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StarCraft 2 Beta Patch 1 (version 0.3.0.14093) - Page 4

Forum Index > SC2 General
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Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 26 2010 01:25 GMT
#61
On February 26 2010 10:01 genwar wrote:
I've never seen a unit get so destroyed like the mothership with a single patch lol.

Yes, the ability to mass recall units is a massive nerf. Truly, protoss players, I feel for you.

Oh god the pain this is going to cause to my poor terran soul - recalls are so stressful :D
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Xirt
Profile Joined April 2009
Scotland52 Posts
February 26 2010 01:25 GMT
#62
On February 26 2010 10:20 ShaperofDreams wrote:

edit: I'm just curious about the gateway build time, what is the justification for that? did a bunch of ppl get 2 gate rushed or something?


Its only happened to me a couple of times but double proxy gates were fairly brutal. The extra 10 or so seconds should let a 13 pool finish in time to at least have a chance. From what i hear they were even worse PvP.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
Last Edited: 2010-02-26 01:26:28
February 26 2010 01:25 GMT
#63
Yay for mothership changes :D
Though, mass recall sounds very daunting >_>
Tdelamay
Profile Joined October 2009
Canada548 Posts
February 26 2010 01:26 GMT
#64
On February 26 2010 10:20 Lyzon wrote:
I didnt exactly follow every units information so can someone please explain what these moves did:

Temporal Rift
Wormhole Transit


Temporal rift slowed units inside the radius by 30%, while wormhole transit teleported the mothership to any friendly building.
This road isn't leading anywhere...
Dspike
Profile Joined February 2010
United States18 Posts
February 26 2010 01:26 GMT
#65
On February 26 2010 10:08 Gallows wrote:
Hey guys, I've never made an account always lurk though, basically, I don't have a key but I extracted some files to run as a guest, In this mode it allows the game to go back to an older version which allows you to watch replays, currently watching that 2v2 vs David Kim.


How can I futz with the sc2 folder so that it runs an older version? You have to use the blizzard launcher to start up sc2.exe, so I was wondering where it specifies what version it's using. Registry key? Thanks!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 26 2010 01:27 GMT
#66
On February 26 2010 10:19 Ideas wrote:
Show nested quote +
On February 26 2010 10:17 Klockan3 wrote:
On February 26 2010 10:16 Twilight Templar wrote:
On February 26 2010 10:11 Dr.Frost wrote:
On February 26 2010 10:01 Day[9] wrote:
source? : ]

I second that... these notes seem bogus. There aren't even any infested terran in the game and fungal growth stats are wrong... it does 20 damage so how could it get reduced from 48 to 36...

Actually infested terran have been in the game for quite some time. Although some members of the community don't like how they've been implemented (marines pop out of the eggs with armor). Currently they are spawned from the infester.

Infester got no infested terran spell in the current beta version.



infested terran spawn was the lamest fucking spell they added into the game too. I was so happy when it was removed T_T

Yeah it basically blows, I hope it's a typo or something.

And why the hell did they nerf that fungal thing, considering NOBODY used it?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
February 26 2010 01:27 GMT
#67
So will the mothership be used defensively now? Or will people sneak it in behind a resource line like a medivac and just recall everything on their enemy's heads?
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
Bosu
Profile Blog Joined June 2008
United States3247 Posts
February 26 2010 01:27 GMT
#68
On February 26 2010 10:22 daedalusmaestro wrote:
How could they ignore the Phoenix? It's practically useless. There should be no useless units in SC2. Also, it would balance PVZ well.


Browder said that he expects and wouldn't be unhappy if there were a worthless unit in every race. That being said I have seen a few replays of very good players doing some amazing things with phoenix. Might flukes though.
#1 Kwanro Fan
BG1
Profile Blog Joined January 2005
Canada1550 Posts
February 26 2010 01:27 GMT
#69
Yea phoenix kinda owns.
There was once a dream that was Esports. You could only whisper it. Anything more than a whisper and it would vanish... Now is the time to make that dream a reality!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 26 2010 01:28 GMT
#70
I really don't think the phoenix is useless... From today's ESL games, weren't they used effectively in one of the games between Hasuobs and kaaz?

Also, I know they have been somewhat popular lately in PvP (Naz showed me an amazing replay with them being used ).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Skygrinder
Profile Joined August 2009
Greece241 Posts
Last Edited: 2010-02-26 01:29:42
February 26 2010 01:28 GMT
#71
Mixed emotions bout the mothership, other than that, the changes seem ok.
EU: Psychodrama.295 ~ Diamond Random
onmach
Profile Blog Joined March 2009
United States1241 Posts
February 26 2010 01:29 GMT
#72
They didn't nerf it. If it really is 36 damage now, that's nearly double what it used to do. That's potentially harassable, but it still takes two casts to kill probes, and they don't stack. So it won't be easy.

As for infested terran, oh my god, I hope that is not the egg hatching terran. Infest terran building, which was in an earlier build, was not as objectionable. I wonder if the koreans are playing the new patch right now?
Savio
Profile Joined April 2008
United States1850 Posts
February 26 2010 01:30 GMT
#73
I approve of these changes. Awesome.

Worm hole transit is a big loss for the MS though. That was used all the time against me in my games. I like to counter attack when he attacks me with his army and he would just jump home, stick me in a vortex and then bring his troops back just in time to kill me when i got out of vortex.

It was also used when the MS got into deep trouble and was about to be killed.

Big loss for the Toss.

But Mass recall is gonna be scary. Way faster then a nydus worm.
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
February 26 2010 01:30 GMT
#74
I'd call these notes out on being fake tbh... Too many errors in it... It seems legit somehow, but the mistakes just seem so weird, let's wait for an official source!
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
February 26 2010 01:31 GMT
#75
On February 26 2010 10:28 FrozenArbiter wrote:
I really don't think the phoenix is useless... From today's ESL games, weren't they used effectively in one of the games between Hasuobs and kaaz?


actually they where used in like 3-4 games . most beeing pvp
life of lively to live to life of full life thx to shield battery
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
February 26 2010 01:32 GMT
#76
On February 26 2010 10:28 FrozenArbiter wrote:
I really don't think the phoenix is useless... From today's ESL games, weren't they used effectively in one of the games between Hasuobs and kaaz?

Also, I know they have been somewhat popular lately in PvP (Naz showed me an amazing replay with them being used ).

You should make ur nick VortexedMothership now :3
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Pillz
Profile Joined February 2010
United States8 Posts
February 26 2010 01:32 GMT
#77
On February 26 2010 10:27 FrozenArbiter wrote:
Show nested quote +
On February 26 2010 10:19 Ideas wrote:
On February 26 2010 10:17 Klockan3 wrote:
On February 26 2010 10:16 Twilight Templar wrote:
On February 26 2010 10:11 Dr.Frost wrote:
On February 26 2010 10:01 Day[9] wrote:
source? : ]

I second that... these notes seem bogus. There aren't even any infested terran in the game and fungal growth stats are wrong... it does 20 damage so how could it get reduced from 48 to 36...

Actually infested terran have been in the game for quite some time. Although some members of the community don't like how they've been implemented (marines pop out of the eggs with armor). Currently they are spawned from the infester.

Infester got no infested terran spell in the current beta version.



infested terran spawn was the lamest fucking spell they added into the game too. I was so happy when it was removed T_T

Yeah it basically blows, I hope it's a typo or something.

And why the hell did they nerf that fungal thing, considering NOBODY used it?


The listed values are higher than the in games ones we last saw, more than likely there was an internal build between this one and the one that we were playing on battle net.
Apexplayer
Profile Joined September 2009
United States406 Posts
February 26 2010 01:32 GMT
#78
These are some serious changes, with more sure to come. They should just release it, let us guinea pigs 'playest' it for a year, then come out with an expansion so we all forget about the horrible first release.... Didn't they do that before?
Bob123
Profile Joined October 2006
Korea (North)259 Posts
February 26 2010 01:35 GMT
#79
Reaper building damage got buffed? Sounds wierd (but I dont have a beta myself...).
nbMifu
Profile Joined January 2010
Brazil170 Posts
February 26 2010 01:35 GMT
#80
Without a movement speed upgrade and wormhole transit the Mothership has low mobility. Gotta be very sneaky to make the recalls work.
Be kind, for everyone you meet is fighting a hard battle - Plato
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