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StarCraft 2 Beta Patch 1 (version 0.3.0.14093) - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 17 Next All
deazz
Profile Joined February 2005
33 Posts
February 26 2010 02:24 GMT
#181
oh yeah reacall
ToSs.Bag
Profile Joined December 2008
United States201 Posts
February 26 2010 02:25 GMT
#182
ITS BACK UP! READY AND ONLINE, GOGOGOGOGO
Zealotdriver
Profile Blog Joined December 2009
United States1557 Posts
February 26 2010 02:26 GMT
#183
I'm sad to see Blizzard undermine the Protoss like this. All the strategy development that's been done by Day 9 and others is all for nothing with these radical balancing changes.
Turn off the radio
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
Last Edited: 2010-02-26 02:26:52
February 26 2010 02:26 GMT
#184
BATTLE.NET'S BACK UP! 88 players in 22 games. Rofl.
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
February 26 2010 02:26 GMT
#185
On February 26 2010 11:25 ToSs.Bag wrote:
ITS BACK UP! READY AND ONLINE, GOGOGOGOGO


Negative. Mine is still saying invalid login and unable to connect to b.net server.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
February 26 2010 02:26 GMT
#186
I don't share that sentiment. What makes this unit not belong? The fact that only one can exist at a time? Would removing this limit make it more "Starcraft-y"? It has a pretty low hitpoint count for its cost and it's damage is nothing extremely phenomenal. Now that it has lost its Wormhole Transit ability and its Vortex has recieved a nerf, gunning it down is much easier than before.
REEBUH!!!
Vedic
Profile Joined March 2008
United States582 Posts
February 26 2010 02:27 GMT
#187
On February 26 2010 11:26 Zealotdriver wrote:
I'm sad to see Blizzard undermine the Protoss like this. All the strategy development that's been done by Day 9 and others is all for nothing with these radical balancing changes.


It's a BETA.
I tried to commit seppuku, but I accidentally committed bukkake.
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 02:27 GMT
#188
Lmao. I'm back into Battle.net now. There's a button that says "Patch Notes" but it takes you to that thread on the Battle.net beta forums with nothing in it. =P
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
aers *
Profile Joined January 2009
United States1210 Posts
February 26 2010 02:28 GMT
#189
On February 26 2010 11:26 Zealotdriver wrote:
I'm sad to see Blizzard undermine the Protoss like this. All the strategy development that's been done by Day 9 and others is all for nothing with these radical balancing changes.


They tend to do this a lot during beta; its part of the development phase.

Those unofficial changes posted in this thread a few pages ago look correct, too (based on the data files, as stated).
Icx
Profile Blog Joined November 2009
Belgium853 Posts
February 26 2010 02:28 GMT
#190
On February 26 2010 11:26 Zealotdriver wrote:
I'm sad to see Blizzard undermine the Protoss like this. All the strategy development that's been done by Day 9 and others is all for nothing with these radical balancing changes.


That's how beta is....

Units will be different at the end of beta, it will go trough many changes, developing strats now and expecting for them to still be usable at the actual launch, or not needing change again,
that's just ignorant thinking
Zealotdriver
Profile Blog Joined December 2009
United States1557 Posts
February 26 2010 02:29 GMT
#191
On February 26 2010 11:27 Vedic wrote:
Show nested quote +
On February 26 2010 11:26 Zealotdriver wrote:
I'm sad to see Blizzard undermine the Protoss like this. All the strategy development that's been done by Day 9 and others is all for nothing with these radical balancing changes.


It's a BETA.


O rly? Prove it.
Turn off the radio
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
February 26 2010 02:29 GMT
#192
On February 26 2010 11:26 Zealotdriver wrote:
I'm sad to see Blizzard undermine the Protoss like this. All the strategy development that's been done by Day 9 and others is all for nothing with these radical balancing changes.


Dude its the beta. When the retail game is released it wont even be the same game that were playing now. It's going to undergo dozens and dozens of changes. You think strategy development in the last 7 days will carry over to retail way down the line? lol.
diehilde
Profile Joined September 2008
Germany1596 Posts
February 26 2010 02:30 GMT
#193
uh EU server still not working :[
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
AdAmNoOb
Profile Joined November 2003
Canada33 Posts
February 26 2010 02:31 GMT
#194
server up.... but how to look replays now
Froadac
Profile Blog Joined July 2009
United States6733 Posts
February 26 2010 02:32 GMT
#195
Nerfing round hits.

I wonder how the new mothership will do...
PGHammer
Profile Joined February 2010
United States132 Posts
February 26 2010 02:33 GMT
#196
On February 26 2010 11:19 killstereo wrote:
Yeah, I'd rather have Arbiters too, but I wish they had tried to find a new role for the mothership instead of just a replacement for an old one.

Bring Arb's back, make the Mothership something else to worry about!


What really kinda bit, even though the Mothership was actually LESS useful than Arbiters, was that they nerfed it.

Why is the mothership less useful than an arbiter?

First, you could only have one (a single arbiter could cloak several other air and/or ground units, such as Carriers or Void Rays).

Second, you needed greater support than even several Arbiters.

The one useful ability that the Mothership has that the Arbiter lacked is the ability to cloak *ground* units (Stalkers and Colossi in particular); however, a Mothership also needs Stalkers and Colossi for protection.

The big reason that Protoss players in fact WANT the Arbiter back is that it didn't have the one-only self-nerf that the Mothership has.

Unless they are going to bring the Arbiter back, they should have left the Mothership completely alone.


Bad news, fellas
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 26 2010 02:35 GMT
#197
Uh, arbiters in SC1 CAN cloak ground units... Am I not reading what you are saying correctly?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
February 26 2010 02:35 GMT
#198
Did anyone else notice a new graphics setting? Shaders can now be set to "Extreme"...

How can shaders become MORE than ultra? xD
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
Last Edited: 2010-02-26 02:36:44
February 26 2010 02:36 GMT
#199


The one useful ability that the Mothership has that the Arbiter lacked is the ability to cloak *ground* units (Stalkers and Colossi in particular); however, a Mothership also needs Stalkers and Colossi for protection.



Arbiters cloak all protoss units in SC1.
Katkishka
Profile Blog Joined December 2009
United States662 Posts
February 26 2010 02:36 GMT
#200
+ Show Spoiler +
On February 26 2010 11:33 PGHammer wrote:
Show nested quote +
On February 26 2010 11:19 killstereo wrote:
Yeah, I'd rather have Arbiters too, but I wish they had tried to find a new role for the mothership instead of just a replacement for an old one.

Bring Arb's back, make the Mothership something else to worry about!


What really kinda bit, even though the Mothership was actually LESS useful than Arbiters, was that they nerfed it.

Why is the mothership less useful than an arbiter?

First, you could only have one (a single arbiter could cloak several other air and/or ground units, such as Carriers or Void Rays).

Second, you needed greater support than even several Arbiters.

The one useful ability that the Mothership has that the Arbiter lacked is the ability to cloak *ground* units (Stalkers and Colossi in particular); however, a Mothership also needs Stalkers and Colossi for protection.

The big reason that Protoss players in fact WANT the Arbiter back is that it didn't have the one-only self-nerf that the Mothership has.

Unless they are going to bring the Arbiter back, they should have left the Mothership completely alone.



I don't think nerfing the mothership matters much. It's still a helpful unit but not something you should base your gameplan around. So as long as it's still useful I think it's fine.
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