). Second, you needed greater support than even several Arbiters. The one useful ability that the Mothership has that the Arbiter lacked is the ability to cloak *ground* units (Stalkers and Colossi in particular); however, a Mothership also needs Stalkers and Colossi for protection. The big reason that Protoss players in fact WANT the Arbiter back is that it didn't have the one-only self-nerf that the Mothership has. Unless they are going to bring the Arbiter back, they should have left the Mothership completely alone. I don't think nerfing the mothership matters much. It's still a helpful unit but not something you should base your gameplan around. So as long as it's still useful I think it's fine. | ||
| ||
