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StarCraft 2 Beta Patch 1 (version 0.3.0.14093) - Page 7

Forum Index > SC2 General
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nbMifu
Profile Joined January 2010
Brazil170 Posts
February 26 2010 01:47 GMT
#121
On February 26 2010 10:43 Jimmeh wrote:
Show nested quote +
On February 26 2010 10:41 Artosis wrote:
which lasts 10 seconds = permanently?


or until the infestor is destroyed

I'm guessing the "10 second" thing is incase your infestor dies the moment it parasites something, so you can at least mind control something for a short time.


IMO it means it lasts max 10 seconds. But if your infestor dies before it, the spell ends.
Be kind, for everyone you meet is fighting a hard battle - Plato
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-02-26 01:49:07
February 26 2010 01:47 GMT
#122
for those questioning the source..
http://www.starcraft2.com/launcher/patch-notes.htm

the whole 'or until the infestor dies' just explains what channeling means ..they use it in wow a lot. it just means that if you kill the infestor while it's mind controlling it, the mind control will end immediately.
ModeratorBlame yourself or God
Pillz
Profile Joined February 2010
United States8 Posts
Last Edited: 2010-02-26 01:49:24
February 26 2010 01:48 GMT
#123
Well NP is still gonna be limited by the number of infesters and the energy cost of the spell. Even if its still cheap and spam able NP doesn't have that great of range, probably around 7-8 range? Gonna have to get awfully close to the front lines to reach collosi and siege tanks in the rear. And even if the zerg gets the cast off the infester should with micro die quickly to any range generalists in the area; ie hydra, stalkers, M&M
junemermaid
Profile Joined September 2006
United States981 Posts
February 26 2010 01:48 GMT
#124
pz mothership.

reapers still need a building nerf. looks like the dps went ^
the UMP says YER OUT
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
Last Edited: 2010-02-26 01:57:28
February 26 2010 01:48 GMT
#125
Potential additional info posted by a user on the Battle.net beta forums.

Protoss
* Feedback costs 50 energy, no cooldown and has a range of 9.
* Mass Recall costs 100 energy, and has a radius of 6.5.
* All units cannot move, attack, or cast for a period of 2 seconds before and after Mass Recall.


Terran
* Thor splash damage increased from 3 to 5.

Zerg
* Infested Terrans can spawn up to 3 units away.
* Neural Parasite has graphics for a tentacle.
* Fungal Growth damage changed from 1.25 to 2.25.
* Air-based cocoons gained armor.



Note: leeched from the data files. I make no claims to absolute accuracy or completeness.

Edit: http://forums.battle.net/thread.html?topicId=23425633827&sid=5000
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
semantics
Profile Blog Joined November 2009
10040 Posts
February 26 2010 01:48 GMT
#126
On February 26 2010 10:46 FrozenArbiter wrote:
Show nested quote +
On February 26 2010 10:46 z]Benny wrote:
The weirdest thing is the "Nexus - Chrono Boost can no longer target allies.". Why the hell not? I thought it was pretty awesome that they added such cool support for 2v2, now they take it out? How does that help anybody? It added extra awesomeness to 2v2

I agree, but maybe there was some severe imbalance issue in 2v2 they werent sure how to solve without fucking up 1v1?

Wrap nuke was fun while it lasted
Railz
Profile Joined July 2008
United States1449 Posts
February 26 2010 01:48 GMT
#127
I enjoyed the Chrono boost in 2v2, but since the other races Macro abilities were useless to the partner (trade minerals with my MULE yo) they probably figured it for the best.

As for the infester change wording, I read that as they can MC any type of unit, not a huge AoE MC.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
February 26 2010 01:49 GMT
#128
Im currently talking to someone who said the patch notes arent released yet. So.. this is fake.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Chen
Profile Joined June 2009
United States6344 Posts
February 26 2010 01:49 GMT
#129
On February 26 2010 10:02 Highways wrote:
Interesting the Roach didn't change.

Protoss got nerfed hard lol.


Apart from mothership, i dont think theres alot of bad
Feedback>>>Phase shift Imo
Trade teleport for recall, not a huge loss
I dont think changing the collision size or whatever from the colossus will hurt much
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
February 26 2010 01:49 GMT
#130
On February 26 2010 10:49 wishbones wrote:
Im currently talking to someone who said the patch notes arent released yet. So.. this is fake.

joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
HazMat
Profile Blog Joined October 2009
United States17077 Posts
February 26 2010 01:50 GMT
#131
On February 26 2010 10:47 MaD.pYrO wrote:
None of these are legit until Blizzard posts them on their forums.

Just wait for it.

Or until they place it in their beta, oh wait.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
February 26 2010 01:50 GMT
#132
On February 26 2010 10:49 wishbones wrote:
Show nested quote +
On February 26 2010 10:49 wishbones wrote:
Im currently talking to someone who said the patch notes arent released yet. So.. this is fake.


http://www.starcraft2.com/launcher/patch-notes.htm
could still mean its not the real patch notes but ..it's on blizz's website
ModeratorBlame yourself or God
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
February 26 2010 01:51 GMT
#133
On February 26 2010 10:46 z]Benny wrote:
The weirdest thing is the "Nexus - Chrono Boost can no longer target allies.". Why the hell not? I thought it was pretty awesome that they added such cool support for 2v2, now they take it out? How does that help anybody? It added extra awesomeness to 2v2

Just guessing, but its because Zerg and Terrans macro boosters cannot be used on allies? They cant give their Protoss parter a mule or give him 4 more larvae (well idk about if your both zerg but i doubt it? Sooner or later every good 2v2 team would involve at least 1 protoss. Just my assumptions tho.
squ1d
Profile Joined June 2007
United States178 Posts
February 26 2010 01:51 GMT
#134
On February 26 2010 10:49 wishbones wrote:
Show nested quote +
On February 26 2010 10:49 wishbones wrote:
Im currently talking to someone who said the patch notes arent released yet. So.. this is fake.


Right... So how come when I updated my SC2 I got those notes? Blizzard is faking it?
Teejing
Profile Joined January 2009
Germany1360 Posts
February 26 2010 01:51 GMT
#135
I dont want to see infested terran summoned =(
Skaff
Profile Joined February 2010
United States240 Posts
February 26 2010 01:51 GMT
#136
On February 26 2010 10:46 z]Benny wrote:
The weirdest thing is the "Nexus - Chrono Boost can no longer target allies.". Why the hell not? I thought it was pretty awesome that they added such cool support for 2v2, now they take it out? How does that help anybody? It added extra awesomeness to 2v2


Who knows... I wanted to test it in this early stage with my friend though at one point (both of us not in beta). Do a terran infantry build and get the add on to produce 2x the units. Wondered how beautiful that would have looked!
Eben
Profile Blog Joined September 2008
United States769 Posts
February 26 2010 01:51 GMT
#137
On February 26 2010 10:49 wishbones wrote:
Show nested quote +
On February 26 2010 10:49 wishbones wrote:
Im currently talking to someone who said the patch notes arent released yet. So.. this is fake.




And who are you talking to that is a source?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 26 2010 01:52 GMT
#138
can you spawn larva on an allies Hatchery in 2v2?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Railz
Profile Joined July 2008
United States1449 Posts
Last Edited: 2010-02-26 01:53:06
February 26 2010 01:52 GMT
#139
I think the MULE coming 15 seconds sooner is a godsend to that..early Marine push I guess. Or probably a second refinery sooner.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
HazMat
Profile Blog Joined October 2009
United States17077 Posts
February 26 2010 01:53 GMT
#140
On February 26 2010 10:37 MaD.pYrO wrote:
Show nested quote +
On February 26 2010 10:35 HazMat wrote:
On February 26 2010 10:20 ShaperofDreams wrote:
On February 26 2010 10:09 Day[9] wrote:
what is a "building pathing radius" ?

I think its how the unit acts around buildings when it moves, i think by making the radius smaller they made the colossus not get stuck easily on buildings by mis-rally.

edit: I'm just curious about the gateway build time, what is the justification for that? did a bunch of ppl get 2 gate rushed or something?

2 gate zealots was the only way to play PvP. Hopefully this nerf will make it easier to tech as Protoss. I always felt nooby getting 2 gates every PvP.



If i wanted to end a game quickly i 3gated!

Seriously though, i've had alot of long PvP games.

Yeah, after both players 2 gate and trade off zealots the game can turn into late game.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
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