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StarCraft 2 Beta Patch 1 (version 0.3.0.14093) - Page 9

Forum Index > SC2 General
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killstereo
Profile Joined February 2010
Canada30 Posts
February 26 2010 02:09 GMT
#161
I'm sad they removed Wormhole transit, it would have made proxy pylons that much more useful.

Perhaps they could give it back a weaker version of the same thing if it turns out it needs it, Wormholes to Nexus only or something. As it stands, when Recalling you're pretty much committing your Mothership and Units entirely, its basically all or nothing.
Teejing
Profile Joined January 2009
Germany1360 Posts
February 26 2010 02:09 GMT
#162
On February 26 2010 11:08 Mohdoo wrote:
Gateways going from 50 seconds to 65. Gotta be kidding me. More than 25% increase...


+30% to be precise
semantics
Profile Blog Joined November 2009
10040 Posts
February 26 2010 02:09 GMT
#163
On February 26 2010 11:06 Ronald_McD wrote:
LOL The Infestor got nerfed? I thought nobody used it as it was

why would i when by the time i got infestors I HAVE ULTRALISK to spend my gas on which don't need to be babied and crap.
z]Benny
Profile Joined April 2006
Romania253 Posts
February 26 2010 02:09 GMT
#164
On February 26 2010 10:51 mnofstl007 wrote:
Show nested quote +
On February 26 2010 10:46 z]Benny wrote:
The weirdest thing is the "Nexus - Chrono Boost can no longer target allies.". Why the hell not? I thought it was pretty awesome that they added such cool support for 2v2, now they take it out? How does that help anybody? It added extra awesomeness to 2v2

Just guessing, but its because Zerg and Terrans macro boosters cannot be used on allies? They cant give their Protoss parter a mule or give him 4 more larvae (well idk about if your both zerg but i doubt it? Sooner or later every good 2v2 team would involve at least 1 protoss. Just my assumptions tho.


Yeah, come to think of it that must be it. It was still awesome though. Sigh
Teejing
Profile Joined January 2009
Germany1360 Posts
February 26 2010 02:10 GMT
#165
On February 26 2010 11:09 killstereo wrote:
I'm sad they removed Wormhole transit, it would have made proxy pylons that much more useful.

Perhaps they could give it back a weaker version of the same thing if it turns out it needs it, Wormholes to Nexus only or something. As it stands, when Recalling you're pretty much committing your Mothership and Units entirely, its basically all or nothing.


Yea i agree, instead of removing teleport they could have just upped the mana costs
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
February 26 2010 02:10 GMT
#166
On February 26 2010 11:09 Virtue wrote:
Show nested quote +
On February 26 2010 11:06 Ronald_McD wrote:
LOL The Infestor got nerfed? I thought nobody used it as it was

why would i when by the time i got infestors I HAVE ULTRALISK to spend my gas on which don't need to be babied and crap.



Infestors are tier 2
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Dacendoran
Profile Blog Joined June 2009
United States825 Posts
February 26 2010 02:10 GMT
#167
Owwwy @ the gateway nerf, what's the Build time on a Rax/factory/Pool in relation?
Teejing
Profile Joined January 2009
Germany1360 Posts
February 26 2010 02:11 GMT
#168
On February 26 2010 11:09 Virtue wrote:
Show nested quote +
On February 26 2010 11:06 Ronald_McD wrote:
LOL The Infestor got nerfed? I thought nobody used it as it was

why would i when by the time i got infestors I HAVE ULTRALISK to spend my gas on which don't need to be babied and crap.


1st infestors damage got buffed from 20 to 36 and 2nd defilers are t2 now not t3 as ultras are.
SoleSteeler
Profile Joined April 2003
Canada5468 Posts
February 26 2010 02:11 GMT
#169
As a random player, I found the teleport ability on the Mothership to be pretty imbalanced... If they upped the mana cost significantly (say 125) then maybe, but it was pretty trivial to keep it alive indefinitely otherwise.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-02-26 02:13:11
February 26 2010 02:12 GMT
#170
so since these patch notes are notes changed only from the internal build..where's the internal build notes oO
ModeratorBlame yourself or God
IdrA
Profile Blog Joined July 2004
United States11541 Posts
February 26 2010 02:13 GMT
#171
can other people log in after dling the patch?
i get an error message saying invalid login and then an error saying battlenet is down just after putting in the email
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Teejing
Profile Joined January 2009
Germany1360 Posts
February 26 2010 02:14 GMT
#172
On February 26 2010 11:13 IdrA wrote:
can other people log in after dling the patch?
i get an error message saying invalid login and then an error saying battlenet is down just after putting in the email


i cant login either, it says i need a beta key :/
Moletrap
Profile Blog Joined July 2007
United States1297 Posts
February 26 2010 02:15 GMT
#173
I'm not sure this is real. This is just some guy's post on the bnet forums, and he cites another non-blizzard document as his source.

Here's the official blizzard patch notes thread:
http://forums.battle.net/thread.html?topicId=23094049316&sid=5000

BLANK.

Well, if it is real, I'm disappointed.... "let's take out the new SC2 abilities and add in old SC1 abilities"... great.

wth was phase shift anyway? I don't know if I ever saw it..
aka Moletrap
LunarC
Profile Blog Joined October 2009
United States1186 Posts
Last Edited: 2010-02-26 02:18:58
February 26 2010 02:15 GMT
#174
I'd love to see a PvP with the high templar doing nothing but feedbacking each other. Also I don't call mass recall a nerf. I call it opportunity.

I think Ultralisks should get an hp decrease just so that other Zerg units will remain viable late game. Make it more interesting.
REEBUH!!!
Pervect
Profile Joined June 2007
1280 Posts
February 26 2010 02:15 GMT
#175
On February 26 2010 11:13 IdrA wrote:
can other people log in after dling the patch?
i get an error message saying invalid login and then an error saying battlenet is down just after putting in the email


No, it seems like no one can login right now (to the US servers at least).
lgn!
Profile Joined February 2010
Italy224 Posts
Last Edited: 2010-02-26 02:15:52
February 26 2010 02:15 GMT
#176
On February 26 2010 11:13 IdrA wrote:
can other people log in after dling the patch?
i get an error message saying invalid login and then an error saying battlenet is down just after putting in the email


same message here (EU)

화이팅
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
February 26 2010 02:16 GMT
#177
On February 26 2010 11:15 f10esqftw wrote:
I'm not sure this is real. This is just some guy's post on the bnet forums, and he cites another non-blizzard document as his source.

Here's the official blizzard patch notes thread:
http://forums.battle.net/thread.html?topicId=23094049316&sid=5000

BLANK.

Well, if it is real, I'm disappointed.... "let's take out the new SC2 abilities and add in old SC1 abilities"... great.

wth was phase shift anyway? I don't know if I ever saw it..



'Twas pretty much the same as banish from wc3, except shorter
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
killstereo
Profile Joined February 2010
Canada30 Posts
February 26 2010 02:16 GMT
#178
On February 26 2010 11:15 LunarC wrote:
I'd love to see a PvP with the high templar doing nothing but feedbacking each other. Also I don't call mass recall a nerf. I call it opportunity.


I don't think its really that its any worse in play, it just sucks that an entirely new unit is now simply a giantic old unit.
Bull-Demon
Profile Joined January 2003
United States582 Posts
February 26 2010 02:18 GMT
#179
On February 26 2010 11:16 killstereo wrote:
Show nested quote +
On February 26 2010 11:15 LunarC wrote:
I'd love to see a PvP with the high templar doing nothing but feedbacking each other. Also I don't call mass recall a nerf. I call it opportunity.


I don't think its really that its any worse in play, it just sucks that an entirely new unit is now simply a giantic old unit.


I don't think most people on this site would be too upset if it was removed entirely. Sentiment a lot of people seem to share is it doesn't really belong.
~_~
killstereo
Profile Joined February 2010
Canada30 Posts
February 26 2010 02:19 GMT
#180
Yeah, I'd rather have Arbiters too, but I wish they had tried to find a new role for the mothership instead of just a replacement for an old one.

Bring Arb's back, make the Mothership something else to worry about!
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