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StarCraft 2 Beta Patch 1 (version 0.3.0.14093) - Page 6

Forum Index > SC2 General
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HarryDG
Profile Joined February 2010
Canada38 Posts
Last Edited: 2010-02-26 01:47:22
February 26 2010 01:44 GMT
#101
I think the reaper change is perfect, it makes the unit more of a hit-and-run unit, as its supposed to be.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
February 26 2010 01:44 GMT
#102
so are these legit? Can a TL MOD confirm this?
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
February 26 2010 01:44 GMT
#103
On February 26 2010 10:43 Jimmeh wrote:
Show nested quote +
On February 26 2010 10:41 Artosis wrote:
which lasts 10 seconds = permanently?


or until the infestor is destroyed

I'm guessing the "10 second" thing is incase your infestor dies the moment it parasites something, so you can at least mind control something for a short time.


no, it means it last 10 seconds. When your infestor dies before the 10 seconds are over, it stops.
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 01:44 GMT
#104
Haha I love how 900 people have points out the fungal growth damage thing. I guess nobody reads any more!
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
February 26 2010 01:44 GMT
#105
On February 26 2010 10:39 sob3k wrote:
DID NOBODY NOTICE THIS!?!?!?

Neural Parasite: Functionality changed - The Infestor now channels this spell, which lasts 10 seconds or until the Infestor is destroyed. You can now target all units with this ability.

ALL units now can be MCed PERMANENTLY

well... no they cant.... for 10 seconds or until the infestor is destroyed -_-;;
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
diehilde
Profile Joined September 2008
Germany1596 Posts
February 26 2010 01:45 GMT
#106
On February 26 2010 10:41 Artosis wrote:
which lasts 10 seconds = permanently?

sometimes those 10 seconds can be almost as good as permanently in a huge battle
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Ideas
Profile Blog Joined April 2008
United States8173 Posts
February 26 2010 01:45 GMT
#107
On February 26 2010 10:43 Jimmeh wrote:
Show nested quote +
On February 26 2010 10:41 Artosis wrote:
which lasts 10 seconds = permanently?


or until the infestor is destroyed

I'm guessing the "10 second" thing is incase your infestor dies the moment it parasites something, so you can at least mind control something for a short time.


no its the other way around. 10 seconds tops, but shorter if the infestor dies
Free Palestine
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 26 2010 01:45 GMT
#108
Neural Parasite: Functionality changed - The Infestor now channels this spell, which lasts 10 seconds or until the Infestor is destroyed. You can now target all units with this ability.


hmm, this could either mean that the duration is ten seconds, no matter what, and less if the infestor is destroyed. OR it could mean that (i was assuming this one since its usually how "channeling" works, the MC is permanent until infestor's channeling is terminated (death), with a minimum MC time of 10sec
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
February 26 2010 01:45 GMT
#109
oh yeah i cant wait to turn colossuses, seige tanks, immortals, against their own kind
ModeratorBlame yourself or God
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-02-26 01:46:08
February 26 2010 01:45 GMT
#110
On February 26 2010 10:41 Artosis wrote:
which lasts 10 seconds = permanently?

I guess it depends on how you read it? "Which lasts 10 seconds OR until the Infestor is destroyed". My first reading was 10 seconds or if you kill the infestor it ends sooner, but I'm not entirely sure.

EDIT: Woah, thread moves fast. Already pointed out by half a dozen people before I was able to reply to this.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ExileStrife
Profile Joined February 2009
United States170 Posts
February 26 2010 01:45 GMT
#111
On February 26 2010 10:43 Jimmeh wrote:
Show nested quote +
On February 26 2010 10:41 Artosis wrote:
which lasts 10 seconds = permanently?


or until the infestor is destroyed

I'm guessing the "10 second" thing is incase your infestor dies the moment it parasites something, so you can at least mind control something for a short time.

More likely, it means that you get to control a unit for 10 seconds or until the infestor dies, whichever comes first (i.e. kill the infestor to get your units back)
Murlox
Profile Blog Joined March 2008
France1699 Posts
February 26 2010 01:45 GMT
#112
On February 26 2010 10:09 Day[9] wrote:
what is a "building pathing radius" ?


French and spanish version are more explicits.

It's the amount of space between buildings, needed for a colossus to take that path. Before, a colossus could only walk between two buildings if they were at least spaced by 0.75 units, now reduced to 0.56.

Instant diet for colossus in bases.
Resistance ain't futile
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 26 2010 01:45 GMT
#113
On February 26 2010 10:45 sob3k wrote:
Show nested quote +
Neural Parasite: Functionality changed - The Infestor now channels this spell, which lasts 10 seconds or until the Infestor is destroyed. You can now target all units with this ability.


hmm, this could either mean that the duration is ten seconds, no matter what, and less if the infestor is destroyed. OR it could mean that (i was assuming this one since its usually how "channeling" works, the MC is permanent until infestor's channeling is terminated (death), with a minimum MC time of 10sec


EDIT:

somebody go Neural parasite a Mothership for us!!!
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
semantics
Profile Blog Joined November 2009
10040 Posts
February 26 2010 01:45 GMT
#114
On February 26 2010 10:39 sob3k wrote:
DID NOBODY NOTICE THIS!?!?!?

Neural Parasite: Functionality changed - The Infestor now channels this spell, which lasts 10 seconds or until the Infestor is destroyed. You can now target all units with this ability.

This is a BIG fuckin deal!
ALL units now can be MCed PERMANENTLY
INCLUDING

Colossus
Archon
Immortal
Siege Tank
Thor
MOTHER SHIP?!!
WORKERS!!!!


lol perma mind controlled for 10 secs... and we don't even know if this is a cast range channeling thing too.
z]Benny
Profile Joined April 2006
Romania253 Posts
February 26 2010 01:46 GMT
#115
The weirdest thing is the "Nexus - Chrono Boost can no longer target allies.". Why the hell not? I thought it was pretty awesome that they added such cool support for 2v2, now they take it out? How does that help anybody? It added extra awesomeness to 2v2
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
February 26 2010 01:46 GMT
#116
On February 26 2010 10:43 Jimmeh wrote:
Show nested quote +
On February 26 2010 10:41 Artosis wrote:
which lasts 10 seconds = permanently?


or until the infestor is destroyed

I'm guessing the "10 second" thing is incase your infestor dies the moment it parasites something, so you can at least mind control something for a short time.

I think Artosis was being sarcastic. The ability lasts 10 seconds, or less depending if the infestor dies earlier.
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Teejing
Profile Joined January 2009
Germany1360 Posts
February 26 2010 01:46 GMT
#117
Also it is channeling so just kill the damn caster and be done with it
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
February 26 2010 01:46 GMT
#118
On February 26 2010 10:45 sob3k wrote:
Show nested quote +
Neural Parasite: Functionality changed - The Infestor now channels this spell, which lasts 10 seconds or until the Infestor is destroyed. You can now target all units with this ability.


hmm, this could either mean that the duration is ten seconds, no matter what, and less if the infestor is destroyed. OR it could mean that (i was assuming this one since its usually how "channeling" works, the MC is permanent until infestor's channeling is terminated (death), with a minimum MC time of 10sec


nonono channeling means it has to be channeled for 10 seconds. after 10 seconds it returns to previous ownership
ModeratorBlame yourself or God
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 26 2010 01:46 GMT
#119
On February 26 2010 10:46 z]Benny wrote:
The weirdest thing is the "Nexus - Chrono Boost can no longer target allies.". Why the hell not? I thought it was pretty awesome that they added such cool support for 2v2, now they take it out? How does that help anybody? It added extra awesomeness to 2v2

I agree, but maybe there was some severe imbalance issue in 2v2 they werent sure how to solve without fucking up 1v1?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
February 26 2010 01:47 GMT
#120
None of these are legit until Blizzard posts them on their forums.

Just wait for it.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
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