StarCraft 2 Beta Patch 1 (version 0.3.0.14093) - Page 6
| Forum Index > SC2 General |
|
HarryDG
Canada38 Posts
| ||
|
wishbones
Canada2600 Posts
| ||
|
Keniji
Netherlands2569 Posts
On February 26 2010 10:43 Jimmeh wrote: or until the infestor is destroyed I'm guessing the "10 second" thing is incase your infestor dies the moment it parasites something, so you can at least mind control something for a short time. no, it means it last 10 seconds. When your infestor dies before the 10 seconds are over, it stops. | ||
|
AskJoshy
United States1625 Posts
| ||
|
Ftrunkz
Australia2474 Posts
On February 26 2010 10:39 sob3k wrote: DID NOBODY NOTICE THIS!?!?!? Neural Parasite: Functionality changed - The Infestor now channels this spell, which lasts 10 seconds or until the Infestor is destroyed. You can now target all units with this ability. ALL units now can be MCed PERMANENTLY well... no they cant.... for 10 seconds or until the infestor is destroyed -_-;; | ||
|
diehilde
Germany1596 Posts
On February 26 2010 10:41 Artosis wrote: which lasts 10 seconds = permanently? sometimes those 10 seconds can be almost as good as permanently in a huge battle ![]() | ||
|
Ideas
United States8167 Posts
On February 26 2010 10:43 Jimmeh wrote: or until the infestor is destroyed I'm guessing the "10 second" thing is incase your infestor dies the moment it parasites something, so you can at least mind control something for a short time. no its the other way around. 10 seconds tops, but shorter if the infestor dies | ||
|
sob3k
United States7572 Posts
Neural Parasite: Functionality changed - The Infestor now channels this spell, which lasts 10 seconds or until the Infestor is destroyed. You can now target all units with this ability. hmm, this could either mean that the duration is ten seconds, no matter what, and less if the infestor is destroyed. OR it could mean that (i was assuming this one since its usually how "channeling" works, the MC is permanent until infestor's channeling is terminated (death), with a minimum MC time of 10sec | ||
|
Zelniq
United States7166 Posts
| ||
|
Liquid`Jinro
Sweden33719 Posts
On February 26 2010 10:41 Artosis wrote: which lasts 10 seconds = permanently? I guess it depends on how you read it? "Which lasts 10 seconds OR until the Infestor is destroyed". My first reading was 10 seconds or if you kill the infestor it ends sooner, but I'm not entirely sure. EDIT: Woah, thread moves fast. Already pointed out by half a dozen people before I was able to reply to this. | ||
|
ExileStrife
United States170 Posts
On February 26 2010 10:43 Jimmeh wrote: or until the infestor is destroyed I'm guessing the "10 second" thing is incase your infestor dies the moment it parasites something, so you can at least mind control something for a short time. More likely, it means that you get to control a unit for 10 seconds or until the infestor dies, whichever comes first (i.e. kill the infestor to get your units back) | ||
|
Murlox
France1699 Posts
On February 26 2010 10:09 Day[9] wrote: what is a "building pathing radius" ? French and spanish version are more explicits. It's the amount of space between buildings, needed for a colossus to take that path. Before, a colossus could only walk between two buildings if they were at least spaced by 0.75 units, now reduced to 0.56. Instant diet for colossus in bases. | ||
|
sob3k
United States7572 Posts
On February 26 2010 10:45 sob3k wrote: hmm, this could either mean that the duration is ten seconds, no matter what, and less if the infestor is destroyed. OR it could mean that (i was assuming this one since its usually how "channeling" works, the MC is permanent until infestor's channeling is terminated (death), with a minimum MC time of 10sec EDIT: somebody go Neural parasite a Mothership for us!!! | ||
|
semantics
10040 Posts
On February 26 2010 10:39 sob3k wrote: DID NOBODY NOTICE THIS!?!?!? Neural Parasite: Functionality changed - The Infestor now channels this spell, which lasts 10 seconds or until the Infestor is destroyed. You can now target all units with this ability. This is a BIG fuckin deal! ALL units now can be MCed PERMANENTLY INCLUDING Colossus Archon Immortal Siege Tank Thor MOTHER SHIP?!! WORKERS!!!! lol perma mind controlled for 10 secs... and we don't even know if this is a cast range channeling thing too. | ||
|
z]Benny
Romania253 Posts
| ||
|
ZeroCartin
Costa Rica2390 Posts
On February 26 2010 10:43 Jimmeh wrote: or until the infestor is destroyed I'm guessing the "10 second" thing is incase your infestor dies the moment it parasites something, so you can at least mind control something for a short time. I think Artosis was being sarcastic. The ability lasts 10 seconds, or less depending if the infestor dies earlier. | ||
|
Teejing
Germany1360 Posts
| ||
|
Zelniq
United States7166 Posts
On February 26 2010 10:45 sob3k wrote: hmm, this could either mean that the duration is ten seconds, no matter what, and less if the infestor is destroyed. OR it could mean that (i was assuming this one since its usually how "channeling" works, the MC is permanent until infestor's channeling is terminated (death), with a minimum MC time of 10sec nonono channeling means it has to be channeled for 10 seconds. after 10 seconds it returns to previous ownership | ||
|
Liquid`Jinro
Sweden33719 Posts
On February 26 2010 10:46 z]Benny wrote: The weirdest thing is the "Nexus - Chrono Boost can no longer target allies.". Why the hell not? I thought it was pretty awesome that they added such cool support for 2v2, now they take it out? How does that help anybody? It added extra awesomeness to 2v2 I agree, but maybe there was some severe imbalance issue in 2v2 they werent sure how to solve without fucking up 1v1? | ||
|
Mr.Pyro
Denmark959 Posts
Just wait for it. | ||
| ||
